@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
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  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
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  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
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  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
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1
- ---
2
- name: ll-video-decomposer
3
- description: "专业分析一个或多个视频,从本地视频或音频、视频链接、逐字稿生成有证据的五层拆解报告。完整视频同时检查内容、开头、结构、画面镜头、字幕包装、人声、BGM和创作策略;多视频执行横向对比。用户要求拆解视频、分析爆款视频、比较多个视频、还原钩子与结构、分析视听语言、提炼可复用方法与不可复制因素时使用。 Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "liuliu-66-create/ll-video-decomposer"
6
- ---
7
-
8
- # LL Video Decomposer
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- 帮助视频创作者看懂视频为什么有效、如何推进、视听元素承担什么作用,以及哪些方法可以复用。
43
-
44
- ## 核心原则
45
-
46
- - 把完整视频整理成逐字稿、关键帧、音轨和基本信息组成的“视频证据包”,不得只凭逐字稿生成视听结论。
47
- - 使用用户提供的视频、平台信息和数据;没有的信息标为“未提供”,不要猜测。
48
- - 区分直接证据、合理推断和无法判断,尤其不要猜歌曲名、流量数据和幕后原因。
49
- - 区分结构规律与作者身份、粉丝基础、独家资源、热点时效、视觉素材和平台环境。
50
- - 即使不建议模仿,也完成当前证据支持的全部分析,不为凑结论而硬夸。
51
-
52
- ## 按需路由
53
-
54
- 先读取证据规则,再合并执行“输入类型”行与“输入数量”行;证据包完成后才读取报告模板。
55
-
56
- | 当前输入或任务 | 必读资料 | 处理路线 |
57
- | --- | --- | --- |
58
- | 直接粘贴逐字稿 | [证据规则](references/evidence-and-confidence-rules.md) | 不运行媒体脚本;只分析内容、结构与表达,不分析画面、人声听感或 BGM |
59
- | 逐字稿文件 | [证据规则](references/evidence-and-confidence-rules.md) | 按需运行 `scripts/clean_transcript.py`;不加载媒体工具或视听指南 |
60
- | 本地音频 | [证据规则](references/evidence-and-confidence-rules.md)、[工具发现](references/tool-discovery-workflow.md)、[转写路由](references/transcription-routing.md) | 转写后只分析内容、人声、节奏与可确认的 BGM |
61
- | 本地完整视频 | [证据规则](references/evidence-and-confidence-rules.md)、[工具发现](references/tool-discovery-workflow.md)、[转写路由](references/transcription-routing.md)、[视听指南](references/audiovisual-analysis-guide.md) | 抽帧、提取音频、转写并形成完整证据包 |
62
- | 视频链接 | [证据规则](references/evidence-and-confidence-rules.md)、[视频获取](references/video-acquisition-workflow.md) | 按固定顺序获取媒体,成功后进入“本地完整视频”路线,失败后固定降级 |
63
- | 单个输入 | [单视频模板](references/single-video-report-template.md) | 生成五层单视频报告 |
64
- | 两个及以上输入 | [多视频模板](references/multi-video-comparison-template.md) | 对每条输入使用同一证据尺度后横向比较 |
65
-
66
- - 不预先读取全部七份参考资料;只读取路由命中的资料。
67
- - 脚本可直接执行时,不为执行而把整份脚本读入上下文。
68
- - 链接输入只比本地完整视频多读取视频获取流程。
69
-
70
- ## 媒体执行
71
-
72
- - 本地媒体先运行 `scripts/discover_tools.py --project <当前项目目录>`,验证并复用已有配置,不能只查 PATH 或当前 Python。
73
- - 完整视频保留原文件:运行 `scripts/sample_frames.py <视频> <证据目录>` 并实际检查总览图与关键帧;运行 `scripts/extract_audio.py` 生成 16 kHz 单声道 WAV,再运行 `scripts/transcribe_whisper.py <WAV> <TXT> --project <当前项目目录> --model small --mode fast`,中文优先加 `--language zh`。
74
- - 只有音频时直接转写;没有画面就明确不分析镜头、字幕和视觉包装。
75
- - 逐字稿文件按需清理时间戳;直接粘贴文本时等价清理,不补写视听结论。
76
- - 链接按视频获取流程依次尝试直接下载、已播放资源或登录状态、本地视频或逐字稿,不无限重试。
77
- - 完整排查后仍缺快速后端时,先用 `scripts/setup_transcription.py --project <当前项目目录>` 诊断;说明下载体积、用途与安装命令,取得用户同意后才安装。
78
- - 保持现有后端优先级、缓存和失败回退;不自动使用 `medium`,不对长音频静默启用原版 Whisper CPU。
79
- - 证据目录优先使用临时目录;只有用户要求保留时才长期保存。
80
-
81
- ## 报告与保存
82
-
83
- - 单视频用两列表格完成:整体定位、爆款结构、内容价值与表达、视听语言、创作策略。
84
- - 多视频先按各自输入类型建立证据包,再用同一尺度总结共同模式、核心差异、效果边界和三条可执行启示。
85
- - 默认在对话中展示主要结论,并保存完整 Markdown 报告。
86
- - 单个本地视频保存为同目录 `<视频文件名>_report.md`;链接按下载后文件确定;逐字稿文件保存到其目录;直接粘贴文本保存到当前目录。
87
- - 同目录多文件保存为 `video-comparison-report.md`;来源分散时保存到当前目录。
88
- - 只有用户明确要求“只在对话中展示”或“不要保存文件”时才不写报告。
89
- - 默认不展示全部时间戳;只保留支撑结构、镜头或节奏结论的关键时间点;原开头只引用必要的 3–5 句。
90
-
91
- ## 交付检查
92
-
93
- - 报告可读取且五层完整;输入缺失的模态明确标注限制。
94
- - 完整视频实际检查过关键帧和音轨,视听结论可对应时间点或画面。
95
- - 转写记录真实后端、设备、模型、耗时和缓存状态,不把检测到显卡误报为显卡已加速。
96
- - BGM 未确认时不猜歌曲名和艺术家。
97
- - 报告解释为什么有效、如何复用和模仿风险,不复述逐字稿。
98
- - 多视频使用同一尺度,不把表面共性包装成爆款法则。
99
-
100
- ## Source
101
-
102
- Rewritten for AICUT from [`liuliu-66-create/ll-video-decomposer`](https://github.com/liuliu-66-create/ll-video-decomposer)
103
- (MIT), codex/ll-video-decomposer/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
104
-
105
- The repository holds 2 skills; this is the one its entry stands for.
@@ -1,44 +0,0 @@
1
- # 视听证据分析
2
-
3
- ## 完整视频
4
-
5
- 1. 先取得媒体基本信息,再运行 `scripts/sample_frames.py`。
6
- 2. 先查看总览图,再检查开头 10 秒、明显转场、正文代表帧和结尾关键帧。
7
- 3. 结合逐字稿判断画面是在重复口播、解释概念、提供证据、制造情绪,还是推动叙事。
8
- 4. 只有实际检查过画面和音轨,才填写视听语言层。
9
-
10
- ## 画面与镜头
11
-
12
- 检查:
13
-
14
- - 横竖屏、清晰度、构图、人物和主体位置
15
- - 机位、景别、运镜、数字裁切和转场
16
- - 口播、演示、素材、截图、影视片段和画中画的组合
17
- - 开头前 3–10 秒如何用画面建立信息差、结果或社会证明
18
- - 素材切换频率是否与信息密度匹配
19
-
20
- 不要把抽到的静态帧直接描述成运镜。运镜必须由相邻帧、视频播放或明确的运动证据支持。
21
-
22
- ## 字幕与视觉包装
23
-
24
- 检查字体、颜色、描边或底框、位置、行数、关键词强化、数据放大、贴图、标题、进度提示和界面包装。解释每种包装承担的是可读性、重点强调、证据还是情绪功能。
25
-
26
- ## 人声与旁白
27
-
28
- - 能真实读取音频时,分析语速、停顿、重音、音色、情绪变化、口播与画面的同步及混音关系。
29
- - 只能获得逐字稿或声学统计时,只分析可验证的口播结构、粗略语速和空白密度,不评价“磁性”“温柔”“有感染力”等听感。
30
- - 区分原声口播、后期配音、采访声、环境声和合成语音;证据不足时不强行分类。
31
-
32
- ## BGM
33
-
34
- 先按 `evidence-and-confidence-rules.md` 判断能否识别曲名。无法确认时,重点分析:
35
-
36
- - 音乐是否持续存在,何时进入或退出
37
- - 音量是否压在人声之下
38
- - 节奏是否推动剪辑
39
- - 情绪是好奇、紧张、轻松、治愈还是宏大
40
- - 音乐与视频主题、画面变化和结尾是否匹配
41
-
42
- ## 多视频
43
-
44
- 对每条视频使用同样的抽帧密度和判断标准。比较视觉策略时,不只罗列颜色和镜头数量,还要解释不同选择分别服务了什么内容目标。
@@ -1,41 +0,0 @@
1
- # 输入证据与置信度规则
2
-
3
- ## 能力矩阵
4
-
5
- | 输入 | 可以分析 | 不得猜测 |
6
- |---|---|---|
7
- | 完整视频 | 内容、画面、镜头、字幕、人声和 BGM | 无法确认的歌名、数据和幕后信息 |
8
- | 只有音频 | 内容、人声、节奏和 BGM | 画面、镜头、字幕和视觉包装 |
9
- | 只有逐字稿 | 选题、结构、表达、金句和内容价值 | 画面、人声听感、BGM和精确剪辑节奏 |
10
- | 视频链接 | 下载成功后按完整视频处理 | 下载失败且没有媒体时的视听结论 |
11
-
12
- 把完整视频整理为“视频证据包”,至少包含:
13
-
14
- - 原始视频和媒体基本信息
15
- - 逐字稿
16
- - 开头、正文、结尾和明显转场处的关键帧
17
- - 关键帧时间点与来源类型
18
- - 可获得的音轨信息
19
- - 用户提供的平台、作者和表现数据
20
-
21
- ## 结论等级
22
-
23
- - **已确认**:画面、逐字稿、音轨、平台元数据或用户材料直接支持。
24
- - **合理推断**:多个证据共同支持,但原视频没有直接说明;使用“可能”“更像”等表达。
25
- - **无法判断**:当前输入不覆盖该信息,明确缺少什么,不用相邻字段补写。
26
-
27
- 不必给每句话机械加标签;只在歌曲、身份、效果原因、数据和幕后信息等容易误判的位置标明置信度。
28
-
29
- ## BGM 规则
30
-
31
- 1. 只有平台元数据、可靠识曲结果或其他直接证据支持时,才能写歌曲名和艺术家。
32
- 2. 无法确认曲名但能读取音轨时,描述风格、情绪、节奏、主要声音、进入位置和承担的作用,并给出 3–5 个素材库搜索词。
33
- 3. 无法真实读取音轨时,写“当前输入无法判断 BGM”,不得根据视频主题猜测“科技感”“治愈感”等音乐风格。
34
- 4. 人声和音乐无法分离时,说明限制,不把混合音轨的声学特征冒充为具体乐器。
35
-
36
- ## 其他纪律
37
-
38
- - 数据缺失时,不猜测播放量、互动率和爆款概率。
39
- - 视听结论尽量带时间点或对应画面,确保可以回看验证。
40
- - 不因为“不建议模仿”而停止报告;除非媒体无法读取,否则完成全部可分析维度。
41
- - 延伸选题从受众问题和选题公式推导,不作未经验证的效果承诺。
@@ -1,48 +0,0 @@
1
- # 多视频横向对比报告
2
-
3
- ## 路由
4
-
5
- - 2–4 条视频:使用多列表格,第一列为“分析维度”,后续每列对应一条视频。
6
- - 5 条及以上:先输出每条视频的精简五层卡片,再输出统一比较矩阵;不要生成无法阅读的超宽表格。
7
- - 每条视频使用相同的证据标准。某条视频缺少画面、音频或数据时,只在该视频列标明限制。
8
-
9
- ## 2–4 条视频表格
10
-
11
- | 分析维度 | 视频 1 | 视频 2 | 视频 3(如有) | 视频 4(如有) |
12
- | :--- | :--- | :--- | :--- | :--- |
13
- | 证据覆盖与基本信息 | | | | |
14
- | **一、整体定位** | | | | |
15
- | 核心主题 | | | | |
16
- | 目标受众 | | | | |
17
- | 内容标签 | | | | |
18
- | 观众问题与痛点 | | | | |
19
- | **二、爆款结构** | | | | |
20
- | 黄金 3 秒 | | | | |
21
- | 内容主体 | | | | |
22
- | 结尾价值交付 | | | | |
23
- | 整体推进逻辑 | | | | |
24
- | **三、内容价值与表达** | | | | |
25
- | 知识/信息点 | | | | |
26
- | 情绪/情感点 | | | | |
27
- | 金句/高光时刻 | | | | |
28
- | 表达、人设与节奏 | | | | |
29
- | **四、视听语言** | | | | |
30
- | 画面与镜头 | | | | |
31
- | 字幕与视觉包装 | | | | |
32
- | 人声与旁白 | | | | |
33
- | 背景音乐 | | | | |
34
- | **五、可借鉴的创作策略** | | | | |
35
- | 可复用框架 | | | | |
36
- | 具体技巧 | | | | |
37
- | 不可复制因素与风险 | | | | |
38
-
39
- ## 六、跨视频对比总结
40
-
41
- 必须回答:
42
-
43
- 1. 共同模式:这些视频在开头、叙事节奏、证据使用、视听组织和结尾价值交付上有什么共性?
44
- 2. 核心差异:内容切入点、画面风格、人设表现和情绪路线有什么关键差异?
45
- 3. 效果边界:哪些表现可能来自作者身份、粉丝、热点、平台或素材,而不是结构本身?
46
- 4. 终极启示:综合所有视频,提炼 3 条有证据支撑、可以实际执行的创作规律。
47
-
48
- 不要把多个视频都拥有的表面元素直接称为“爆款法则”;先解释它们为什么可能有效。
@@ -1,47 +0,0 @@
1
- # 单视频五层深度拆解报告
2
-
3
- ## 输出要求
4
-
5
- - 直接输出两列 Markdown 表格,列名为“分析维度”和“详细拆解与洞察”。
6
- - 保持下面的层级和字段完整;证据不足时写明“当前输入无法判断”和缺少的证据,不要猜测。
7
- - 结论必须解释为什么有效、承担什么作用以及如何复用,不能只复述画面或逐字稿。
8
- - 即使视频不值得模仿,也完成报告,并在创作策略中说明不建议模仿的原因。
9
-
10
- | 分析维度 | 详细拆解与洞察 |
11
- | :--- | :--- |
12
- | **0. 证据与基本信息** | |
13
- | 输入与证据覆盖 | 输入形式、可分析的内容、缺失的证据 |
14
- | 基本信息 | 主题、平台、作者、数据、时长;未提供的信息标明“未提供” |
15
- | 一句话总结 | 视频讲了什么,以及它真正交付的核心价值 |
16
- | **一、整体定位** | |
17
- | 核心主题 | |
18
- | 目标受众 | |
19
- | 内容标签 | |
20
- | 观众问题与痛点 | |
21
- | 是否值得分析 | 值得分析 / 可以轻拆 / 不建议模仿;说明理由、最主要可学点和风险 |
22
- | **二、爆款结构** | |
23
- | 黄金 3 秒(Hook) | 引用必要的 3–5 句或描述实际画面;说明钩子类型、公式和有效原因 |
24
- | 内容主体(Body) | 按内容转折拆成 3–6 段,写明时间、内容、作用、占比和转场 |
25
- | 结尾价值交付(Payoff) | 说明结尾交付了什么、是否兑现开头,以及行动号召是否有效 |
26
- | 整体推进逻辑 | 用一条箭头链路概括,并指出最值得借鉴的结构设计 |
27
- | **三、内容价值与表达** | |
28
- | 知识/信息点 | |
29
- | 情绪/情感点 | 情绪如何变化,哪些位置承担共鸣、惊讶、焦虑、希望或认同 |
30
- | 金句/高光时刻 | 宁缺毋滥,不把普通解释句包装成金句 |
31
- | 表达技巧 | |
32
- | 人设与信任动作 | |
33
- | 节奏特点 | 结合口播、停顿、信息密度和素材切换判断 |
34
- | **四、视听语言** | |
35
- | 画面风格与镜头 | 构图、景别、机位、运镜、转场、素材组织及其作用 |
36
- | 字幕与视觉包装 | 字体、颜色、位置、重点强化、贴图、界面、数据和画中画 |
37
- | 人声与旁白 | 语速、停顿、重音、情绪、音色与混音;只能写当前证据能支持的部分 |
38
- | 背景音乐(BGM) | 按证据等级写歌名或风格、情绪、主要声音、作用和搜索词 |
39
- | 视听协同 | 画面、字幕、声音和文案如何共同完成证明、解释或情绪推动 |
40
- | **五、创作策略** | |
41
- | 可直接套用的框架/公式 | |
42
- | 3 个最值得学习的技巧 | 必须具体到可以执行 |
43
- | 可以借鉴的部分 | |
44
- | 不能直接复制的因素 | 检查身份、粉丝、独家资源、热点、素材、平台和人设信任 |
45
- | 模仿风险 | |
46
- | 改进与差异化 | 明确如果重做同类选题,可以删什么、加什么、提前什么、换什么 |
47
- | 延伸选题 | 从原视频的受众问题和选题公式自然推导,不承诺未经验证的效果 |
@@ -1,30 +0,0 @@
1
- # 本地工具发现与缓存
2
-
3
- 在提示用户安装之前,严格按以下顺序检查:
4
-
5
- 1. 读取当前项目或父目录中的 `.video-decomposer-tools.json`。
6
- 2. 检查系统 PATH 中的 `ffmpeg`、`ffprobe`、`whisper`、`yt-dlp`、`whisper-cli`。
7
- 3. 检查 Windows 常见位置:Python `Scripts`、用户 `tools`、`C:\tools`、FFmpeg、Program Files、conda 和 miniconda。
8
- 4. 检查项目独立环境和多个 Python 环境能否 `import faster_whisper` 或 `import whisper`;不能只检查当前 Python。
9
- 5. 检查 FFmpeg 是否具备 Whisper 滤镜,并确认是否存在可用的 `ggml-*.bin` 模型。
10
- 6. 检查操作系统、CPU、内存、NVIDIA 显卡、Apple Silicon 和可识别的 AMD 显卡。
11
- 7. 只在用户目录、当前项目和常见工具目录进行有限扫描,不扫描整个磁盘。
12
- 8. 把成功发现的路径、后端能力、硬件和模型清单写入 `.video-decomposer-tools.json`,以后优先复用。
13
-
14
- 如果配置中的工具路径存在,但当前受限环境返回“拒绝访问”,应把它判断为“工具已发现,但执行需要权限”,不能重新表述为“没有安装”。取得必要权限后直接复用配置路径,不要重新扫描。
15
-
16
- 运行:
17
-
18
- ```text
19
- python scripts/discover_tools.py --project <当前项目目录>
20
- ```
21
-
22
- 安装或切换环境后运行 `--refresh`,重新探测 Python 后端:
23
-
24
- ```text
25
- python scripts/discover_tools.py --project <当前项目目录> --refresh
26
- ```
27
-
28
- 不要只因为 `Get-Command whisper` 没有结果就说“没有 Whisper”。应说明当前检查进度,并继续完成剩余层级。
29
-
30
- 发现硬件不等于后端已经可用。NVIDIA 显卡必须通过实际 CUDA 探针;缺少 `cublas`、`cuDNN` 或驱动不兼容时,记录失败并改用 CPU INT8。完整路由和安装边界见 [transcription-routing.md](transcription-routing.md)。
@@ -1,65 +0,0 @@
1
- # 自适应转写路由
2
-
3
- ## 目标
4
-
5
- 针对当前电脑选择已经可用的最快后端,同时控制首次安装成本。不得因为发现了模型就默认运行缓慢的原版 Whisper CPU。
6
-
7
- ## 默认调用
8
-
9
- ```text
10
- python scripts/transcribe_whisper.py <音频 WAV> <逐字稿 TXT> --project <当前项目目录> --language zh --model small --mode fast
11
- ```
12
-
13
- 默认使用 `small + fast`。`medium`、`turbo` 或 `accurate` 只在用户明确要求高精度,或者快速模式结果不足时使用。
14
-
15
- ## 自动优先级
16
-
17
- 1. NVIDIA 且 CUDA 后端通过验证:`faster-whisper` GPU `int8_float16`。
18
- 2. OpenAI Whisper 已能实际调用 CUDA:GPU FP16。
19
- 3. Apple Silicon 或 AMD 且已有匹配模型的 whisper.cpp:Metal、Vulkan 或 ROCm 路线。
20
- 4. `faster-whisper` CPU INT8。
21
- 5. 已有匹配模型的 whisper.cpp CPU。
22
- 6. 原版 Whisper CPU:只处理 60 秒以内音频,或用户明确允许 `--allow-slow` 时使用。
23
-
24
- 脚本会记录缺少 CUDA 运行库等确定性失败。后续视频自动跳过已失败后端;安装环境发生变化后传入 `--retry-failed-backends` 重新验证。
25
-
26
- ## 首次准备
27
-
28
- 先运行诊断:
29
-
30
- ```text
31
- python scripts/setup_transcription.py --project <当前项目目录>
32
- ```
33
-
34
- 没有快速后端时,说明将创建独立环境、下载依赖和模型,并取得用户同意后运行:
35
-
36
- ```text
37
- python scripts/setup_transcription.py --project <当前项目目录> --install --model small
38
- ```
39
-
40
- 该命令创建项目内的 `.video-decomposer-venv`,安装 `faster-whisper`,预下载模型,并实际验证 CPU INT8。不要安装到用户的系统 Python。
41
-
42
- 只有用户明确接受数 GB 的一次性下载,并且 NVIDIA 显卡与驱动适合时,才运行:
43
-
44
- ```text
45
- python scripts/setup_transcription.py --project <当前项目目录> --install --prefer-gpu --model small
46
- ```
47
-
48
- GPU 安装失败时保留已经可用的 CPU INT8,不循环重装大型依赖。
49
-
50
- ## 缓存和超时
51
-
52
- - 转写缓存位于 `<项目>/.video-decomposer-cache/transcripts`,按音频内容、模型、语言和模式区分。
53
- - 同一音频再次拆解时直接复用文本和分段时间,不重复推理。
54
- - 默认每个后端最多运行 240 秒;超时或失败后尝试下一条已准备路线。
55
- - 第一次下载模型应通过安装脚本完成,不要把模型下载时间混入日常转写超时。
56
- - 缓存只保存转写证据,不改变最终报告保存规则。
57
-
58
- ## 配置边界
59
-
60
- - 无独立显卡:使用 CPU INT8,不阻断完整视频拆解。
61
- - NVIDIA:只有实际转写探针成功才标记 GPU 可用,不能只凭 `nvidia-smi` 下结论。
62
- - Apple Silicon:优先使用已有 Metal 版 whisper.cpp;没有时使用 CPU INT8。
63
- - AMD:优先使用已经准备好的 Vulkan 或 ROCm 版 whisper.cpp;没有时使用 CPU INT8。
64
- - 只有逐字稿:跳过全部媒体转写依赖。
65
- - 所有本地后端都不可用:说明缺少什么,取得同意后安装;用户不愿安装时改为接收逐字稿,不无限等待。
@@ -1,30 +0,0 @@
1
- # 视频链接获取工作流
2
-
3
- ## 固定顺序
4
-
5
- 1. 识别平台与链接类型。
6
- 2. 检查 `yt-dlp`,用 `scripts/download_video.py URL OUTPUT_DIR` 直接下载。
7
- 3. 直接下载失败后,根据平台引导用户在 Chrome 中登录、打开目标视频并完整播放,或至少播放几秒到几十秒。
8
- 4. 如果当前环境能识别已加载的媒体资源或浏览器缓存,先尝试取得本地媒体。不要承诺缓存一定可用。
9
- 5. 浏览器支持页面资源清单时,先列出已观察到的视频资源并尝试导出。若导出失败但已返回带签名的真实媒体 URL,可立即使用该 URL 下载,附带正常浏览器 User-Agent 和来源页 Referer;签名 URL 可能过期,不长期缓存 URL。
10
- 6. 如果需要让下载工具读取 Chrome cookie,先让用户完全退出 Chrome,包括后台进程,再运行 `scripts/download_video.py URL OUTPUT_DIR --chrome-cookies`。
11
- 7. 仍然失败时,停止重复尝试链接,请用户下载并提供本地 `.mp4`。
12
-
13
- ## 稳定性与平台策略
14
-
15
- - 本地 MP4 最稳定,应作为最终兜底。
16
- - 小红书先直接下载;失败后再走播放、缓存或登录状态流程。
17
- - 抖音标准链接优先让用户登录 Chrome 并播放一段;只给链接的失败率较高。
18
- - 其他平台先直接下载,再依次尝试已播放资源、登录状态和本地 MP4。
19
-
20
- ## 两个 Chrome 分支
21
-
22
- - “当前浏览器或缓存”分支:播放后在环境能力覆盖时尝试,不要求为了读取 cookie 而提前退出 Chrome。
23
- - “cookie 文件”分支:只有下载工具要读取 Chrome 登录状态时才完全退出 Chrome,否则 cookie 文件可能被占用。
24
-
25
- ## 失败沟通
26
-
27
- - 说明失败发生在直接下载、缓存、还是登录状态读取。
28
- - 不要求用户反复更换同一视频的不同链接。
29
- - 用户说“我已经在 Chrome 播放过了,再从缓存试一次”时,直接进入已播放资源分支。
30
- - 缓存和登录状态都不可用时,只给一个明确下一步:提供本地视频或逐字稿。
@@ -1,193 +0,0 @@
1
- ---
2
- name: ltx2-video
3
- description: "ltx2-video — photo → video via self-hosted LTX-2.3: the method the original skill taught, run as an AICUT film — pages that draw any moment t, cut on tracks. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "patraxo/ltx2-vidgen-skill"
6
- ---
7
-
8
- # ltx2-video — photo → video via self-hosted LTX-2.3
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- Turns a local image (or two, or a video) into an `.mp4` by calling the user's
43
- **deployed** `ltx2-fast-inference` Modal app (LTX-2.3, 22B). Five modes:
44
-
45
- | Mode | Input | What it does |
46
- |---|---|---|
47
- | `i2v` (default) | 1 image + prompt | animates the photo into a clip |
48
- | `keyframe` | 2 images + prompt | interpolates A → B |
49
- | `v2v` | 1 video + prompt | regenerates a time window (retake) |
50
- | `t2v` | prompt only | text-to-video, no image |
51
- | `control` | control render (+ optional init image) + prompt | IC-LoRA structural control — `union` follows a canny/depth/pose render. Canny auto-derives from a source video via ffmpeg; depth/pose need a pre-rendered control video. |
52
-
53
- The work is done by `scripts/submit_video.py`, which calls the deployed app's
54
- methods remotely via `modal.Cls.from_name` (no repo path needed).
55
-
56
- ## Workflow
57
-
58
- 1. **Resolve + validate the image.** Get the absolute path and confirm it's an image:
59
- ```bash
60
- realpath "<user-path>" # normalize ~, relative, drag-dropped paths
61
- file "<abs-path>" # must contain JPEG / PNG / image data
62
- ```
63
- ```
64
- If not found or not an image, report and stop.
65
- 2. **Confirm before running** (it costs GPU time). Use **AskUserQuestion**:
66
- - header: `LTX-2.3`
67
- - question: `Generate video from <name>? Cold start ~90–200s. Warm: short/low-res ~7–9s, but full 10s 720p ~1–2 min (v2v ~8 min). A few cents either way.`
68
- - options:
69
- - `Quick smoke (cheap)` — low-res sanity check, confirms the container is warm
70
- - `Full quality` — 97 frames @ 768×1280 (vertical reel)
71
- - `Cancel`
72
- 3. **Run** the script (set `--timeout 300` on the Bash call — the first run cold-starts):
73
- ```
74
- ```bash
75
- # i2v (full)
76
- uv run --with modal python3 ${CLAUDE_SKILL_DIR}/scripts/submit_video.py \
77
- --mode i2v --image "<abs>" --prompt "<prompt>" --frames 97 --height 1280 --width 768
78
-
79
- # quick smoke (cheap warm-check)
80
- uv run --with modal python3 ${CLAUDE_SKILL_DIR}/scripts/submit_video.py \
81
- --mode i2v --image "<abs>" --prompt "<prompt>" --frames 17 --height 320 --width 512 --steps 8
82
-
83
- # keyframe (two images)
84
- uv run --with modal python3 ${CLAUDE_SKILL_DIR}/scripts/submit_video.py \
85
- --mode keyframe --image "<absA>" --image "<absB>" --prompt "<prompt>"
86
-
87
- # video-to-video retake
88
- uv run --with modal python3 ${CLAUDE_SKILL_DIR}/scripts/submit_video.py \
89
- --mode v2v --video "<abs.mp4>" --prompt "<prompt>" --start 2 --end 5
90
-
91
- # text-to-video
92
- python3 ${CLAUDE_SKILL_DIR}/scripts/submit_video.py --mode t2v --prompt "<prompt>"
93
-
94
- # control (IC-LoRA union): auto-derive a CANNY edge render from a source video and follow it
95
- uv run --with modal python3 ${CLAUDE_SKILL_DIR}/scripts/submit_video.py \
96
- --mode control --video "<abs.mp4>" --control-type canny --prompt "<prompt>" [--image "<init.jpg>"]
97
-
98
- # control with a PRE-RENDERED control video (depth map / openpose / canny you already have)
99
- uv run --with modal python3 ${CLAUDE_SKILL_DIR}/scripts/submit_video.py \
100
- --mode control --control-video "<abs_control.mp4>" --prompt "<prompt>" [--image "<init.jpg>"]
101
- ```
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- ```
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- Immediately tell the user "waiting for container cold start (~90s)…" so it doesn't look hung.
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- Output lands in `./video_out/` by default — override with `--out-dir <dir>`. (The flag is
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- `--out-dir <directory>`, NOT `--out`.)
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- 4. **Report.** The script prints `SAVED <path>` and `PREVIEW <png>`. **Read** the
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- PREVIEW png so the user sees a still inline, then report the saved mp4 path +
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- latency. Offer follow-ups (longer clip via `--frames`, keyframe, v2v restyle).
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- ```
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-
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- ## Prompting
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-
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- Subject + action first, then lighting/camera, photorealistic detail; keep it tight.
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- Frame counts must be `8k+1` (17, 49, 97, 121, 217, 241). bf16, no quantization.
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-
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- **Resolution presets (`--format`)** — render native to the target platform, don't
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- crop. Default is `reel`.
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-
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- | `--format` | Aspect | W×H | Use for |
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- |---|---|---|---|
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- | `reel` / `tiktok` / `shorts` / `vertical` *(default)* | 9:16 | 768×1280 | IG Reels, TikTok, YT Shorts |
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- | `youtube` / `landscape` / `wide` | 16:9 | 1280×704 | YouTube, landscape embed |
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- | `square` / `post` | 1:1 | 1024×1024 | IG/FB feed post |
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-
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- `--width/--height` override the preset (must be divisible by 32).
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-
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- **Image-grounded prompting (i2v) — do this for quality.** Don't make the user
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- describe their own photo. First **Read the image** and silently form a one-line
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- description (subject + setting + lighting), then build the prompt as
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- `<image description> , <motion> , <camera>`. Keep the description faithful so
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- identity/scene is preserved; only the motion + camera are new. A prompt that
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- contradicts the photo (e.g. "golden hour" on a flat-lit indoor face) fights the
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- model. Default motion = "subtle idle" if the user gives none.
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-
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- **Keyframe coherence — the #1 keyframe rule.** Interpolation is only coherent when
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- A and B are the **same subject/scene** (same person, slightly different
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- pose/expression/camera). Unrelated A/B → a morph/dissolve (identity melt), not a
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- clean motion. If the user has only A, offer to make B by **editing A** (same
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- subject, one change) for a coherent pair; first/last frames of one clip are also
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- coherent by construction; A==B → a smooth loop. If A and B look unrelated, **warn**
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- before running (see references/mode_ux.md §3.3-B) and offer to make B a variant of A.
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-
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- **Named motion presets, the per-mode interaction contracts, the decision tree,
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- the clarifying AskUserQuestion prompts, and per-mode latency** live in
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- `references/mode_ux.md` — read it when choosing a mode or expanding a motion prompt.
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-
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- ## Audio & batching
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-
149
- - **Audio is ON by default.** LTX-2.3 generates **synced audio** with the video. So
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- put the *sound* in your prompt too — ambience, foley, a music mood (e.g. "rain
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- patter and distant thunder", "soft lo-fi pad", "crowd murmur"). The model scores
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- the audio from the same prompt.
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- - **Silent clip:** add `--skip-audio`. The **video pixels are byte-identical** with
154
- or without audio — skipping only drops the audio decode (slightly faster, smaller
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- file). Use it for B-roll you'll score later, or when audio isn't wanted.
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- - **Batching — two kinds, both in one warm container (only the first take cold-starts):**
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- - **Multiple passes of the same prompt** — `--variations N` runs N takes with seeds
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- `seed..seed+N-1`. This is the "run a prompt 20 ways, keep the 1 good one" loop —
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- fail-free iteration. Files: `<ts>_<mode>_s<seed>.mp4`. Pair with `--seed` to set
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- the base / reproduce a take.
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- - **Multiple different prompts** — `--prompts-file prompts.txt` (one prompt per line;
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- i2v / t2v / keyframe). Files: `<ts>_<mode>_pNN.mp4`. For i2v/keyframe pass the
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- `--image`(s) once — they apply to every prompt.
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- - **They compose:** N prompts × M variations = N×M clips in one warm run. Cost scales
165
- with clip count; each clip is still a few cents. Suggest a cheap-smoke pass
166
- (`--frames 17 --height 320 --width 512 --steps 8 --variations 8`) to scan directions
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- before committing to full-res takes.
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- ```bash
169
- # 8 takes of one prompt to find a keeper
170
- uv run --with modal python3 ${CLAUDE_SKILL_DIR}/scripts/submit_video.py \
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- --mode i2v --image "<abs>" --prompt "<prompt>" --variations 8
172
- ```
173
-
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- ## Guardrails
175
-
176
- - Always confirm via AskUserQuestion before a full run (GPU cost). Offer the cheap smoke first.
177
- - First call after idle cold-starts (~90–200s). Warm latency is resolution-dependent: short/low-res ~7–9s, but full-res 10s clips ~95–120s (v2v ~470s) — at 768×1280 only one stage transformer fits resident, so stages rebuild per call. Use `--timeout 600` for full-res/v2v.
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- - Do NOT route through fal-mcp. For Hail Films / @patrawtf canon reels, use the `hail-films-reel` skill instead.
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-
180
- ## Troubleshooting
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-
182
- | Symptom | Fix |
183
- |---|---|
184
- | `modal not installed` | `pip install modal && modal token new` |
185
- | `from_name` can't find app | deploy the backend: `./deploy.sh` in the ltx2-fast-inference repo |
186
- | no mp4 / `no video returned` | check `modal app logs ltx2-fast-inference` |
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- | `CUDA out of memory` | should not happen on mode-switching anymore — the backend evicts resident transformers automatically (activation-aware cap) so each forward fits. If it ever appears, just retry once; the backend also has OOM-recovery. |
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- | looks hung | normal cold start — wait up to ~120s |
189
-
190
- ## Source
191
-
192
- Rewritten for AICUT from [`patraxo/ltx2-vidgen-skill`](https://github.com/patraxo/ltx2-vidgen-skill)
193
- (MIT), skills/ltx2-video/SKILL.md. The method is that skill's own; the way it runs is AICUT's.