@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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1
- ---
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- name: vox-director
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- description: "Vox Director: the method the original skill taught, run as an AICUT film — pages that draw any moment t, cut on tracks. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "Alisa0808/vox-director"
6
- ---
7
-
8
- # Vox Director
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-
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- ## Running it in AICUT
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-
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- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
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- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
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- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
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- and replaceable in Studio.
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-
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- ```sh
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- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
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- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
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- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
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- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
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- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
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- ```
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-
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- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
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-
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- Where the words below name another program's part, it becomes this:
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-
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- | elsewhere | in AICUT |
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- |---|---|
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- | composition, timeline, project file | `film.html`; tracks and clips inside it |
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- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
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- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
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- | a still, a screengrab | `aicut look <t>` |
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- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
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- | a dev server, a preview window | `aicut open` and the Studio address it prints |
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-
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- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
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- binding; look at the frames `look` writes before saying a film is done.
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-
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-
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- Turn a one-line topic into a finished **Vox-style paper-collage video**: a bold, punchy,
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- narrated explainer/ad where each beat is a torn-paper collage poster that comes alive, with
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- voice-over, music and captions. Runs on **one Atlas Cloud API key** + local **ffmpeg**.
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-
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- The look is the modern editorial paper-collage popularized by Vox explainers and creators
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- like Stav Zilber / rom1trs: hand-cut paper cut-outs, torn edges, tape, halftone dots,
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- newspaper clippings, bold flat color per beat, big cut-out headlines.
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-
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- ## The core idea (read this first)
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-
52
- The Vox collage look and the collage motion are **two different steps**:
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-
54
- 1. **The look is born in the IMAGE step.** Each beat is a finished collage *poster* made by a
55
- text-to-image model. All the collage DNA (torn paper, cut-outs, halftone, bold color,
56
- headline text) lives in that image. If the image isn't a rich collage, nothing downstream
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- will save it.
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- 2. **The motion is added after.** By default an AI video model animates the whole poster (the
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- "living poster" path — simple, automated). For dramatic *piece-by-piece* assembly you cut
60
- the poster into parts and drive them with the local keyframe engine (advanced path).
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-
62
- Everything hinges on the prompts. **Before writing any image or video prompt, read
63
- `references/prompt-guide.md`** — it has the exact prompt structures that make the difference
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- between "a real Vox collage" and "a moving PowerPoint".
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-
66
- ## Standard workflow (topic → film)
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-
68
- This is the default, most-automated path. Every stage is one script, all driven by a single
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- `beats.json` per project under `out/<project>/`.
70
-
71
- 1. **Topic → beat map.** First **read `references/beat-layer.md`** (the story layer) and pick a
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- narrative `arc` that fits the topic (`timeline` for history, `pas`/`bab` for ads,
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- `how_it_works` for explainers, `man_in_hole` for transformations, …). Then write
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- `out/<project>/beats.json` following that arc: **beat-1 headline must be a ≤3s hook**; beat
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- count per duration (30s→6–8, 60s→10–12); split each beat into **2 shots** (wide+detail) with
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- **per-shot `camera_move` VARIED across adjacent beats** (never repeat; `static` on the payoff)
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- and **rich `element_motion`** (see step 4). Each beat: `narration`, `title_cn`/`title_en`,
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- `scene`, `bg`, `feel`, `hook`. This draft is the **first mandatory approval gate** — show the
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- user the beat map before generating (the aspect-routing approximation in step 4 is the other
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- one). Examples in `examples/`.
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-
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- 2. **Pick the visual style (hybrid — do this BEFORE keyframes).** Do not reuse one house style
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- for every topic. Read `references/prompt-guide.md` (§5 theme presets); pick 3–4 **theme presets**
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- (`styles.THEME_PRESETS`: `american-retro`, `swiss-modern`, `punk-zine`,
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- `soviet-constructivist`, `wpa-propaganda`, `70s-groovy`, `chinese-ink`, `atomic-age`,
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- `newsprint-editorial`) that fit
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- the topic's era/culture/tone — **or compose a custom theme** by mixing the prompt-guide dimensions
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- (medium/era/palette/type/finish) when none fit. Match the topic, **not** the language (an
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- English film on Chinese history should look Chinese). A theme bundles the whole LOOK layer
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- (idiom+palette+type+finish+mood+motion). Run a bake-off and let the user pick by eye — AI
91
- proposes, the library is the quality floor, the human decides. Set the pick as `"theme"`:
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- `python3 scripts/style_bakeoff.py out/<project> american-retro,swiss-modern,punk-zine,atomic-age`
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- Set the chosen name as `"collage_style"` in beats.json (keyframes.py reads it).
94
-
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- 3. **Keyframes (the collage look).** `python3 scripts/keyframes.py out/<project>`
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- Generates one collage poster per beat/shot with **google/nano-banana-2/text-to-image**,
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- headline text baked in. Compose prompts with the 5-part structure in
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- `references/prompt-guide.md`. Verify each poster looks like a *real layered collage*
99
- before animating — re-roll cheap ($0.08) here rather than paying to animate a weak image.
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-
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- 4. **Motion.** `python3 scripts/clips.py out/<project>`
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- Animates each poster with **google/gemini-omni-flash/image-to-video**. Two independent axes
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- (see `references/beat-layer.md` §3, tested on our stack):
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- • **`camera_move`** — ONE move per shot. Safe/default: `{static, push_in, pull_out, pan, tilt,
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- parallax}`. **Bold/experimental** `{orbit, dolly_zoom, roll, whip}` are **available, not
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- banned** — they can warp the flat art, so pair with `constraints: loose` and **re-roll**.
107
- Any custom phrase also passes through.
108
- • **`element_motion`** — where the energy lives; **AI writes it per beat to fit that scene** (not a
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- template). Make it RICH (several elements moving) — be bold. A **hero element flying across
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- the frame** (paper bird/plane/coins) is a great **occasional** punch on a key beat, **not
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- every shot** (a flyer in every frame reads as a formula).
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- `motion_style` = amplitude `calm | punchy | max` (the theme sets a default). **`constraints`**
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- = `strict` (default: defect guards on — flat-2D, one-way, no-morph; best for clean text-heavy
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- explainers) or `loose` (let the model explore 3D/bold moves; re-roll the misses). **Headline
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- text is hard-protected only on shots that have a title** (detail shots without a headline are
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- free to go wild). For **real people / brand logos**, Omni & Seedance refuse — set
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- `"video_model": "kwaivgi/kling-video-o3-pro/image-to-video"`.
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- **Aspect routing** (`styles.resolve_video_aspect`, second approval gate): `clips.py` resolves
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- `doc["aspect"]` against the chosen `video_model`'s own supported ratios — exact match wins;
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- Omni is 16:9/9:16 only, Kling reference-to-video adds 1:1, Kling image-to-video/video-edit and
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- Seedance just follow the input/ratio param. When there's no exact match it picks the nearest
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- ratio but **stops and asks you to confirm** (set `"aspect_approx_confirmed": true` once you
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- have) rather than silently reframing the film — every clip in one run shares the same resolved
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- aspect so the finished film is never mixed.
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-
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- 5. **Voice + music.** `python3 scripts/audio.py out/<project>`
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- One consistent narrator via **xai/tts-v1** + instrumental BGM via **minimax/music-2.6**.
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- **Pick `voice_id` to fit the topic + language** (don't just keep the default) — see
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- `references/voices.md` for the full roster (5 multilingual + ~66 native voices by language,
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- with gender). Default `leo` (male, documentary). To narrate in a REAL person's own voice
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- (the presenter of a C-roll photo, a brand voice), set `voice.clone_ref` to a local audio
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- sample — narration switches to seed-audio voice cloning with a pinned-speaker,
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- studio-clean template that keeps timing beat-stable (see gotchas: never hand seed-audio
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- bare narration without that pin).
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-
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- 6. **Assemble.** `python3 scripts/assemble.py out/<project>`
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- ffmpeg: normalize + concat all shots, lay the single narration ducked under the music,
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- burn captions timed per beat, add the watermark. Output `out/<project>/final.mp4`.
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-
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- 7. **Verify.** You can't read an mp4 directly — extract frames to jpg and look:
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- `ffmpeg -ss <t> -i final.mp4 -vf "scale=640:-1,format=yuvj420p" -frames:v 1 f.jpg`
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-
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- ### Cadence — how long shots should be
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-
145
- A common mistake is one long shot per beat. On a 9:16 / social piece especially, a static
146
- 10s shot reads as dead air. Aim for a **cut every ~4–6 seconds**:
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-
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- - **Shots run 3–6s; never let a single shot exceed ~7s** — beyond that the AI motion has
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- nowhere to go and it feels static.
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- - **A beat's narration is ~8–10s, so give each beat 2 shots** (a *wide* establishing shot with
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- the headline + a *detail* cut-in without it). The narration plays continuously across both;
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- the visual cuts mid-sentence. This is the single biggest rhythm win.
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- - So a ~60s film is typically **~6 beats × 2 shots × ~5s = 12 shots**, not 6 × 10s.
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- - Reuse the wide keyframe as shot `a`; generate a tighter detail scene for shot `b`.
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- `keyframes.py` skips any shot that already has a `keyframe_url`, so adding `b` shots and
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- re-running only generates the new ones.
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-
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- Add a `shots` array to each beat (see schema). Give each shot its own short `scene` and
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- `motion`; set `"title": true` only on the wide shot so the headline shows once per beat.
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-
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- ## A-roll mode (talking-head → collage)
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-
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- The standard workflow above is **B-roll**: a topic becomes AI-generated collage posters
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- that get animated. **A-roll is the reverse case** — the user already has a real recorded
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- talking-head video (a presenter speaking to camera) and wants it *itself* turned into the
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- collage look, keeping their actual performance (face, lip movement, gestures) intact. There
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- is no poster to generate; the "keyframe" is the presenter's own footage. Use A-roll when the
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- user gives you a video file of themselves/a presenter talking, not a topic to write from
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- scratch.
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-
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- 1. **Transcribe + auto-segment.** `python3 scripts/asr_beats.py <project_dir> <source.mp4>`
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- Runs xai/stt-v1 on the source's own audio and cuts it into beats at sentence-ending
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- punctuation or natural pause gaps (never exceeding ~9.5s, under Omni/Kling video-edit's
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- 10s per-call cap). Writes `beats.json` with each beat's `start`/`end`/`text` — **this is
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- the same mandatory approval gate as the B-roll beat map**: review it, set `"theme"` (run
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- `style_bakeoff.py` the same way — the presenter's segment works fine as the bake-off
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- source), and optionally fill in a `content_beats` string per beat (a sticker/stamp idea
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- to layer in) before generating anything.
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-
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- 2. **Generate.** `python3 scripts/aroll_clips.py <project_dir> [only_ids]`
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- Cuts each beat's time range out of the source, uploads it, and re-styles it with a
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- **photographic paper-cutout sticker** treatment on the presenter — her real likeness,
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- lip movement, eye-line and gestures follow the source frame-for-frame; only the
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- silhouette edge and the world around her are paper-collage. Default model is
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- `google/gemini-omni-flash/video-edit`; any beat it rejects automatically retries on
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- `bytedance/seedance-2.0/reference-to-video` (set via `video_model`/`video_model_fallback`
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- in beats.json). **Never ask the model to redraw or halftone-texture the face itself** —
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- that gets rejected regardless of how the prompt is worded (tried both a strong and a
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- softened phrasing; both failed). Uses the same aspect-routing confirm gate as `clips.py`.
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-
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- 3. **Assemble.** `python3 scripts/aroll_assemble.py <project_dir>`
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- Muxes each generated clip with the *original* beat segment's own audio (never whatever
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- audio the video model produced) so lip-sync is guaranteed regardless of which model
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- handled that beat, normalizes every beat to one canvas, and concats into `final.mp4`.
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-
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- ## C-roll mode (one photo → collage)
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-
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- The third input modality — "cutout roll". A-roll re-styles a talking-head VIDEO; B-roll
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- generates everything from a topic; **C-roll takes a single still PHOTO** (a selfie, an
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- avatar card, a product shot) and anchors it inside the collage world: the subject is cut
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- out as a PHOTOGRAPHIC sticker — never redrawn — and per-beat posters are generated around
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- it with an image-EDIT model, then animated through the normal clip stage. Use C-roll when
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- the user gives you one photo and a topic: a personal explainer fronted by their own face,
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- or a collage ad built around a real product shot (validated on both, 2026-07-17).
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-
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- 1. **Beat map.** Same as B-roll (`references/beat-layer.md`, same approval gate), plus the
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- C-roll fields in beats.json: `"mode": "croll"`, `"anchor_photo"`, `"croll_subject"`
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- (`portrait` | `product`), and `subject_wardrobe` (portrait — lock the outfit or the
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- paper-doll body drifts) or `subject_desc` (product). Set `"title": false` on shots —
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- C-roll posters carry no headline; text belongs to captions. If there is no separate
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- script, transcribe/derive narration first and let the audio's ASR timestamps define the
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- beats (audio-first, like A-roll — not text-first like B-roll).
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-
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- 2. **Anchored keyframes.** `python3 scripts/croll_keyframes.py <project_dir>`
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- Uploads the photo once and generates one anchored poster per shot via
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- `google/nano-banana-2/edit` (fallback `openai/gpt-image-2/edit`). Portraits get a
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- photographic face + illustrated paper-doll body; products get a pixel-faithful sticker
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- with label typography intact. Prompt rules that are baked in (all three cost a re-run to
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- learn): poses/expressions go to the BODY only — asking for a wink redraws the face;
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- halftone must be scoped to the background or it bleeds onto skin; portrait clothing must
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- be locked explicitly. The script also writes `anchor_freeze` into beats.json.
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-
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- 3. **Animate + audio + assemble.** Standard `clips.py` → `audio.py` → `assemble.py`.
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- `clips.py` injects the `anchor_freeze` guard into every motion prompt — without it the
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- video stage can re-letter a product label (observed: "PARFUM" → "PAREUM") or re-time a
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- face. For narration in the subject's own voice, set `voice.clone_ref` (see Voice + music
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- above); derive stamp/snap-zoom timing from the narration's ASR word timestamps
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- (`asr_beats.py` works on any audio, not just A-roll footage).
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-
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- ## Host mode (a presenter speaks on camera)
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-
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- Use when the user wants a **digital presenter on screen** speaking some of the narration,
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- from ONE still image of that presenter (not a recorded video: that is A-roll). Mark those
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- beats with a shot `"kind": "host"`; every other beat stays normal B-roll. Full recipe,
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- rules and limits: `references/host-mode.md` (read it before using this mode).
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-
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- 1. Add `host.avatar` (a finished character design, never redrawn) and, per host beat, one
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- shot with `kind: "host"`, a world-only `scene` and an `element_motion` that names each
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- element and pins its shape. The beat's narration must be at most 9.5 s.
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- 2. `audio.py` first, then `python3 scripts/host_plates.py out/<project>`: **look at both
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- plates** (flat green, face intact, empty region clear) before spending on video.
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- 3. `python3 scripts/host_clips.py out/<project>` prints a cost estimate and stops; show it to
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- the user, then re-run with `--yes`. It generates the presenter (Seedance) and the world
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- (Omni) separately, adopts the presenter clip's own audio, and keys them together.
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- 4. `clips.py` and `keyframes.py` skip host shots; `assemble.py` never stretches them.
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-
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- The user can place and size the presenter with `host.position` and `host.size`. 16:9 and
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- 9:16 are supported. A host clip costs about twice a B-roll clip per second. Known issue:
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- the world video can drift (see the reference); re-roll it if it does.
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-
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- ## beats.json schema
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-
253
- ```json
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- {
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- "project": "my-film", "topic": "...", "language": "en",
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- "aspect": "9:16", // 16:9 | 9:16 | 1:1 | 3:4
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- "style": "collage",
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- "provider": "atlas_cloud", // media backend — default; pluggable (scripts/provider.py)
259
- "theme": "american-retro", // THEME_PRESET (styles.THEME_PRESETS) — the LOOK layer
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- "arc": "timeline", // narrative arc (beat-layer.md) — the STORY skeleton
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- "video_model": "google/gemini-omni-flash/image-to-video", // Kling for real people
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- "image_model": "google/nano-banana-2/text-to-image", // keyframes; or openai/gpt-image-2/text-to-image
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- "image_resolution": "1k", // 1k (default) | 2k | 4k
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- "video_resolution": "720p", // 720p (default); Seedance also 480p/1080p (Omni is 720p-only)
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- "motion_style": "punchy", // amplitude: calm | punchy | max (theme sets a default)
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- "constraints": "strict", // strict = defect guards on | loose = let AI explore + re-roll
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- "voice": {"voice_id": "leo", "language": "en", "speed": 1.0}, // pick per topic/language — see references/voices.md
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- // + optional "clone_ref": "path/to/sample.mp3" (clone that voice via seed-audio)
269
- // and "persona": "YouTube tutorial creator" (delivery style for cloned VO)
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- "music": "epic cinematic orchestral, instrumental, no vocals",
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- "mix": {"music": 0.6, "voice": 1.25}, // audio balance — optional; these are the defaults (BGM ducks under the VO)
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- "caption_style": "white", // white (default: clean white subtitle) | paper (cream cut-out collage look)
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- "captions": true, // false = no burned-in captions (deliver clean, subtitle in post)
274
- "watermark": "Made with Atlas Cloud",
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- "host": {"avatar": "path/to/presenter.jpg", "position": "left", "size": 0.25}, // host mode only (references/host-mode.md)
276
- "mode": "croll", // C-roll only — plus the four fields below
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- "anchor_photo": "path/to/photo.png", // C-roll: the still to anchor (person or product)
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- "croll_subject": "portrait", // C-roll: portrait | product
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- "subject_wardrobe": "a cream knitted sweater and charcoal trousers", // C-roll portrait: outfit lock
280
- "subject_desc": "the perfume bottle", // C-roll product: short noun phrase for the sticker
281
- "beats": [
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- {
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- "id": 1, "title_cn": "", "title_en": "BEFORE MONEY",
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- "bg": "earthy clay tan", "feel": "ancient, humble", "hook": "surprising_stat",
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- "narration": "For most of history, there was no money...",
286
- "shots": [
287
- // shot_size: EST_WIDE|WIDE|MEDIUM|CLOSE|DETAIL ; camera_move: static|push_in|
288
- // pull_out|pan|tilt|parallax (flat-safe only) — VARY per adjacent beat, static for payoff
289
- {"id": "a", "dur": 5, "title": true, "shot_size": "WIDE", "camera_move": "push_in",
290
- "scene": "...wide establishing collage...",
291
- "element_motion": "traders gesture, goat bobs, a paper bird flaps across the frame, coins scatter"},
292
- {"id": "b", "dur": 5, "title": false, "shot_size": "CLOSE", "camera_move": "parallax",
293
- "scene": "...close cut-in detail...",
294
- "element_motion": "the exchanged goods slide together, halftone pulses"}
295
- ]
296
- }
297
- ]
298
- }
299
- ```
300
- `theme`+`arc` set the two big layers; `element_motion` per shot is the energy (make it rich — see
301
- below). `motion`/`collage_style`/`era` are still read for back-compat.
302
- ```
303
-
304
- ## Model selection (always verify IDs live)
305
-
306
- Model IDs change — fetch the live list first: `GET https://api.atlascloud.ai/api/v1/models`
307
- (no auth; keep only `display_console: true`). Defaults that work today:
308
-
309
- | Job | Model | Note |
310
- |---|---|---|
311
- | Keyframe / collage poster | `google/nano-banana-2/text-to-image` | default; renders CN+EN text well; `image_resolution` 1k/2k/4k |
312
- | Keyframe (alternative) | `openai/gpt-image-2/text-to-image` | set via `image_model`; size+quality auto-mapped from aspect+resolution |
313
- | Cut out an element | `youchuan/v8.1/remove-background` | advanced path only |
314
- | Animate (non-real content) | `google/gemini-omni-flash/image-to-video` | keeps text stable, layered motion |
315
- | Animate (**real people / brands**) | `kwaivgi/kling-video-o3-pro/image-to-video` | Omni & Seedance BLOCK celebrities |
316
- | Narration | `xai/tts-v1` | clean, multilingual, `voice_id` |
317
- | Music | `minimax/music-2.6` | `is_instrumental: true` |
318
-
319
- See `references/models-and-gotchas.md` for the full model-choice reasoning and every
320
- API / ffmpeg gotcha (auth header, curl downloads, no-libass captions, content blocks, etc.).
321
- Read it before debugging any failure — most failures are already documented there.
322
-
323
- **Backends are pluggable.** Every API call goes through a **provider** (`scripts/provider.py`);
324
- Atlas Cloud is the default and only backend today. Set `"provider"` in beats.json to route to a
325
- different backend once one is added — the stage scripts don't change. `scripts/provider.py`'s
326
- `run_jobs()` also does the submit/poll with **auto-resubmit on a stalled or failed job**.
327
-
328
- ## Advanced: element-level motion collage
329
-
330
- The standard path animates the *whole* poster (great, automated, "living poster"). For the
331
- dramatic **pieces-fly-in-and-assemble** motion collage (à la cr7v2), or to animate **real
332
- people with full control and zero content filters**, cut each poster into independent
333
- elements and drive them with the local keyframe engine (no video model needed).
334
-
335
- Read `references/local-engine.md`. In short: `extract_elements.py` (crop + background-removal
336
- + residue/erase cleanup) → `motion.py` (Layer + keyframes, `fly_in`/`slap`/`drop`/`pop_settle`
337
- easings, procedural confetti/starburst, camera zoom+shake+whip, frame render). Pieces fly
338
- back to their **original positions** on a blurred-placeholder backdrop, so the assembled
339
- frame reconstructs the original poster.
340
-
341
- ## Editions
342
-
343
- - **Auto edition** (this skill): topic in, film out, all on Atlas.
344
- - **Manual prompt-pack**: if the user isn't on Atlas, just produce the beat map + the per-beat
345
- image prompts + the per-clip motion prompts + the narration script for them to paste into
346
- any generator. The creative engine (the prompts) is identical.
347
-
348
- ## Source
349
-
350
- Rewritten for AICUT from [`Alisa0808/vox-director`](https://github.com/Alisa0808/vox-director)
351
- (MIT), SKILL.md. The method is that skill's own; the way it runs is AICUT's.
@@ -1,143 +0,0 @@
1
- # Beat / Shot Layer Library — narrative arc + per-shot spec
2
-
3
- The counterpart to `prompt-guide.md` (which covers the LOOK / theme layer). This covers the
4
- **beat layer**: the narrative skeleton across the whole film + the per-shot spec (shot size,
5
- camera move, element motion). Distilled from short-form/story-structure/editing research
6
- (sources at bottom). One "poster per beat"; our per-shot unit ≈ what the sources call a beat.
7
-
8
- Three tiers, three control methods (this is the design):
9
- - **Narrative arc** → preset menu, AI recommends from topic, **user confirms** (one click).
10
- - **Per-beat scene + headline** → AI drafts from the topic, **user approves/edits** (the one mandatory gate).
11
- - **Shot size + camera move** → **rule/preset-derived from arc position + anti-monotony**; AI fills from a *hard-constrained* vocab; user can override but rarely needs to. Never free-form (the model will emit "orbit"/"dolly-zoom" and break the flat art).
12
-
13
- ---
14
-
15
- ## 1. Narrative Arc Library (pick one; AI recommends by topic)
16
-
17
- | Arc (token) | When to use | Beat shape |
18
- |---|---|---|
19
- | `hook_payoff` | default for any single idea; safest | Hook → Context → Build → Payoff → Button |
20
- | `pas` | pain-aware ads, urgency | Problem → Agitate → Solve → Proof → CTA |
21
- | `bab` | when the "after" sells better than the pain | Before → After → Bridge → CTA |
22
- | `aida` | cold-audience paid ads | Attention → Interest → Desire → Action |
23
- | `storybrand` | brand/service, customer-as-hero | Hero wants → Problem → Guide → Plan → CTA → stakes |
24
- | `how_it_works` | product/process/system explainer | Hook → What it is → 2–3 shown steps → Benefit → CTA |
25
- | `timeline` | history, "evolution of", journeys | Start → event → event → turning point → present → takeaway |
26
- | `man_in_hole` | case study, comeback, transformation (highest-rated arc) | OK → fall → deepen → climb out → better than before |
27
- | `story_spine` | mission/brand/founder tales | Once… → Every day… → Until one day… → Because… → Until finally… → Ever since… |
28
- | `origin` | founder / "why we exist" | World → spark → leap → struggle → breakthrough → today |
29
- | `myth_buster` | correct a misconception | FACT first → the myth → expose fallacy → what to believe → CTA |
30
- | `listicle` | tips/tools/rankings "N ways to…" | Promise → item → item → … → #1 → recap/CTA |
31
- | `three_act` | any narrative 60s piece | Setup → Confrontation (rising) → Resolution |
32
- | `story_circle` | character-driven UGC/brand | You → Need → Go → Search → Find → Take → Return → Change |
33
-
34
- **Topic → arc heuristic:** product/service ad → `pas`/`bab`/`aida`/`storybrand`; concept/system →
35
- `how_it_works`/`hook_payoff`; historical/"evolution of" → `timeline`; transformation/case study →
36
- `man_in_hole`; brand/mission → `story_spine`/`origin`; correcting a belief → `myth_buster`;
37
- ranking/tips → `listicle`.
38
-
39
- ## 2. Hook · Pacing · Beat-count (firm presets)
40
-
41
- - **Hook in ≤3s** — ~65% of viewers decide by 3s. Beat 1's baked headline must carry the
42
- payoff-promise (bold claim / provocative question / surprising stat / "you're doing X wrong").
43
- Never spend beat 1 on setup.
44
- - **Hook patterns (pick one for beat 1):** `mistake_callout · pain_point · surprising_stat ·
45
- direct_question · urgent_warning · secret_reveal · experiment_story · pattern_interrupt ·
46
- outcome_tease`. Underlying triggers: curiosity gap, pattern interrupt, bold claim.
47
- - **Beat-count & length:**
48
-
49
- | Duration | Beats (posters) | Beat length | VO words |
50
- |---|---|---|---|
51
- | **30s** | 6–8 | ~4–5s | ~70–80 |
52
- | **60s** | 10–12 | ~5–6s | ~130–150 |
53
-
54
- (Our "beat×2 shots" model: ~6 beats × 2 shots = ~12 posters for 60s — matches.)
55
- - **Proportions:** hook 1–3s → body 70–80% → payoff 10–20% → end/CTA 0–2s.
56
- - **Change something visually every 3–5s; never hold a static poster >8s** → every beat needs
57
- internal motion (§3), which is why we split beats into short shots.
58
- - **Endings:** `hard_cut` (on the payoff; default, drives rewatches) · `quick_cta` (≤2s, one
59
- action + benefit, 3–5 words) · `loop_close` (last line mirrors the first → seamless replay).
60
-
61
- ## 3. Shot-Pattern Library (per beat)
62
-
63
- ### Shot size (composition zoom of the poster)
64
- `EST_WIDE` (whole scene/system, orient, scale) · `WIDE` (subject in environment) · `MEDIUM`
65
- (one subject centered; workhorse) · `CLOSE` (one detail fills frame; emphasis/emotion) ·
66
- `DETAIL`/`ECU` (single texture/word/number; a punch beat).
67
- Coverage plays out **across beats** (we hold one poster per beat): move-in `EST_WIDE→MEDIUM→CLOSE`
68
- (build intensity, peak on CLOSE) · move-out `CLOSE→…→WIDE` (reveal context; good ending) ·
69
- **establishing-wide → detail cut-in** = the best 2-poster beat (a wide to orient, hard-cut to a
70
- CLOSE of the key element — generate two posters for that beat).
71
-
72
- ### Camera move — HARD-CONSTRAINED flat-safe vocab
73
- Rule: **uniform translate + uniform scale = safe** (text scales/moves as one piece);
74
- **anything that warps perspective, blurs, or rotates text off-axis = banned.**
75
-
76
- | ✅ safe (token) | realize on flat art | job | i2v phrasing |
77
- |---|---|---|---|
78
- | `static` | no transform, tiny element float | let a stat/quote land | "locked-off static, only subtle paper flutter, text fixed" |
79
- | `push_in` | uniform scale-up (Ken Burns) | tension/focus | "very slow push in, text stays sharp and centered" |
80
- | `pull_out` | uniform scale-down | reveal / big picture | "slow pull out revealing the full scene, flat, steady" |
81
- | `pan` | translate across an over-wide poster | read a list/timeline | "slow horizontal pan, flat 2D, no perspective shift" |
82
- | `tilt` | vertical translate | reveal scale / countdown | "slow vertical tilt, flat parallax, steady" |
83
- | `parallax` | fg/mid/bg layers move at different speeds | the "living paper" signature | "subtle multi-layer parallax, paper layers drift at different speeds, 2.5D, flat" |
84
- | `element` | one cut-out slides/hinges in, others still | introduce/emphasize one item | "one paper element slides in from edge, others static, stop-motion feel" |
85
-
86
- **Bold / experimental (available, NOT banned):** `orbit`/`arc`, `dolly_zoom`, `roll/dutch`,
87
- `whip`. Verified 2026-07-10 to *tend to* warp the flat art / smear text — but they're a **style
88
- choice, not forbidden**. Use them with **`constraints: loose`** and **re-roll** until a
89
- take lands; save them for a beat where the effect earns it. In `strict` mode the guards will
90
- fight them (that's the point of the mode). `whip` also works well as a fast between-shot
91
- transition. If you just want a dolly-in's *feel* cleanly, a 2D `push_in` scales text as one
92
- piece and never warps.
93
-
94
- ### Element motion (what moves inside — a SEPARATE axis from camera) ⭐ THE ENERGY ENGINE
95
- **We tested this on our own stack (2026-07-10) — it is where dynamism actually comes from, and
96
- rich motion is SAFE.** A single collage keyframe animated with "the goat bobs, both traders
97
- gesture, coins & shells scatter, AND a cut-out paper bird flaps across the whole frame" stayed
98
- perfectly flat, text intact — and looked great. The Tang film already did this (paper crane
99
- across frame). So **do NOT limit to one gentle verb.** `element_motion` is **AI's per-beat creative call — write
100
- what actually fits THIS scene**, and make it rich (multiple things moving). It is safe to be bold.
101
- Shot size gates it (WIDE → several elements move; CLOSE → that one thing animates strongly).
102
- - **Encouraged (safe + punchy):** multiple elements move at once · coins/petals/scraps scatter &
103
- burst · elements pop/slide/flap/hinge in · drift · sway · flutter · pulse.
104
- - **A "hero" traveling element** (a bird/plane/coin/arrow flying across the frame) is a great
105
- **occasional punch on a key beat — NOT every shot** (a flyer in every frame reads as a formula).
106
- Use it where it earns the moment; let most beats just move their own elements richly.
107
- - **The ONLY real limits** (verified): keep it **rigid paper** (cut-outs slide/flap/scatter — no
108
- organic melting/`morph`/`warp`/body-horror), keep **text stable**, keep **flat 2D**.
109
- - Camera and element motion are independent — one camera move + as much *element* motion as you like.
110
-
111
- ### Anti-monotony (biggest quality lever)
112
- Every beat is a similar-looking poster, so **no two adjacent beats use the same camera move;
113
- alternate families (scale ↔ translate ↔ static); reserve `static` for the payoff/quote beat** so
114
- the motion drop signals "this is the point." Money-60s failed this (all 12 shots = push-in).
115
-
116
- **Move-rhythm presets (drop-in per arc):**
117
- - `hook_payoff` (8): push_in → pan → parallax → static → push_in → tilt → pull_out → static
118
- - `pas`/`bab` (6): push_in → static → pan → parallax → push_in → static
119
- - `listicle`: same move on every item (pan or tilt) but flip direction / parallax on #1; static on recap
120
- - `timeline`: pan the same direction beat-to-beat (feels like moving through time) → push_in on the turning point → pull_out on the takeaway
121
-
122
- ## 4. Vocab tokens (copy-paste)
123
-
124
- ```
125
- ARCS: hook_payoff pas bab aida storybrand how_it_works timeline man_in_hole
126
- story_spine origin myth_buster listicle three_act story_circle
127
- HOOKS: mistake_callout pain_point surprising_stat direct_question urgent_warning
128
- secret_reveal experiment_story pattern_interrupt outcome_tease
129
- SIZES: EST_WIDE WIDE MEDIUM CLOSE DETAIL
130
- MOVES: static push_in pull_out pan tilt parallax element (BANNED: orbit arc crane boom
131
- pedestal dolly_zoom roll whip_pan handheld fast_zoom)
132
- ENDINGS: hard_cut quick_cta loop_close
133
- BEATS: 30s→6–8 @4–5s (~75w) · 60s→10–12 @5–6s (~140w) · hook ≤3s · change every 3–5s
134
- ```
135
-
136
- ## Sources (key)
137
- Story structure: StudioBinder (three-act, story-circle, story-structure), Pixar story spine
138
- (tckpublishing / sessionlab), Vonnegut shapes + Cornell 6-arc study (technologyreview). Ad
139
- frameworks: AIDA/PAS/BAB (soarai, swiftcopy), StoryBrand (innatemarketinggenius), per-second ad
140
- timing (benly.ai). Explainer/doc craft: Vox case studies (jasperpictures, storybench),
141
- mypromovideos, Ken Burns (masterclass). Hook/pacing/retention: go-viral.app, prepublish.ai,
142
- teleprompter.com, socialync.io, vidpros.com (clip length). Shots/coverage/editing: StudioBinder
143
- shot sizes & camera movements, learnaboutfilm coverage/sequence, insidetheedit (pacing).
@@ -1,120 +0,0 @@
1
- # Host mode — a presenter speaks on camera
2
-
3
- A **host shot** (`"kind": "host"`) cuts to a presenter who speaks the beat's narration,
4
- lip-synced, standing inside the paper-collage world. The input is ONE still image of the
5
- presenter (a finished character design). It is not A-roll (that needs a real recorded
6
- video) and not C-roll (a silent photo sticker).
7
-
8
- Validated on the 60s "A Brief History of Silicon Valley" film (two host beats) and re-tested
9
- on 16:9 and 9:16 when this mode was added.
10
-
11
- ## Why two plates
12
-
13
- No single model gives lip-sync + a stable face + a moving background. Seedance lip-syncs
14
- and holds the likeness but re-invents the background; Omni moves flat paper best but takes
15
- no audio. So each host shot is two plates, generated separately and keyed together:
16
-
17
- | Plate | Still | Video |
18
- |---|---|---|
19
- | **Person** | presenter on flat chroma green `#00B140` (`nano-banana-2/edit`) | `seedance-2.0/reference-to-video`, driven by the beat's narration |
20
- | **World** | the collage with the presenter's area left empty, no people (`nano-banana-2/text-to-image`, same theme as the film) | `gemini-omni-flash/image-to-video`, camera locked |
21
-
22
- Then `colorkey` + `despill` and `overlay=0:0`. Both plates share one framing, so no
23
- repositioning is needed.
24
-
25
- ## Workflow
26
-
27
- ```
28
- beats.json -> audio.py -> keyframes.py (skips host) -> host_plates.py -> LOOK at the plates
29
- -> host_clips.py (prints a cost estimate; re-run with --yes) -> clips.py (skips host) -> assemble.py
30
- ```
31
-
32
- - `audio.py` must run first: the beat's narration is the reference audio.
33
- - `host_plates.py <project> [ids] [--redo]` — two stills per shot (~$0.24). **Check them
34
- before paying for video**: flat even green, the face is the presenter's and not a redraw,
35
- nothing in the world plate's empty region, the presenter where you want them.
36
- - `host_clips.py <project> [ids] [--yes] [--redo]` — spends money. Without `--yes` it only
37
- prints the plan and an estimate; show that to the user first. Clips already on disk are
38
- reused. To regenerate only one plate's video, delete its `person_clip_path` or
39
- `world_clip_path` from beats.json.
40
- - `lipsync_score.py <audio> <video> [--mouth x,y,w,h]` — optional QA (needs numpy).
41
-
42
- ## beats.json
43
-
44
- ```jsonc
45
- "host": {
46
- "avatar": "path/to/presenter.jpg", // a FINISHED character design, never redrawn (str or list)
47
- "subject": "woman", // optional noun for prompts, default "presenter"
48
- "outfit": "a cream ivory zip-up hoodie", // optional, locks clothing so the body does not drift
49
- "position": "left", // where they stand; see Layouts
50
- "size": 0.25, // head height / frame height, 0.08-0.6
51
- "person_video_model": "bytedance/seedance-2.0/reference-to-video", // optional
52
- "world_video_model": "google/gemini-omni-flash/image-to-video" // optional
53
- },
54
- "beats": [{
55
- "id": 1, "narration": "...", "feel": "bright, curious",
56
- "shots": [{
57
- "id": "a", "kind": "host", "title": false,
58
- "scene": "WORLD plate only: low torn-paper hills, a big sun disc, ... (no people)",
59
- "element_motion": "WORLD motion: name EVERY element and pin its shape"
60
- }]
61
- }]
62
- ```
63
-
64
- A host beat has exactly ONE shot (the presenter speaks the whole beat) and its narration
65
- must be **at most 9.5 s** (the clip is `ceil(narration + 0.5)` seconds and Omni is verified
66
- up to 10 s). Split longer lines into two beats. `scene` and `element_motion` describe the
67
- world only; do not mention the presenter's area in `scene`, the script adds it.
68
-
69
- ## Layouts and adjusting the presenter
70
-
71
- The frame spec lives in one table, `HOST_LAYOUTS` in `scripts/host.py`:
72
-
73
- | Aspect | `position` choices | Default | Notes |
74
- |---|---|---|---|
75
- | 16:9 | `left`, `center`, `right` | `left`, head 0.25 | validated |
76
- | 9:16 | `lower` | `lower`, head ~1/7 | validated once (6 s) |
77
-
78
- `size` is a hint, not a measurement: asked for 1/7 on 9:16 the model drew about 1/5. Check
79
- the person plate and adjust. Custom `position`/`size` means the default mouth box of
80
- `lipsync_score.py` no longer applies; pass `--mouth`. Other aspect ratios are rejected with
81
- a pointer to the table. To add one: a new entry (regions, placement and world-clear
82
- templates, mouth box) plus one validation run. Omni image-to-video only accepts 16:9 and
83
- 9:16, so 1:1 and 4:3 need a different world-video model or a crop.
84
-
85
- ## Rules (each earned by a failed run)
86
-
87
- 1. **The audio fed to Seedance must equal the requested video length exactly.** The script
88
- pads with silence. Shorter audio makes the mouth drift across the whole clip.
89
- 2. **The beat's audio becomes the model's OWN output track**, extracted and normalised to
90
- -18 LUFS. Seedance re-times the reference audio (best lag +0.08 s against its own track,
91
- -0.44 s against the original narration), and the error is not a constant shift. The
92
- original is kept as `narration_audio_reference`.
93
- 3. **One reference image only.** Two images (green plate + studio portrait) scored 0.033
94
- against 0.095 for one.
95
- 4. **Lock the camera on both plates.** If one moves, the composite slides apart.
96
- 5. **Pin each world element's shape** in `element_motion` ("the plane stays the same
97
- propeller plane"). "Add nothing new" alone does not stop Omni morphing things.
98
- 6. **Host shots are never time-stretched.** Their audio is their clip; `assemble.py` skips
99
- the `narration + 0.5 s` extension and the slow-down for `kind: "host"`.
100
-
101
- ## Known limits
102
-
103
- - **World-video drift.** Even with shapes pinned, Omni sometimes re-renders the world: in
104
- both 2026-10 tests the paper trees turned photographic, colours shifted, clouds appeared
105
- and one frame grew a stray face at the top edge. The sun and plane held shape in one run
106
- and not in the other. A shorter clip did not fix it. Re-roll (delete `world_clip_path`),
107
- simplify the world plate, or try another `world_video_model`.
108
- - Validated only with a semi-real illustrated digital-human design. A raw real-person selfie
109
- is untested and may be refused.
110
- - The host beat speaks the model's rendition of the narration while neighbouring beats speak
111
- the TTS voice; the timbre match across that cut is not measured.
112
- - Seedance has the lowest phoneme fidelity of the models tried (correlation 0.246 vs
113
- InfiniteTalk 0.503, Kling 0.460, OmniHuman 0.422, on one plate). It was kept for
114
- expression and likeness. A best-lag near 0 with low correlation means model limit; a
115
- non-zero lag means a timing bug you can fix.
116
- - A host clip is ~$0.36 per second (Seedance 720p ~$0.194, Omni $0.13, two stills $0.24 per
117
- shot) against ~$0.16 for B-roll; with `seedance-2.0-fast` the person part is roughly a
118
- third. Prices are from 2026-07-30 official pages: verify before relying on them.
119
- - The mixed loudness of a -18 LUFS host track plus `assemble.py`'s final gain can clip;
120
- lower `mix.voice` / `mix.music` in beats.json if the master peaks above 0 dB.