@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
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  1063. package/studio/ui/dist/assets/zh-CN-DtNEwKWJ.js +0 -1
@@ -1,111 +0,0 @@
1
- # 口播模式:写给人念的稿子
2
-
3
- 口播模式不是"音乐版再附一个文档"。它是**另一种剪法**,因为承载内容的东西换了:
4
- 音乐版里屏幕文字就是内容,口播版里声音才是内容,文字退回去当锚点。
5
-
6
- 三件事随之改变:
7
-
8
- | | 音乐版 | 口播版 |
9
- |---|---|---|
10
- | 时长由什么决定 | 默读速度(可读性下限) | **语速**(旁白长度) |
11
- | 屏幕文字 | 完整承载信息 | **只留标题和数字**,图注多半要删 |
12
- | `target.seconds` | 求解目标 | **只是断言**,记录实际长度 |
13
-
14
- 启用方式:`audio.mode: "voice"`,并给**每一个**场景写 `narration`。schema 会强制后者。
15
- 然后:
16
-
17
- ```bash
18
- node scripts/render.mjs --storyboard ./work/myrun --script # 只出稿
19
- node scripts/render.mjs --storyboard ./work/myrun # 出稿 + 渲染
20
- ```
21
-
22
- 稿子落在 `narration.md`。voice 模式下渲染会自动出稿,因为不给稿子的口播成片是没法录的。
23
-
24
- ## 最重要的一条:不要把屏幕上的字念出来
25
-
26
- 这是口播视频最常见、也最致命的毛病。观众正在读标题,你同时把同一句话念出来,
27
- 两个通道传的是同一份信息 —— 结果是两边都记不住,而且显得敷衍。
28
-
29
- 屏幕负责**说是什么**,旁白负责**说为什么、所以呢、哪来的**。
30
-
31
- | 画面标题 | ❌ 复述 | ✅ 补充画面没说的 |
32
- |---|---|---|
33
- | 把思维翻译成人话 | "这个方法能把思维翻译成人话。" | "Anthropic 最近公开了一个方法,冲的是可解释性里一个很基本的麻烦。" |
34
- | 一个负责说,一个负责猜 | "一个模型负责说,一个负责猜。" | "方法本身不复杂,难的是怎么知道翻译得对不对。他们的办法是训两个模型……" |
35
- | NLA 也会编造 | "NLA 也是会编造的。" | "但这套方法有个必须说清楚的毛病。" |
36
-
37
- 生成的稿子里每一场都有「画面」一栏,写着那一刻屏幕上有什么。它在那里是**为了让你避开它**。
38
-
39
- ## 屏幕文字要收
40
-
41
- 旁白讲得完的东西,不必再写在画面上。实践下来:
42
-
43
- - `figure` 场景的 `caption` 通常整条删掉 —— 那句话交给旁白说
44
- - `sub` 保留一到两行,别三行
45
- - `stat` 的大数字和 `of` 留着(数字看比听准)
46
- - `ladder` 的条目留着,但旁白要把它们**串起来**讲,不是逐条念
47
-
48
- 校验器会替你抓这个:如果某一场屏幕文字的默读时间超过旁白时长,它会报
49
-
50
- ```
51
- scene "s7": its on-screen text needs 3.0s longer to read than the narration lasts.
52
- ```
53
-
54
- 意思是这一场你在要求观众同时读和听。两个解法:把文字砍掉,或者把旁白写长
55
- (如果画面上的内容确实值得那么多时间)。两条都对,取决于那些字该不该留。
56
-
57
- ## 口语句法,不是书面语
58
-
59
- 念出来和读进去是两种语言。稿子要按念的写:
60
-
61
- - **短句**。一个逗号一个呼吸。书面语那种层层嵌套的定语,念出来会断气。
62
- - **不要"其"、"之"、"该"、"上述"**。念着别扭。
63
- - **数字口语化**。写 "26%" 屏幕上没问题,念的时候是"四分之一左右"更顺 ——
64
- 除非精确值本身是重点。
65
- - **专有名词保留原文**。NLA、SWE-bench、Opus 4.6 照写,念的人自然会处理。
66
- - **用 `\n` 断句**。稿子会把它保留成换气点,也是画面重排的依据。
67
-
68
- 沿用 [editorial.md](editorial.md) 的禁用词表:深入探讨、让我们看看、带你了解、
69
- 一探究竟、惊艳、革命性、总而言之。念出来比写出来更假。
70
-
71
- ## 时长是怎么算的
72
-
73
- 没有音频可量,所以从文字估。估的是**音节**不是字符,这个区别很关键 ——
74
- 中文语速按音节稳定,而字符到音节的映射对这个管线偏爱的素材恰好不是 1:1:
75
-
76
- ```
77
- "26%" 3 字符 → 百分之二十六 6 音节
78
- "1 Tbps" 6 字符 → 一 T-b-p-s ≈ 4-5 音节
79
- "SWE-bench" 9 字符 → ≈ 5 音节
80
- ```
81
-
82
- 按字符数估会把数据密集的稿子**严重估短**,每个数字镜头都会被切掉尾巴。所以
83
- `lib/speech.ts` 做了展开:数字串 n 位算 `n + n/2` 音节,`%` 算 3,拉丁串算长度一半。
84
-
85
- 默认 **4.3 音节/秒**(约 258 字/分钟),是常规解说的语速。误差约 ±15%,由每场的
86
- 尾留吸收。你的语速明显不同就换:
87
-
88
- ```bash
89
- node scripts/render.mjs --storyboard ./work/myrun --script --sps 3.8 # 慢一点
90
- ```
91
-
92
- 画面会跟着重排,稿子里的语速假设也会更新。
93
-
94
- ## 稿子里有什么
95
-
96
- `narration.md` 分三部分:
97
-
98
- 1. **头部** —— 成片时长、总字数、语速假设、录制须知
99
- 2. **逐场** —— 时间码(互不重叠的连续窗口,可分段重录)、那一刻的画面、
100
- 时长预算(旁白 + 余量)、要念的那句话
101
- 3. **连读版** —— 去掉一切标注的纯旁白,给提词器用
102
-
103
- 余量低于 0.2s 的场景会单独标出来,那意味着念的时候不能停顿 —— 通常该砍几个字。
104
-
105
- ## 已知边界
106
-
107
- - **稿子不含音频。** 你自己录,或者外接 TTS 后用 `voiceDurations` 把实测时长喂回
108
- `resolveTimeline`(函数签名已经留好,接线还没做)。
109
- - **没有烧字幕。** 字幕需要词级时间戳,那要么来自 TTS,要么要跑强制对齐 —— 属 P1。
110
- - **时长是估的。** 实际录音会和排布差几秒。每场的尾留是为此留的缓冲,但如果你
111
- 的语速和 4.3 音节/秒差得远,先用 `--sps` 校准一次再录。
@@ -1,238 +0,0 @@
1
- # Pitfalls
2
-
3
- Every entry here cost a debugging cycle or a bad render. Read this before editing
4
- `assets/template/src/`, and add to it when something new bites.
5
-
6
- ## Contents
7
-
8
- - [Remotion's rendering model](#remotions-rendering-model)
9
- - [Things the official docs get wrong](#things-the-official-docs-get-wrong)
10
- - [Props and the silent wrong-video failure](#props-and-the-silent-wrong-video-failure)
11
- - [Rendering reliability](#rendering-reliability)
12
- - [Assets and image quality](#assets-and-image-quality)
13
- - [Audio frame spaces](#audio-frame-spaces)
14
- - [Layout failures](#layout-failures)
15
- - [Determinism](#determinism)
16
-
17
- ---
18
-
19
- ## Remotion's rendering model
20
-
21
- Frames are rendered by several browser tabs in parallel, and **those tabs share no
22
- state**. Everything else follows from that.
23
-
24
- **CSS animations, transitions and Tailwind `animate-*` are forbidden.** They do
25
- not render, or worse, they render differently per tab and the video flickers
26
- mid-shot. Animate only from `useCurrentFrame()`.
27
-
28
- Harvested pages are full of `@keyframes`, `transition:` and `animate-*`, so
29
- harvested CSS is **never passed through as CSS**. `harvest.py` reduces the page's
30
- styling to a flat JSON of primitives via `getComputedStyle`, and `zArt` validates
31
- that against an allow-list with type and range checks. There is no path by which
32
- page CSS reaches the render.
33
-
34
- **`useState`/`useEffect` for anything visual is a bug**, for the same reason: the
35
- effect timing differs per tab. The one exception is `WaitForFonts`, which uses
36
- them to gate the whole composition, and which is allowed by name.
37
-
38
- ## Things the official docs get wrong
39
-
40
- The bundled `remotion-best-practices` skill is good on timing, sequencing,
41
- transitions and audio, and is worth reading. But it has errors and gaps that
42
- matter here.
43
-
44
- **`interpolate()` cannot return a string.** Verified against
45
- `node_modules/remotion/dist/cjs/interpolate.d.ts`:
46
-
47
- ```ts
48
- export declare function interpolate(input: number, inputRange: readonly number[],
49
- outputRange: readonly number[], options?: InterpolateOptions): number;
50
- ```
51
-
52
- The skill's own example — `translate: interpolate(frame, [0,100], ["0px 0px", "100px 100px"])`
53
- — does not typecheck. Wrap a numeric interpolate in a template literal instead.
54
-
55
- **`translate` needs the two-value form.** `translate: 26` is translateX only, so a
56
- "rise" animation written that way slides sideways. Always `translate: \`0 ${y}px\``.
57
- `src/lib/shots/primitives.tsx` is the reference for the correct pattern.
58
-
59
- **Ken Burns is not covered at all** — no pan, no zoom, no overscan. All of it is
60
- in `src/lib/move.ts` and `src/lib/shots/KenBurnsImage.tsx`.
61
-
62
- **`iris` and `none` transitions exist** in `@remotion/transitions` 4.0.409 even
63
- though the skill documents neither. `clockWipe` and `iris` require explicit
64
- `width`/`height` props; `fade` has a `shouldFadeOutExitingScene` flag that turns a
65
- fade-over into a real cross-dissolve (this skill sets it).
66
-
67
- **`delayRender()`'s 30-second default timeout is never mentioned.** This project
68
- allows exactly three `delayRender` sites — the font handle, `<Img>` decode, and
69
- `<Audio>` in voice mode — and forbids `http://` or `https://` anywhere in `src/`
70
- or in any `asset.src`, so nothing in the render waits on the network. That
71
- invariant is why the timeouts are generous rather than tight.
72
-
73
- **CJK font guidance is absent and the examples are actively wrong** for Chinese:
74
- every `loadFont` example hardcodes `subsets: ["latin"]`, which renders Chinese as
75
- tofu. See [cjk-type.md](cjk-type.md).
76
-
77
- ## Props and the silent wrong-video failure
78
-
79
- **Remotion MERGES `--props` with `defaultProps`.** The composition's props are
80
- shaped `{ storyboard: … }`. Passing `storyboard.json` directly therefore leaves
81
- `props.storyboard` pointing at the built-in demo board, and Remotion renders the
82
- DEMO with your board's keys sitting unused alongside it.
83
-
84
- This fails silently and produces a plausible video. It cost two rounds of
85
- "why didn't my change take effect".
86
-
87
- `scripts/render.mjs` wraps props automatically. Use it. If you must call Remotion
88
- directly, the props file has to look like `{"storyboard": { … }}`.
89
-
90
- Related: regenerate the props file after every storyboard edit. `render.mjs` does
91
- this each run, which is the actual fix — a stale intermediate is not a mistake
92
- worth remembering, it is one worth deleting.
93
-
94
- ## Rendering reliability
95
-
96
- **Concurrency above ~4 fails against the system Chrome.** Symptom:
97
-
98
- ```
99
- Error: Visited "http://localhost:3001/index.html" but got no response.
100
- at getPool (…/render-frames.js)
101
- ```
102
-
103
- One of N parallel tabs never loads. Measured here: 8 fails, 3 is stable. Stills
104
- always work because they use one tab. `render.mjs` defaults to 8 — pass
105
- `--concurrency 3` when it bites.
106
-
107
- Remotion prefers its own `chrome-headless-shell`, which is more reliable for
108
- rendering than a full Chrome. Note that `npx remotion browser ensure` will NOT
109
- download it if `remotion.config.ts` already sets `setBrowserExecutable()` — it
110
- reports "Has browser at …" and exits. To force the download, comment out the
111
- browser-executable branch first.
112
-
113
- **Composition duration comes from `calculateMetadata`.** Asking for a frame beyond
114
- it fails with `RangeError: Cannot use frame N: Duration of composition is M`. The
115
- validation report prints each scene's `from` frame; use it to pick still frames.
116
-
117
- ## Assets and image quality
118
-
119
- **Image proxies silently degrade figures.** Next.js sites serve
120
- `/_next/image?url=<original>&w=3840&q=75`. A fetcher that follows the rendered
121
- `<img src>` gets the proxied file. Measured on the reference article: a
122
- 4620x1410 source came back as **3840x1172 and palette-quantised to 256 colours**.
123
-
124
- `harvest.py` decodes the `url=` parameter and downloads the original. Since this
125
- pipeline's premise is that figures have spare pixels to push into, that 20% and
126
- the colour depth both matter. If you add a fetch path, preserve this behaviour.
127
-
128
- **Never upscale.** `KenBurnsImage` fixes the layout at the tightest zoom so
129
- `scale` never exceeds 1 and Chrome only ever downsamples. The schema additionally
130
- rejects any crop needing more source pixels than the image has, before frame 0.
131
- A soft hero shot looks fine in a thumbnail and obviously wrong at 1080p.
132
-
133
- **Zoom range is capped by duration** (`maxZoomRatio`): 1.25x for moves of 4s or
134
- more, 1.6x for short ones. Chrome re-rasterises across large scale ranges, and on
135
- a slow move that shimmers.
136
-
137
- **Intermediate frames are PNG, not JPEG.** `jpeg` is the right default for video
138
- footage and is what other Remotion projects set, but this pipeline renders flat
139
- colour fields and fine CJK strokes — precisely where JPEG's DCT ringing appears
140
- along glyph edges and where chroma subsampling eats a 2px accent rule.
141
-
142
- Measured, rather than assumed. Rendering scene s4 both ways and comparing against
143
- a `remotion still` of the same frame as ground truth:
144
-
145
- | intermediate | SSIM | segment size |
146
- |---|---|---|
147
- | jpeg | 0.9874 | 149.7 kB |
148
- | png | **0.9944** | 159 kB |
149
-
150
- Error roughly halved for 6% more bitrate. The cost of PNG is render time and temp
151
- disk, not quality, so it is the default here. Revisit only if a board is dominated
152
- by photographic material.
153
-
154
- ## Audio frame spaces
155
-
156
- **`<Audio volume={(f) => …}>` receives AUDIO-LOCAL frames, not composition
157
- frames.** Remotion derives `f` from `useMediaStartsAt()`, so if the `<Audio>` is
158
- inside a `<Sequence from={90}>` or carries a `trimBefore`, every duck window
159
- computed in composition space is wrong by that offset — and nothing errors.
160
-
161
- The rule that removes the problem rather than managing it: **mount the bed at
162
- composition frame 0, outside any Sequence, with no `trimBefore`.** Then the two
163
- frame spaces coincide. If an offset is ever genuinely needed, pass it explicitly
164
- and add it inside `duckAt` — never infer it from the callback.
165
-
166
- ## Layout failures
167
-
168
- **Do not mix absolutely positioned images with flex text.** The first version of
169
- `FigureReveal` did, and headlines landed on top of figures. Once the image is a
170
- flow child in the same layout pass, overlap becomes impossible to write rather
171
- than something to remember. Full-bleed is the deliberate exception: there the
172
- image IS the background and text sits over a scrim.
173
-
174
- **Do not crop into a wide schematic.** The first `DiagramWalk` panned across a
175
- 3.28:1 diagram at 55% width. That destroyed the left-to-right flow that was the
176
- diagram's entire content, and magnified the figure's own labels until they
177
- outweighed the headline. A schematic wants to be shown whole, at the largest size
178
- that fits, with attention moved by annotation. `move: hold` over the full rect is
179
- the intended default.
180
-
181
- **Do not put callout chips on top of a diagram.** A diagram is already dense with
182
- type. Chips belong in the margin the layout reserves for them, with a short leader
183
- up to the region they name.
184
-
185
- **Rules thinner than 2px do not exist in video.** A harvested `ruleWidth: 1` is a
186
- CSS hairline designed for a browser at arm's length; after H.264 and arbitrary
187
- viewing scale it vanishes. Measured: a 1px title rule was present in the pixels
188
- and invisible to the eye. `palette()` scales harvested widths up to
189
- `hairline` (min 2px) and `ruleAccent` (min 4px) once, centrally.
190
-
191
- **A dark scrim over a light figure on a light ground reads as a mistake.** Scrim
192
- direction follows the ground's luminance (`isDark()`), and scrims are only used
193
- for full-bleed.
194
-
195
- **Do not keep a second table of box dimensions.** `SLOT_PX` in `lib/design.ts` is
196
- the only one. An earlier version added a parallel `FLOW_BOX` for render geometry
197
- with different heights, so the resolution guard aspect-normalised the crop to
198
- 1.78:1 while the renderer normalised it to 2.38:1 — the guard validated a rectangle
199
- that was never displayed, and its "needs Npx" figure described pixels nobody
200
- sampled. Nothing failed; the numbers were just quietly meaningless.
201
-
202
- **Every slot is 1.78:1 or wider, so a taller figure loses height under `cover`.**
203
- On a chart that height is the title and the axis labels. This was found by a cold
204
- run on a chart-heavy article, where the operator resorted to pre-padding PNGs
205
- externally to force the aspect. Use `"fit": "contain"` instead — see
206
- [storyboard.md](storyboard.md#fit-cover-or-contain).
207
-
208
- **Centre the image+text group in a non-full-bleed figure, not its contents.** Both
209
- children are the slot's width, so left-anchoring the column leaves all the slack on
210
- one side and a 1240px chart in a 1920px frame looks accidentally off-centre.
211
-
212
- **The character-budget check must be per shot.** Assuming "headline at 96px on two
213
- lines" everywhere was wrong in both directions: it rejected legal copy on
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- `statement` and `outro` (which set the headline at 72px on three lines) and waved
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- through text far too long for a `figure` in a `left`/`right` slot, whose real box is
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- 800px. `TEXT_BOX` in `lib/design.ts` holds the per-shot boxes; keep it in sync with
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- what the shots pass to `useFits`.
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-
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- ## Determinism
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-
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- Two symptoms, one root cause. Parallel-tab disagreement shows up as mid-shot
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- flicker; run-to-run disagreement shows up as an unreproducible render.
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-
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- - `remotion`'s `random(seed)` is the only permitted randomness.
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- - `src/lib/sandbox.ts` — imported first from `Root.tsx` — hard-overrides
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- `Math.random`, `Date.now` and `performance.now` while rendering. Overrides
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- rather than lint rules, because a lint rule cannot see a transitive dependency.
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- - `Intl.Segmenter` is deliberately **off** for layout. It works, and it would give
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- slightly nicer Chinese line breaks, but ICU word-break data varies between
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- Chrome builds — so the same storyboard could break lines differently on two
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- machines. Per-character plus kinsoku is self-contained and provably identical.
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- - Fonts are subset locally from pinned sources, so metrics are byte-identical
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- everywhere. If the download fails and the skill falls back to a macOS system
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- font, it says so — and that guarantee is gone.
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-
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- Anything unloaded when `measureText` runs silently returns Latin-fallback metrics,
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- which bakes in the wrong line breaks. `fitCJK` passes
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- `validateFontIsLoaded: true` so that throws instead of lying.
@@ -1,198 +0,0 @@
1
- # The shot library
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-
3
- Ten shots. Each owns its layout, its entrance choreography and its emphasis
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- handling; the storyboard supplies content and intent only.
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-
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- Two rules run through all of them, and they are what keeps the output from looking
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- like slides:
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-
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- - **Readable content sits in flow layout inside the safe area.** Absolute
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- positioning is for backgrounds, scrims and decoration. Reserve a slot for every
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- element and animate it from that slot — never into space another element occupies.
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- - **No cards, badges, pills or tiny labels.** Those are web UI patterns; in video
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- they read as clutter.
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-
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- ## Entrance primitives
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-
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- Everything enters through one of two primitives, so timing stays consistent.
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-
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- **`MaskUp`** — text rises from behind a hard edge, clipped to exactly one line
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- height. Reads as typeset rather than animated, which is why it is the default for
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- headlines. Selected by `motion.revealStyle: "mask-up"` or `"clause-cascade"`.
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-
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- **`Rise`** — fade plus a short upward translate, with optional blur. The default
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- for anything that is not a line of type.
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-
26
- **`Rule`** — a hairline that draws itself via `scaleX` from a left or right origin.
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- Used for sweeps, underlines, strikes and row dividers.
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-
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- Lines within a block stagger by `PACE[pace].stagger` (4 / 7 / 11 frames for
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- staccato / measured / languid). Entrance duration is `PACE[pace].enter`.
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-
32
- ## Emphasis
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-
34
- Authored as `{ at: 0..1, kind, target }` and resolved to frames against the solved
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- scene duration, so re-timing can never desync it.
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-
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- | kind | Effect |
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- |---|---|
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- | `punch` | brief `scale` to 1.035 and a tint to accent, returning to 1 — reads as stress, not as a layout change |
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- | `flash` | the ground dips to 0.82 opacity for 6 frames; the frame flinches |
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- | `underline` | an accent rule sweeps beneath the target |
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- | `strike` | a rule draws across the target, tilted 0.6 degrees so it reads as struck by hand rather than as a border |
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- | `rule-sweep` | times the shot's structural rule to a beat instead of to the entrance |
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- | `callout` | an accent rule plus dot marking a focal point |
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- | `desaturate` | drops the target to muted colour |
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-
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- `target` is `"headline"`, `"sub"`, or `"line:N"` (1-based) to hit a single line.
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-
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- ## The shots
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-
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- ### `title`
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- Opening. Sets register, subject and source in one frame.
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-
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- Eyebrow top-left in accent; display headline on `cols(8)`, left-aligned; an accent
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- rule on `cols(4)`; Latin sub beneath in muted. Headline reveals per line by
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- `MaskUp`; the rule draws on the `rule-sweep` beat if one is authored, otherwise
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- after the headline lands.
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-
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- ### `statement`
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- A single claim with nothing to compete against it. Centred column, `cols(10)`, at
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- most three lines at statement size. Nothing else in the frame — the emptiness is
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- the design. Use `punch` on the line that carries the turn.
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-
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- ### `stat`
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- One number made the subject. Value at 240px tabular in the display face, unit at
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- 52px in accent, baseline-aligned; `of` caption beneath in `cols(9)`.
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-
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- Digits cascade in 3 frames apart. Deliberately character-by-character rather than a
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- count-up, because a count-up breaks on non-numeric values like "3x" or "<1%".
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-
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- ### `quote`
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- A sentence worth quoting verbatim. The opening 「 hangs outside the text box
73
- (`marginLeft: -1em`) — see [cjk-type.md](cjk-type.md) for why this matters.
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- Quote on `cols(9)`, attribution right-aligned beneath.
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-
76
- ### `figure`
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- One self-contained finding and its image. Behaviour depends on the slot:
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-
79
- - **`full`** — the image IS the background. Ken Burns over the whole frame, text at
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- the bottom over a scrim whose direction follows the ground's luminance.
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- - **`inset` / `band` / `left` / `right`** — the image is a flow child in a reserved
82
- box with a hairline edge, and the text sits in its own row beneath. No scrim, ink
83
- on paper.
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-
85
- Use `push-in` to settle onto a detail, `pull-out` to reveal context.
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-
87
- ### `compare`
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- Two states of one thing. Headline, optional figure, then two labelled columns of
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- `cols(6)` with an accent divider that draws downward between them.
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-
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- The `underline` emphasis sweeps across **both** columns rather than under each,
92
- because the point of the shot is the relationship, not the pair.
93
-
94
- ### `diagram`
95
- A mechanism, walked through one callout at a time.
96
-
97
- **Default to `slot: "band"`, `"fit": "contain"`, and `move: hold` over the full
98
- rect.** All three parts matter. Cropping a wide schematic destroys the
99
- left-to-right flow that IS the diagram's content and magnifies the figure's own
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- labels until they outweigh the headline — so show it whole and move attention by
101
- annotation instead.
102
-
103
- `"fit": "contain"` is the part that is easy to leave out, and leaving it out
104
- quietly re-introduces the crop: `band` is 3.28:1, so under the default `cover` a
105
- 2.5:1 diagram still loses height off the top and bottom — usually its subtitle and
106
- its legend. `hold` over the full rect does not prevent that; only `contain` does.
107
-
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- Callout chips sit **below** the band, positioned at their anchor's projected x,
109
- with a short accent leader up to the region they name. Exactly one is at full
110
- strength; spent ones drop to 42% so the thread of what was already said stays
111
- readable.
112
-
113
- Panning remains available for figures genuinely too large to read at once: give
114
- callouts a `focus` rect and the camera retargets between them, landing a beat
115
- before the words arrive so the eye is already there.
116
-
117
- ### `caveat`
118
- The limitation. **The one inverted shot in the system** — ink ground, paper text.
119
- That is deliberate: the tonal break makes the caveat land structurally before it is
120
- read, and it is why this shot needs no fade in (cut into it).
121
-
122
- Headline off-centre on `cols(7)`, sub beneath with a tilted hairline available for
123
- `strike`. Use `flash` early and `strike` late.
124
-
125
- ### `ladder`
126
- Three or four takeaways. Numbered rows: label in accent at 30px, text at sub size,
127
- hairline divider above each row.
128
-
129
- The rule draws four frames **before** its text arrives — the line appears, then the
130
- content lands on it. That small lead is what makes the sequence feel authored.
131
-
132
- ### `outro`
133
- Core message centred at statement size; source label and URL small at bottom-left.
134
- A very slow `scale` to 1.012 across the whole shot — 1.2% is deliberately near the
135
- threshold of notice, so it reads as the film settling rather than as a move.
136
-
137
- ## Asset slots
138
-
139
- Destination boxes in output pixels. These feed the resolution guard.
140
-
141
- | slot | box | aspect | Use for |
142
- |---|---|---|---|
143
- | `full` | 1920x1080 | 1.78:1 | photographs, textures, a figure that can carry a frame |
144
- | `band` | 1640x500 | 3.28:1 | wide schematics, timelines, anything 3:1 or wider |
145
- | `inset` | 1240x520 | 2.38:1 | screenshots, transcripts, charts — the ground shows around it |
146
- | `left` / `right` | 800x450 | 1.78:1 | side-by-side comparisons |
147
-
148
- These are the *only* slot dimensions; `SLOT_PX` in `lib/design.ts` is the single
149
- table, used by both the resolution guard and the renderer. (An earlier version kept
150
- a second table of render boxes with different heights, so the guard validated a
151
- rectangle that was never displayed. Do not reintroduce one.)
152
-
153
- **Every slot is 1.78:1 or wider, which matters a lot for charts.** Under the default
154
- `"fit": "cover"` an image taller than its slot loses the excess height — and on a
155
- chart that height is the title and the axis labels. A 1.36:1 map in `inset` loses
156
- ~43% of its height. Set `"fit": "contain"` for anything whose edges carry meaning
157
- and the whole image is letterboxed instead, with the ground showing above and below.
158
- `contain` ignores `move`, since there is nothing to pan within.
159
-
160
- Pixel budget under `cover`: a slot needs `dest.w / tightest_crop.w` source pixels. A
161
- 1590px-wide chart therefore **cannot** go in `full` at any crop (it would need
162
- 1920+), and only fits `inset` at crops of 0.78 or wider. Under `contain` the demand
163
- is just the fitted size, so headroom is far easier to satisfy. The validator
164
- computes both cases and refuses what will not work.
165
-
166
- ## Motion signature
167
-
168
- Seeded from the source URL, so two different articles move differently with no
169
- bespoke code. This — together with harvested colour and type, and the choice of
170
- shots — is where the perceived uniqueness comes from.
171
-
172
- ```
173
- easeFamily crisp | editorial | overshoot
174
- pace staccato | measured | languid
175
- panBias ltr | rtl | converge | settle
176
- revealStyle mask-up | rise | scale-settle | clause-cascade
177
- gridEnergy 0..1 background drift amount
178
- transitionVocab which transitions this video is allowed to use
179
- ```
180
-
181
- Easing curves: `crisp` = `bezier(0.16, 1, 0.3, 1)` for decisive entrances,
182
- `editorial` = `bezier(0.45, 0, 0.55, 1)` for pans, `overshoot` =
183
- `bezier(0.34, 1.56, 0.64, 1)` for a slight bounce past target.
184
-
185
- Enter with ease-out, exit with ease-in.
186
-
187
- ## Transitions
188
-
189
- Available: `cut`, `fade`, `wipe`, `slide`, `flip`, `clockWipe`, `iris`.
190
-
191
- `fade` is a true cross-dissolve (`shouldFadeOutExitingScene`), which reads as
192
- editorial; a fade-over reads as a slide deck. `cut` is the **absence** of a
193
- transition element, not a zero-frame one — total duration is
194
- `Σ scene frames − Σ transition frames`.
195
-
196
- Cut into tonal breaks (the `caveat`). Dissolve between related beats. Reserve
197
- `wipe`, `slide` and `clockWipe` for act boundaries; using them between every scene
198
- is what makes a video feel like a template.