@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
  1056. package/studio/ui/dist/assets/ExportCenter-DEyy1vs_.js +0 -1
  1057. package/studio/ui/dist/assets/SettingsModal-CQmsA2A2.js +0 -2
  1058. package/studio/ui/dist/assets/es-AqUfIkAy.js +0 -1
  1059. package/studio/ui/dist/assets/index-C7moXjTY.css +0 -1
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  1062. package/studio/ui/dist/assets/ko-CKtBPDze.js +0 -1
  1063. package/studio/ui/dist/assets/zh-CN-DtNEwKWJ.js +0 -1
@@ -1,78 +0,0 @@
1
- # Model Selection — Nano Banana vs GPT Image 2.5
2
-
3
- Skill пишет промпты под две семьи моделей. Они мыслят по-разному — выбор модели меняет структуру промпта.
4
-
5
- ## TL;DR
6
-
7
- | Задача | Модель |
8
- |--------|--------|
9
- | Реальное место/объект (с грунтингом) | **Nano Banana** (NB2/NBP) |
10
- | Сложная сцена с физикой/композицией | **Nano Banana Pro** |
11
- | Длинные горизонтальные/вертикальные форматы (1:8, 8:1, 4:1) | **Nano Banana** (только NB поддерживает экстрим) |
12
- | Дешёвая массовая генерация | **Nano Banana 2 Lite** или **GPT Image 2.5 Flare** (`quality: low`) |
13
- | Фотореализм с тонкой типографикой/UI | **GPT Image 2.5** |
14
- | Точное editing с preservation (try-on, swap, weather) | **GPT Image 2.5** (в editing у него лучшая identity-preservation) |
15
- | Маленький плотный текст в кадре | **GPT Image 2.5** (`quality: high`) |
16
- | Брендовая полиграфия / постеры с EXACT TEXT | **GPT Image 2.5** |
17
- | Сториборды, комиксы (последовательность) | **Nano Banana** (extreme ratios + thinking) |
18
- | Storyboard с фокусом на типографике | **GPT Image 2.5** |
19
- | Style transfer без упоминаемых референс-картинок | **GPT Image 2.5** (concrete visual targets) |
20
- | Рендер из 14+ референсов | **Nano Banana Pro** (до 14) или **GPT Image 2.5** (до 16) |
21
-
22
- > Внутри GPT Image 2.5 две модели: **Flare** (`gpt-image-2.5-flare`) — быстрый default, качество выше GPT Image 2 при ~50% меньшей латентности; **Sunburst** (`gpt-image-2.5-sunburst`) — базовая, для precision-edits и кампейн-качества. Промпт-правила одинаковые. GPT Image 2 — migration-only.
23
-
24
- ## Когда что выигрывает
25
-
26
- ### Nano Banana выигрывает в
27
- - **Image grounding.** NB2 ищет реальные изображения в интернете перед генерацией — точная архитектура конкретного храма, моста, площади; конкретные виды животных, растений. GPT Image 2.5 этого не делает.
28
- - **Экстремальные пропорции.** 1:8, 8:1, 1:4, 4:1 — баннеры, скроллы, комикс-стрипы. У GPT Image 2.5 max 3:1.
29
- - **«Thinking» режим.** Сложные инфографики со spatial logic.
30
- - **Цена/скорость.** NB2 = $0.04/img.
31
-
32
- ### GPT Image 2.5 выигрывает в
33
- - **Identity preservation в edit.** Меняешь одежду / погоду / фон — лицо, поза, геометрия не плывут. Двухколоночная логика (change / preserve) работает как контракт.
34
- - **Тонкий текст в кадре.** Маленькие подписи, легенды, footnotes, multi-font layouts. На `quality: high` рендерит чётче.
35
- - **UI-моки и продуктовые скриншоты.** Иерархия, реальные интерфейс-элементы, читаемые лейблы.
36
- - **Структурированный 5-slot промпт.** Чёткое разделение Scene/Subject/Details/Use case/Constraints даёт предсказуемость.
37
- - **`quality` рычаг.** low/medium/high/xhigh/max — осознанный trade-off скорости и точности (шкала новая, пятиступенчатая; medium = default).
38
- - **4K-выход.** До 3840×2160 / 2160×3840 из коробки.
39
-
40
- ### Где обе модели одинаково хороши
41
- - Photorealistic портреты.
42
- - Product shots на нейтральном фоне.
43
- - Минималистичные постеры.
44
- - Editorial-фотография.
45
-
46
- ## Различия в синтаксисе промпта
47
-
48
- | Аспект | Nano Banana | GPT Image 2.5 |
49
- |--------|-------------|-------------|
50
- | Стиль промпта | Натуральный язык, 1-2 параграфа | 5-slot с лейблами секций |
51
- | Камера/линза | **Не указывать** числа (50mm, f/2.8) — NB игнорит | Можно «50mm feel», но как high-level look |
52
- | «Stunning/epic/masterpiece» | Игнорит, не вредит | **Anti-slop**: вредит, делает результат хуже |
53
- | Text in image | `"..."` в кавычках, font + position | `"..."` или ALL CAPS + «no extra words / no duplicate text» |
54
- | Negative framing | Использовать позитив | Использовать позитив + явный preserve list |
55
- | Сложные сцены | JSON для 5+ элементов | 5-slot template со секциями |
56
- | Edit | «Keep X same, change Y» | «Change: X / Preserve: Y / Constraints: Z» — повторять preserve каждую итерацию |
57
- | Множественные референсы | До 14, индексировать | До 16, индексировать с ролью («Image 1: base», «Image 2: jacket reference») |
58
-
59
- ## Стоимость (ориентир)
60
-
61
- | Модель | Цена | Заметки |
62
- |--------|------|---------|
63
- | Nano Banana 2 Lite | ~$0.034/img | Только 1K, ~4 сек. Черновики и массовые батчи |
64
- | Nano Banana 2 (Flash) | ~$0.04/img | Default для большинства задач |
65
- | Nano Banana Pro | ~$0.15/img | Сложные сцены, до 14 рефов |
66
- | GPT Image 2.5 (`low`) | ~$0.01/img (1K) | Latency-sensitive, превью, массовые батчи |
67
- | GPT Image 2.5 (`medium`) | ~$0.024/img (1K) | Default для GPT Image |
68
- | GPT Image 2.5 (`high`) | ~$0.09/img (1K) | Маленький текст, brand-sensitive, photorealism |
69
- | GPT Image 2.5 (`xhigh`) | ~$0.16/img (1K) | Тонкие текстуры, print-ready |
70
- | GPT Image 2.5 (`max`) | ~$0.36/img (1K) | Максимальная fidelity, только по конкретной нужде |
71
-
72
- Цены Flare и Sunburst одинаковые (провайдерский ориентир на 1K; 2K/4K дороже). Каждый тир дешевле одноимённого тира GPT Image 2.
73
-
74
- > Скилл сам не запускает генерацию — выдаёт промпт. Модель/quality указываем рядом с промптом как мета.
75
-
76
- ---
77
-
78
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*
@@ -1,354 +0,0 @@
1
- # Multi-Panel Compositions
2
-
3
- Single-image layouts containing multiple frames, panels, or grid cells. Unlike [storyboards.md](storyboards.md) (sequential images generated one-at-a-time), these patterns produce **one image** with all panels baked in.
4
-
5
- Core principle: explicitly number and describe every panel. Models need panel-by-panel instructions — vague requests like "show multiple angles" produce inconsistent grids.
6
-
7
- ---
8
-
9
- ## 1. 9-Cell Grid Storyboard
10
-
11
- > For a product-focused narrative variant, see [patterns/ecommerce.md](patterns/ecommerce.md#9-panel-tvc-storyboard-grid).
12
-
13
- **When to use:** TVC or commercial shot breakdown — one image = 9 panels with scene titles and timestamps.
14
-
15
- ### Template (5-slot format)
16
-
17
- ```
18
- Scene: Dark storyboard layout — 3x3 grid of cinematic frames for a {duration}-second {product_name} commercial. Each cell has a thin dark border. Below each cell: scene number, title, and timestamp in small white sans-serif text on dark background.
19
-
20
- Subject: {product_name} commercial storyboard showing the complete narrative arc across 9 panels.
21
-
22
- Important Details:
23
- Panel 1 (0:00–{t1}): {scene_1_description}
24
- Panel 2 ({t1}–{t2}): {scene_2_description}
25
- Panel 3 ({t2}–{t3}): {scene_3_description}
26
- Panel 4 ({t3}–{t4}): {scene_4_description}
27
- Panel 5 ({t4}–{t5}): {scene_5_description}
28
- Panel 6 ({t5}–{t6}): {scene_6_description}
29
- Panel 7 ({t6}–{t7}): {scene_7_description}
30
- Panel 8 ({t7}–{t8}): {scene_8_description}
31
- Panel 9 ({t8}–{duration}): {scene_9_description}
32
-
33
- Each panel labeled below: "Scene {N}: {title}" and "{start}–{end}"
34
-
35
- Use Case: Pre-production storyboard for video production team
36
- Constraints: All 9 panels must be clearly separated, no merged cells, every panel must contain distinct content, timestamps must be legible, {language} titles
37
- ```
38
-
39
- **Variables:**
40
- - `{product_name}` — brand/product
41
- - `{duration}` — total spot length (e.g., "30", "60")
42
- - `{t1}` through `{t8}` — timestamp boundaries
43
- - `{scene_1_description}` through `{scene_9_description}` — shot description per panel
44
- - `{language}` — "Chinese" / "English" / "bilingual"
45
-
46
- **Recommended size:** 1536x1024 (landscape)
47
- **Model:** GPT Image 2.5 `quality: high` (text-heavy — timestamps and titles need legibility)
48
- **Common pitfalls:**
49
- - Omitting panel numbers causes the model to merge or skip panels
50
- - Vague scene descriptions produce near-identical panels — each must have a distinct action, angle, or subject
51
- - Timestamps in very small text need `quality: high` to remain readable
52
-
53
- ---
54
-
55
- ## 2. 2x2 Editorial Portrait Grid
56
-
57
- **When to use:** Same person shown from 4 angles/crops in one image for an editorial or casting look.
58
-
59
- ### Template (5-slot format)
60
-
61
- ```
62
- Scene: 2x2 grid of four editorial portraits, minimal gap between panels. {background_description}. {lighting_style}.
63
-
64
- Subject: {subject_description} — same person in all four panels, consistent identity and wardrobe.
65
-
66
- Important Details:
67
- Top-left: front-facing portrait, direct eye contact, shoulders up
68
- Top-right: extreme macro close-up of face — eyes, skin texture, freckles visible
69
- Bottom-left: lower angle looking up, chin slightly raised, confident expression
70
- Bottom-right: side profile, clean silhouette against background
71
-
72
- Consistent lighting across all four panels. Skin texture realistic, no airbrushing.
73
-
74
- Use Case: editorial photography, model portfolio, casting composite
75
- Constraints: same person in every panel, no wardrobe changes between panels, no extra people, no text overlays
76
- ```
77
-
78
- **Variables:**
79
- - `{subject_description}` — age, appearance, wardrobe (e.g., "woman in her 30s, dark curly hair, white linen shirt")
80
- - `{background_description}` — (e.g., "soft gray studio backdrop")
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- - `{lighting_style}` — (e.g., "single key light from upper left, subtle fill from right")
82
-
83
- **Recommended size:** 1024x1024 (square) or 1024x1536 (vertical for portrait emphasis)
84
- **Model:** GPT Image 2.5 `quality: medium` or Nano Banana Pro (both handle photorealistic portraits well)
85
- **Common pitfalls:**
86
- - Not specifying "same person" in every panel — model may generate four different people
87
- - Omitting which quadrant gets which angle — model arranges arbitrarily
88
- - Requesting too-different crops (full body + extreme close-up) creates scale inconsistency within the grid
89
-
90
- ---
91
-
92
- ## 3. 3-Panel Campaign Collage
93
-
94
- **When to use:** Hero shot + close-up + action for a campaign visual — horizontal or vertical triptych.
95
-
96
- ### Template (5-slot format)
97
-
98
- ```
99
- Scene: Three-panel {orientation} collage for {brand_name} campaign. Panels separated by thin white lines.
100
-
101
- Subject: {model_description} showcasing {product_description}.
102
-
103
- Important Details:
104
- Panel 1 (left/top): Hero wide shot — full figure of model with product, environmental context, lifestyle setting
105
- Panel 2 (center/middle): Close-up product detail — {product_detail_description}, tactile textures, sharp focus
106
- Panel 3 (right/bottom): Action shot — model using/wearing/interacting with product, candid energy, slight motion blur on extremities
107
-
108
- Consistent warm golden-hour lighting across all panels. Same model identity throughout.
109
- {typography_instruction}
110
-
111
- Use Case: social media campaign visual, brand lookbook
112
- Constraints: same person across all panels, consistent color grading, no stock-photo stiffness, {product_name} must be visible in every panel
113
- ```
114
-
115
- **Variables:**
116
- - `{orientation}` — "horizontal" (side by side) or "vertical" (stacked)
117
- - `{brand_name}`, `{product_name}`, `{product_description}` — brand context
118
- - `{model_description}` — who appears
119
- - `{product_detail_description}` — what the close-up shows
120
- - `{typography_instruction}` — e.g., `Text: "{HEADLINE}" in bold condensed white, overlaid on Panel 1 lower third` or omit for no text
121
-
122
- **Recommended size:** 1536x1024 (horizontal triptych) or 1024x1536 (vertical triptych)
123
- **Model:** GPT Image 2.5 `quality: medium` — if text overlay needed, use `quality: high`
124
- **Common pitfalls:**
125
- - Not specifying panel order — "hero, close-up, action" without left/center/right assignment
126
- - Lighting inconsistency when mixing indoor close-up with outdoor hero shot — specify unified lighting
127
- - Forgetting to mention subject consistency causes three different models
128
-
129
- ---
130
-
131
- ## 4. 4x3 Borderless Grid
132
-
133
- **When to use:** 12 panels telling a story or showing moods — no gaps between panels, seamless mosaic feel.
134
-
135
- ### Template (5-slot format)
136
-
137
- ```
138
- Scene: 4x3 borderless grid (4 columns, 3 rows) where each of the 12 panels is an independent image but panels share no borders, gaps, or dividers — edges touch seamlessly. Overall theme: {theme}.
139
-
140
- Subject: {subject_description} — maintain strong subject consistency across all 12 panels.
141
-
142
- Important Details:
143
- Row 1: {panel_1}, {panel_2}, {panel_3}, {panel_4}
144
- Row 2: {panel_5}, {panel_6}, {panel_7}, {panel_8}
145
- Row 3: {panel_9}, {panel_10}, {panel_11}, {panel_12}
146
-
147
- Style: {style_description}
148
- Mood progression: {mood_arc}
149
- Each panel is an independent composition but the overall grid reads as a unified artwork.
150
-
151
- Use Case: mood board, editorial spread, social media carousel preview, album artwork
152
- Constraints: borderless — no white lines, no black borders, no gaps between panels. Same subject identity across all panels. No text in panels.
153
- ```
154
-
155
- **Variables:**
156
- - `{subject_description}` — who/what appears across panels
157
- - `{theme}` — overarching concept (e.g., "solitude in a city", "four seasons of a garden")
158
- - `{panel_1}` through `{panel_12}` — brief shot description per cell
159
- - `{style_description}` — visual style (e.g., "35mm film grain, desaturated palette")
160
- - `{mood_arc}` — how energy changes across the grid (e.g., "calm morning to chaotic night")
161
-
162
- **Recommended size:** 1536x1024 (landscape) — gives each cell enough resolution
163
- **Model:** Nano Banana Pro (handles complex multi-element compositions with thinking mode; no text needed)
164
- **Common pitfalls:**
165
- - Saying "borderless" is not enough — explicitly state "no white lines, no black borders, no gaps"
166
- - 12 panels in one image pushes detail limits — keep per-panel descriptions short and visually distinct
167
- - Without explicit subject consistency instructions, each panel may feature a different person/object
168
-
169
- ---
170
-
171
- ## 5. 6-Frame Cinematic Sequence
172
-
173
- **When to use:** Fashion editorial or film-style sequence — multiple camera angles of the same scene in one image.
174
-
175
- ### Template (5-slot format)
176
-
177
- ```
178
- Scene: 6-frame cinematic sequence arranged in a 3x2 grid. Dark film-strip aesthetic with thin black borders. {location_description}.
179
-
180
- Subject: {subject_description}, wearing {wardrobe_description}. Same person, same outfit, same location across all 6 frames.
181
-
182
- Important Details:
183
- Frame 1 (top-left): Top-down bird's eye view — subject seen from directly above, full body visible against ground/floor
184
- Frame 2 (top-center): Low angle looking up — subject towering over camera, dramatic perspective, sky/ceiling visible
185
- Frame 3 (top-right): Wide isolation shot — subject small in frame, vast environment dominates, sense of scale
186
- Frame 4 (bottom-left): Close-up with slight tilt — face and upper body, Dutch angle, intimate intensity
187
- Frame 5 (bottom-center): Motion frame — subject mid-action ({motion_action}), natural motion blur on limbs
188
- Frame 6 (bottom-right): Grounded final — medium shot, subject at rest, direct gaze, resolving the sequence
189
-
190
- Photographer reference: {photographer_style}
191
- Lighting: consistent {lighting_description} across all frames
192
-
193
- Use Case: fashion editorial, film lookbook, director's shot list visualization
194
- Constraints: same person and wardrobe in every frame, no costume changes, consistent color grading, no text overlays
195
- ```
196
-
197
- **Variables:**
198
- - `{subject_description}` — model details
199
- - `{wardrobe_description}` — clothing
200
- - `{location_description}` — setting
201
- - `{motion_action}` — what the motion frame captures (e.g., "walking forward", "turning sharply", "jumping")
202
- - `{photographer_style}` — (e.g., "Peter Lindbergh desaturated realism", "Helmut Newton dramatic contrast")
203
- - `{lighting_description}` — (e.g., "overcast natural light, soft shadows")
204
-
205
- **Recommended size:** 1536x1024 (landscape, 3x2 grid)
206
- **Model:** GPT Image 2.5 `quality: medium` or Nano Banana Pro
207
- **Common pitfalls:**
208
- - Not naming each frame explicitly — "various angles" is too vague, the model needs per-frame instructions
209
- - Top-down and low-angle in the same grid confuse the model if you don't anchor each frame to a grid position
210
- - Motion blur instruction must be specific ("blur on hands and feet") or the model applies blur everywhere
211
-
212
- ---
213
-
214
- ## 6. Before/After Split
215
-
216
- **When to use:** Product transformation, makeover, time comparison, renovation — two states side by side.
217
-
218
- ### Template (5-slot format)
219
-
220
- ```
221
- Scene: Single image split into left and right halves with a {divider_style} dividing line down the center. Before/after comparison.
222
-
223
- Subject: {subject_description}
224
-
225
- Important Details:
226
- Left half (BEFORE): {before_description} — {before_condition}
227
- Right half (AFTER): {after_description} — {after_condition}
228
-
229
- The transition at the center line should feel {transition_style}. Same camera angle, same framing, same background perspective in both halves — only the subject's state changes.
230
-
231
- Use Case: {use_case}
232
- Constraints: identical composition and camera angle on both sides, same lighting direction, no text unless specified, the dividing line must be clearly visible
233
- ```
234
-
235
- **Variables:**
236
- - `{subject_description}` — what is being compared
237
- - `{before_description}` / `{before_condition}` — left side state (e.g., "faded, cracked wall with peeling paint")
238
- - `{after_description}` / `{after_condition}` — right side state (e.g., "freshly painted wall, smooth finish, vibrant color")
239
- - `{divider_style}` — "thin white line" / "subtle gradient blend" / "sharp vertical cut"
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- - `{transition_style}` — "clean and abrupt" / "natural, as if wiping away"
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- - `{use_case}` — "product marketing", "renovation portfolio", "skincare results"
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-
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- **Recommended size:** 1536x1024 (landscape — gives each half a portrait-like proportion)
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- **Model:** GPT Image 2.5 `quality: medium` — for text labels ("BEFORE" / "AFTER"), use `quality: high`
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- **Common pitfalls:**
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- - Not specifying "same camera angle both sides" — model may show two completely different viewpoints
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- - Without a visible divider, the two halves can merge into one ambiguous scene
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- - Left/right assignment matters — always state which side is before and which is after
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-
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- ---
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-
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- ## 7. 12-Panel Storyboard Poster
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-
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- **When to use:** Full narrative in one image — 3x4 grid (3 columns, 4 rows) for animation or video pre-production.
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-
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- ### Template (5-slot format)
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-
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- ```
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- Scene: 12-panel storyboard poster, 3 columns x 4 rows. Dark background with each panel in a clean rectangular frame. "{title}" in bold white text at the top of the image. Below each panel: scene number and one-line description in small white text.
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-
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- Subject: {character_description} — maintain consistent character design, proportions, and colors across all 12 panels.
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-
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- Important Details:
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- Panel 1: {scene_1} — "{caption_1}"
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- Panel 2: {scene_2} — "{caption_2}"
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- Panel 3: {scene_3} — "{caption_3}"
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- Panel 4: {scene_4} — "{caption_4}"
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- Panel 5: {scene_5} — "{caption_5}"
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- Panel 6: {scene_6} — "{caption_6}"
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- Panel 7: {scene_7} — "{caption_7}"
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- Panel 8: {scene_8} — "{caption_8}"
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- Panel 9: {scene_9} — "{caption_9}"
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- Panel 10: {scene_10} — "{caption_10}"
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- Panel 11: {scene_11} — "{caption_11}"
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- Panel 12: {scene_12} — "{caption_12}"
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-
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- Panels read left-to-right, top-to-bottom (like a comic page). Character appearance, clothing, and color palette must stay identical across all 12 panels — only pose, expression, angle, and environment change.
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-
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- Style: {art_style}
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-
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- Use Case: animation pre-production, pitch deck visualization, narrative overview poster
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- Constraints: all 12 panels must be distinct scenes (no duplicates), character consistency is critical, scene numbers must be legible, {language} captions
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- Quality: high
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- ```
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-
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- **Variables:**
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- - `{title}` — project/episode title displayed at top
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- - `{character_description}` — detailed character design (colors, outfit, distinguishing features)
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- - `{scene_1}` through `{scene_12}` — visual description of each panel
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- - `{caption_1}` through `{caption_12}` — text label under each panel
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- - `{art_style}` — (e.g., "Pixar-style 3D", "anime cel shading", "watercolor illustration", "graphic novel ink")
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- - `{language}` — caption language
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-
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- **Recommended size:** 1024x1536 (portrait — 3 columns x 4 rows needs vertical space)
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- **Model:** GPT Image 2.5 `quality: high` (text-heavy — scene numbers and captions must be readable)
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- **Common pitfalls:**
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- - Character drift is the biggest risk at 12 panels — repeat character design details in the prompt, not just "same character"
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- - Without explicit scene numbering in the prompt, panels may appear in random order
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- - 12 panels with captions is extremely text-dense — keep captions under 5 words each for legibility
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- - Art style must be stated once and applied uniformly; mixing styles across panels produces visual chaos
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-
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- ---
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-
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- ## General Multi-Panel Tips
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-
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- **Panel count vs. detail trade-off:** More panels = less detail per panel. 4 panels allow rich per-panel descriptions; 12 panels need brief, visually distinct descriptions (3-8 words each).
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-
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- **Subject consistency:** Always include an explicit instruction: "same person / same character / same product across all panels." Repeat key identity markers (hair color, clothing, distinguishing features) rather than saying "same as before."
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-
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- **Grid specification:** Always state the grid dimensions (e.g., "3x2 grid, 3 columns 2 rows"). Saying "6 panels" without layout instruction lets the model choose an unpredictable arrangement.
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-
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- **Borders and gaps:** Be explicit — "thin white border between panels" or "borderless, no gaps." Default behavior varies by model and is unreliable.
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-
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- **Reading order:** State it: "left-to-right, top-to-bottom" or "numbered 1-9 starting top-left." Without this, narrative flow may be jumbled.
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-
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- **Panel variety:** State it as a requirement, not a hope: "no two non-empty panels may be identical or near-identical — each must change the shot size, the camera angle, the action beat, or the foreground/background relationship." Without this line the model repeats a flattering composition across half the grid. It is the mirror image of subject consistency: identity stays fixed, everything else has to move.
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-
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- **Model selection summary:**
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- - Text/labels in panels --> GPT Image 2.5 `quality: high`
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- - No text, complex composition --> Nano Banana Pro
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- - Budget/exploration --> Nano Banana 2 or GPT Image 2.5 `quality: low`
322
-
323
- ---
324
-
325
- ## Storyboard Sheets From a Timed Scene
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-
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- When the sheet feeds a video pipeline (see the sibling `video` skill), the scene's duration — not taste — decides the grid.
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-
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- **Grid from scene duration:**
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-
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- | Scene duration | Grid | Panels |
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- |---|---|---:|
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- | up to 9s | 3 columns x 3 rows | 9 |
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- | 9-12s | 3 columns x 4 rows | 12 |
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- | over 12s | 4 columns x 4 rows | 16 |
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-
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- Each panel stays 16:9 regardless of the grid. Keep the panels edge to edge — a thin dark rule is fine for readability, gutters are not.
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-
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- The duration in this table is the scene's screen time, not a clip length: the sheet shows the whole scene in one image, while the sibling `video` skill still generates it as several clips of about five seconds each. A 15s scene is one 4x4 sheet and three generations, not one.
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-
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- **Panel labels:** ask for two small solid-dark tabs inside every panel — the panel number in white in the top-left corner, the panel's own duration in white in the top-right ("0.5s", "1s", "2s"). Putting the duration on the panel instead of under it survives cropping and lets an editor read the sheet without the accompanying document. This is text — budget `quality: high` on GPT Image 2.5.
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-
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- **Default timing layouts:** start from an even split, then spend the extra time on the beat that needs a hold.
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-
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- - 5s on a 3x3 — eight panels at 0.5s, the last at 1s.
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- - 9s on a 3x3 — nine panels at 1s.
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- - 12s on a 3x4 — twelve panels at 1s.
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- - 15s on a 4x4 — fourteen panels at 1s, the final two at 0.5s.
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- Panel durations must add up to the scene duration exactly. If a short scene would fragment into meaningless beats, leave the trailing panels plain black rather than padding the action.
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-
352
- ---
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-
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- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*
@@ -1,150 +0,0 @@
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- # Nano Banana — Specific Rules
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-
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- Три тира. «Thinking» модели — понимают намерение, физику, композицию.
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-
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- | Тир | Model ID | Роль |
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- |-----|----------|------|
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- | **NB2 Lite** | `gemini-3.1-flash-lite-image` | Самая быстрая и дешёвая ($0.034, ~4 сек), только 1K. Черновики, массовые батчи |
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- | **NB2** (Flash) | `gemini-3.1-flash-image` | Дефолтный workhorse: Pro-фичи (текст, 4K, grounding, консистентность) на скорости Flash |
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- | **NBP** (Pro) | `gemini-3-pro-image` | Топ-тир: сложные многослойные сцены, максимум reasoning и контроля |
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-
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- ## Стиль промпта
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-
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- Натуральный язык, 1-2 параграфа. Структура свободная, но порядок помогает:
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- **Subject + Action + Location/context + Composition + Style**
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-
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- ```
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- A cinematic wide shot of a futuristic sports car speeding through a rainy
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- Tokyo street at night. Neon signs reflect off wet pavement and metallic
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- chassis. Format: 16:9.
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- ```
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-
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- ## Что НЕ указывать
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-
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- - Числовые параметры объектива: **50mm, 85mm, f/2.8, ISO 400** — NB игнорит. Используй описание: «shallow depth of field», «wide-angle distortion».
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- - Tag-soup: «cool, modern, 4k, cinematic» — пишет связным предложением.
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-
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- ## Уникальные возможности
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-
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- ### Image Grounding (NB2 only)
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- NB2 ищет реальные изображения в интернете до генерации. Архитектурно точные конкретные локации, корректные виды животных/растений.
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-
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- ```
33
- Generate a cinematic, golden-hour photograph of [SPECIFIC REAL PLACE].
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- Ensure the architectural details, the spire, the surrounding square, and
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- the landscape are accurate to reality.
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- ```
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-
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- **Работает:** здания, мосты, площади, виды животных, виды растений, насекомые.
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- **Не работает:** конкретные люди.
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-
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- ### Extreme Aspect Ratios (NB2 only)
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-
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- 1:8, 8:1, 1:4, 4:1 — для баннеров, скроллов, комикс-стрипов.
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-
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- ```
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- Create a 4-panel horizontal comic strip (aspect ratio 4:1).
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- The story follows [CHARACTER] doing [ACTION] that ends with a twist.
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- Use a vibrant comic book style. Keep character design consistent.
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- ```
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-
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- Стандартные: 1:1, 3:2, 2:3, 3:4, 4:3, 4:5, 5:4, 9:16, 16:9, 21:9.
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-
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- ### Thinking Mode
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-
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- Включён по умолчанию; у NBP отключить нельзя (модель рисует до 2 «thought images» в бэкенде, они не тарифицируются как картинки, но thinking-токены платные). У NB2 есть рычаг `thinking_level: minimal | high` (default `minimal`) — поднимай до `high` для:
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- - Невнятных результатов, требующих reasoning
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- - Сложных инфографик со spatial logic
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- - Grounding + spatial reasoning одновременно
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-
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- ### Multi-Reference (лимиты по тирам)
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-
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- | | NB2 Lite | NB2 | NBP |
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- |---|---|---|---|
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- | High-fidelity объекты | до 14 | до 10 | до 6 |
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- | Character-consistency рефы | нет | до 4 | до 5 |
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- | Style рефы | нет | нет | до 3 |
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-
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- ```
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- [Image 1: face]
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- [Image 2: outfit]
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- [Image 3: background]
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- Combine: face from Image 1, outfit style from Image 2, setting from Image 3.
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- Match lighting and perspective.
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- ```
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-
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- ### JSON для сложных сцен (5+ элементов)
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-
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- ```json
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- {
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- "subject": {"description": "main subject", "expression": "emotion/pose"},
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- "photography": {"angle": "eye-level", "shot_type": "waist-up", "aspect_ratio": "16:9"},
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- "background": {"setting": "location", "lighting": "soft natural"}
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- }
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- ```
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-
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- ## Editing у Nano Banana
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-
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- Conversational, без масок:
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-
90
- ```
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- Remove [OBJECT] from this image.
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- Fill with [LOGICAL REPLACEMENT] matching surroundings.
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- Keep [PRESERVED ELEMENTS] exactly the same.
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- ```
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-
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- После генерации добавляй итеративно:
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- - «Make it warmer»
98
- - «Increase contrast»
99
- - «Soften background, add blur»
100
- - «Change headline color to #3b82f6»
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-
102
- Interactions API держит контекст сессии — до 3 последовательных правок стэкаются без потери исходника. Правило «Edit, don't re-roll»: картинка верна на 80% — проси точечное изменение, а не новую генерацию.
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-
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- ## Text Rendering
105
-
106
- - SOTA по 100+ языкам.
107
- - Font можно называть: «Century Gothic 12px», «Brush Script», «Impact», «Heavy blocky sans-serif».
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- - Multi-language в одном кадре работает.
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- - Hack: для сложного текста — сначала попроси модель **написать текст**, потом отдельным промптом «вставь этот текст в картинку».
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-
111
- ## Resolution / Cost
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-
113
- | Resolution | Использование |
114
- |------------|---------------|
115
- | 0.5K | Самая дешёвая, batch и А/B варианты |
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- | 1K | Default |
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- | 2K | Финальный отбор |
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- | 4K | Печать, hero-ассеты |
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-
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- **Workflow:** прогон вариантов на `0.5K` flash (или NB2 Lite на 1K) → отбор → переген победителя на `2K`/`4K`.
121
-
122
- В API `image_size` пишется строго с заглавной K (`1K`, `2K`, `4K`) — `1k` отклоняется. `512px` есть только у NB2; Lite — только 1K. Без указания размера модель матчит вход, иначе 1:1.
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-
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- ## Кейфреймы для видео
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-
126
- Nano Banana — image-слой перед motion-слоем. Всё критичное фиксируется на картинке ДО анимации: identity, композиция, aspect ratio, видимый текст, состояние продукта. Видеомодель усиливает любую неоднозначность стилла.
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-
128
- - **Character sheet / hero frame.** Утверди один кадр-эталон персонажа, на него ссылаются все последующие video-промпты.
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- - **Aspect ratio сразу целевой.** Кампании нужен вертикальный ролик — генери 9:16, а не кропай после анимации (тихая точка отказа).
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- - **Хэндофф в видеомодель — motion brief, не пересказ.** Движение камеры, движение субъекта, движение фона, длительность, framing lock, запрещённые изменения. Видео-промпт не переописывает то, что уже есть в кадре.
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- - Downstream любой: Veo 3.1, Kling 3.0, Seedance 2.0/2.5, Gemini Omni Flash (штатная пара Google, 10-сек клипы). Батч картинок → ревью-гейт → в видео уходят только одобренные стиллы.
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-
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- ## Известные фейлы
134
-
135
- - Руки и лица всё ещё плывут (пальцы, суставы, дрейф likeness) — явные anatomy-инструкции + рефы + перегенерации. Есть отчёты, что NBP держит лица хуже NB2.
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- - Мелкий текст мылится на 1K — для плотного текста 2K+ или GPT Image 2.
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- - Инфографика может содержать фактически неверные данные — цифры проверять всегда, grounding помогает, но не гарантирует.
138
- - Склонность к overcooked HDR / пересату — проси «natural contrast, no HDR look».
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- - SynthID-водяной знак стоит на всех генерациях (невидимый); на Vertex дополнительно C2PA.
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-
141
- ## Когда переключаться NB2 → NBP
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-
143
- - NB2 не справляется со сложным многослойным промптом.
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- - Нужен максимум референсов с разбивкой по ролям (6 объектов + 5 character + 3 style).
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- - Photoreal с очень тонкой работой по материалам и свету.
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- - NBP медленнее и дороже; на лицах иногда проигрывает NB2 — для портретной серии сначала тестируй оба.
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-
148
- ---
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-
150
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*