@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
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  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
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  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
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1
- # Kartun panggung — explainer kartun edukasi flat, satu panggung per adegan
2
-
3
- Gaya keenam explainer. Angka acuannya dari dua jenis video: cerita kartun ±40 dtk
4
- dengan satu tokoh di lima lingkungan, dan explainer ±80 dtk (7 panggung, 2 tokoh,
5
- tanpa caption). Kegagalan yang umum dicatat di bawah karena model mudah yakin
6
- hasilnya sudah benar.
7
-
8
- **Definisi.** Tiap adegan adalah *panggung* sendiri seukuran frame (1920×1080 +
9
- overscan), digambar vektor, hidup penuh (≥10 benda bergerak), punya kamera sendiri.
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- Kamera hanya bergerak **di dalam** panggung (zoom 1,08–1,95, tidak pernah wide).
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- Antar panggung: **cut**, atau geser 96 px / 72 px dengan blur ≤10 px. VO membawa
12
- kalimat; gambar membawa makna; **tidak ada caption**.
13
-
14
- Bedakan dari mode lain di skill ini:
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-
16
- | | Kartun kolase (`starter-explainer-kartun`) | Kartun panggung (`starter-explainer-panggung`) |
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- |---|---|---|
18
- | Dunia | satu kertas besar berisi cutout diam | banyak panggung, tiap panggung satu frame |
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- | Gerak utama | kamera menyusuri aset diam | isi panggung beraksi; kamera menemani |
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- | Pergantian adegan | push-through kamera | cut / geser 96 px |
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- | Latar | kertas krem + grain + noda | flat cerah, tanpa tekstur |
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- | Teks | kalimat + pill highlighter | nol caption; label diegetik saja |
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- | Aset | ilustrasi generate → cutout | vektor digambar + kepala raster bersendi |
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-
25
- ## Hukum 1 — Satu panggung per adegan, kamera tidak pernah wide
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-
27
- Rencana kamera proyek acuan: 1,95 → 1,08 · 1,65 → 1,14 → 1,18 · 1,90 → 1,12 → 1,36 ·
28
- 1,45 → 1,57 → 1,17. **Tidak ada satu pun di bawah 1,08.** Karakter di close-up
29
- mengisi ~55–65 % tinggi frame, di wide masih ~35 %.
30
-
31
- Kegagalan nyata: dunia dibangun sebagai satu peta raksasa (20.000 px) yang
32
- dijelajahi kamera dengan zoom 0,2–0,7. Semua bergerak, tapi separuh video jadi
33
- miniatur — rumah sebesar ibu jari, tanah kosong 60 % layar. Itu tetap terasa
34
- "slide dengan gambar kecil di tengah". Perbaikannya bukan tambal sulam: dunia
35
- harus dipecah jadi panggung-panggung seukuran frame.
36
-
37
- Pola kamera per panggung: **tahan 0,45–0,7 dtk → satu gerak per beat VO → tahan.**
38
- Gerak yang sah: push-in ke objek (1,12 → 1,45), tilt ke atap / ke bawah tanah
39
- dalam panggung yang sengaja dibuat lebih tinggi dari frame, mengikuti subjek
40
- (lompatan: tinggi kamera mengikuti busur, framing longgar di udara). Zoom
41
- diinterpolasi logaritmik supaya terasa rata.
42
-
43
- ## Hukum 2 — Kontinu di dalam panggung, cut di antaranya
44
-
45
- Kalimat VO berganti ≠ panggung berganti. Selama hubungan ruang/sebab-akibatnya
46
- masih membantu penonton, tetap di panggung yang sama dan ubah **aksinya**:
47
- dinding terangkat memperlihatkan rak, jarum meter naik, lampu hijau menyala,
48
- tanaman tumbuh berurutan. Pindah panggung hanya saat lokasi, skala, atau cara
49
- menjelaskan memang berganti. Proyek acuan: 39,6 dtk = 5 panggung; 81 dtk = 7.
50
-
51
- Transisi beraksen hanya pada perpindahan tempat yang sungguh-sungguh (2 dari 6
52
- pergantian di proyek acuan), sisanya cut langsung. Angka yang terbukti:
53
-
54
- ```
55
- keluar 0,28 dtk offset = -d · q² (q = 0→1)
56
- cut
57
- masuk 0,42 dtk offset = +d · (1-q)³
58
- d = 96 px horizontal atau 72 px vertikal, blur ≤ 10 px pada kontainer,
59
- TANPA scale bump, TANPA garis-garis sapuan tambahan.
60
- ```
61
-
62
- Offset diterapkan ke rig kamera panggung, bukan dengan menggeser frame yang
63
- sudah di-crop. Jangan terbang lintas dunia 3 detik (naik ke langit, menyelam ke
64
- bawah tanah, zoom keluar) — itu pola "tahan → pan jauh sambil zoom → cut → ulangi"
65
- yang melelahkan.
66
-
67
- Cut antar panggung **bukan** pelanggaran "Larangan struktural #1" di SKILL.md
68
- selama tiap panggung hidup (isinya beraksi). Yang dilarang adalah gambar diam
69
- yang di-fade.
70
-
71
- ## Hukum 3 — Tiap panggung ≥10 benda yang bergerak
72
-
73
- Bukan hiasan: tiap benda menjelaskan tempat, kegiatan, atau hubungan. Contoh
74
- yang terbukti: kipas berputar (`t·100°`), jarum meter bergoyang, lampu status
75
- berdenyut, tetes air merambat **mengikuti jalur pipa** (parametrik
76
- `getPointAtLength`, bukan dash-offset), riak sungai bergeser, asap/uap naik
77
- dengan opacity berkeyframe, debu tertiup, burung melintas, jemuran bergoyang,
78
- daun pohon bernapas, ayam berjalan dengan kaki bergerak, lampu rak menyala
79
- berurutan lalu berkedip acak-deterministik, tanaman tumbuh lalu layu, retakan
80
- menjalar (stroke-dashoffset), lapisan tanah menumpuk, muka air turun.
81
-
82
- Partikel: **satu tween gerak + satu tween opacity berkeyframe**
83
- (`keyframes:{opacity:[0,.9,.9,0]}`), keduanya `repeat:-1`. Dua tween opacity
84
- tak-hingga pada elemen yang sama saling menimpa — uapnya tidak pernah muncul.
85
-
86
- ## Hukum 4 — Rig sendi, bukan gambar utuh
87
-
88
- Gambar utuh tidak punya sendi. Hierarki yang terbukti (koordinat lokal, kaki di y=0):
89
-
90
- ```
91
- root (pelvis di 0,-214)
92
- ├─ thigh_L/R translate(±26,-214) paha 118 → lutut di +102
93
- │ └─ shin translate(0,102) betis 108 → mata kaki di +96
94
- │ └─ foot translate(0,96)
95
- └─ torso translate(0,-214) badan -152..+8, leher -178..-138
96
- ├─ arm_R translate(50,-126) lengan atas 98 → siku +78 (digambar SEBELUM badan)
97
- │ └─ fore translate(0,78) lengan bawah 90 → pergelangan +74
98
- │ └─ hand translate(0,74)
99
- ├─ arm_L (sama, -50; digambar SESUDAH badan)
100
- └─ head translate(0,-160) dagu di sendi leher, overlap 14 px ke leher
101
- ```
102
-
103
- Idle yang membuat tokoh hidup tanpa "melakukan" apa-apa:
104
- badan `±1,1° / 1,7 dtk`, kepala `±1,7° / 2,3 dtk`, lengan `±1–1,5° / 1,9 dtk`,
105
- **kedip tiap ≈3,5 dtk selama 0,13 dtk** (offset per tokoh supaya tidak serempak).
106
- Jalan: `step = sin(t·8)`; paha `step·15°`, betis `max(0,step)·18°`, badan
107
- naik-turun `|step|·3–4 px`, **bayangan elips di kaki ikut bergeser**. Lompat: paha,
108
- betis, lengan, bayangan (mengecil di udara) semua fungsi satu kurva `jump(t)`.
109
- Aksi kecil di tiap kalimat: menunjuk (lengan atas 6° → -72° dalam 0,7 dtk),
110
- melambai, menimba (lengan -62°/-10° yoyo 0,42 dtk + engkol `+=180°`), mengipas
111
- wajah (lengan bawah -40° ↔ -70°, 0,35 dtk).
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-
113
- Ekspresi = tukar gambar kepala (senang / cemas / kaget), bukan morph. Kedip =
114
- gambar kepala kedua dengan mata tertutup, opacity 0 → 1 → 0.
115
-
116
- Bayangan kaki: elips `rx ≈ 72·skala, ry 16, opacity .13`, digambar **sebelum**
117
- tokoh, ikut bergerak saat jalan.
118
-
119
- ## Hukum 5 — Transform ditulis manual; GSAP tidak boleh menyentuh sendi
120
-
121
- Dua jebakan yang paling sering terjadi:
122
-
123
- 1. **`transformOrigin` GSAP pada SVG relatif ke bounding box**, dan bbox grup
124
- berubah saat anaknya bergerak. Akibatnya bahu, leher, poros kipas, kaki ayam
125
- — semuanya berputar di titik yang bergeser: kepala terlihat lepas, baling-baling
126
- melayang keluar dari porosnya, kaki tertinggal di belakang badan.
127
- 2. **Tween `x`/`y` GSAP pada grup yang sudah punya `translate(...)` menimpa
128
- translate itu** (nilai absolut, bukan tambahan). Tiang listrik lenyap, awan
129
- tidak pernah pindah.
130
-
131
- Solusi (pola null-per-sendi): tiap sendi punya proxy `{tx,ty,x,y,r,sx,sy}` dan
132
- atribut `transform` ditulis sendiri —
133
-
134
- ```js
135
- function J(el,tx=0,ty=0){const j={el,tx,ty,x:0,y:0,r:0,sx:1,sy:1,
136
- apply(){el.setAttribute('transform',
137
- `translate(${j.tx+j.x},${j.ty+j.y}) rotate(${j.r}) scale(${j.sx},${j.sy})`);}};
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- j.apply();return j;}
139
- tl.to(j,{r:-62,duration:.42,onUpdate:j.apply},at); // sumbu putar = titik asal lokal
140
- ```
141
-
142
- Aturan turunannya: grup **penempatan** (`translate`) dan grup **yang
143
- dianimasikan** selalu dua elemen berbeda. GSAP boleh langsung menyentuh
144
- `opacity`, `attr`, dan `x/y` pada elemen **tanpa** transform (rect/circle
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- dengan `x/cx`), atau `scaleX/scaleY` pada elemen tunggal (bbox-nya tetap).
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-
147
- ## Hukum 6 — Nol caption, teks hanya diegetik
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-
149
- Proyek acuan tidak punya satu pun kalimat di layar. Teks yang ada adalah bagian
150
- dunia: papan "AIRLOCK", tabung "O2", plat "PUSAT DATA", papan "DIJUAL". Kalimat
151
- VO tidak ditulis ulang di layar — kalau penonton butuh membaca, gambarnya yang
152
- belum menjelaskan. Kalimat sorotan + pill highlighter milik mode kolase, bukan
153
- mode ini.
154
-
155
- ## Hukum 7 — Palet cerah flat; bukan kertas, bukan grain
156
-
157
- Kertas krem + grain + noda air adalah kulit *kartun kolase* — di mode ini
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- terlihat vintage dan salah. Yang terbukti: langit gradien pucat
159
- (`#BFDDE3 → #F6EFDD` atau `#EDB095 → #F8D8AD`), tanah `#D88560`/`#E6D5AC`, krem
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- `#FFF3DC`, navy `#345867`, teal `#237C80`, mint `#8DD3C3`, emas `#F4BC52`, koral
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- `#E0714F`. Flat fill, tanpa outline, tanpa tekstur, tanpa vignette. Bayangan hanya
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- elips kontak di tanah dan sisi gelap bangunan 0,86–0,9× warna dasar. Pilih palet
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- dari tema tetap berlaku (Hukum #3 SKILL.md) — yang dikunci di sini hanya
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- **tanpa tekstur**.
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-
166
- ## Karakter: kepala raster + tubuh vektor
167
-
168
- Pipeline yang terbukti (identitas boleh dari foto user, boleh anonim):
169
-
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- 1. **Generate hanya KEPALA** (satu gambar, latar transparan). Prompt yang
171
- berhasil (tanpa menyebut merek apa pun):
172
- > ONE isolated front-facing cartoon HEAD, centered, generous margin. No body,
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- > no neck below the jaw, no shoulders, no text. VERY MINIMAL flat 2D
174
- > educational-cartoon style: broad softly rounded head, simple small ears,
175
- > hair as ONE solid silhouette (no strands, no highlights), eyes ONLY TWO
176
- > SMALL SOLID BLACK DOTS (no sclera, iris, highlights, eyelids), two tiny
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- > eyebrow strokes, nose omitted, mouth a tiny curved smile line. Flat fills,
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- > ~3 colors, no gradients, no outlines, no shading. A clean silhouette for a
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- > cutout animation puppet.
180
- Tambahkan ciri identitas (warna kulit, model rambut, kacamata, hijab polos
181
- satu warna) sebagai kalimat terpisah.
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- 2. **Ekspresi & kedip dibuat lokal** — `scripts/kepala-ekspresi.py`: deteksi dua
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- pupil (komponen gelap hampir persegi di tengah wajah) dan mulut (komponen
184
- lebar-tipis di bawahnya), lalu gambar ulang: kedip = elips kulit + garis
185
- lengkung; cemas = mulut cekung; kaget = lingkaran. Menghasilkan
186
- `<nama>-{senang,cemas,kaget}[-kedip].png` + `kepala-meta.json` (bbox, pupil,
187
- warna kulit). Tidak ada generate ulang untuk ekspresi.
188
- 3. **Tubuh digambar vektor** dengan hierarki Hukum 4; kepala ditempel di sendi
189
- leher dengan `<image>` yang dagunya (bawah bbox) tepat di (0,0) dan overlap
190
- 14 px ke leher. Lebar kepala ≈ 150 px pada badan selebar 130 px.
191
- 4. Semua variasi kostum (baju, celana, gaun) lewat warna & path tubuh; kepala
192
- yang sama dipakai ulang. Master yang disetujui dibekukan.
193
-
194
- Tanpa akses generate: `character()` di starter punya kepala vektor sederhana
195
- (lingkaran kulit, siluet rambut, dua titik mata, garis mulut) — cukup untuk
196
- gaya ini.
197
-
198
- ## Panggung yang terbukti untuk cerita "proses & dampak"
199
-
200
- Halaman rumah (tokoh + ponsel, balon respons, sinyal terbang) · eksterior mesin
201
- besar (push-in → dinding terangkat → isi menyala → tilt ke atap) · pabrik tepi
202
- sungai (dua arah aliran + panah lingkaran) · menara & langit (panggung tinggi:
203
- tilt mengikuti uap ke awan, hujan, angin) · sumur & penampang tanah (permukaan
204
- di y≈520, lapisan menumpuk, akuifer, pipa penyedot berlabel) · tanah kering &
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- kemarau (matahari naik, retakan, tanaman layu, tokoh mengipas) · peta petak sawah
206
- (grid terisi air berurutan, pita hujan bergeser) · kembali ke panggung
207
- sebelumnya dengan kamera lebih dekat sebagai penutup.
208
-
209
- Skala tinggi karakter ≈ 520 px pada skala 1 (kepala 186 + badan). Panggung
210
- dengan bawah tanah: tinggi tokoh 0,85 dan lapisan ≤ 440 px supaya kepala dan
211
- akuifer muat satu frame pada zoom 1,08.
212
-
213
- ## Verifikasi
214
-
215
- Potret 20–24 detik kunci (`scripts/snap.mjs`) → lembar kontak 4 kolom, lalu
216
- nilai dengan mata: **ada frame yang wide?** kepala/menara terpotong? tokoh
217
- "lepas" di sendi? benda yang seharusnya muncul tidak ada (tanda tween menimpa
218
- translate)? Untuk sekuens kontinu, render GIF 8 fps satu panggung penuh —
219
- bukan montase — untuk membuktikan tidak ada patahan. Selain itu cek mekanis:
220
- `grep` tidak ada `transformOrigin:'0px 0px'` / `rotation:` pada sendi, dan tidak
221
- ada `tl.to(<grup ber-translate>,{x|y})`.