@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
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  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
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  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
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  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
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1
- # E-Commerce Product Photography Patterns
2
-
3
- Reusable prompt templates for product ads, packaging, and commercial visuals. Each pattern uses `{variables}` for customization. Default model: GPT Image 2.5 (5-slot format) unless noted.
4
-
5
- ---
6
-
7
- ## Miniature Diorama Product Ad
8
-
9
- Use when you need a playful, attention-grabbing product visual where tiny workers interact with an oversized product — ideal for social media ads and launch campaigns.
10
-
11
- <!-- Source concept: miniature/tilt-shift product advertising with construction-worker scale play -->
12
-
13
- ```
14
- Scene: clean {surface_color} tabletop studio, soft overhead diffused light, shallow depth of field with tilt-shift blur at edges
15
- Subject: oversized {product_name} centered in frame, surrounded by miniature construction workers (1/87 scale figurines) — some climbing the packaging with tiny ladders, others operating a miniature crane to lift the cap/lid, a crew painting the label
16
- Important Details: {product_material} surface catches key light from upper left, visible condensation/texture on product, figurines cast tiny hard shadows, warm {accent_color} hard hats on workers, fine detail on miniature tools, slightly desaturated background, eye-level camera angle
17
- Use Case: social media product ad, Instagram carousel hero
18
- Constraints: no text, no logos other than product label, no floating elements, product must remain recognizable and unaltered, no more than 8 figurines
19
- ```
20
-
21
- **Key levers:** `{product_name}`, `{product_material}` (frosted glass, matte aluminum, glossy plastic), `{surface_color}` (white marble, raw concrete, light birch wood), `{accent_color}` (safety orange #FF6600, yellow #FFD600)
22
-
23
- **Recommended model:** GPT Image 2.5 (`quality: high`) — precise figurine detail and product label legibility
24
-
25
- ---
26
-
27
- ## Luxury Cosmetics Studio Shot
28
-
29
- Use for premium beauty or fragrance product photography — dark, moody, tactile surfaces with atmospheric effects.
30
-
31
- <!-- Source concept: luxury perfume/cosmetics dark-marble studio photography with condensation and smoke -->
32
-
33
- ```
34
- Scene: dark studio, {background_surface} surface with subtle reflections, thin layer of low-hanging smoke drifting left to right, {time_mood} ambient
35
- Subject: {product_name} bottle/tube centered, three-quarter angle, {product_finish} catching a single key light from upper right
36
- Important Details: fine water droplets on product surface (condensation, not spray), {accent_material} accent elements flanking the product (raw stone, dried botanicals, metal shavings), volumetric haze behind product, reflection on surface below is soft and dark, color palette restricted to {palette}, contact shadow sharp near base fading to soft
37
- Use Case: luxury brand campaign hero, print ad, website banner
38
- Constraints: no text overlays, no human hands, background stays dark (#0a0a0a to #1a1a1a gradient), no color spill outside the defined palette, no lens flare
39
- ```
40
-
41
- **Key levers:** `{background_surface}` (nero marquina marble, wet obsidian slab, brushed gunmetal), `{product_finish}` (frosted glass, lacquered black, brushed gold), `{accent_material}` (raw quartz crystals, dried lavender stems, black river stones), `{palette}` (golds #C9A84C and blacks, rose #B76E79 and creams, emerald #2D6A4F and silvers), `{time_mood}` (cold blue, warm amber)
42
-
43
- **Recommended model:** GPT Image 2.5 (`quality: high`) — surface materials and condensation detail
44
-
45
- ---
46
-
47
- ## 9-Panel TVC Storyboard Grid
48
-
49
- > For a dark-themed variant with timestamps, see [multi-panel.md](../multi-panel.md#1-9-cell-grid-storyboard).
50
-
51
- Use to present a product commercial shot breakdown in a single image — pitch decks, creative presentations, client approvals.
52
-
53
- <!-- Source concept: 9-panel television commercial storyboard grid with numbered frames -->
54
-
55
- ```
56
- Scene: white canvas background, clean 3x3 grid with thin #CCCCCC divider lines (2px), each cell represents one shot in a {duration}-second commercial
57
- Subject: {product_name} commercial storyboard — each panel is a distinct camera setup
58
- Important Details:
59
- Panel 1 (wide): establishing shot of {setting}, warm natural light, product not yet visible
60
- Panel 2 (medium): {protagonist} notices/discovers the product on {surface}
61
- Panel 3 (close-up): hand reaching for {product_name}, shallow depth of field
62
- Panel 4 (ECU): product detail — texture of {product_material}, label readable
63
- Panel 5 (medium): {protagonist} using/opening the product, genuine expression
64
- Panel 6 (reaction): close-up face, {emotion} expression, soft key light
65
- Panel 7 (wide): product in context of {lifestyle_scene}
66
- Panel 8 (beauty shot): product hero on {beauty_surface}, studio lighting
67
- Panel 9 (pack shot): product centered on white with "{tagline}" below in thin sans-serif, #333333
68
- Use Case: creative pitch deck, storyboard for TVC production
69
- Constraints: consistent character identity across all panels, no panel numbering text, uniform lighting temperature within the narrative (panels 1-7), distinct studio lighting for panels 8-9
70
- ```
71
-
72
- **Key levers:** `{product_name}`, `{protagonist}` (woman in her 30s, young couple, family), `{setting}` (bright kitchen, outdoor terrace, urban cafe), `{emotion}` (satisfied, surprised, relaxed), `{beauty_surface}` (white marble, gradient gray), `{tagline}`, `{duration}` (15, 30)
73
-
74
- **Recommended model:** GPT Image 2.5 (`quality: high`) — grid precision and text in panel 9
75
-
76
- ---
77
-
78
- ## Floating Ingredient Freeze-Frame
79
-
80
- Use for food, beverage, or supplement products where suspended ingredients communicate freshness, flavor, or composition.
81
-
82
- <!-- Source concept: frozen-motion ingredient explosion around product, high-speed photography aesthetic -->
83
-
84
- ```
85
- Scene: {background_gradient} gradient backdrop, high-speed flash freeze-frame moment, clean studio environment
86
- Subject: {product_name} container in center, tilted {tilt_angle} degrees, with {liquid_type} mid-pour arcing from the opening
87
- Important Details: individual {ingredient_list} frozen in mid-air around the product — each element sharply focused with visible texture ({texture_details}), micro water droplets suspended alongside ingredients, single hard flash from behind (rim light on ingredients), secondary soft fill from front, liquid splash forms a clean arc with visible viscosity, product label faces camera and remains fully legible, ingredients distributed in a loose orbital pattern
88
- Use Case: beverage packaging, food product poster, social media ad
89
- Constraints: no ingredients overlapping the product label, no motion blur (everything frozen sharp), background must remain clean — no stray splashes hitting edges, no more than {max_ingredients} floating elements, no artificial glow effects
90
- ```
91
-
92
- **Key levers:** `{product_name}`, `{background_gradient}` (#F5F0EB to #FFFFFF for light, #1A0A2E to #0D0D0D for dark), `{liquid_type}` (amber juice, white milk, green smoothie), `{ingredient_list}` (sliced strawberries + mint leaves + ice cubes, cocoa nibs + hazelnuts + vanilla pod), `{texture_details}` (visible seeds on strawberry cross-section, frost crystals on ice), `{tilt_angle}` (15, 25), `{max_ingredients}` (6-8)
93
-
94
- **Recommended model:** GPT Image 2.5 (`quality: high`) — frozen detail precision and label legibility
95
-
96
- ---
97
-
98
- ## Inflatable Surrealism Product Poster
99
-
100
- Use for disruptive, scroll-stopping social ads where the product packaging appears squeezed, inflated, or physically distorted as if made of soft rubber or vinyl.
101
-
102
- <!-- Source concept: inflatable surrealism — product packaging rendered as squeezed/puffy/distorted soft objects -->
103
-
104
- ```
105
- Scene: solid {background_color} background, soft even studio lighting with no hard shadows, slightly elevated camera angle (15 degrees above eye level)
106
- Subject: {product_name} packaging reimagined as a puffy inflatable vinyl object — the shape is recognizable but squeezed at the middle as if gripped by an invisible hand, seams visible where vinyl panels meet, surface slightly reflective like a pool float
107
- Important Details: {product_color_scheme} preserved on the inflated surface but stretched and slightly warped around curves, visible air valve at the bottom edge (small brass circle), subtle wrinkles where the vinyl compresses, the brand name/logo distorted by the inflation but still readable, two or three {companion_objects} nearby also inflated (matching aesthetic), environment reflection on glossy vinyl surface, cast shadow soft and diffused below
108
- Use Case: disruptive social media ad, brand campaign poster, billboard
109
- Constraints: product must remain identifiable despite distortion, no liquid, no particles, no humans, no text outside what exists on the packaging, vinyl texture must read as physical (not digital 3D render), background is flat color only
110
- ```
111
-
112
- **Key levers:** `{product_name}`, `{background_color}` (bubblegum pink #FFB6C1, electric blue #007BFF, acid yellow #E8FF00), `{product_color_scheme}`, `{companion_objects}` (matching accessories, ingredient items, brand mascot elements)
113
-
114
- **Recommended model:** NBP — complex spatial reasoning for believable physical distortion
115
-
116
- ### Nano Banana version:
117
-
118
- ```
119
- A product poster showing {product_name} packaging transformed into a puffy inflatable vinyl object, squeezed at the middle as if gripped by an invisible hand. The surface is slightly glossy like a pool float, with visible seams where vinyl panels meet and a small brass air valve at the base. The original {product_color_scheme} is preserved but stretched and warped around the inflated curves. Brand text is distorted by the shape but still legible. Two small {companion_objects} sit nearby, also inflated in the same vinyl style. Solid {background_color} background, soft even studio light, slightly elevated camera angle. Soft diffused shadow below. Format: 4:5.
120
- ```
121
-
122
- ---
123
-
124
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*
@@ -1,153 +0,0 @@
1
- ---
2
- name: image-smixs
3
- description: "Image Prompting — Nano Banana & GPT Image 2.5: the method the original skill taught, run as an AICUT film — pages that draw any moment t, cut on tracks. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "smixs/visual-skills"
6
- ---
7
-
8
- # Image Prompting — Nano Banana & GPT Image 2.5
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
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-
29
- | elsewhere | in AICUT |
30
- |---|---|
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- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
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- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- This skill writes image prompts. It does not generate images. The output is: model name + quality / size / aspect ratio + the prompt itself.
43
-
44
- The body of this SKILL.md is intentionally thin so you cannot fake a result by reading it alone. The actual rules — what the models reward, what they punish, how to phrase a 5-slot template, when to add `quality: high`, when to use image grounding — live only in the reference files.
45
-
46
- ## Route first — is this actually an image-prompt task?
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-
48
- - **Motion, clips, montage** (Seedance, Kling, Veo, any image-to-video): use the sibling `video` skill. This skill's storyboard and keyframe outputs feed it.
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- - **No idea or script yet** (user wants a concept or an ad scenario, not a picture): if the `creative-director` skill is installed, start there — it develops ideas and scripts for commercials and beyond ([github.com/smixs/creative-director-skill](https://github.com/smixs/creative-director-skill)).
50
- - **A concrete image is needed** — this skill. Continue below.
51
-
52
- ---
53
-
54
- # Mandatory reading order — DO NOT WRITE A PROMPT WITHOUT THIS
55
-
56
- Past attempts to write prompts directly from this skill body produced lazy, generic results. Each model has its own physics; common rules collapse into mush when applied without model-specific syntax. Read in this order before producing any prompt:
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-
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- ### Step 1 — always read first → [models.md](references/models.md)
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-
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- Decide: Nano Banana (NB2 or NBP) or GPT Image 2.5 (Flare for speed, Sunburst for precision edits). The choice changes the prompt syntax fundamentally — natural-language paragraphs vs. labeled 5-slot template, quality settings, which features exist (image grounding only on NB, EXACT TEXT discipline only on GPT Image, etc.).
61
-
62
- If the user named a model — confirm and proceed. If not — pick using the table in `models.md`, then state your choice in the output header.
63
-
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- ### Step 2 — read **one** model file (the one you picked)
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-
66
- - **Nano Banana** → [nano-banana.md](references/nano-banana.md)
67
- Image grounding for real locations. Extreme aspect ratios (1:8, 8:1, 4:1). Thinking mode. JSON for 5+ elements. Up to 14 reference images. Why you must NOT write `50mm / f-stop / ISO` numbers.
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-
69
- - **GPT Image 2.5** → [gpt-image.md](references/gpt-image.md)
70
- 5-slot template (Scene / Subject / Important Details / Use Case / Constraints). Anti-slop banned-words list. `quality: low / medium / high / xhigh / max` as a deliberate fidelity lever. Size constraints (multiples of 16, max 3:1, up to 4K 3840×2160). Two-column edit logic (Change / Preserve / Constraints). Up to 16 reference images with explicit roles.
71
-
72
- The model file is non-negotiable. Skipping it is the single biggest cause of weak prompts.
73
-
74
- ### Step 3 — always read after the model file → [golden-rules.md](references/golden-rules.md)
75
-
76
- Universal rules that apply to both models: start with a verb, positive framing, hex colors, quote text, edit don't re-roll, one change per iteration, reference images.
77
-
78
- ### Step 4 — task-shaped reading (load only what matches the request)
79
-
80
- Pick zero or more, depending on what the user asked for:
81
-
82
- - Text in image, infographic, diagram, multilingual rendering → [text-rendering.md`text-rendering.md`
83
- - Edit existing image (object removal, lighting swap, colorization, restoration, localization) → [editing.md](references/editing.md)
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- - Character continuity across multiple images / panels → [characters.md](references/characters.md)
85
- - **The image must pass as a real photograph** (portrait, reportage, UGC, casting, product-in-hand) — or the user says the result "looks AI", "too glossy", "not like the reference" → [de-slop.md](references/de-slop.md). Model default priors, banned booster words, capture pipeline instead of adjectives, located imperfections.
86
- - Presentation slides → [slides.md`slides.md`
87
- - Sequential narrative (storyboard, comic, panel sequence) → [storyboards.md`storyboards.md`
88
- - Sketch → final, wireframes, structural input → [structural.md`structural.md`
89
- - 2D → 3D, floor plans, isometric → [dimensional.md](references/dimensional.md)
90
- - **Vision analysis / image-to-prompt / style transfer from a reference image** → [vision-decomposer.md`vision-decomposer.md`. Load this whenever the user attaches an image and asks to recreate, match, decompose, or transfer its style.
91
- - **Multi-panel compositions** (grids, collages, storyboard sheets in ONE image) → [multi-panel.md](references/multi-panel.md). 9-cell TVC grids, 2x2 portrait grids, 3-panel campaign collages, 4x3 borderless grids, 6-frame cinematic sequences, before/after splits, 12-panel storyboard posters.
92
- - **Industry pattern libraries** — proven prompt templates by vertical. Load the matching file:
93
- - E-commerce product shots → [patterns/ecommerce.md](references/patterns/ecommerce.md)
94
- - Fashion editorial campaigns → [patterns/fashion-editorial.md`fashion-editorial.md`
95
- - Food & beverage advertising → [patterns/food-beverage.md`food-beverage.md`
96
- - Cinematic portraits → [patterns/portrait-cinema.md`portrait-cinema.md`
97
- - Posters & illustration → [patterns/poster-illustration.md`poster-illustration.md`. Also holds the Style DNA + Reject Checklist method — how to fix a strong visual style in four lines before generating and how to judge the returned image against it. Usable with any pattern in this list, not only posters.
98
- - Character design (turnarounds, expression sheets, outfit grids) → [patterns/character-design.md](references/patterns/character-design.md)
99
- - UI mockups & social media formats → [patterns/ui-social.md`ui-social.md`
100
-
101
- ### Step 5 — read for production language → [creative-direction.md](references/creative-direction.md)
102
-
103
- Studio-quality vocabulary for lighting design, camera and hardware, color grading and film stock, materiality and texture. Read when you need precise terms beyond what `golden-rules.md` covers.
104
-
105
- ### Step 6 — read if structuring a complex prompt → [prompt-framework.md`prompt-framework.md`
106
-
107
- Universal element checklist (subject, context, action, environment, camera, lighting, mood, materials, palette, format), detail modes (concise / standard / verbose / cinematic verbose), parameterized templates, output structure with parameters and exclusions.
108
-
109
- ---
110
-
111
- # Output format
112
-
113
- When you return the prompt, structure it like this:
114
-
115
- ```
116
- Model: <nano-banana-2 | nano-banana-pro | gpt-image-2.5-flare | gpt-image-2.5-sunburst>
117
- Quality: <low | medium | high | xhigh | max> (only for gpt-image-2.5)
118
- Size / Ratio: <e.g. 1536×1024 or 16:9>
119
-
120
- Prompt:
121
- <the prompt text, ready to copy>
122
-
123
- Notes:
124
- - <anything you inferred or assumed because the user did not specify>
125
- ```
126
- ```
127
- For edits, also include an explicit preserve-list (mandatory for gpt-image-2.5, recommended for nano-banana):
128
- ```
129
- ```
130
- Change: <one concrete thing>
131
- Preserve: <face, pose, lighting, framing, geometry, ...>
132
- Constraints: <no extra objects, no drift, ...>
133
- ```
134
- ```
135
- ---
136
- ```
137
-
138
- # Final response style
139
-
140
- Prefer: ready-to-copy prompts, hex colors, concrete materials, named compositions, model-specific syntax (5-slot for GPT Image, natural prose for Nano Banana).
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-
142
- Avoid: tag soup ("cool, modern, 4k"), vague praise ("stunning, epic, masterpiece" — actively hurts GPT Image 2.5), negative framing ("no people, no cars" — invert to positive), external comparisons ("like Apple ad" — describe the visual properties instead), numerical lens parameters in Nano Banana prompts (it ignores them).
143
-
144
- ---
145
-
146
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*
147
-
148
- ## Source
149
-
150
- Rewritten for AICUT from [`smixs/visual-skills`](https://github.com/smixs/visual-skills)
151
- (MIT), image/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
152
-
153
- The repository holds 2 skills; this is the one its entry stands for.
@@ -1,86 +0,0 @@
1
- # Character Consistency
2
-
3
- Up to 14 reference images (6 high-fidelity). Identity locking across scenes.
4
-
5
- > If the character must read as a real person and the model keeps beautifying them — idealized eyes, poreless skin, model stance — identity locking alone will not hold. Pair this file with [de-slop.md](de-slop.md).
6
-
7
- ## Identity Locking
8
-
9
- ```
10
- Using person from [IMAGE REFERENCE]:
11
- Keep facial features exactly the same.
12
- Change: [EXPRESSION / POSE / CLOTHING / SETTING]
13
- Maintain: identity, recognizable features
14
- ```
15
-
16
- Key phrase: "Keep facial features exactly the same as Image 1"
17
-
18
- ## Viral Thumbnails
19
-
20
- ```
21
- Design viral thumbnail using person from Image 1.
22
-
23
- Face: Keep features same, change expression to [excited/surprised/shocked]
24
- Action: Pose on [left/right], pointing toward [OBJECT]
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- Subject: [OBJECT] on opposite side
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- Graphics: Bold [COLOR] arrow connecting person to object
27
- Text: "[HEADLINE]" in massive pop-style, white outline, drop shadow
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- Background: Blurred [SETTING]
29
-
30
- High saturation and contrast.
31
- ```
32
-
33
- ## Multi-Character Consistency
34
-
35
- ```
36
- Create [NUMBER]-part story with these [N] characters.
37
-
38
- Identity: Keep attire and features consistent throughout.
39
- Variation: Different angles, expressions, distances per image.
40
- Rule: Only one of each character per image.
41
-
42
- Story arc: [DESCRIPTION with emotional highs/lows]
43
- ```
44
-
45
- ## Brand Asset Generation
46
-
47
- ```
48
- Using this [PRODUCT] as reference:
49
- Create [NUMBER] [TYPE] shots.
50
-
51
- Maintain: Brand consistency, quality level
52
- Vary: Angles, lighting, context
53
- Style: [editorial / lifestyle / product]
54
-
55
- Generate one at a time.
56
- ```
57
-
58
- ## Expression Control
59
-
60
- While maintaining identity:
61
- - "Change expression to excited and surprised"
62
- - "Make them look thoughtful, gazing left"
63
- - "Add confident smile, direct eye contact"
64
-
65
- ## Pose/Action Control
66
-
67
- - "Pose pointing finger toward [DIRECTION]"
68
- - "Standing with arms crossed"
69
- - "Mid-stride, dynamic motion"
70
- - "Seated, leaning forward"
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-
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- ## Attire Changes
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-
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- - "Same person, but wearing [NEW OUTFIT]"
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- - "Keep face, change to formal business attire"
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- - "Maintain identity, add [ACCESSORY]"
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-
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- ## Environment Swaps
79
-
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- - "Same person in [NEW SETTING]"
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- - "Transport to [LOCATION], keep identity"
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- - "Change background to [SCENE], maintain lighting on face"
83
-
84
- ---
85
-
86
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*
@@ -1,137 +0,0 @@
1
- # Creative Direction
2
-
3
- Studio-quality controls for lighting, camera, color, and materiality.
4
-
5
- ## Lighting Design
6
-
7
- Tell the model exactly how the scene is illuminated.
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-
9
- **Studio setups:**
10
- - "Three-point softbox setup" — even product/portrait lighting
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- - "Single key light from upper left" — dramatic shadow
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- - "Ring light, frontal" — beauty/fashion, flat lighting
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-
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- **Dramatic effects:**
15
- - "Chiaroscuro lighting with harsh, high contrast"
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- - "Golden hour backlighting creating long shadows"
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- - "Rim lighting, subject silhouetted against bright background"
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- - "Volumetric god rays through window"
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- - "Neon underglow, cyberpunk street"
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-
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- **Natural:**
22
- - "Soft overcast daylight, even diffusion"
23
- - "Dappled sunlight through trees"
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- - "Blue hour, cold ambient light"
25
-
26
- ## Camera & Hardware
27
-
28
- Specify camera type to change the visual DNA of the image.
29
-
30
- **Hardware names that work:**
31
- - GoPro — immersive, wide-angle distortion, action feel
32
- - Fujifilm — authentic color science, warm tones
33
- - Disposable camera — raw, nostalgic flash aesthetic, grain
34
- - Hasselblad — medium format, shallow DOF, fashion/portrait
35
- - iPhone — casual, smartphone aesthetic
36
- - Polaroid — instant film, white border, faded colors
37
-
38
- **Angles:**
39
- - "Low angle" — power, drama
40
- - "Aerial view" / "bird's eye" — scale, pattern
41
- - "Eye-level" — neutral, relatable
42
- - "Dutch angle" — tension, unease
43
- - "Worm's eye view" — extreme drama
44
-
45
- **Shot types:**
46
- - Close-up, medium shot, wide shot, extreme close-up
47
- - "Waist-up portrait", "full body", "over-the-shoulder"
48
-
49
- **Focus:**
50
- - "Shallow depth of field" — blurred background
51
- - "Deep focus" — everything sharp
52
- - "Rack focus" — shift attention
53
- - "Tilt-shift" — miniature effect
54
-
55
- > Note: Named lens parameters (50mm, f/2.8) are less reliable than
56
- > descriptive terms. Prefer "shallow depth of field" over "f/1.8".
57
-
58
- ## Color Grading & Film Stock
59
-
60
- Set emotional tone through color and texture.
61
-
62
- **Film stocks:**
63
- - "Shot on 1980s color film, slightly grainy" — nostalgic
64
- - "Kodak Portra 400" — warm skin tones, pastel highlights
65
- - "Fuji Velvia" — hyper-saturated, vivid
66
- - "Ilford HP5" — classic B&W grain
67
- - "Cinestill 800T" — tungsten, halation around lights
68
-
69
- **Digital grades:**
70
- - "Cinematic color grading with muted teal tones"
71
- - "High contrast, desaturated" — gritty, editorial
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- - "Warm analog tones, lifted blacks" — vintage
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- - "Cool blue shadows, warm highlights" — modern cinema
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- - "Cross-processed, shifted greens" — experimental
75
-
76
- ## Materiality & Texture
77
-
78
- Define physical makeup of subjects. Don't just say the thing — describe what it's MADE of.
79
-
80
- | Vague | Specific |
81
- |-------|----------|
82
- | "a suit" | "navy blue tweed suit, visible weave" |
83
- | "armor" | "ornate elven plate armor, etched with silver leaf patterns" |
84
- | "a mug" | "minimalist ceramic coffee mug, matte glaze, slight imperfections" |
85
- | "skin" | "weathered, sun-damaged skin, deep expression lines" |
86
- | "metal" | "brushed steel with matte finish, fingerprint smudges" |
87
-
88
- **Surface properties:**
89
- - Matte / glossy / satin
90
- - Rough / smooth / textured
91
- - Translucent / opaque / refractive
92
- - Worn / pristine / aged / patinated
93
-
94
- ## Creative Prompt Examples
95
-
96
- **Cartoon Portrait (3D + Real):**
97
- ```
98
- Based on the uploaded reference image, create a photorealistic scene
99
- featuring the real human standing next to a giant 3D animation-style
100
- version of themselves. Both must have identical facial structures,
101
- clothing, and poses. Clean gray-blue studio background, cinematic lighting.
102
- ```
103
-
104
- **Animation → Photorealistic:**
105
- ```
106
- Convert this uploaded animated still into an ultra-realistic, cinematic
107
- scene. Transform the animated characters into real humans while preserving
108
- their original identities, facial structures, outfits, and expressions.
109
- ```
110
-
111
- **Historical Maps (Google Street View style):**
112
- ```
113
- Generate a hyper-realistic image of [HISTORICAL EVENT], perfectly
114
- replicating a Google Maps Street View capture. Include wide-angle barrel
115
- distortion, semi-transparent Maps UI overlay (compass, chevron arrows),
116
- and '© Google [YEAR]' watermark. Automatically blur faces for privacy.
117
- ```
118
-
119
- **Kindergarten Filter:**
120
- ```
121
- A child's crayon drawing on white lined notebook paper of [SUBJECT].
122
- Use chunky wax-crayon strokes, wobbly outlines, bold colors that overflow
123
- the lines. Visible pressure marks, waxy smudges, uneven scribble shading.
124
- Joyful, naive art style.
125
- ```
126
-
127
- **Fashion Editorial:**
128
- ```
129
- [Subject description]. [Action/pose]. [Setting].
130
- Medium-full shot, center-framed.
131
- Fashion magazine style editorial, shot on medium-format analog film,
132
- pronounced grain, high saturation, cinematic lighting effect.
133
- ```
134
-
135
- ---
136
-
137
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*
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1
- # De-Slop — killing the "AI look"
2
-
3
- Load this whenever the brief is **a real photograph**: portrait, reportage, product-in-hand, UGC, casting shot, anything that must pass as an unretouched capture. Also load it when the user complains that a result "looks AI", "too glossy", "not like the reference".
4
-
5
- Do NOT load it for illustration, 3D, poster graphics, stylized art — there the polish is the point.
6
-
7
- *De-slop* is the name of this whole discipline: casting, capture, located imperfection, grading. The booster-word hygiene inside it is the same rule GPT Image 2.5 already carries as §Anti-Slop in [gpt-image.md](gpt-image.md) — that file owns the model syntax, this one owns the discipline.
8
-
9
- The premise: both model families carry a strong prior toward an idealized image. Left alone they beautify — skin loses pores, faces gain symmetry, clothes lose creases, backgrounds gain saturation. Anything in the reference that differs from that ideal is quietly discarded unless you escalate it.
10
-
11
- ## 1. The default prior — where beautification starts
12
-
13
- Check every axis before writing. If the brief or reference differs from the middle column, the deviation must be escalated (§2).
14
-
15
- | Axis | What the model reaches for | What a real reference usually has |
16
- |---|---|---|
17
- | Eyes | large, round, wide-open, symmetric | narrow, hooded, monolid, one eye smaller |
18
- | Face | V-line jaw, doll proportions, mirror symmetry | long or flat midface, visible asymmetry |
19
- | Skin | poreless, glowing, even tone | pores, peach fuzz, redness zones, uneven tone |
20
- | Body | idealized silhouette | flat, square, heavy, or simply ordinary |
21
- | Clothing | tighter, newer, more skin | the exact coverage and wear of the reference |
22
- | Hair | volumized, glossy, every strand placed | flatter, clumped, flyaways, dull ends |
23
- | Stance | model pose, chin up | the awkward real stance from the reference |
24
- | Casting | idol / influencer look | an ordinary person |
25
- | Background | saturated, tidy, gradient | muted, cluttered, one named hex |
26
- | Extras | adds earrings, props, signage, text | explicitly absent |
27
-
28
- Counter-steer toward the reference, not toward plainness. If the subject genuinely is glamorous, describe that faithfully — only the capture rules in §4-§6 still apply.
29
-
30
- ## 2. Escalate every deviation in two places
31
-
32
- A deviation stated once, in passing, loses to the prior. State it twice:
33
-
34
- 1. **In the descriptive slot**, geometrically and measurably — "narrow eyes with a low single lid crease, iris about 60% covered", not "unusual eyes".
35
- 2. **In `Constraints`** (GPT Image 2.5 fifth slot, see [gpt-image.md](gpt-image.md)) — one imperative line per axis, labeled: `EYES:`, `SKIN:`, `BODY:`, `HAIR:`, `MEDIUM:`.
36
-
37
- This is the one place where naming the unwanted version is legitimate — the `Constraints` slot exists for "what must NOT change or appear". Everywhere else keep the positive framing from [golden-rules.md](golden-rules.md) §2.
38
-
39
- Nano Banana has no constraints slot: fold the same lines into one short closing sentence of the prose prompt.
40
-
41
- ## 3. Boosters banned from positive slots
42
-
43
- These words push the prior harder, they do not add fidelity: `4K`, `8K`, `ultra-detailed`, `hyper-detailed`, `ultra-realistic`, `photorealistic render`, `masterpiece`, `best quality`, `sharp focus`, `crisp`, `intricate detail`, `flawless`, `stunning`, `perfect`.
44
-
45
- On GPT Image 2.5 they actively degrade the result ([gpt-image.md](gpt-image.md) §Anti-Slop). On Nano Banana they are mostly inert, but they crowd out the facts that would have worked.
46
-
47
- ## 4. A capture pipeline instead of adjectives
48
-
49
- Do not ask for "realistic". Name the device and the path the file took — that is what carries the texture.
50
-
51
- | Medium | What to state | Residue to ask for |
52
- |---|---|---|
53
- | Video frame grab | grabbed from handheld footage, not a photo | soft detail, mild compression blocking, slight motion smear |
54
- | Film scan | 35mm colour negative, lab scan | visible grain, halation around highlights, soft blacks |
55
- | Phone photo | phone camera, auto HDR off | smeared shadow noise, faint edge halo, slightly flat tone |
56
- | Mirrorless / DSLR still | natural light, no flash, no retouch | fine sensor noise, natural falloff, unpolished skin |
57
-
58
- State the medium as a fact of the image, never as a render style: "a real phone photo", not "photorealistic render in phone style".
59
-
60
- ## 5. Imperfections, and where they sit
61
-
62
- An imperfection without a location gets ignored or sprayed everywhere. Name the place:
63
-
64
- - skin — "pores across the nose and cheeks, redness at the nostril wings, one mole below the left jaw"
65
- - hair — "two flyaways above the crown, ends clumped on the right shoulder"
66
- - fabric — "creases at the elbow bend, collar sitting slightly askew on the left"
67
- - environment — "scuffed baseboard behind the subject, uneven paint on the wall"
68
- - optics — "one blown highlight on the forehead, slight motion blur on the near hand"
69
-
70
- Calibrate to the reference, but never set the count to zero. See the micro-detail checklist in [prompt-framework.md](prompt-framework.md) §Cinematic Verbose for the same discipline applied to hero shots.
71
-
72
- ## 6. Sharpness and grading
73
-
74
- - Ask for no added sharpening and low micro-contrast. Never write "sharp focus" or "crisp" (see §3).
75
- - Grading: flat or natural, muted-to-moderate saturation, low contrast — unless the reference clearly shows otherwise.
76
- - Ban the glow family in `Constraints`: HDR, bloom, high clarity, luminous or radiant skin, glossy hair highlights, perfectly even background.
77
- - On GPT Image 2.5 stay at `quality: medium` for this kind of work. The table in [gpt-image.md](gpt-image.md) §Quality Settings sends portraits to `high` — that entry optimizes identity fidelity, which here fights the brief: `high` sharpens micro-texture until it reads as retouching. Step up to `high` only when matching a supplied face outranks the unretouched look, then re-run this section's checks on the result.
78
-
79
- ## 7. Self-check before sending
80
-
81
- - Every axis in §1 that deviates appears both in a descriptive slot and in `Constraints`.
82
- - No booster word from §3 survives in any positive slot.
83
- - A capture pipeline from §4 is named, and the medium is stated as fact, not as style.
84
- - At least three located imperfections from §5, each with a place.
85
- - Sharpness and grading clauses present (§6).
86
- - Anything the model likes to add but the brief does not contain — glasses, earrings, a second person, signage, captions — is listed as absent.
87
- - Nothing in `Constraints` contradicts a positive slot (asking for grain while banning grain).
88
-
89
- ## 8. When the result still misses the reference
90
-
91
- Treat every mismatch as a variable that was under-specified, not as a bad roll. Split the offending description into finer sub-facts, add or sharpen its `Constraints` line, and re-run the same prompt — one change per iteration, per [golden-rules.md](golden-rules.md) §3. Re-rolling an unchanged prompt returns the prior.
92
-
93
- ---
94
-
95
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*