@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
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@@ -1,140 +0,0 @@
1
- ---
2
- name: pitfalls
3
- description: Common mistakes, and the checklist to run before generating and before shipping
4
- ---
5
-
6
- # Pitfalls
7
-
8
- Ordered by how often they actually bite.
9
-
10
- ## 1. Generating before the script is approved
11
-
12
- Voices and images cost money and take minutes. A wrong figure caught in the
13
- `story.json` review is free; caught after the render it costs the whole run.
14
- Always show the narration to the user before running `generate`.
15
-
16
- ## 2. Editing durationInFrames by hand
17
-
18
- `durationInFrames` and `audioDurationInSeconds` are outputs, not inputs. The
19
- generator measures the real audio and writes them back. Hand editing them
20
- desynchronises the subtitles immediately, because subtitle groups are spread
21
- across the scene duration. If a scene feels too short, change the words.
22
-
23
- ## 3. Padding a scene to reach a round duration
24
-
25
- Same failure. To make a 55 second story reach 60, raise
26
- `outro.durationInFrames`, which is silent and has no subtitles. Never stretch a
27
- narrated scene beyond its audio.
28
-
29
- ## 4. Digits in narration
30
-
31
- "Rs 34,387 cr" is read unpredictably. Spell it: "thirty four thousand three
32
- hundred eighty seven crore". Digits belong on the stat card, which is exactly
33
- why the card exists.
34
-
35
- ## 5. Naming a real person in an image prompt
36
-
37
- Either it is refused, or worse, it succeeds and produces a fabricated likeness.
38
- Use a reference photo the user owns with the edit model, or describe the person
39
- generically. This is a hard rule, not a style preference.
40
-
41
- ## 6. Burying the likeness clause
42
-
43
- In an edit prompt, "keep his face, spectacles and features clearly
44
- recognisable" must come first, before the scene description. Put it last and
45
- the model drifts to a generic face.
46
-
47
- ## 7. Changing orientation after generating
48
-
49
- Images are generated at the composition size. Flip `orientation` and every jpg
50
- is the wrong shape, and `objectFit: cover` crops through the subject. Delete
51
- the jpgs and rerun. Voices are unaffected, so pass nothing and let the skip
52
- logic keep them.
53
-
54
- ## 8. Mixed Remotion versions
55
-
56
- The classic symptom is a bundling failure:
57
- `export 'Logging' was not found in 'mediabunny'`. Every `@remotion/*` package
58
- must be on one version, with the `mediabunny` version that release expects.
59
- `npx remotion versions` to check, `npx remotion upgrade` to fix.
60
-
61
- ## 9. Loading fonts wrong
62
-
63
- `loadFont()` with no options pulls every weight and subset, dozens of requests
64
- per family on every render. Requesting a weight a family does not ship throws
65
- at render time: Space Grotesk stops at 700. Load at module level, never inside
66
- a component, and always pass `weights` and `subsets`.
67
-
68
- ## 10. CSS animation
69
-
70
- `transition`, `animation` and Tailwind animation classes render as a still
71
- frame. Every frame is captured independently, so there is no wall clock. Drive
72
- motion from `useCurrentFrame()` and `interpolate()`.
73
-
74
- ## 11. Forgetting to clamp interpolate
75
-
76
- Without `extrapolateLeft: "clamp", extrapolateRight: "clamp"` values keep going
77
- past their range: negative opacity, inverted scale, text sliding off frame at
78
- the edges of a sequence.
79
-
80
- ## 12. Text in the platform-unsafe zone
81
-
82
- Vertical videos lose the bottom of the frame to platform UI. Keep everything
83
- meaningful above the bottom 260px, and inside the safe area from `getLayout()`
84
- rather than typed pixel constants.
85
-
86
- ## 13. Reusing an image id
87
-
88
- Ids are global across the story, not per scene. Two images sharing id 4 means
89
- one silently overwrites the other. The zod schema does not catch this; the
90
- symptom is a repeated frame.
91
-
92
- ## 14. Committing generated media or keys
93
-
94
- `public/**/*.wav|mp3|jpg|png` is gitignored on purpose: `story.json`
95
- regenerates all of it. Never commit `.env`, and never paste a key into
96
- `.claude/settings.local.json` permission rules where it is stored in plain text.
97
-
98
- ## 15. Editing story.json while a generate run is in flight
99
-
100
- An image run can take half an hour. `generate` used to write its whole
101
- in-memory copy back at the end, so any edit made meanwhile was silently
102
- discarded: stat cards added during the run simply vanished from the file and
103
- from the render. It now re-reads the file and merges back only
104
- `durationInFrames` and `audioDurationInSeconds`. Still, prefer to finish
105
- editing before starting a long run, and verify a change landed by reading the
106
- file back rather than trusting that you wrote it.
107
-
108
- ## 16. Cross fades that dip through black
109
-
110
- If the outgoing image finishes fading out at the exact frame the next one
111
- starts fading in, both sit at zero opacity and the transition flashes black.
112
- The two ramps have to overlap: fade the outgoing image out over the same window
113
- the incoming one fades in over, not over its own final frames. `ImageLayer`
114
- does this, but the same trap applies to any transition added later.
115
-
116
- ## Checklist before generating
117
-
118
- - [ ] Every figure in the narration traces to the given context
119
- - [ ] Numbers spelled as words in narration, digits only on stat cards
120
- - [ ] No hyphens, ampersands, brackets or emoji in any narration string
121
- - [ ] 24 to 32 words per scene
122
- - [ ] No real person named in any image prompt
123
- - [ ] Image ids unique across the whole story
124
- - [ ] `outro.imageId` points at an image that exists
125
- - [ ] `orientation` matches the target platform
126
- - [ ] `style.artPrompt` names the medium, the line, the palette and the people
127
- - [ ] Font in `style` covers the narration's script
128
-
129
- ## Checklist before shipping
130
-
131
- - [ ] `npm run typecheck` clean
132
- - [ ] `npx remotion versions` reports all packages correct
133
- - [ ] Watched end to end with sound, not just scrubbed
134
- - [ ] Checked a frame in the middle of an image transition, not only mid scene
135
- - [ ] Re-read story.json after any long generate run, to confirm edits survived
136
- - [ ] Subtitles land with the voice on the last scene, where drift shows first
137
- - [ ] No garbled text visible in any frame
138
- - [ ] Faces consistent across every scene that uses the same reference
139
- - [ ] Sources and dates in the narration match the context
140
- - [ ] Output duration and file size reported to the user accurately
@@ -1,108 +0,0 @@
1
- ---
2
- name: story-formats
3
- description: Story format catalog with scene skeletons, stat placement and art direction per format
4
- ---
5
-
6
- # Story formats
7
-
8
- Pick the format first: it decides the scene count, where the stat cards go and
9
- what the outro says. Ready made starting points live in `assets/`.
10
-
11
- | Format | Template | Best length | Scenes |
12
- |---|---|---|---|
13
- | Biography | `assets/biography/story.json` | 60s | 6 |
14
- | Concept explainer | `assets/explainer/story.json` | 60s | 6 |
15
- | Vertical short | `assets/reel/story.json` | 30s | 3 |
16
- | Numbered list | `assets/listicle/story.json` | 60s | 6 |
17
- | News or event | `assets/news/story.json` | 45s | 5 |
18
- | Myth versus fact | `assets/myth-buster/story.json` | 45s | 5 |
19
-
20
- Copy a template to `public/<slug>/story.json`, change `slug` and
21
- `compositionId`, rewrite the narration and prompts, then generate.
22
-
23
- ## Biography
24
-
25
- The arc that made the Jhunjhunwala video work.
26
-
27
- | Scene | Job | Stat |
28
- |---|---|---|
29
- | 0 | Hook: the end state as a number, and where it started | starting figure |
30
- | 1 | Origin: the moment or person that started it | none |
31
- | 2 | First move: the first real bet and what it returned | first return |
32
- | 3 | Setback or contrarian turn | none |
33
- | 4 | The big win, with the multiple | the multiple |
34
- | 5 | Where it ended up, sourced and dated | final figure |
35
-
36
- Art direction: one recurring character across the scenes. Use a reference photo
37
- through the edit model so the face stays the same, and vary age, wardrobe and
38
- setting per scene. Alternate character frames with object or place frames so it
39
- does not feel like a slideshow of one person.
40
-
41
- ## Concept explainer
42
-
43
- | Scene | Job |
44
- |---|---|
45
- | 0 | The symptom the viewer already recognises |
46
- | 1 | Name the thing, plainly |
47
- | 2 | The mechanism, part one |
48
- | 3 | The mechanism, part two |
49
- | 4 | What changes when it moves |
50
- | 5 | What the viewer should now do or watch |
51
-
52
- Stats belong on scenes 1 and 4: the current value of the thing, and its effect.
53
- Art direction: metaphor over literal. A lever, a valve, a dam, a set of scales.
54
- Avoid charts as artwork, since the stat card already carries the number.
55
-
56
- ## Vertical short
57
-
58
- Three scenes, about 30 seconds, `orientation: "vertical"`.
59
-
60
- | Scene | Job |
61
- |---|---|
62
- | 0 | Hook in the first three seconds, stated as a claim |
63
- | 1 | The one piece of evidence |
64
- | 2 | The turn, plus a reason to follow |
65
-
66
- Rules that differ from landscape: subtitles group 4 words, not 6; the stat card
67
- sits top centre; keep the title card to two lines. Put nothing important in the
68
- bottom 260px, where platform UI overlays sit.
69
-
70
- ## Numbered list
71
-
72
- Scene 0 sets the promise ("five things ..."), scenes 1 to N carry one item
73
- each, and the last scene closes. Every item scene gets a stat card whose value
74
- is the item number or its headline figure, so the viewer can track position.
75
- Keep item scenes the same length: uneven items make a list feel disorganised.
76
-
77
- ## News or event
78
-
79
- | Scene | Job |
80
- |---|---|
81
- | 0 | What happened, and when |
82
- | 1 | The number that makes it matter |
83
- | 2 | Background needed to understand it |
84
- | 3 | Who is affected |
85
- | 4 | What happens next, and by when |
86
-
87
- Every claim carries its date in the narration, not only on the card. News
88
- stories age: a video that says "today" is wrong within a day, one that says
89
- "on the third of July" stays correct.
90
-
91
- ## Myth versus fact
92
-
93
- Alternate: myth stated flat, then the correction with the number. Use the
94
- accent colour on the fact scenes only, so the visual rhythm matches the
95
- argument. `style.accent` red for myths and green for facts is heavy handed:
96
- better to keep one accent and let the stat card carry the correction.
97
-
98
- ## Choosing length
99
-
100
- | Platform | Orientation | Length | Scenes |
101
- |---|---|---|---|
102
- | YouTube | landscape | 60 to 90s | 6 to 9 |
103
- | YouTube Shorts, Reels, TikTok | vertical | 30 to 45s | 3 to 5 |
104
- | LinkedIn, X | landscape | 45 to 60s | 5 to 6 |
105
- | Website hero | landscape | 20 to 30s | 2 to 3, often no narration |
106
-
107
- Scene count is roughly seconds divided by ten. `npm run draft` applies exactly
108
- that rule and clamps between 3 and 10.
@@ -1,143 +0,0 @@
1
- ---
2
- name: story-json
3
- description: The story.json schema, field by field, with a complete example
4
- ---
5
-
6
- # story.json
7
-
8
- One file describes a whole video. It lives at `public/<slug>/story.json` and is
9
- validated by `src/lib/schema.ts` (zod) on both sides: the CLI refuses to
10
- generate an invalid story, and `calculateMetadata` refuses to render one.
11
-
12
- ## Top level
13
-
14
- | Field | Type | Notes |
15
- |---|---|---|
16
- | `slug` | lowercase-hyphen string | Folder under `public/`. Also the default output name. |
17
- | `compositionId` | PascalCase string | Id in the Studio and in `remotion render`. |
18
- | `orientation` | `landscape` \| `vertical` | 1920x1080 or 1080x1920. Drives image size and type scale. |
19
- | `fps` | number | 30 unless there is a reason. |
20
- | `title` | object | Opening card. `eyebrow`, `headline`, `subline`. |
21
- | `voice` | object | `speaker`, `pace`, `temperature`, `languageCode`. |
22
- | `style` | object | `artPrompt`, `accent`, `background`, `displayFont`, `textFont`. |
23
- | `scenes` | array | One per voice file. See below. |
24
- | `outro` | object or null | Silent closing card after the narration. |
25
- | `references` | map | Name to local photo path, relative to the project root. |
26
- | `music` | object or null | `file` in `public/<slug>/`, and `volume` 0 to 1. |
27
-
28
- ## Scene
29
-
30
- | Field | Type | Notes |
31
- |---|---|---|
32
- | `id` | number | 0 based. Becomes `voice-<id>.wav`. |
33
- | `narration` | string | 24 to 32 words. See `narration.md`. |
34
- | `images` | array | One or two. Two cross fade inside the scene. |
35
- | `stat` | object or null | `value` (digits) and `label` (upper case, under seven words). |
36
- | `audioDurationInSeconds` | number | Written by the generator. Do not hand edit. |
37
- | `durationInFrames` | number | Written by the generator. Do not hand edit. |
38
-
39
- ## Image
40
-
41
- | Field | Type | Notes |
42
- |---|---|---|
43
- | `id` | number | Unique across the whole story. Becomes `image-<id>.jpg`. |
44
- | `prompt` | string | Scene direction only. The house style is prepended automatically. |
45
- | `reference` | string or array | Optional. One key from `references`, or several. Switches to the edit model. |
46
-
47
- Image ids are global, not per scene, because the outro points at one by id and
48
- because a frame can be reused in more than one scene.
49
-
50
- Passing several references holds a likeness far better than one, because the
51
- model sees the face from more than one angle:
52
-
53
- ```json
54
- { "id": 9, "reference": ["face", "portrait"], "prompt": "Keep his face ..." }
55
- ```
56
-
57
- ## Voice
58
-
59
- ```json
60
- "voice": {
61
- "speaker": "shubh",
62
- "pace": 1.05,
63
- "temperature": 0.6,
64
- "languageCode": "en-IN"
65
- }
66
- ```
67
-
68
- - `pace` 0.5 to 2.0 on bulbul:v3. 1.05 is a natural narration pace. Raise it to
69
- fit more words into a fixed length, but past about 1.2 it starts to sound rushed.
70
- - `temperature` 0.01 to 2.0, bulbul:v3 only. 0.6 is stable. Higher is more
71
- expressive and more likely to produce artefacts.
72
- - `languageCode` is BCP-47: `en-IN`, `hi-IN`, `ta-IN`, `te-IN`, `kn-IN`,
73
- `ml-IN`, `mr-IN`, `bn-IN`, `gu-IN`, `pa-IN`, `od-IN`. Match the font: use
74
- `AnekDevanagari` for Hindi or Marathi.
75
-
76
- ## Style
77
-
78
- `artPrompt` is the single most important field for a coherent video. It is
79
- prepended to every image prompt. Be explicit about medium, line, colour and
80
- the people in frame:
81
-
82
- ```json
83
- "artPrompt": "flat vector cartoon illustration, bold clean black outlines, vibrant saturated colours, expressive caricature faces, warm Indian skin tones, simple graphic shapes, subtle cel shading, modern editorial cartoon poster style, no text, no lettering, no numbers, no watermark, no signature"
84
- ```
85
-
86
- Fonts available in `src/lib/fonts.ts`: `BricolageGrotesque`, `Poppins`,
87
- `Inter`, `SpaceGrotesk`, `PlayfairDisplay`, `AnekDevanagari`. Add a family
88
- there to make it selectable. `SpaceGrotesk` stops at weight 700, the others
89
- carry 800.
90
-
91
- ## Minimal example
92
-
93
- ```json
94
- {
95
- "slug": "repo-rate",
96
- "compositionId": "RepoRate",
97
- "orientation": "vertical",
98
- "fps": 30,
99
- "title": {
100
- "eyebrow": "IN SIXTY SECONDS",
101
- "headline": "What the repo rate really does",
102
- "subline": "The lever behind your EMI"
103
- },
104
- "voice": { "speaker": "shubh", "pace": 1.05, "temperature": 0.6, "languageCode": "en-IN" },
105
- "style": {
106
- "artPrompt": "flat vector cartoon illustration, bold outlines, vibrant colours, no text, no lettering",
107
- "accent": "#7FD1FF",
108
- "background": "#04060A",
109
- "displayFont": "BricolageGrotesque",
110
- "textFont": "Poppins"
111
- },
112
- "references": { "founder": "../photo/founder.jpg" },
113
- "scenes": [
114
- {
115
- "id": 0,
116
- "narration": "Every loan you hold is priced off one number that a committee in Mumbai resets a few times a year. Most borrowers never see it move.",
117
- "stat": { "value": "6.50%", "label": "REPO RATE, FEB 2026" },
118
- "images": [
119
- { "id": 1, "prompt": "A vast marble central bank hall seen from below, tall pillars, a single lit desk at the centre, cool morning light" },
120
- { "id": 2, "reference": "founder", "prompt": "Keep the face and features recognisable. Standing at a bank counter looking at a loan statement, warm interior light" }
121
- ]
122
- }
123
- ],
124
- "outro": {
125
- "headline": "One number, every EMI",
126
- "subline": "FOLLOW FOR MORE",
127
- "imageId": 1,
128
- "durationInFrames": 92
129
- },
130
- "music": null
131
- }
132
- ```
133
-
134
- ## Editing an existing story
135
-
136
- - Changed a `narration` string: `npm run generate -- --slug <slug> --only voice`.
137
- The voice file is regenerated only with `--force`, so delete that one
138
- `voice-N.wav` first, or pass `--force` and accept regenerating all of them.
139
- - Changed an `image.prompt`: delete that `image-N.jpg` and rerun `generate`.
140
- - Added a scene: give it the next `id`, give its images unused ids, rerun
141
- `generate`. Existing files are skipped, so only the new assets are billed.
142
- - Changed `orientation` after generating: every image is now the wrong shape.
143
- Delete the jpgs and rerun, the voices are unaffected.
@@ -1,114 +0,0 @@
1
- ---
2
- name: voices
3
- description: Complete Sarvam bulbul voice and language catalog, with picking guidance and per-language font pairing
4
- ---
5
-
6
- # Voices and languages
7
-
8
- Model `bulbul:v3` unless `SARVAM_MODEL` says otherwise. Speaker names are
9
- lowercase and case sensitive: `Shubh` fails, `shubh` works.
10
-
11
- ## bulbul:v3 speakers
12
-
13
- 37 voices. All work with every supported language.
14
-
15
- | Male | Female |
16
- |---|---|
17
- | shubh (default) | ritu |
18
- | aditya | priya |
19
- | rahul | neha |
20
- | rohan | pooja |
21
- | amit | simran |
22
- | dev | kavya |
23
- | ratan | ishita |
24
- | varun | shreya |
25
- | manan | roopa |
26
- | sumit | tanya |
27
- | kabir | shruti |
28
- | aayan | suhani |
29
- | ashutosh | kavitha |
30
- | advait | rupali |
31
- | anand | |
32
- | tarun | |
33
- | sunny | |
34
- | mani | |
35
- | gokul | |
36
- | vijay | |
37
- | mohit | |
38
- | rehan | |
39
- | soham | |
40
-
41
- Picking a voice:
42
-
43
- - `shubh` is the safe default: neutral Indian English, works for finance,
44
- technology and news explainers.
45
- - Use a female voice when the source or the brand voice is female, or simply to
46
- differentiate a series. `ritu` and `priya` are the closest female equivalents
47
- to `shubh` in tone.
48
- - Keep one voice per series. Switching voices between parts of the same series
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- reads as a production error.
50
- - Test before committing to a long story: generate scene 0 only, listen, then
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- generate the rest. Deleting one wav and rerunning costs one call.
52
-
53
- ## bulbul:v2 speakers
54
-
55
- Only relevant if `SARVAM_MODEL=bulbul:v2`. v2 rejects v3 speaker names.
56
-
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- - Female: anushka, manisha, vidya, arya
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- - Male: abhilash, karun, hitesh
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-
60
- ## Languages
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-
62
- `languageCode` is BCP-47 and must be one of:
63
-
64
- | Code | Language | Font to pair |
65
- |---|---|---|
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- | `en-IN` | Indian English | any Latin family |
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- | `hi-IN` | Hindi | `AnekDevanagari` |
68
- | `mr-IN` | Marathi | `AnekDevanagari` |
69
- | `bn-IN` | Bengali | add a Bengali family to `fonts.ts` |
70
- | `gu-IN` | Gujarati | add a Gujarati family |
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- | `kn-IN` | Kannada | add a Kannada family |
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- | `ml-IN` | Malayalam | add a Malayalam family |
73
- | `od-IN` | Odia | add an Odia family |
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- | `pa-IN` | Punjabi | add a Gurmukhi family |
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- | `ta-IN` | Tamil | add a Tamil family |
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- | `te-IN` | Telugu | add a Telugu family |
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-
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- The subtitles render the `narration` string exactly as written, so a non-Latin
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- script needs a font that covers it. `src/lib/fonts.ts` currently ships Latin
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- families plus `AnekDevanagari` (Devanagari and Latin). For any other script,
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- add the family there with the right `subsets` before generating, otherwise the
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- subtitles render as boxes while the audio is perfectly fine.
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-
84
- Code mixing works: Hindi narration with English product names in Latin script
85
- is read correctly by `hi-IN`, and `AnekDevanagari` covers both scripts.
86
-
87
- ## Tuning
88
-
89
- | Field | Range | Effect |
90
- |---|---|---|
91
- | `pace` | 0.5 to 2.0 | 1.05 is natural narration. Above 1.2 sounds rushed. Below 0.9 drags. |
92
- | `temperature` | 0.01 to 2.0 | v3 only. 0.6 stable, 1.0+ more expressive but more artefacts. |
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- | `speech_sample_rate` | 8000 to 48000 | 24000 default. Higher only helps if the final mix is high quality. |
94
-
95
- Not available on v3: `pitch`, `loudness`, `enable_preprocessing`. Those are v2
96
- only and are silently ignored, which is why `cli/service.ts` branches on the
97
- model rather than always sending them.
98
-
99
- ## Limits
100
-
101
- - 2500 characters per request on v3, 1500 on v2. One scene is 150 to 220
102
- characters, so a scene never hits the limit. The generator throws before
103
- calling the API if a narration is too long.
104
- - There is no word timestamp output, which is why subtitles are spread evenly
105
- across the scene rather than word aligned. Keep scenes inside the word budget
106
- in `narration.md` and this stays imperceptible.
107
-
108
- ## Fixing a voice that reads something wrong
109
-
110
- 1. Rewrite the text, do not fight the model. "CA" becomes "chartered
111
- accountant", "6.5%" becomes "six point five percent", "RARE" becomes "Rare".
112
- 2. Delete just that file: `public/<slug>/voice-3.wav`.
113
- 3. Rerun `npm run generate -- --slug <slug> --only voice`. Everything else is
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- skipped, and the new duration is measured and written back automatically.
@@ -1,105 +0,0 @@
1
- ---
2
- name: workflow
3
- description: Commands, environment, cost and timing, and troubleshooting
4
- ---
5
-
6
- # Workflow
7
-
8
- ## Setup, once
9
-
10
- ```bash
11
- npm install
12
- cp .env.example .env # then fill in SARVAM_API_KEY and FAL_KEY
13
- ```
14
-
15
- `cli/env.ts` reads `.env` from the project root and from the parent folder, so
16
- a shared bootcamp-level `.env` also works. Keys in the project file win.
17
- `SARVAM_API_KEY` and `SARVAM_KEY` are both accepted.
18
-
19
- Check the keys before a long run:
20
-
21
- ```bash
22
- curl -s -o /dev/null -w "%{http_code}\n" https://api.openai.com/v1/models \
23
- -H "Authorization: Bearer $OPENAI_API_KEY"
24
- curl -s -X POST https://api.sarvam.ai/text-to-speech \
25
- -H "api-subscription-key: $SARVAM_API_KEY" -H "Content-Type: application/json" \
26
- -d '{"text":"key test","language_code":"en-IN","speaker":"shubh","model":"bulbul:v3"}' \
27
- -o /dev/null -w "%{http_code}\n"
28
- ```
29
-
30
- fal has no free ping. Posting an empty body to the model endpoint returns
31
- `IN_QUEUE` when the key is valid, then fails validation on the missing prompt,
32
- which costs nothing.
33
-
34
- ## Everyday commands
35
-
36
- ```bash
37
- npm run story -- --slug big-bull --context ./article.md --seconds 60 [--render]
38
- npm run draft -- --slug big-bull --context ./article.md --orientation vertical
39
- npm run generate -- --slug big-bull [--only voice|images] [--force] [--logs]
40
- npm run studio
41
- npm run typecheck
42
- npx remotion render BigBull out/big-bull.mp4 --codec h264
43
- ```
44
-
45
- `--context` takes either a file path or the text itself.
46
-
47
- ## What each step costs
48
-
49
- | Step | Time | Notes |
50
- |---|---|---|
51
- | draft | 10 to 30s | One OpenAI call. Optional. |
52
- | voices | about 5s per scene | Sarvam, cheap. |
53
- | images | 20 to 60s each | The bulk of the cost. 12 images for a 60s story. |
54
- | render | 2 to 4 min for 60s at 1080p | Local, CPU bound. |
55
-
56
- Everything is resumable. `generate` skips any file already on disk, so a failed
57
- run picks up where it stopped and an edit to one scene only regenerates that
58
- scene's assets.
59
-
60
- ## Troubleshooting
61
-
62
- **`story.json is invalid`**
63
- The zod issues are printed with paths. Common causes: a scene image id reused
64
- across scenes, `stat` present but missing `label`, `slug` containing uppercase
65
- or spaces.
66
-
67
- **`Story "x" has scenes without a durationInFrames`**
68
- The composition was opened before assets were generated. Run
69
- `npm run generate -- --slug x`.
70
-
71
- **`export 'Logging' was not found in 'mediabunny'`**
72
- Mixed Remotion versions. `npx remotion versions`, then `npx remotion upgrade`,
73
- then install the exact list it prints. All `@remotion/*` on one version, and
74
- `mediabunny` on the version that release expects.
75
-
76
- **`The font X does not have a weight 800`**
77
- That family does not ship the weight. Check with
78
- `node -e "console.log(Object.keys(require('@remotion/google-fonts/X').getInfo().fonts.normal))"`
79
- and lower the weight in `src/lib/fonts.ts`.
80
-
81
- **Sarvam 400 on a request that used to work**
82
- `sarvamai` 1.1.5 switched the request keys to snake_case: `language_code`,
83
- `speech_sample_rate`. `temperature` is bulbul:v3 only; `enable_preprocessing`,
84
- `pitch` and `loudness` are bulbul:v2 only. `cli/service.ts` already branches on
85
- the model, so this only bites custom code.
86
-
87
- **Subtitles drift from the voice**
88
- A scene's `durationInFrames` no longer matches its audio. Regenerate that voice
89
- file, or delete it and rerun `generate` so the duration is measured again.
90
-
91
- **Faces look nothing like the reference**
92
- The scene prompt buried the likeness clause. Put "keep the face, spectacles and
93
- features clearly recognisable" first, scene direction second. See `images.md`.
94
-
95
- **Render is slow or runs out of memory**
96
- Lower concurrency: `npx remotion render <id> out/x.mp4 --concurrency 4`. For
97
- very long stories raise the heap:
98
- `NODE_OPTIONS=--max-old-space-size=8192 npx remotion render ...`.
99
-
100
- ## Housekeeping
101
-
102
- `public/**/*.wav`, `*.mp3`, `*.jpg` and `*.png` are gitignored: `story.json` is
103
- the artefact worth committing, since it regenerates everything else. Never
104
- commit `.env`, and never paste a key into `.claude/settings.local.json`
105
- permission rules, where it would be stored in plain text.