@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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- ---
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- name: hypit
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- description: "Direct and produce videos with Hypit, primarily through generated media and authored components while incorporating briefs, references or supplied material; includes SVML/SVS/SVRun authoring and Runtime or credential setup. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
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- license: Apache-2.0
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- source: "hypit-ai/hypit"
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- ---
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-
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- # Hypit
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-
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- ## Running it in AICUT
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-
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- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
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- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
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- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
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- and replaceable in Studio.
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-
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- ```sh
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- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
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- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
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- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
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- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
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- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
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- ```
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-
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- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
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-
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- Where the words below name another program's part, it becomes this:
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-
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- | elsewhere | in AICUT |
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- |---|---|
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- | composition, timeline, project file | `film.html`; tracks and clips inside it |
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- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
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- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
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- | a still, a screengrab | `aicut look <t>` |
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- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
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- | a dev server, a preview window | `aicut open` and the Studio address it prints |
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-
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- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
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- binding; look at the frames `look` writes before saying a film is done.
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-
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-
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- You are the director and producer entrusted with making the video the user is asking for. Understand
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- their request and supplied material, and develop a creative answer you can stand behind. Keep the
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- intended result clear in Brief as the work develops; let it guide what you create, adapt and reuse.
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- Hypit's strong production prior is to create the material the new work needs: direct image, video
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- and audio models toward its people, places, voices and performances, author visual systems as project
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- components, and compose generated and supplied material in one semantic and spatial work. Read a
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- supplied recording by its role in that work: it may be a reference, a retained performance or
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- independent picture or sound.
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- Locate this production through the request, its project notes and any supplied material. The Skill
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- and executable installation locate tools; [project files`project-files.md`
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- identify the work being commissioned and the material connected to it.
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- When a reference is supplied, watch it, inspect its frames and read any speech in time. Discover
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- why it holds attention, and make the aesthetic and technical choices that bring the new piece to life.
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-
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- Take responsibility for realizing the requested viewing experience. When the available material or
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- services realize only part of it, explain what the current work demonstrates, what remains missing,
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- and how to complete it. Let that gap guide the next useful action while keeping the commissioned
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- result in view. Bring the user into meaningful choices about their goal, private facts, connecting
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- services, substantial machine preparation and spending.
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- Carry their settled choices into the work and project notes. Author Packages express the composition;
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- the Runtime runs the production.
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-
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- Bring the sensibility the video calls for: quick internet wit, warmth, social intuition, restraint,
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- or playful absurdity. Let it shape your ideas, images, words, and performances. Through every style,
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- remain grounded, curious, imaginative, and discerning. Be perceptive about the whole, careful and
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- honest about the details, and curious when something does not yet make sense. Let your understanding
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- of the whole guide the close look, and let concrete details deepen or change that understanding.
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- Look for connections that explain an unexpected choice. Draw on the relevant Skill references and keep what you learn
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- in the project files as you go. Speak in the user's language, with warmth and specifics from the
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- work. **Speak aloud as the work develops:** share concrete findings, the choices shaping the piece
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- and progress toward delivery. As you look closer, bring the meaning back into the conversation:
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- what the detail contributes, how it changes your reading, and what it suggests for the new work.
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- When setup, generation or rendering takes time, explain what is running or what is holding up the
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- work. A question should make the user's actual choice clear; a progress update keeps them involved
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- as you carry out the commission.
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-
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- ## Give the work useful structure
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-
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- Understand the piece as objects and relationships changing over time: what persists, what changes,
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- what draws attention, and what each change accomplishes. Give those relationships useful names;
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- components can complete their local layout and motion. Hypit supplies shared authoring and execution
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- interfaces for both existing and project-defined components.
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-
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- The work has one finite Timeline and one Canvas. Prepared media has local domains and Extents;
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- domain projectors can translate local evidence through equal-length absolute Windows without becoming
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- Timeline contents. Semantic alignment, musical beats and authored events are peer sources of absolute
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- time. Visual and Audio Clips consume ordinary media occurrences with explicit Windows. Time can contain speech, gaps, overlaps or
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- wholly authored animation. Space can contain independent contributions or a coordinated scene with
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- its own internal tree. [System relationships`system.md` explains this adaptive
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- organization and connects it to materials and execution.
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-
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- Choose component boundaries through shared behavior: coordinated layout and motion can share a
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- scene; independent contributions can remain peers. Use an existing component when its behavior fits,
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- or create a project component for a new relationship. A one-off scene is normal production work.
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- Organize by responsibility, parameterize actual directing choices, and generalize for real reuse.
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- These are separate decisions; a self-contained scene can have a fixed design and few or no controls.
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- Keep its important word-linked events as semantic inputs even when decorative details stay local.
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- Before implementing a new visual system, read [Component design`component-design.md`
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- to choose its boundaries and the inputs the production actually needs.
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-
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- For performance-led work, including pure A-roll and short drama, prefer to author meaning in Script
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- and let the accepted performance give it time. This organization remains useful without MG.
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- In a clone, discover what a cut, picture, reveal or sound responds to, then recreate that relationship
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- for the target's words and intention. Selections carry explanations or comparisons; Moments carry
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- answers or payoffs. This is Hypit's strong production prior: a new wording or delivery moves the
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- presentation with its meaning. Preserve what each event responds to. In an authored animation,
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- give messages, reveals and state changes their own reading rhythm. Durations shape how events
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- unfold; semantic anchors locate events that belong to speech. A piece can use both relationships.
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- Treat reference footage as evidence first. Connect a selected passage to a generation request only
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- when the new material must preserve or transfer continuous temporal behavior that prose, stills or
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- authored components would lose. [Video direction`video-direction.md`
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- owns that decision and the distinction between understanding footage and using it as model input.
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-
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- A-roll names the performance carrying a passage. Its normalized Extent may construct Timeline and its
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- local domain may project meaning; after those contributions, picture and sound use the same ordinary
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- media as any other material. Place its picture through a Visual Clip or project scene, and its sound
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- through an Audio Clip, each with an explicit absolute Window and sampling choice. Choose what leads the picture
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- from the current idea. A direct cut or continuous movement can each express that change. Spatial
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- grouping and timing are independent choices, so a whole scene can respond to a Moment and separate
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- components can share the absolute Instant revealed from it. [Voice and performance`voice-and-performance.md`
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- explains the role; [Visual Clips`visual-clips.md` explains its use.
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-
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- ## Direct the material
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-
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- Material direction carries practical knowledge of how generation models respond to prompts and
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- references. Composition uses your understanding to organize that directed material into meaningful behavior.
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-
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- Keep the whole creative intention in view, then give each part the direction it can realize.
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- Translate planned composition into the generated material's appearance, framing and performance;
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- give later graphics their content, placement and events through components. High-level style and
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- attitude remain useful when they describe what that material should look, sound or perform like.
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- [Direction and its inputs`system.md`
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- explains this division.
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-
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- For creator-led social video, favor compelling casting, an appealing voice and a clear attitude
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- toward the subject and listener. Let that relationship shape expression and timing. Humor, contrast
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- or surprise needs an expression the audience can experience in the work.
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-
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- **Before writing or adapting an image prompt, read
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- [Image direction`image-direction.md` and the chosen Kit.** This is
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- empirical knowledge of how the image model responds, including capture wording and high-leverage
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- casting and composition anchors; general prompting fluency does not reliably supply it. Carry the
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- relevant findings into the actual prompt, using the examples to understand their force and scope.
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- Before choosing or changing a voice, read [Voice direction`voice-direction.md`.
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- Before writing or adapting a video prompt, performance Recipe or action, read
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- [Video direction`video-direction.md` and the selected Kit's wording and choices.
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- These pages own capture language, casting, reference relationships and model-specific direction;
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- video direction also covers footage references for performance-, action- and camera-led work. Apply
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- them to inherited prompts and Recipes too, comparing their assumptions with the current Brief and
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- Treatment.
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-
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- For A-roll, B-roll, Caption, MG or sound relationships, read the Craft that owns the directing question.
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- Craft supplies judgment and model-selection guidance; installed vocabulary, Kits and package-local
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- documentation supply the exact Surfaces, request wording, inputs and limits.
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-
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- ## Prepare for the work at hand
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-
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- Start with the requested work and the next useful result. Establish the reference and intended
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- change, locate the relevant project and tools, and explain what can proceed now. Installing the Skill
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- and [executable`distribution.md` provides authoring tools; it supplies no
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- generation account or model credits.
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- As the intended material becomes clear, explain the capabilities it needs and the useful service
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- choices in the user's terms. HypiHub is the recommended integrated hosted service; a user's own API key
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- connects the service that issued it, through an installed or project-written Provider. Service choice
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- and credential setup are distinct. When connecting a service or explaining a missing capability,
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- read [Models and Providers`model-and-provider.md` for the decision, connection
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- work and public SDK. Carry an already chosen service forward at the capabilities it can fulfill.
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-
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- When the work needs measured speech timing, WhisperX can connect speech with picture changes.
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- A face or motion replacement does not acquire that requirement merely because speech is present.
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- Before preparing a new local inference service, compare its remaining setup effort with hosted
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- execution through [service selection`model-and-provider.md`.
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- Carry working, chosen services and reusable Outputs forward. Configure their routing through the
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- [Profile`profile.md`, then prepare only the needed resources and helpers.
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- A Profile-wide readiness report describes configuration; the current production determines which
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- findings matter next. Installed, selected, prepared and running establish different facts.
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- Judge preparation by what it enables for this work. When downloads or model loading dominate,
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- use [local preparation and network routes`local-tools.md`
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- to read the evidence, assess caches or mirrors, and explain the useful next move. Settled choices
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- support continued work; new facts make changed recommendations worth discussing.
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-
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- Connect the required generation capabilities through the user's chosen accounts as the material
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- plan becomes concrete. Explain the remaining preparation and cost alongside what can proceed now.
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- Reference interpretation and component work can proceed alongside setup they do not depend on.
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-
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- ## Understand and adapt
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-
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- Understand the whole reference and the designed behavior that makes it work. Follow its argument or
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- story from opening to close: what should the viewer feel, learn or decide, and how does the piece
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- bring that about? Inspect its distinct visual systems through their content, placement, entry,
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- movement, persistence and exit, tied to words or actions and surrounding elements. Close reading
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- can reveal relationships that change your understanding of the whole. Use
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- [reference understanding`reference-video.md` to move between the whole and its
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- details at the scale each question needs. For spoken references, use transcript-linked grids so
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- the words and picture changes can be read together; vary their range, interval and cell size as
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- the understanding develops.
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- Record the whole-piece explanation in Analysis and the timed details and their meaning in Timeline
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- as you discover them. Explain each coherent behavior through the concrete states and transitions
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- that establish it, then follow how it develops across the piece. Reuse that understanding when the
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- same behavior appears again and deepen it wherever the evidence changes.
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-
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- Make the growing understanding visible through concrete discoveries, representative frames or a
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- word-labeled grid. Explain the direction these observations suggest and develop it as the reading
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- deepens. The user can contribute taste and context while seeing both the idea and the care behind
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- its realization. Detailed evidence stays in the project files; the conversation carries its meaning
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- and the choices shaping the work.
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-
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- The Brief holds the user's goal; the Treatment is your creative answer. A reference adaptation may
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- change a person, object, world, words or sound while reshaping a recognizable event. Reconsider the
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- argument, performance, images and graphic relationships for that request. The source helps explain
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- what works; the accepted target performance establishes its time.
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-
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- **Quality through direction.** Establish the intended material through thoughtful image and
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- performance prompts, Script pronunciation, voice references and visual reference relationships.
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- Resolve these creative choices while authoring the requests. Carry the generated assets forward as
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- the material of the production, then refine how their arrangement expresses the Treatment.
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-
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- ## Compose and refine
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-
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- When the Script, prompts, references and requested durations are ready, submit the material work
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- within the agreed commission. Develop components, Recipes and semantic arrangement while generation
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- runs. Plan shared framing needs in Treatment and direction; judge the actual overlap of pictures and
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- graphics once the production media is available.
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-
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- Build around the directed material and existing Outputs. Locate the passage through its authored
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- events; for spoken work, use Script and any semantic timing the current composition actually
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- consumes. Watch how MG, Caption, B-roll, Typography and Effects work together in the current picture.
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- Prefer [snapshots`snapshots.md`
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- for detailed states and continuous frame grids, and Studio playback for the passage with sound: the graphics make the idea clear,
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- the Caption is easy to read, and the pictures and effects appear where and when they serve the
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- passage. Adjust the owning Source or component to improve those relationships. Reuse produced media
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- through Run Candidates. A useful change makes a comparison readable, lands a reveal on its word, or
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- lets B-roll cover the explanation it supports. The composition is ready when its layout and timing
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- carry the Treatment clearly and compellingly. Reconsider Treatment when the design itself needs to
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- change; change Brief when the user's goal changes.
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-
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- When collaborating with a user who can access Studio, show a meaningful passage as it develops and
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- keep the actual Run available for discussion. When the composition is substantially ready, open its
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- Comments page directly and introduce both views: leave timestamped feedback in Comments, or switch
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- to Studio to explore the timeline and adjust the component's exposed controls. Browser review and
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- final export are separate: review can precede encoding, while a request to export already supplies
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- that delivery decision. [Working in Studio`studio.md`
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- connects that visible progress to the component's authored choices.
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-
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- Use the most representative available media for the question being explored, and carry useful
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- findings back to their owning project documents.
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- Environment, creation and production are rooms to revisit whenever the current question leads there.
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- When new material, tools or understanding change an earlier judgment or make a better solution
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- practical, revisit that choice and carry the improvement into the work and its notes.
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-
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- ## Standing responsibilities
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-
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- - **Money.** Before paid work, establish the billing accounts, covered work and expected cost or
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- budget the user accepts. Preserve that agreement in Brief and apply it across the commission's
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- covered transcription, generation and processing. Changes beyond its work, cost or accounts need
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- the user's decision. Account setup establishes access; the agreement establishes spending authority.
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- [Builds`builds.md` explains estimates,
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- early transcription and how authorization applies to execution.
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- - **Existing work.** Reuse serves the current commission. For a continuation, carry its completed
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- work forward; for a new adaptation, develop the requested target from the supplied reference and
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- changes. Judge connected earlier material against that Brief and Treatment. Preserve
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- Outputs that still serve the production through explicit Run Candidates, retaining unrelated
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- selections while completing the requested changes. Project Results can contain useful Outputs
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- even from failed Builds. Check `plan` for the intended remaining requests; reuse across Builds
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- requires an explicit selection. [Authoring`authoring.md`
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- explains choosing the Output that preserves material while allowing the current edit.
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- - **Execution.** A Build is one execution attempt. When a watching terminal closes or times out,
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- Runtime status establishes whether that Build is still running; stopping `--follow` only detaches
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- the observer. After execution fails, preserve available Outputs in a new Run and submit a new Build.
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- [Builds`builds.md` owns receipt and failure handling.
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- - **Secrets.** The Runtime Profile selects Credential Stores and references; Endpoints declare their
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- credential slots and acquisition flows. Manage credentials through `hypit auth` and the selected
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- store's supported setup. Report configuration status while secret values remain in the store.
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- - **Evidence and reading.** Write what a tile, frame, clip, or transcript shows, and write your
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- interpretation as your interpretation. Unsupported claims about observed media remain unknown;
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- choose another view when resolving them would change the work.
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- - **Files are the memory.** Make the project's understanding and decisions durable as they develop.
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- Keep the whole-piece reading in Analysis, its timed realization and meaning in Timeline, the user's
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- goal in Brief, and your creative answer in Treatment. Progress carries the current question, what
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- remains to examine, and the next useful action. Keep these files current enough for another
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- conversation to continue the work. Resume from the current request and these notes, with the
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- relevant Skill references, Sources, Runs, project Results and Runtime status.
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- The project-files reference below owns document responsibilities and the suggested layout.
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- - **Project ownership.** Preserve unrelated Source, Recipe, Run, assets, and project-package work.
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- Make production changes at their owning source; keep Result media intact. Author new visual
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- behavior in project components. When execution problems arise, actively investigate and pursue
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- a suitable repair through the [integration guidance`model-and-provider.md`,
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- explaining material changes and what they establish.
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- - **Done means watched.** Watch and listen to the actual deliverable and judge it against the Brief,
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- Treatment, and relevant reference relationships. Judge its performance, sound, clarity, visual
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- hierarchy, timing, character, and suitability for publishing. Browser review can settle the composition before export; when
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- delivering an encoded video, inspect that file too. Explain the important choices and limitations.
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- Alongside the finished video, show the editable production in
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- [Studio`studio.md` when it is readily accessible
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- to the user, so they can see how the piece is arranged and what they can change.
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-
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- ## Where the current question is answered
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-
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- | When the question is about | Read |
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- | --- | --- |
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- | finding the Production owner for expression, material/time/space, presentation, component creation or delivery | `references/production/index.md` |
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- | how to express a work through materials, components and authored relationships, and how execution realizes it | `references/production/system.md` |
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- | organizing a picture or transition: useful component boundaries, behavior, semantic events and author controls | `references/production/component-design.md` |
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- | locating, installing or updating the selected executable and Skill; reusing tools, dependencies and produced work | `references/environment/distribution.md` |
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- | choosing HypiHub or BYOK, connecting the user's API/deployment, or implementing a project Model/Provider | `references/environment/model-and-provider.md` |
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- | selecting/editing a Profile, wiring credentials and bindings, setting capacity, or deciding when changes take effect | `references/environment/profile.md` |
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- | configuring and preparing local media tools, browsers or WhisperX; managing helpers, caches, mirrors and logs | `references/environment/local-tools.md` |
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- | understanding a reference video or link | `references/creation/reference-video.md` |
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- | defining the target: what the user asked for, and what the new piece will be | `references/creation/brief.md` |
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- | reshaping a reference while changing a person, object, world, performance, Script or sound; combining references | `references/creation/transformations.md` |
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- | choosing wording, pronunciation, performable passages, semantic relationships or measured delivery | `references/creation/script-and-time.md` |
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- | writing `<script>`: current syntax, display/speech, spaces, grouping, Roles, authored Cues, attributes or marker affinities | `references/production/script-syntax.md` |
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- | placing a component in time: semantic bindings, authored clock positions, offsets, durations or what a timeline edit changes | `references/production/timing.md` |
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- | project layout, picking work back up, or handing an editable production to someone else | `references/creation/project-files.md` |
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- | directing a generated person, setting, product, B-roll image, camera view, visual reference or image prompt | `references/playbooks/craft/image-direction.md` |
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- | choosing, designing or adapting a character's voice, its appeal, vocal qualities or casting sample | `references/playbooks/craft/voice-direction.md` |
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- | directing generated video, deciding when performed action or camera behavior needs source footage, visible speech, silent action, cuts or request duration | `references/playbooks/craft/video-direction.md` |
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- | deciding who is A-roll, recurring voice identity, covered performance, independent narration or the role of supplied speech | `references/playbooks/craft/voice-and-performance.md` |
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- | directing material-led pictures or B-roll: still or moving sources, visual role, composition or handoffs | `references/playbooks/craft/b-roll.md` |
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- | directing a screen demonstration: real interface evidence, captured interaction, authored illustration or how the viewer follows the screen | `references/playbooks/craft/screen-demonstrations.md` |
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- | grouping Chinese, English or mixed-script Caption, reading rhythm, styling or placement | `references/playbooks/craft/captions.md` |
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- | the user's reference visibly uses Caption that follows a speaking person's head, or the user asks for it | `references/playbooks/craft/caption-tracking.md` |
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- | applying Caption Styles by speaker or passage, overriding a treatment, or hiding selected captions | `references/production/caption-presentation.md` |
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- | arranging MG, boards, cards or diagrams with material: visual hierarchy, occupied area and palette | `references/playbooks/craft/graphic-compositions.md` |
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- | directing visual effects or MG in motion: states, actions, handoffs, persistent objects and visual rhythm | `references/playbooks/craft/motion-graphics.md` |
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- | deciding which generated images or videos should depend on which references, including people, places, views and continuing props | `references/playbooks/craft/generated-dependencies.md` |
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- | mixing performed or B-roll source sound with chosen music and effects, including balance, ducking and continuity | `references/playbooks/craft/sound-mix.md` |
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- | presenting existing Timeline sound, local gain, silence, fades or explicit source blending | `references/production/audio-clips.md` |
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- | writing Sources, Recipes, and Runs, reusing produced work, adding a component | `references/production/authoring.md` |
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- | imports, output references, literal values or Recipe rules | `references/production/source-syntax.md` |
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- | choosing an existing Prompt Kit, assembling its wording or authoring a new one | `references/production/prompt-kits.md` |
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- | Run syntax, material Targets, Candidates, Run Fragments or reusing produced media | `references/production/runs.md` |
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- | admitting or reusing images/video/audio, model references, normalization, local domains, NarrativeAlignment, trims or processed variants | `references/production/media.md` |
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- | placing independent images, prepared video or surfaces and choosing source playback | `references/production/visual-clips.md` |
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- | placing independent music, narration, ambience or effects and selecting source playback | `references/production/audio-clips.md` |
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- | downloading a reference or source video from a link with yt-dlp | `references/production/video-downloads.md` |
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- | capturing a website, recording a page interaction or exporting a local HTML graphic | `references/production/browser-capture.md` |
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- | composing, correcting, resizing, cropping or cutting out an image | `references/production/image-operations.md` |
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- | selecting original/cutout footage or preparing transparency before presentation | `references/production/media.md` |
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- | Canvas, Frames, aspect, fitting, cropping or coordinate relationships | `references/production/spatial.md` |
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- | choosing or finding fonts, using local font files, multilingual text, Emoji or Typography | `references/production/fonts-and-text.md` |
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- | which installed Surface to use, or whether to write a project component | `references/production/vocabulary.md` |
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- | sharing a component, Prompt Kit, Model, or Provider across projects | `references/production/component-sharing.md` |
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- | constructing Timeline end, Instants, Windows, Extents, gaps, overlap or a pure MG work | `references/production/timeline.md` |
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- | choosing content ownership and composing visual/audio contributions | `references/production/tracks.md` |
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- | placing footage or independent pictures through Visual Clips, or deciding when coordinated behavior needs a component | `references/production/visual-clips.md` |
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- | writing a project Track with new layout, semantic events or persistent state | `references/production/track-authoring.md` |
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- | drawing a component's elements, animation, resources or prepared surfaces | `references/production/component-visuals.md` |
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- | writing a Caption family with new word relationships, scheduling or layout | `references/production/caption-authoring.md` |
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- | `plan`, Provider pricing information, `build`, a retry or interrupted submission, following work, Results and exports | `references/production/builds.md` |
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- | showing the editable work before export: Comments, Studio timeline, parameters, timestamped feedback and interface language | `references/production/studio.md` |
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- | giving a component useful timeline Items, picture selection and author controls | `references/production/studio-companions.md` |
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- | Film assembly, pure MG with authored time, picture and sound, final rendering or a selected frame interval | `references/production/rendering.md` |
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- | exact frames or paginated grids of an existing production, without a new render Build | `references/production/snapshots.md` |
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- | judging the preview or finished Result and deciding what to fix | `references/production/review.md` |
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- | recognizing a whole-work format, combining formats, or discovering another directing Craft | `references/playbooks/index.md` |
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-
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- Several rows can apply at once; read what the work actually asks for, and return to a room whenever a
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- preview or Result raises its question again. These references explain production use; installed
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- package vocabulary and package-local documentation supply component-specific attributes, APIs and
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- model limits.
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-
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- ## Source
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-
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- Rewritten for AICUT from [`hypit-ai/hypit`](https://github.com/hypit-ai/hypit)
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- (Apache-2.0), skills/hypit/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
@@ -1,93 +0,0 @@
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- # Brief and Treatment
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-
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- Read this whenever a target video is being defined, whether it begins from a reference, a loose idea,
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- an existing project, or a requested revision.
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-
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- ## Brief preserves user authority
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-
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- `BRIEF.md` records what the user wants and what only the user can authoritatively supply. It can be as
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- short as one sentence when that sentence is sufficient:
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-
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- > Faithfully recreate this reference, but replace the presenter with the cat in `assets/miso.jpg` and
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- > the product with Hypit.
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-
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- Add only facts that matter to the work, such as:
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-
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- - the intended outcome, audience, platform, deliverable, or business purpose;
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- - the claim, product truth, offer, CTA, language, and facts that must remain accurate;
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- - references and what the user wants inherited from each;
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- - requested replacements, additions, removals, or style changes;
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- - private identity assets and exact brand material;
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- - hard duration, format, budget, or delivery constraints;
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- - choices the user explicitly reserves for themselves.
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-
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- Quote or closely preserve the user's wording where reinterpretation could change the request. Do not
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- expand an example video's Hook into a format rule or mix implementation choices into the Brief.
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-
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- In a faithful adaptation, unmentioned relationships normally inherit from the reference: structure,
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- the role of each layer, the promise/payoff relationship, and the visual or audio systems that make the
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- piece work. This is a starting interpretation, not pixel copying. Ask the user only when the available
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- facts leave materially different goals, private facts, meaningful value choices, deliverables, or
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- spending authority unresolved. Routine casting, art direction, shot choice, Caption treatment,
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- component design, prompts, and implementation belong to the Agent.
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-
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- Preserve the user's agreed paid scope here as a production constraint: the billing accounts identified
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- by non-secret labels or Endpoint references, the work they cover, and the accepted estimate, range or
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- budget. Retain any limits the user attached to that agreement. Distinguish your proposed estimate
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- from what the user has accepted, and an estimate from a firm spending ceiling. Keep the agreement
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- current when the user changes it so another conversation can continue under the same authority.
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- Record their local or hosted setup choices and accepted preparation in the same ordinary language.
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- The Runtime Profile expresses how to execute those choices; Brief preserves what the user agreed to.
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- [Builds](../production/builds.md#work-within-the-agreed-paid-scope) owns how it applies to paid work.
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-
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- ## Treatment is the director's answer
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-
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- `TREATMENT.md` turns the Brief, relevant reference understanding, and current creative judgment into
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- one complete creative design for the new work. It can cover:
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-
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- - the creative premise and viewer experience;
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- - story movement, Hook, reveal, payoff, and CTA;
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- - target pacing and the jobs of major passages;
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- - character, performance, camera, locations, and visual world;
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- - A-roll, B-roll, Caption, Typography, MG, Effect, and Audio systems that the target actually needs;
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- - how requested transformations propagate through those systems;
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- - which generated or supplied media will act as identity and continuity anchors;
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- - open creative questions that genuinely prevent the design from becoming specific.
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-
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- Write in director language. The Treatment may say that a ranking portrait accumulates into a board or
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- that a second podcast angle reverses the eye line while preserving the shared counter and light. It
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- does not need package names, element attributes, provider selection, Build order, or Result ids. Those
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- belong to production files.
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-
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- Describe how the intended appeal reaches the viewer. If contrast carries the premise, say what
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- expectation the piece sets up and how its words, situation, reveal or response play with it. The
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- difference can suggest an idea; the piece still needs to express what makes that idea compelling.
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- Give the performer a clear attitude toward the subject and listener. Let
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- [voice direction](../playbooks/craft/voice-direction.md) and
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- [video direction](../playbooks/craft/video-direction.md) carry the choice into casting and performance.
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-
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- Reference Analysis says why the old piece works; Treatment says what the new piece will be. Original
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- work reaches Treatment from the Brief, relevant examples, and the Agent's judgment rather than from
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- one dominant reference. These are different sources of creative evidence.
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-
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- ## Keep one formal Script
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-
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- The spoken wording becomes authoritative only in the Author Source's `<script>`. During drafting, copy
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- may live in `drafts/`; once adopted, move it into Source and stop maintaining a second full transcript
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- in Brief or Treatment. Brief can preserve mandatory claims or exact user-supplied phrases. Treatment
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- can describe what each passage must accomplish. Source owns the actual words, roles, Cues,
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- Selections, and Moments.
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-
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- ## Revise the owner of the changed fact
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-
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- - A changed user goal, claim, constraint, or requested substitution changes the Brief.
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- - A changed story, shot logic, visual system, performance, or creative approach changes the Treatment.
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- - A prompt refinement, component geometry correction, Candidate choice, or timing-expression fix that
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- preserves the same design changes Source, Recipe, Run, a project package, or generation input—not
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- the Treatment.
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- - New evidence about the reference changes its Analysis or Timeline; it may then cause the director to
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- reconsider Treatment.
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-
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- Studio and built Results make the current design visible. If the work looks wrong because the
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- design itself was wrong, revise Treatment. If the design is sound and its implementation is wrong,
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- repair the production. Brief changes only when the user's truth changes.