@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
  1056. package/studio/ui/dist/assets/ExportCenter-DEyy1vs_.js +0 -1
  1057. package/studio/ui/dist/assets/SettingsModal-CQmsA2A2.js +0 -2
  1058. package/studio/ui/dist/assets/es-AqUfIkAy.js +0 -1
  1059. package/studio/ui/dist/assets/index-C7moXjTY.css +0 -1
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  1062. package/studio/ui/dist/assets/ko-CKtBPDze.js +0 -1
  1063. package/studio/ui/dist/assets/zh-CN-DtNEwKWJ.js +0 -1
@@ -1,107 +0,0 @@
1
- # First-run and changed-environment onboarding
2
-
3
- Use this reference only after `production-preflight.mjs` returns
4
- `next: run-onboarding-diagnostic`. Normal video production does not dispatch an
5
- Onboarding Agent.
6
-
7
- ## Two layers
8
-
9
- Installation readiness is machine state. Production readiness is run state.
10
- Do not bind them together.
11
-
12
- The installation/upgrade workflow performs the expensive checks once and
13
- writes `environment-readiness.json` in the application-owned data directory.
14
- The cache records only stable facts:
15
-
16
- - product version and cache schema;
17
- - platform, architecture, and a non-secret host identifier;
18
- - Node major and minimum support result;
19
- - expected release Skill count and installation-manifest identity;
20
- - FFmpeg and FFprobe execution results;
21
- - pinned HyperFrames runtime/official-Skills identities and doctor readiness;
22
- - backends whose toolchains have real readiness evidence;
23
- - creation time.
24
-
25
- Never bind this cache to a production-run ID, SRT, project or output path,
26
- runtime-plan identity, command `PATH`, disk free-space value, or Pexels state.
27
- Those facts vary normally and must not trigger another deep environment audit.
28
-
29
- ## Production preflight
30
-
31
- Before Direction, Parent runs:
32
-
33
- ```text
34
- node <release-root>/scripts/production-preflight.mjs \
35
- --srt <srt> --output <target> --project <project-root> --json
36
- ```
37
-
38
- It performs bounded local checks only:
39
-
40
- - readiness cache exists and matches current release/machine/tool identity;
41
- - current Node remains supported;
42
- - SRT is a readable regular file;
43
- - project root exists;
44
- - output target is unused and its existing parent is writable;
45
- - available space exceeds a small declared floor.
46
-
47
- After the deterministic runtime plan is written, add `--runtime hyperframes`
48
- and/or `--runtime remotion` for each required backend. A runtime-plan or SRT change
49
- does not invalidate the cache; it merely selects which cached backend fact is
50
- needed.
51
-
52
- The JSON result has three routing outcomes:
53
-
54
- - `status: ready`, `next: continue`: proceed without Onboarding;
55
- - `next: fix-production-input`: resolve SRT/output/project facts without an
56
- environment Agent;
57
- - `next: fix-project-runtime`: repair the exact project-local Remotion
58
- declaration, lock, installation, or CLI identity without Onboarding;
59
- - `next: run-onboarding-diagnostic`: dispatch one Onboarding Agent scoped to
60
- the returned stable fact IDs.
61
-
62
- Do not ask an Agent to reread raw command output. The script result is the
63
- handoff.
64
-
65
- ## When diagnosis is justified
66
-
67
- Run deep diagnosis only for a missing cache, release upgrade/migration,
68
- machine or architecture change, Node major/support change, install-manifest or
69
- Skill-set change, pinned tool identity change, a required backend absent from
70
- the cache, or a real production command failure that identifies an environment
71
- dependency.
72
-
73
- Inspection is read-only and checks only the failed facts. One grouped request
74
- contains all known repairs and human-only actions. A fresh repair Agent applies
75
- only explicitly authorized reversible changes and refreshes the cache with:
76
-
77
- ```text
78
- node <release-root>/scripts/doctor.mjs --refresh-cache --json
79
- ```
80
-
81
- For HyperFrames, the diagnostic loads pinned official Skills and runs the
82
- official JSON doctor. For Remotion, it verifies exact local dependencies and
83
- the direct project-local CLI. Optional feature canaries are run only when a
84
- planned Recipe actually requests that capability.
85
-
86
- ## Pexels
87
-
88
- Pexels is material routing, not environment readiness. Do not read, validate,
89
- or cache its credential during onboarding or common production preflight.
90
- When Assets reaches a real Pexels-backed need, that stage checks secure access
91
- and asks once for a human action if unavailable. No need means no credential
92
- check.
93
-
94
- Never expose the credential in chat, Markdown, logs, file paths, command
95
- arguments, artifacts, or reports.
96
-
97
- ## Execution boundary
98
-
99
- All commands follow [shared command execution](safe-execution.md). Stages
100
- consume its compact result and do not duplicate implementation details.
101
-
102
- ## Handoff
103
-
104
- The exception-path handoff contains failed fact IDs, diagnostic scope, compact
105
- results, repairs proposed/performed, remaining human action, cache refresh
106
- status, and final status. It excludes production-run bindings, SRT duration,
107
- output details, Pexels status, full environment dumps, and unrelated software.
@@ -1,70 +0,0 @@
1
- # Compact Agent handoff and Parent script receipt
2
-
3
- Use file locators instead of copying plans, JSON, source, logs, screenshots, or
4
- media facts into prose. Successful defaults need no narration. Keep the handoff
5
- short enough to scan. Creative Agents do not hand-write receipts, manifests,
6
- hashes, probes, decode results, media contracts, or proof; Parent scripts own
7
- those machine artifacts.
8
-
9
- ```markdown
10
- # <stage> handoff
11
-
12
- - status: complete | action-required | unsupported | blocked
13
- - owner: <stage>
14
- - scope: <run, block, or authoring-unit ID and exact ms range>
15
- - identity: <runtime-selection/runtime-plan/composition aggregate as relevant>
16
- - artifacts: <primary editable-source or direction locators>
17
- - standard-command: <exact Parent-owned command or compact result locator>
18
- - exceptions: none | <only unresolved facts and owning stage>
19
- - next: <one stage or user preview decision>
20
- ```
21
-
22
- ## Stage-specific minimums
23
-
24
- - **Onboarding:** phase, required backends, bound environment identity, exact
25
- version/readiness facts, recorded Pexels state, repairs/human actions, and no
26
- secret values. Missing Pexels is `action-required` only for a plan-required
27
- Pexels route.
28
- - **Director:** narrative-envelope, visual-system, shot-plan, Recipe directory,
29
- motion-map, representative-scenes, standard validator result, actual material
30
- needs/no-need set, and unresolved factual terms.
31
- Do not repeat the shared system or catalog bodies.
32
- - **Parent planning script:** generated plan identity, assignment packet
33
- locators, ordered blocks/authoring units, required backends, warnings, and
34
- unverified preferences. This is a script receipt, not an Agent handoff.
35
- - **Assets:** selected inventory/font/provenance locators, actual acquisition
36
- routes, asset-fusion bindings, and conditional Pexels facts. When no request
37
- reached Pexels, say `pexels: not-invoked (no need)` once.
38
- - **Lead Builder:** role/phase, three representative Recipe/source locators,
39
- runtime-native shared primitive locator, asset/font subset, exact standard
40
- command, and only real unresolved issues. Parent creates source identity,
41
- rendered media, checks, and visual-lock inputs. Do not include unrelated
42
- Recipes or the full film plan beyond `motion-map.json`.
43
- - **Production Builder:** authoring-unit ID, assigned Recipe/source/direct-render
44
- target locators, shared-system locator, selected 0–2 references,
45
- material/font bindings, seams, dependency identity when Remotion, exact
46
- standard command, and real unresolved issues. Do not include Agent-authored
47
- receipt, manifest, hash, probe, decode, media contract, or proof.
48
- - **Parent direct-shot script:** ordered shot/media-contract locators,
49
- six-frame sheet and bounded-failure locators, source/Recipe/profile identities,
50
- FFprobe/full-decode facts, and `delivery-index.json`. This is a script receipt,
51
- not an Agent handoff.
52
- - **Parent preview/delivery script:** verified shot closure, preview locator,
53
- approval state, default ordered shot-directory locator, and optional unused
54
- Master target/facts. A Master is not required for normal delivery.
55
- - **Visual lock:** three representative selections/reasons, runtime-specific
56
- moving-scene and shared-source identities, bound assets/fonts, concrete
57
- Director witness, user status (`approved` or explicit `skipped`), skip risk
58
- when applicable, validator result, and next production packets.
59
- - **Legacy Planner/Integrator/Render:** only when the user explicitly asks to
60
- inspect or recover a pre-v0.9 task, report the last trustworthy identity,
61
- available artifact locators, concrete mismatch, and safest next owner. Do
62
- not create new production artifacts or continue the legacy chain.
63
- - **Legacy Shot Export:** source Master identity, requested windows, explicitly
64
- master-derived outputs, FFprobe, and decode facts. Never label them
65
- `direct-runtime-render`.
66
-
67
- Never include credentials, command arguments containing secrets, full
68
- environment dumps, home-directory prefixes, raw SRT text not needed for
69
- identification, complete source, long logs, craft scores, aesthetic checklist
70
- claims, or assertions that technical checks prove visual quality.
@@ -1,122 +0,0 @@
1
- # Motion and layout lint
2
-
3
- Use this reference only in a backend Builder. It replaces routine
4
- AI inspection of repeated stills. Representative moving scenes provide the
5
- early visual-lock decision; the identity-bound complete preview provides the
6
- final human aesthetic decision.
7
-
8
- ## What the lint can establish
9
-
10
- `scripts/motion-layout-lint.mjs` consumes runtime-captured element geometry.
11
- The normal first pass samples Recipe beat boundaries, readable holds, scene
12
- cuts, and only the mechanism-specific points needed to prove the declared
13
- change. It can report:
14
-
15
- - discontinuous position, scale, size, or opacity changes;
16
- - hard transition edges, abrupt acceleration changes, failure to settle, and
17
- excessive direction reversals;
18
- - declared readable holds that are too short or still moving;
19
- - most elements starting together or too many independent focus groups moving
20
- at once;
21
- - focus-bearing elements outside the shared safe area;
22
- - wholly off-canvas visible elements and strong unplanned overlap between
23
- independent groups;
24
- - when supplied the validated Shot Recipe directory, whether every planned
25
- non-still beat is bound to a non-decorative rendered action and produces an
26
- actual rendered geometry, visibility, or captured appearance change;
27
- - for a Recipe selecting a `diagram-*` craft entry, whether every readable
28
- hold includes actual rendered node/connector/connector-label geometry, and
29
- whether labels touch paths or nodes, connectors cross unrelated nodes, two
30
- connectors share a path, or diagram geometry leaves the canvas.
31
-
32
- These are code-checkable projections of slow in/slow out, timing, follow
33
- through, staging, and readable composition. They are risk signals, not a
34
- Disney-principle score.
35
-
36
- The lint cannot prove anticipation communicates the right idea, perceived
37
- mass, pleasing arcs, meaningful exaggeration, story clarity, or appeal. The
38
- user decides those properties from one final moving preview.
39
-
40
- ## Instrument the actual runtime
41
-
42
- Do not manufacture the trace from Recipe prose, keyframe declarations, CSS
43
- source, or hand-authored estimates. Instrument the rendered composition:
44
-
45
- 1. mark only meaningful visible elements with stable IDs, one role, one focus
46
- group, safe-area policy, optional allowed overlaps, and finite motion
47
- windows;
48
- 2. seek the real runtime first to Recipe beat boundaries, readable holds, scene
49
- cuts, and the smallest additional samples required by the mechanism;
50
- 3. after layout and paint settle for that requested frame, capture each marked
51
- element's canvas-space rectangle and effective opacity;
52
- 4. when geometry cannot express a material-state or attention change, capture
53
- a SHA-256 of computed visible styling such as fill, stroke, color, filter,
54
- clip, or path state; exclude text content and hand-authored evidence labels;
55
- 5. bind the trace to the exact Builder unit source identity and validate it
56
- against `references/runtime/motion-layout-trace.schema.json`;
57
- 6. run `motion-layout-lint.mjs --trace <trace> --recipes <assigned-recipes>` and
58
- preserve its compact JSON result outside production source.
59
-
60
- When the Recipe's primary craft ID begins with `diagram-`, use trace schema
61
- `1.1.0` and add one `diagramFrames` entry inside every readable hold. Capture
62
- node rectangles, connector polylines, and connector-label rectangles from the
63
- same rendered DOM or scene at that exact frame. Connector labels are separate
64
- from labels intentionally contained inside nodes. The check rejects contact
65
- or collision only; it does not prescribe diagonal versus orthogonal lines,
66
- node shapes, spacing grids, palette, number of nodes, or a house style.
67
-
68
- The Recipe directory is mandatory for a Builder pass. The lint maps each
69
- Recipe beat into its rendered shot window. A non-still beat passes only when a
70
- primary, secondary, text, or structural element explicitly binds its motion to
71
- that beat and the captured runtime state actually changes. A progressive
72
- continuous subject action may fulfill a beat when its end state advances;
73
- ambient, looping, unbound, or decorative motion cannot. An explicit
74
- `deliberate-stillness` beat needs no fabricated movement.
75
-
76
- Once a non-still beat produces its bound, non-decorative state change, the
77
- resolved state may remain still for settling or reading. Unchanged duration is
78
- not a defect and must never trigger dense capture or a request for more motion.
79
- The lint checks whether the declared change happened, not whether the screen
80
- keeps changing.
81
-
82
- For Remotion, capture DOM geometry from the project-local rendered
83
- Composition. `getBoundingClientRect()` is acceptable only after the exact
84
- frame has rendered; normalize transforms into the returned canvas-space box.
85
- For Canvas/WebGL content, expose scene-owned semantic bounds rather than the
86
- single canvas rectangle.
87
-
88
- For HyperFrames, use rendered DOM geometry when the selected official adapter
89
- exposes the elements. For Canvas, SVG abstraction, or Three/WebGPU content,
90
- export semantic scene bounds from the same deterministic frame function. If
91
- the current official runtime has no truthful geometry hook for an element,
92
- record it as unmeasured; do not infer it with source regex or claim full lint
93
- coverage. Standard runtime checks and the final moving preview remain valid,
94
- but they do not turn the missing geometry into a pass.
95
-
96
- ## Handle findings
97
-
98
- `status: pass` with Recipe evidence requires no still, clip, AI visual analysis,
99
- or prose QA report.
100
- Store the one-line result locator in the compact receipt.
101
-
102
- `status: attention` returns `diagnosticWindows`. Render only those bounded
103
- frames or short clips, escalate only those windows to dense or per-frame trace
104
- when necessary, repair the owning source, recapture the affected trace,
105
- and rerun the lint. Do not sample unrelated frames. An intentional exception
106
- must name the finding code, affected element, exact reason, and bounded window;
107
- never waive an error by calling it aesthetic.
108
-
109
- Run the sampled lint once for each Builder assignment before accepting its
110
- media. Exact connector/path evidence, complex Canvas/WebGL, or an explicit user
111
- requirement may begin with dense capture. Do not rerun
112
- an unchanged passing unit trace during Parent assembly or delivery; source and
113
- media identity comparison is enough. Cross-unit rhythm and seams remain visible
114
- in the one complete moving preview rather than being claimed by a source lint.
115
-
116
- No passing path generates an all-frame PNG sequence. This check rejects a paper
117
- plan whose declared non-still beat produces no rendered subject change. It does
118
- not punish a stable result, readable hold, or settled tail, and it never asks a
119
- Builder to add ambient or continuous movement. It does not prove that a metaphor is
120
- understandable, a diagram is the right explanation, a rhythm feels right, or
121
- an animation is beautiful; those remain creative judgments in the final moving
122
- preview.
@@ -1,171 +0,0 @@
1
- # Parent bounded review
2
-
3
- Start from the compact receipt/handoff. Inspect an actual artifact only to
4
- answer a concrete contract or technical question. The Parent does not perform
5
- an independent aesthetic review, commission a review Agent, assign craft
6
- scores, or require extra screenshot evidence. Visual taste has two user gates:
7
- the three representative scenes for direction and the complete shot-assembled
8
- preview for the film as a whole.
9
-
10
- ## Goal and environment
11
-
12
- - Output directory and shot/preview/optional-master targets are new and
13
- non-overwriting.
14
- - Runtime selection is validated; new projects default to `auto` and ambiguous
15
- existing evidence stops.
16
- - Cached installation readiness matches this release and host; the lightweight
17
- preflight closes the current SRT, project, target and required backend facts.
18
- - Pexels remains outside readiness and is checked only when Assets reaches a
19
- validated Pexels material need.
20
- - Required official HyperFrames Skills/doctor or exact local Remotion
21
- dependencies/CLI evidence is real; FFmpeg, FFprobe, storage, permissions, and
22
- paths are usable.
23
- - Commands used the shared executor and no credential or environment dump
24
- appears.
25
-
26
- ## Direction contracts
27
-
28
- - Integer SRT milliseconds cover zero through final cue end continuously and
29
- every cue belongs to one semantic shot.
30
- - `narrative-envelope.json` stores whole-film proposition, sections, context,
31
- and terminology once.
32
- - `visual-system.json` stores the concrete visual world, palette/typography
33
- roles, materials/depth, motif semantics, rhythm, safe-area policy, lazy
34
- defaults to avoid, and at least three content-appropriate composition
35
- families once.
36
- - Recipe v3 files are schema-valid compact shot deltas: beat-level primary
37
- focus, start/turn/result/hold key states, element lifecycles, composition
38
- family, hero-frame relationship, visible `microBeats[]`, shot-specific
39
- material need, one content-related reason for every required capability,
40
- optional locators, neighbor handoff, and readable hold. They do not repeat
41
- global rules or contain runtime APIs.
42
- - A micro-beat changes subject, topology, scale, depth, material state,
43
- relationship, or attention; deliberate stillness is explicit. Beat-count
44
- heuristics are not a pass/fail score.
45
- - Every shot records a concrete first-read anchor, visible action, and readable
46
- result. A shot normally spans about 5–12 seconds; one over 15 seconds has a
47
- content-driven `durationRationale` and real visible development.
48
- - `representative-scenes.json` names exactly three distinct Recipe shots with
49
- `opening`, `information-dense`, and `late` coverage and concerns that
50
- collectively test composition, text, material, and motion.
51
- - `motion-map.json` maps every Recipe once and keeps only content relation,
52
- primary action, composition family, entry family, rhythm, and settle time.
53
- The three representative shots cover three distinct relations, compositions,
54
- and rhythms rather than one template with changed copy.
55
- - Shotcraft may be unused across the whole film. When a named technique
56
- question justified a query, that shot has at most one pattern and its locator
57
- resolves progressively; no per-shot no-pattern record is required. Craft
58
- never supplies runtime routing evidence.
59
- - Uncertain facts use safe wording; no copied third-party code, prompt,
60
- example, media, or wording enters the artifacts.
61
-
62
- ## Runtime plan and assignments
63
-
64
- - The Parent generated `production-profile.json` with
65
- `create-production-profile.mjs`; it did not hand-write output policy JSON.
66
- - The Parent ran `plan-runtime.mjs` directly with Recipes, selection, narrative
67
- envelope, visual system, the three-shot `--representative-scenes` artifact,
68
- `--motion-map`,
69
- `--production-profile`, and an unused production
70
- root. No Runtime Planner Agent was dispatched.
71
- - The plan and every Builder assignment carry the generated profile's same hash
72
- identity.
73
- - Generated plan and assignment JSON pass bundled validation and were not
74
- hand-edited or created by redirecting stdout.
75
- - Every shot appears exactly once in one backend block and one authoring unit.
76
- - Blocks remain contiguous runtime/integration boundaries.
77
- - Authoring units remain inside one block, contain whole adjacent shots,
78
- commonly group 5–8 ordinary short shots, and form a closed ordered partition.
79
- An ordinary single-backend film around 180 seconds targets 2–3 production
80
- Builders, while backend, complexity, exclusive-state, and
81
- `authoring.continuityGroup` constraints override the target. No unit crosses a
82
- backend or non-contiguous time, no shot crosses units, and no live transition
83
- is split merely to hit a count.
84
- - Decisions cite capability or exact backend evidence, never semantic keywords
85
- or craft choice. Unverified Remotion preferences remain marked unverified.
86
-
87
- ## Conditional Assets
88
-
89
- - The Assets stage inspected supplied material and closed project-local fonts,
90
- licenses, hashes, and provenance even when external acquisition was unused.
91
- - Empty/native-MG material needs produced a compact no-search decision; they
92
- did not invoke generation or Pexels.
93
- - Non-empty needs followed only suitable routes: user material, authorized
94
- controllable generation, Pexels for suitable stock, then runtime-native
95
- structural support. Fact/brand/logo/web/UI needs used an appropriate factual
96
- source rather than stock substitution.
97
- - Any Pexels search was real, credential-scoped, need-bound, and preserved
98
- selection/rejection facts. A missing key blocked only a Pexels-routed need.
99
- - Every selected file exists locally and records source, rights, objective
100
- media facts, shot binding, focal/crop/safe regions, and an asset-fusion plan.
101
-
102
- ## Each focused Builder
103
-
104
- - Each required backend's Lead packet passed the deterministic assignment gate,
105
- built only its assigned representative Recipes, and returned moving scenes
106
- plus directly importable runtime-native shared source and identity.
107
- - `04-visual-lock/visual-lock.json` binds the three scenes, representative
108
- reasons, source identities, assets/fonts, and the user's approved or explicit
109
- skipped decision. Every production packet passed the gate against that
110
- unchanged contract; no full-film Director witness is required.
111
- - Hybrid shares only runtime-neutral visual tokens. HyperFrames and Remotion
112
- have separate source locators and identities.
113
-
114
- - The assignment injects the matching generated role charter, a source-authoring
115
- anchor of at most eight lines, and fixed compression recovery fields. The
116
- Agent did not reread parent/other stage Skills, generic craft references,
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- schemas, validators, or catalogs.
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- - The fresh Agent owns one validated authoring unit only and read only its unit
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- Recipes, immediate seam summaries, shared narrative/visual-system locators,
120
- frozen assets/fonts, and 0–2 selected references.
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- - It did not load all film Recipes, full catalogs, or unrelated references.
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- - The Agent did not create capture, trace, lint, screenshot, frame-scan,
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- render, hash, probe, decode, manifest, contract, receipt, or proof tooling.
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- It ran only the assignment's standard command and repaired only its concrete
125
- shot/window findings.
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- - The maximum visible hero frame was authored first, then attention, causal
127
- action, dependent follow-through, settle, and readable hold. This created no
128
- approval artifact or aesthetic checklist.
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- - Each shot uses one primary craft grammar, preserves Recipe timing and
130
- micro-beats, is deterministic/seekable, and records runtime implementation
131
- decisions and faithful variances.
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- - Ordinary media drives geometry, crop, mask, path, annotation, palette,
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- depth, or state; it is not a generic thumbnail/card/title background.
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- - Every assigned `shotId` has editable source and its own direct runtime render
135
- target. Source, fonts, dependencies, and unit seams close technically; the
136
- Agent handoff is locator-only and exception-led.
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- - Remotion source directories remain isolated, while identical dependency
138
- identities name one shared toolchain receipt. No unit contains a private
139
- dependency copy, and every install/typecheck/browser/render command used the
140
- fixed two-slot heavy queue.
141
-
142
- ## Scripted shot rendering, preview, and delivery
143
-
144
- - Parent ran `render-assigned-shots.mjs` for each assignment. Every planned
145
- Recipe appears exactly once as an independently probed and fully decoded
146
- H.264 file with `renderTarget.mode: direct-runtime-render`; no shot was cut
147
- from a unit or Master.
148
- - Every shot has a schema-valid `shot-media.json`, source/Recipe/profile
149
- identity, and an opening/preparation/action-a/action-b/result/settle-tail
150
- six-frame semantic sheet. Only concrete risk windows added bounded frames;
151
- normal shots produced no full-frame sequence.
152
- - `delivery-index.json` closes shot count, Recipe order, absolute SRT windows,
153
- local frame mapping, neighbors, seams, and continuous coverage.
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- - Parent ran `assemble-shot-preview.mjs` only from the verified shot files and
155
- fully decoded the complete preview. No Integrator or Render Agent was
156
- dispatched.
157
- - After approval, the ordered high-quality shot directory is the default
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- delivery. Any requested Master is newly assembled from those same unchanged
159
- shots to an unused path; it is optional and never copied from preview.
160
- - The representative scenes are the user's early visual-direction stop and the
161
- complete composition preview is the final aesthetic stop. There is no default
162
- full-film Director witness, and script checks do not claim aesthetic approval.
163
- - Every delivered shot passes FFprobe and complete decode. An optional Master,
164
- when requested, also passes them. Technical facts are not aesthetic approval.
165
-
166
- ## Final report
167
-
168
- Report ordered shot and index locators, preview locator, objective media facts,
169
- continuous coverage, material/font sources, optional Master or legacy-export
170
- locators, and honest limitations. Do not add a post-render aesthetic review or
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- ask the user to approve a second time.