@autoaiai/aicut 0.1.11 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MANUAL.md +94 -94
- package/package.json +1 -1
- package/skills/aicut-motion/SKILL.md +69 -3
- package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
- package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
- package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/code.js +559 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/code.js +943 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/code.js +730 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/code.js +782 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/code.js +504 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/code.js +517 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/code.js +713 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/code.js +717 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/code.js +540 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/code.js +524 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/code.js +934 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/code.js +690 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/code.js +612 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/code.js +651 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/code.js +656 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/code.js +672 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/code.js +548 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/code.js +989 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/code.js +440 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/code.js +895 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/code.js +563 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/code.js +627 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/code.js +1096 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/poster.jpg +0 -0
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The JSON result has three routing outcomes:
|
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53
|
-
|
|
54
|
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- `status: ready`, `next: continue`: proceed without Onboarding;
|
|
55
|
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- `next: fix-production-input`: resolve SRT/output/project facts without an
|
|
56
|
-
environment Agent;
|
|
57
|
-
- `next: fix-project-runtime`: repair the exact project-local Remotion
|
|
58
|
-
declaration, lock, installation, or CLI identity without Onboarding;
|
|
59
|
-
- `next: run-onboarding-diagnostic`: dispatch one Onboarding Agent scoped to
|
|
60
|
-
the returned stable fact IDs.
|
|
61
|
-
|
|
62
|
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Do not ask an Agent to reread raw command output. The script result is the
|
|
63
|
-
handoff.
|
|
64
|
-
|
|
65
|
-
## When diagnosis is justified
|
|
66
|
-
|
|
67
|
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Run deep diagnosis only for a missing cache, release upgrade/migration,
|
|
68
|
-
machine or architecture change, Node major/support change, install-manifest or
|
|
69
|
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Skill-set change, pinned tool identity change, a required backend absent from
|
|
70
|
-
the cache, or a real production command failure that identifies an environment
|
|
71
|
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dependency.
|
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72
|
-
|
|
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|
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Inspection is read-only and checks only the failed facts. One grouped request
|
|
74
|
-
contains all known repairs and human-only actions. A fresh repair Agent applies
|
|
75
|
-
only explicitly authorized reversible changes and refreshes the cache with:
|
|
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|
-
|
|
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|
-
```text
|
|
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|
-
node <release-root>/scripts/doctor.mjs --refresh-cache --json
|
|
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|
-
```
|
|
80
|
-
|
|
81
|
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For HyperFrames, the diagnostic loads pinned official Skills and runs the
|
|
82
|
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official JSON doctor. For Remotion, it verifies exact local dependencies and
|
|
83
|
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the direct project-local CLI. Optional feature canaries are run only when a
|
|
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|
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planned Recipe actually requests that capability.
|
|
85
|
-
|
|
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|
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## Pexels
|
|
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|
-
|
|
88
|
-
Pexels is material routing, not environment readiness. Do not read, validate,
|
|
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|
-
or cache its credential during onboarding or common production preflight.
|
|
90
|
-
When Assets reaches a real Pexels-backed need, that stage checks secure access
|
|
91
|
-
and asks once for a human action if unavailable. No need means no credential
|
|
92
|
-
check.
|
|
93
|
-
|
|
94
|
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Never expose the credential in chat, Markdown, logs, file paths, command
|
|
95
|
-
arguments, artifacts, or reports.
|
|
96
|
-
|
|
97
|
-
## Execution boundary
|
|
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|
-
|
|
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|
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All commands follow [shared command execution](safe-execution.md). Stages
|
|
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|
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consume its compact result and do not duplicate implementation details.
|
|
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|
-
|
|
102
|
-
## Handoff
|
|
103
|
-
|
|
104
|
-
The exception-path handoff contains failed fact IDs, diagnostic scope, compact
|
|
105
|
-
results, repairs proposed/performed, remaining human action, cache refresh
|
|
106
|
-
status, and final status. It excludes production-run bindings, SRT duration,
|
|
107
|
-
output details, Pexels status, full environment dumps, and unrelated software.
|
|
@@ -1,70 +0,0 @@
|
|
|
1
|
-
# Compact Agent handoff and Parent script receipt
|
|
2
|
-
|
|
3
|
-
Use file locators instead of copying plans, JSON, source, logs, screenshots, or
|
|
4
|
-
media facts into prose. Successful defaults need no narration. Keep the handoff
|
|
5
|
-
short enough to scan. Creative Agents do not hand-write receipts, manifests,
|
|
6
|
-
hashes, probes, decode results, media contracts, or proof; Parent scripts own
|
|
7
|
-
those machine artifacts.
|
|
8
|
-
|
|
9
|
-
```markdown
|
|
10
|
-
# <stage> handoff
|
|
11
|
-
|
|
12
|
-
- status: complete | action-required | unsupported | blocked
|
|
13
|
-
- owner: <stage>
|
|
14
|
-
- scope: <run, block, or authoring-unit ID and exact ms range>
|
|
15
|
-
- identity: <runtime-selection/runtime-plan/composition aggregate as relevant>
|
|
16
|
-
- artifacts: <primary editable-source or direction locators>
|
|
17
|
-
- standard-command: <exact Parent-owned command or compact result locator>
|
|
18
|
-
- exceptions: none | <only unresolved facts and owning stage>
|
|
19
|
-
- next: <one stage or user preview decision>
|
|
20
|
-
```
|
|
21
|
-
|
|
22
|
-
## Stage-specific minimums
|
|
23
|
-
|
|
24
|
-
- **Onboarding:** phase, required backends, bound environment identity, exact
|
|
25
|
-
version/readiness facts, recorded Pexels state, repairs/human actions, and no
|
|
26
|
-
secret values. Missing Pexels is `action-required` only for a plan-required
|
|
27
|
-
Pexels route.
|
|
28
|
-
- **Director:** narrative-envelope, visual-system, shot-plan, Recipe directory,
|
|
29
|
-
motion-map, representative-scenes, standard validator result, actual material
|
|
30
|
-
needs/no-need set, and unresolved factual terms.
|
|
31
|
-
Do not repeat the shared system or catalog bodies.
|
|
32
|
-
- **Parent planning script:** generated plan identity, assignment packet
|
|
33
|
-
locators, ordered blocks/authoring units, required backends, warnings, and
|
|
34
|
-
unverified preferences. This is a script receipt, not an Agent handoff.
|
|
35
|
-
- **Assets:** selected inventory/font/provenance locators, actual acquisition
|
|
36
|
-
routes, asset-fusion bindings, and conditional Pexels facts. When no request
|
|
37
|
-
reached Pexels, say `pexels: not-invoked (no need)` once.
|
|
38
|
-
- **Lead Builder:** role/phase, three representative Recipe/source locators,
|
|
39
|
-
runtime-native shared primitive locator, asset/font subset, exact standard
|
|
40
|
-
command, and only real unresolved issues. Parent creates source identity,
|
|
41
|
-
rendered media, checks, and visual-lock inputs. Do not include unrelated
|
|
42
|
-
Recipes or the full film plan beyond `motion-map.json`.
|
|
43
|
-
- **Production Builder:** authoring-unit ID, assigned Recipe/source/direct-render
|
|
44
|
-
target locators, shared-system locator, selected 0–2 references,
|
|
45
|
-
material/font bindings, seams, dependency identity when Remotion, exact
|
|
46
|
-
standard command, and real unresolved issues. Do not include Agent-authored
|
|
47
|
-
receipt, manifest, hash, probe, decode, media contract, or proof.
|
|
48
|
-
- **Parent direct-shot script:** ordered shot/media-contract locators,
|
|
49
|
-
six-frame sheet and bounded-failure locators, source/Recipe/profile identities,
|
|
50
|
-
FFprobe/full-decode facts, and `delivery-index.json`. This is a script receipt,
|
|
51
|
-
not an Agent handoff.
|
|
52
|
-
- **Parent preview/delivery script:** verified shot closure, preview locator,
|
|
53
|
-
approval state, default ordered shot-directory locator, and optional unused
|
|
54
|
-
Master target/facts. A Master is not required for normal delivery.
|
|
55
|
-
- **Visual lock:** three representative selections/reasons, runtime-specific
|
|
56
|
-
moving-scene and shared-source identities, bound assets/fonts, concrete
|
|
57
|
-
Director witness, user status (`approved` or explicit `skipped`), skip risk
|
|
58
|
-
when applicable, validator result, and next production packets.
|
|
59
|
-
- **Legacy Planner/Integrator/Render:** only when the user explicitly asks to
|
|
60
|
-
inspect or recover a pre-v0.9 task, report the last trustworthy identity,
|
|
61
|
-
available artifact locators, concrete mismatch, and safest next owner. Do
|
|
62
|
-
not create new production artifacts or continue the legacy chain.
|
|
63
|
-
- **Legacy Shot Export:** source Master identity, requested windows, explicitly
|
|
64
|
-
master-derived outputs, FFprobe, and decode facts. Never label them
|
|
65
|
-
`direct-runtime-render`.
|
|
66
|
-
|
|
67
|
-
Never include credentials, command arguments containing secrets, full
|
|
68
|
-
environment dumps, home-directory prefixes, raw SRT text not needed for
|
|
69
|
-
identification, complete source, long logs, craft scores, aesthetic checklist
|
|
70
|
-
claims, or assertions that technical checks prove visual quality.
|
|
@@ -1,122 +0,0 @@
|
|
|
1
|
-
# Motion and layout lint
|
|
2
|
-
|
|
3
|
-
Use this reference only in a backend Builder. It replaces routine
|
|
4
|
-
AI inspection of repeated stills. Representative moving scenes provide the
|
|
5
|
-
early visual-lock decision; the identity-bound complete preview provides the
|
|
6
|
-
final human aesthetic decision.
|
|
7
|
-
|
|
8
|
-
## What the lint can establish
|
|
9
|
-
|
|
10
|
-
`scripts/motion-layout-lint.mjs` consumes runtime-captured element geometry.
|
|
11
|
-
The normal first pass samples Recipe beat boundaries, readable holds, scene
|
|
12
|
-
cuts, and only the mechanism-specific points needed to prove the declared
|
|
13
|
-
change. It can report:
|
|
14
|
-
|
|
15
|
-
- discontinuous position, scale, size, or opacity changes;
|
|
16
|
-
- hard transition edges, abrupt acceleration changes, failure to settle, and
|
|
17
|
-
excessive direction reversals;
|
|
18
|
-
- declared readable holds that are too short or still moving;
|
|
19
|
-
- most elements starting together or too many independent focus groups moving
|
|
20
|
-
at once;
|
|
21
|
-
- focus-bearing elements outside the shared safe area;
|
|
22
|
-
- wholly off-canvas visible elements and strong unplanned overlap between
|
|
23
|
-
independent groups;
|
|
24
|
-
- when supplied the validated Shot Recipe directory, whether every planned
|
|
25
|
-
non-still beat is bound to a non-decorative rendered action and produces an
|
|
26
|
-
actual rendered geometry, visibility, or captured appearance change;
|
|
27
|
-
- for a Recipe selecting a `diagram-*` craft entry, whether every readable
|
|
28
|
-
hold includes actual rendered node/connector/connector-label geometry, and
|
|
29
|
-
whether labels touch paths or nodes, connectors cross unrelated nodes, two
|
|
30
|
-
connectors share a path, or diagram geometry leaves the canvas.
|
|
31
|
-
|
|
32
|
-
These are code-checkable projections of slow in/slow out, timing, follow
|
|
33
|
-
through, staging, and readable composition. They are risk signals, not a
|
|
34
|
-
Disney-principle score.
|
|
35
|
-
|
|
36
|
-
The lint cannot prove anticipation communicates the right idea, perceived
|
|
37
|
-
mass, pleasing arcs, meaningful exaggeration, story clarity, or appeal. The
|
|
38
|
-
user decides those properties from one final moving preview.
|
|
39
|
-
|
|
40
|
-
## Instrument the actual runtime
|
|
41
|
-
|
|
42
|
-
Do not manufacture the trace from Recipe prose, keyframe declarations, CSS
|
|
43
|
-
source, or hand-authored estimates. Instrument the rendered composition:
|
|
44
|
-
|
|
45
|
-
1. mark only meaningful visible elements with stable IDs, one role, one focus
|
|
46
|
-
group, safe-area policy, optional allowed overlaps, and finite motion
|
|
47
|
-
windows;
|
|
48
|
-
2. seek the real runtime first to Recipe beat boundaries, readable holds, scene
|
|
49
|
-
cuts, and the smallest additional samples required by the mechanism;
|
|
50
|
-
3. after layout and paint settle for that requested frame, capture each marked
|
|
51
|
-
element's canvas-space rectangle and effective opacity;
|
|
52
|
-
4. when geometry cannot express a material-state or attention change, capture
|
|
53
|
-
a SHA-256 of computed visible styling such as fill, stroke, color, filter,
|
|
54
|
-
clip, or path state; exclude text content and hand-authored evidence labels;
|
|
55
|
-
5. bind the trace to the exact Builder unit source identity and validate it
|
|
56
|
-
against `references/runtime/motion-layout-trace.schema.json`;
|
|
57
|
-
6. run `motion-layout-lint.mjs --trace <trace> --recipes <assigned-recipes>` and
|
|
58
|
-
preserve its compact JSON result outside production source.
|
|
59
|
-
|
|
60
|
-
When the Recipe's primary craft ID begins with `diagram-`, use trace schema
|
|
61
|
-
`1.1.0` and add one `diagramFrames` entry inside every readable hold. Capture
|
|
62
|
-
node rectangles, connector polylines, and connector-label rectangles from the
|
|
63
|
-
same rendered DOM or scene at that exact frame. Connector labels are separate
|
|
64
|
-
from labels intentionally contained inside nodes. The check rejects contact
|
|
65
|
-
or collision only; it does not prescribe diagonal versus orthogonal lines,
|
|
66
|
-
node shapes, spacing grids, palette, number of nodes, or a house style.
|
|
67
|
-
|
|
68
|
-
The Recipe directory is mandatory for a Builder pass. The lint maps each
|
|
69
|
-
Recipe beat into its rendered shot window. A non-still beat passes only when a
|
|
70
|
-
primary, secondary, text, or structural element explicitly binds its motion to
|
|
71
|
-
that beat and the captured runtime state actually changes. A progressive
|
|
72
|
-
continuous subject action may fulfill a beat when its end state advances;
|
|
73
|
-
ambient, looping, unbound, or decorative motion cannot. An explicit
|
|
74
|
-
`deliberate-stillness` beat needs no fabricated movement.
|
|
75
|
-
|
|
76
|
-
Once a non-still beat produces its bound, non-decorative state change, the
|
|
77
|
-
resolved state may remain still for settling or reading. Unchanged duration is
|
|
78
|
-
not a defect and must never trigger dense capture or a request for more motion.
|
|
79
|
-
The lint checks whether the declared change happened, not whether the screen
|
|
80
|
-
keeps changing.
|
|
81
|
-
|
|
82
|
-
For Remotion, capture DOM geometry from the project-local rendered
|
|
83
|
-
Composition. `getBoundingClientRect()` is acceptable only after the exact
|
|
84
|
-
frame has rendered; normalize transforms into the returned canvas-space box.
|
|
85
|
-
For Canvas/WebGL content, expose scene-owned semantic bounds rather than the
|
|
86
|
-
single canvas rectangle.
|
|
87
|
-
|
|
88
|
-
For HyperFrames, use rendered DOM geometry when the selected official adapter
|
|
89
|
-
exposes the elements. For Canvas, SVG abstraction, or Three/WebGPU content,
|
|
90
|
-
export semantic scene bounds from the same deterministic frame function. If
|
|
91
|
-
the current official runtime has no truthful geometry hook for an element,
|
|
92
|
-
record it as unmeasured; do not infer it with source regex or claim full lint
|
|
93
|
-
coverage. Standard runtime checks and the final moving preview remain valid,
|
|
94
|
-
but they do not turn the missing geometry into a pass.
|
|
95
|
-
|
|
96
|
-
## Handle findings
|
|
97
|
-
|
|
98
|
-
`status: pass` with Recipe evidence requires no still, clip, AI visual analysis,
|
|
99
|
-
or prose QA report.
|
|
100
|
-
Store the one-line result locator in the compact receipt.
|
|
101
|
-
|
|
102
|
-
`status: attention` returns `diagnosticWindows`. Render only those bounded
|
|
103
|
-
frames or short clips, escalate only those windows to dense or per-frame trace
|
|
104
|
-
when necessary, repair the owning source, recapture the affected trace,
|
|
105
|
-
and rerun the lint. Do not sample unrelated frames. An intentional exception
|
|
106
|
-
must name the finding code, affected element, exact reason, and bounded window;
|
|
107
|
-
never waive an error by calling it aesthetic.
|
|
108
|
-
|
|
109
|
-
Run the sampled lint once for each Builder assignment before accepting its
|
|
110
|
-
media. Exact connector/path evidence, complex Canvas/WebGL, or an explicit user
|
|
111
|
-
requirement may begin with dense capture. Do not rerun
|
|
112
|
-
an unchanged passing unit trace during Parent assembly or delivery; source and
|
|
113
|
-
media identity comparison is enough. Cross-unit rhythm and seams remain visible
|
|
114
|
-
in the one complete moving preview rather than being claimed by a source lint.
|
|
115
|
-
|
|
116
|
-
No passing path generates an all-frame PNG sequence. This check rejects a paper
|
|
117
|
-
plan whose declared non-still beat produces no rendered subject change. It does
|
|
118
|
-
not punish a stable result, readable hold, or settled tail, and it never asks a
|
|
119
|
-
Builder to add ambient or continuous movement. It does not prove that a metaphor is
|
|
120
|
-
understandable, a diagram is the right explanation, a rhythm feels right, or
|
|
121
|
-
an animation is beautiful; those remain creative judgments in the final moving
|
|
122
|
-
preview.
|
|
@@ -1,171 +0,0 @@
|
|
|
1
|
-
# Parent bounded review
|
|
2
|
-
|
|
3
|
-
Start from the compact receipt/handoff. Inspect an actual artifact only to
|
|
4
|
-
answer a concrete contract or technical question. The Parent does not perform
|
|
5
|
-
an independent aesthetic review, commission a review Agent, assign craft
|
|
6
|
-
scores, or require extra screenshot evidence. Visual taste has two user gates:
|
|
7
|
-
the three representative scenes for direction and the complete shot-assembled
|
|
8
|
-
preview for the film as a whole.
|
|
9
|
-
|
|
10
|
-
## Goal and environment
|
|
11
|
-
|
|
12
|
-
- Output directory and shot/preview/optional-master targets are new and
|
|
13
|
-
non-overwriting.
|
|
14
|
-
- Runtime selection is validated; new projects default to `auto` and ambiguous
|
|
15
|
-
existing evidence stops.
|
|
16
|
-
- Cached installation readiness matches this release and host; the lightweight
|
|
17
|
-
preflight closes the current SRT, project, target and required backend facts.
|
|
18
|
-
- Pexels remains outside readiness and is checked only when Assets reaches a
|
|
19
|
-
validated Pexels material need.
|
|
20
|
-
- Required official HyperFrames Skills/doctor or exact local Remotion
|
|
21
|
-
dependencies/CLI evidence is real; FFmpeg, FFprobe, storage, permissions, and
|
|
22
|
-
paths are usable.
|
|
23
|
-
- Commands used the shared executor and no credential or environment dump
|
|
24
|
-
appears.
|
|
25
|
-
|
|
26
|
-
## Direction contracts
|
|
27
|
-
|
|
28
|
-
- Integer SRT milliseconds cover zero through final cue end continuously and
|
|
29
|
-
every cue belongs to one semantic shot.
|
|
30
|
-
- `narrative-envelope.json` stores whole-film proposition, sections, context,
|
|
31
|
-
and terminology once.
|
|
32
|
-
- `visual-system.json` stores the concrete visual world, palette/typography
|
|
33
|
-
roles, materials/depth, motif semantics, rhythm, safe-area policy, lazy
|
|
34
|
-
defaults to avoid, and at least three content-appropriate composition
|
|
35
|
-
families once.
|
|
36
|
-
- Recipe v3 files are schema-valid compact shot deltas: beat-level primary
|
|
37
|
-
focus, start/turn/result/hold key states, element lifecycles, composition
|
|
38
|
-
family, hero-frame relationship, visible `microBeats[]`, shot-specific
|
|
39
|
-
material need, one content-related reason for every required capability,
|
|
40
|
-
optional locators, neighbor handoff, and readable hold. They do not repeat
|
|
41
|
-
global rules or contain runtime APIs.
|
|
42
|
-
- A micro-beat changes subject, topology, scale, depth, material state,
|
|
43
|
-
relationship, or attention; deliberate stillness is explicit. Beat-count
|
|
44
|
-
heuristics are not a pass/fail score.
|
|
45
|
-
- Every shot records a concrete first-read anchor, visible action, and readable
|
|
46
|
-
result. A shot normally spans about 5–12 seconds; one over 15 seconds has a
|
|
47
|
-
content-driven `durationRationale` and real visible development.
|
|
48
|
-
- `representative-scenes.json` names exactly three distinct Recipe shots with
|
|
49
|
-
`opening`, `information-dense`, and `late` coverage and concerns that
|
|
50
|
-
collectively test composition, text, material, and motion.
|
|
51
|
-
- `motion-map.json` maps every Recipe once and keeps only content relation,
|
|
52
|
-
primary action, composition family, entry family, rhythm, and settle time.
|
|
53
|
-
The three representative shots cover three distinct relations, compositions,
|
|
54
|
-
and rhythms rather than one template with changed copy.
|
|
55
|
-
- Shotcraft may be unused across the whole film. When a named technique
|
|
56
|
-
question justified a query, that shot has at most one pattern and its locator
|
|
57
|
-
resolves progressively; no per-shot no-pattern record is required. Craft
|
|
58
|
-
never supplies runtime routing evidence.
|
|
59
|
-
- Uncertain facts use safe wording; no copied third-party code, prompt,
|
|
60
|
-
example, media, or wording enters the artifacts.
|
|
61
|
-
|
|
62
|
-
## Runtime plan and assignments
|
|
63
|
-
|
|
64
|
-
- The Parent generated `production-profile.json` with
|
|
65
|
-
`create-production-profile.mjs`; it did not hand-write output policy JSON.
|
|
66
|
-
- The Parent ran `plan-runtime.mjs` directly with Recipes, selection, narrative
|
|
67
|
-
envelope, visual system, the three-shot `--representative-scenes` artifact,
|
|
68
|
-
`--motion-map`,
|
|
69
|
-
`--production-profile`, and an unused production
|
|
70
|
-
root. No Runtime Planner Agent was dispatched.
|
|
71
|
-
- The plan and every Builder assignment carry the generated profile's same hash
|
|
72
|
-
identity.
|
|
73
|
-
- Generated plan and assignment JSON pass bundled validation and were not
|
|
74
|
-
hand-edited or created by redirecting stdout.
|
|
75
|
-
- Every shot appears exactly once in one backend block and one authoring unit.
|
|
76
|
-
- Blocks remain contiguous runtime/integration boundaries.
|
|
77
|
-
- Authoring units remain inside one block, contain whole adjacent shots,
|
|
78
|
-
commonly group 5–8 ordinary short shots, and form a closed ordered partition.
|
|
79
|
-
An ordinary single-backend film around 180 seconds targets 2–3 production
|
|
80
|
-
Builders, while backend, complexity, exclusive-state, and
|
|
81
|
-
`authoring.continuityGroup` constraints override the target. No unit crosses a
|
|
82
|
-
backend or non-contiguous time, no shot crosses units, and no live transition
|
|
83
|
-
is split merely to hit a count.
|
|
84
|
-
- Decisions cite capability or exact backend evidence, never semantic keywords
|
|
85
|
-
or craft choice. Unverified Remotion preferences remain marked unverified.
|
|
86
|
-
|
|
87
|
-
## Conditional Assets
|
|
88
|
-
|
|
89
|
-
- The Assets stage inspected supplied material and closed project-local fonts,
|
|
90
|
-
licenses, hashes, and provenance even when external acquisition was unused.
|
|
91
|
-
- Empty/native-MG material needs produced a compact no-search decision; they
|
|
92
|
-
did not invoke generation or Pexels.
|
|
93
|
-
- Non-empty needs followed only suitable routes: user material, authorized
|
|
94
|
-
controllable generation, Pexels for suitable stock, then runtime-native
|
|
95
|
-
structural support. Fact/brand/logo/web/UI needs used an appropriate factual
|
|
96
|
-
source rather than stock substitution.
|
|
97
|
-
- Any Pexels search was real, credential-scoped, need-bound, and preserved
|
|
98
|
-
selection/rejection facts. A missing key blocked only a Pexels-routed need.
|
|
99
|
-
- Every selected file exists locally and records source, rights, objective
|
|
100
|
-
media facts, shot binding, focal/crop/safe regions, and an asset-fusion plan.
|
|
101
|
-
|
|
102
|
-
## Each focused Builder
|
|
103
|
-
|
|
104
|
-
- Each required backend's Lead packet passed the deterministic assignment gate,
|
|
105
|
-
built only its assigned representative Recipes, and returned moving scenes
|
|
106
|
-
plus directly importable runtime-native shared source and identity.
|
|
107
|
-
- `04-visual-lock/visual-lock.json` binds the three scenes, representative
|
|
108
|
-
reasons, source identities, assets/fonts, and the user's approved or explicit
|
|
109
|
-
skipped decision. Every production packet passed the gate against that
|
|
110
|
-
unchanged contract; no full-film Director witness is required.
|
|
111
|
-
- Hybrid shares only runtime-neutral visual tokens. HyperFrames and Remotion
|
|
112
|
-
have separate source locators and identities.
|
|
113
|
-
|
|
114
|
-
- The assignment injects the matching generated role charter, a source-authoring
|
|
115
|
-
anchor of at most eight lines, and fixed compression recovery fields. The
|
|
116
|
-
Agent did not reread parent/other stage Skills, generic craft references,
|
|
117
|
-
schemas, validators, or catalogs.
|
|
118
|
-
- The fresh Agent owns one validated authoring unit only and read only its unit
|
|
119
|
-
Recipes, immediate seam summaries, shared narrative/visual-system locators,
|
|
120
|
-
frozen assets/fonts, and 0–2 selected references.
|
|
121
|
-
- It did not load all film Recipes, full catalogs, or unrelated references.
|
|
122
|
-
- The Agent did not create capture, trace, lint, screenshot, frame-scan,
|
|
123
|
-
render, hash, probe, decode, manifest, contract, receipt, or proof tooling.
|
|
124
|
-
It ran only the assignment's standard command and repaired only its concrete
|
|
125
|
-
shot/window findings.
|
|
126
|
-
- The maximum visible hero frame was authored first, then attention, causal
|
|
127
|
-
action, dependent follow-through, settle, and readable hold. This created no
|
|
128
|
-
approval artifact or aesthetic checklist.
|
|
129
|
-
- Each shot uses one primary craft grammar, preserves Recipe timing and
|
|
130
|
-
micro-beats, is deterministic/seekable, and records runtime implementation
|
|
131
|
-
decisions and faithful variances.
|
|
132
|
-
- Ordinary media drives geometry, crop, mask, path, annotation, palette,
|
|
133
|
-
depth, or state; it is not a generic thumbnail/card/title background.
|
|
134
|
-
- Every assigned `shotId` has editable source and its own direct runtime render
|
|
135
|
-
target. Source, fonts, dependencies, and unit seams close technically; the
|
|
136
|
-
Agent handoff is locator-only and exception-led.
|
|
137
|
-
- Remotion source directories remain isolated, while identical dependency
|
|
138
|
-
identities name one shared toolchain receipt. No unit contains a private
|
|
139
|
-
dependency copy, and every install/typecheck/browser/render command used the
|
|
140
|
-
fixed two-slot heavy queue.
|
|
141
|
-
|
|
142
|
-
## Scripted shot rendering, preview, and delivery
|
|
143
|
-
|
|
144
|
-
- Parent ran `render-assigned-shots.mjs` for each assignment. Every planned
|
|
145
|
-
Recipe appears exactly once as an independently probed and fully decoded
|
|
146
|
-
H.264 file with `renderTarget.mode: direct-runtime-render`; no shot was cut
|
|
147
|
-
from a unit or Master.
|
|
148
|
-
- Every shot has a schema-valid `shot-media.json`, source/Recipe/profile
|
|
149
|
-
identity, and an opening/preparation/action-a/action-b/result/settle-tail
|
|
150
|
-
six-frame semantic sheet. Only concrete risk windows added bounded frames;
|
|
151
|
-
normal shots produced no full-frame sequence.
|
|
152
|
-
- `delivery-index.json` closes shot count, Recipe order, absolute SRT windows,
|
|
153
|
-
local frame mapping, neighbors, seams, and continuous coverage.
|
|
154
|
-
- Parent ran `assemble-shot-preview.mjs` only from the verified shot files and
|
|
155
|
-
fully decoded the complete preview. No Integrator or Render Agent was
|
|
156
|
-
dispatched.
|
|
157
|
-
- After approval, the ordered high-quality shot directory is the default
|
|
158
|
-
delivery. Any requested Master is newly assembled from those same unchanged
|
|
159
|
-
shots to an unused path; it is optional and never copied from preview.
|
|
160
|
-
- The representative scenes are the user's early visual-direction stop and the
|
|
161
|
-
complete composition preview is the final aesthetic stop. There is no default
|
|
162
|
-
full-film Director witness, and script checks do not claim aesthetic approval.
|
|
163
|
-
- Every delivered shot passes FFprobe and complete decode. An optional Master,
|
|
164
|
-
when requested, also passes them. Technical facts are not aesthetic approval.
|
|
165
|
-
|
|
166
|
-
## Final report
|
|
167
|
-
|
|
168
|
-
Report ordered shot and index locators, preview locator, objective media facts,
|
|
169
|
-
continuous coverage, material/font sources, optional Master or legacy-export
|
|
170
|
-
locators, and honest limitations. Do not add a post-render aesthetic review or
|
|
171
|
-
ask the user to approve a second time.
|