@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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1
- ---
2
- name: ghost-editor
3
- description: "AI video editor for talking-head reels. Turns a raw phone recording of someone talking to camera (retakes, pauses, false starts) into a finished vertical 1080x1920 reel for Instagram, TikTok or Shorts: best take of each sentence, pause trimming, word-timed captions that never cover the face and stay inside the platform safe area, motion scenes on the spoken word, sound effects and music mixed against the voice, B-roll that is framed, graded to the speaker's footage, matched to its line and checked against the user's own people rules, in seven presets (clean, editorial, meme, cinematic, launch, kinetic, pop). It can also reverse-engineer a reference edit the user likes and apply that style to their recording. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "kurbaitaev/ghost-editor"
6
- ---
7
-
8
- # ghost-editor
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
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- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
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-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- One recording in, one reel out. The creative work is choosing takes and
43
- planning beats. The scripts do everything else the same way every time: cut
44
- math, zoom tweens, captions, SFX levels, asset copying, QA. Nothing on
45
- screen says anything the speaker did not say. A meme is a reaction, so it
46
- lands ON or just AFTER the punchline, never before it.
47
-
48
- Skill dir: `~/.claude/skills/ghost-editor` (below: `$S`). A reel project is any
49
- directory (`$P`); `build.mjs` copies what it needs into `$P/assets` so the
50
- project renders on its own.
51
-
52
- ## Pipeline
53
-
54
- ```
55
- prep.sh -> $P/assets/talk.mp4 1080x1920 30 fps, voice at -16 LUFS
56
- transcribe.py -> $P/build/words.whisper.json + take table (all takes)
57
- face_track.py -> $P/build/face.json (captions and cards never cover the face)
58
- choose takes -> $P/reel.json takes (references/take-selection.md)
59
- plan beats -> $P/reel.json beats/zoom (references/reel-json.md; taste.py prompt first)
60
- film_look.py / transitions.py reel optional: graded plate, transition windows (after takes are final)
61
- build.mjs -> $P/index.html + SFX table + rule and taste warnings
62
- approval_sheet.py -> build/approval.html lint, a frame at every cut and beat; WAIT for the user's yes
63
- own_footage.py -> the user's own clips for the lines (face-checked: only them); `sheet` -> show the picked frames, WAIT for yes
64
- insert_prep.py -> every B-roll insert: people + line check, cut, SDR, fps conform, graded onto the speaker's plate as shot (never the reverse)
65
- components.py plan/check -> new components per reel for a named style (catalog.json); record after the user's yes
66
- broll_vision.py picks -> build/broll-picks.jpg: every B-roll shot + stock image, its line, the people check; WAIT for the user's yes
67
- render -> $P/build/reel.mp4
68
- render_report.py -> pass/fail per check + fixes (runs broll_qa.py too); fix and re-render, at most 3 rounds
69
- qa.py -> SFX-vs-voice on a stem, A/V lengths, contact sheet
70
- deliver -> ~/Desktop/<name>-reel.mp4 taste.py log-reel; save_style.py if the user loved it
71
- ```
72
-
73
- ### 0. Check the toolchain once per session
74
- `bash $S/scripts/doctor.sh`: tools, GEMINI_API_KEY and the media library,
75
- each with its fix. The B-roll people and line check (`broll_vision.py`, `broll_qa.py`) needs GEMINI_API_KEY (the free
76
- tier is enough); without it those checks warn or fail as unchecked. On a fresh machine run `python3 $S/scripts/library_restore.py`
77
- first (SFX, memes, music and the animated emoji aren't in git). Say what is missing; don't
78
- improvise around it. Lines marked `opt` are optional tools with their own `scripts/setup_<x>.sh`
79
- (BiRefNet matte, audio QA, film-look LUTs, caption metrics); the core works without them.
80
-
81
- ### 1. Prep and look
82
- ```bash
83
- bash $S/scripts/prep.sh <IMG_xxxx.MOV> $P
84
- ```
85
- ```
86
- Look at the sheet. Check that it is the right person (show the frames
87
- and confirm with the user when there is any doubt). Note where the face
88
- sits (the zoom origin, default `50% 29%`), where the chin is (the card band
89
- starts at y 990), and how bright the wall is.
90
- ```
91
-
92
- ### 2. Transcribe everything
93
- ```bash
94
- python3 $S/scripts/transcribe.py $P/assets/talk.mp4 --out $P/build/words.whisper.json --lang en
95
- ```
96
- ```
97
- The table is the take map in original seconds; `*` marks restart phrases
98
- ("okay, again"). Fix mangled names later in `captions.fixes`.
99
- ```
100
-
101
- ### 2b. Track the face
102
- ```bash
103
- python3 $S/scripts/face_track.py $P/assets/talk.mp4 --out $P/build/face.json
104
- ```
105
- ```
106
- Always. The build places captions, cards and reactions around the face, inside the platform's safe area.
107
- ```
108
-
109
- ### 2c. Noisy outdoor audio?
110
- Crickets, hum, wind, traffic: `bash $S/scripts/denoise.sh $P/assets/talk.mp4 $P/build/voice-clean.wav` (DeepFilterNet3,
111
- capped at 20 dB; full strength makes the voice thin and watery). Use the clean track for the cut and the captions.
112
- Band-limited voice (Bluetooth mic, a call, a downloaded clip): `voice_enhance.py IN OUT.wav --mode superres` (ClearerVoice;
113
- does nothing on full-band phone audio). Speech islands on noisy raw audio: `vad_pauses.py` / `autocut.py --vad` (silero-vad).
114
- Both run in the audio QA venv (`bash $S/scripts/setup_audioqa.sh` prints its python).
115
-
116
- ### 3. Choose takes (`references/take-selection.md`)
117
- Ask for the script if there is one. Pick the take of each sentence that is
118
- fluent and later, keep one-breath runs as one take, and cut on WORD times:
119
- `a` = first word - 0.10..0.15, `b` = last word + 0.20..0.30. When a meme
120
- will follow a line, end that take 0.6 to 1 s after the last word so the
121
- meme sound has air. Aim for 45 to 75 s.
122
-
123
- **Audit the rough cut before building.** Whisper merges restarts and false starts into one clean sentence and smears
124
- timestamps across them ("And even the… and even the thing that…"). Render the rough cut, re-transcribe THAT voice, and ask
125
- Gemini 2.5 Pro (analyze_video) for a verbatim audit: repeats, fillers, clipped words, breaths, look-aways. A long stretch of voice
126
- with few words in the transcript is a hidden retake. A throat-clear ("khm") shows up in a pitch scan as a short voiced hum with
127
- falling pitch; Gemini's sub-second timestamps are not reliable enough to cut on. Leave ~0.2 s of breath between sentences.
128
-
129
- ### 3b. A single clean take?
130
- If the recording is already one good take, don't pick takes by hand:
131
- `python3 $S/scripts/autocut.py $P/assets/talk.mp4 --noise -30` prints `takes` with the pauses removed.
132
-
133
- ### 4. Pick a style, plan beats (`references/styles.md`, `references/reel-json.md`)
134
- Seven presets: `clean`, `editorial`, `meme`, `cinematic`, `launch`, `kinetic`, `pop`.
135
- **Recipes** (custom builds, not reel.json presets; each has its own README, SYSTEM.md and scripts). Follow the README end to end:
136
- - `recipes/clean-os/`, **Clean OS**: Apple-clean word cards, wide/tight from one 4K camera, literal phone-UI scenes
137
- (date picker, lock-screen notifications, search + stalled loading bar, Photos memory), a red Figma selection box with a cursor.
138
- Call: "Clean OS". Talking heads, reflective or explanatory.
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- - `recipes/explainer-vector/`, **Vector explainer**: no footage; an ElevenLabs narrator; one continuous SVG world a camera travels
140
- through, a subject that draws itself, serif headlines, word-reveal captions. Call: "animated explainer", "like the tree video".
141
- - `recipes/result-podcast/`, **RESULT**: warm podcast edit: one or two Inter Tight words with a two-tier emphasis, Caveat handwriting,
142
- navy dust cards, polaroids, a stop-motion paper stack, film-burn leaks, comic props, dissolves between lines.
143
- Call: "RESULT style".
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- - `recipes/pov-montage/`, **POV montage**: several first-person clips cut into a story with an edit list (speed-ups, freezes),
145
- the editorial motion layer, a freeze-frame moment with a meme. Call: "cut these POV clips".
146
- - `recipes/seoul-list/`, **Seoul list** (a format, not a footage source: the footage the user hands over first, then their
147
- library, then stock or AI full screen; one world conformed to the main footage as shot, no posed stock models, the
148
- people rules): a voice-over list of observations
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- over 1.4 s B-roll shots (no talking head); one big
150
- word per line in Playfair Display Italic (mood, places) or Inter Tight 800 (facts) with a subline, white word flashes,
151
- white collage pages (shot shrinks into a card, red glitch word, photo card, Fluent stickers), triptychs, an Instagram
152
- comment card, a macOS frosted window swapping cut-outs, blue highlight words, an iMessage outro. Built from list.json +
153
- proxies + the VO (build.mjs). Call: "Seoul list", "a list reel over B-roll". Read its SYSTEM.md first.
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- - `recipes/stan-style/`, **stan style** (NEEDS real screen recordings of the tool; without them say so and propose Clean OS
155
- or RESULT): a seated talking-head tool tutorial on the core pipeline (reel.json beats from
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- `scripts/lib/stan.mjs`): `panel` (a screen recording in the top band, behind the speaker's BiRefNet cut-out; the speaker moves down only
157
- as far as their eyes need, once per run of panels), `chest` captions (small lowercase phrases at 68 % that cut on their first word; single
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- words in the hook and the diagram, forehead words near the end), a `hook` card (icon rows + black-on-white strip title),
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- one white `diagram` with drawn-on lines entered by a zoom-blur, `step` and `cta` labels under the chin, `aside`.
160
- Call: "stan style", "tool tutorial". Read its SYSTEM.md first.
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- The visual inventory of every style (playing loops, soundboard, rules) is docs/PLAYBOOK.md.
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- **Check the style's prerequisite before planning** (references/broll.md section 6): stan style needs real screen
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- recordings, cinematic needs one consistent world of footage. If it is missing, say what is missing and propose another
164
- style; never fill the gap with stock. Seoul list has no footage prerequisite: it is a format (its README
165
- "Footage").
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- Ask the user which one (show `examples/gallery/` or the showcase video) or pick by
167
- the speaker's energy. Start from `examples/gallery/<style>.reel.json`.
168
- To match a reference edit: `python3 $S/scripts/reference_study.py <their-edit.mp4> --out <dir> [--raw <raw>]`
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- writes a 1 fps contact sheet, full-res frames every 2 s and Gemini 2.5 Pro's
170
- second-by-second edit log with a mapping onto our beats. Treat the log as a
171
- draft: verify type, sizes and framing against the frames. Then map every scene
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- to a word time. Start from the closest file in `examples/`.
173
- Walk the transcript sentence by sentence. For each one, ask what the speaker
174
- just made the viewer imagine, and show it on the word. Leave some sentences bare;
175
- silence in the band makes the next card land.
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- **B-roll (references/broll.md; broll_qa.py fails the render past these):**
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- - **Hard rules (references/broll.md section 0):**
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- - The B-roll people rules in `people-rules.json` (empty by default; the user sets what their channel needs, e.g.
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- exclude women, children or symbols; `people-rules.example.json`). `insert_prep.py` refuses a shot that breaks one,
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- `broll_vision.py picks` shows the user every shot before the render (WAIT for their yes), and `broll_qa.py` fails
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- the render (`people`). Ask the user once whether they have rules; never invent any.
182
- - The speaker's face keeps its as-shot colour: never a house grade or filter on the plate. Inserts are conformed to it.
183
- - Fewer B-rolls (talking heads <= 3 a minute), and each one shows the line it sits on (`match`). Stock images in a
184
- frame, card or collage are welcome and beat several video cutaways.
185
- - Sources in order:
186
- 1. The user's own footage, found by `own_footage.py` in their Photos library and footage folders and face-checked so
187
- only they appear. Before the render, show them `own_footage.py sheet` and wait for their yes.
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- 2. Stills in one frame language: AI stills or stock images (polaroid, card, collage page).
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- 3. Stock video last, and only inside a frame (polaroid, phone, card): never full screen when anything else fits, never for
190
- a list. broll_qa.py fails full-screen stock. Exception: B-roll-led formats (Seoul list, POV montage) are
191
- full-screen B-roll by design. There stock or AI may fill the screen, but one graded world, no posed stock models,
192
- the reference pace and 1080p are checked instead.
193
- - One fixed house look per style (`recipes/<style>/house.json`, the SYSTEM.md "House look" sections): type, captions,
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- accents and insert framing stay, and the speaker's face as shot. Never a grade on the face: `house_look.py apply` is
195
- retired and broll_qa.py `as_shot` fails a regraded plate.
196
- - **New components every reel** (so reels in one style don't look the same every time): phone-UI scenes, paper props, polaroid / card / collage treatments, transitions, hook and
197
- outro devices. Before planning a named-style reel run `components.py plan --style <s>` (what the last 7 reels used
198
- and what is free) and fill each slot with something unused; register new ones with `components.py add` (with a sig);
199
- `components.py check` / broll_qa.py `components` warn on a repeat; after the user's yes `components.py record`.
200
- - One character per idea. One shot per idea: a spoken list becomes typography, never three 0.5 s clips.
201
- - Frame inserts (PiP, polaroid, split) so the face stays on screen; full screen is for the turn.
202
- - Talking heads: full-screen B-roll <= 25 %, the speaker's face on screen >= 65 %, <= 3 inserts per minute.
203
- - Every insert goes through `insert_prep.py --ref <plate as shot> --line "<the words under it>"`, which refuses a shot
204
- that breaks the people rules or doesn't show the line, and grades the insert onto the speaker's plate.
205
- - Small glances stay on screen. Cover only real look-aways (> 0.5 s or > 12 deg; `cover_windows.py` labels them),
206
- cheapest first: trim, tight-crop punch, hold the current graphic, framed insert, full-screen stock last. Memes: 1 to 3 per minute, on
207
- punchlines, from the library:
208
- ```bash
209
- python3 $S/scripts/meme_find.py "the line with the punchline"
210
- python3 $S/scripts/meme_find.py --list
211
- ```
212
- ```
213
- If the library has nothing that fits, say so and offer to add one (step 9).
214
- Don't force a meme.
215
-
216
- Read the taste first: `python3 $S/scripts/taste.py prompt --style <style>` lists every correction the user has made across
217
- reels ("you said") and the rules the skill learned ("skill rule"). The build fills its defaults and warns on the rest; plan with them.
218
-
219
- **v0.3 building blocks** (all in references/reel-json.md; restraint still rules: one or two per minute each):
220
- - Caption templates: `captions.style` = `hype`, `explosive`, `line-focus`, `neo-minimal`, `karaoke-fill`, `highlighter`
221
- (one keyword per phrase: heuristic, `keywords`, or `ai: true`).
222
- - Kinetic type: `textfx` beats `hook` (the first 1.5-3 s), `drum` (lists, "round and round"), `scramble`, `flipstack`, `headline`
223
- (+ `swap` for "not X -> Y"), `spring` (section titles). Give each a `to`; the build warns on a short reading hold.
224
- - Shader backgrounds on any scene (`bg: {"look": "ink-warp"}`), the `word` scene, `look.shader` film-grain/halftone overlays.
225
- - Emoji beats pop an animated Fluent emoji when the glyph or `name` is in `library/emoji` (size <= 280).
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- - `transitions` at take changes (`transitions.py reel $P`; hard cuts stay the default, at most 2 punchy ones per reel).
227
- - `look.film` film stocks baked into the plate (`film_look.py apply ... --look vision3_500t`; check one `still` first).
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- - `matte: true` + `behind` beats: BiRefNet cut-out, only for the behind seconds (~4-5 min per word); `front: true` puts the
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- word over the speaker, `through: true` slides it through the head (behind on one side, in front on the other).
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- - `cutout` beats (scripts/cutout_fx.py, BiRefNet in the matte venv; references/cutout-fx.md): bg-swap (new place, light wrap
231
- + colour match), bg-blur (portrait mode), selective colour, spotlight, sticker (die-cut freeze that pops and wiggles),
232
- neon outline, clones (three time-offset copies), pop (head breaks out of a phone frame). One alpha pass per beat, cached;
233
- lite@1024 by default (~0.53 s/frame on the M3 Air, ~1 min per 2.5 s beat; portrait@1024 is ~4x slower for the same look
234
- at reel size). Inside ONE take; the window is frame-exact against the take and eases back into it. Reel-wide:
235
- `look.cutout`. Covers: `cover` -> build/cover-9x16.jpg + cover-16x9.jpg on the approval sheet. At most 2 cutout beats per reel.
236
- ```
237
-
238
- ### 5. Build
239
- ```bash
240
- node $S/scripts/build.mjs $P
241
- ```
242
- ```
243
- Read its output: the edit timeline (a missing word means a cut inside it),
244
- the caption text, the SFX table (time, sound, role, volume, why) and the
245
- WARNINGS. Fix every warning in reel.json or explain why it stays.
246
- ```
247
-
248
- ### 6. The approval gate (before the slow render)
249
- ```bash
250
- python3 $S/scripts/approval_sheet.py $P [--upstream <cut list of a pre-cut source>] --open
251
- ```
252
- ```
253
- It rebuilds, lints (0 errors required; sub-composition/track-density warnings are fine), runs the taste checks and
254
- snapshots the first frame, 1.5 s, just after every visible cut, each beat as it lands and fully built, and the end, into
255
- one page (build/approval.html: contact sheet, timeline, takes, beats, captions, SFX, warnings). Look at it yourself first
256
- and fix what is wrong (cards on the chin, text wrapping, a meme clipped by the edge, captions colliding with a card, a wrong
257
- person). Then send the user the page and WAIT: they flag frames and paste a change list, or approve. After their yes:
258
- `approval_sheet.py $P --mark-approved`. For a quick look without the page: `npx hyperframes lint` and
259
- `npx hyperframes snapshot --at <edit seconds>` (edit seconds = the take's edit start + (original t - take a)).
260
- ```
261
-
262
- ### 7. Render, report, fix (at most 3 rounds)
263
- ```bash
264
- npx -y @autoaiai/aicut@latest open .
265
- python3 $S/scripts/render_report.py $P build/reel.mp4 # build/render-report.json + .html, exit 1 on a failure
266
- python3 $S/scripts/qa.py $P build/reel.mp4 # SFX stem levels, A/V lengths, matte, transitions, shader flicker
267
- ```
268
- ```
269
- The report checks streams, duration, A/V alignment, loudness, black frames, a frozen speaker, silences inside the speech
270
- (mapped to the take), caption safe area, the first 1.5 s and the SFX levels, each failure with a fix. It also runs
271
- `broll_qa.py` (the B-roll and motion checks). Run that on its own for custom builds without reel.json:
272
- `python3 $S/scripts/broll_qa.py build/reel.mp4 --project $P [--profile talking-head|broll-led|graphics]`.
273
- - budgets: full-screen B-roll, face on screen, inserts per minute;
274
- - insert grade vs the plate;
275
- - graphic scenes: length and motion;
276
- - captions: >= 48 px and >= 3:1 contrast, via OCR;
277
- - nothing over a face;
278
- - frozen frames, HDR output, plate keyframes. PASS: deliver and
279
- mention the warnings. FAIL in round 1 or 2: apply the "agent can apply" fixes to reel.json (never gain on the mix, never
280
- hand-tuned data-volume), rebuild, lint, snapshot the changed times, re-render, report again. FAIL in round 3: stop and send
281
- the user render-report.html. A visual change they have not seen goes back through the approval sheet first.
282
-
283
- QA renders an SFX-only stem and prints each hit's peak against the voice
284
- and its role target. Targets: ui ≈ -14, whoosh -12, impact -8, meme -3 dB
285
- vs voice p95 peak; flags anything louder than the voice or inaudible. It
286
- also checks loudness (-16 ±1.5 LUFS, TP ≤ -0.5), silences > 0.8 s inside
287
- the speech, and writes `build/contact.jpg`. It never adds gain.
288
- ```
289
-
290
- ### 8. Deliver
291
- Copy to `~/Desktop/<name>-reel.mp4` (plus a 720p preview under 30 MB if
292
- asked). Handover: the takes chosen (original seconds and why), the beats and
293
- memes in plain words, the SFX count per minute, anything QA flagged, and the
294
- obvious follow-ups (music from the platform's library at post time, a
295
- different meme, the URL for the end card). Then `python3 $S/scripts/taste.py log-reel $P --verdict shipped`; if the user
296
- loved the look, offer `python3 $S/scripts/save_style.py $P <name> --best-for "..."`.
297
-
298
- ### 9. Library work
299
- ```bash
300
- python3 $S/scripts/trends.py # what's new on imgflip / Know Your Meme, what we lack
301
- python3 $S/scripts/meme_add.py <id> <url|file> --tags ... --use ... --triggers ... --trend hot
302
- python3 $S/scripts/sfx_fetch.py --only <id> --force # after editing KIT in sfx_fetch.py
303
- python3 $S/scripts/audition.py --open # soundboard + meme wall for a human listen
304
- ```
305
- ```
306
- Always look at a new meme's `preview.png` before using it. Sounds with a
307
- `review` flag in the manifest have not been confirmed by ear.
308
- `references/sound-and-memes.md` has the mixing reasoning, sources, licences
309
- and the dead ends not to retry. Animated emoji: `python3 -I $S/scripts/emoji_fetch.py` (library/emoji, Fluent, MIT).
310
- ```
311
-
312
- ### 10. Every correction is taste
313
- When the user corrects an edit decision ("too many zooms", "that sound is cheesy"), fix the reel AND record it in their words:
314
- `python3 $S/scripts/taste.py add "<what they said>" [--metric punch_ins --max 2 | --set captions.size=50 | --ban-sfx riser-1] --reel <project>`.
315
- Only the user's own feedback is `from: user` (quoted "you said"); a rule you learned yourself is `--from skill`. `taste.py list`,
316
- `forget <id>`, `restore <id>`, `tag <id> user|skill`. Taste is a prior: reel.json always wins.
317
-
318
- ## Rules that came from getting it wrong
319
-
320
- - B-roll is the user's world, framed and graded, or nothing (an audit of 29 reels; references/broll.md).
321
- Reels went wrong in these ways:
322
- - forced covers on every glance (one reel: 31 windows, speaker on screen 33 %);
323
- - full-screen stock strangers 15-44 b* colder than the plate;
324
- - one 0.5 s clip per noun;
325
- - static graphic scenes;
326
- - small, low-contrast captions on a light hoodie;
327
- - panels opening over the speaker's face;
328
- - stan without screen recordings, and a Seoul list filled with unrelated posed stock models in three light worlds.
329
- The UI animation was fine; what went on screen, and how often, was not.
330
- - One reel at a time through approval_sheet.py; never batch-render a wave of styles without a sheet per reel (7 styles
331
- rendered from one template in 7 minutes came out with 0-2 approval files).
332
-
333
- - The speaker's plate must cover the whole reel: a talking-head clip that ends at the voice's length leaves the reel's
334
- tail (music fade, 0.3-0.5 s) black, which flashes at Instagram's loop point. Give the plate a held
335
- last frame (`tpad=stop_mode=clone`) and run it to the end; check the last 0.4 s of every render.
336
- - Run `hyperframes render` as a tracked background job, never `nohup ... &` from a tool shell: when the parent shell exits
337
- the render cancels itself (`render_cancelled_parent_exited`). Masters with animated grain can come out as 10-bit HEVC at
338
- ~50 Mbit/s: deliver H.264 8-bit capped near 12 Mbit/s.
339
- - A style is a SYSTEM, not a template. When breaking down a reference, write the invariants (what makes it the style),
340
- the house look (`house.json`: what stays fixed reel to reel), the content slots (what follows the script), a
341
- generator per slot, and a catalog of used components (`catalog.json`, read and written by `scripts/components.py`;
342
- see recipes/clean-os/SYSTEM.md section 5).
343
- - The default is one fixed house look per style, with small variation per reel.
344
- - Pasting the previous reel's scenes where the script doesn't call for them still reads as "the same edit".
345
- - Reusing the house's look is the point.
346
-
347
- - Transcribe the whole recording; choose takes from the table, never by scrubbing.
348
- - Cut on word times, never whisper segment times.
349
- - Snap zooms, not crossfades, between takes of the same sentence.
350
- - Voice loudness is fixed in prep, before SFX. Never lift the finished mix.
351
- - SFX level is relative to this voice (build measures it). Never hand-tune `data-volume`.
352
- - A meme sound never sits on top of a word. Give it a pause.
353
- - No meme sound twice in one reel. Meme sounds: 1 to 3 per minute.
354
- - One card in the band and one thing in the reaction slot at a time.
355
- - No em dashes in on-screen text.
356
- - Meme sounds and green-screen clips from the internet are usually other people's media: the user adds them at their
357
- own risk (fine for many IG and TikTok reactions, not for YouTube Content ID). Say so if the user mentions YouTube.
358
-
359
- - Shoot or prefer 4K: one camera gives a wide and a tight shot with no upscaling. No 720p B-roll; on Mixkit only clips offered
360
- in 2160p carry the free commercial licence. Your own unused frames are often the best B-roll.
361
- - HyperFrames: anything tweened more than once gets `fromTo` with explicit values (a bare `to()` locks a stale start value
362
- depending on the renderer's seek order). Grow SVG shapes with `attr`, not scale transforms. Every `<video>` needs an id.
363
- Lint, then snapshot every beat and look at it, before every render.
364
- - Light accent colours (lime, yellow) need dark text on pills and tags: `brand.onAccent`.
365
- - Music ducks under every spoken line (`music.duck`); under a freeze it nearly disappears. The QA SFX stem excludes the bed.
366
- - Calibration (6 top reels): 113 of 119 transitions are hard cuts, median shot ~3 s, audible SFX 0.4-0.9 per 10 s on graphics
367
- (not on cuts), B-roll 20-35 % of runtime. Default to restraint.
368
- - Hide jump cuts with short dissolves (0.2 s) or a shot-size change, not a zoom on every cut; the user found per-cut zooms annoying
369
- (at most three comic punch-ins per reel). Before cutting, build an attempt log of the WHOLE raw take with Gemini 2.5 Pro.
370
- - Hide each caption with an explicit `fromTo` placed after its fade-in; a bare `set` inside the fade gets overridden.
371
- - The person matte rebuilds itself when talk.mp4 or the behind beats change (signature in assets/talk-matte.json). On the u2net
372
- fallback (no matte venv), delete assets/talk-matte.webm after a re-cut or old cut-outs float over the new footage.
373
- - Cutting picture and voice separately (Clean OS, POV montage): snap every segment to the frame grid and cut both at the same
374
- snapped times; otherwise each piece rounds to whole frames and the voice drifts early (43-54 ms by the end of a 23-piece cut).
375
- `qa.py --av-only` checks lengths; `tests/test_assemble_sync.py` is the regression test.
376
- - HyperFrames clip times for footage (takes, holds, matte, transition and cutout windows) are frame counts / fps TRUNCATED
377
- to 6 decimals (`fgrid` in build.mjs), never rounded: the renderer snaps a start only within 0.001 frame and samples a
378
- video at floor((t - start) x fps), so `0.067` for 2/30 shows the clip a frame late and `0.066667` repeats its first frame.
379
- An ffmpeg window cut to match (cutout_fx.py) takes `-ss` as the exact frame time to 6 decimals and `-t` half a frame short.
380
- - Per-letter or per-shader motion is a pure function of the timeline time (painters, the hf-seek event), never rAF or a
381
- chain of tweens. Animated emoji are WebM `<video>`, never APNG `<img>` (APNG animates on the wall clock).
382
- - APIs: ElevenLabs through the direct key in .env (the MCP connector's grant budget runs out); Gemini 2.5 Pro for long video
383
- (Flash truncates), key checked with one call first; yt-dlp >= 2026.08.19 for YouTube; never pass Instagram cookies.
384
-
385
- ## Files
386
-
387
- - `scripts/prep.sh` transcode + voice loudnorm
388
- - `scripts/transcribe.py` whisper (PATH) → words json + take table
389
- - `scripts/build.mjs` reel.json → HyperFrames index.html, SFX mixing and rules
390
- - `scripts/qa.py` render QA with SFX stem level check, A/V lengths (`--av-only`), matte, transitions, shader flicker
391
- - `scripts/broll_qa.py` B-roll and motion QA (budgets, grade, graphics motion, captions via `ocr_text.js` / macOS Vision,
392
- faces covered, stock inside a frame, own footage only the speaker, no posed stock models, people rules and line match
393
- (`broll_vision.py`, Gemini), the speaker's face as shot, 1080p sources, one world and shot pace for B-roll-led styles, freezes,
394
- HDR, keyframes); `scripts/broll_vision.py` the people / line check and the pick sheet;
395
- `scripts/own_footage.py` the user's own footage (index + Gemini tags, face check, confirmation sheet; library/me/ stays local);
396
- `people-rules.json` the configurable B-roll people rules (empty by default; `people-rules.example.json`);
397
- `recipes/<style>/house.json` the fixed house look per style (`scripts/house_look.py` measures; never applied to the face); `scripts/insert_prep.py` + `scripts/grade_lib.py` insert cut + SDR + fps +
398
- grade conform; `scripts/cover_windows.py` / `plan_cut.py` keep-or-cover verdict per off-lens window; `references/broll.md`
399
- - `scripts/sfx_fetch.py` build/refresh the SFX kit (Mixkit), normalized, manifest
400
- - `scripts/meme_add.py` add a meme clip/still (key, crop, alpha WebM, preview)
401
- - `scripts/meme_find.py` shortlist memes and meme sounds for a line
402
- - `scripts/trends.py` trending meme names not yet in the library
403
- - `scripts/audition.py` HTML soundboard + meme wall
404
- - `scripts/doctor.sh` checks tools, key and library, with fixes
405
- - `scripts/reference_study.py` reverse-engineer a reference edit (sheet, frames, Gemini edit log)
406
- - `references/reference-study-prompt.md` the edit-log prompt (improve it here)
407
- - `examples/` real reel.json files from shipped reels (English): one per preset in `examples/gallery/`, two motion edits
408
- - `README.md` install, agent setup (Claude Code / Codex / any agent), quick start
409
- - `scripts/lib/motion.mjs` scenes (card, stats, fly3d, image, sentence), scene transitions, editorial captions, music bed
410
- - `scripts/autocut.py` pause-trimmed takes for a single clean take
411
- - `scripts/broll_gen.py` AI still B-roll with Gemini (9:16), needs GEMINI_API_KEY
412
- - `scripts/tts_elevenlabs.py` narrator voiceover with word timings (ElevenLabs, takes by seed)
413
- - `scripts/denoise.sh` DeepFilterNet3 speech denoise, capped at 20 dB (sets up its own py3.11 venv)
414
- - `recipes/<name>/` named styles beyond the presets (README + SYSTEM.md + scripts; an English worked example for the
415
- vector explainer, Seoul list and stan style)
416
- - `docs/PLAYBOOK.md` every style, toolkit and rule in one place (the shareable inventory)
417
- - `library/music/` licensed music beds + manifest
418
- - `library/sfx/` kit + manifest.json; `library/memes/<id>/` clips + meta.json
419
- - `templates/fonts/` Geist, Inter, Inter Tight, Playfair Display, Montserrat, Oswald, Unbounded, JetBrains Mono (OFL, latin + cyrillic woff2)
420
- - `references/reel-json.md` the spec and beat types
421
- - `references/take-selection.md` choosing takes (adapted from mariagorskikh/talking-head-reel, MIT)
422
- - `references/sound-and-memes.md` mixing, sources, licences, dead ends
423
- - `scripts/lib/caption-templates.mjs` (+ `metrics.json`, `ai-tag.mjs`) six caption templates; `scripts/font_metrics.py` regenerates the metrics
424
- - `scripts/lib/stan.mjs` stan style blocks (panel, hook, diagram, step, cta, aside) and the chest captions
425
- - `scripts/lib/kinetic.mjs` textfx blocks; `scripts/lib/shader-layer.mjs` + `templates/vendor/hf-paper.js` shader looks; `scripts/lib/emoji-pop.mjs` + `scripts/emoji_fetch.py` Fluent emoji
426
- - `scripts/transitions.py`, `scripts/film_look.py`, `scripts/gen_luts.py` transitions and film stocks (LUTs in library/luts)
427
- - `scripts/matte.py` BiRefNet person matte; `scripts/vad_pauses.py`, `scripts/voice_enhance.py` audio QA
428
- - `scripts/cutout_fx.py` BiRefNet effects (cutout beats, look.cutout, covers, model demos on stills); `references/cutout-fx.md`;
429
- `tests/test_cutout_fx.py` (fake model, no GPU: every effect, the frame grid, release); `tests/test_decode_levels.py`
430
- (RGB decode matches the BT.709 spec, a decode -> Writer round trip keeps the levels)
431
- - `scripts/approval_sheet.py`, `scripts/render_report.py`, `scripts/taste.py` (+ `lib/taste.mjs`, `taste.json`), `scripts/save_style.py` workflow
432
- - `scripts/setup_{captions,looks,matte,audioqa}.sh` the optional venvs; `docs/THIRD_PARTY/` sources and licences per pack
433
-
434
- ## Source
435
-
436
- Rewritten for AICUT from [`kurbaitaev/ghost-editor`](https://github.com/kurbaitaev/ghost-editor)
437
- (MIT), SKILL.md. The method is that skill's own; the way it runs is AICUT's.
@@ -1,82 +0,0 @@
1
- # How ghost-editor works
2
-
3
- The technical side, for developers and curious agents. For setup, see [INSTALL.md](INSTALL.md).
4
-
5
- ## The pipeline
6
-
7
- 1. **Prep.** The recording is scaled to 1080x1920 and the voice is levelled to -16 LUFS.
8
- 2. **Transcribe.** Whisper gives a timestamp for every word.
9
- 3. **Pick takes.** The agent keeps the best take of each sentence. On a single clean take it only trims the pauses.
10
- 4. **Track the face.** OpenCV's YuNet model follows the speaker's face through the video.
11
- 5. **Plan.** The agent writes `reel.json`: the takes, the style, and the beats (what appears on screen when).
12
- 6. **Build and render.** `build.mjs` turns `reel.json` into a [HyperFrames](https://www.npmjs.com/package/hyperframes) composition (HTML + GSAP rendered in headless Chrome).
13
- 7. **Check.** It lints and snapshots every beat before rendering. After rendering it checks loudness, true peak, each sound effect against the voice, and where every caption landed.
14
-
15
- ```bash
16
- S=~/.claude/skills/ghost-editor; P=~/reels/my-reel
17
- bash $S/scripts/prep.sh ~/Downloads/IMG_1234.MOV $P
18
- python3 $S/scripts/transcribe.py $P/assets/talk.mp4 --out $P/build/words.whisper.json
19
- python3 $S/scripts/face_track.py $P/assets/talk.mp4 --out $P/build/face.json
20
- python3 $S/scripts/autocut.py $P/assets/talk.mp4 --noise -30
21
- # the agent writes $P/reel.json: {"style": "launch", "takes": [...], "beats": [...]}
22
- node $S/scripts/build.mjs $P
23
- cd $P && npx hyperframes lint && npx hyperframes render -o build/reel.mp4
24
- python3 $S/scripts/qa.py $P build/reel.mp4
25
- ```
26
-
27
- ## Styles
28
-
29
- | style | looks like |
30
- |---|---|
31
- | `clean` | bold captions with the active word in an accent colour, snap zooms, nothing else |
32
- | `editorial` | lowercase blur-in captions, tilted pill tags, full-screen data scenes over the voice |
33
- | `meme` | outline captions, emoji and reactions beside the head, big number cards, punchy sounds |
34
- | `cinematic` | film grade and grain, black-and-white B-roll, keywords in a glowing serif |
35
- | `launch` | dark UI windows with typed prompts, phone chats, glitch cuts |
36
- | `kinetic` | full-screen word-by-word type with a moving camera, the speaker in a round picture-in-picture |
37
- | `pop` | giant words BEHIND the speaker (person cut-out), uppercase captions, colour blocks |
38
-
39
- Each style is a preset in `styles/`. `references/styles.md` covers when to use each one and how to save a new one.
40
-
41
- Motion scenes: cursor-click cards, glass stat badges, 3D word fly-throughs, kinetic sentences with a hand-drawn cross-out, typed prompts, phone chats, AI B-roll stills, text behind the speaker.
42
-
43
- ## Captions that stay off the face
44
-
45
- Every caption block, card and reaction goes below the chin. If there's no room there it goes above the head, and if that's too tight it shrinks to fit. It always stays inside the platform's safe area (`instagram`, `tiktok`, `shorts`, `all`) and clear of the like and comment buttons. `build/caption_layout.json` records where each block landed.
46
-
47
- ## Sound
48
-
49
- Sound effects are levelled against this speaker's measured voice, not guessed. Three density profiles (restrained, standard, rich) and a music bed per style keep the voice easy to follow.
50
-
51
- ## Copying a reference edit
52
-
53
- ```bash
54
- python3 $S/scripts/reference_study.py ~/Downloads/their-edit.mp4 --out ~/reels/studies/their-edit [--raw ~/Downloads/raw.MOV]
55
- ```
56
-
57
- It writes a contact sheet, full-resolution frames and a second-by-second edit log from Gemini 2.5 Pro, mapped onto this skill's beats. The agent checks the log against the frames before trusting it.
58
-
59
- ## What's in the repo
60
-
61
- - `SKILL.md`: the workflow the agent follows, plus the rules learned from getting it wrong.
62
- - `styles/`: the seven presets.
63
- - `examples/gallery/`: one working `reel.json` per style.
64
- - `scripts/`:
65
- - `build.mjs` (+ `lib/motion.mjs`, `lib/safezone.mjs`): `reel.json` → HyperFrames composition
66
- - `prep.sh`, `transcribe.py`, `autocut.py`, `face_track.py`
67
- - `qa.py`, `doctor.sh`
68
- - `reference_study.py`, `broll_gen.py`
69
- - `sfx_fetch.py`, `library_restore.py`, `audition.py`
70
- - `meme_add.py`, `meme_find.py`, `trends.py`: your own meme library
71
- - `references/`: every `reel.json` field and beat type, styles, take selection, sound mixing.
72
-
73
- ## Licences
74
-
75
- - Code: MIT.
76
- - Sound effects and music: [Mixkit](https://mixkit.co/license/) (free, commercial use, no attribution; the music may not go to TV, radio or games or be registered with Content ID). `library_restore.py` downloads them on your machine; none are stored in this repo ([docs/THIRD_PARTY/audio.md](THIRD_PARTY/audio.md)).
77
- - Fonts: SIL OFL ([fonts.md](THIRD_PARTY/fonts.md)).
78
- - Face models: MediaPipe Face Landmarker (Apache-2.0, bundled), YuNet (MIT) and SFace (Apache-2.0), downloaded ([models.md](THIRD_PARTY/models.md)).
79
- - Bundled third-party code: Paper Shaders (Apache-2.0), xfade-easing (MIT, with two BSD transition ports). Everything else: [docs/THIRD_PARTY](THIRD_PARTY/README.md).
80
- - No memes ship. Add clips you have the rights to with `scripts/meme_add.py`.
81
-
82
- Take selection is adapted from [mariagorskikh/talking-head-reel](https://github.com/mariagorskikh/talking-head-reel) (MIT).