@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
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  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
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  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
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  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
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  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
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  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
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  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
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@@ -1,217 +0,0 @@
1
- # Example Prompts
2
-
3
- ## First Project
4
-
5
- ```text
6
- 用 $talking-head-video-pipeline 初始化视频项目。
7
- 主视频:<path>
8
- 我是第一次用,你帮我按默认流程走。
9
- ```
10
-
11
- ## Full Pipeline With Assets
12
-
13
- ```text
14
- 用 $talking-head-video-pipeline 制作成片。
15
- 主视频:<path>
16
- 字幕:<srt-path>
17
-
18
- 12.5 秒插入截图 <image-path>,停留 2 秒。
19
- 35 秒全屏播放 <demo-path>,素材静音,人物放左下角画中画。
20
-
21
- 先给我官方预览,确认后再导出。
22
- ```
23
-
24
- ## Raw Footage With Optional Rough Cut
25
-
26
- ```text
27
- 用 $talking-head-video-pipeline 处理这批原片:<paths>
28
- 我不会粗剪。请先告诉我可以删哪些口误、重复和明显停顿,等我确认策略后再执行。
29
- 如果要转写,请说明云端词级转写的费用可能性和本地词级转写的差别,不要替我强制选择。
30
- ```
31
-
32
- ## Semantic Asset Placement
33
-
34
- ```text
35
- 这些截图和录屏需要放进视频:<paths>
36
- 我不会看时间轴,请根据字幕语义决定每个素材的飞入、停留和飞出,并把依据写进 EDIT_PLAN.md。
37
- ```
38
-
39
- ## Exact Asset Placement
40
-
41
- ```text
42
- 说到“这里就是最终效果”时插入 <image-path>,停留 2 秒后飞出。
43
- 72.16 秒左右同时插入 <image-a> 和 <image-b>。
44
- 请用字幕轴解析准确时间;如果原话重复出现,先问我是哪一次。
45
- ```
46
-
47
- ## Hybrid Asset Placement
48
-
49
- ```text
50
- 关键演示视频固定在 28.09 秒全屏播放,其他截图你按口播语义安排。
51
- 告诉我:我指定的时间会更精准,自动安排的部分会先在官方预览里让我确认。
52
- ```
53
-
54
- ## Captions Only
55
-
56
- ```text
57
- 只抽字幕轴,不动原视频。
58
- 视频:<path>
59
- 输出 SRT、CSV 和 transcript JSON。
60
- ```
61
-
62
- ## Existing Captions
63
-
64
- ```text
65
- 我已经有字幕轴,不需要重新转写。
66
- 视频:<path>
67
- SRT:<path>
68
- CSV:<path>
69
- 请进入风格设计和预览阶段。
70
- ```
71
-
72
- ## Content Logic Before Motion
73
-
74
- ```text
75
- 先读取现有字幕和词级转写,把口播按观众能理解的完整论证单元拆成 CONTENT_LOGIC.json。
76
- 字幕保留我说了什么;每个逻辑组只保留观众要记住的结论。
77
- 输入、关系、结果要按口播逐层累积,结论后整组退出。
78
- 如果没有词级时间,请明确写 cue-level,不要用整句开始时间冒充关键词时间。
79
- 先让我确认逻辑组,再制作动效。
80
- ```
81
-
82
- ## Fast Style Setup
83
-
84
- ```text
85
- 风格你帮我定,干净专业、蓝色强调、动效克制。
86
- 截图正文和人脸绝对不能挡。
87
- ```
88
-
89
- ## Custom Style
90
-
91
- ```text
92
- 卡片用深色高对比,强调色 #FF4D4F。
93
- 字幕用粗白字,关键词用强调色。
94
- 动效 energetic,但展示截图时收敛。
95
- ```
96
-
97
- ## Screenshot Style Reference
98
-
99
- ```text
100
- 参考这张截图设计视频风格:<image-path>
101
- 按这张图的视觉语言做,但不要复制其中的品牌和内容。
102
- 我是第一次用,请使用推荐的 medium 强度,并先告诉我你提取了哪些设计规则。
103
- ```
104
-
105
- ## Semantic GSAP Motion
106
-
107
- ```text
108
- 根据现有字幕自动匹配 GSAP 语义动效。
109
- 数字、列举、对比、警告、流程、确认和结果要用不同的本地动效配方。
110
- 动效密度 energetic,但不能遮挡人脸、字幕或截图;先检查 MOTION_PLAN.json,再做官方预览。
111
- ```
112
-
113
- ## Automatic ShotCraft References
114
-
115
- ```text
116
- 使用新项目默认的 ShotCraft 精选镜头包,动效密度 balanced,最多选 3 个真正有价值的语义节点。
117
- 只借镜头语言,不复制品牌、文案或完整 UI;截图、演示和产品证据区间禁用。
118
- 优先用 HyperFrames + GSAP 适配,本机没装 ShotCraft 也要走原生 fallback,不要自动安装。
119
- 先检查 MOTION_PLAN.json,再给我官方预览。
120
- ```
121
-
122
- ## Optional Complex Remotion Shot
123
-
124
- ```text
125
- 这个复杂镜头如果原生 GSAP 很难做好,先告诉我为什么需要 Remotion、会下载什么、装到哪里,以及许可证和渲染成本。
126
- 先运行 remotion_runtime.py --plan,不要安装。等我明确确认后,才允许项目内安装;子片段必须静音并保留原生 fallback。
127
- ```
128
-
129
- ## Selected ShotCraft Cards
130
-
131
- ```text
132
- 我想参考 list-reveal、spotlight-hero-card 和 counter-confetti。
133
- 请先检查它们是否与当前字幕语义匹配,只保留合适的;配色沿用当前 DESIGN.md。
134
- 不要直接复制上游模板,优先 gsap-adapted 或 hyperframes-custom,并保留主音频时钟。
135
- ```
136
-
137
- ## Offline GSAP Package
138
-
139
- ```text
140
- 我已经下载了官方 GSAP 文件夹:<gsap-directory>
141
- 先用 gsap_check.py 检查版本和可用插件,不要把整个下载目录复制进公开 Skill。
142
- 这个视频只挑真正有语义价值的插件,并给每个插件动效准备 core fallback。
143
- ```
144
-
145
- ## Brand-Neutral Visual Quality
146
-
147
- ```text
148
- 先为这个项目写清字体、真实字重、字幕最多一行还是两行、换行规则和组件类型。
149
- 正文和按钮文字必须水平对齐,不要细体大字、手绘感箭头或歪斜文字。
150
- 需要状态提醒时可以用玻璃通知;Focus、Type 和 Split 动效必须由可 seek 的 GSAP 时间轴驱动。
151
- 先运行 design_check.py,再做官方预览。
152
- ```
153
-
154
- ## Combined Beginner Setup
155
-
156
- ```text
157
- 用 $talking-head-video-pipeline 初始化这个口播项目:<video-path>
158
- 我没有剪辑经验。请提醒我可以补一张喜欢的参考截图;如果我不提供,就用安全默认风格。
159
- 设计完成后按字幕语义匹配 balanced GSAP 动效,并自动使用不依赖 ShotCraft/Remotion 的精选镜头包;先给官方预览,确认后再导出。
160
- ```
161
-
162
- ## Staged Keyframe Review
163
-
164
- ```text
165
- 这是第一次使用这个风格。不要马上渲染完整预览。
166
- 先生成开场、每个主要逻辑组峰值、最复杂画面、截图或画中画、主要转场和结尾关键帧,写入 qa/KEYFRAME_REVIEW.md。
167
- 我确认静态构图后,再给我官方动态预览。
168
- ```
169
-
170
- ## Scoped Revision
171
-
172
- ```text
173
- 只修改以下问题:
174
- 12.4-14.0 秒,右侧结果卡遮住了截图正文,请缩小并移到左上安全区。
175
- 其他已确认内容保持不变。
176
- 先输出修改点关键帧,或前后各 3 秒的短片段;确认后再重建完整预览。
177
- ```
178
-
179
- ## Reusable Style Handoff
180
-
181
- ```text
182
- 这条视频已经确认完成。请根据最终 DESIGN.md、确认过的参考图、关键帧、VIDEO_LESSONS.md 和 VIDEO_RETRO.md 生成 STYLE_PROMPT.txt。
183
- 删除本期台词、时间点、文件路径、人物和品牌素材,只保留下一条视频可复用的设计规则、确认节点、质量标准和禁止项。
184
- ```
185
-
186
- ## Resume
187
-
188
- ```text
189
- 用 $talking-head-video-pipeline 看一下这个视频项目做到哪一步,继续未完成的部分。
190
- ```
191
-
192
- ## Diagnose
193
-
194
- ```text
195
- 用 $talking-head-video-pipeline 只做体检,不要改文件,也不要重跑渲染。
196
- ```
197
-
198
- ## Explicit Learning
199
-
200
- ```text
201
- 这个圆形人物画中画是正确的。以后我的演示视频都用圆形,不要用矩形。
202
- 请用 $talking-head-video-pipeline 记成长期风格规则。
203
- ```
204
-
205
- ## Direct Export
206
-
207
- ```text
208
- 我明确跳过预览,直接导出最终成片。
209
- 保留原始主音频,只做文件参数检查,不抽帧。
210
- ```
211
-
212
- ## Delivery Retrospective
213
-
214
- ```text
215
- 用 $talking-head-video-pipeline 复盘这条成片。
216
- 先区分具体故障、环境问题和我的长期风格偏好;只有我确认后,才把规则带到下一条视频。
217
- ```
@@ -1,51 +0,0 @@
1
- # Transcription Adapters
2
-
3
- The skill does not require one proprietary transcription service. Reuse existing timing first and discuss provider choices only when transcription is actually needed.
4
-
5
- ## Priority
6
-
7
- 1. Existing SRT and CSV supplied by the user.
8
- 2. Existing word-level transcript JSON.
9
- 3. A transcription capability already installed in the user's environment.
10
- 4. For precision rough cutting, installed `video-use` with its hosted word-level adapter when the user accepts possible service cost.
11
- 5. A compatible local word-level ASR chosen by the user.
12
- 6. Another user-configured cloud API.
13
- 7. User-provided text as a correction guide while timing still comes from audio.
14
-
15
- For raw takes, hosted word-level transcription is the recommended best-fit route because retakes, filler words, and cut boundaries need fine timestamps. Say clearly that it may cost money and requires the user's own credentials. A local route remains optional and may be slower or less consistent depending on hardware and model. Never force either route.
16
-
17
- ## Detection
18
-
19
- Check without installing anything silently. Treat these as examples, not mandatory dependencies:
20
-
21
- ```bash
22
- command -v whisper
23
- command -v faster-whisper
24
- python3 -c "import whisper" 2>/dev/null
25
- python3 -c "import faster_whisper" 2>/dev/null
26
- ```
27
-
28
- Do not print or read API key values. Check only whether required environment variable names are present.
29
-
30
- If `video-use` is installed and the task is rough cutting, follow [video-use-integration.md](video-use-integration.md) instead of recreating its editing pipeline.
31
-
32
- ## Output Contract
33
-
34
- Any adapter must produce word-level timing or enough timing detail to create:
35
-
36
- ```text
37
- edit/script-aligned.srt
38
- edit/caption-table.csv
39
- edit/transcripts/<video_name>.json
40
- ```
41
-
42
- Keep the raw adapter output cached so later text corrections do not require retranscription.
43
-
44
- ## Missing Adapter
45
-
46
- If no adapter exists:
47
-
48
- 1. Say exactly what is missing.
49
- 2. Offer the shortest compatible installation path for the current OS.
50
- 3. Offer to continue immediately from an existing SRT, CSV, JSON, or transcript.
51
- 4. Do not claim caption files were generated.
@@ -1,53 +0,0 @@
1
- # Caption Workflow Reference
2
-
3
- ## Output Files
4
-
5
- Create:
6
-
7
- ```text
8
- edit/script-aligned.srt
9
- edit/caption-table.csv
10
- edit/transcripts/<video_name>.json
11
- ```
12
-
13
- When the adapter exposes trustworthy token timing, also normalize:
14
-
15
- ```text
16
- edit/word-timeline.json
17
- ```
18
-
19
- Each token entry must contain `text`, `startMs`, and `endMs`. Do not derive fake word timestamps by assigning every word the cue start.
20
-
21
- ## Caption Grouping Rules
22
-
23
- - Prefer semantic sentence groups over mechanical line breaks.
24
- - Keep each caption readable at normal playback speed.
25
- - Avoid one very long line plus one tiny line.
26
- - Avoid captions shorter than roughly 0.5s unless the speech is genuinely short.
27
- - Avoid zero-duration or near-zero-duration captions.
28
- - Keep timestamps on the output timeline when cutting is involved.
29
- - Record whether downstream timing precision is `word-level`, `cue-level`, or `manual`.
30
- - Use word timing for keyword triggers when available; use cue boundaries or exact user anchors otherwise.
31
-
32
- ## Text Correction Rules
33
-
34
- - Use a user script as a correction guide, not as absolute truth.
35
- - Prefer the spoken words when the script and video differ.
36
- - Preserve tool names and brand names exactly.
37
- - When replacing a word globally, update SRT and CSV together.
38
- - Do not change timings during text-only revisions.
39
-
40
- ## Suggested CSV Fields
41
-
42
- ```csv
43
- index,start,end,duration,text
44
- ```
45
-
46
- ## Common Self Checks
47
-
48
- - Count captions.
49
- - Report shortest and longest duration.
50
- - Search for requested replaced words.
51
- - Search for known ASR mistakes in proper nouns and tool names.
52
- - Run `python3 tools/caption_check.py <srt> [<csv>]` before marking captions ready.
53
- - If the CSV and SRT disagree, fix both from the same timing source rather than patching them independently.
@@ -1,78 +0,0 @@
1
- # Export Recipes
2
-
3
- These are patterns, not mandatory commands. Adapt paths, codecs, and bitrates to the user's machine and target platform.
4
-
5
- ## Inspect Source
6
-
7
- ```bash
8
- ffprobe -v error \
9
- -show_entries format=duration,size \
10
- -show_entries stream=index,codec_type,codec_name,width,height,r_frame_rate,duration,pix_fmt \
11
- -of json "<timeline_video>"
12
- ```
13
-
14
- Resolve `<timeline_video>` to approved `working_video` when present, otherwise `main_video`. Never delete or overwrite `main_video`.
15
-
16
- ## Browser Preview Proxy
17
-
18
- Use when the source video is HEVC, high bitrate, or stutters in browser preview.
19
-
20
- ```bash
21
- ffmpeg -hide_banner -y \
22
- -i "<timeline_video>" \
23
- -vf "scale=1920:1080,fps=30,format=yuv420p" \
24
- -c:v libx264 -preset veryfast -crf 23 \
25
- -c:a aac -b:a 128k \
26
- "<work_dir>/assets/main-preview.mp4"
27
- ```
28
-
29
- ## Final From Full-Resolution Render And Original Audio
30
-
31
- Use only when the rendered video is already at the requested final resolution. Do not upscale a low-resolution preview and call it a true high-resolution final.
32
-
33
- ```bash
34
- ffmpeg -hide_banner -y \
35
- -i "<preview_render.mp4>" \
36
- -i "<timeline_video>" \
37
- -map 0:v:0 -map 1:a:0 \
38
- -vf "fps=30,format=yuv420p" \
39
- -c:v h264_videotoolbox -b:v 42000k -maxrate 52000k -bufsize 84000k \
40
- -c:a aac -b:a 192k -movflags +faststart \
41
- "<output_4k.mp4>"
42
- ```
43
-
44
- ## Stable Overlay Pipeline
45
-
46
- Prefer this when the source is already high-quality 4K, HEVC/Main10, or the user explicitly wants the original video preserved as the base.
47
-
48
- 1. Render motion graphics as transparent overlay frames or a transparent MOV/WebM if supported.
49
- 2. Use the approved full-quality timeline video as input 0.
50
- 3. Overlay graphics on top.
51
- 4. Map original audio.
52
-
53
- Conceptual filter:
54
-
55
- ```text
56
- [timeline_video][overlay_rgba] overlay=0:0:format=auto
57
- ```
58
-
59
- When the timeline video is 4K HEVC/Main10, this is the preferred path: render only transparent graphics in the motion renderer, composite over the approved full-quality timeline base with ffmpeg, and map its audio.
60
-
61
- Do not add `-shortest` as a convenience when full master-audio preservation matters. Verify the intended timeline duration and audio packets instead of silently truncating one stream.
62
-
63
- ## Render Log Rule
64
-
65
- Do not do this for long renders:
66
-
67
- ```bash
68
- render-command | head -c 4000
69
- ```
70
-
71
- That can terminate the render early. Instead:
72
-
73
- ```bash
74
- render-command > render.log 2>&1
75
- tail -n 40 render.log
76
- ```
77
-
78
- If a render is progressing, keep waiting. Do not switch methods merely because the frame count advances slowly.
@@ -1,49 +0,0 @@
1
- # Layout Safety
2
-
3
- Use evidence-first composition. Screenshots and demos explain the claim; motion graphics support them.
4
-
5
- ## Protected Regions
6
-
7
- Before adding overlays, mark:
8
-
9
- - face and hand-gesture region
10
- - existing subtitles
11
- - screenshot body text
12
- - product navigation and buttons
13
- - watermarks and legal labels
14
- - user-specified no-cover areas
15
-
16
- ## Placement Order
17
-
18
- 1. Evidence asset.
19
- 2. Face or speaker PiP.
20
- 3. Main captions.
21
- 4. Semantic card in remaining empty space.
22
- 5. Decorative motion only if space remains.
23
-
24
- ## Screenshot Rules
25
-
26
- - Prefer contain over crop when text matters.
27
- - Do not blur, darken, or place a large translucent panel over screenshot text.
28
- - Do not add scan boxes or moving outlines unless the user explicitly asks.
29
- - Use short entrance and exit motion; keep the evidence still enough to read.
30
- - When two screenshots share the frame, size them for legibility rather than symmetry.
31
-
32
- ## PiP Rules
33
-
34
- - Use a circle or rounded crop only when requested or established by the user's profile.
35
- - Keep PiP clear of captions and evidence.
36
- - Animate position, scale, and opacity; do not warp the face.
37
- - Preserve the main speaker audio even when the speaker image becomes PiP.
38
-
39
- ## Collision Check
40
-
41
- At each insert boundary, verify:
42
-
43
- - no overlap between caption and evidence
44
- - no overlap between card and evidence
45
- - no face occlusion
46
- - text fits its container
47
- - exit animation completes before the next protected asset begins
48
-
49
- If the scene is crowded, remove the semantic card first.
@@ -1,71 +0,0 @@
1
- # Optional Rough-Cut Integration
2
-
3
- Use this branch only when the user has raw takes, repeated lines, filler words, long pauses, multiple clips, or explicitly asks for a rough cut. Do not interrupt an already rough-cut project with transcription choices.
4
-
5
- ## Beginner Conversation
6
-
7
- Ask one question at a time.
8
-
9
- 1. `这段视频已经粗剪好了吗?`
10
- 2. If no, explain the visible result first: `我可以先帮你删掉口误、重复和明显空白,生成一个不覆盖原片的粗剪版。`
11
- 3. Ask for strategy confirmation before cutting. Never silently choose what content to remove.
12
- 4. Only when transcription is needed, offer the available timing sources in this order:
13
- - existing SRT, CSV, or word-level transcript JSON;
14
- - installed `video-use` with hosted word-level transcription;
15
- - a compatible local word-level ASR adapter;
16
- - user-provided timing/text when no adapter is available.
17
-
18
- ## How To Explain Transcription
19
-
20
- Use plain language:
21
-
22
- - **Hosted word-level transcription — recommended for precise rough cutting.** It is normally the best fit for retakes, filler words, and exact cut boundaries, but the service may charge by usage and requires the user's own API key. The current public `video-use` setup uses ElevenLabs Scribe; always confirm the installed skill because its adapter may evolve.
23
- - **Local word-level transcription — optional.** It can avoid cloud transcription fees and keep audio local, but setup, speed, filler-word retention, and timestamp quality depend on the machine and model.
24
- - **Existing timing files — reuse first.** If usable SRT, CSV, or word-level JSON already exists, do not transcribe again.
25
-
26
- Do not frame either cloud or local transcription as mandatory. Do not claim that a sentence-level local transcript is equivalent to word-level timing for precise cuts.
27
-
28
- ## `video-use` Route
29
-
30
- If the `video-use` skill is installed, route the rough-cut task to it and follow its own workflow. If it is not installed:
31
-
32
- 1. Say that it is an optional companion skill, not a hidden dependency.
33
- 2. Point the user to the public project: <https://github.com/browser-use/video-use>.
34
- 3. Offer to help install it only after the user asks or approves.
35
- 4. Never install packages, request an API key, or upload media without explicit approval.
36
-
37
- The rough-cut contract remains:
38
-
39
- - inventory sources before editing;
40
- - preserve every original file;
41
- - propose the keep/remove strategy and wait for confirmation;
42
- - cut only at verified word or silence boundaries;
43
- - avoid cutting inside a word;
44
- - pad verified cut edges by roughly 30–200 ms when needed so words are not clipped;
45
- - add 30 ms audio fades at new boundaries to prevent pops;
46
- - cache transcript data;
47
- - provide a reviewable rough cut and edit decision record;
48
- - make the accepted rough cut the `working_video` for captions, design, preview, and export.
49
-
50
- ## State Handoff
51
-
52
- After the user approves the rough cut, record it without changing `main_video`:
53
-
54
- ```bash
55
- python3 <skill_root>/tools/state.py \
56
- --project <project_dir> \
57
- working-video <rough_cut_path>
58
- ```
59
-
60
- The original `main_video` remains the immutable source. Downstream stages use `working_video` when present and otherwise fall back to `main_video`.
61
-
62
- ## Exit To Main Pipeline
63
-
64
- Return:
65
-
66
- - original source path;
67
- - rough-cut path;
68
- - transcription route used and whether it may incur cost;
69
- - strategy approval status;
70
- - unresolved ambiguous cuts;
71
- - next phrase: `粗剪确认,继续做字幕和画面设计。`
@@ -1,52 +0,0 @@
1
- # Naive Video Captions
2
-
3
- Produce editable caption files without changing the source video.
4
-
5
- Resolve `<skill_root>` by locating the installed `talking-head-video-pipeline/SKILL.md`; do not assume the user's current directory is the skill directory.
6
-
7
- ## Inputs
8
-
9
- - `working_video` from state when an approved rough cut exists, otherwise `main_video` or the video from the user message
10
- - optional existing SRT, CSV, or transcript JSON
11
- - optional correction script
12
- - optional terminology list
13
-
14
- ## Workflow
15
-
16
- 1. Confirm the exact source and output directory.
17
- 2. Reuse existing word-level transcript data before retranscribing.
18
- 3. Select an adapter using `references/asr-adapters.md`.
19
- 4. Use spoken audio as timing truth. Use a supplied script only as a correction guide.
20
- 5. Group semantic sentences and create:
21
-
22
- ```text
23
- edit/script-aligned.srt
24
- edit/caption-table.csv
25
- edit/transcripts/<video_name>.json
26
- ```
27
-
28
- When trustworthy word timing exists, also write `edit/word-timeline.json` using `text`, `startMs`, and `endMs`. Preserve cue-level timing honestly when it does not.
29
-
30
- 6. For text-only corrections, update SRT and CSV together without changing timestamps.
31
- 7. Run:
32
-
33
- ```bash
34
- python3 <skill_root>/tools/caption_check.py \
35
- <project_dir>/edit/script-aligned.srt \
36
- <project_dir>/edit/caption-table.csv
37
- ```
38
-
39
- 8. Set state stage to `captions_ready` only after G1 passes.
40
-
41
- ## Rules
42
-
43
- - Never modify source media.
44
- - Avoid zero-duration or near-zero flash captions.
45
- - Keep proper nouns consistent.
46
- - Do not pretend transcription succeeded when no adapter or usable caption source exists.
47
- - Do not ask users with valid existing captions to choose a cloud or local provider.
48
- - Do not claim word-level keyword synchronization from SRT cue starts alone.
49
-
50
- ## Completion
51
-
52
- Return paths first, then cue count, shortest duration, longest duration, and any unresolved terminology. End with: `字幕确认后,我可以继续做风格和官方预览。`
@@ -1,77 +0,0 @@
1
- # Naive Video Design
2
-
3
- Turn captions, assets, and spoken meaning into a render-ready `DESIGN.md` and `EDIT_PLAN.md`.
4
-
5
- Resolve `<skill_root>` by locating the installed `talking-head-video-pipeline/SKILL.md`; do not assume the user's current directory is the skill directory.
6
-
7
- ## Inputs
8
-
9
- - project state
10
- - SRT/CSV or transcript
11
- - user-specified inserts and timing
12
- - available screenshots, logos, and demo videos
13
- - explicit style reference or private profile when present
14
-
15
- ## Workflow
16
-
17
- 1. Read `references/style-onboarding.md`, `references/asset-onboarding.md`, `references/content-logic-workflow.md`, `references/layout-safety.md`, `references/visual-quality-rules.md`, and `references/gsap-runtime.md`.
18
- 2. Reuse active confirmed profile rules. Project-specific instructions override the profile for this video only.
19
- 3. If style is still unknown, use quick defaults or ask one guided question at a time. Offer beginners an optional screenshot reference; do not require one.
20
- 4. If visual assets exist and placement mode is not already known, ask whether the user wants semantic placement or exact seconds/spoken-sentence anchors. Recommend semantic placement for speed, but say exact anchors are more precise; accept a hybrid.
21
- 5. Inspect image dimensions and video durations. Never guess how long a supplied demo runs.
22
- 6. Fill `EDIT_PLAN.md` with the placement mode and every requested insert: original anchor, resolved start, end or duration, layout, source-audio behavior, entrance, exit, caption evidence, and protected regions.
23
- 7. Build `CONTENT_LOGIC.json` from complete viewer-facing reasoning units rather than punctuation. Use word timing when available; otherwise declare cue-level or manual precision. Let input/support/relation/result beats accumulate only while they help explain one group, then exit the group together.
24
- 8. Run `python3 <skill_root>/tools/content_logic_check.py <project_dir>/CONTENT_LOGIC.json`. For a first project, new style, or reasoning-heavy video, show the group summaries before motion authoring.
25
- 9. Read `references/motion-recipes.md`. Match logic beats and caption evidence to recipes and write `MOTION_PLAN.json` from `templates/MOTION_PLAN.template.json`. Every derived node needs `logic_group_id`, `logic_beat_id`, caption evidence, start/end, region, visual role, and fallback behavior.
26
- 10. For newly initialized projects, run the curated automatic ShotCraft reference branch after native recipes are selected unless the user chose `skip`. Existing approved projects keep their recorded setting. Record evidence intervals before selecting cards.
27
- 11. Add semantic cards only in intervals without screenshot or demo conflicts. Evidence intervals reduce density and may suppress decorative nodes.
28
- 12. Write `DESIGN.md` with CSS-friendly color variables, an explicit typography contract, caption maximum lines and wrap policy, component families, motion density, PiP/mask geometry, and safe zones. Keep creator-specific styling in the private profile rather than the public default.
29
- 13. Check the intended font family and real weight, text baseline, longest-label fit, caption line policy, and glass-surface contrast.
30
- 14. Run `design_check.py`, `content_logic_check.py`, and `motion_plan_check.py`, then G2 from `references/quality-gates.md`.
31
- 15. Set stage to `design_ready` with `tools/state.py` only after G2 passes.
32
-
33
- ## Screenshot Reference Branch
34
-
35
- Trigger on phrases such as `参考这张截图设计视频风格` or `按这张图的视觉语言做,但不要复制其中的品牌和内容`.
36
-
37
- 1. Read `references/style-reference-workflow.md`.
38
- 2. Confirm the image path and infer reference strength only when the user already states it; otherwise recommend `medium` in plain language.
39
- 3. Inspect the image and write project-local `STYLE_REFERENCE.md` from `templates/STYLE_REFERENCE.template.md`.
40
- 4. Extract colors, typography class and hierarchy, card geometry, spacing, information hierarchy, density, composition zones, reusable visual elements, and prohibited copied elements.
41
- 5. Mark motion directions inferred from a static image as `inferred`; never claim exact reconstruction of the source animation.
42
- 6. Translate the resulting visual language into `DESIGN.md`, then select compatible recipes from `references/motion-recipes.md`.
43
-
44
- Never copy a logo, watermark, person, brand UI, original wording, or a complete recognizable interface. Keep the reference image path in the user's project only.
45
-
46
- ## ShotCraft Reference Branch
47
-
48
- Trigger for new projects whose `Shot references` setting is `automatic`, or when the user asks for ShotCraft, selects a card, or enables cinematic shot recommendations.
49
-
50
- 1. Read `references/shotcraft-integration.md`, `references/shotcraft-default-pack.md`, and the local `references/shotcraft-mapping.json`.
51
- 2. Keep the already selected native `recipe_id`; ShotCraft never becomes the semantic source of truth.
52
- 3. For automatic mode, run `python3 <skill_root>/tools/shotcraft_default_plan.py <project_dir>/MOTION_PLAN.json --in-place`. This adds only safe, semantically matching references and never installs a provider. For manual browsing, query `shotcraft_catalog.py --defaults --semantic <tag> --density <density> --json`.
53
- 4. Respect the density cap from the default pack. Prefer different semantic roles instead of repeating one card.
54
- 5. Write screenshot, demo, and product-UI ranges to top-level `evidence_intervals`. Do not assign a mapped reference across those intervals.
55
- 6. Add `reference.provider`, `reference.card`, `reference.implementation`, and `reference.provider_required_at_runtime=false` to the selected nodes.
56
- 7. Use `gsap-adapted` or `hyperframes-custom` by default. If a selected complex card genuinely needs Remotion, explain the added runtime, download, license, and render cost first. Only after explicit approval may `remotion_runtime.py --install --yes` be used and the node changed to `remotion-subclip`.
57
- 8. Continue normally when the provider is absent; `reference-only` recommendations do not require installation.
58
-
59
- ## Rules
60
-
61
- - Evidence takes priority over decorative motion.
62
- - Do not invent a personal brand when the user did not provide one.
63
- - Keep colors configurable; do not bake one creator's palette into the public skill.
64
- - Explain semantic cards with short readable text, not full transcript paragraphs.
65
- - Keep captions and cards separate: captions preserve speech; logic beats preserve the takeaway.
66
- - Keep readable text level and baseline-aligned. Animate a wrapper instead of skewing or rotating labels, captions, or button text.
67
- - Treat GSAP as the motion layer, not a substitute for typography, spacing, surface, or component geometry.
68
- - Use focus-frame, seekable-type, split-reveal, and glass-notification only for their declared semantic roles and record a deterministic fallback.
69
- - Use only GSAP capabilities already available in the project. If a plan names an unavailable plugin, use the recorded no-plugin fallback.
70
- - Never install ShotCraft or Remotion during design. The automatic default pack requires neither. Offer the project-local Remotion setup only after explicit user consent for a specific complex node.
71
- - A ShotCraft reference enriches composition and pacing; it must not replace its node's native recipe or appear during readable evidence.
72
- - Do not vendor a personal GSAP download into the public skill. Use project-local npm installation or selected official browser files after `tools/gsap_check.py` passes.
73
- - `energetic` is a coverage goal, not permission to cover evidence or stack effects mechanically.
74
-
75
- ## Completion
76
-
77
- Return the chosen preset, accent, protected regions, number of planned inserts, and next phrase: `按这个设计做官方预览。`