@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
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  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
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  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
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@@ -1,295 +0,0 @@
1
- # Perfect Loop Creation Techniques
2
-
3
- Reference for creating seamless, perfectly looping GIFs. Load this when working
4
- with any GIF that needs to loop smoothly without visible seams.
5
-
6
- ## Loop Quality Assessment
7
-
8
- Before applying any technique, measure how close the GIF already is to a perfect loop.
9
-
10
- ### Mean Absolute Error (MAE) Between First and Last Frame
11
-
12
- Extract frames and compare:
13
- ```bash
14
- # Extract first and last frames
15
- ffmpeg -i INPUT.gif -vf "select=eq(n\,0)" -vframes 1 /tmp/claude-gif/first.png
16
- LAST=$(($(ffprobe -v error -count_frames -select_streams v:0 -show_entries stream=nb_read_frames -of csv=p=0 INPUT.gif) - 1))
17
- ffmpeg -i INPUT.gif -vf "select=eq(n\,$LAST)" -vframes 1 /tmp/claude-gif/last.png
18
-
19
- # Compare with ImageMagick
20
- compare -metric MAE /tmp/claude-gif/first.png /tmp/claude-gif/last.png /tmp/claude-gif/diff.png 2>&1
21
- ```
22
-
23
- ### MAE Score Interpretation
24
-
25
- | MAE Score | Quality | Action |
26
- |-----------|---------|--------|
27
- | < 5 | Perfect loop | No processing needed |
28
- | 5 - 15 | Good loop | Subtle seam visible; optional crossfade with 3 frames |
29
- | 15 - 30 | Fair loop | Noticeable jump; crossfade with 5-8 frames recommended |
30
- | 30 - 60 | Poor loop | Significant jump; crossfade with 8-12 frames or ping-pong |
31
- | > 60 | Not loopable | Content doesn't cycle; use ping-pong or regenerate |
32
-
33
- ## Technique 1: Crossfade Blending
34
-
35
- The primary technique for creating seamless loops. Alpha-blends the last N frames
36
- into the first N frames using a smooth transition curve.
37
-
38
- ### How It Works
39
-
40
- ```
41
- Original frames: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
42
-
43
- With 3-frame crossfade (blend zone = frames 8,9,10 blended into 1,2,3):
44
-
45
- Frame 8: 75% original_frame_8 + 25% original_frame_1
46
- Frame 9: 50% original_frame_9 + 50% original_frame_2
47
- Frame 10: 25% original_frame_10 + 75% original_frame_3
48
-
49
- Result: [1] [2] [3] [4] [5] [6] [7] [8'] [9'] [10']
50
- ^ blended zone
51
-
52
- When the GIF loops from frame 10' back to frame 1, the transition is seamless
53
- because frame 10' is already 75% frame 3 (which follows frame 2 which follows frame 1).
54
- ```
55
-
56
- ### Blending Curve
57
-
58
- Use a sine curve for smooth transitions (avoids linear-ramp artifacts):
59
- ```python
60
- alpha = 0.5 * (1 - math.cos(math.pi * i / num_blend_frames))
61
- blended = frame_end * (1 - alpha) + frame_start * alpha
62
- ```
63
-
64
- The sine curve produces a gradual acceleration and deceleration at the blend boundaries,
65
- making the transition invisible to the eye.
66
-
67
- ### Script Usage
68
-
69
- ```bash
70
- ~/.video-skill/bin/python3 ~/.claude/skills/claude-gif/scripts/gif_loop.py \
71
- --input INPUT.gif \
72
- --method crossfade \
73
- --frames 5 \
74
- --output OUTPUT.gif
75
- ```
76
-
77
- ### Frame Count Selection
78
-
79
- | GIF Duration | FPS | Recommended Blend Frames | Blend Duration |
80
- |-------------|-----|-------------------------|----------------|
81
- | 2 seconds | 10 | 3 | 0.3s |
82
- | 2 seconds | 15 | 4 | 0.27s |
83
- | 3 seconds | 15 | 5 | 0.33s |
84
- | 4 seconds | 15 | 6 | 0.40s |
85
- | 5 seconds | 15 | 8 | 0.53s |
86
- | 4 seconds | 20 | 8 | 0.40s |
87
-
88
- **Rule of thumb**: Blend 10-15% of total frames. More blend frames = smoother transition
89
- but shorter effective content.
90
-
91
- ### Crossfade Limitations
92
-
93
- - Reduces effective content length (blend zone replaces content at the end)
94
- - Can create ghosting with fast-moving subjects
95
- - Doesn't work well when first and last frames are very different (MAE > 60)
96
- - Subjects may appear transparent during blend zone
97
-
98
- ## Technique 2: Ping-Pong (Boomerang)
99
-
100
- Plays the GIF forward then backward. Guaranteed to loop perfectly because
101
- the reverse naturally returns to the first frame.
102
-
103
- ### How It Works
104
-
105
- ```
106
- Original: [1] [2] [3] [4] [5]
107
- Ping-pong: [1] [2] [3] [4] [5] [4] [3] [2]
108
- forward --> <-- reverse (skip first and last to avoid double-frame)
109
- ```
110
-
111
- ### Script Usage
112
-
113
- ```bash
114
- ~/.video-skill/bin/python3 ~/.claude/skills/claude-gif/scripts/gif_loop.py \
115
- --input INPUT.gif \
116
- --method pingpong \
117
- --output OUTPUT.gif
118
- ```
119
-
120
- ### Manual Implementation
121
-
122
- ```bash
123
- FRAMES=$(gifsicle --info INPUT.gif | grep -oP '\d+ images' | grep -oP '\d+')
124
- FORWARD=$(seq 0 $((FRAMES-1)) | sed 's/^/#/')
125
- REVERSE=$(seq $((FRAMES-2)) -1 1 | sed 's/^/#/')
126
- gifsicle INPUT.gif $FORWARD $REVERSE -O3 --loop -o OUTPUT.gif
127
- ```
128
-
129
- ### When to Use Ping-Pong
130
-
131
- - **Best for**: Pendulum motion, oscillating movement, gestures, nods, waves
132
- - **Good for**: Any content where forward-reverse looks natural
133
- - **Avoid for**: Rotation (looks unnatural going backward), water flow, fire
134
- - **Caveat**: Doubles the number of frames (doubles file size). May need optimization after.
135
-
136
- ### Ping-Pong Variants
137
-
138
- **Symmetrical ping-pong** (default): Forward then reverse, skipping duplicate frames at endpoints.
139
-
140
- **Asymmetrical ping-pong**: Forward at normal speed, reverse at faster speed (or vice versa).
141
- Useful for "snap back" effects:
142
- ```bash
143
- # Forward at normal speed, reverse at 2x speed
144
- # Extract frames, then reassemble with different delays
145
- ```
146
-
147
- ## Technique 3: Freeze-Frame Blend
148
-
149
- Averages the first and last frames to create a "meeting point" frame, then
150
- blends both the start and end of the GIF toward this average.
151
-
152
- ### How It Works
153
-
154
- ```
155
- 1. Compute average_frame = (first_frame + last_frame) / 2
156
- 2. Prepend 2-3 frames that blend from average_frame to first_frame
157
- 3. Append 2-3 frames that blend from last_frame to average_frame
158
- ```
159
-
160
- ### When to Use
161
-
162
- - Content with very slow motion (slow camera drift, subtle particle movement)
163
- - When crossfade causes too much ghosting
164
- - When the first and last frames are similar but not identical
165
-
166
- ### Limitations
167
-
168
- - Adds frames (increases file size)
169
- - The "average frame" may look blurry if first and last frames are very different
170
- - Only effective when MAE < 30
171
-
172
- ## Naturally Looping Content Types
173
-
174
- Content that inherently loops well without post-processing:
175
-
176
- ### Perfect Natural Loops (MAE typically < 10)
177
- - Fire / flames (chaotic motion, any frame connects to any other)
178
- - Flowing water (continuous motion, no start/end)
179
- - Rain / snow falling (particles enter and exit frame)
180
- - Smoke / steam (continuous, chaotic)
181
- - Sparks / particles (continuous emission)
182
- - Rotating objects (360-degree rotation returns to start)
183
- - Spinning/orbiting camera (completes full circle)
184
-
185
- ### Good Natural Loops (MAE typically 10-30)
186
- - Breathing (chest expands and contracts)
187
- - Pendulum / swinging (oscillation)
188
- - Heartbeat (rhythmic pulse)
189
- - Blinking lights / neon signs
190
- - Waves (periodic motion)
191
-
192
- ### Difficult to Loop (MAE typically > 30)
193
- - Walking / running (needs precise timing to match foot positions)
194
- - Talking / speaking (mouth shapes rarely match)
195
- - One-time actions (jumping, throwing, catching)
196
- - Camera movement that doesn't complete a circle
197
-
198
- ## Cinemagraph Technique
199
-
200
- A special loop technique: a static photograph with one masked element that loops.
201
-
202
- ### Concept
203
- ```
204
- Static layer: [frozen frame from the middle of the clip]
205
- Motion mask: [defines which area moves]
206
- Motion layer: [only the masked area animates from the original video]
207
- ```
208
-
209
- ### Implementation via FFmpeg
210
-
211
- ```bash
212
- # 1. Extract a "still" frame (choose the best-looking one)
213
- ffmpeg -i INPUT.mp4 -vf "select=eq(n\,30)" -vframes 1 /tmp/claude-gif/still.png
214
-
215
- # 2. Create motion mask (white = motion area, black = static)
216
- # This must be done manually or with edge detection:
217
- ffmpeg -i INPUT.mp4 -vf "
218
- tblend=all_mode=grainextract,
219
- lumakey=threshold=0.05:tolerance=0.05,
220
- format=gray
221
- " -frames:v 1 /tmp/claude-gif/mask.png
222
- # Note: The mask usually needs manual refinement in GIMP
223
-
224
- # 3. Composite: still background + masked motion area
225
- ffmpeg -i INPUT.mp4 -i /tmp/claude-gif/still.png -i /tmp/claude-gif/mask.png \
226
- -filter_complex "
227
- [1:v]loop=loop=-1:size=1[bg];
228
- [0:v][bg][2:v]maskedmerge[out]
229
- " -map "[out]" /tmp/claude-gif/cinemagraph.mp4
230
-
231
- # 4. Convert to GIF with diff_mode for tiny file size
232
- bash gif_convert.sh --input /tmp/claude-gif/cinemagraph.mp4 --preset web \
233
- --stats-mode diff --output OUTPUT.gif
234
- ```
235
-
236
- ### Best Cinemagraph Subjects
237
- - Steam rising from coffee (cup static, steam loops)
238
- - Hair blowing in wind (person static, hair moves)
239
- - Waterfall in landscape (landscape static, water falls)
240
- - Flickering candle in still room (room static, flame dances)
241
- - Flag waving on building (building static, flag moves)
242
-
243
- ### Why Cinemagraphs Make Great GIFs
244
- - `diff_mode=rectangle` encodes only the tiny moving area
245
- - File sizes are extremely small (often < 200KB even at high quality)
246
- - Mesmerizing visual effect that draws attention
247
- - Naturally loops because the motion area is typically chaotic/cyclical
248
-
249
- ## Loop Quality Verification
250
-
251
- After applying any loop technique, verify the result:
252
-
253
- ### Visual Check
254
- 1. Open the GIF in a viewer that shows loop playback
255
- 2. Watch at least 5 complete loops
256
- 3. Focus on the loop seam -- is there a visible jump, flash, or stutter?
257
- 4. Check for ghosting or transparency artifacts in the blend zone
258
-
259
- ### Automated Check
260
- ```bash
261
- # Extract first and last frames of the processed GIF
262
- ffmpeg -i OUTPUT.gif -vf "select=eq(n\,0)" -vframes 1 /tmp/claude-gif/loop_first.png
263
- LAST=$(($(ffprobe -v error -count_frames -select_streams v:0 -show_entries stream=nb_read_frames -of csv=p=0 OUTPUT.gif) - 1))
264
- ffmpeg -i OUTPUT.gif -vf "select=eq(n\,$LAST)" -vframes 1 /tmp/claude-gif/loop_last.png
265
-
266
- # Compute MAE
267
- compare -metric MAE /tmp/claude-gif/loop_first.png /tmp/claude-gif/loop_last.png null: 2>&1
268
- # Target: MAE < 5 for perfect loop
269
- ```
270
-
271
- ## Decision Flowchart
272
-
273
- ```
274
- Is the content naturally looping? (fire, water, rotation)
275
- |
276
- +--> Yes --> Convert directly, verify MAE < 15
277
- | |
278
- | +--> MAE < 5: Perfect, done
279
- | +--> MAE 5-15: Optional light crossfade (3 frames)
280
- | +--> MAE > 15: Apply crossfade (5-8 frames)
281
- |
282
- +--> No --> Is it oscillating/pendulum motion?
283
- |
284
- +--> Yes --> Ping-pong loop
285
- |
286
- +--> No --> Is first/last frame similar? (MAE < 30)
287
- |
288
- +--> Yes --> Crossfade (5-8 frames)
289
- |
290
- +--> No --> Can a static area be isolated?
291
- |
292
- +--> Yes --> Cinemagraph technique
293
- |
294
- +--> No --> Ping-pong, or regenerate with loop-friendly prompt
295
- ```
@@ -1,138 +0,0 @@
1
- # Platform GIF Specifications
2
-
3
- Definitive reference for GIF size limits, dimension requirements, and behavior
4
- across all major platforms. Updated April 2026.
5
-
6
- ## Platform Specifications Table
7
-
8
- | Platform | Max File Size | Max Dimensions | Auto-Play | Loops | Format Notes |
9
- |----------|--------------|----------------|-----------|-------|-------------|
10
- | **Discord** (inline) | **256 KB** | 400x400 recommended | Yes (if <256KB) | Infinite | >256KB shows as attachment, requires click |
11
- | **Discord** (Nitro) | 50 MB | No strict limit | Yes (if <10MB) | Infinite | Nitro users get higher upload limit |
12
- | **Discord** (emoji) | 256 KB | 128x128 (resized) | Yes | Infinite | Animated emoji; uploaded at any size, displayed 128x128 |
13
- | **Slack** | **500 KB** | No strict limit | Yes (if <500KB) | Infinite | >500KB shows as file attachment |
14
- | **Twitter/X** | **15 MB** | 1280x1080 max | Yes | Infinite | Converted to MP4 on upload; quality may change |
15
- | **Reddit** | 20 MB | No strict limit | Yes | Infinite | Displayed inline in posts and comments |
16
- | **GitHub** (README) | **10 MB** | No strict limit | Yes | Infinite | Displayed inline in markdown; affects page load |
17
- | **GitHub** (Issues) | 10 MB | No strict limit | Yes | Infinite | Same as README |
18
- | **GitHub** (PR comments) | 10 MB | No strict limit | Yes | Infinite | Same as README |
19
- | **iMessage** | 100 MB | No strict limit | Yes | Infinite | Large GIFs may be slow to send/receive |
20
- | **Email** (general) | **1 MB** | 600px wide max | Varies | Varies | Outlook: first frame only; Gmail: auto-plays |
21
- | **Web** (general) | **2 MB** target | 480-640px wide | Yes | Infinite | Performance best practice; larger kills page speed |
22
- | **Tumblr** | 10 MB | 540px wide (resized) | Yes | Infinite | Dashboard resizes to 540px wide |
23
- | **Facebook** | 8 MB | No strict limit | Auto (converted) | Infinite | Converted to video on upload |
24
- | **Instagram** | N/A | N/A | N/A | N/A | No GIF support; use Giphy stickers in stories |
25
- | **LinkedIn** | 5 MB | No strict limit | Yes | Infinite | Supported in posts and articles |
26
- | **Giphy** | 100 MB (upload) | No strict limit | Yes | Infinite | Optimized on their servers after upload |
27
- | **Tenor** | 100 MB (upload) | No strict limit | Yes | Infinite | Optimized on their servers after upload |
28
- | **WhatsApp** | 16 MB | No strict limit | Yes | Infinite | Sent as "sticker" if <500KB and square |
29
- | **Telegram** | 50 MB | No strict limit | Yes | Infinite | Can also be sent as animated sticker (TGS) |
30
- | **Pinterest** | 20 MB | Minimum 100x200 | Yes | Infinite | Animated pins supported |
31
- | **Notion** | 5 MB (embed) | No strict limit | Yes | Infinite | Larger files may slow page |
32
-
33
- ## Recommended Settings per Platform
34
-
35
- ### Discord (256 KB target)
36
- ```bash
37
- bash gif_convert.sh --input VIDEO --preset discord --output output.gif
38
- # Settings: 320px, 10fps, 128 colors, bayer:3, stats_mode=diff
39
- ```
40
- Tips:
41
- - Keep duration under 3 seconds
42
- - Use simple content with few colors
43
- - Static backgrounds help enormously
44
- - If still over 256KB: reduce to 240px width, 8fps
45
-
46
- ### Slack (500 KB target)
47
- ```bash
48
- bash gif_convert.sh --input VIDEO --preset slack --output output.gif
49
- # Settings: 400px, 12fps, 192 colors, floyd_steinberg
50
- ```
51
- Tips:
52
- - 3-5 seconds is comfortable
53
- - More color headroom than Discord
54
- - Floyd-Steinberg dithering is fine at this budget
55
-
56
- ### Twitter/X (15 MB target)
57
- ```bash
58
- bash gif_convert.sh --input VIDEO --preset twitter --output output.gif
59
- # Settings: 480px, 15fps, 256 colors, floyd_steinberg
60
- ```
61
- Tips:
62
- - Twitter converts GIFs to MP4 on upload -- quality changes
63
- - Test by uploading; Twitter's converter is unpredictable
64
- - Keep under 5 MB for faster loading in timelines
65
- - Maximum 1280x1080 is enforced; larger gets resized
66
-
67
- ### Web General (2 MB target)
68
- ```bash
69
- bash gif_convert.sh --input VIDEO --preset web --output output.gif
70
- # Settings: 480px, 15fps, 256 colors, floyd_steinberg
71
- ```
72
- Tips:
73
- - Consider WebP or AVIF animation instead (better compression)
74
- - Lazy-load GIFs below the fold
75
- - Provide poster image (first frame) for progressive display
76
-
77
- ### High Quality (10 MB budget)
78
- ```bash
79
- bash gif_convert.sh --input VIDEO --preset hq --output output.gif
80
- # Settings: 640px, 20fps, 256 colors, sierra2, stats_mode=diff
81
- ```
82
- Tips:
83
- - For situations where quality matters and size is secondary
84
- - Good for presentations, documentation, demos
85
- - 640px is the maximum recommended width for GIFs
86
-
87
- ### Email (1 MB target)
88
- ```bash
89
- bash gif_convert.sh --input VIDEO --width 600 --fps 8 --colors 64 --dither "bayer:bayer_scale=3" --output output.gif
90
- ```
91
- Tips:
92
- - **Outlook (desktop)**: Shows only first frame. Design the first frame to be meaningful.
93
- - **Gmail**: Auto-plays. Works well.
94
- - **Apple Mail**: Auto-plays. Works well.
95
- - Keep width at 600px max (email rendering constraint)
96
- - Low FPS (6-8) is fine for email -- recipients aren't expecting smooth animation
97
- - Test in multiple email clients before sending
98
-
99
- ### GitHub README (10 MB target, 2 MB recommended)
100
- ```bash
101
- bash gif_convert.sh --input VIDEO --preset web --output output.gif
102
- ```
103
- Tips:
104
- - Even though 10MB is allowed, keep under 2MB for page load performance
105
- - Repository visitors may be on slow connections
106
- - Consider using a thumbnail image that links to the full GIF
107
- - For demo GIFs, 480px wide at 12-15fps is ideal
108
-
109
- ## Platform Behavior Notes
110
-
111
- ### Auto-Play Behavior
112
- - **Always auto-plays**: Discord, Slack, Twitter, Reddit, GitHub, Tumblr
113
- - **Auto-plays with settings**: Facebook (users can disable), LinkedIn
114
- - **Never auto-plays**: Outlook desktop (shows first frame)
115
- - **Depends on connection**: Some mobile apps pause auto-play on cellular data
116
-
117
- ### Conversion on Upload
118
- - **Twitter/X**: Converts GIFs to MP4 on upload. Original GIF is not preserved.
119
- - **Facebook**: Converts to video format. Significant quality change possible.
120
- - **All others**: Store and serve the original GIF file.
121
-
122
- ### Dimension Resizing
123
- - **Tumblr**: Resizes to 540px wide on dashboard
124
- - **Discord emoji**: Resizes to 128x128
125
- - **Twitter**: Resizes if >1280x1080
126
-
127
- ## Quick Decision Matrix
128
-
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- | Need | Platform | Target Size | Recommended Preset |
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- |------|----------|-------------|-------------------|
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- | Reaction GIF in chat | Discord | 256 KB | discord |
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- | Team notification | Slack | 500 KB | slack |
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- | Social media post | Twitter/X | 15 MB (aim for 5 MB) | twitter |
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- | Documentation demo | GitHub | 2 MB | web |
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- | Blog post illustration | Website | 2 MB | web |
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- | Email campaign | Email | 1 MB | custom (600px, 8fps, 64 colors) |
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- | High-quality showcase | Portfolio | 10 MB | hq |
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- | Quick share anywhere | General | 2 MB | web |
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- # Veo Prompt Engineering for GIF-Optimized Video
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-
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- MANDATORY reading before constructing any Veo prompt for GIF output.
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- GIF-optimized prompts differ from general video prompts in critical ways.
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-
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- ## Core Principles
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-
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- ### 1. Loop-Friendly Motion
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- GIFs loop infinitely. The video should either:
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- - **Naturally cycle** (motion returns to its starting position)
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- - **Be crossfade-compatible** (first and last frames can blend smoothly)
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- - **Contain continuous motion** (no start/end, just ongoing movement)
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-
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- ### 2. Static Background Strategy
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-
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- GIF encoding only stores pixels that change between frames (via `diff_mode=rectangle`).
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- A static background means only the moving subject is encoded, dramatically reducing file size.
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-
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- **Size impact**: A subject moving on a static background can be 50-70% smaller than the same
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- subject with a moving camera or changing background.
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-
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- ### 3. Simple Scenes
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-
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- Complex scenes with many moving elements, colors, and textures produce larger GIFs.
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- Simpler scenes = fewer colors = better palette utilization = smaller files.
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-
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- ## Loop-Friendly Prompt Patterns
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-
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- ### Circular Camera Motion
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- The camera orbits around the subject, returning to the starting position.
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- ```
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- "Camera slowly orbits 360 degrees around a [subject] on a [surface],
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- studio lighting, smooth continuous rotation, the view returns to the starting angle"
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- ```
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-
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- ### Cyclical Natural Motion
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- Elements that inherently repeat: fire, water, breathing, pendulums.
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- ```
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- "[Natural element] in continuous motion, [lighting], static camera angle,
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- the movement naturally and seamlessly repeats"
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- ```
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-
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- Good cyclical subjects:
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- - Fire: "flickering flame", "crackling campfire", "candle flame dancing"
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- - Water: "ocean waves rolling", "waterfall cascading", "rain falling"
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- - Air: "smoke swirling", "clouds drifting", "leaves rustling in wind"
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- - Mechanical: "gears turning", "clock pendulum swinging", "windmill rotating"
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- - Organic: "chest breathing", "heart beating", "wings flapping"
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-
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- ### Rotating Objects (Turntable)
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- ```
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- "A [object] slowly rotating 360 degrees on a [color] surface,
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- [lighting], product photography style, one complete rotation"
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- ```
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-
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- ### Oscillating Motion (Pendulum)
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- ```
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- "A [subject] gently [oscillating verb] back and forth,
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- [setting], smooth continuous motion, hypnotic rhythm"
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- ```
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- Oscillating verbs: swinging, rocking, bobbing, swaying, pulsing, breathing
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-
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- ### Particle Systems
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- ```
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- "[Particles] continuously [motion verb] in [direction],
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- against a [solid color] background, mesmerizing endless flow"
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- ```
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- Particles: sparks, snowflakes, bubbles, dust motes, stars, fireflies, confetti
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-
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- ## What to AVOID in GIF Prompts
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- These create videos that loop poorly and/or produce large GIFs:
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-
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- | Avoid | Why | Alternative |
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- |-------|-----|------------|
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- | "walks across the room" | Linear motion, doesn't return | "walks in place" or "stands swaying" |
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- | "picks up the cup" | One-time action | "holds the cup, steam rising" |
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- | "enters through the door" | Narrative progression | "stands in the doorway, light behind" |
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- | Camera pans (left, right, up) | Camera doesn't return to start | Static camera or 360-degree orbit |
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- | Scene transitions | Cut = impossible to loop | Single continuous shot |
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- | "begins to..." | Implies start, not cycle | "continuously...", "in a loop" |
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- | Multiple subjects interacting | Complex, many colors, large file | Single isolated subject |
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- | Complex backgrounds | Many colors, all changing | Solid color or very simple backdrop |
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- | "zoom in" / "zoom out" | Doesn't return | Static framing or "breathing zoom" |
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- ## Static Background Templates
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-
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- ### Isolated Subject on Solid Color
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- ```
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- "A [subject] [action] against a solid [color] background,
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- [lighting], isolated, clean minimalist backdrop, studio photography"
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- ```
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- Colors that compress well: black, dark navy, white, solid mid-tones.
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-
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- ### Cinemagraph (Partial Motion)
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- ```
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- "A [scene] where only the [specific element] moves gently,
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- everything else perfectly still, cinematic quality, subtle continuous motion,
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- static camera, the [element] moves in a seamless loop"
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- ```
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-
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- ### Silhouette on Gradient
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- ```
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- "Silhouette of a [subject] [action] against a [color] gradient sky,
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- dramatic backlighting, simple composition, continuous motion"
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- ```
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-
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- ## Duration Guidance
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- | Veo Duration | GIF Duration | Loop Friendliness | Cost |
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- |-------------|-------------|-------------------|------|
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- | 4 seconds | 4 seconds | Best (short = easier to loop) | ~$0.60 |
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- | 8 seconds | 8 seconds or trimmed | Good (more content, trim to best segment) | ~$1.20 |
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- **Recommendation**: Always generate 4 seconds. It's cheaper and shorter clips loop better.
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- If the user needs variety, generate multiple 4-second clips rather than one 8-second clip.
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-
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- ## Aspect Ratio for GIF
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- | Aspect Ratio | Veo Flag | Best For |
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- |-------------|----------|----------|
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- | 16:9 | `--aspect-ratio 16:9` | Landscape GIFs, web banners, GitHub README |
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- | 1:1 | `--aspect-ratio 1:1` | Social media, Discord, chat, icons |
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- | 9:16 | `--aspect-ratio 9:16` | Mobile, vertical stickers |
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- **Default recommendation**: 16:9 for general use, 1:1 for social/chat platforms.
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-
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- ## Example Prompts by GIF Type
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-
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- ### Cozy Campfire Loop
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- ```
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- "A small campfire crackling and flickering on a dark night, close-up shot,
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- warm orange flames dancing continuously against a solid black background,
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- sparks rising gently, static camera, the flames move in a natural seamless cycle,
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- cinematic quality, shallow depth of field"
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- ```
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-
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- ### Ocean Waves Loop
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- ```
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- "Gentle ocean waves rolling onto a sandy beach and receding, overhead drone shot,
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- turquoise water, white foam, the waves repeat in a continuous natural cycle,
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- bright daylight, static camera position, calm rhythm"
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- ```
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-
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- ### Product Turntable
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- ```
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- "A sleek wireless headphone rotating slowly 360 degrees on a clean white surface,
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- soft studio lighting, product photography, shadow beneath, one complete smooth rotation,
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- minimalist background, high-end commercial quality"
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- ```
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-
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- ### Abstract Art Loop
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- ```
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- "Abstract liquid chrome flowing and morphing in continuous motion,
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- iridescent purple and blue metallic surface, solid black background,
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- mesmerizing seamless loop, the forms cycle back to their starting shape,
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- macro photography style"
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- ```
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-
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- ### Neon Sign Flicker
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- ```
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- "A neon sign reading 'OPEN' flickering with a warm glow against a dark brick wall,
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- the sign buzzes and pulses continuously, pink and blue neon light,
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- static camera, nighttime atmosphere, the flicker repeats naturally"
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- ```
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-
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- ### Coffee Steam (Cinemagraph)
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- ```
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- "A ceramic coffee mug on a wooden table, perfectly still,
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- only the steam rising from the cup moves gently upward in a continuous wisp,
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- warm morning light, shallow depth of field, everything static except the steam,
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- cozy cafe atmosphere"
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- ```
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-
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- ### Geometric Pattern
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- ```
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- "A kaleidoscopic geometric pattern rotating and morphing continuously,
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- sacred geometry, vibrant jewel tones on black background,
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- the pattern completes one full transformation cycle and returns to start,
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- perfectly symmetrical, mathematical precision"
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- ```
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-
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- ### Rain on Window
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- ```
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- "Close-up of raindrops streaming down a window pane continuously,
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- blurred city lights in the background, the drops flow endlessly,
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- moody blue-gray tones, static camera, ASMR aesthetic, nighttime"
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- ```
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- ## Post-Generation Loop Assessment
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- After generating the video, assess loop quality before converting:
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- 1. Watch the first and last second -- do they look similar?
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- 2. If yes: direct conversion will loop well
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- 3. If close but not perfect: apply crossfade (5-8 frames)
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- 4. If very different: apply ping-pong loop (plays forward then reverse)
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- 5. If unsuitable for looping: consider regenerating with a more loop-friendly prompt
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- ## Prompt Enhancement Checklist
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- Before sending any prompt to Veo for GIF output, verify:
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- - [ ] Contains loop-friendly motion description ("continuous", "repeating", "cycling")
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- - [ ] Specifies static camera OR 360-degree camera orbit
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- - [ ] Describes simple/solid background (or cinemagraph with static scene)
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- - [ ] No narrative progression (no "begins", "starts", "walks to")
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- - [ ] No scene cuts or transitions
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- - [ ] Includes lighting description (affects color palette)
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- - [ ] Mentions quality ("cinematic", "4K", "professional")
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- - [ ] Single subject or simple composition (fewer moving elements = smaller GIF)