@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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- ---
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- name: ccvideo
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- description: "Make product promo videos in the Claude video team style — terracotta canvas, macOS terminal window, animated Claude Code session — with AICUT. Use when the user asks for a product/feature promo, launch video, terminal demo video, or a \"Claude-style\" video. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
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- license: MIT
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- source: "AmazingAng/ccvideo"
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- ---
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-
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- # ccvideo — Claude-style product promo videos
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-
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- ## Running it in AICUT
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-
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- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
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- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
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- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
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- and replaceable in Studio.
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-
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- ```sh
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- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
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- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
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- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
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- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
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- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
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- ```
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-
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- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
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-
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- Where the words below name another program's part, it becomes this:
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-
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- | elsewhere | in AICUT |
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- |---|---|
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- | composition, timeline, project file | `film.html`; tracks and clips inside it |
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- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
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- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
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- | a still, a screengrab | `aicut look <t>` |
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- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
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- | a dev server, a preview window | `aicut open` and the Studio address it prints |
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-
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- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
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- binding; look at the frames `look` writes before saying a film is done.
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-
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-
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- You are producing a short promo video (20–45 s, 1920×1080 @ 30 fps) in the
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- visual language of Anthropic's Claude launch videos: a warm terracotta canvas,
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- a single macOS terminal window running a Claude Code session, text that types
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- and streams in, brief camera pushes between locked framings, serif title cards.
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-
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- ## Ground truth (non-negotiable content rules)
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-
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- Video content is never hand-written into scene components. Every fact shown —
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- numbers, paths, endpoints, command output, line counts — must come from a
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- capture of something that really ran:
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-
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- - Each video has a `captures/<name>/` directory holding raw artifacts (API
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- responses, extracted session events) plus a `props.json` built from them
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- deterministically. `props.json` is the single source of truth the
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- composition renders.
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- - **Capture first.** Before making the video, run the real thing:
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- - `node scripts/capture-xapi-cli.mjs` — live X data via the xapi CLI
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- (`npx xapi-to`, key in `~/.xapi/config.json`; the `xapi` skill in
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- `.agents/skills/xapi/` documents all its capabilities).
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- - `node scripts/capture-x-user.mjs` — official X API variant (needs
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- `X_BEARER_TOKEN`; `--sample` writes placeholder data with
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- `raw-meta.json` marked `sample: true` — never publish a sample capture).
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- - `node scripts/transcript-to-props.mjs <session.jsonl> --prompt-match
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- <str> --out captures/<name>` — replay a real Claude Code session turn
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- (transcripts live in `~/.claude/projects/<project-slug>/*.jsonl`).
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- - New data source? Write a new capture script following the same pattern:
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- fetch reality → save raw → build props via a shared deterministic
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- builder in `scripts/lib/`.
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- - **Verify before publishing:** `node scripts/verify-props.mjs
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- captures/<name>` rebuilds props from the raw artifacts and fails on any
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- hand-edit. Fix by re-capturing, never by editing `props.json`.
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- - Honest-replay boundary: pacing is a performance (typing speed, spinner
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- time), but capability must be real — the video may only show what the
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- captured run actually did. This extends to chrome: session-header facts
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- (Claude Code version, cwd) come from the capture (`claude --version`,
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- real cwd) or the header is omitted; the spinner's token counter renders
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- only when the capture provides a real `thinkingTokens` value (otherwise
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- seconds only). Sample captures fail `verify-props` outright
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- (`--allow-sample` exists solely for pipeline testing).
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- - Captures aim to be commit-safe, with defense in depth — not a guarantee:
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- `transcript-to-props` persists only the inputs the video actually uses
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- (the selected events' shown lines + counts, one truncated command output,
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- the summary bullet lines), scrubs secret-shaped strings (API keys, Bearer
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- tokens, URL credentials, env/JSON password fields, private keys), and
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- rewrites both normal and slug-flattened home paths to `~` — all before
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- props are built, so props, video, and archived raw see identical redacted
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- content. Pattern lists can never be complete: always review a capture
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- before committing, and treat any redaction warning as a stop sign.
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-
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- ## Workflow
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-
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- 1. **Capture first** (see Ground truth): produce `captures/<name>/props.json`
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- from a real run.
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- 2. **Beat sheet from the capture.** Presentational text (card titles,
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- thinking word) lives in the capture script's constants/flags — pick the
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- one prompt, the code beat, the run output, the summary bullets. Aim for
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- the classic arc: code → created → ran+output → summary.
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- 3. **Compose:** register a `<Composition>` in `src/Root.tsx` using
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- `GroundedVideo` from `src/ccvideo` with `schema={groundedVideoSchema}`,
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- `defaultProps` imported from the capture's `props.json`, and
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- `calculateMetadata` deriving duration via `groundedVideoDuration` —
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- durations follow content automatically. Custom scene work beyond the
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- standard arc: build with the library primitives, same rules.
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- 4. **Verify with stills** before declaring done. Render one still per beat:
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- `npx remotion still <CompId> --frame=<n> --scale=0.5 out.png`
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- and look at them. Check: nothing clipped by the terminal window (a
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- `[ccvideo]` overflow warning in render output means trim beats), timing
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- feels unhurried, colors match the palette.
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- 5. Run `node scripts/verify-props.mjs captures/<name>`, then preview with
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- `npx remotion studio --no-open`; final render with
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- `npx remotion render <CompId> out/<CompId>.mp4` (add
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- `--props=captures/<name>/props.json` to render a different capture
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- without touching code; add `--scale=2` for a 4K master like the official
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- demos — compositions stay 1920×1080 @ 30 fps in code).
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-
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- ## Two themes
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-
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- Pick per product, both share the brand terracotta `#D97656`/`#D97757`:
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-
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- - **Terracotta** (default) — warm canvas, Claude Code REPL session. For
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- agent/AI-workflow stories. Components: `GroundedVideo`/`DataSession`.
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- - **Dark** (the `ant` CLI demo grammar) — near-black canvas `#0B0B0B`,
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- warm-black terminal `#181716` separated only by a subtle border, shell
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- prompt `▶ ~/dir >` (arrow `#8B92C9`, chevron `#5FA97B`), cream serif
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- `#D6D4CF`. Structure is **chaptered**: pixel-logo wordmark card →
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- [interstitial card (mono kicker + thin divider + serif claim) → fresh
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- shell beat (type real command, real output fades in, idle prompt
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- returns)] per chapter → wordmark outro. For CLI/developer-tool products.
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- Components: `DarkVideo`/`ShellBeat`/`InterstitialCard`/`WordmarkCard`,
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- palette `dark` in `theme.ts`, schema `darkVideoSchema` (built from
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- captures like the light theme — e.g. `props-dark.json` written by
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- `capture-xapi-cli.mjs`, verified by `verify-props.mjs`).
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-
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- ## The look (non-negotiable style rules)
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-
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- - Canvas `#CC7D5D`, terminal `#2B2C36`, titlebar `#3A3634`. Body text
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- `#E3E4EB`, dim `#9899A1`, comments `#6C6E6A`, line numbers `#83848C`.
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- Accents: periwinkle `#B8B9F2` (paths, inline code, strings), teal `#85BEC5`
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- (keywords), gold `#F2C43D` (status arrows). All defined in
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- `src/ccvideo/theme.ts` — import, never hardcode.
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- - Fonts: JetBrains Mono for everything terminal, Source Serif 4 for title
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- cards. Loaded in `theme.ts` via `@remotion/google-fonts`, with Noto Sans SC
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- already appended as CJK fallback for both stacks — Chinese prompts render
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- out of the box.
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- - Terminal window 1560×950 centered (985 when a session `header` is shown;
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- dark theme 1860×1010), 14 px radius, deep soft shadow, three
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- traffic lights, mono titlebar text that mirrors the task, e.g.
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- `dev — · Implement X — claude — 106×31`.
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- - The Claude Code session must look real: `>` input row above a gold
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- `⏵⏵ auto mode on (shift+tab to cycle) · esc to interrupt` status bar (both
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- always visible, pinned to the bottom); a `✻ Cogitating…` spinner in a
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- fixed-height slot just above the input row; `●` tool-result bullets; a
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- numbered code block ending in `… +N lines (ctrl+o to expand)`; a bold
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- `What it does` summary with `-` bullets.
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- - Camera: no sustained zoom or pan on terminal scenes, ever — slow
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- fractional scaling makes small mono text visibly drift and swim. The only
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- allowed camera motion is `<CutZoom>`: **brief, strongly-eased moves
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- (~0.6 s) between otherwise locked framings** — push into dense content,
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- hold, pull back for the payoff. Text may be mid-scale only during a
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- deliberate fast move, never for seconds. Keep the same `origin` on the
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- pull-out as the push-in so it doesn't read as a lateral slide.
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- `DataSession` applies this automatically around the `run` beat.
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- `<SlowZoom>` remains title-cards-only.
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- - Session authenticity chrome (all schema-driven, all optional):
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- `header` (pixel logo + `Claude Code vX` + model/cwd line, always visible),
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- `windowTitleIdle` → `windowTitle` swap at prompt submit, prompt echo as a
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- highlighted block, spinner with live `(Ns · ↓ N tokens)` counters and an
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- optional `⎿ Tip:` line, status bar that gains `esc to interrupt` only
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- while working. Extra beat kinds: `answer` (rich prose block), `alert`
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- (red-highlight row), `tool` beats may carry `⎿` children lines.
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- - **No transcript drift.** Terminal text may only fade in place: no
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- positional entrance animations inside the window, and never mount/unmount
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- an element that reflows lines below it — transient rows (spinners,
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- progress) live in fixed-height slots so their disappearance shifts nothing.
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- - Title cards: serif headline in near-black `#1F1508` on the terracotta,
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- mono subtitle at 68 % opacity, fade-up entrance. Headline ≥ 132 px,
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- subtitle ≥ 52 px at 1920 wide.
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-
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- ## Component API (`src/ccvideo`)
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-
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- Data-driven layer (preferred for whole videos):
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-
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- - `<GroundedVideo {...props}>` — intro card → session → outro card, entirely
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- from a `groundedVideoSchema` value (a capture's `props.json`).
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- - `<DataSession {...props.session}>` — renders any `sessionSchema` value:
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- optional header, prompt typing, spinner, then `beats` (discriminated
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- union: `code`, `tool`, `run`, `summary`, `answer`, `alert`). Applies the
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- run-beat cut-zoom automatically; warns at render time if content will
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- overflow.
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- - `sessionTiming(props, fps)` / `groundedVideoDuration(props, fps)` — pure
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- timing derivation; use in `calculateMetadata`.
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- - `<Rich segments>` — renders JSON segments `{t: 'plain'|'kw'|'code'|
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- 'comment'|'dim'|'bold', s}`; the bridge from props.json to styled text.
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-
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- Presentation primitives:
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-
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- - `<TerminalWindow title width? height? variant?>` — window on the canvas
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- (`variant="dark"` for the dark theme). Children
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- are a flex column; give the transcript `flex: 1` so `<InputBox>` +
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- `<StatusBar>` pin to the bottom.
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- - `<TypeText text from cps? cursor?>` / `<Cursor>` — typewriter, 35–45 cps.
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- - `<InputBox typedText? from? cps?>` — `>` row; no `typedText` = blinking cursor.
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- - `<StatusBar mode? hint?>`.
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- - `<Thinking from? until? word? stats? tokens? tip?>` — spinner; `stats`
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- shows live `(Ns)` — plus `↓ N tokens` only when `tokens` carries a real
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- captured count; `tip` adds a `⎿ Tip:` line. Put it in a fixed-height slot
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- between transcript and input; `until` fades it out in place.
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- - `<Line from?>` — one output row, 8-frame fade-in (opacity only).
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- - `<ToolLine from>` — `●` bullet row.
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- - `<CodeBlock from lines stagger? startLineNo? expandNote?>` — numbered lines.
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- - Token spans: `<K>` keyword, `<C>` code/path, `<Cm>` comment, `<Dim>`, `<B>`.
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- - `<SessionHeader version modelLine>`, `<PromptEcho>`, `<AlertLine from?>`,
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- `<ToolChild from?>` — session chrome (see style rules).
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- - `<CutZoom cuts={[{from, scale?, origin?, ease?}]}>` — brief eased moves
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- between locked framings; the only camera motion allowed on terminal scenes.
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- - `<SlowZoom from? to?>` — title cards only, never around a terminal.
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- - `<TitleCard title subtitle? titleSize?>`.
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-
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- All animation is frame-driven (`useCurrentFrame` + `interpolate`, clamped,
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- inline in `style`). Never use CSS `transition`/`animation`.
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-
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- ## Timing cookbook (30 fps session scene, ~14 s)
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-
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- `DataSession` derives all of this automatically via `sessionTiming` — the
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- table below is for hand-built custom scenes only.
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-
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- | Beat | Frame |
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- |---|---|
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- | Idle window, cursor blinking | 0–20 |
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- | Prompt types (`cps≈38`) | 20–105 |
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- | Prompt echoed as highlighted block, input clears | ~110 |
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- | `✻ Thinking…` spinner | 115–170 |
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- | Code block streams (stagger 4) | 170–240 |
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- | `●` tool result | ~240 |
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- | `What it does` + bullets (stagger ~16) | 268–330 |
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- | Hold on final state | ≥ 2 s |
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-
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- Sequence the swaps with `<Sequence from/durationInFrames layout="none">`.
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- Let output beats breathe — when in doubt, slower. Transitions overlap scenes:
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- total duration = sum of scenes − sum of transition frames.
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-
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- ## Worked examples (patterns to reproduce)
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-
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- The bundled scripts are themselves complete worked examples:
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-
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- - **API-capture video** (`scripts/capture-xapi-cli.mjs` + both builders in
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- `scripts/lib/build-props.mjs`) — one capture run produces a terracotta
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- Claude Code session video *and* a dark chaptered CLI video from the same
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- raw data. The run-output beats replay the script's real stdout, `+N lines`
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- is the script's real line count, and the session header carries the real
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- `claude --version` and cwd.
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- - **Session-replay video** (`scripts/transcript-to-props.mjs`) — converts a
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- real Claude Code session turn (JSONL transcript) into a video script,
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- with redaction and minimal storage built in. Handles CJK prompts via the
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- bundled font fallback.
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-
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- Register the resulting `props.json` on a `GroundedVideo` (terracotta) or
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- `DarkVideo` (dark) composition as described in the Workflow section.
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-
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- ## Source
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-
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- Rewritten for AICUT from [`AmazingAng/ccvideo`](https://github.com/AmazingAng/ccvideo)
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- (MIT), SKILL.md. The method is that skill's own; the way it runs is AICUT's.