@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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1
- ---
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- name: video-toolkit
3
- description: "Create professional videos autonomously using claude-code-video-toolkit — AI voiceovers, image generation, music, talking heads, and AICUT rendering. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "digitalsamba/claude-code-video-toolkit"
6
- ---
7
-
8
- # Video Toolkit
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
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- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
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- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
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- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
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- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
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- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
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-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
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-
29
- | elsewhere | in AICUT |
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- |---|---|
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- | composition, timeline, project file | `film.html`; tracks and clips inside it |
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- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
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- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
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- | a still, a screengrab | `aicut look <t>` |
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- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
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- | a dev server, a preview window | `aicut open` and the Studio address it prints |
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-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
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-
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-
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- Create professional explainer videos from a text brief. The toolkit uses open-source AI models on cloud GPUs (Modal or RunPod) for voiceover, image generation, music, and talking head animation. Remotion (React) handles composition and rendering.
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-
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- ## CRITICAL: Toolkit Path
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-
46
- The toolkit lives at a fixed path. **ALWAYS `cd` here before running any tool command.**
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-
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- ```bash
49
- TOOLKIT=~/.openclaw/workspace/claude-code-video-toolkit
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- cd $TOOLKIT
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- ```
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- ```
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- **NEVER run tool commands from inside a project directory.** Tools resolve paths relative to the toolkit root.
54
- ```
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-
56
- ## CRITICAL: Progress Reporting
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-
58
- **ALWAYS add `--progress json` to every cloud GPU tool command.** This gives you structured JSON Lines on stderr so you can monitor job status, detect stuck jobs, and report progress to the user in real-time.
59
-
60
- # CORRECT — always include --progress json
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- uv run tools/music_gen.py --preset corporate-bg --duration 60 --output bg.mp3 --progress json
62
-
63
- # WRONG — no visibility into job status
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- uv run tools/music_gen.py --preset corporate-bg --duration 60 --output bg.mp3
65
- ```
66
- Tools that support `--progress json`: `music_gen.py`, `qwen3_tts.py`, `flux2.py`, `upscale.py`, `sadtalker.py`, `image_edit.py`, `dewatermark.py`, `ltx2.py`, `chain_video.py`.
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-
68
- See the **Progress Reporting** section below for output format and stage definitions.
69
- ```
70
-
71
- ## CRITICAL: Long-Running Tasks — Use yieldMs, Not background:true
72
-
73
- **Any tool command that takes more than 30 seconds MUST use `exec` with `yieldMs` so you can report progress to the user live.** This includes: batch FLUX generation, chain_video, SadTalker, music generation, and any multi-scene pipeline.
74
-
75
- ```
76
- exec command:"cd ~/.openclaw/workspace/claude-code-video-toolkit && uv run tools/chain_video.py --output-dir /path/ --progress json ..." yieldMs:10000
77
- ```
78
- ```
79
- **The polling loop:**
80
- 1. `exec` with `yieldMs:10000` starts the command and returns control to you every 10 seconds
81
- 2. Read the `--progress json` output — look for `"stage":"item"` (scene complete) or `"stage":"complete"` (all done)
82
- 3. Report progress to the user ("Scene 05/30 complete, 17%")
83
- 4. Poll again: `process action:poll sessionId:<id>`
84
- 5. Repeat until `"stage":"complete"`
85
-
86
- **Why:** Your agent run ends when you finish responding. If you use `bash background:true`, you lose the ability to report progress — the user sees silence until they nudge you. With `yieldMs`, you stay in the loop.
87
-
88
- **NEVER do this:**
89
- - `bash background:true command:"long running thing"` then promise to "monitor" — you can't, your run ends
90
- - Break a batch into individual tool calls across separate messages — your run ends between each one
91
- - Promise to "continue autonomously" — you literally cannot without an external trigger
92
- ```
93
-
94
- ## Setup
95
-
96
- ### Step 1: Check Current State
97
-
98
- ```bash
99
- cd ~/.openclaw/workspace/claude-code-video-toolkit
100
- uv run tools/verify_setup.py
101
- ```
102
- ```
103
- If everything shows `[x]`, skip to "Quick Test" below. Otherwise continue setup.
104
- ```
105
-
106
- ### Step 2: Install Python Dependencies
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-
108
- ```bash
109
- cd ~/.openclaw/workspace/claude-code-video-toolkit
110
- uv sync
111
- ```
112
- ```
113
- Note: `uv sync` creates its own `.venv/` from the lockfile, so it sidesteps Debian/Ubuntu's managed-Python restrictions (PEP 668) — no `--break-system-packages` needed. If `uv` is missing, install it first: `curl -LsSf https://astral.sh/uv/install.sh | sh`.
114
- ```
115
-
116
- ### Step 3: Configure Cloud GPU Endpoints
117
-
118
- The toolkit needs cloud GPU endpoint URLs in `.env`. Check if `.env` exists and has Modal endpoints:
119
-
120
- ```bash
121
- cat ~/.openclaw/workspace/claude-code-video-toolkit/.env | grep MODAL
122
- ```
123
- ```
124
- If Modal endpoints are configured, you're ready. If not, **ask the user to provide Modal endpoint URLs** or set up Modal:
125
- ```
126
- ```bash
127
- uv sync --extra modal
128
- uv run modal setup # Opens browser for authentication
129
- ```
130
-
131
- # Deploy each tool — capture the endpoint URL from output
132
- cd ~/.openclaw/workspace/claude-code-video-toolkit
133
- uv run modal deploy docker/modal-qwen3-tts/app.py
134
- uv run modal deploy docker/modal-flux2/app.py
135
- uv run modal deploy docker/modal-music-gen/app.py
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- uv run modal deploy docker/modal-sadtalker/app.py
137
- uv run modal deploy docker/modal-image-edit/app.py
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- uv run modal deploy docker/modal-upscale/app.py
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- uv run modal deploy docker/modal-propainter/app.py
140
- uv run modal deploy docker/modal-ltx2/app.py # Requires: uv run modal secret create huggingface-token HF_TOKEN=hf_...
141
- ```
142
- **LTX-2 prerequisite:** Before deploying LTX-2, create a HuggingFace secret and accept the [Gemma 3 license](https://huggingface.co/google/gemma-3-12b-it-qat-q4_0-unquantized):
143
- ```
144
- ```bash
145
- uv run modal secret create huggingface-token HF_TOKEN=hf_your_read_access_token
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- ```
147
- ```
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- Add each URL to `.env`:
149
- ```
150
- ```
151
- ACEMUSIC_API_KEY=... # Free key from acemusic.ai/api-key (best music quality)
152
- MODAL_QWEN3_TTS_ENDPOINT_URL=https://...modal.run
153
- MODAL_FLUX2_ENDPOINT_URL=https://...modal.run
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- MODAL_MUSIC_GEN_ENDPOINT_URL=https://...modal.run
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- MODAL_SADTALKER_ENDPOINT_URL=https://...modal.run
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- MODAL_IMAGE_EDIT_ENDPOINT_URL=https://...modal.run
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- MODAL_UPSCALE_ENDPOINT_URL=https://...modal.run
158
- MODAL_DEWATERMARK_ENDPOINT_URL=https://...modal.run
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- MODAL_LTX2_ENDPOINT_URL=https://...modal.run
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- ```
161
- ```
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- Optional but recommended — Cloudflare R2 for reliable file transfer:
163
- ```
164
- ```
165
- R2_ACCOUNT_ID=...
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- R2_ACCESS_KEY_ID=...
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- R2_SECRET_ACCESS_KEY=...
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- R2_BUCKET_NAME=video-toolkit
169
- ```
170
-
171
- ### Step 4: Verify and Quick Test
172
-
173
- ```bash
174
- cd ~/.openclaw/workspace/claude-code-video-toolkit
175
- uv run tools/verify_setup.py
176
- ```
177
- ```
178
- All tools should show `[x]`. Then run a quick test to confirm the GPU pipeline works:
179
- ```
180
- ```bash
181
- cd ~/.openclaw/workspace/claude-code-video-toolkit
182
- uv run tools/qwen3_tts.py --text "Hello, this is a test." --speaker Ryan --tone warm --output /tmp/video-toolkit-test.mp3 --cloud modal
183
- ```
184
- ```
185
- If you get a valid .mp3 file, setup is complete. If it fails, check:
186
- - `.env` has the correct `MODAL_QWEN3_TTS_ENDPOINT_URL`
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- - Run `uv run tools/verify_setup.py --json` and check `modal_tools` for which endpoints are missing
188
-
189
- **Cost:** Modal includes $30/month free compute. A typical 60s video costs $1-3.
190
-
191
- ---
192
- ```
193
-
194
- ## Creating a Video
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-
196
- ### Step 1: Create Project
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-
198
- ```bash
199
- cd ~/.openclaw/workspace/claude-code-video-toolkit
200
- cp -r templates/product-demo projects/PROJECT_NAME
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- cd projects/PROJECT_NAME
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- ```
203
- ```
204
- Templates: `product-demo` (marketing/explainer), `sprint-review`, `sprint-review-v2` (composable scenes).
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- ```
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-
207
- ### Step 2: Write Config
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-
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- Edit `projects/PROJECT_NAME/src/config/demo-config.ts`:
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-
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- ```typescript
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- export const demoConfig: ProductDemoConfig = {
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- product: {
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- name: 'My Product',
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- tagline: 'What it does in one line',
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- website: 'example.com',
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- },
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- scenes: [
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- { type: 'title', durationSeconds: 9, content: { headline: '...', subheadline: '...' } },
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- { type: 'problem', durationSeconds: 14, content: { headline: '...', problems: ['...', '...'] } },
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- { type: 'solution', durationSeconds: 13, content: { headline: '...', highlights: ['...', '...'] } },
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- { type: 'stats', durationSeconds: 12, content: { stats: [{value: '99%', label: '...'}, ...] } },
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- { type: 'cta', durationSeconds: 10, content: { headline: '...', links: ['...'] } },
224
- ],
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- audio: {
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- backgroundMusicFile: 'audio/bg-music.mp3',
227
- backgroundMusicVolume: 0.12,
228
- },
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- };
230
- ```
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- Scene types: `title`, `problem`, `solution`, `demo`, `feature`, `stats`, `cta`.
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-
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- **Duration rule:** Estimate `durationSeconds` as `ceil(word_count / 2.5) + 2`. You will adjust this after generating audio in Step 4.
234
- ```
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-
236
- ### Step 3: Write Voiceover Script
237
-
238
- Create `projects/PROJECT_NAME/VOICEOVER-SCRIPT.md`:
239
-
240
- ```markdown
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-
242
- ## Scene 1: Title (9s, ~17 words)
243
- Build videos with AI. The product name toolkit makes it easy.
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-
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- ## Scene 2: Problem (14s, ~30 words)
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- The problem statement goes here. Keep it punchy and relatable.
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- ```
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- **Word budget per scene:** `(durationSeconds - 2) * 2.5` words. The -2 accounts for 1s audio delay + 1s padding.
249
- ```
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-
251
- ### Step 4: Generate Assets
252
-
253
- **CRITICAL: All commands below MUST be run from the toolkit root, not the project directory.**
254
-
255
- ```bash
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- cd ~/.openclaw/workspace/claude-code-video-toolkit
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- ```
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- ```
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- #### 4a. Background Music
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-
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- Default provider is **acemusic** (official cloud API, free key). No GPU required. Falls back to Modal/RunPod for self-hosted.
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- ```
263
- ```bash
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- cd ~/.openclaw/workspace/claude-code-video-toolkit
265
- ```
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-
267
- # Using acemusic cloud API (default — best quality, XL Turbo 4B model)
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- uv run tools/music_gen.py \
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- --preset corporate-bg \
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- --duration 90 \
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- --output projects/PROJECT_NAME/public/audio/bg-music.mp3 \
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- --progress json
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-
274
- # Or with custom prompt and thinking mode
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- uv run tools/music_gen.py \
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- --prompt "Subtle ambient tech, soft synth pads" \
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- --duration 90 \
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- --output projects/PROJECT_NAME/public/audio/bg-music.mp3 \
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- --progress json
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-
281
- # Fall back to self-hosted Modal if no acemusic key
282
- uv run tools/music_gen.py \
283
- --preset corporate-bg \
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- --duration 90 \
285
- --output projects/PROJECT_NAME/public/audio/bg-music.mp3 \
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- --cloud modal --progress json
287
- ```
288
- Presets: `corporate-bg`, `upbeat-tech`, `ambient`, `dramatic`, `tension`, `hopeful`, `cta`, `lofi`.
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-
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- Setup: `echo "ACEMUSIC_API_KEY=your_key" >> .env` (get free key at acemusic.ai/api-key).
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-
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- #### 4b. Voiceover (per-scene)
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-
294
- Generate ONE .mp3 file PER SCENE. Do NOT generate a single voiceover file.
295
- ```
296
- ```bash
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- cd ~/.openclaw/workspace/claude-code-video-toolkit
298
- ```
299
-
300
- # Scene 01
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- uv run tools/qwen3_tts.py \
302
- --text "The voiceover text for scene one." \
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- --speaker Ryan --tone warm \
304
- --output projects/PROJECT_NAME/public/audio/scenes/01.mp3 \
305
- --cloud modal --progress json
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-
307
- # Scene 02
308
- uv run tools/qwen3_tts.py \
309
- --text "The voiceover text for scene two." \
310
- --speaker Ryan --tone warm \
311
- --output projects/PROJECT_NAME/public/audio/scenes/02.mp3 \
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- --cloud modal --progress json
313
-
314
- # ... repeat for each scene
315
- ```
316
- **Speakers:** `Ryan`, `Aiden`, `Vivian`, `Serena`, `Uncle_Fu`, `Dylan`, `Eric`, `Ono_Anna`, `Sohee`
317
- **Tones:** `neutral`, `warm`, `professional`, `excited`, `calm`, `serious`, `storyteller`, `tutorial`
318
-
319
- For voice cloning (needs a reference recording):
320
- ```
321
- ```bash
322
- cd ~/.openclaw/workspace/claude-code-video-toolkit
323
- uv run tools/qwen3_tts.py \
324
- --text "Text to speak" \
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- --ref-audio assets/voices/reference.m4a \
326
- --ref-text "Exact transcript of the reference audio" \
327
- --output projects/PROJECT_NAME/public/audio/scenes/01.mp3 \
328
- --cloud modal --progress json
329
- ```
330
- ```
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- #### 4c. Scene Images
332
- ```
333
- ```bash
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- cd ~/.openclaw/workspace/claude-code-video-toolkit
335
- uv run tools/flux2.py \
336
- --prompt "Dark tech background with blue geometric grid, cinematic lighting" \
337
- --width 1920 --height 1080 \
338
- --output projects/PROJECT_NAME/public/images/title-bg.png \
339
- --cloud modal --progress json
340
- ```
341
- ```
342
- Image presets (use `--preset` instead of `--prompt --width --height`):
343
- `title-bg`, `problem`, `solution`, `demo-bg`, `stats-bg`, `cta`, `thumbnail`, `portrait-bg`
344
- ```
345
- ```bash
346
- cd ~/.openclaw/workspace/claude-code-video-toolkit
347
- uv run tools/flux2.py \
348
- --preset title-bg \
349
- --output projects/PROJECT_NAME/public/images/title-bg.png \
350
- --cloud modal --progress json
351
- ```
352
- ```
353
- #### 4d. Video Clips — B-Roll & Animated Backgrounds (optional)
354
-
355
- Generate AI video clips for b-roll cutaways, animated slide backgrounds, or intro/outro sequences:
356
- ```
357
- ```bash
358
- cd ~/.openclaw/workspace/claude-code-video-toolkit
359
- ```
360
-
361
- # B-roll clip from text
362
- uv run tools/ltx2.py \
363
- --prompt "Aerial drone shot over a European city at golden hour, cinematic wide angle" \
364
- --output projects/PROJECT_NAME/public/videos/broll-europe.mp4 \
365
- --cloud modal --progress json
366
-
367
- # Animate a slide/screenshot (image-to-video)
368
- uv run tools/ltx2.py \
369
- --prompt "Gentle particle effects, soft ambient light shifts, very slight camera drift" \
370
- --input projects/PROJECT_NAME/public/images/title-bg.png \
371
- --output projects/PROJECT_NAME/public/videos/animated-title.mp4 \
372
- --cloud modal --progress json
373
-
374
- # Abstract intro/outro background
375
- uv run tools/ltx2.py \
376
- --prompt "Dark moody abstract background with flowing blue light streaks, bokeh particles, cinematic" \
377
- --output projects/PROJECT_NAME/public/videos/intro-bg.mp4 \
378
- --cloud modal --progress json
379
- ```
380
- Use in Remotion compositions with `<OffthreadVideo>`:
381
- ```
382
- ```tsx
383
- <OffthreadVideo src={staticFile('videos/broll-europe.mp4')} />
384
- ```
385
- **LTX-2 rules:**
386
- - Max ~8 seconds per clip (193 frames at 24fps). Default is ~5s (121 frames).
387
- - Width/height must be divisible by 64. Default: 768x512.
388
- - ~$0.20-0.25 per clip, ~2.5 min generation time.
389
- - Cold start ~60-90s. Subsequent clips on warm GPU are faster.
390
- - Generated audio is ambient only — use voiceover/music tools for speech and music.
391
- - ~30% of generations may have training data artifacts (logos/text). Re-run with `--seed` to vary.
392
-
393
- #### 4d-chain. Chained Video Sequences (visual continuity)
394
-
395
- Generate a sequence of video clips where each scene flows from the last frame of the previous one. **This runs as a single command** — no manual nudging between scenes.
396
- ```
397
- ```bash
398
- cd ~/.openclaw/workspace/claude-code-video-toolkit
399
- ```
400
-
401
- # Chain scenes 1-30 from a directory of FLUX images
402
- uv run tools/chain_video.py \
403
- --scenes-dir projects/PROJECT_NAME/public/images/scenes/ \
404
- --output-dir projects/PROJECT_NAME/public/videos/chain/ \
405
- --prompt "Cinematic continuation, flowing transition" \
406
- --start 1 --end 30 \
407
- --progress json
408
-
409
- # Resume from scene 10 (skips existing files automatically)
410
- uv run tools/chain_video.py \
411
- --scenes-dir projects/PROJECT_NAME/public/images/scenes/ \
412
- --output-dir projects/PROJECT_NAME/public/videos/chain/ \
413
- --start 10 --end 30 \
414
- --progress json
415
-
416
- # Per-scene prompts from JSON file
417
- uv run tools/chain_video.py \
418
- --scenes-dir projects/PROJECT_NAME/public/images/scenes/ \
419
- --output-dir projects/PROJECT_NAME/public/videos/chain/ \
420
- --prompts-file projects/PROJECT_NAME/scenes.json \
421
- --progress json
422
-
423
- # Chain from an existing clip (no scene images needed)
424
- uv run tools/chain_video.py \
425
- --first-clip output/chain-04.mp4 \
426
- --output-dir output/ \
427
- --start 5 --end 30 \
428
- --prompt "Celtic mythology, flowing transition" \
429
- --progress json
430
- ```
431
- **Prompts file format** (`scenes.json`):
432
- ```
433
- ```json
434
- {"1": "Ancient stone circle at dawn", "2": "Celtic spirals emerge from stone", "3": "Portal opens with golden light"}
435
- ```
436
- **Chain rules:**
437
- - Extracts last frame from scene N, feeds as `--input` to scene N+1 via LTX-2
438
- - Skips scenes that already exist on disk (safe to resume)
439
- - Falls back to scene images from `--scenes-dir` if chaining fails
440
- - Use `--prefix` to set output filename prefix (default: `chain`)
441
- - ~2.5 min per scene, ~$0.20-0.25 per clip
442
- - Extra args (e.g. `--negative-prompt`, `--seed`) are passed through to ltx2.py
443
-
444
- **CRITICAL: Style drift in chained sequences.** LTX-2 has ~30% training data contamination (anime/Asian content). Generic prompts like "cinematic transition" will drift toward anime aesthetics within 5-10 chained scenes. To prevent this:
445
-
446
- 1. **ALWAYS use `--prompts-file`** with specific per-scene prompts — never a single generic prompt for the whole chain
447
- 2. **ALWAYS add `--negative-prompt`** to exclude unwanted styles:
448
- ```
449
- ```
450
- --negative-prompt "anime, manga, asian, cartoon, illustration, watermark, text, logo"
451
- ```
452
- ```
453
- 3. Each per-scene prompt should include **strong style anchors** (e.g. "Irish landscape, Celtic knotwork, oil painting style") not just subject descriptions
454
-
455
- **CRITICAL: Run with `yieldMs` for live progress reporting.** Don't break it into per-scene tool calls — OpenClaw's agent run ends between calls, causing the sequence to stall. Instead, use `exec` with `yieldMs` so you stay in the loop and can relay progress to the user:
456
- ```
457
- ```
458
- exec command:"cd ~/.openclaw/workspace/claude-code-video-toolkit && uv run tools/chain_video.py --scenes-dir /path/to/images/ --output-dir /path/to/output/ --prompts-file scenes.json --progress json" yieldMs:10000
459
- ```
460
- ```
461
- **How this works:**
462
- - `yieldMs:10000` returns control to you every 10 seconds
463
- - You read the `--progress json` output (JSON Lines on stderr with stage/pct/msg)
464
- - Report progress to the user ("Scene 05/30 complete, 17%")
465
- - Then poll again: `process action:poll sessionId:<id>`
466
- - Repeat until `"stage":"complete"` appears
467
-
468
- **This is the correct pattern for ALL long-running tool commands** (chain_video, batch flux, batch sadtalker, etc.). Never use `bash background:true` and forget about it — use `exec` + `yieldMs` + `process poll` loop so you can report progress live.
469
-
470
- #### 4e. Talking Head Narrator (optional)
471
-
472
- Generate a presenter portrait, then animate per-scene clips:
473
- ```
474
- ```bash
475
- cd ~/.openclaw/workspace/claude-code-video-toolkit
476
- ```
477
-
478
- # 1. Generate portrait
479
- uv run tools/flux2.py \
480
- --prompt "Professional presenter portrait, clean style, dark background, facing camera, upper body" \
481
- --width 1024 --height 576 \
482
- --output projects/PROJECT_NAME/public/images/presenter.png \
483
- --cloud modal --progress json
484
-
485
- # 2. Generate per-scene narrator clips (one per scene, NOT one long video)
486
- uv run tools/sadtalker.py \
487
- --image projects/PROJECT_NAME/public/images/presenter.png \
488
- --audio projects/PROJECT_NAME/public/audio/scenes/01.mp3 \
489
- --preprocess full --still --expression-scale 0.8 \
490
- --output projects/PROJECT_NAME/public/narrator-01.mp4 \
491
- --cloud modal --progress json
492
-
493
- # Repeat for each scene that needs a narrator
494
- ```
495
- **SadTalker rules — follow these exactly:**
496
- - **ALWAYS** use `--preprocess full` (default `crop` outputs a square, wrong aspect ratio)
497
- - **ALWAYS** use `--still` (reduces head movement, looks professional)
498
- - **ALWAYS** generate per-scene clips (6-15s each), NEVER one long video
499
- - Processing: ~3-4 min per 10s of audio on Modal A10G
500
- - `--expression-scale 0.8` keeps expressions subtle (range 0.0-1.5)
501
-
502
- #### 4e. Image Editing (optional)
503
-
504
- Create scene variants from existing images:
505
- ```
506
- ```bash
507
- cd ~/.openclaw/workspace/claude-code-video-toolkit
508
- uv run tools/image_edit.py \
509
- --input projects/PROJECT_NAME/public/images/title-bg.png \
510
- --prompt "Make it darker with red tones, more ominous" \
511
- --output projects/PROJECT_NAME/public/images/problem-bg.png \
512
- --cloud modal --progress json
513
- ```
514
- ```
515
- #### 4f. Upscaling (optional)
516
- ```
517
- ```bash
518
- cd ~/.openclaw/workspace/claude-code-video-toolkit
519
- uv run tools/upscale.py \
520
- --input projects/PROJECT_NAME/public/images/some-image.png \
521
- --output projects/PROJECT_NAME/public/images/some-image-4x.png \
522
- --scale 4 --cloud modal --progress json
523
- ```
524
-
525
- ### Step 5: Sync Timing
526
-
527
- **ALWAYS do this after generating voiceover.** Audio duration differs from estimates.
528
-
529
- ```bash
530
- cd ~/.openclaw/workspace/claude-code-video-toolkit
531
- for f in projects/PROJECT_NAME/public/audio/scenes/*.mp3; do
532
- echo "$(basename $f): $(ffprobe -v error -show_entries format=duration -of csv=p=0 "$f")s"
533
- done
534
- ```
535
- ```
536
- Update each scene's `durationSeconds` in `demo-config.ts` to: `ceil(actual_audio_duration + 2)`.
537
-
538
- Example: if `01.mp3` is 6.8s, set scene 1 `durationSeconds` to `9` (ceil(6.8 + 2) = 9).
539
- ```
540
-
541
- ### Step 6: Review Still Frames
542
-
543
- ```bash
544
- cd ~/.openclaw/workspace/claude-code-video-toolkit/projects/PROJECT_NAME
545
- npx -y @autoaiai/aicut@latest look 4.5
546
- ```
547
- ```
548
- Check: text truncation, animation timing, narrator PiP positioning, background contrast.
549
- ```
550
-
551
- ### Step 7: Render
552
-
553
- ```bash
554
- cd ~/.openclaw/workspace/claude-code-video-toolkit/projects/PROJECT_NAME
555
- npm run render
556
- ```
557
- ```
558
- **Output:** `out/ProductDemo.mp4`
559
-
560
- ---
561
- ```
562
-
563
- ## Composition Patterns
564
-
565
- ### Per-Scene Audio
566
-
567
- Use per-scene audio with a 1-second delay (`from={30}` = 30 frames = 1s at 30fps):
568
-
569
- ```tsx
570
- <Sequence from={30}>
571
- <Audio src={staticFile('audio/scenes/01.mp3')} volume={1} />
572
- </Sequence>
573
-
574
- ### Per-Scene Narrator PiP
575
-
576
- ```tsx
577
- <Sequence from={30}>
578
- <OffthreadVideo
579
- src={staticFile('narrator-01.mp4')}
580
- style={{ width: 320, height: 180, objectFit: 'cover' }}
581
- muted
582
- />
583
- </Sequence>
584
- ```
585
- **ALWAYS use `<OffthreadVideo>`, NEVER `<video>`.** Remotion requires its own component for frame-accurate rendering.
586
- ```
587
-
588
- ### Transitions
589
-
590
- ```tsx
591
- import { TransitionSeries, linearTiming } from '@remotion/transitions';
592
- import { fade } from '@remotion/transitions/fade';
593
- import { glitch } from '../../../lib/transitions/presentations/glitch';
594
- import { lightLeak } from '../../../lib/transitions/presentations/light-leak';
595
- ```
596
- **NEVER import from `lib/transitions` barrel** — import custom transitions from `lib/transitions/presentations/` directly.
597
-
598
- ---
599
- ```
600
-
601
- ## Progress Reporting
602
-
603
- All cloud GPU tools support structured progress output for automated monitoring.
604
-
605
- ### Usage
606
-
607
- Add `--progress json` to any tool command to get JSON Lines on stderr:
608
-
609
- ```bash
610
- cd ~/.openclaw/workspace/claude-code-video-toolkit
611
- uv run tools/music_gen.py \
612
- --preset corporate-bg --duration 60 \
613
- --output projects/PROJECT_NAME/public/audio/bg-music.mp3 \
614
- --progress json
615
- ```
616
-
617
- ### Output Format
618
-
619
- Each line on stderr is a JSON object:
620
-
621
- ```json
622
- {"ts":"14:23:15","stage":"submit","msg":"Sending to acemusic.ai (XL Turbo 4B, thinking: on)...","pct":null,"elapsed":0.0}
623
- {"ts":"14:23:30","stage":"waiting","msg":"Waiting for acemusic.ai response... (15s)","pct":null,"elapsed":15.0}
624
- {"ts":"14:23:45","stage":"waiting","msg":"Waiting for acemusic.ai response... (30s)","pct":null,"elapsed":30.0}
625
- {"ts":"14:24:02","stage":"complete","msg":"Saved: bg-music.mp3 (245 KB, 60.1s)","pct":100,"elapsed":47.3}
626
-
627
- ### Stages
628
-
629
- | Stage | Meaning |
630
- |-------|---------|
631
- | `submit` | Job sent to provider |
632
- | `queue` | RunPod: waiting for GPU |
633
- | `processing` | RunPod: GPU processing |
634
- | `waiting` | Heartbeat during synchronous calls (acemusic, Modal) |
635
- | `complete` | Job finished successfully |
636
- | `error` | Something failed — check `msg` for details |
637
- | `item` | Multi-item progress (e.g., scene 3/7) — `pct` is populated |
638
- | `cost` | Estimated cost for the operation |
639
-
640
- ### Behaviour by Provider
641
-
642
- - **acemusic**: Emits `submit` → periodic `waiting` heartbeats (every 15s) → `complete`
643
- - **RunPod**: Emits `submit` → `queue` → `processing` → `complete` (on each poll)
644
- - **Modal**: Emits `submit` → periodic `waiting` heartbeats → `complete`
645
-
646
- Default mode (`--progress human`) shows the same events as colored terminal output — no change to existing behaviour.
647
-
648
- ---
649
-
650
- ## Error Recovery
651
-
652
- | Problem | Solution |
653
- |---------|----------|
654
- | Tool command fails with "No module named..." | Run `uv sync` from toolkit root and invoke tools via `uv run` |
655
- | "MODAL_*_ENDPOINT_URL not configured" | Check `.env` has the endpoint URL. Run `uv run tools/verify_setup.py` |
656
- | SadTalker output is square/cropped | You forgot `--preprocess full`. Re-run with that flag |
657
- | Audio too short/long for scene | Re-run Step 5 (sync timing) and update config |
658
- | `npm run render` fails | Make sure you're in the project dir, not toolkit root. Run `npm install` first |
659
- | "Cannot find module" in Remotion | Check import paths. Custom components use `../../../lib/` relative paths |
660
- | Cold start timeout on Modal | First call after idle takes 30-120s. Retry once — second call uses warm GPU |
661
- | SadTalker client timeout (long audio) | The client HTTP request can time out before Modal finishes. **Modal still uploads the result to R2.** Check `sadtalker/results/` in the `video-toolkit` R2 bucket for the output. Use `uv run python -c "import boto3; ..."` with the R2 creds from `.env` to list and generate a presigned URL |
662
-
663
- ---
664
-
665
- ## Cost Estimates (Modal)
666
-
667
- | Tool | Typical Cost | Notes |
668
- |------|-------------|-------|
669
- | Qwen3-TTS | ~$0.01/scene | ~20s per scene on warm GPU |
670
- | FLUX.2 | ~$0.01/image | ~3s warm, ~30s cold |
671
- | ACE-Step | ~$0.02-0.05 | Depends on duration |
672
- | SadTalker | ~$0.05-0.20/scene | ~3-4 min per 10s audio |
673
- | Qwen-Edit | ~$0.03-0.15 | ~8 min cold start (25GB model) |
674
- | RealESRGAN | ~$0.005/image | Very fast |
675
- | LTX-2.3 | ~$0.20-0.25/clip | ~2.5 min per 5s clip, A100-80GB |
676
-
677
- **Total for a 60s video:** ~$1-3 depending on scenes and narrator clips.
678
-
679
- Modal Starter plan: $30/month free compute. Apps scale to zero when idle.
680
-
681
- ## Source
682
-
683
- Rewritten for AICUT from [`digitalsamba/claude-code-video-toolkit`](https://github.com/digitalsamba/claude-code-video-toolkit)
684
- (MIT), skills/openclaw-video-toolkit/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
685
-
686
- The repository holds 14 skills; this is the one its entry stands for.