@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1026. package/skills/vlog-auto-edit/examples/project_structure.md +0 -84
  1027. package/skills/vox-animated-ad-mcp/SKILL.md +0 -419
  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
  1056. package/studio/ui/dist/assets/ExportCenter-DEyy1vs_.js +0 -1
  1057. package/studio/ui/dist/assets/SettingsModal-CQmsA2A2.js +0 -2
  1058. package/studio/ui/dist/assets/es-AqUfIkAy.js +0 -1
  1059. package/studio/ui/dist/assets/index-C7moXjTY.css +0 -1
  1060. package/studio/ui/dist/assets/index-DdU5QNpY.js +0 -1623
  1061. package/studio/ui/dist/assets/ja-YwiCB4QQ.js +0 -1
  1062. package/studio/ui/dist/assets/ko-CKtBPDze.js +0 -1
  1063. package/studio/ui/dist/assets/zh-CN-DtNEwKWJ.js +0 -1
@@ -16,8 +16,9 @@ import { copyFileSync, existsSync, mkdirSync, readFileSync, readdirSync, rmSync,
16
16
  import { homedir } from 'node:os';
17
17
  import { basename, dirname, join, resolve, sep } from 'node:path';
18
18
  import { fileURLToPath } from 'node:url';
19
- import { downloadFiles, listFiles, resolveCommit } from './fetch-github.mjs';
19
+ import { downloadFiles, GITHUB_RAW, listFiles, rawUrl, resolveCommit, within } from './fetch-github.mjs';
20
20
  import { HttpError } from './http.mjs';
21
+ import { summaryFor } from './skill-summaries.mjs';
21
22
 
22
23
  /** Where a skill lands in a project: Pi's own folder for a project's skills (relative to the project). */
23
24
  export const SKILLS_IN_PROJECT = join('.pi', 'skills');
@@ -124,6 +125,16 @@ export function listSkills() {
124
125
  return skills;
125
126
  }
126
127
 
128
+ /**
129
+ * What the Skills page shows: every skill, each with one line of its own in `lang` (skill-summaries.mjs) — the
130
+ * hand-written line where there is one, else the first sentence of its description. `listSkills` stays the plain list,
131
+ * because that is what the rest of the server works with.
132
+ * @param {string} [lang] @returns {(Skill & { summary: string })[]}
133
+ */
134
+ export function listSkillsFor(lang) {
135
+ return listSkills().map((skill) => ({ ...skill, summary: summaryFor(skill.id, skill.description, lang ?? '') }));
136
+ }
137
+
127
138
  /** The folders in `root`, sorted. @param {string} root @returns {string[]} */
128
139
  function folders(root) {
129
140
  try {
@@ -213,6 +224,43 @@ export function installSkills(project, ids) {
213
224
  return { installed, missing };
214
225
  }
215
226
 
227
+ /**
228
+ * The skills the app is made of: `aicut` is the manual its agent reads in every project, and `aicut-motion` is the
229
+ * art direction every starter film follows (templates.mjs) — taking either away leaves a library that looks complete
230
+ * and is not, so they are the two the Skills page will not remove.
231
+ */
232
+ export const CORE_SKILLS = /** @type {const} */ (['aicut', 'aicut-motion']);
233
+
234
+ /**
235
+ * Remove a skill from the library: its folder goes from disk — from `~/.aicut/skill-library` for one fetched here, from
236
+ * the `skills/` beside the package for one the app brings. A project that already carries a copy under `.pi/skills`
237
+ * keeps it: that copy is the project's, and a film has to open the same way in a year.
238
+ *
239
+ * The one `CORE_SKILLS` is refused (409): the app is made of it, and a reinstall would only put it back.
240
+ * @param {string} id the skill's folder
241
+ * @returns {{ id: string, source: Skill['source'] }}
242
+ */
243
+ export function removeSkill(id) {
244
+ const skill = listSkills().find((one) => one.id === id);
245
+ if (!skill) throw new HttpError(404, 'no such skill');
246
+ if (CORE_SKILLS.includes(/** @type {any} */ (id))) throw new HttpError(409, `${id} is part of the app and cannot be removed`);
247
+ const root = skill.source === 'app' ? appSkillsFolder() : downloadedFolder();
248
+ if (!root) throw new HttpError(404, 'no such skill');
249
+ const dir = resolve(root, id);
250
+ /* whatever a request says, the folder removed is inside the library it came from */
251
+ if (!`${dir}${sep}`.startsWith(`${resolve(root)}${sep}`)) throw new HttpError(400, 'that is not a skill folder');
252
+ if (!existsSync(join(dir, 'SKILL.md'))) throw new HttpError(404, 'no such skill');
253
+ rmSync(dir, { recursive: true, force: true });
254
+ if (skill.source === 'github') {
255
+ const sources = readSources();
256
+ if (sources[id]) {
257
+ delete sources[id];
258
+ writeSources(sources);
259
+ }
260
+ }
261
+ return { id, source: skill.source };
262
+ }
263
+
216
264
  /* ── a skill from a GitHub repository (fetch-github.mjs: the API names the commit and lists the files, raw sends them) ── */
217
265
 
218
266
  /** Files bigger than this are not part of a skill (a skill is words; a picture in one is small). */
@@ -245,8 +293,9 @@ export function parseRepo(input) {
245
293
  }
246
294
 
247
295
  /**
248
- * The ways GitHub is asked, in order: itself, then the mirror that carries it (the same one the sounds come through) —
249
- * on a network where the API is not reachable, a fetch that only knows github.com is a fetch that never works.
296
+ * The ways GitHub is asked, in order: itself, then the mirrors that carry it (the ones the sounds come through) — on a
297
+ * network where GitHub is not reachable, a fetch that only knows github.com is a fetch that never works. A mirror may
298
+ * carry one of the two hosts and not the other, so each entry says what it can do and the callers pick their own.
250
299
  * `AICUT_SKILLS_API` and `AICUT_SKILLS_RAW` name hosts of one's own instead (a test's stub among them).
251
300
  * @returns {{ api?: string, raw?: string }[]}
252
301
  */
@@ -263,17 +312,78 @@ function githubHosts() {
263
312
  return [
264
313
  {},
265
314
  { api: 'https://gh-proxy.com/https://api.github.com', raw: 'https://gh-proxy.com/https://raw.githubusercontent.com' },
315
+ /* the file host only: the API of this one is not known to answer, and the listing needs no mirror once it is read */
316
+ { raw: 'https://ghfast.top/https://raw.githubusercontent.com' },
266
317
  ];
267
318
  }
268
319
 
320
+ /** How long a file host is given to show it is there, before the next one is asked. */
321
+ const PROBE_MS = 6000;
322
+
323
+ /**
324
+ * The file host the download will go to. The API and the files are different addresses, and which one listed the
325
+ * repository says nothing about which one can send the bytes: on some networks `api.github.com` answers while
326
+ * `raw.githubusercontent.com` never does. So each host is asked once for a byte of the skill's own `SKILL.md` — cheap,
327
+ * and the answer settles it — and the whole download then goes to the first that answers, the listing's host first.
328
+ * @param {{ owner: string, repo: string }} at @param {string} commit @param {string[]} folder
329
+ * @param {{ path: string, size: number }[]} files
330
+ * @param {{ signal?: AbortSignal, hosts: { api?: string, raw?: string } }} options
331
+ * @returns {Promise<{ api?: string, raw?: string }>}
332
+ */
333
+ async function rawThatAnswers(at, commit, folder, files, { signal, hosts }) {
334
+ const probe = files.find((file) => file.path === 'SKILL.md') ?? files[0];
335
+ if (!probe) return hosts;
336
+ const parts = [...folder, ...probe.path.split('/')];
337
+ /* the host that listed it first, then the rest — a host that says nothing means GitHub's own file host */
338
+ const asked = [hosts.raw, ...githubHosts().map((one) => one.raw)];
339
+ for (const raw of asked.filter((one, i) => asked.indexOf(one) === i)) {
340
+ try {
341
+ const res = await fetch(rawUrl(raw ?? GITHUB_RAW, at, commit, parts), {
342
+ headers: { range: 'bytes=0-0', 'user-agent': 'AICUT-Studio' },
343
+ signal: within(signal, PROBE_MS),
344
+ });
345
+ await res.body?.cancel();
346
+ if (res.ok) return { ...hosts, ...(raw ? { raw } : {}) };
347
+ } catch { /* nothing there: the next host is asked */ }
348
+ }
349
+ /* none of them answered: the download says so, in the words it already has */
350
+ return hosts;
351
+ }
352
+
353
+ /**
354
+ * A host that answered one byte may still fail the many — a mirror that throttles, a link that drops under four files
355
+ * at once — and which host answered the byte says nothing about which can send the rest. So a file host that fails on
356
+ * the network is passed over for the next, and only the network: a 404 or a 422 is the repository's answer and would be
357
+ * the next host's too.
358
+ * @param {{ owner: string, repo: string }} at @param {string} commit @param {string[]} folder
359
+ * @param {{ path: string, size: number }[]} files @param {string} stage
360
+ * @param {{ signal?: AbortSignal, hosts: { api?: string, raw?: string } }} options
361
+ */
362
+ async function downloadFromAnywhere(at, commit, folder, files, stage, { signal, hosts }) {
363
+ const asked = [hosts.raw, ...githubHosts().map((one) => one.raw)];
364
+ /** @type {unknown} */
365
+ let last = null;
366
+ for (const raw of asked.filter((one, i) => asked.indexOf(one) === i)) {
367
+ try {
368
+ await downloadFiles(at, commit, folder, files, { dir: stage, signal, hosts: { ...hosts, raw } });
369
+ return;
370
+ } catch (e) {
371
+ if (/** @type {{ code?: string }} */ (e)?.code !== 'network' || signal?.aborted) throw e;
372
+ last = e;
373
+ rmSync(stage, { recursive: true, force: true });
374
+ mkdirSync(stage, { recursive: true });
375
+ }
376
+ }
377
+ throw last ?? new HttpError(502, 'GitHub could not be reached');
378
+ }
379
+
269
380
  /**
270
381
  * Fetch a repository's skills into AICUT's home, one folder per skill (every folder holding a `SKILL.md`). They are then
271
382
  * offered like the app's own (`listSkills`), and a project can be made with them.
272
383
  * @param {string} input a repository, or a link to a folder in one
273
384
  * @param {{ signal?: AbortSignal }} [options]
274
385
  * @returns {Promise<{ skills: Skill[], commit: string }>}
275
- */
276
- export async function addSkillsFromGitHub(input, { signal } = {}) {
386
+ */export async function addSkillsFromGitHub(input, { signal } = {}) {
277
387
  const { owner, repo, folder } = parseRepo(input);
278
388
  const at = { owner, repo };
279
389
  /* the repository as it is now: the commit, and every file in it */
@@ -281,7 +391,9 @@ export async function addSkillsFromGitHub(input, { signal } = {}) {
281
391
  let read = null;
282
392
  /** @type {unknown} */
283
393
  let last = null;
284
- for (const hosts of githubHosts()) {
394
+ for (const [i, hosts] of githubHosts().entries()) {
395
+ /* an entry that only knows a file host has nothing to say about listing */
396
+ if (i > 0 && !hosts.api) continue;
285
397
  try {
286
398
  const { commit } = await resolveCommit(at, folder.length ? folder : null, false, { signal, hosts });
287
399
  read = { commit, files: await listFiles(at, commit, [], { signal, hosts }), hosts };
@@ -327,7 +439,9 @@ export async function addSkillsFromGitHub(input, { signal } = {}) {
327
439
  const stage = join(downloadedFolder(), `.fetch-${process.pid}-${Date.now()}`);
328
440
  try {
329
441
  rmSync(stage, { recursive: true, force: true });
330
- await downloadFiles(at, commit, dir ? dir.split('/') : [], inside, { dir: stage, signal, hosts });
442
+ const folderPath = dir ? dir.split('/') : [];
443
+ const send = await rawThatAnswers(at, commit, folderPath, inside, { signal, hosts });
444
+ await downloadFromAnywhere(at, commit, folderPath, inside, stage, { signal, hosts: send });
331
445
  const said = frontmatter(readFileSync(join(stage, 'SKILL.md'), 'utf8'));
332
446
  const id = skillId(said.name || basename(dir || repo));
333
447
  const to = join(downloadedFolder(), id);
@@ -0,0 +1,235 @@
1
+ // @ts-check
2
+ /**
3
+ * The styles a person added from a repository (`POST /api/styles/github`), kept beside them
4
+ * (`~/.aicut/style-library/styles.json`): each is a whole starter film like the built-in ones (templates.mjs), whose
5
+ * project carries the skill it came from — the skill the film's next editor follows. The page itself is generated here,
6
+ * in a palette chosen from the skill's id, so the card shows a real frame (template-posters.mjs) and a project made
7
+ * from it already draws; the skill is what says how the film should be restyled.
8
+ *
9
+ * Not `~/.aicut/skills`: that is the name the agent's own scanner walks. This is AICUT's list of style cards only.
10
+ */
11
+ import { mkdirSync, readFileSync, rmSync, writeFileSync } from 'node:fs';
12
+ import { homedir } from 'node:os';
13
+ import { join } from 'node:path';
14
+ import { filmShell, motionMath, pageHead } from './templates-page.mjs';
15
+
16
+ /** Where the list lives. */
17
+ const stylesFile = () => join(studioHome(), 'style-library', 'styles.json');
18
+
19
+ /** The home this list sits in (projects.mjs's, so a test's AICUT_HOME keeps it apart too). */
20
+ const studioHome = () => process.env.AICUT_HOME || join(homedir(), '.aicut');
21
+
22
+ /** What a style says of itself on disk. @typedef {{ id: string, title: string, hint: string, skill: string,
23
+ * repo: string, seconds: number, width: number, height: number, at: string }} StyleEntry */
24
+
25
+ /** The styles this person added, oldest last. @returns {StyleEntry[]} */
26
+ export function userStyles() {
27
+ try {
28
+ const list = JSON.parse(readFileSync(stylesFile(), 'utf8'));
29
+ return Array.isArray(list) ? list.filter((one) => one && typeof one.id === 'string' && typeof one.skill === 'string') : [];
30
+ } catch {
31
+ return [];
32
+ }
33
+ }
34
+
35
+ /** The folder-name part of a style's id: lowercase letters, digits and hyphens, short. */
36
+ const slug = (/** @type {string} */ text) => text.toLowerCase().replace(/[^a-z0-9]+/g, '-').replace(/^-+|-+$/g, '').slice(0, 40).replace(/-+$/g, '') || 'style';
37
+
38
+ /**
39
+ * Register what a repository's skills became (`skills.mjs` fetched them): one style per skill, the skill's own name and
40
+ * words on the card. A skill already a style of is replaced — fetching it again is how its card is refreshed.
41
+ * @param {{ id: string, name?: string, description?: string, from?: string }[]} skills
42
+ * @returns {StyleEntry[]} the entries now in the list, the new ones last
43
+ */
44
+ export function addUserStyles(skills) {
45
+ const kept = userStyles().filter((one) => !skills.some((skill) => one.skill === skill.id));
46
+ const now = new Date().toISOString();
47
+ const added = skills.map((skill) => ({
48
+ id: slug(`gh-${skill.id}`),
49
+ title: skill.name || skill.id,
50
+ hint: skill.description || '',
51
+ skill: skill.id,
52
+ repo: skill.from || '',
53
+ seconds: 6,
54
+ width: 1920,
55
+ height: 1080,
56
+ at: now,
57
+ }));
58
+ const list = [...kept, ...added];
59
+ writeList(list);
60
+ return list;
61
+ }
62
+
63
+ /** A style gone from the list (its skill stays in the skill library). @param {string} id @returns {boolean} */
64
+ export function removeUserStyle(id) {
65
+ const list = userStyles();
66
+ const rest = list.filter((one) => one.id !== id);
67
+ if (rest.length === list.length) return false;
68
+ writeList(rest);
69
+ rmSync(join(studioHome(), 'template-covers', id), { recursive: true, force: true });
70
+ return true;
71
+ }
72
+
73
+ /** @param {StyleEntry[]} list */
74
+ function writeList(list) {
75
+ mkdirSync(join(studioHome(), 'style-library'), { recursive: true });
76
+ writeFileSync(stylesFile(), `${JSON.stringify(list, null, 2)}\n`);
77
+ }
78
+
79
+ /** A colour and a composition chosen from a skill's id: the same skill lands on the same palette every time. */
80
+ const HUES = [14, 42, 96, 152, 188, 214, 262, 292, 328];
81
+ const hashOf = (/** @type {string} */ id) => {
82
+ let hash = 0;
83
+ for (let i = 0; i < id.length; i++) hash = (hash * 31 + id.charCodeAt(i)) >>> 0;
84
+ return hash;
85
+ };
86
+ const hueOf = (/** @type {string} */ id) => HUES[hashOf(id) % HUES.length];
87
+
88
+ /** The three compositions a style card can be drawn in, picked by the same hash as its colour. */
89
+ const VARIANTS = /** @type {const} */ (['rings', 'bars', 'grid']);
90
+
91
+ /**
92
+ * How big the name is set: a name is one line, and one line has to fit the column whatever it says (a 4-character
93
+ * Chinese name and a 22-character id are not the same picture). Counted in ems — a CJK character is one, a Latin one
94
+ * about half.
95
+ */
96
+ function nameSize(/** @type {string} */ title) {
97
+ let ems = 0;
98
+ for (const ch of String(title ?? '')) ems += /[\u2e80-\uffff]/.test(ch) ? 1 : /[A-Z]/.test(ch) ? 0.62 : 0.53;
99
+ return Math.max(44, Math.min(116, Math.round(920 / Math.max(3, ems))));
100
+ }
101
+
102
+ /**
103
+ * The art a card is drawn with: one shape language per variant, all of it in the skill's own hue. Every element is in
104
+ * place at t=0 (nothing is grown from nothing), because the cover is a frame of this page at its first moment.
105
+ * @param {string} variant @param {number} hue @returns {string}
106
+ */
107
+ function artMarkup(variant, hue) {
108
+ if (variant === 'rings') {
109
+ return `<svg class="art" id="art" viewBox="0 0 620 620" width="620" height="620" fill="none">
110
+ <circle id="a1" cx="310" cy="310" r="252" stroke="hsl(${hue} 62% 62%)" stroke-width="2" stroke-dasharray="3 16" opacity="0.9"/>
111
+ <circle id="a2" cx="310" cy="310" r="184" stroke="hsl(${hue} 70% 64%)" stroke-width="2" opacity="0.55"/>
112
+ <circle id="a3" cx="310" cy="310" r="104" fill="hsl(${hue} 74% 56%)"/>
113
+ <line id="a4" x1="310" y1="18" x2="310" y2="602" stroke="hsl(${hue} 55% 78%)" stroke-width="1" opacity="0.4"/>
114
+ </svg>`;
115
+ }
116
+ if (variant === 'bars') {
117
+ const heights = [168, 268, 372, 470, 330, 214];
118
+ const bars = heights.map((h, i) =>
119
+ `<rect id="b${i}" x="${28 + i * 96}" y="${596 - h}" width="60" height="${h}" fill="hsl(${hue} ${i === 3 ? 76 : 58}% ${i === 3 ? 60 : 44}%)"/>`).join('\n ');
120
+ return `<svg class="art" id="art" viewBox="0 0 620 620" width="620" height="620">
121
+ ${bars}
122
+ <line x1="16" y1="596" x2="604" y2="596" stroke="hsl(${hue} 40% 70%)" stroke-width="1.5" opacity="0.5"/>
123
+ </svg>`;
124
+ }
125
+ const lines = [];
126
+ for (let i = 0; i <= 6; i++) {
127
+ lines.push(`<line x1="${24 + i * 95}" y1="16" x2="${24 + i * 95}" y2="604" stroke="hsl(${hue} 40% 72%)" stroke-width="1" opacity="0.28"/>`);
128
+ lines.push(`<line x1="24" y1="${16 + i * 98}" x2="594" y2="${16 + i * 98}" stroke="hsl(${hue} 40% 72%)" stroke-width="1" opacity="0.28"/>`);
129
+ }
130
+ const cells = [[1, 1], [3, 1], [4, 2], [2, 3], [5, 4]]
131
+ .map(([col, row], i) => `<rect id="c${i}" x="${29 + col * 95}" y="${21 + row * 98}" width="86" height="88" fill="hsl(${hue} ${70 + i * 2}% ${58 - i * 3}%)" opacity="${0.9 - i * 0.09}"/>`)
132
+ .join('\n ');
133
+ return `<svg class="art" id="art" viewBox="0 0 620 620" width="620" height="620">
134
+ <g id="lattice">
135
+ ${lines.join('\n ')}
136
+ </g>
137
+ ${cells}
138
+ </svg>`;
139
+ }
140
+
141
+ /**
142
+ * The starter film a style's project is made of: one page that already draws in a palette and a composition the style
143
+ * owns, and the film's shell around it. It is a real still — a ground with a light in it, a shape language in the
144
+ * accent colour, the name set to the column, a rule and a foot — not a coloured band with a label: a card whose picture
145
+ * is this page's first frame has to look like the first frame of a film somebody could have made. What the look *means*
146
+ * — what to restyle it into — is the skill the project carries.
147
+ * @param {StyleEntry} entry
148
+ * @returns {{ 'film.html': string, [page: string]: string }}
149
+ */
150
+ export function styleFiles(entry) {
151
+ const hue = hueOf(entry.id);
152
+ const variant = VARIANTS[hashOf(entry.id) % VARIANTS.length];
153
+ const size = nameSize(entry.title);
154
+ const page = `${pageHead(escapeHtml(entry.title))}
155
+ <style>
156
+ body { background: #0A0B0D; color: hsl(${hue} 30% 96%); }
157
+ .ground { position: absolute; inset: 0; background:
158
+ radial-gradient(760px 760px at 76% 44%, hsl(${hue} 52% 26% / 0.85), transparent 66%),
159
+ radial-gradient(900px 620px at 6% 96%, hsl(${hue} 62% 40% / 0.22), transparent 62%),
160
+ linear-gradient(158deg, hsl(${hue} 22% 13%), hsl(${hue} 26% 7%) 72%); }
161
+ .art { position: absolute; right: 108px; top: 50%; margin-top: -310px; }
162
+ .copy { position: absolute; left: 118px; top: 50%; margin-top: -168px; width: 900px; }
163
+ .kicker { margin: 0 0 26px; font-size: 21px; font-weight: 600; letter-spacing: 0.36em; text-transform: uppercase;
164
+ color: hsl(${hue} 44% 72%); }
165
+ .name { margin: 0; font-size: ${size}px; line-height: 0.98; font-weight: 800; letter-spacing: -0.025em;
166
+ color: hsl(${hue} 26% 98%); word-break: break-word; }
167
+ .rule { height: 3px; width: 268px; margin: 36px 0 0; background: hsl(${hue} 76% 58%); transform-origin: left center; }
168
+ .foot { position: absolute; left: 120px; right: 120px; bottom: 62px; display: flex; justify-content: flex-end;
169
+ font-size: 18px; font-weight: 600; letter-spacing: 0.24em; color: hsl(${hue} 18% 56%); }
170
+ .bar { position: absolute; left: 0; bottom: 0; width: 100%; height: 6px; transform-origin: left center;
171
+ background: hsl(${hue} 76% 58%); }
172
+ </style>
173
+ </head>
174
+ <body>
175
+ <div class="ground"></div>
176
+ ${artMarkup(variant, hue)}
177
+ <div class="copy">
178
+ <p class="kicker" id="kicker">${escapeHtml(entry.repo || 'AICUT')}</p>
179
+ <h1 class="name" id="name">${escapeHtml(entry.title)}</h1>
180
+ <div class="rule" id="rule"></div>
181
+ </div>
182
+ <div class="foot"><span id="count">${entry.seconds}s</span></div>
183
+ <div class="bar" id="bar"></div>
184
+ <script>
185
+ var DUR = ${entry.seconds};
186
+ var VARIANT = ${JSON.stringify(variant)};
187
+ ${motionMath}
188
+ /* Nothing here hides at t=0: a cover is this page's first frame, and a project opens on it. What moves is the shape
189
+ language (a slow turn, a scale, a stagger), the name's rise of a few pixels, and the hairline at the foot. */
190
+ function frame(t) {
191
+ var p = prog(t, 0, DUR, EASE.linear);
192
+ el('bar').style.transform = 'scaleX(' + p.toFixed(4) + ')';
193
+ el('rule').style.transform = 'scaleX(' + mix(0.62, 1, prog(t, 0.15, 1.5, EASE.out)).toFixed(3) + ')';
194
+ el('name').style.transform = 'translateY(' + mix(14, 0, prog(t, 0.1, 1.6, EASE.out)).toFixed(2) + 'px)';
195
+ el('kicker').style.opacity = String(mix(0.7, 1, prog(t, 0.4, 1.5, EASE.smooth)));
196
+ if (VARIANT === 'rings') {
197
+ el('a1').style.transform = 'rotate(' + (t * 9).toFixed(2) + 'deg)';
198
+ el('a1').style.transformOrigin = '310px 310px';
199
+ el('a3').style.transform = 'scale(' + mix(0.9, 1.06, prog(t, 0, DUR, EASE.inOut)).toFixed(4) + ')';
200
+ el('a3').style.transformOrigin = '310px 310px';
201
+ el('a4').style.transform = 'scaleY(' + mix(0.55, 1, prog(t, 0.2, 1.8, EASE.out)).toFixed(3) + ')';
202
+ el('a4').style.transformOrigin = '310px 310px';
203
+ }
204
+ if (VARIANT === 'bars') {
205
+ for (var i = 0; i < 6; i++) {
206
+ var one = el('b' + i);
207
+ one.style.transform = 'scaleY(' + mix(0.58, 1, prog(t, i * 0.09, 1.5, EASE.out)).toFixed(3) + ')';
208
+ one.style.transformOrigin = '0px 596px';
209
+ }
210
+ }
211
+ if (VARIANT === 'grid') {
212
+ el('lattice').style.opacity = String(mix(0.55, 1, prog(t, 0, 1.4, EASE.smooth)));
213
+ for (var c = 0; c < 5; c++) {
214
+ var cell = el('c' + c);
215
+ cell.style.transform = 'scale(' + mix(0.86, 1, prog(t, 0.12 + c * 0.11, 0.9, EASE.snap)).toFixed(3) + ')';
216
+ cell.style.transformOrigin = 'center';
217
+ }
218
+ }
219
+ }
220
+ window.film = { duration: DUR, frame: frame, ready: Promise.resolve() };
221
+ </script>
222
+ </body>
223
+ </html>
224
+ `;
225
+ return {
226
+ 'film.html': filmShell(escapeHtml(entry.title), entry.width, entry.height, entry.id, entry.seconds),
227
+ [`pages/${entry.id}.html`]: page,
228
+ };
229
+ }
230
+
231
+ /** Text that comes from a repository goes into a page: a name with `<` in it would be markup there, not a name.
232
+ * @param {string} text */
233
+ function escapeHtml(text) {
234
+ return String(text ?? '').replace(/[&<>"']/g, (c) => ({ '&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;', "'": '&#39;' }[c] ?? c));
235
+ }
@@ -17,7 +17,7 @@ import { dirname, join } from 'node:path';
17
17
  import { writeAtomic } from './atomic.mjs';
18
18
  import { pageFrame } from './pageframes.mjs';
19
19
  import { studioHome } from './projects.mjs';
20
- import { TEMPLATES } from './templates.mjs';
20
+ import { templateById } from './templates.mjs';
21
21
 
22
22
  /** The width a cover is drawn at: a card's picture at twice its size. */
23
23
  const COVER_W = 480;
@@ -51,7 +51,7 @@ async function folderOf(template) {
51
51
  * @returns {Promise<Buffer | null>}
52
52
  */
53
53
  export async function templateCover(id, pages) {
54
- const template = TEMPLATES.find((t) => t.id === id);
54
+ const template = templateById(id);
55
55
  if (!template) return null;
56
56
  let filling_ = filling.get(id);
57
57
  if (!filling_) {
@@ -1,93 +1,93 @@
1
- // @ts-check
2
- /**
3
- * What every starter film is built from (templates.mjs for the layouts, templates-styles.mjs for the seven design
4
- * systems): a page's `<head>` and the base style, the math its `frame(t)` shares, and the `film.html` that shows a page
5
- * from 0 to its length.
6
- *
7
- * The pages are strings, not files beside this module: Studio's server is bundled into the app, and a page read from
8
- * disk at runtime would not be there in the installed build.
9
- */
10
-
11
- /** A page's `<head>`, up to its base style (each page adds its own after): transparent, no scrollbars. */
12
- export const pageHead = (/** @type {string} */ title) => `<!doctype html>
13
- <html lang="zh-CN">
14
- <head>
15
- <meta charset="utf-8">
16
- <title>${title}</title>
17
- <style>
18
- html, body { margin: 0; width: 100%; height: 100%; overflow: hidden; }
19
- body { font-family: system-ui, -apple-system, "PingFang SC", "Microsoft YaHei", "Noto Sans SC", sans-serif; }
20
- </style>`;
21
-
22
- /** The little math a layout page's `frame(t)` shares: clamped interpolation, ease-out, and a segment of t as 0…1. */
23
- export const pageMath = ` var clamp = function (v) { return v < 0 ? 0 : v > 1 ? 1 : v; };
24
- var seg = function (t, a, b) { return clamp((t - a) / (b - a)); };
25
- var ease = function (x) { var c = clamp(x); return 1 - Math.pow(1 - c, 3); };
26
- var el = function (id) { return document.getElementById(id); };`;
27
-
28
- /**
29
- * The whole of `lib/motion.js` from the direction skill (`skills/aicut-motion/references/pages.md`), in the plain
30
- * functions a page runs: easing that is exactly 0 and exactly 1 at the ends, `prog`, `settle` (lands on a beat, optional
31
- * bounce), `stepped` (a hand-made boil), `wobble`, `drawOn`, `counter`. A style page uses this and nothing else, so
32
- * every one of them keeps the same contract: the picture is a function of t.
33
- */
34
- export const motionMath = ` var clamp = function (v) { return v < 0 ? 0 : v > 1 ? 1 : v; };
35
- var mix = function (a, b, p) { return a + (b - a) * p; };
36
- var EASE = {
37
- out: function (p) { return p <= 0 ? 0 : p >= 1 ? 1 : 1 - Math.pow(2, -10 * p); },
38
- in: function (p) { return p <= 0 ? 0 : p >= 1 ? 1 : Math.pow(2, 10 * p - 10); },
39
- inOut: function (p) { return p <= 0 ? 0 : p >= 1 ? 1 : p < 0.5 ? Math.pow(2, 20 * p - 10) / 2 : (2 - Math.pow(2, -20 * p + 10)) / 2; },
40
- smooth: function (p) { return p <= 0 ? 0 : p >= 1 ? 1 : p * p * (3 - 2 * p); },
41
- snap: function (p) { return p <= 0 ? 0 : p >= 1 ? 1 : 1 - Math.pow(1 - p, 4); },
42
- linear: function (p) { return clamp(p); }
43
- };
44
- var prog = function (t, start, dur, easing) { return (easing || EASE.smooth)(clamp((t - start) / dur)); };
45
- var settle = function (t, landing, opt) {
46
- var o = opt || {};
47
- var lead = o.lead == null ? 0.05 : o.lead;
48
- var dur = o.dur == null ? 0.45 : o.dur;
49
- var bounce = o.bounce || 0;
50
- var p = clamp((t - (landing - lead)) / dur);
51
- if (!bounce) return p <= 0 ? 0 : p >= 1 ? 1 : 1 - Math.pow(2, -10 * p);
52
- var s = 1.2 + bounce * 3;
53
- return 1 + (s + 1) * Math.pow(p - 1, 3) + s * Math.pow(p - 1, 2);
54
- };
55
- var stepped = function (t, perSecond) { return Math.floor(t * perSecond) / perSecond; };
56
- var hash = function (seed) {
57
- var h = 2166136261, s = String(seed);
58
- for (var i = 0; i < s.length; i++) { h ^= s.charCodeAt(i); h = Math.imul(h, 16777619); }
59
- return ((h >>> 0) % 100000) / 100000;
60
- };
61
- var rand = function (seed) { return hash(seed); };
62
- var wobble = function (seed, i, t, speed) {
63
- var s = hash(seed) * 100, sp = speed == null ? 1 : speed;
64
- return (Math.sin(t * sp * 1.7 + i * 0.137 + s) + Math.sin(t * sp * 2.9 + i * 0.311 + s * 1.7)) / 2;
65
- };
66
- var drawOn = function (path, p) {
67
- var len = path.getTotalLength();
68
- path.style.strokeDasharray = String(len);
69
- path.style.strokeDashoffset = String(len * (1 - clamp(p)));
70
- };
71
- var counter = function (node, from, to, p) {
72
- node.textContent = String(Math.round(mix(from, to, clamp(p))));
73
- };
74
- var el = function (id) { return document.getElementById(id); };`;
75
-
76
- /**
77
- * The film: one section, one page on one track, shown from 0 to the page's own length.
78
- * @param {string} title @param {number} width @param {number} height @param {string} page @param {number} seconds
79
- */
80
- export const filmShell = (title, width, height, page, seconds) => `<!doctype html>
81
- <html lang="zh-CN">
82
- <head>
83
- <meta charset="utf-8">
84
- <meta name="viewport" content="width=${width}, height=${height}">
85
- <title>${title}</title>
86
- </head>
87
- <body>
88
- <section>
89
- <iframe id="card" src="pages/${page}.html#t=0,${seconds}"></iframe>
90
- </section>
91
- </body>
92
- </html>
93
- `;
1
+ // @ts-check
2
+ /**
3
+ * What every starter film is built from (templates.mjs for the layouts, templates-styles.mjs for the seven design
4
+ * systems): a page's `<head>` and the base style, the math its `frame(t)` shares, and the `film.html` that shows a page
5
+ * from 0 to its length.
6
+ *
7
+ * The pages are strings, not files beside this module: Studio's server is bundled into the app, and a page read from
8
+ * disk at runtime would not be there in the installed build.
9
+ */
10
+
11
+ /** A page's `<head>`, up to its base style (each page adds its own after): transparent, no scrollbars. */
12
+ export const pageHead = (/** @type {string} */ title) => `<!doctype html>
13
+ <html lang="zh-CN">
14
+ <head>
15
+ <meta charset="utf-8">
16
+ <title>${title}</title>
17
+ <style>
18
+ html, body { margin: 0; width: 100%; height: 100%; overflow: hidden; }
19
+ body { font-family: system-ui, -apple-system, "PingFang SC", "Microsoft YaHei", "Noto Sans SC", sans-serif; }
20
+ </style>`;
21
+
22
+ /** The little math a layout page's `frame(t)` shares: clamped interpolation, ease-out, and a segment of t as 0…1. */
23
+ export const pageMath = ` var clamp = function (v) { return v < 0 ? 0 : v > 1 ? 1 : v; };
24
+ var seg = function (t, a, b) { return clamp((t - a) / (b - a)); };
25
+ var ease = function (x) { var c = clamp(x); return 1 - Math.pow(1 - c, 3); };
26
+ var el = function (id) { return document.getElementById(id); };`;
27
+
28
+ /**
29
+ * The whole of `lib/motion.js` from the direction skill (`skills/aicut-motion/references/pages.md`), in the plain
30
+ * functions a page runs: easing that is exactly 0 and exactly 1 at the ends, `prog`, `settle` (lands on a beat, optional
31
+ * bounce), `stepped` (a hand-made boil), `wobble`, `drawOn`, `counter`. A style page uses this and nothing else, so
32
+ * every one of them keeps the same contract: the picture is a function of t.
33
+ */
34
+ export const motionMath = ` var clamp = function (v) { return v < 0 ? 0 : v > 1 ? 1 : v; };
35
+ var mix = function (a, b, p) { return a + (b - a) * p; };
36
+ var EASE = {
37
+ out: function (p) { return p <= 0 ? 0 : p >= 1 ? 1 : 1 - Math.pow(2, -10 * p); },
38
+ in: function (p) { return p <= 0 ? 0 : p >= 1 ? 1 : Math.pow(2, 10 * p - 10); },
39
+ inOut: function (p) { return p <= 0 ? 0 : p >= 1 ? 1 : p < 0.5 ? Math.pow(2, 20 * p - 10) / 2 : (2 - Math.pow(2, -20 * p + 10)) / 2; },
40
+ smooth: function (p) { return p <= 0 ? 0 : p >= 1 ? 1 : p * p * (3 - 2 * p); },
41
+ snap: function (p) { return p <= 0 ? 0 : p >= 1 ? 1 : 1 - Math.pow(1 - p, 4); },
42
+ linear: function (p) { return clamp(p); }
43
+ };
44
+ var prog = function (t, start, dur, easing) { return (easing || EASE.smooth)(clamp((t - start) / dur)); };
45
+ var settle = function (t, landing, opt) {
46
+ var o = opt || {};
47
+ var lead = o.lead == null ? 0.05 : o.lead;
48
+ var dur = o.dur == null ? 0.45 : o.dur;
49
+ var bounce = o.bounce || 0;
50
+ var p = clamp((t - (landing - lead)) / dur);
51
+ if (!bounce) return p <= 0 ? 0 : p >= 1 ? 1 : 1 - Math.pow(2, -10 * p);
52
+ var s = 1.2 + bounce * 3;
53
+ return 1 + (s + 1) * Math.pow(p - 1, 3) + s * Math.pow(p - 1, 2);
54
+ };
55
+ var stepped = function (t, perSecond) { return Math.floor(t * perSecond) / perSecond; };
56
+ var hash = function (seed) {
57
+ var h = 2166136261, s = String(seed);
58
+ for (var i = 0; i < s.length; i++) { h ^= s.charCodeAt(i); h = Math.imul(h, 16777619); }
59
+ return ((h >>> 0) % 100000) / 100000;
60
+ };
61
+ var rand = function (seed) { return hash(seed); };
62
+ var wobble = function (seed, i, t, speed) {
63
+ var s = hash(seed) * 100, sp = speed == null ? 1 : speed;
64
+ return (Math.sin(t * sp * 1.7 + i * 0.137 + s) + Math.sin(t * sp * 2.9 + i * 0.311 + s * 1.7)) / 2;
65
+ };
66
+ var drawOn = function (path, p) {
67
+ var len = path.getTotalLength();
68
+ path.style.strokeDasharray = String(len);
69
+ path.style.strokeDashoffset = String(len * (1 - clamp(p)));
70
+ };
71
+ var counter = function (node, from, to, p) {
72
+ node.textContent = String(Math.round(mix(from, to, clamp(p))));
73
+ };
74
+ var el = function (id) { return document.getElementById(id); };`;
75
+
76
+ /**
77
+ * The film: one section, one page on one track, shown from 0 to the page's own length.
78
+ * @param {string} title @param {number} width @param {number} height @param {string} page @param {number} seconds
79
+ */
80
+ export const filmShell = (title, width, height, page, seconds) => `<!doctype html>
81
+ <html lang="zh-CN">
82
+ <head>
83
+ <meta charset="utf-8">
84
+ <meta name="viewport" content="width=${width}, height=${height}">
85
+ <title>${title}</title>
86
+ </head>
87
+ <body>
88
+ <section>
89
+ <iframe id="card" src="pages/${page}.html#t=0,${seconds}"></iframe>
90
+ </section>
91
+ </body>
92
+ </html>
93
+ `;