@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
  1056. package/studio/ui/dist/assets/ExportCenter-DEyy1vs_.js +0 -1
  1057. package/studio/ui/dist/assets/SettingsModal-CQmsA2A2.js +0 -2
  1058. package/studio/ui/dist/assets/es-AqUfIkAy.js +0 -1
  1059. package/studio/ui/dist/assets/index-C7moXjTY.css +0 -1
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  1062. package/studio/ui/dist/assets/ko-CKtBPDze.js +0 -1
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@@ -1,123 +0,0 @@
1
- ---
2
- name: cyxj-remotion-evolve-vibe-motion
3
- description: "AICUT 文档进化引擎。把一次制作 / 对话里学到的东西(纠正、新决策、新手法、被推翻的旧规则、过时描述)路由到正确的真源文件并回写,保持路由链单一真源、指针不断、不重复。用户说\"进化 / 更新文档 / 把这次学到的写进规则 / 回写规则 / 文档该改了\"时使用。这不是复盘 QA,是让规则越长越准、视频越做越好的活文档机制。 Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "vibe-motion/remotion-starter"
6
- ---
7
-
8
- # cyxj-remotion-evolve(文档进化引擎)
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- Remotion 工作台的"活文档"机制。目标:**规则文档每次都跟着进化,不靠人记得改。** 学到一条东西 → 路由到正确的真源文件 → 回写 → 保持整条路由链一致。
43
-
44
- > ⚠️ 这不是复盘 / QA(那是查"做对没做对")。这是**进化**:把"学到的"沉淀成"下次的起点",让视频越做越好。
45
- > ⚠️ 也不替代官方核查或硬规则——它只负责"把规则本身改对、改全、放对地方"。
46
-
47
- ## 什么时候触发
48
-
49
- - **手动**:用户说"进化 / 更新文档 / 回写规则 / 把这次学到的写进规则"。
50
- - **自动**:收工"文档进化闸"hook(`.claude/hooks/evolve-on-stop.mjs`,Stop 时机;搭档 `record-evolve-touch.mjs` 记本轮改动)检测到本轮动过镜头/出片代码而规则文档未动 → 拦一次提醒跑本 skill,再次收工放行。
51
- - **主动**:对话里出现"纠正 / 新决策 / 新手法 / 旧规则被推翻"时,主动提议跑一次。
52
-
53
- ## 铁律(先记住,再动手)
54
-
55
- 1. **绝不静默改文档。** 一律先出 diff 提案、按文件分组、说清"为什么写这个文件"、**用户批准才写**。规则文档是你的宪法。
56
- 2. **单一真源。** 每条事实只在一个真源里写全,别处只放指针。**禁止把同一条规则复制进多个文件**——发现重复要合并、留指针。
57
- 3. **CLAUDE.md 是路由器,不是仓库。** 具体规则进对应真源文件,CLAUDE.md 只留一行指过去;不要把内容堆进 CLAUDE.md 正文。
58
- 4. **改视觉值走单一真源。** 视觉【值】(色 / 字号 / 动效 token)改 `kit/theme.ts`(或你为它建的生成器),别在组件里到处内联硬编码色值。
59
- 5. **移动规则要补指针。** 一条规则从 A 文件挪到 B 文件,必须同步改掉所有指向它的路由行,别留断链。
60
-
61
- ## 执行分工(防上下文污染)
62
-
63
- **主对话只做两件事**:① 采集信号(从本会话对话/diff 里捞,压缩成一段简报——只有主对话知道这轮发生了什么);② 按铁律 1 向用户出提案、拿批准。
64
- **批准后派子代理执行**(general-purpose,把简报 + 下方路由表 + 目标文件路径喂给它):读真源 → 一致性查重(四步之3)→ 回写 → 记沿革 → 返回 diff 摘要,主对话转达即可。
65
- **为什么**:路由/查重要读大量真源文件,全在主对话做会吃掉主上下文;子代理烧自己的窗口,主对话只留结论。
66
- **边界**:批准环节不许下放——子代理不能与用户对话,「用户批准才写」必须发生在主对话;子代理只执行已批准的内容,超出提案范围的发现带回主对话再议。
67
-
68
- ## 路由链地图(锚点 = 仓库根)
69
-
70
- ```
71
- CLAUDE.md 根路由 + 三层真源索引
72
- kit/CLAUDE.md 共享层(kit)索引 + 组件晋升规则
73
- template/CLAUDE.md 出片层(各工程自己的禁区)
74
- docs/HARD_RULES.md 工程红线唯一真源(frame 驱动 / clamp / 确定性 / public…)
75
- ```
76
-
77
- ## 进化四步
78
-
79
- ### 1. 采集(找进化信号)
80
- 从本会话对话 + `git diff` / `git log`(动过的工程)里捞:
81
- - **纠正**:用户说过"不对 / 我没说过 / 应该是 X / 你理解错了"。
82
- - **新决策**:定了新做法 / 新默认 / 新边界。
83
- - **新手法 / 新能力**:造出了好用且会跨片重复的手法,或验证了某引擎用法(3D / anime / 原生武器…)。
84
- - **旧规则被推翻 / 过时描述**:文档说 X,现实或代码是 Y。
85
- - **创造 vs 复用事件**:这次是真创造,还是又反射式复用了?(给"创作姿态闸"攒账)
86
-
87
- ### 2. 分类 + 路由(查路由表)
88
- 每条信号落到唯一真源:
89
-
90
- | 学到什么 | 写进哪个真源(锚点 = 仓库根) | CLAUDE.md |
91
- |---|---|---|
92
- | 操作纪律 / 流程 | 对应层 `CLAUDE.md` 正文(根 / kit / 出片层) | 它本身就是 |
93
- | 踩坑 / 框架红线 / 战疤 | `docs/HARD_RULES.md` | 留指针 |
94
- | 视觉【值】(色 / 字号 / 动效 token) | `kit/theme.ts`(或你建的生成器) | — |
95
- | 视觉意图 / 构图 / 色彩语义 | 你自己的设计说明书(本仓不含,建议自建) | 留指针 |
96
- | 动效手法 / 节奏 / spring 手感 | 你自己的动效笔记(本仓不含,建议自建) | 留指针 |
97
- | 引擎能力 / 用法(3D·anime·原生武器) | 你自己的引擎笔记(本仓不含,建议自建) | 留指针 |
98
- | **创作姿态(创造 vs 复用判断)** | `.claude/skills/cyxj-remotion-overlay/SKILL.md` | — |
99
-
100
- > 判不准放哪 → 问用户,别硬塞。一条信号可能要落两处(真源写全 + 上层留指针),但**内容只在真源那一份**。
101
- >
102
- > 作者的完整真源体系还有设计说明书 / 动效笔记 / 引擎能力手册 / 字幕与后期 SOP / 沿革档案等多份文件(私有沉淀,**本仓不含**)。上表把它们标成"建议自建"——按同样的"单一真源 + 留指针"机制沉淀你自己的。
103
-
104
- ### 3. 一致性检查(写之前必做)
105
- - 目标真源里**有没有已经写过的相近条目**?有 → 合并 / 改写,不新增重复。
106
- - 这条规则原来在别的文件吗?是 → 这是"移动":删旧处 + 改所有指向它的指针。
107
- - 写完后路由链**还连得上吗**?(CLAUDE.md 里的指针指向的文件 / 小节真实存在)
108
-
109
- ### 4. 提案 → 批准 → 写
110
- - 按文件分组出 diff 提案,每组配一句"为什么是这个文件"。
111
- - 用户批准后才写入。
112
-
113
- ## 跑完自检
114
- - [ ] 有没有把内容堆进了 CLAUDE.md 正文(本该进真源 + 留指针)?
115
- - [ ] 有没有制造重复(同一条话两个文件都写全)?
116
- - [ ] 有没有在组件里内联硬编码色值(本该改 `kit/theme.ts`)?
117
-
118
- ## Source
119
-
120
- Rewritten for AICUT from [`vibe-motion/remotion-starter`](https://github.com/vibe-motion/remotion-starter)
121
- (MIT), .claude/skills/cyxj-remotion-evolve/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
122
-
123
- The repository holds 3 skills; this is the one its entry stands for.
@@ -1,152 +0,0 @@
1
- ---
2
- name: demo-video-creation-skill
3
- description: "Creates high-quality SaaS and product demo videos from a company website, screenshots, app flow, or launch brief. Use whenever the user asks for product demo videos, SaaS promo videos, app walkthroughs, website-to-video conversion, launch videos, AICUT or FFmpeg video production, browser screenshots for video, or 1080p/4K demo videos, even if the only input is a URL. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "derrickgong87/demo-video-creation-skill"
6
- ---
7
-
8
- # Demo Video Creation Skill
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- Create a polished product demo video from a company URL or product assets. The default output is a 60-90 second 1080p+ video; render 4K when the machine, assets, and delivery target support it.
43
-
44
- ## Operating Standard
45
-
46
- - Base the video on the real product surface: website pages, app screens, logged-in workflows, screenshots, user-provided assets, or verified public demos.
47
- - Treat URL-only input as enough to start. Infer the product, audience, core workflow, and brand system from the site, then ask only for missing access or high-impact preferences.
48
- - Prefer product-manager storytelling over generic marketing. Show what problem the user has, what they do inside the product, what changes on screen, and why the outcome matters.
49
- - Use Remotion for motion composition when practical and FFmpeg for inspection, encoding, contact sheets, audio handling, and delivery conversion.
50
- - Keep claims defensible. Do not invent metrics, customer logos, detector results, integrations, compliance status, or pricing unless verified from source material.
51
- - Avoid overfitting to a prior client. Reuse the workflow, quality gates, and motion patterns; do not reuse client-specific screenshots, copy, colors, pricing, personas, or version-by-version fixes.
52
-
53
- ## Inputs
54
-
55
- If the user provides only a website URL:
56
-
57
- 1. Open the site in a browser, map the nav, value proposition, product pages, pricing, help docs, and visible interactive states.
58
- 2. Capture high-resolution screenshots of the pages and UI surfaces that best explain the product.
59
- 3. Build a narrative around the strongest product loop discovered from the site.
60
- 4. State any access boundary if a logged-in product area is required.
61
-
62
- If the user provides more context, use it to raise quality:
63
-
64
- - Target audience, campaign platform, aspect ratio, preferred duration, CTA, launch goal.
65
- - Product workflow steps, demo account access, sample inputs, or expected before/after output.
66
- - Brand assets, screenshots, video references, fonts, music direction, prohibited claims, and legal notes.
67
-
68
- ## Reference Routing
69
-
70
- - Read `references/capture-workflow.md` before browser research, logged-in capture, or screenshot work.
71
- - Read `references/storytelling.md` before writing the script, storyboard, shot list, or product narrative.
72
- - Read `references/visual-system.md` before choosing motion language, typography, transitions, layout, or music.
73
- - Read `references/remotion-ffmpeg.md` before implementing the video project or rendering files.
74
- - Read `references/qc-checklist.md` before calling the video complete.
75
-
76
- ## Production Workflow
77
-
78
- 1. **Scope the deliverable**
79
- - Confirm target duration, aspect ratio, resolution, language, and delivery platform when available.
80
- - Default to 16:9, 60-90 seconds, 30fps, H.264 MP4, 1080p minimum.
81
- - Use 4K when requested or when the video will be used for launch, investor, conference, or paid ad distribution.
82
-
83
- 2. **Research the product**
84
- - Browse the website and product pages deeply enough to identify the core loop, not only the homepage promise.
85
- - Build a quick feature map: main user, pain point, primary action, visible product output, proof, CTA.
86
- - If the product is behind login, use the user's active browser session or ask them to log in, then continue from the authenticated UI.
87
-
88
- 3. **Capture product evidence**
89
- - Capture desktop screenshots at 2x or higher device scale when possible.
90
- - Capture filled and empty states if they explain the transformation.
91
- - Name assets by scene and state, such as `dashboard-empty.png`, `workflow-result.png`, `pricing.png`.
92
- - Keep a manifest with URL, page title, capture time, viewport, file name, and notes.
93
-
94
- 4. **Write the product story**
95
- - Open with the user's problem or desired outcome in plain language.
96
- - Move through the product loop in this order: setup, action, transformation, review/proof, broader workflow, CTA.
97
- - Keep text short enough for a moving video. Use captions as anchors, not paragraphs.
98
- - Use native-sounding copy for the audience; avoid generic AI phrases such as "unlock productivity" unless the product genuinely says that.
99
-
100
- 5. **Design the motion system**
101
- - Use the brand's real colors and typography as the base, then add one restrained display font or accent face if it improves hierarchy.
102
- - Use product screenshots as the hero assets. Add browser frames, cursor paths, zooms, masks, scan lines, comparison panels, or kinetic typography only when they clarify the workflow.
103
- - Choose transitions that match the product: liquid/ripple for fluid transformation, scan wipe for analysis, spotlight reveal for proof, spatial push for navigation, split comparison for before/after.
104
- - Keep motion continuous. Scene changes should feel like the camera or interface is moving through one product story, not separate slides.
105
-
106
- 6. **Build and render**
107
- - Use the starter template in `assets/remotion-starter/` when a project scaffold is useful.
108
- - Render review stills or a contact sheet before rendering the final video.
109
- - Render 1080p first for QA, then 4K final if requested.
110
- - Use FFmpeg or ffprobe to verify duration, resolution, codec, frame rate, and audio stream.
111
-
112
- 7. **QA before delivery**
113
- - Check that no text overlaps, crops awkwardly, or becomes unreadable on fast cuts.
114
- - Check that buttons, cursors, callouts, and masks align with the underlying UI.
115
- - Check that all screenshots are crisp enough at final scale.
116
- - Check that music is instrumental, rights-safe, and balanced under any voiceover or SFX.
117
- - Provide the final MP4 plus useful production artifacts: storyboard, asset manifest, contact sheet, and source project when relevant.
118
-
119
- ## Reusable Scripts
120
-
121
- - `scripts/create_demo_brief.py` creates a structured brief from a URL and optional product context.
122
- - `scripts/qc_video.py` inspects final video metadata with ffprobe and flags resolution, duration, codec, and audio issues.
123
- - `scripts/make_contact_sheet.py` creates a visual contact sheet with FFmpeg for quick review.
124
-
125
- Run scripts from a project folder or with absolute paths. They are helpers, not a replacement for visual judgment.
126
-
127
- ## Starter Template
128
-
129
- Copy `assets/remotion-starter/` into the working project when starting a new video. Replace the placeholder config in `src/demoConfig.ts`, add screenshots to `public/` or Remotion static assets, and adapt scenes to the product narrative.
130
-
131
- The starter is intentionally generic:
132
-
133
- - It includes a product-story composition with opening, workflow, proof, and CTA scenes.
134
- - It uses real screenshot slots but falls back to clean UI placeholders.
135
- - It includes motion primitives for fades, zooms, rail movement, cursor emphasis, and comparison panels.
136
- - It avoids client-specific copy, colors, or assets.
137
-
138
- ## Completion Bar
139
-
140
- Do not call the video finished until these are true:
141
-
142
- - The product story is derived from real product evidence.
143
- - Final render is at least 1080p, or the user explicitly accepted a lower target.
144
- - The video has been inspected visually through stills, preview render, or contact sheet.
145
- - FFmpeg/ffprobe metadata confirms resolution, duration, video codec, and audio state.
146
- - Any licensing or source boundary for music, fonts, stock footage, or third-party pages is documented.
147
- - The user receives a concrete video file, not only a plan or script.
148
-
149
- ## Source
150
-
151
- Rewritten for AICUT from [`derrickgong87/demo-video-creation-skill`](https://github.com/derrickgong87/demo-video-creation-skill)
152
- (MIT), demo-video-creation-skill/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
@@ -1,74 +0,0 @@
1
- # Capture Workflow
2
-
3
- Use this guide when researching a product website, logged-in app, or live workflow for a demo video.
4
-
5
- ## Research Pass
6
-
7
- Start broad, then narrow:
8
-
9
- 1. Homepage: identify category, audience, promise, CTA, and visual language.
10
- 2. Product pages: identify the real workflow, not just benefits.
11
- 3. Pricing or plans: understand buyer segment and feature emphasis.
12
- 4. Docs, changelog, blog, or templates: find concrete use cases and language the company already uses.
13
- 5. Logged-in product, if available: capture the actual surface users will trust most.
14
-
15
- Create a short product map:
16
-
17
- - Product name
18
- - Primary user
19
- - Main job-to-be-done
20
- - Core loop
21
- - 3-5 features worth showing
22
- - Proof source, if any
23
- - CTA
24
- - Claims that must not be made without verification
25
-
26
- ## Browser Capture Standards
27
-
28
- Prefer crisp source assets over fixing blur later.
29
-
30
- - Use desktop screenshots at 1920x1080 minimum; 2560x1440 or higher is better.
31
- - Use device scale factor 2 when browser tooling supports it.
32
- - Capture mobile separately for vertical/social variants; do not crop desktop into mobile unless the product is desktop-only and the user accepts it.
33
- - Capture full-page screenshots for research, but use viewport screenshots for video composition.
34
- - Capture interaction states: empty state, filled input, processing, output, result, settings, and CTA.
35
- - Keep scrollbars and browser chrome only if they help orient the viewer; otherwise crop or frame the UI cleanly in composition.
36
-
37
- ## Logged-In Products
38
-
39
- If the product requires login:
40
-
41
- - Ask the user to log in through the available browser surface.
42
- - Do not store credentials in files, manifests, or comments.
43
- - If access fails, make a video from public evidence and clearly mark the access boundary.
44
- - Avoid changing production data unless the user explicitly authorizes it.
45
- - Use demo data or reversible test inputs whenever possible.
46
-
47
- ## Screenshot Manifest
48
-
49
- Track every important screenshot:
50
-
51
- ```json
52
- {
53
- "captured_at": "2026-07-01T12:00:00Z",
54
- "viewport": "2560x1440",
55
- "device_scale_factor": 2,
56
- "pages": [
57
- {
58
- "name": "dashboard-filled",
59
- "url": "https://example.com/app",
60
- "title": "Dashboard",
61
- "file": "dashboard-filled.png",
62
- "notes": "Primary workflow result state"
63
- }
64
- ]
65
- }
66
- ```
67
-
68
- ## Capture Quality Checks
69
-
70
- - Text must remain legible after the planned zoom/crop.
71
- - Repeated feature screenshots should share the same aspect ratio and visual scale.
72
- - Before/after screenshots should have matching width, height, zoom, and alignment.
73
- - Cursor paths and button highlights must be based on actual UI coordinates.
74
- - Remove accidental overlays, OS notifications, browser download bars, or capture tool UI.
@@ -1,61 +0,0 @@
1
- # QC Checklist
2
-
3
- Use this checklist before delivery.
4
-
5
- ## Product Accuracy
6
-
7
- - Product name, URL, screenshots, and UI states are real.
8
- - Claims are source-backed or clearly framed as generic benefits.
9
- - No customer logos, numbers, detector scores, or integrations are invented.
10
- - Any third-party website or proof shot is current enough and used with appropriate caution.
11
-
12
- ## Visual Quality
13
-
14
- - Resolution is at least 1920x1080 unless the user explicitly asked otherwise.
15
- - 4K render exists when requested.
16
- - Screenshots remain sharp at the largest zoom.
17
- - Text is readable after compression.
18
- - No text, screenshots, buttons, cursors, or callouts overlap incorrectly.
19
- - Before/after panels share the same visual scale.
20
- - Scene transitions are smooth and logically motivated.
21
- - First five seconds communicate audience and value.
22
-
23
- ## Motion Quality
24
-
25
- - Cursor movements land on actual UI targets.
26
- - Button highlights and click effects align with real coordinates.
27
- - Transitions do not obscure important UI at the wrong moment.
28
- - No long dead pauses unless the pause is deliberate.
29
- - Pacing matches platform: faster for social, calmer for enterprise or investor demos.
30
-
31
- ## Audio Quality
32
-
33
- - Music is instrumental and rights-safe.
34
- - Source, author, URL, and license are documented.
35
- - Music volume does not overpower voiceover, if present.
36
- - SFX are subtle and tied to visible actions.
37
- - Start and end fades are clean.
38
-
39
- ## Technical Verification
40
-
41
- Run `scripts/qc_video.py` or equivalent ffprobe inspection.
42
-
43
- Minimum evidence:
44
-
45
- - File exists and is non-empty.
46
- - Duration roughly matches brief.
47
- - Width and height meet target.
48
- - Video stream codec is usable for the delivery channel.
49
- - Audio stream is present when music, SFX, or voiceover was requested.
50
- - Contact sheet or still review was created.
51
-
52
- ## Delivery Package
53
-
54
- For a full handoff, provide:
55
-
56
- - Final MP4
57
- - Contact sheet or preview stills
58
- - Storyboard or shot list
59
- - Screenshot manifest
60
- - Source project, if user needs iteration
61
- - Music license note, if music is included
@@ -1,94 +0,0 @@
1
- # Remotion and FFmpeg Guide
2
-
3
- Use this guide when implementing and rendering the demo video.
4
-
5
- ## Recommended Stack
6
-
7
- - Remotion for scene composition, product screenshot motion, captions, and programmatic animation.
8
- - FFmpeg for metadata inspection, contact sheets, audio conversion, compression, and final transcodes.
9
- - Browser automation or the in-app browser for product research and screenshots.
10
-
11
- ## Project Setup
12
-
13
- When no existing video project exists, copy the starter:
14
-
15
- ```bash
16
- cp -r demo-video-creation-skill/assets/remotion-starter ./demo-video
17
- cd demo-video
18
- npm install
19
- npm run studio
20
- ```
21
-
22
- On Windows PowerShell:
23
-
24
- ```powershell
25
- Copy-Item -Recurse demo-video-creation-skill\assets\remotion-starter .\demo-video
26
- Set-Location .\demo-video
27
- npm install
28
- npm run studio
29
- ```
30
-
31
- Add screenshots to `public/` or adapt the template's `src/demoConfig.ts`.
32
-
33
- ## Render Targets
34
-
35
- Use a review render first:
36
-
37
- ```bash
38
- npx remotion render src/index.ts ProductDemo out/product-demo-1080p.mp4 \
39
- --codec=h264 --audio-codec=aac --pixel-format=yuv420p
40
- ```
41
-
42
- Use 4K for high-stakes delivery:
43
-
44
- ```bash
45
- npx remotion render src/index.ts ProductDemo4K out/product-demo-4k.mp4 \
46
- --codec=h264 --audio-codec=aac --pixel-format=yuv420p
47
- ```
48
-
49
- Prefer H.264 MP4 for broad sharing. Use ProRes or high-bitrate mezzanine files only if the user asks for editing handoff.
50
-
51
- ## FFmpeg Verification
52
-
53
- Inspect final metadata:
54
-
55
- ```bash
56
- ffprobe -v error -show_streams -show_format -of json out/product-demo-4k.mp4
57
- ```
58
-
59
- Create a contact sheet:
60
-
61
- ```bash
62
- ffmpeg -y -i out/product-demo-4k.mp4 \
63
- -vf "fps=1/6,scale=480:-1,tile=4x4" out/contact-sheet.jpg
64
- ```
65
-
66
- Compress for social upload if needed:
67
-
68
- ```bash
69
- ffmpeg -y -i out/product-demo-4k.mp4 \
70
- -c:v libx264 -pix_fmt yuv420p -crf 18 -preset slow \
71
- -c:a aac -b:a 192k out/product-demo-upload.mp4
72
- ```
73
-
74
- ## Implementation Notes
75
-
76
- - Keep all timings in seconds or named frame helpers.
77
- - Keep scenes data-driven where possible: screenshot path, headline, subline, focus area, transition type.
78
- - Use `interpolate`, `spring`, and easing curves consistently.
79
- - Use static dimensions for browser frames, comparison panels, buttons, and callouts to prevent layout jumps.
80
- - Render stills around transitions and dense UI moments before full render.
81
-
82
- ## Music and Licensing
83
-
84
- Store music in `public/audio/` or another explicit asset path. Add a license note in the project output:
85
-
86
- ```text
87
- Track: [title]
88
- Author: [author]
89
- Source: [URL]
90
- License: [license]
91
- Usage notes: instrumental background music for product demo video
92
- ```
93
-
94
- If a license is unclear, do not use the track.
@@ -1,86 +0,0 @@
1
- # Storytelling Guide
2
-
3
- Use this guide to turn product research into a clear demo video narrative.
4
-
5
- ## Core Narrative Shape
6
-
7
- A strong product demo video usually follows this order:
8
-
9
- 1. **Hook**: Name the user's real problem or desired outcome.
10
- 2. **Context**: Show the product surface where the work begins.
11
- 3. **Action**: Show the user doing the primary action.
12
- 4. **Transformation**: Show what changes because the product works.
13
- 5. **Review or proof**: Show the result, signal, dashboard, comparison, or external evidence.
14
- 6. **Expansion**: Show adjacent features only after the core loop is clear.
15
- 7. **CTA**: End with product name, URL, and a concrete next step.
16
-
17
- For a 60-90 second video, keep the core loop in the first 35-45 seconds. Secondary features should support the loop, not compete with it.
18
-
19
- ## Scene Timing
20
-
21
- Use this as a starting point:
22
-
23
- - 0-6s: Hook and product promise
24
- - 6-18s: Product surface and setup
25
- - 18-34s: Primary action
26
- - 34-48s: Result or transformation
27
- - 48-62s: Proof, review, or comparison
28
- - 62-78s: Feature suite or workflow breadth
29
- - 78-90s: CTA
30
-
31
- Shorter social variants can compress to:
32
-
33
- - 0-3s hook
34
- - 3-15s workflow
35
- - 15-25s result
36
- - 25-35s proof
37
- - 35-45s CTA
38
-
39
- ## Copy Rules
40
-
41
- - Write for the target user, not for an abstract buyer.
42
- - Use short lines. Moving video text should be understood in one glance.
43
- - Prefer active, concrete copy: "Paste the draft. Review the changes. Submit with confidence."
44
- - Avoid inflated AI language: "revolutionary", "unlock", "seamless", "next-gen", "supercharge", unless the brand already uses it and it fits.
45
- - Do not put paragraphs on screen. Use voiceover or subtitles if the content needs more detail.
46
-
47
- ## Product Manager Lens
48
-
49
- Decide what the user needs to believe after watching:
50
-
51
- - I understand what this product does.
52
- - I can imagine myself using it.
53
- - I saw the actual interface.
54
- - I saw the before/after or proof.
55
- - I know what to do next.
56
-
57
- Every scene should serve one of those beliefs.
58
-
59
- ## Shot List Template
60
-
61
- ```json
62
- [
63
- {
64
- "time": "0-6s",
65
- "scene": "Hook",
66
- "visual": "Product surface enters behind concise headline",
67
- "copy": "One sentence describing the user outcome",
68
- "evidence": "Homepage or product screenshot"
69
- },
70
- {
71
- "time": "6-18s",
72
- "scene": "Setup",
73
- "visual": "Browser frame with cursor and focused input",
74
- "copy": "Start from the real workflow",
75
- "evidence": "Logged-in or product page screenshot"
76
- }
77
- ]
78
- ```
79
-
80
- ## Common Story Mistakes
81
-
82
- - Showing too many pages before the viewer understands the core loop.
83
- - Opening with company boilerplate instead of user relevance.
84
- - Treating each scene like a separate slide instead of one continuous journey.
85
- - Showing proof before showing what was done.
86
- - Making the product look fake by using generic mockups when real UI is available.
@@ -1,83 +0,0 @@
1
- # Visual System Guide
2
-
3
- Use this guide when selecting art direction, motion, typography, transitions, and music.
4
-
5
- ## Brand Extraction
6
-
7
- Extract these from the website before designing:
8
-
9
- - Primary and secondary colors
10
- - Background treatment
11
- - Border radius and card density
12
- - Typography style: geometric, editorial, utilitarian, playful, technical
13
- - Icon style
14
- - Product UI density
15
- - Existing motion cues, if any
16
-
17
- Use the brand system as the base. Add polish, not a disconnected theme.
18
-
19
- ## Typography
20
-
21
- Use at most three text roles:
22
-
23
- - Product or UI text: the product's own font or a close system match.
24
- - Display title: one strong face for major headlines.
25
- - Utility labels and metrics: a clean sans or numeric face.
26
-
27
- Variation should create hierarchy, not novelty. A good pattern for AI/SaaS videos:
28
-
29
- - Clean sans for labels and body.
30
- - A confident display serif or slightly editorial face for one or two major moments.
31
- - Monospace or tabular numeric styling only for metrics, code, logs, or data.
32
-
33
- Check that every text block remains readable at final video scale and platform compression.
34
-
35
- ## Motion Language
36
-
37
- Choose transitions based on meaning:
38
-
39
- - Liquid or ripple reveal: transformation, rewriting, generation, creative flow.
40
- - Scan wipe: detection, analysis, review, security, verification.
41
- - Spatial push: moving through product navigation or workflow stages.
42
- - Spotlight reveal: proof, score, key metric, final output.
43
- - Split comparison: before/after, manual/automated, old/new.
44
- - Rail or carousel movement: suite breadth, multiple tools, feature families.
45
-
46
- Do not use complex transitions as decoration. The transition should explain why the next scene follows.
47
-
48
- ## Layout
49
-
50
- - Keep product screenshots large enough to inspect.
51
- - Use callouts near the relevant UI, but never on top of important text.
52
- - Match before/after panels by size and scale.
53
- - Leave breathing room around browser frames; avoid stacking cards inside cards.
54
- - Use a consistent safe margin for platform crops.
55
-
56
- ## Music and Audio
57
-
58
- Use instrumental, rights-safe music. Good search terms:
59
-
60
- - "royalty free ambient tech instrumental"
61
- - "royalty free minimal future bass instrumental"
62
- - "royalty free corporate technology background"
63
- - "CC0 electronic instrumental"
64
- - "YouTube Audio Library ambient technology"
65
-
66
- Document the source, license, track title, author, and URL when music is included.
67
-
68
- Audio mix targets:
69
-
70
- - Music should support pace without feeling rushed.
71
- - Lower music during voiceover or dense subtitles.
72
- - Add soft UI clicks, whooshes, or scan sounds only when they align with visible action.
73
- - Fade in and out cleanly; avoid abrupt starts.
74
-
75
- ## Design QA
76
-
77
- Check several still frames:
78
-
79
- - First frame, first hook, primary action, result, proof, feature suite, CTA.
80
- - No overlapping captions, masks, screenshots, or UI.
81
- - No blurry screenshots at the moment the viewer needs to read.
82
- - No brand color overuse that turns the video into one flat hue.
83
- - No accidental capture tool UI, notifications, or browser chrome artifacts.