@autoaiai/aicut 0.1.11 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MANUAL.md +94 -94
- package/package.json +1 -1
- package/skills/aicut-motion/SKILL.md +69 -3
- package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
- package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
- package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/code.js +559 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/code.js +943 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/code.js +730 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/code.js +782 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/code.js +504 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/code.js +517 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/code.js +713 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/code.js +717 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/code.js +540 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/code.js +524 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/code.js +934 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/code.js +690 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/code.js +612 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/code.js +651 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/code.js +656 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/code.js +672 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/code.js +548 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/code.js +989 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/code.js +440 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/code.js +895 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/code.js +563 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/code.js +627 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/code.js +1096 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/poster.jpg +0 -0
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# After Effects lewat bridge Higgsfield — membangun kartun panggung langsung di AE
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Dibaca bila user sudah membuka proyek After Effects dan bridge Higgsfield (MCP `ae_*`)
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tersambung, lalu meminta explainer dibangun **langsung di AE**. Angka acuan dari satu
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build explainer kartun panggung (103 dtk VO, 10 panggung, 20 karakter bersendi, 96 aset
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PNG): ±67 menit dari comp master sampai contact sheet terakhir, ±100 panggilan tool AE,
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0 kredit Higgsfield. Hukum gaya tetap dari `kartun-panggung.md`; dokumen ini hanya
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| `ae_export_contact_sheet` (5–8 waktu) dan `ae_export_frame` → URL r2.dev | Melihat URL r2.dev dari Indonesia (diblokir) → relay: `media_import_url(url)` di MCP Higgsfield → `curl https://d2ol7oe51mr4n9.cloudfront.net/<user>/<media_id>.png` → Read. Relay kadang gagal ("Something went wrong"); ekspor ulang, URL baru biasanya lolos |
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Jebakan bridge yang paling sering terjadi:
|
|
24
|
-
|
|
25
|
-
1. **Null baru lahir di (960,540).** `add_null_layer` lalu langsung di-parent-kan →
|
|
26
|
-
semua anak yang belum berkeyframe melompat −960,−540. Segera `modify_layer`
|
|
27
|
-
anchorPoint `[0,0]` + position `[0,0]` pada null itu SEBELUM parenting apa pun.
|
|
28
|
-
2. **Parenting ke CAM yang sudah berkeyframe** membakar transform CAM ke anak: posisi
|
|
29
|
-
ikut tergeser, skala ikut mengecil. Setelah parent, set ulang position/scale anak
|
|
30
|
-
secara eksplisit (atau parent dulu, animasikan CAM belakangan).
|
|
31
|
-
3. **Keyframe pada layer ber-parent memakai ruang induk.** Mata di dalam kepala bukan
|
|
32
|
-
`[932,472]` (comp) tapi `[-28,-2]` (relatif pusat kepala). Salah ruang = bagian
|
|
33
|
-
wajah terlempar ke luar frame.
|
|
34
|
-
4. **Batch parsial.** Bila satu op gagal dengan `stopOnError:false`, op lain tetap
|
|
35
|
-
diterapkan; baca `results[i].ok` satu per satu, jangan mengulang seluruh batch.
|
|
36
|
-
5. **Lottie: posisi anak ditulis di ruang comp**, bukan relatif induk; converter juga
|
|
37
|
-
membuat comp duplikat bila nama sama dan membuang gradient/gambar/mask/expression.
|
|
38
|
-
`ip/op/st` pada layer precomp diterjemahkan benar — gunakan itu untuk timing master.
|
|
39
|
-
6. **Contact sheet di dalam precomp yang di-zoom master tampak buram** → kamera bukan di
|
|
40
|
-
layer precomp master, tapi null `CAM` di dalam tiap panggung.
|
|
41
|
-
|
|
42
|
-
## Arsitektur yang terbukti
|
|
43
|
-
|
|
44
|
-
```
|
|
45
|
-
# <judul> comp master 1920×1080 30fps, durasi = VO
|
|
46
|
-
├─ VO (wav) detik 0
|
|
47
|
-
└─ > P01 … > P10 layer precomp, ip/op dari jeda VO, st = ip (lokal mulai 0)
|
|
48
|
-
### P01 <nama panggung> precomp, durasi = segmen + 0,6 dtk (P04 +8 dtk bila dipakai ulang sebagai penutup)
|
|
49
|
-
├─ langit rect seukuran comp dari Lottie → ae_apply_gradient
|
|
50
|
-
├─ CAM null, anchor [0,0] pos [0,0]; SEMUA layer dunia di-parent ke sini
|
|
51
|
-
├─ bukit, tanah, … PNG 2× dari SVG, scale 50, anchor dari manifest, pos = pivot comp
|
|
52
|
-
├─ <tokoh> ROOT + 29 bagian shape asli AE (lihat rig)
|
|
53
|
-
└─ lapisan gelap/pagi/api PNG/rect overlay, dibuat TERAKHIR (paling atas), opacity berkeyframe
|
|
54
|
-
```
|
|
55
|
-
|
|
56
|
-
**Kamera = null CAM.** Untuk melihat titik (x,y) pada zoom z:
|
|
57
|
-
`CAM.Position = [960 − x·z, 540 − y·z]`, `CAM.Scale = [100z, 100z]`. Keyframe dengan
|
|
58
|
-
`influence` 50–75 untuk ease. Zoom tidak pernah < 1,08 (Hukum 1 kartun panggung).
|
|
59
|
-
|
|
60
|
-
**Comp dipakai ulang sebagai panggung lain** (penutup memakai panggung api unggun):
|
|
61
|
-
layer precomp kedua di master dengan `st` = ip − waktu_lokal_mulai; animasi bagian
|
|
62
|
-
penutup ditaruh di waktu lokal itu (contoh: 13 dtk), dipisah dari adegan pertama dengan
|
|
63
|
-
keyframe hold ganda (12,93 → 12,967) supaya tidak ada interpolasi antar adegan.
|
|
64
|
-
|
|
65
|
-
**Aksen geser 96 px** (satu kali, pergantian zaman): keyframe Position layer precomp di
|
|
66
|
-
master — P08 960→864 (0,3 dtk, influence 70→10), P09 1056→960 (0,4 dtk, influence 10→80);
|
|
67
|
-
tambah Scale 100→111 dan 111→100 di waktu yang sama supaya tepi comp tidak terbuka.
|
|
68
|
-
|
|
69
|
-
## Alur kerja
|
|
70
|
-
|
|
71
|
-
0. Rundown per panggung dikunci ke jeda VO (`vo-pauses.html` atau `ffmpeg silencedetect`),
|
|
72
|
-
plus daftar kamera per panggung `(t, x, y, z)`. Style brief kartun panggung tetap wajib.
|
|
73
|
-
1. **Kerangka lewat satu Lottie kecil**: comp master + tiap precomp berisi hanya layer
|
|
74
|
-
`langit`, layer precomp di master dengan `ip/op/st`. Impor WAV VO ke master.
|
|
75
|
-
2. **Aset ilustrasi dari kode** (`scripts/ae/bridge/aset-svg.py`): tiap aset = satu
|
|
76
|
-
fungsi menggambar (rect/ellipse/path halus) di koordinat lokal dengan pivot yang
|
|
77
|
-
ditentukan; skrip menulis SVG + `manifest.json` berisi `png, pos, anchor(px 2×),
|
|
78
|
-
scale 50`. Render semua dengan `node scripts/ae/bridge/svg2png.cjs <folder>`
|
|
79
|
-
(puppeteer, PNG transparan seukuran SVG 2×). Gambar sesuai zona kamera: yang di
|
|
80
|
-
luar zoom ≥1,08 tidak perlu digambar.
|
|
81
|
-
3. **Per panggung, satu `ae_batch`** urut belakang → depan:
|
|
82
|
-
`add_null_layer CAM` → `modify_layer` CAM anchor/pos 0 → `import_image` + `modify_layer`
|
|
83
|
-
(anchor, position, scale 50, opacity awal) per aset → `modify_layer parentLayerName:"CAM"`
|
|
84
|
-
untuk semua → `set_keyframes` kamera & aset → `set_expression` gerak idle.
|
|
85
|
-
`ae_apply_gradient` langit dipanggil terpisah SEBELUM batch.
|
|
86
|
-
4. **Karakter**: `python scripts/ae/bridge/rig-tokoh.py "<comp>" <prefix> <x> <gy> <skala> [varian]`
|
|
87
|
-
mencetak ±90 op; tambahkan `modify_layer <prefix> ROOT parentLayerName CAM` dan set
|
|
88
|
-
ulang ROOT position/scale (jebakan 2). Kirim sebagai satu `ae_batch` per karakter
|
|
89
|
-
(±15 KB). Setelah rig jadi, batch kedua berisi pose/aksi + expression idle.
|
|
90
|
-
5. **Verifikasi tiap panggung** dengan `ae_export_contact_sheet` 5–8 waktu kunci → relay
|
|
91
|
-
→ lihat. Cek: rig utuh (sendi tidak lepas), latar tidak bergeser (jebakan 1–2),
|
|
92
|
-
overlay di atas, ≥10 benda bergerak. Terakhir contact sheet **master** di satu waktu
|
|
93
|
-
per panggung + waktu transisi.
|
|
94
|
-
6. **Penyerahan**: minta user Ctrl+S (bridge tidak bisa simpan), hapus comp uji coba,
|
|
95
|
-
render lewat Render Queue atau
|
|
96
|
-
`"C:/Program Files/Adobe/Adobe After Effects 2026/Support Files/aerender.exe" -project … -comp "# …" -output ….mp4`.
|
|
97
|
-
Sebutkan kompromi yang tersisa (contoh: urutan layer yang tidak bisa disusun ulang).
|
|
98
|
-
|
|
99
|
-
## Rig karakter native (`rig-tokoh.py`)
|
|
100
|
-
|
|
101
|
-
Pola yang terbukti: **buat shape di posisi comp → `modify_layer` anchor = titik sendi
|
|
102
|
-
(koordinat layer, relatif pusat bentuk) + position = titik sendi (comp) → parent**.
|
|
103
|
-
Parenting "melompat" menjaga tampilan, dan Rotation berputar tepat di sendi.
|
|
104
|
-
|
|
105
|
-
```
|
|
106
|
-
<p> ROOT (null, pelvis = gy − 214s, anchor [50,50])
|
|
107
|
-
├─ paha-L/R (anchor [0,−52s], sendi pinggul ±24s) → betis (lutut gy−112s) → kaki (mata kaki gy−16s)
|
|
108
|
-
└─ torso (anchor [0,76s], sendi pelvis)
|
|
109
|
-
├─ lengan-L/R (bahu ±52s, gy−340s) → lenganbawah (siku gy−262s) → tangan (pergelangan gy−190s)
|
|
110
|
-
├─ tunik-rumbai, leher
|
|
111
|
-
└─ kepala (anchor [0,72s], leher gy−398s)
|
|
112
|
-
└─ telinga, rambut-1..5, janggut (varian utama/anggota3), mata-L/R, alis-L/R, hidung, mulut
|
|
113
|
-
```
|
|
114
|
-
|
|
115
|
-
Urutan pembuatan = urutan tumpuk: kaki belakang (R) → lengan belakang (R) → torso →
|
|
116
|
-
kepala + wajah → lengan depan (L). Skala 0,75 (jauh), 0,85–0,9 (panggung normal), 1,15–1,4
|
|
117
|
-
(close-up). Varian kulit/tunik/rambut di `VAR`; jangan menambah varian dengan nama
|
|
118
|
-
merek/tokoh nyata.
|
|
119
|
-
|
|
120
|
-
Angka ekspresi/aksi yang dipakai (semua deterministik dari `time`):
|
|
121
|
-
|
|
122
|
-
| Gerak | Expression / keyframe |
|
|
123
|
-
|---|---|
|
|
124
|
-
| Napas | torso Scale `[value[0], value[1]*(1+Math.sin(time*2.4)*0.015)]` (fase beda per tokoh) |
|
|
125
|
-
| Kedip | mata Scale `var c=(time+0.4)%3.3; c<0.12?[value[0],value[1]*0.1]:value` |
|
|
126
|
-
| Jalan (digate) | paha `value ± sin((time−t0)*11)*24`, betis `max(0, ±sin(…−1))*20`, lengan berlawanan `*18`, ROOT y `−abs(sin)*6` — hanya dalam `t0<time<t1` |
|
|
127
|
-
| Lompat | ROOT Position 3× (0,25 dtk turun-naik 55 px), paha `−abs(sin(π·2t))*25`, betis `+35` |
|
|
128
|
-
| Lempar melengkung | lengan Rotation 0 → −20 (ancang) → 110 (lepas, influence 30) → 0; benda: 3 keyframe Position (tangan → puncak → tangan penerima) + Rotation 540–720 |
|
|
129
|
-
| Melambai | lengan Rotation −150 ↔ −120 tiap 0,3 dtk |
|
|
130
|
-
| Memeluk/cemas | lengan-R −35, lenganbawah-R −60, lengan-L −70, lenganbawah-L −40; alis ±15; mulut Scale `[70,60]` |
|
|
131
|
-
| Kaget/senang | mulut Scale `[130,260]` dalam 0,03 dtk; mata Position bergeser ±10 di ruang kepala |
|
|
132
|
-
| Tidur | ROOT Rotation −90 (cut, hold ganda), mata Scale `[110,12]`, napas 1,6 Hz amplitudo 0,03 |
|
|
133
|
-
| Api | lidah api Scale `1+sin(time*13..21)*0.07..0.18`, Rotation `sin(time*8..10)*4..5`; cahaya api PNG opacity 30, Scale bernapas 3 % |
|
|
134
|
-
| Lalat/bintang/semak | Position `sin/cos` amplitudo 30–80 px; bintang Opacity `value*(0.85+sin(time*2.3)*0.15)`; semak Rotation `sin(time*1.7)*2` |
|
|
135
|
-
|
|
136
|
-
## Yang dikompromikan pada build ini (katakan ke user di awal)
|
|
137
|
-
|
|
138
|
-
- Urutan layer mengikuti urutan pembuatan; benda yang harus melintas DI DEPAN tokoh
|
|
139
|
-
harus dibuat setelah tokoh, atau dibuat ulang.
|
|
140
|
-
- Aset ilustrasi berupa PNG raster; mengubah warna/bentuk = edit skrip SVG, render
|
|
141
|
-
ulang, ganti footage. Karakter tetap vektor dan bisa diedit penuh di AE.
|
|
142
|
-
- Tanpa motion blur, tanpa efek selain Gradient Ramp; blur/glow ditambahkan user di AE.
|
|
143
|
-
- Setiap karakter = ±15 KB teks perintah yang harus ditulis penuh (bridge tidak membaca
|
|
144
|
-
file op); 20 karakter ≈ 300 KB. Ini penyumbang waktu terbesar, bukan latensi bridge
|
|
145
|
-
(rata-rata `ae_batch` 6,5 dtk, contact sheet 12 dtk, relay 7 dtk).
|
|
146
|
-
|
|
147
|
-
## Checklist bridge
|
|
148
|
-
|
|
149
|
-
- [ ] CAM: anchor `[0,0]`, position `[0,0]` sebelum ada anak; kamera hanya di CAM,
|
|
150
|
-
layer precomp master diam (kecuali aksen geser 96 px)
|
|
151
|
-
- [ ] Semua layer dunia ber-parent ke CAM; setelah parent, posisi/skala aset dicek
|
|
152
|
-
lewat `ae_get_layer_info` (tanah harus `[0,0]`, scale `[50,50]`)
|
|
153
|
-
- [ ] Urutan pembuatan: langit → latar jauh → tanah → properti → tokoh → benda yang
|
|
154
|
-
dilempar → overlay cahaya/malam
|
|
155
|
-
- [ ] Keyframe bagian tubuh dalam ruang induk; hold ganda (Δ1 frame) untuk cut di dalam
|
|
156
|
-
panggung yang dipakai ulang
|
|
157
|
-
- [ ] Contact sheet tiap panggung dilihat mata (via relay bila r2 diblokir), lalu
|
|
158
|
-
contact sheet master satu waktu per panggung
|
|
159
|
-
- [ ] `apply_gradient` / `get_layer_info` / `export_*` tidak pernah di dalam `ae_batch`
|
|
160
|
-
- [ ] Pesan penutup: Ctrl+S, hapus comp uji, perintah `aerender`, daftar kompromi
|
|
@@ -1,110 +0,0 @@
|
|
|
1
|
-
# Anti-PPT — hukum desain adegan
|
|
2
|
-
|
|
3
|
-
Dokumen ini adalah alasan skill ini ada: hasil yang "secara teknis benar" tetap
|
|
4
|
-
gagal bila terasa seperti presentasi PPT.
|
|
5
|
-
|
|
6
|
-
## Kenapa model selalu jatuh ke pola slide
|
|
7
|
-
|
|
8
|
-
Model dilatih menyusun INFORMASI: judul → penjelas → bukti pendukung.
|
|
9
|
-
Struktur itu bagus untuk dokumen, dan fatal untuk motion graphic.
|
|
10
|
-
Video promosi tidak menjelaskan — ia **menyatakan**, satu pukulan per shot,
|
|
11
|
-
dan membiarkan gerakan + musik yang membawa emosinya. Kalau kamu merasa
|
|
12
|
-
sebuah adegan "kurang informasi", itu justru tanda adegannya sudah benar.
|
|
13
|
-
|
|
14
|
-
## Tabel pelanggaran → perbaikan
|
|
15
|
-
|
|
16
|
-
| Pelanggaran | Perbaikan |
|
|
17
|
-
|---|---|
|
|
18
|
-
| Kicker "02 — FITUR" + judul 2 baris + body copy 2 baris + 4 chip badge, layout kolom kiri-kanan | Satu kalimat ≤ 5 kata di tengah-atas + satu objek produk naik ke tengah |
|
|
19
|
-
| Tiga baris teks besar berisi tiga klaim "TANPA …" | Headline 2 kata + satu cara dari menu fitur (`opener-konsep.md`): satu fitur didemokan, kata berganti, objek bertransformasi, kartu dikocok, grid tile… — dipilih per proyek |
|
|
20
|
-
| Opener produk B memakai kulit opener produk A (palet, glow, nebula, font yang sama) karena diambil dari starter/proyek lama | Gaya diturunkan dari brand B lewat style brief: palet dari logo/ikon B, font berkarakter lain, bahasa latar lain, tanda tangan gerak lain (SKILL.md Hukum #3) |
|
|
21
|
-
| Semua judul KAPITAL SEMUA, font lebar bobot 800, selalu di tengah, masuk dengan stagger huruf yang sama — terasa kaku | Sentence case bobot 500, penekanan pada kata kunci (sorotan kata opsional — bisa juga kata per kata, ukuran, jeda, objek di samping kata), tanpa titik otomatis (tanda baca hanya bila mengubah arti), ukuran/arah/posisi bergantian (techniques.md §1) |
|
|
22
|
-
| Setiap judul/klaim diakhiri titik, termasuk frase dua kata — terasa kaku dan seperti template | Default tanpa titik; `?` untuk pertanyaan sungguhan, titik hanya untuk gaya dua kalimat pendek yang disengaja dan konsisten (techniques.md §1 aturan 5) |
|
|
23
|
-
| Ladang 96 batang cahaya putih ber-bloom di belakang judul — latar ramai, teks tidak kontras | Kantong gelap di bawah teks, partikel berwarna sisi gelap palet dan redup, ≤ 40 elemen terang, bloom hanya di objek (techniques.md §1b) |
|
|
24
|
-
| Semua opener gelap dengan nebula/partikel, latar tidak pernah dipertimbangkan per segmen | Latar dari tema (gradien terang, warna lembut, blok warna, kertas, foto, atau gelap); pergantian diputuskan per segmen di style brief dan terjadi di balik cut/wipe (techniques.md §7b) |
|
|
25
|
-
| Setiap opener memberi kata sorotan (garis bawah/pill) di setiap kalimat, atau memakai pill + bintang yang sama persis dengan proyek lain | Sorotan kata opsional dan diputuskan di style brief; bila dipakai, satu bentuk per video yang dipilih per proyek, tidak di setiap kalimat, ornamen hanya dari bentuk brand (techniques.md §1) |
|
|
26
|
-
| Opener app/SaaS hanya menampilkan screenshot diam yang di-zoom atau digeser | UI dirakit ulang dari komponen produk, dipakai (kursor, jari, atau UI yang bereaksi sendiri), data mengisi, transisi dibawa UI (`opener-konsep.md` bagian animasi UI) |
|
|
27
|
-
| Video ditempel layar penuh dengan `autoplay loop`, berjalan dengan jamnya sendiri, dan animasi lain berhenti selama klip diputar | Klip dipasang lewat `clip()` sebagai layer footage yang terikat timeline, dibungkus wadah/perangkat/bingkai yang ikut dianimasikan, teks dan anotasi tetap hidup di atasnya (techniques.md §9b) |
|
|
28
|
-
| Dua opener untuk produk berbeda sama-sama berlatar batang/potongan cahaya melesat ke samping ("lane" / "range") — hasil aturan "objek melintas tiap detik" | Gerak latar dipilih dari menu techniques.md §7c (gradien berpindah, blob, grain hidup, sapuan cahaya, bentuk berputar, partikel naik, grid bernapas…) dan berbeda dari proyek sebelumnya; aliran horizontal hanya untuk tema kecepatan/aliran |
|
|
29
|
-
| Transisi: balok/persegi warna datar raksasa menyapu miring di setiap cut ("kotak persegi aneh"), atau garis tipis menyapu | Menu transisi techniques.md §4c: push-through 3D, kartu berputar dari kedalaman, objek berketebalan melewati lensa, mask bentuk brand, sapuan cahaya; minimal dua jenis, satu berkedalaman, wipe ≤ 2 |
|
|
30
|
-
| Latar flat satu warna (gelap atau terang) dari awal sampai akhir | Permukaan latar ≥ 2 lapis dari menu §7d: glow horizon, duotone diagonal, mesh blob, spotlight + tint, langit berlapis, tekstur — warna dari palet |
|
|
31
|
-
| Latar diam, atau warna latar tidak pernah berganti walau segmen/energi berubah | Latar selalu bergerak (§7c); warna latar boleh berganti kapan dibutuhkan asal ada pemicu terlihat: benda menutup lensa, aksi UI, push ke bidang warna, medan menyapu, cut di ketukan (techniques.md §7b) |
|
|
32
|
-
| Menyalin palet, font, dan tata letak video referensi yang disodorkan user | Ambil ritme dan energinya saja; kulit lahir dari tema produk — katakan itu ke user satu kalimat |
|
|
33
|
-
| Menampilkan `com.example.app` (nama package) di adegan CTA | Dihapus. User tidak peduli; kalau perlu, cukup baris hasil pencarian store |
|
|
34
|
-
| Teks in/out dengan kamera statis | Ukuran shot berganti ke elemen yang sedang bercerita (techniques.md §3b) + koreografi elemen beririsan (§4b); napas kamera sebagai lapisan dasar; push-through hanya bila termotivasi, ±1 per video |
|
|
35
|
-
| "Zoom in-out" dikerjakan sebagai napas kamera beberapa persen — tidak terlihat, video tetap terasa statis | Pergantian ukuran shot yang jelas: kamera mendekat ke elemen (medium close-up / close-up) lalu mundur ke wide saat komposisi butuh seluruh frame; label di lapisan layar supaya tidak terpotong (techniques.md §3b) |
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| Glow tebal 4 lapis di semua judul | Judul putih bersih + drop shadow tipis; glow disimpan untuk OBJEK (objek produk, ornamen) |
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| Latar warp 520 garis putih panjang | 300 partikel pendek berwarna gelap senada — latar tidak boleh bersaing dengan subjek |
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| Latar biru merata (flat) | Gradasi vertikal tegas: nyaris hitam di atas, menyala di horizon bawah |
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| Elemen UI (badge status) muncul mendahului kalimat utamanya | Urutan atensi: kalimat → objek utama → detail pendukung |
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| Zoom push-through dipakai di SEMUA transisi | Perpustakaan gerakan: spin, yaw 3D, roll, elemen terbang melewati lensa; zoom hanya saat termotivasi (mis. menyelam ke layar mockup). "Satu jenis transisi di semua cut" = template transisi PPT, cuma versi mahal |
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| Whip-pan translasi — tepi panggung tersingkap jadi gap hitam | Terbaca "pindah halaman". Jangan pernah menggeser dunia sampai tepinya terlihat |
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| Spin/yaw/roll kejut (zoom+putar tiba-tiba dengan blur di tiap cut) | Itu bahasa PRESET editor video, bukan motion design. Ganti: kamera bernapas + koreografi elemen beririsan + object wipe |
|
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| Demo UI terasa statis: UI penuh di frame, kamera diam, hanya kursor bergerak, klik terlalu kecil untuk terbaca | Kamera mengikuti interaksi bila perlu: dekati area yang akan diklik (scale 1,4–2,2, 0,6–0,9 dtk ease in-out), klik terbaca, lalu mundur/geser ke hasilnya; tidak di setiap klik (techniques.md §8) |
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| Opener produk berbeda-beda keluar dengan kerangka sama: teks zoom lalu keluar ke kiri, tiga tile fitur, kotak input diketik, hook → fitur → fitur → janji → logo → CTA — kesannya template walau warnanya baru | Tiga kandidat konsep dari `opener-konsep.md`, satu dipilih dari sifat produk; sidik jari struktur berbeda dari opener sebelumnya; komponen kanonik maks dua dan hanya bila dituntut konsep |
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## Pola gagal yang umum pada explainer
|
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-
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48
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Contoh explainer sejarah 30 dtk, 6 adegan, yang terasa seperti PPT. Kodenya:
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| Yang dibuat | Kenapa PPT | Yang seharusnya |
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|---|---|---|
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| 6 × `<section class="scene">` berisi foto full-bleed, dinyalakan `autoAlpha` bergantian | Ganti section = ganti slide, apa pun transisinya | Satu dunia yang mengalir; adegan berganti karena kamera/dunia bergerak atau whip ke sudut lain |
|
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| Tiap section: eyebrow (kicker) + judul 2 baris + kredit | Tiga tingkat teks = layout slide | Satu angka/kalimat besar + satu label yang hidup di dunia |
|
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54
|
-
| Gerak hanya Ken Burns foto 1.08 → 1.015 dan scale bump `#world` 1.12 → .96 di tiap cut | Gerak yang sama di semua cut = template | Parallax, objek melintas, whip, instrumen (peta/profil/speedometer), kamera bernapas beda per momen |
|
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-
| Light leak di setiap cut | Preset editor video | Simpan untuk satu momen istimewa |
|
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|
-
| Tidak ada subjek yang bertahan antar adegan | Tidak ada yang "dibawa" penonton | Hero hadir > 60 % durasi |
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58
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Pelajaran: hukum naratif saja tidak cukup; perlu larangan struktural yang bisa diperiksa dari kode
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(SKILL.md → "Larangan struktural") dan starter yang memaksa rig yang benar
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(`assets/starter-explainer.html`).
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62
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## Prinsip yang bisa dibawa ke proyek mana pun
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1. **Satu shot = satu pernyataan.** Kalimat ≤ 5 kata lebih kuat daripada
|
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65
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kalimat lengkap. "Dua kata. Satu pukulan." mengalahkan "Aplikasi ini
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66
|
-
bisa melakukan X, Y, dan Z untuk kamu".
|
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2. **Hierarki atensi per adegan:** kalimat dulu, objek utama menyusul,
|
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68
|
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detail paling akhir — jangan pernah terbalik.
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|
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3. **Teks panjang adalah bug.** Kalau sebuah klaim butuh > 6 kata,
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pecah jadi dua adegan atau ubah jadi visual (ikon, angka, mockup).
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4. **Metadata bukan konten.** Nama package, URL panjang, versi, footnote —
|
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|
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buang. Penonton awam tidak membacanya, penonton teknis tidak membutuhkannya.
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73
|
-
5. **Mockup UI adalah pengecualian teks banyak** — layar aplikasi boleh penuh
|
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74
|
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teks kecil karena ia dibaca sebagai GAMBAR, bukan sebagai teks. Justru
|
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75
|
-
itu: mockup harus setia pada aplikasi aslinya (font, warna, layout).
|
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|
-
6. **Gerakan adalah kalimatnya juga.** Zoom masuk = penekanan; pan menyusur =
|
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77
|
-
pengungkapan bertahap; pull-back = reveal; bounce kecil = playful.
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78
|
-
Pilih gerakan yang searti dengan kalimatnya, jangan acak.
|
|
79
|
-
7. **Transisi ala motion designer, bukan preset editor.** Dua kegagalan
|
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80
|
-
umum: whip translasi menyingkap tepi ("pindah halaman"); spin/yaw kejut
|
|
81
|
-
terbaca efek preset editor. Yang benar:
|
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82
|
-
(a) kamera BERNAPAS — drift zoom pelan tanpa henti, tak pernah
|
|
83
|
-
menyentak; (b) perpindahan dikerjakan KOREOGRAFI ELEMEN yang keluar-
|
|
84
|
-
masuk beririsan waktu; (c) OBJECT WIPE — sebuah elemen/ornamen menyapu
|
|
85
|
-
dekat lensa menutup frame, adegan berganti di baliknya; (d) zoom cepat
|
|
86
|
-
hanya bila TERMOTIVASI (menyelam ke layar mockup). Efek kejut apa pun
|
|
87
|
-
(zoom/putar tiba-tiba + blur di tiap cut) adalah tanda bahaya.
|
|
88
|
-
8. **Kamera adalah pemersatu.** Sekali kamu punya rig kamera yang menggerakkan
|
|
89
|
-
seluruh dunia, adegan-adegan terpisah terasa satu film. Tanpa itu,
|
|
90
|
-
berapapun polesan per adegan, hasilnya tetap deck yang di-autoplay.
|
|
91
|
-
9. **Ritme keluar-masuk asimetris.** Masuk pelan-tegas (0.7–1.3 detik,
|
|
92
|
-
`power4.out`), keluar cepat (0.35–0.55 detik, `power2.in`). Simetris
|
|
93
|
-
terasa mekanis.
|
|
94
|
-
10. **Pilih 1–2 momen istimewa.** Efek paling mahal (pan 3D per kata, logo
|
|
95
|
-
build-on) dipakai sekali-dua kali saja. Dipakai di semua tempat,
|
|
96
|
-
berhenti terasa istimewa.
|
|
97
|
-
11. **Kalau ragu, gelapkan latarnya dan besarkan teksnya.** Kontras adalah
|
|
98
|
-
produksi termurah yang paling sering dilupakan.
|
|
99
|
-
|
|
100
|
-
## Kalibrasi rasa (heuristik cepat)
|
|
101
|
-
|
|
102
|
-
Screenshot sebuah frame lalu tanya:
|
|
103
|
-
|
|
104
|
-
- Bisakah frame ini jadi slide korporat tanpa diubah? → gagal, rombak.
|
|
105
|
-
- Apakah mataku tahu harus melihat ke mana dalam 0,2 detik? → kalau tidak,
|
|
106
|
-
kurangi elemen.
|
|
107
|
-
- Kalau semua teks disembunyikan, apakah latarnya masih menarik tapi tidak
|
|
108
|
-
berisik? → keduanya harus ya.
|
|
109
|
-
- Apakah ada sesuatu yang BERGERAK karena kamera, bukan karena elemen
|
|
110
|
-
menganimasikan dirinya sendiri? → harus ya di tiap transisi.
|
|
@@ -1,188 +0,0 @@
|
|
|
1
|
-
# Arsitektur — struktur proyek dan alasannya
|
|
2
|
-
|
|
3
|
-
Tiap keputusan di sini pernah salah dulu sebelum benar. Bagian "kenapa"
|
|
4
|
-
lebih penting daripada kodenya.
|
|
5
|
-
|
|
6
|
-
## Struktur berkas
|
|
7
|
-
|
|
8
|
-
```
|
|
9
|
-
proyek/
|
|
10
|
-
├── index.html markup semua adegan + filter SVG motion blur
|
|
11
|
-
├── css/app.css token warna, layout adegan, state awal tersembunyi
|
|
12
|
-
├── js/three-scene.js dunia WebGL ber-state (latar, partikel, ornamen, bloom)
|
|
13
|
-
├── js/timeline.js SATU-SATUNYA tempat waktu ditulis (GSAP master timeline)
|
|
14
|
-
├── js/util.js splitChars + blurTween (motion blur berarah)
|
|
15
|
-
├── js/main.js perekat: fit stage, loop render, panel kontrol
|
|
16
|
-
└── tools/
|
|
17
|
-
├── serve.py dev server Cache-Control: no-store
|
|
18
|
-
└── export-frames.mjs render frame-by-frame (puppeteer)
|
|
19
|
-
```
|
|
20
|
-
|
|
21
|
-
Boleh dipadatkan jadi satu berkas (lihat `assets/starter-opener.html`) untuk
|
|
22
|
-
prototipe; pecah ke struktur di atas begitu adegan > 3.
|
|
23
|
-
|
|
24
|
-
## Panggung: 1920×1080 dipatok, lalu di-scale
|
|
25
|
-
|
|
26
|
-
```css
|
|
27
|
-
#stage{position:fixed;left:50%;top:50%;width:1920px;height:1080px;
|
|
28
|
-
transform:translate(-50%,-50%) scale(var(--fit));overflow:hidden}
|
|
29
|
-
```
|
|
30
|
-
```js
|
|
31
|
-
const s = Math.min(innerWidth/1920, innerHeight/1080);
|
|
32
|
-
```
|
|
33
|
-
|
|
34
|
-
**Kenapa:** komposisi tidak boleh berubah karena ukuran jendela. Posisi yang
|
|
35
|
-
disetujui di monitor 27" harus identik saat direkam. Ukuran jendela hanya
|
|
36
|
-
mengubah zoom, bukan layout.
|
|
37
|
-
|
|
38
|
-
## Rig kamera `#world`
|
|
39
|
-
|
|
40
|
-
```
|
|
41
|
-
#stage
|
|
42
|
-
└── #world ← rig kamera: DI-SCALE/TRANSLATE oleh timeline
|
|
43
|
-
├── <canvas> ← WebGL (latar 3D)
|
|
44
|
-
├── .bgfx ← gradient overlay (blend screen)
|
|
45
|
-
└── #dom ← semua adegan teks/UI
|
|
46
|
-
├── .leak ← light leak: DI LUAR world, lapisan paling atas
|
|
47
|
-
├── .vignette, .grain
|
|
48
|
-
```
|
|
49
|
-
|
|
50
|
-
**Kenapa world membungkus canvas juga:** saat kamera zoom, yang ikut membesar
|
|
51
|
-
harus teks DAN latarnya.
|
|
52
|
-
Men-zoom layer teks saja terasa palsu; men-zoom seluruh dunia terasa kamera.
|
|
53
|
-
Light leak justru HARUS di luar world: ia cahaya di depan lensa, bukan
|
|
54
|
-
bagian dunia.
|
|
55
|
-
|
|
56
|
-
## State-driven WebGL
|
|
57
|
-
|
|
58
|
-
Scene Three.js tidak tahu apa-apa soal waktu. Ia mengekspos satu objek:
|
|
59
|
-
|
|
60
|
-
```js
|
|
61
|
-
const state = {
|
|
62
|
-
grid: 0, dust: .5, nebula: .6, stars: 0, tunnel: 0, flow: 0,
|
|
63
|
-
camX: 0, camY: 0, camZ: 16, camRoll: 0, bloom: .85, shake: 0,
|
|
64
|
-
heroO: 0, heroS: 1, heroX: 0, heroY: 0, heroZ: 6, // ornamen utama
|
|
65
|
-
};
|
|
66
|
-
```
|
|
67
|
-
|
|
68
|
-
dan timeline GSAP men-tween angka-angka itu. Fungsi `render(t)` menerima
|
|
69
|
-
`t = tl.time()`.
|
|
70
|
-
|
|
71
|
-
**Kenapa:** satu sumber kebenaran waktu. Scrub, pause, dan export otomatis
|
|
72
|
-
benar karena WebGL tidak punya jam sendiri.
|
|
73
|
-
|
|
74
|
-
**Aturan `flow`:** benda yang "mengalir" (tunnel, hujan partikel) disimpan
|
|
75
|
-
sebagai JARAK yang di-tween (`flow: '+=300'`), posisi tiap partikel =
|
|
76
|
-
`(seed + flow*speed) % span`. JANGAN `pos += speed*dt` — itu akumulasi yang
|
|
77
|
-
membuat scrub dan export tidak reproducible.
|
|
78
|
-
|
|
79
|
-
## Timeline: detik absolut
|
|
80
|
-
|
|
81
|
-
```js
|
|
82
|
-
tl.fromTo(chars, {...}, {...}, 8.10); // ← angka absolut, bukan "+=0.3"
|
|
83
|
-
```
|
|
84
|
-
|
|
85
|
-
**Kenapa:** rundown adegan berisi angka detik; menulis angka yang sama di
|
|
86
|
-
kode membuat urutan terbaca sekali lihat, dan menggeser satu adegan tidak
|
|
87
|
-
merembet ke adegan lain. Sediakan konstanta `DURATION` di satu tempat.
|
|
88
|
-
|
|
89
|
-
## State awal di CSS, bukan di GSAP
|
|
90
|
-
|
|
91
|
-
```css
|
|
92
|
-
.hero, .line, .obj, .ornament { opacity: 0 }
|
|
93
|
-
```
|
|
94
|
-
```js
|
|
95
|
-
tl.fromTo(el, {opacity:0,y:60}, {opacity:1,y:0, immediateRender:false}, 8.1);
|
|
96
|
-
```
|
|
97
|
-
|
|
98
|
-
**Kenapa:** dengan `immediateRender:false`, CSS-lah yang memegang keadaan
|
|
99
|
-
sebelum tween mulai — tanpanya semua elemen berkedip di frame pertama.
|
|
100
|
-
|
|
101
|
-
**JEBAKAN yang pernah terjadi:** selector state awal kalah spesifisitas.
|
|
102
|
-
`.card.ghost{opacity:.85}` mengalahkan `.card{opacity:0}` sehingga elemen
|
|
103
|
-
muncul mendahului animasinya. Jangan pernah menulis `opacity` di selector
|
|
104
|
-
yang lebih spesifik dari selector state-awal; biarkan GSAP yang memberi
|
|
105
|
-
nilai akhirnya.
|
|
106
|
-
|
|
107
|
-
## Determinisme — daftar larangan
|
|
108
|
-
|
|
109
|
-
| Larangan | Gantinya |
|
|
110
|
-
|---|---|
|
|
111
|
-
| `Math.random()` di render loop | sinus frekuensi tinggi: `Math.sin(t*137.2)` |
|
|
112
|
-
| `Date.now()` / `performance.now()` | `tl.time()` diteruskan sebagai parameter |
|
|
113
|
-
| `setInterval` untuk teks berjalan/mengetik | tween `{i:0→n}` + `onUpdate` slice |
|
|
114
|
-
| akumulasi `pos += v*dt` | posisi = fungsi(seed, state.flow) |
|
|
115
|
-
| `Math.random()` saat SETUP boleh | seed dibuat sekali saat load, bukan per frame |
|
|
116
|
-
|
|
117
|
-
## Dev server wajib no-cache
|
|
118
|
-
|
|
119
|
-
`python -m http.server` membiarkan browser menahan module JS lama lewat
|
|
120
|
-
heuristic caching — edit "tidak ngefek", dan kamu akan mengejar hantu.
|
|
121
|
-
Selalu pakai server yang mengirim `Cache-Control: no-store`
|
|
122
|
-
(`scripts/serve.py`). ES module tidak jalan lewat `file://`, jadi server
|
|
123
|
-
memang wajib.
|
|
124
|
-
|
|
125
|
-
## Verifikasi vs export — dua hal berbeda
|
|
126
|
-
|
|
127
|
-
- **Verifikasi** (setiap batch perubahan): `scripts/snap.mjs` memotret
|
|
128
|
-
6–20 detik kunci lewat `OPENER.seek(t)`; hasilnya dilihat, bukan
|
|
129
|
-
disimpan. Tanpa Node: `?debug=1` + screenshot manual.
|
|
130
|
-
- **Export** (hanya bila user minta MP4): render semua frame. Jangan
|
|
131
|
-
tertukar — merender penuh untuk "ngetes" membuang ribuan gambar dan tidak
|
|
132
|
-
memberi penilaian apa pun.
|
|
133
|
-
|
|
134
|
-
## Export ke video
|
|
135
|
-
|
|
136
|
-
Jangan merekam layar untuk hasil final (frame drop). Karena semuanya
|
|
137
|
-
deterministik: set `tl.time(frame/fps)` → tunggu 2× rAF (satu untuk GSAP
|
|
138
|
-
menulis style, satu untuk render loop menggambar) → screenshot → ulangi.
|
|
139
|
-
`scripts/export-frames.mjs` melakukannya via puppeteer; gabungkan dengan:
|
|
140
|
-
|
|
141
|
-
```
|
|
142
|
-
ffmpeg -framerate 60 -i frames/f%05d.png -c:v libx264 -pix_fmt yuv420p -crf 16 out.mp4
|
|
143
|
-
```
|
|
144
|
-
|
|
145
|
-
Ekspos `window.OPENER = { tl, DURATION }` supaya skrip export (dan debugging
|
|
146
|
-
konsol) bisa mengendalikan timeline.
|
|
147
|
-
|
|
148
|
-
## Panel kontrol developer — tersembunyi
|
|
149
|
-
|
|
150
|
-
Jangan tampilkan player di deliverable. Default: autoplay saat dibuka, loop
|
|
151
|
-
saat selesai, R ulang, Space jeda. Panel (play/pause, slider scrub, jam
|
|
152
|
-
`t.toFixed(2)`) hanya muncul dengan `?debug=1`; `?clean=1` = tanpa panel dan
|
|
153
|
-
tanpa autoplay untuk skrip export. Scrub tetap alat review utama user —
|
|
154
|
-
mereka berpikir dalam "detik ke-X" — tapi lewat URL debug, bukan di hasil.
|
|
155
|
-
|
|
156
|
-
## Verifikasi visual (bukan opsional)
|
|
157
|
-
|
|
158
|
-
Setelah tiap batch perubahan: buka di browser, `tl.pause(); tl.time(X)` di
|
|
159
|
-
konsol untuk tiap detik kunci, screenshot, nilai dengan heuristik di
|
|
160
|
-
`anti-ppt.md`. Kode yang jalan ≠ adegan yang benar; hampir semua revisi
|
|
161
|
-
user datang dari MELIHAT, bukan dari error.
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
## Bentuk deliverable: satu berkas, tanpa server
|
|
165
|
-
|
|
166
|
-
Selama pengembangan boleh multi-file (css/, js/) + server no-cache. Tapi yang
|
|
167
|
-
DISERAHKAN adalah satu `index.html` yang bisa diklik dua kali:
|
|
168
|
-
|
|
169
|
-
- `<style>` dan `<script type="module">` ditulis inline. Alasannya teknis:
|
|
170
|
-
Chrome menolak `<script type="module" src="js/app.js">` dari `file://`
|
|
171
|
-
(origin `null` → CORS), sedangkan module inline boleh meng-`import` dari
|
|
172
|
-
CDN https tanpa masalah.
|
|
173
|
-
- Import map + GSAP/Three dari CDN tetap dipakai (butuh internet, tidak butuh
|
|
174
|
-
server). Font Google juga.
|
|
175
|
-
- Aset lokal (ikon, gambar) cukup path relatif — `<img src="icon.png">`
|
|
176
|
-
aman di `file://`.
|
|
177
|
-
- Hindari `fetch()`/XHR ke berkas lokal — itu diblokir di `file://`.
|
|
178
|
-
- Node/puppeteer hanya untuk render MP4; jangan sampai user mengira opener
|
|
179
|
-
butuh `node_modules`. Jelaskan itu di README. Tanpa Node: rekam layar
|
|
180
|
-
(dengan catatan bisa drop frame). Tanpa Python: tidak ada yang hilang —
|
|
181
|
-
server hanya perlu bila memakai module lokal, dan deliverable satu-berkas
|
|
182
|
-
tidak memakainya.
|
|
183
|
-
- Skrip render/snap memakai default `pathToFileURL(process.cwd())` supaya
|
|
184
|
-
bekerja tanpa server; URL http tetap bisa dioper lewat env `URL`.
|
|
185
|
-
|
|
186
|
-
Proses inline yang aman: baca css & js, ganti tag `<link>`/`<script src>`
|
|
187
|
-
dengan isinya, pastikan JS tidak mengandung `</script>`, lalu hapus folder
|
|
188
|
-
sumbernya supaya tidak ada dua kebenaran.
|