@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
  1056. package/studio/ui/dist/assets/ExportCenter-DEyy1vs_.js +0 -1
  1057. package/studio/ui/dist/assets/SettingsModal-CQmsA2A2.js +0 -2
  1058. package/studio/ui/dist/assets/es-AqUfIkAy.js +0 -1
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  1062. package/studio/ui/dist/assets/ko-CKtBPDze.js +0 -1
  1063. package/studio/ui/dist/assets/zh-CN-DtNEwKWJ.js +0 -1
@@ -1,88 +0,0 @@
1
- # Dimensional Translation
2
-
3
- 2D↔3D conversions. Floor plans to renders, memes to 3D.
4
-
5
- ## 2D Floor Plan → 3D
6
-
7
- ```
8
- Based on this 2D floor plan, generate interior visualization.
9
-
10
- Layout: Design board format
11
- Main image: Wide-angle [ROOM] perspective (top 60%)
12
- Below: 3 smaller renders - [ROOM A], [ROOM B], [ROOM C]
13
-
14
- Style: [Modern minimalist / Scandinavian / Industrial]
15
- Materials: [flooring], [walls], [textiles]
16
- Lighting: Soft natural light, large windows
17
- Quality: Photorealistic rendering
18
- ```
19
-
20
- ## Sketch → 3D Concept
21
-
22
- ```
23
- Convert this sketch into [STYLE] visualization.
24
- Perspective: [CAMERA ANGLE]
25
- Lighting: [SETUP]
26
- Quality: [photorealistic / stylized / rendered]
27
- ```
28
-
29
- ## 3D → 2D Technical
30
-
31
- ```
32
- Flatten this 3D scene into [STYLE].
33
- Views: [plan / elevation / section]
34
- Labels: [ANNOTATIONS]
35
- Line work: technical, precise
36
- ```
37
-
38
- ## Meme Conversion
39
-
40
- ```
41
- Turn "[MEME NAME]" meme into [NEW STYLE].
42
- Keep composition identical.
43
- Character: [plush toy / realistic / cartoon]
44
- Environment: [realistic flames / stylized / etc]
45
- ```
46
-
47
- Example:
48
- - "Turn 'This is Fine' dog into photorealistic 3D render"
49
- - "Make the dog look like plush toy, fire realistic"
50
-
51
- ## Architectural Visualization
52
-
53
- **Exterior:**
54
- ```
55
- Generate exterior visualization from this elevation.
56
- Time: [dawn / midday / dusk / night]
57
- Weather: [clear / overcast / dramatic clouds]
58
- Context: [landscaping / street / aerial view]
59
- ```
60
-
61
- **Interior:**
62
- ```
63
- Generate interior from this plan.
64
- View: [living area / kitchen / bedroom]
65
- Style: [AESTHETIC]
66
- Lighting: [natural / artificial / mixed]
67
- Props: [furniture / decor / people]
68
- ```
69
-
70
- ## Product 2D → 3D
71
-
72
- ```
73
- Convert this flat design into 3D product mockup.
74
- Material: [plastic / metal / fabric / glass]
75
- Lighting: [studio / environmental]
76
- Angle: [front / 3-quarter / top-down]
77
- ```
78
-
79
- ## Quality Levels
80
-
81
- - "Sketch quality" - rough, conceptual
82
- - "Presentation quality" - clean, professional
83
- - "Photorealistic" - indistinguishable from photo
84
- - "Stylized render" - artistic interpretation
85
-
86
- ---
87
-
88
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*
@@ -1,112 +0,0 @@
1
- # Image Editing
2
-
3
- Универсальные паттерны. Логика edit'а различается по моделям:
4
-
5
- - **Nano Banana:** conversational, без масок. «Keep X same, change Y». Хорошо понимает физику и материалы.
6
- - **GPT Image 2.5:** двухколоночная логика **Change / Preserve / Constraints**. Preserve list повторять каждую итерацию, иначе drift. Опционально `mask_image_url` для точечных edit'ов. Лучшая identity preservation. См. [gpt-image.md](gpt-image.md#editing--двухколоночная-логика).
7
-
8
- Общее правило: **один edit за итерацию**, не пытайся менять всё разом.
9
-
10
- ## Object Removal
11
- ```
12
- Remove [OBJECT] from this image.
13
- Fill with [LOGICAL REPLACEMENT] matching surroundings.
14
- Keep [PRESERVED ELEMENTS] exactly the same.
15
- ```
16
-
17
- Examples:
18
- - "Remove tourists, fill with cobblestones"
19
- - "Remove car, extend street naturally"
20
-
21
- ## Object Addition
22
- ```
23
- Add [OBJECT] to this image.
24
- Position: [LOCATION]
25
- Style: matching existing lighting
26
- Scale: [RELATIVE SIZE]
27
- ```
28
-
29
- ## Lighting Control
30
- ```
31
- Change lighting to [NEW LIGHTING].
32
- Keep subject and composition same.
33
- ```
34
-
35
- Vocabulary:
36
- - Golden hour / sunset / warm backlight
37
- - Overcast / soft / diffused
38
- - Night / dramatic / single source
39
- - Rim lighting / silhouette
40
-
41
- ## Seasonal/Weather
42
- ```
43
- Turn scene into [SEASON/WEATHER].
44
- Keep architecture exactly same.
45
- Adjust: [snow/leaves/reflections/sky]
46
- ```
47
-
48
- ## Colorization
49
-
50
- **Photo:**
51
- ```
52
- Colorize this B&W photograph.
53
- Era-appropriate colors for [DECADE].
54
- Skin tones: natural, realistic
55
- ```
56
-
57
- **Manga:**
58
- ```
59
- Colorize this manga panel.
60
- Style: [vibrant anime / muted realistic]
61
- Effects: [glowing/neon] for energy elements
62
- Maintain: line art integrity
63
- ```
64
-
65
- ## Restoration
66
- ```
67
- Restore this damaged photograph.
68
- Fix: [tears/scratches/fading/stains]
69
- Enhance: sharpness, contrast
70
- Preserve: original character and grain
71
- ```
72
-
73
- ## Localization
74
- ```
75
- Translate all [SOURCE] text to [TARGET].
76
- Keep everything else same.
77
- Maintain: font style, sizing, position
78
- ```
79
-
80
- Cultural adaptation:
81
- ```
82
- Localize this [ORIGINAL] ad to [TARGET MARKET].
83
- Background: [NEW LOCATION]
84
- Translate: text to [LANGUAGE]
85
- Keep: brand elements, core composition
86
- ```
87
-
88
- ## Physics-Aware
89
-
90
- NBP understands materials:
91
- ```
92
- Fill this glass with [LIQUID].
93
- Add: refraction, meniscus, condensation
94
- Match: existing lighting
95
- ```
96
-
97
- ```
98
- Add [MATERIAL] texture to [SURFACE].
99
- Properties: [matte/glossy], [rough/smooth]
100
- ```
101
-
102
- ## Conversational Refinement
103
-
104
- After initial edit:
105
- - "Make it warmer"
106
- - "Increase contrast"
107
- - "Soften the edges"
108
- - "Add more detail to shadows"
109
-
110
- ---
111
-
112
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*
@@ -1,198 +0,0 @@
1
- # Golden Rules
2
-
3
- Универсальные принципы. Работают для **обеих** семей моделей (Nano Banana и GPT Image 2.5).
4
- Для модельной специфики см. [nano-banana.md](nano-banana.md), [gpt-image.md](gpt-image.md).
5
-
6
- ## 1. Start with a Verb
7
-
8
- Tell the model the primary operation: "Create", "Generate", "Design", "Transform", "Convert", "Edit". This sets the intent before details.
9
-
10
- ## 2. Positive Framing
11
-
12
- Describe what you WANT, not what you don't want. The model understands presence better than absence.
13
-
14
- - ✅ "empty street" → ❌ "street with no cars"
15
- - ✅ "clean background" → ❌ "no clutter"
16
- - ✅ "solo portrait" → ❌ "no other people"
17
-
18
- ## 3. Edit, Don't Re-roll
19
-
20
- Image 80% correct? Request specific change:
21
- - "Change lighting to sunset"
22
- - "Make text neon blue"
23
- - "Move chart to right third"
24
-
25
- ## 4. Natural Language
26
-
27
- ❌ Bad: "Cool car, neon, city, night, 8k"
28
- ✅ Good: "A cinematic wide shot of a futuristic sports car speeding through a rainy Tokyo street at night. Neon signs reflect off wet pavement and metallic chassis."
29
-
30
- ## 5. Be Specific
31
-
32
- | Element | Vague | Specific |
33
- |---------|-------|----------|
34
- | Subject | "a woman" | "sophisticated elderly woman in vintage Chanel-style suit" |
35
- | Material | "shiny" | "brushed steel with matte finish" |
36
- | Color | "dark green" | "#0d3d2d deep emerald" |
37
- | Position | "on the right" | "right third, bleeding off edge" |
38
-
39
- ## 6. Provide Context
40
-
41
- Context helps model make logical decisions:
42
- - "for Brazilian gourmet cookbook" → infers professional plating, shallow DOF
43
- - "for executive strategy presentation" → infers corporate aesthetic
44
- - "for children's educational app" → infers friendly, colorful style
45
-
46
- ## 7. Quote Text Exactly
47
-
48
- Any text for rendering goes in quotes:
49
- - "[HEADLINE TEXT]"
50
- - Labels: "[Revenue Growth]", "[Net Income]"
51
- - Specify weight: bold, thin, extra bold
52
- - Specify position: "upper third", "centered"
53
-
54
- ## Prompt Template
55
-
56
- ```
57
- Create a [TYPE] for [CONTEXT].
58
-
59
- Background: [Description with hex colors]. [Atmospheric effects].
60
-
61
- [HERO ELEMENT]:
62
- [Detailed description - position, lighting, angle]
63
-
64
- Typography:
65
- Line 1: "[TEXT]" in [weight], [color], [size], [position]
66
- Line 2: "[TEXT]" in [weight], [color], [size], [position]
67
-
68
- [ADDITIONAL ELEMENTS]
69
-
70
- Mood: [Emotional descriptor]
71
- Format: [ASPECT RATIO]
72
- ```
73
-
74
- > **Thinking Mode** (NB only), **`quality: low/medium/high/xhigh/max`** (GPT Image 2.5 only) — см. соответствующие references.
75
-
76
- ## Cost Optimization (Batch Work)
77
-
78
- - **Nano Banana:** прогон вариантов на `0.5K` Flash → отбор → переген победителя на `2K`/`4K`.
79
- - **GPT Image 2.5:** прогон на `quality: low` → отбор → переген на `medium` или `high`.
80
-
81
- В обоих случаях: дешёвая разведка → дорогой финал.
82
-
83
- ## Conversational Refinement
84
-
85
- After generation:
86
- - "Change the headline color to #3b82f6"
87
- - "Add subtle drop shadow to text"
88
- - "Increase contrast, make it more dramatic"
89
- - "Soften the background, add blur"
90
-
91
- ## Reference Images
92
-
93
- Multi-image вход: **NB до 14**, **GPT Image 2.5 до 16**. Индексируй с ролью каждой картинки.
94
-
95
- Используй для:
96
-
97
- **Вписать в существующий дизайн:**
98
- ```
99
- [Attach design/layout image]
100
- Create content following this exact layout and style.
101
- Replace [ELEMENT] with [NEW CONTENT].
102
- Keep colors, typography, composition.
103
- ```
104
-
105
- **Лицо/персонаж как референс:**
106
- ```
107
- [Attach portrait]
108
- Use this person's face. Keep features exactly the same.
109
- Change: [expression/pose/setting]
110
- ```
111
-
112
- **Продукт/объект как референс:**
113
- ```
114
- [Attach product photo]
115
- Place this product in [NEW CONTEXT].
116
- Match lighting and perspective.
117
- ```
118
-
119
- **Стиль как референс:**
120
- ```
121
- [Attach style reference]
122
- Create [NEW CONTENT] in this exact visual style.
123
- Match colors, textures, mood.
124
- ```
125
-
126
- **Несколько референсов сразу:**
127
- ```
128
- [Attach Image 1 - face]
129
- [Attach Image 2 - outfit]
130
- [Attach Image 3 - background]
131
- Combine: face from Image 1, outfit style from Image 2, setting from Image 3.
132
- ```
133
-
134
- ## World Knowledge Anchors
135
-
136
- GPT Image 2.5 обладает глубокими знаниями о культуре, эпохах и визуальных стилях. Вместо описания каждой детали — дай модели культурный/временной/жанровый якорь, и она сама заполнит аутентичные детали.
137
-
138
- ### Три типа якорей
139
-
140
- **Era anchors** — временной и географический маркер, который вызывает целый визуальный мир:
141
- - "Bethel, NY, August 1969" → Woodstock aesthetic без необходимости описывать тай-дай, грязь, сцены
142
- - "Berlin, November 1989" → падение стены, толпы, граффити, эйфория
143
- - "Tokyo, 1982" → неоновый Shinjuku, аналоговая электроника, ранний cyberpunk
144
-
145
- **Cultural anchors** — перенос визуального языка одного культурного объекта на другой контекст:
146
- - "{game_title} in {real_city}" → автоматически применяет визуальный стиль игры к реальной локации (GTA style, Persona style, и т.д.)
147
- - "Soviet constructivism poster about {modern_topic}" → стиль Родченко/Эль Лисицкого на современную тему
148
- - "Ukiyo-e print of {modern_scene}" → японская гравюра с современным содержанием
149
-
150
- **Genre anchors** — режиссёр/фотограф/движение как линза:
151
- - "Peter Lindbergh influence" → сильный Ч/Б, минимальная ретушь, raw editorial
152
- - "Wes Anderson palette" → симметричный кадр, пастельная палитра, центрированная композиция
153
- - "Studio Ghibli mood" → мягкое акварельное небо, зелёная листва, тёплый ностальгический свет
154
- - "Roger Deakins lighting" → натуральный свет, глубокие тени, кинематографичный объём
155
-
156
- ### Правила использования
157
-
158
- 1. **Используй как HIGH-LEVEL steering** — якорь задаёт настроение и эстетику, а не заменяет весь промпт
159
- 2. **Комбинируй с конкретными визуальными деталями** — якорь устанавливает мир, детали устанавливают специфику
160
- 3. **Не стакай несколько genre anchors** — выбери один. "Peter Lindbergh + Wes Anderson" = каша
161
- 4. **Era/cultural anchors работают лучше с GPT Image 2.5** (world knowledge). С Nano Banana результат менее предсказуем — NB больше опирается на явные описания
162
-
163
- ### Примеры
164
-
165
- **Era anchor + конкретные детали:**
166
- ```
167
- Create an editorial portrait set in Havana, 1957.
168
-
169
- Subject: jazz musician leaning against pastel-colored colonial building,
170
- holding trumpet loosely at his side. Linen suit, open collar.
171
- Lighting: harsh Caribbean afternoon sun, deep shadows under awning.
172
- Format: 3:4
173
- ```
174
- > "Havana, 1957" вызывает: старые американские машины на заднем плане, облупившаяся штукатурка, кованые балконы, тропическая атмосфера — без необходимости это описывать.
175
-
176
- **Cultural anchor + новый контекст:**
177
- ```
178
- Create a scene of a quiet Kyoto temple garden, rendered in the visual style
179
- of Studio Ghibli. Morning mist over moss-covered stones, a single monk
180
- sweeping fallen maple leaves. Soft watercolor textures, warm nostalgic palette.
181
- Format: 16:9
182
- ```
183
- > "Studio Ghibli" задаёт акварельность, теплоту, ностальгию. Детали (мох, клён, монах) задают конкретную сцену.
184
-
185
- **Genre anchor + специфика:**
186
- ```
187
- Create a fashion editorial portrait with Peter Lindbergh influence.
188
-
189
- Subject: model in oversized men's blazer, no makeup, wind-tousled hair.
190
- Setting: empty winter beach, overcast sky.
191
- Mood: raw, unpolished beauty
192
- Format: 2:3
193
- ```
194
- > "Peter Lindbergh influence" даёт: мощный Ч/Б (или desaturated), отсутствие ретуши, raw emotional quality. Детали (пляж, блейзер, ветер) конкретизируют кадр.
195
-
196
- ---
197
-
198
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*
@@ -1,228 +0,0 @@
1
- # GPT Image 2.5 — Specific Rules
2
-
3
- Актуальное поколение OpenAI (сентябрь 2026). Две модели, единый API и единые правила промптинга:
4
-
5
- | Модель | Model ID | Роль |
6
- |--------|----------|------|
7
- | **GPT Image 2.5 Flare** | `gpt-image-2.5-flare` | Default. Малая модель, оптимизирована на скорость; качество выше GPT Image 2 при ~50% меньшей латентности |
8
- | **GPT Image 2.5 Sunburst** | `gpt-image-2.5-sunburst` | Базовая модель, оптимизирована на качество: precision-edits, identity preservation, кампейн-креатив, продуктовая съёмка |
9
-
10
- Выбор: рутинная генерация и высокие объёмы → Flare; сложные многошаговые edits, критичное сохранение лиц/продуктов/лейблов → Sunburst. Рабочий паттерн: черновики на Flare, финальные деливераблы прогонять на Sunburst только там, где Flare не дотянул. GPT Image 2 и старше — migration-only, в новых промптах не использовать.
11
-
12
- ## Структура промпта — 5 slots
13
-
14
- GPT Image 2.5 сильнее всего реагирует на разделение по секциям. Для сложных запросов пиши лейблами, не сплошным текстом (офф. дока: «organize the prompt as scene, subject, details, and constraints, using labeled sections»). Формат при этом свободный — короткий промпт, параграф, JSON-подобная структура или теги работают одинаково; выбирай тот, который проще читать и обновлять.
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- ```
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- Scene: location, time of day, background, environment
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- Subject: primary focus — who or what is central
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- Important Details: materials, textures, lighting, camera angle, mood, composition
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- Use Case: editorial, product mockup, UI, poster, infographic
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- Constraints: what must NOT change/appear (no watermarks, preserve face, no extra text)
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- ```
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-
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- > «The fifth slot is where most mediocre prompts fail silently.» Без явных constraints модель дрейфует.
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-
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- ### Минимальный пример
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-
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- ```
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- Scene: small Lisbon florist storefront at blue hour, wet cobblestones
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- Subject: woman in navy apron locking the front door, half-turned to camera
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- Important Details: warm interior glow spilling onto pavement, 50mm feel,
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- soft contact shadows, brushed brass door handle, "Florista" hand-painted sign
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- Use Case: editorial photography
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- Constraints: no extra signage, no people in background, no text other than the sign
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- ```
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- ## Anti-Slop Rules
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- GPT Image 2.5 особенно чувствителен к качеству формулировок. Vague praise = деградация результата.
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- | ❌ Не пиши | ✅ Пиши |
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- |-----------|---------|
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- | stunning, incredible, epic, gorgeous, masterpiece | overcast daylight, brushed aluminum, chipped paint, 50mm feel |
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- | «minimalist brutalist luxury photoreal» (стиль-теги) | «cream background, heavy black sans-serif, asymmetrical type block, one hero object, generous negative space» |
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- | «как в Apple-рекламе» | конкретные визуальные факты |
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- | мудовый язык, в котором тонут функциональные требования | прямое заявление: «image must contain a transit kiosk» |
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- ## Quality Settings — пятиступенчатая шкала
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- `quality`: `low` · `medium` · `high` · `xhigh` · `max` (+ `auto`). Это **новая шкала**, не переименование трёх старых уровней GPT Image 2 — не переноси настройки один-в-один.
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- | Setting | Когда |
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- |---------|-------|
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- | `low` | High-volume, превью, exploratory, latency-sensitive, draft |
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- | `medium` | **Default starting point** |
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- | `high` | Маленький/плотный текст, infographics, портреты, identity-sensitive edits, brand assets |
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- | `xhigh` | Тонкие текстуры, насыщенные детальные сцены, print-ready ассеты |
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- | `max` | Максимальная fidelity модели — только если `xhigh` не закрыл конкретное требование |
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- Методика офф. доки: стартуй с `medium`; не хватает — шаг вверх; хватает — проверь шаг вниз ради latency. `xhigh`/`max` только когда они закрывают конкретное невыполненное требование в рамках latency-бюджета. Меняй один параметр за раз: сначала quality, потом переписывание промпта.
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- ## Размеры
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- - Max edge: ≤3840px
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- - Обе стороны: кратны 16
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- - Aspect ratio: max 3:1 (long:short)
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- - Total pixels: 655 360 – 8 294 400
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- - `size: auto` или кастомный `WIDTHxHEIGHT`
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- **Ходовые (из офф. доки):**
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- - Portrait 1024×1536 · Landscape 1536×1024 · Square 1024×1024
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- - 2K: 2048×2048, 2048×1152
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- - 4K: 3840×2160 (landscape), 2160×3840 (portrait)
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- **`background`:** `auto` | `opaque` | `transparent` (для transparent — PNG или WebP, проверяй реальный alpha-канал, не «нарисованный» фон).
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- > Экстрим вроде 1:8 / 8:1 GPT Image 2.5 НЕ умеет (лимит 3:1) — иди в Nano Banana.
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- ## Text in Image
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- - Литеральный текст в `"..."` или ALL CAPS.
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- - Укажи, **сколько раз** текст должен появиться («render the tagline exactly once»).
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- - Шрифт, размер, цвет, позиция — явно.
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- - Сложные слова и бренды: спеллинг по буквам.
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- - Защита от мусора: «**no extra text, no duplicate text, no watermarks**».
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- - Для нечитаемого мелкого текста: «**100 percent readable and physically believable**».
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- - Маленький/плотный/multi-font → `quality: high` минимум; print-ready плотная типографика → `xhigh`.
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- ## Editing — двухколоночная логика
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- Endpoint: `images.edit` (OpenAI API) или `openai/gpt-image-2.5-flare/edit` · `openai/gpt-image-2.5-sunburst/edit` (fal/wavespeed-провайдеры). Для edit-heavy пайплайнов приоритет Sunburst.
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- ```
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- Change: [single concrete change]
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- Preserve: face, identity, pose, lighting, framing, background, geometry, text, layout
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- Constraints: no extra objects, no redesign, no drift
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- ```
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- **Правила edit:**
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- - **Один edit за итерацию.** Не пытайся менять всё разом.
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- - **Preserve list повторять каждую итерацию.** «Same style as before» несёт контекст, но при drift — restate critical constraints.
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- - **Surgical edits:** явно перечисли что НЕ трогать (saturation, contrast, layout, arrows, labels, camera angle).
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- - Input fidelity всегда high — отдельного параметра нет.
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- - Опционально: маска для точечных edits (см. editing with a mask в офф. доке).
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- ### Edit-паттерны
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- **Virtual try-on:** «Change garments only. Preserve exact face, body shape, pose, hair, expression, background, camera angle. Match lighting/shadows so outfit looks naturally worn.»
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- **Object removal:** «Remove [X]. Do not change anything else.»
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- **Lighting/weather swap:** «Change ONLY environmental conditions: lighting direction/quality, shadows, atmosphere, precipitation. Preserve identity, geometry, camera angle, object placement.»
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- **Interior swap:** «Swap [furniture]. Preserve camera angle, lighting, shadows, surrounding context. Photorealistic contact shadows.»
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- **Translate in place:** «Translate the text in the infographic to [lang]. Do not change any other aspect of the image.» — потом проверь перевод и слова, оставшиеся на исходном языке.
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- **Sketch-to-render:** «Turn this drawing into a photorealistic image. Preserve the exact layout, proportions, and perspective. Choose realistic materials and lighting consistent with the sketch intent. Do not add new elements or text.»
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- ## Multi-Image — до 16 рефов
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- Индексируй с **ролью**, не только номером (subject / style / clothing / background):
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- ```
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- Image 1: base scene
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- Image 2: jacket reference (apply only the jacket fabric/cut to subject in Image 1)
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- Image 3: lighting reference (apply golden-hour quality from Image 3)
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- ```
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- ## Style Transfer
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- Не пиши абстрактно («minimalist», «editorial»). Назови конкретные визуальные свойства референса: палитра, edge treatment, силуэт, обработка теней, plane логика. Референсу — явную роль: «use the palette and texture from the input image».
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- ## World Knowledge
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- GPT Image 2.5 умеет домысливать контекст: «Bethel, NY, August 1969» → выведет Woodstock-эстетику. Используй: дай исторический/культурный анкер, не расписывай каждую деталь — но проверяй одежду, стейджинг и окружение на историческую точность.
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- ## Iteration Strategy
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- - Стартуй с **чистого** базового промпта.
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- - Один change за раунд. «Make lighting warmer», «remove extra tree», «restore original background».
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- - При drift — перечисли invariants заново.
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- - Для длинных промптов — labeled sections, не одна простыня.
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- - Character consistency в серии: создай character reference одним прогоном, дальше переиспользуй картинку как input и **повторяй defining details персонажа в каждом промпте**.
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- ## Check the Result (чек-лист офф. доки)
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- - Текст точен и читаем? Лейблы и связи на диаграммах корректны?
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- - Identity, форма продукта, лейблы, детали референсов не уплыли?
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- - Edit изменил только запрошенное?
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- - Если нужна прозрачность — в файле реальный alpha-канал, а не закрашенный фон?
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- ## Use-Case Templates
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154
- ### Photoreal Editorial
155
- ```
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- Scene: [location, time, weather]
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- Subject: [who, action, framing]
158
- Important Details: [lens feel, light source, surface wear, imperfections, real texture]
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- Use Case: editorial photograph, looks like a real photo
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- Constraints: no glamorization, no heavy retouching, no studio gloss
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- ```
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-
163
- ### Product Mockup (Clean Background)
164
- ```
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- Scene: plain white opaque background
166
- Subject: [product] centered
167
- Important Details: crisp silhouette, no halos/fringing, light contact shadow,
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- preserve label legibility exactly, preserve geometry
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- Use Case: product mockup
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- Constraints: no restyling, only background removal + light polish
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- ```
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-
173
- ### UI Mockup
174
- ```
175
- Scene: [device frame, e.g. iPhone 15 Pro]
176
- Subject: [screen/app name] — describe AS IF IT EXISTS, not concept art
177
- Important Details: layout, hierarchy, real interface elements, exact copy in quotes,
178
- typography behavior, spacing, state
179
- Use Case: shipped product screenshot
180
- Constraints: no sketch language, no placeholder text, no Lorem Ipsum
181
- Quality: high (for small UI text)
182
- ```
183
-
184
- ### Marketing Creative with Text
185
- ```
186
- Scene: [environment]
187
- Subject: [hero element]
188
- Important Details: [composition, palette, mood]
189
- Use Case: ad creative for [audience]
190
- Text: "EXACT HEADLINE" in [font style], [color], [position], exactly once
191
- "exact subhead" in [font style], [color], [position]
192
- Constraints: no extra text, no duplicate text, no watermarks, no unrelated logos
193
- Quality: high
194
- ```
195
-
196
- ### Infographic / Diagram
197
- ```
198
- Title: "[TITLE]"
199
- Content flow: [step 1] → [step 2] → [step 3]
200
- Visual format: [layout type — flowchart, pyramid, isometric, etc.]
201
- Use Case: educational infographic for [audience]
202
- Constraints: readable labels at all sizes, clear hierarchy, no clutter,
203
- no decorative noise, ample whitespace
204
- Quality: high
205
- Size: 1536×1024
206
- ```
207
-
208
- ### Logo (transparent)
209
- ```
210
- Subject: [brand] logo — [defining shapes], flat design, minimal strokes,
211
- no gradients unless essential, legible at small and large sizes
212
- Use Case: reusable brand mark
213
- Constraints: single centered logo, generous padding, clean alpha edges,
214
- no solid backdrop, no scenery, no checkerboard, no watermark
215
- Background: transparent · Format: png
216
- ```
217
-
218
- ## Migration from GPT Image 2 / 1.5 / 1
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-
220
- - Промпты, референсы, размеры переносятся как есть — первый прогон делай без изменений и сравни.
221
- - `quality` не мапится 1:1: шкала новая. Реши, что важнее — та же fidelity (старый `medium` ≈ новый `high`) или то же имя тира дешевле.
222
- - `input_fidelity` (был в 1.5/1) убрать — high всегда.
223
- - Стартовая точка: Sunburst для качества → если проходит, проверь Flare ради latency; либо сразу Flare, если GPT Image 2 уже устраивал.
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- - Смотри instruction following, identity/product preservation, точность текста, unwanted changes, transparency; повторяй запросы для оценки консистентности. Для editing-пайплайнов тестируй всю цепочку edits, не только шаги по отдельности.
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- ---
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- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*