@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
  122. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
  123. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
  126. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/style.json +13 -0
  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
  128. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/poster.jpg +0 -0
  129. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/style.json +13 -0
  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
  131. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/poster.jpg +0 -0
  132. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/style.json +13 -0
  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
  134. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/poster.jpg +0 -0
  135. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/style.json +13 -0
  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
  137. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/poster.jpg +0 -0
  138. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/style.json +13 -0
  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
  140. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/poster.jpg +0 -0
  141. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/style.json +13 -0
  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
  143. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/poster.jpg +0 -0
  144. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/style.json +13 -0
  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
  146. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/poster.jpg +0 -0
  147. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/style.json +13 -0
  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
  149. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/poster.jpg +0 -0
  150. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/style.json +13 -0
  151. package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/code.js +559 -0
  152. package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/poster.jpg +0 -0
  153. package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/style.json +13 -0
  154. package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/code.js +943 -0
  155. package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/poster.jpg +0 -0
  156. package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/style.json +13 -0
  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
  158. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/poster.jpg +0 -0
  159. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/style.json +13 -0
  160. package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/code.js +730 -0
  161. package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/poster.jpg +0 -0
  162. package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/style.json +13 -0
  163. package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/code.js +782 -0
  164. package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/poster.jpg +0 -0
  165. package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/style.json +13 -0
  166. package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/code.js +504 -0
  167. package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/poster.jpg +0 -0
  168. package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/style.json +13 -0
  169. package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/code.js +517 -0
  170. package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/poster.jpg +0 -0
  171. package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/style.json +13 -0
  172. package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/code.js +713 -0
  173. package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/poster.jpg +0 -0
  174. package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/style.json +13 -0
  175. package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/code.js +717 -0
  176. package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/poster.jpg +0 -0
  177. package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/style.json +13 -0
  178. package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/code.js +540 -0
  179. package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/poster.jpg +0 -0
  180. package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/style.json +13 -0
  181. package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/code.js +524 -0
  182. package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/poster.jpg +0 -0
  183. package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/style.json +13 -0
  184. package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/code.js +934 -0
  185. package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/poster.jpg +0 -0
  186. package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/style.json +13 -0
  187. package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/code.js +690 -0
  188. package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/poster.jpg +0 -0
  189. package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/style.json +13 -0
  190. package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/code.js +612 -0
  191. package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/poster.jpg +0 -0
  192. package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/style.json +13 -0
  193. package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/code.js +666 -0
  194. package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/poster.jpg +0 -0
  195. package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/style.json +13 -0
  196. package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/code.js +651 -0
  197. package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/poster.jpg +0 -0
  198. package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/style.json +13 -0
  199. package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/code.js +656 -0
  200. package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/poster.jpg +0 -0
  201. package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/style.json +13 -0
  202. package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/code.js +672 -0
  203. package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/poster.jpg +0 -0
  204. package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/style.json +13 -0
  205. package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/code.js +548 -0
  206. package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/poster.jpg +0 -0
  207. package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/style.json +13 -0
  208. package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/code.js +989 -0
  209. package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/poster.jpg +0 -0
  210. package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/style.json +13 -0
  211. package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/code.js +440 -0
  212. package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/poster.jpg +0 -0
  213. package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/style.json +13 -0
  214. package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/code.js +895 -0
  215. package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/poster.jpg +0 -0
  216. package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/style.json +13 -0
  217. package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/code.js +563 -0
  218. package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/poster.jpg +0 -0
  219. package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/style.json +13 -0
  220. package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/code.js +627 -0
  221. package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/poster.jpg +0 -0
  222. package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/style.json +13 -0
  223. package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/code.js +1096 -0
  224. package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/poster.jpg +0 -0
  225. package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/style.json +13 -0
  226. package/skills/aicut-motion/assets/atlas/styles/074-bauhaus-poster/code.js +595 -0
  227. package/skills/aicut-motion/assets/atlas/styles/074-bauhaus-poster/poster.jpg +0 -0
  228. package/skills/aicut-motion/assets/atlas/styles/074-bauhaus-poster/style.json +13 -0
  229. package/skills/aicut-motion/assets/atlas/styles/075-bitmap-paint-doodle/code.js +665 -0
  230. package/skills/aicut-motion/assets/atlas/styles/075-bitmap-paint-doodle/poster.jpg +0 -0
  231. package/skills/aicut-motion/assets/atlas/styles/075-bitmap-paint-doodle/style.json +13 -0
  232. package/skills/aicut-motion/assets/atlas/styles/076-nail-thread-string-art/code.js +645 -0
  233. package/skills/aicut-motion/assets/atlas/styles/076-nail-thread-string-art/poster.jpg +0 -0
  234. package/skills/aicut-motion/assets/atlas/styles/076-nail-thread-string-art/style.json +13 -0
  235. package/skills/aicut-motion/assets/atlas/styles/077-ridgeline/code.js +436 -0
  236. package/skills/aicut-motion/assets/atlas/styles/077-ridgeline/poster.jpg +0 -0
  237. package/skills/aicut-motion/assets/atlas/styles/077-ridgeline/style.json +13 -0
  238. package/skills/aicut-motion/assets/atlas/styles/078-sketchbook-graphite/code.js +1237 -0
  239. package/skills/aicut-motion/assets/atlas/styles/078-sketchbook-graphite/poster.jpg +0 -0
  240. package/skills/aicut-motion/assets/atlas/styles/078-sketchbook-graphite/style.json +13 -0
  241. package/skills/aicut-motion/assets/atlas/styles/079-teletext-page/code.js +622 -0
  242. package/skills/aicut-motion/assets/atlas/styles/079-teletext-page/poster.jpg +0 -0
  243. package/skills/aicut-motion/assets/atlas/styles/079-teletext-page/style.json +13 -0
  244. package/skills/aicut-motion/assets/atlas/styles/080-silkscreen-grid/code.js +524 -0
  245. package/skills/aicut-motion/assets/atlas/styles/080-silkscreen-grid/poster.jpg +0 -0
  246. package/skills/aicut-motion/assets/atlas/styles/080-silkscreen-grid/style.json +13 -0
  247. package/skills/aicut-motion/assets/atlas/styles/081-guilloch-security-print/code.js +689 -0
  248. package/skills/aicut-motion/assets/atlas/styles/081-guilloch-security-print/poster.jpg +0 -0
  249. package/skills/aicut-motion/assets/atlas/styles/081-guilloch-security-print/style.json +13 -0
  250. package/skills/aicut-motion/assets/atlas/styles/082-ascii-demoscene/code.js +574 -0
  251. package/skills/aicut-motion/assets/atlas/styles/082-ascii-demoscene/poster.jpg +0 -0
  252. package/skills/aicut-motion/assets/atlas/styles/082-ascii-demoscene/style.json +13 -0
  253. package/skills/aicut-motion/assets/atlas/styles/083-international-typographic-style/code.js +469 -0
  254. package/skills/aicut-motion/assets/atlas/styles/083-international-typographic-style/poster.jpg +0 -0
  255. package/skills/aicut-motion/assets/atlas/styles/083-international-typographic-style/style.json +13 -0
  256. package/skills/aicut-motion/assets/atlas/styles/084-flow-field/code.js +531 -0
  257. package/skills/aicut-motion/assets/atlas/styles/084-flow-field/poster.jpg +0 -0
  258. package/skills/aicut-motion/assets/atlas/styles/084-flow-field/style.json +13 -0
  259. package/skills/aicut-motion/assets/atlas/styles/085-macpaint-1984/code.js +675 -0
  260. package/skills/aicut-motion/assets/atlas/styles/085-macpaint-1984/poster.jpg +0 -0
  261. package/skills/aicut-motion/assets/atlas/styles/085-macpaint-1984/style.json +13 -0
  262. package/skills/aicut-motion/assets/atlas/styles/086-multi-scale-truchet/code.js +609 -0
  263. package/skills/aicut-motion/assets/atlas/styles/086-multi-scale-truchet/poster.jpg +0 -0
  264. package/skills/aicut-motion/assets/atlas/styles/086-multi-scale-truchet/style.json +13 -0
  265. package/skills/aicut-motion/references/motion-delivery.md +55 -0
  266. package/skills/aicut-motion/references/style-index.json +690 -0
  267. package/skills/aicut-motion/references/style-research.md +73 -0
  268. package/skills/aicut-motion/references/style-selection.md +71 -0
  269. package/skills/aicut-motion/scripts/atlas-viewer.html +195 -0
  270. package/skills/aicut-motion/scripts/atlas.mjs +109 -0
  271. package/studio/server/fetch-github.mjs +14 -3
  272. package/studio/server/server.mjs +40 -3
  273. package/studio/server/skill-summaries.mjs +60 -0
  274. package/studio/server/skills.mjs +121 -7
  275. package/studio/server/styles-store.mjs +235 -0
  276. package/studio/server/template-posters.mjs +2 -2
  277. package/studio/server/templates-page.mjs +93 -93
  278. package/studio/server/templates.mjs +32 -7
  279. package/studio/ui/dist/assets/ExportCenter-DasulhAv.js +1 -0
  280. package/studio/ui/dist/assets/SettingsModal-BZw0Hz2_.js +2 -0
  281. package/studio/ui/dist/assets/es-C8XPZARI.js +1 -0
  282. package/studio/ui/dist/assets/index-BjJVmBzB.js +1623 -0
  283. package/studio/ui/dist/assets/index-C3BfKZFO.css +1 -0
  284. package/studio/ui/dist/assets/ja-BeNkdaEj.js +1 -0
  285. package/studio/ui/dist/assets/ko-DcTVhdzK.js +1 -0
  286. package/studio/ui/dist/assets/zh-CN-Cg51ctbL.js +1 -0
  287. package/studio/ui/dist/index.html +2 -2
  288. package/skills/30x-web-to-video/SKILL.md +0 -421
  289. package/skills/30x-web-to-video/examples/INDEX.md +0 -26
  290. package/skills/30x-web-to-video/references/animations.md +0 -539
  291. package/skills/30x-web-to-video/references/audio.md +0 -256
  292. package/skills/30x-web-to-video/references/components.md +0 -340
  293. package/skills/30x-web-to-video/references/lottie.md +0 -174
  294. package/skills/30x-web-to-video/references/visual-effects.md +0 -157
  295. package/skills/30x-web-to-video/remotion-best-practices/rules/audio.md +0 -169
  296. package/skills/30x-web-to-video/remotion-best-practices/rules/calculate-metadata.md +0 -134
  297. package/skills/30x-web-to-video/remotion-best-practices/rules/charts.md +0 -120
  298. package/skills/30x-web-to-video/remotion-best-practices/rules/compositions.md +0 -154
  299. package/skills/30x-web-to-video/remotion-best-practices/rules/ffmpeg.md +0 -38
  300. package/skills/30x-web-to-video/remotion-best-practices/rules/fonts.md +0 -152
  301. package/skills/3d-asset-generation/SKILL.md +0 -142
  302. package/skills/action-fight-prompt/SKILL.md +0 -136
  303. package/skills/action-fight-prompt/references/camera-and-impact.md +0 -64
  304. package/skills/action-fight-prompt/references/example-15s-duel.md +0 -59
  305. package/skills/action-fight-prompt/references/scene-patterns.md +0 -80
  306. package/skills/ad-creative-video/SKILL.md +0 -205
  307. package/skills/ad-creative-video/references/batch-ad-pipeline.md +0 -289
  308. package/skills/ad-creative-video/references/platform-specs.md +0 -72
  309. package/skills/after-effects/SKILL.md +0 -123
  310. package/skills/after-effects/references/export-recipes.md +0 -168
  311. package/skills/after-effects/references/expression-library.md +0 -184
  312. package/skills/after-effects/references/expressions.md +0 -134
  313. package/skills/after-effects/references/performance-triage.md +0 -138
  314. package/skills/after-effects/references/project-hygiene.md +0 -188
  315. package/skills/ai-media-quality-review/SKILL.md +0 -72
  316. package/skills/ai-product-video/SKILL.md +0 -296
  317. package/skills/ai-product-video/references/aesthetic-rules.md +0 -177
  318. package/skills/ai-product-video/references/final-review.md +0 -110
  319. package/skills/ai-product-video/references/guided-free-creation.md +0 -194
  320. package/skills/ai-product-video/references/music-beat-sync.md +0 -219
  321. package/skills/ai-product-video/references/pipeline.md +0 -392
  322. package/skills/ai-product-video/references/sequences/promo-energy-arc.md +0 -50
  323. package/skills/ai-product-video/references/shots/ATTRIBUTION.md +0 -65
  324. package/skills/ai-product-video/references/shots/camera/basic-3d-scene.md +0 -37
  325. package/skills/ai-product-video/references/shots/camera/crash-zoom-punch.md +0 -39
  326. package/skills/ai-product-video/references/shots/camera/cursor-flyover.md +0 -38
  327. package/skills/ai-product-video/references/shots/camera/depth-layer-moves.md +0 -40
  328. package/skills/ai-product-video/references/shots/camera/graze-face-tour.md +0 -57
  329. package/skills/anidoodle/SKILL.md +0 -185
  330. package/skills/anidoodle/references/anatomy.md +0 -91
  331. package/skills/anidoodle/references/backends-and-adapters.md +0 -82
  332. package/skills/anidoodle/references/camera.md +0 -148
  333. package/skills/anidoodle/references/craft-bar.md +0 -72
  334. package/skills/anidoodle/references/determinism-and-contract.md +0 -46
  335. package/skills/anidoodle/references/formats.md +0 -121
  336. package/skills/anidoodle/references/motion-grammar.md +0 -234
  337. package/skills/anidoodle/references/music/compose.md +0 -388
  338. package/skills/anidoodle/references/music/sound-design.md +0 -245
  339. package/skills/anidoodle/references/music/sounds-licenses.md +0 -69
  340. package/skills/anidoodle/references/music/styles/lofi-electronic.md +0 -112
  341. package/skills/anidoodle/references/music/styles/music-box.md +0 -57
  342. package/skills/animated-component-libraries/SKILL.md +0 -820
  343. package/skills/animated-component-libraries/references/customization_guide.md +0 -699
  344. package/skills/animated-component-libraries/references/magic_ui_components.md +0 -422
  345. package/skills/animated-component-libraries/references/react_bits_components.md +0 -587
  346. package/skills/animated-infographic/SKILL.md +0 -211
  347. package/skills/animated-infographic/references/sequenced-infographic.md +0 -286
  348. package/skills/appshot-core/SKILL.md +0 -872
  349. package/skills/article-highlights/SKILL.md +0 -151
  350. package/skills/avatar-mix/SKILL.md +0 -301
  351. package/skills/bang-motion/SKILL.md +0 -583
  352. package/skills/bang-motion/references/ae-bridge-higgsfield.md +0 -160
  353. package/skills/bang-motion/references/anti-ppt.md +0 -110
  354. package/skills/bang-motion/references/architecture.md +0 -188
  355. package/skills/bang-motion/references/explainer.md +0 -579
  356. package/skills/bang-motion/references/kartun-panggung.md +0 -221
  357. package/skills/bang-motion/references/opener-konsep.md +0 -817
  358. package/skills/bang-motion/references/roadmap.md +0 -85
  359. package/skills/bang-motion/references/techniques.md +0 -690
  360. package/skills/beat-sync-edit/SKILL.md +0 -148
  361. package/skills/book-video-factory/SKILL.md +0 -139
  362. package/skills/book-video-factory/references/first-run.md +0 -50
  363. package/skills/book-video-factory/references/paper-collage-explainer.md +0 -127
  364. package/skills/book-video-factory/references/quality-gates.md +0 -87
  365. package/skills/book-video-production/SKILL.md +0 -211
  366. package/skills/brag/SKILL.md +0 -195
  367. package/skills/brag/references/audio.md +0 -312
  368. package/skills/brag/references/step-1-inspect.md +0 -125
  369. package/skills/brag/references/step-2-plan.md +0 -234
  370. package/skills/brag/references/step-3-compose.md +0 -199
  371. package/skills/brag/references/step-4-deliver.md +0 -141
  372. package/skills/brag/references/tones.md +0 -231
  373. package/skills/brand-setup/SKILL.md +0 -228
  374. package/skills/brewreel/SKILL.md +0 -491
  375. package/skills/brewreel/docs/broll.en.md +0 -252
  376. package/skills/brewreel/docs/broll.md +0 -252
  377. package/skills/brewreel/docs/custom-shot.en.md +0 -66
  378. package/skills/brewreel/docs/custom-shot.md +0 -103
  379. package/skills/brewreel/docs/faq.en.md +0 -90
  380. package/skills/brewreel/docs/faq.md +0 -90
  381. package/skills/brewreel/docs/features.en.md +0 -157
  382. package/skills/brewreel/docs/features.md +0 -157
  383. package/skills/brewreel/docs/gallery.en.md +0 -44
  384. package/skills/brewreel/docs/gallery.md +0 -44
  385. package/skills/brewreel/docs/how-it-works.en.md +0 -64
  386. package/skills/brewreel/docs/how-it-works.md +0 -64
  387. package/skills/caption-animation/SKILL.md +0 -216
  388. package/skills/caption-animation/references/word-timed-captions.md +0 -254
  389. package/skills/cartcut-editing/SKILL.md +0 -615
  390. package/skills/cartcut-editing/references/html-typography.md +0 -277
  391. package/skills/cassette-video-edit/SKILL.md +0 -129
  392. package/skills/ccvideo/SKILL.md +0 -264
  393. package/skills/chekhov-dramaturgy/SKILL.md +0 -367
  394. package/skills/chekhov-dramaturgy/reference.md +0 -375
  395. package/skills/chengfeng-check-updates/SKILL.md +0 -283
  396. package/skills/cinematic-product-promo-skill/SKILL.md +0 -295
  397. package/skills/cinematic-product-promo-skill/references/aesthetic-rules.md +0 -187
  398. package/skills/cinematic-product-promo-skill/references/final-review.md +0 -116
  399. package/skills/cinematic-product-promo-skill/references/guided-free-creation.md +0 -199
  400. package/skills/cinematic-product-promo-skill/references/jianying-export.md +0 -183
  401. package/skills/cinematic-product-promo-skill/references/music-beat-sync.md +0 -257
  402. package/skills/cinematic-product-promo-skill/references/pipeline.md +0 -393
  403. package/skills/cinematic-product-promo-skill/references/sequences/promo-energy-arc.md +0 -50
  404. package/skills/cinematic-product-promo-skill/references/shots/ATTRIBUTION.md +0 -65
  405. package/skills/cinematic-product-promo-skill/references/shots/camera/basic-3d-scene.md +0 -37
  406. package/skills/cinematic-product-promo-skill/references/shots/camera/crash-zoom-punch.md +0 -39
  407. package/skills/cinematic-product-promo-skill/references/shots/camera/cursor-flyover.md +0 -38
  408. package/skills/cinematic-product-promo-skill/references/shots/camera/depth-layer-moves.md +0 -40
  409. package/skills/claude-gif/SKILL.md +0 -211
  410. package/skills/claude-gif/references/gif-optimization.md +0 -209
  411. package/skills/claude-gif/references/perfect-loops.md +0 -295
  412. package/skills/claude-gif/references/platform-specs.md +0 -138
  413. package/skills/claude-gif/references/prompt-engineering.md +0 -211
  414. package/skills/claude-gif/references/remotion-gif.md +0 -560
  415. package/skills/codex-video-pipeline/SKILL.md +0 -213
  416. package/skills/codex-video-pipeline/examples/ai-meeting-notes/INPUT.md +0 -10
  417. package/skills/codex-video-pipeline/examples/ai-meeting-notes/expected/action-list.md +0 -22
  418. package/skills/codex-video-pipeline/references/captions.md +0 -39
  419. package/skills/codex-video-pipeline/references/cover-system.md +0 -72
  420. package/skills/codex-video-pipeline/references/cross-platform.md +0 -77
  421. package/skills/codex-video-pipeline/references/example-run.md +0 -54
  422. package/skills/codex-video-pipeline/references/first-run.md +0 -130
  423. package/skills/codex-video-pipeline/references/project-contract.md +0 -54
  424. package/skills/codex-video-pipeline/references/quality-gates.md +0 -44
  425. package/skills/codex-video-pipeline/references/research-and-script.md +0 -50
  426. package/skills/collage-broll-explainers/SKILL.md +0 -429
  427. package/skills/create-onboarding-video/SKILL.md +0 -233
  428. package/skills/cs-shotcraft-skill/SKILL.md +0 -218
  429. package/skills/cs-shotcraft-skill/references/aesthetic-rules.md +0 -207
  430. package/skills/cs-shotcraft-skill/references/camera-table.md +0 -88
  431. package/skills/cs-shotcraft-skill/references/engineering.md +0 -132
  432. package/skills/cs-shotcraft-skill/references/final-review.md +0 -118
  433. package/skills/cs-shotcraft-skill/references/guided-free-creation.md +0 -199
  434. package/skills/cs-shotcraft-skill/references/jianying-export.md +0 -183
  435. package/skills/cs-shotcraft-skill/references/music-beat-sync.md +0 -257
  436. package/skills/cs-shotcraft-skill/references/pipeline.md +0 -408
  437. package/skills/cs-shotcraft-skill/references/product-machine.md +0 -56
  438. package/skills/cs-shotcraft-skill/references/sequences/promo-energy-arc.md +0 -50
  439. package/skills/cs-shotcraft-skill/references/shots/ATTRIBUTION.md +0 -65
  440. package/skills/cs-shotcraft-skill/references/shots/camera/basic-3d-scene.md +0 -37
  441. package/skills/cut-video/SKILL.md +0 -387
  442. package/skills/cyxj-hyperframes-overlay/SKILL.md +0 -75
  443. package/skills/cyxj-remotion-evolve/SKILL.md +0 -123
  444. package/skills/cyxj-remotion-evolve-vibe-motion/SKILL.md +0 -123
  445. package/skills/demo-video-creation-skill/SKILL.md +0 -152
  446. package/skills/demo-video-creation-skill/references/capture-workflow.md +0 -74
  447. package/skills/demo-video-creation-skill/references/qc-checklist.md +0 -61
  448. package/skills/demo-video-creation-skill/references/remotion-ffmpeg.md +0 -94
  449. package/skills/demo-video-creation-skill/references/storytelling.md +0 -86
  450. package/skills/demo-video-creation-skill/references/visual-system.md +0 -83
  451. package/skills/demoday/SKILL.md +0 -148
  452. package/skills/develop-premiere-pro-mcp/SKILL.md +0 -131
  453. package/skills/diagram-animation/SKILL.md +0 -200
  454. package/skills/diagram-animation/references/diagram-and-chart-recipes.md +0 -218
  455. package/skills/diagram-tour/SKILL.md +0 -287
  456. package/skills/diagram-tour/examples/agent-architecture/agent-architecture-tour.md +0 -78
  457. package/skills/docvideoer/SKILL.md +0 -139
  458. package/skills/draftcut/SKILL.md +0 -104
  459. package/skills/draftcut/docs/agent-bootstrap.md +0 -64
  460. package/skills/draftcut/docs/approvals.md +0 -45
  461. package/skills/draftcut/docs/audio-first-migration.md +0 -35
  462. package/skills/draftcut/docs/configuration.md +0 -54
  463. package/skills/draftcut/docs/getting-started.md +0 -63
  464. package/skills/draftcut/docs/harness-case-study.en.md +0 -23
  465. package/skills/draftcut/docs/harness-case-study.md +0 -47
  466. package/skills/draftcut/references/01-plan.md +0 -30
  467. package/skills/draftcut/references/03-deliver.md +0 -26
  468. package/skills/draftcut/references/04-reference-theme-prompt.md +0 -7
  469. package/skills/draftcut/references/05-social-loudness.md +0 -58
  470. package/skills/draftcut/references/06-modern-components.md +0 -72
  471. package/skills/easyedit/SKILL.md +0 -66
  472. package/skills/erduo-broll-loop-engineering/SKILL.md +0 -136
  473. package/skills/erduo-broll-loop-engineering/references/animation-craft.md +0 -208
  474. package/skills/erduo-broll-loop-engineering/references/first-run-onboarding.md +0 -107
  475. package/skills/erduo-broll-loop-engineering/references/handoff-template.md +0 -70
  476. package/skills/erduo-broll-loop-engineering/references/motion-layout-lint.md +0 -122
  477. package/skills/erduo-broll-loop-engineering/references/parent-review-checklist.md +0 -171
  478. package/skills/erduo-broll-loop-engineering/references/prompt-first-workflow.md +0 -322
  479. package/skills/erduo-broll-loop-engineering/references/remotion-backend.md +0 -334
  480. package/skills/erduo-broll-loop-engineering/references/runtime/remotion-hyperframes-map.md +0 -76
  481. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-contract.md +0 -174
  482. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-selection.md +0 -135
  483. package/skills/erduo-broll-loop-engineering/references/shotcraft/remotion-sources/SOURCE.md +0 -7
  484. package/skills/erduo-broll-loop-engineering/references/shotcraft/upstream-attribution.md +0 -65
  485. package/skills/explainer-assets/SKILL.md +0 -98
  486. package/skills/explainer-video/SKILL.md +0 -146
  487. package/skills/framewright/SKILL.md +0 -324
  488. package/skills/framewright/references/audio.md +0 -230
  489. package/skills/framewright/references/guide.md +0 -276
  490. package/skills/framewright/references/painting.md +0 -425
  491. package/skills/framewright/references/photo.md +0 -75
  492. package/skills/framewright/references/questionnaire.md +0 -115
  493. package/skills/framewright/references/styles.md +0 -388
  494. package/skills/framewright/references/troubleshooting.md +0 -119
  495. package/skills/framewright/references/world.md +0 -215
  496. package/skills/gbro-collage-broll/SKILL.md +0 -435
  497. package/skills/gbro-collage-info/SKILL.md +0 -135
  498. package/skills/gbro-collage-info/references/motion-grammar.md +0 -66
  499. package/skills/gbro-collage-info/references/production.md +0 -67
  500. package/skills/gbro-collage-info/references/style-system.md +0 -38
  501. package/skills/gemini-tts/SKILL.md +0 -208
  502. package/skills/gemini-tts/references/prompting-guide.md +0 -169
  503. package/skills/gen/SKILL.md +0 -282
  504. package/skills/ghost-editor/SKILL.md +0 -437
  505. package/skills/ghost-editor/docs/HOW-IT-WORKS.md +0 -82
  506. package/skills/ghost-editor/docs/PLAYBOOK.md +0 -139
  507. package/skills/ghost-editor/docs/THIRD_PARTY/audio.md +0 -17
  508. package/skills/ghost-editor/docs/THIRD_PARTY/audioqa.md +0 -13
  509. package/skills/ghost-editor/docs/THIRD_PARTY/captions.md +0 -20
  510. package/skills/ghost-editor/docs/THIRD_PARTY/fonts.md +0 -17
  511. package/skills/ghost-editor/docs/THIRD_PARTY/kinetic.md +0 -22
  512. package/skills/ghost-editor/docs/THIRD_PARTY/looks.md +0 -22
  513. package/skills/ghost-editor/docs/THIRD_PARTY/matte.md +0 -20
  514. package/skills/ghost-editor/docs/THIRD_PARTY/models.md +0 -11
  515. package/skills/ghost-editor/docs/THIRD_PARTY/runtime.md +0 -13
  516. package/skills/ghost-editor/docs/THIRD_PARTY/shaders.md +0 -15
  517. package/skills/git-story-film/SKILL.md +0 -220
  518. package/skills/git-story-film/examples/raven-story/FONTS.md +0 -8
  519. package/skills/git-story-film/examples/raven-story/OUTLINE.md +0 -93
  520. package/skills/git-story-film/references/craft.md +0 -148
  521. package/skills/git-story-film/references/directing.md +0 -185
  522. package/skills/git-story-film/references/forms.md +0 -150
  523. package/skills/git-story-film/references/production.md +0 -150
  524. package/skills/git-story-film/references/story.md +0 -137
  525. package/skills/git-story-film/references/text-and-fonts.md +0 -90
  526. package/skills/guizang-product-video-skill/SKILL.md +0 -96
  527. package/skills/guizang-product-video-skill/references/audio-and-qa.md +0 -113
  528. package/skills/guizang-product-video-skill/references/audio-sourcing.md +0 -80
  529. package/skills/guizang-product-video-skill/references/case-study.md +0 -63
  530. package/skills/guizang-product-video-skill/references/component-pipeline.md +0 -86
  531. package/skills/guizang-product-video-skill/references/cover.md +0 -43
  532. package/skills/guizang-product-video-skill/references/direction.md +0 -91
  533. package/skills/guizang-product-video-skill/references/onboarding.md +0 -98
  534. package/skills/guizang-product-video-skill/references/repo-and-style.md +0 -44
  535. package/skills/guizang-product-video-skill/references/review.md +0 -38
  536. package/skills/guizang-product-video-skill/references/starter.md +0 -168
  537. package/skills/guizang-product-video-skill/references/story-and-copy.md +0 -88
  538. package/skills/guizang-product-video-skill/references/visual-vocabulary.md +0 -78
  539. package/skills/guofeng-paper-video/SKILL.md +0 -159
  540. package/skills/guofeng-paper-video/style/design.md +0 -43
  541. package/skills/guofeng-paper-video/style/palette.md +0 -21
  542. package/skills/guofeng-paper-video/style/prompts/01-/345/210/206/351/225/234/350/241/250.md +0 -19
  543. package/skills/guofeng-paper-video/style/prompts/02-/347/224/237/346/210/220/347/272/270/347/211/207.md +0 -37
  544. package/skills/guofeng-paper-video/style/prompts/03-/351/205/215/351/237/263/350/204/232/346/234/254.md +0 -27
  545. package/skills/guofeng-paper-video/style//345/210/206/351/225/234/344/270/216/345/233/276/345/261/202/350/247/204/350/214/203.md +0 -67
  546. package/skills/guofeng-paper-video/style//347/272/270/347/211/207/347/264/240/346/235/220/350/247/204/350/214/203.md +0 -29
  547. package/skills/hand-drawn-explainer-video-nikola/SKILL.md +0 -113
  548. package/skills/hand-drawn-explainer-video-nikola/docs/ARCHITECTURE.md +0 -18
  549. package/skills/hand-drawn-explainer-video-nikola/docs/CONFIGURATION.md +0 -22
  550. package/skills/hand-drawn-explainer-video-nikola/docs/STYLES.md +0 -28
  551. package/skills/hand-drawn-explainer-video-nikola/docs/TROUBLESHOOTING.md +0 -35
  552. package/skills/hand-drawn-explainer-video-nikola/examples/program-animation/skill-demo/DESIGN.md +0 -24
  553. package/skills/hand-drawn-explainer-video-nikola/references/automation-workflow.md +0 -67
  554. package/skills/hand-drawn-explainer-video-nikola/references/output-example.md +0 -79
  555. package/skills/hand-drawn-explainer-video-nikola/references/preflight-and-recovery.md +0 -49
  556. package/skills/hand-drawn-explainer-video-nikola/references/style-guide.md +0 -82
  557. package/skills/hand-drawn-explainer-video-nikola/references/style-selection-and-updates.md +0 -39
  558. package/skills/hand-drawn-explainer-video-nikola/references/upstream-whiteboard-review.md +0 -30
  559. package/skills/hand-drawn-explainer-video-nikola/references/voiceover.md +0 -37
  560. package/skills/hbg-life-simulation/SKILL.md +0 -285
  561. package/skills/hbg-life-simulation/references/image-generation.md +0 -53
  562. package/skills/hbg-life-simulation/references/local-account-api.md +0 -112
  563. package/skills/hbg-life-simulation/references/opening-system.md +0 -45
  564. package/skills/hbg-life-simulation/references/project-spec.md +0 -62
  565. package/skills/hbg-life-simulation/references/render-and-qa.md +0 -107
  566. package/skills/hbg-life-simulation/references/storyboarding.md +0 -69
  567. package/skills/hbg-life-simulation/references/style-system.md +0 -80
  568. package/skills/hbg-life-simulation/references/visual-system.md +0 -44
  569. package/skills/heygen-avatar/SKILL.md +0 -489
  570. package/skills/heygen-avatar/references/asset-routing.md +0 -86
  571. package/skills/heygen-avatar/references/avatar-creation.md +0 -181
  572. package/skills/heygen-avatar/references/troubleshooting.md +0 -137
  573. package/skills/heytea-doodle-poster/SKILL.md +0 -132
  574. package/skills/heytea-doodle-poster/references/desktop-pet-character-modes.md +0 -103
  575. package/skills/heytea-doodle-poster/references/desktop-pet-environment.md +0 -122
  576. package/skills/heytea-doodle-poster/references/desktop-pet-pack.md +0 -106
  577. package/skills/heytea-doodle-poster/references/desktop-pet-workflow.md +0 -264
  578. package/skills/heytea-doodle-poster/references/evaluation.md +0 -246
  579. package/skills/heytea-doodle-poster/references/lettering-guide.md +0 -213
  580. package/skills/heytea-doodle-poster/references/mixed-media-style-guide.md +0 -101
  581. package/skills/heytea-doodle-poster/references/monster-poster-workflow.md +0 -56
  582. package/skills/heytea-doodle-poster/references/style-guide.md +0 -412
  583. package/skills/heytea-doodle-poster-hosted/SKILL.md +0 -132
  584. package/skills/heytea-doodle-poster-hosted/references/desktop-pet-character-modes.md +0 -103
  585. package/skills/heytea-doodle-poster-hosted/references/desktop-pet-environment.md +0 -122
  586. package/skills/heytea-doodle-poster-hosted/references/desktop-pet-pack.md +0 -106
  587. package/skills/heytea-doodle-poster-hosted/references/desktop-pet-workflow.md +0 -264
  588. package/skills/heytea-doodle-poster-hosted/references/evaluation.md +0 -246
  589. package/skills/heytea-doodle-poster-hosted/references/lettering-guide.md +0 -213
  590. package/skills/heytea-doodle-poster-hosted/references/mixed-media-style-guide.md +0 -101
  591. package/skills/heytea-doodle-poster-hosted/references/monster-poster-workflow.md +0 -56
  592. package/skills/heytea-doodle-poster-hosted/references/style-guide.md +0 -412
  593. package/skills/html2video/SKILL.md +0 -290
  594. package/skills/html2video/references/cjk-type.md +0 -173
  595. package/skills/html2video/references/editorial.md +0 -145
  596. package/skills/html2video/references/narration.md +0 -111
  597. package/skills/html2video/references/pitfalls.md +0 -238
  598. package/skills/html2video/references/shots.md +0 -198
  599. package/skills/html2video/references/storyboard.md +0 -323
  600. package/skills/hyperdirector/SKILL.md +0 -202
  601. package/skills/hyperdirector/docs/audio-workflow.md +0 -160
  602. package/skills/hyperdirector/docs/audio-workflow.zh-CN.md +0 -244
  603. package/skills/hyperdirector/docs/brand-kit-setup.md +0 -322
  604. package/skills/hyperdirector/docs/brand-kit-setup.zh-CN.md +0 -277
  605. package/skills/hyperdirector/docs/cursor-development-notes.md +0 -474
  606. package/skills/hyperdirector/docs/faq.md +0 -285
  607. package/skills/hyperdirector/docs/faq.zh-CN.md +0 -198
  608. package/skills/hyperdirector/docs/first-video.md +0 -320
  609. package/skills/hyperdirector/docs/first-video.zh-CN.md +0 -265
  610. package/skills/hyperdirector/docs/installation.md +0 -254
  611. package/skills/hyperdirector/docs/installation.zh-CN.md +0 -222
  612. package/skills/hyperdirector/docs/quickstart.md +0 -203
  613. package/skills/hyperframes/SKILL.md +0 -117
  614. package/skills/hyperframes/references/captions.md +0 -46
  615. package/skills/hyperframes/references/film.md +0 -48
  616. package/skills/hyperframes/references/format.md +0 -158
  617. package/skills/hyperframes/references/look.md +0 -69
  618. package/skills/hyperframes/references/motion.md +0 -95
  619. package/skills/hyperframes/references/overlays.md +0 -39
  620. package/skills/hyperframes/references/review.md +0 -51
  621. package/skills/hyperframes/references/runtimes.md +0 -69
  622. package/skills/hyperframes/references/skill-lifecycle.md +0 -49
  623. package/skills/hyperframes/references/sound.md +0 -43
  624. package/skills/hyperframes/references/spec.md +0 -76
  625. package/skills/hyperframes/references/story.md +0 -103
  626. package/skills/hyperframes-motion-director/SKILL.md +0 -920
  627. package/skills/hyperframes-motion-director/references/asset-choreography-and-render-qa.md +0 -185
  628. package/skills/hyperframes-motion-director/references/audio-sync.md +0 -83
  629. package/skills/hyperframes-motion-director/references/design-engineering.md +0 -156
  630. package/skills/hyperframes-motion-director/references/gsap-choreography.md +0 -202
  631. package/skills/hyperframes-motion-director/references/hyperframes-stability.md +0 -99
  632. package/skills/hyperframes-motion-director/references/imagegen-asset-pipeline.md +0 -227
  633. package/skills/hyperframes-motion-director/references/motion-background-system.md +0 -165
  634. package/skills/hyperframes-motion-director/references/motion-craft.md +0 -182
  635. package/skills/hyperframes-motion-director/references/premium-product-promo.md +0 -287
  636. package/skills/hyperframes-motion-director/references/text-over-background-layout.md +0 -221
  637. package/skills/hyperframes-motion-director/references/visual-standard.md +0 -174
  638. package/skills/hyperframes-motion-director/references/workflow.md +0 -320
  639. package/skills/hypit/SKILL.md +0 -367
  640. package/skills/hypit/references/creation/brief.md +0 -93
  641. package/skills/hypit/references/creation/script-and-time.md +0 -259
  642. package/skills/hypit/references/creation/transformations.md +0 -143
  643. package/skills/hypit/references/playbooks/craft/b-roll.md +0 -94
  644. package/skills/hypit/references/playbooks/craft/caption-tracking.md +0 -126
  645. package/skills/hypit/references/playbooks/craft/captions.md +0 -253
  646. package/skills/hypit/references/playbooks/craft/generated-dependencies.md +0 -38
  647. package/skills/hypit/references/playbooks/craft/graphic-compositions.md +0 -85
  648. package/skills/hypit/references/playbooks/craft/motion-graphics.md +0 -68
  649. package/skills/hypit/references/playbooks/craft/screen-demonstrations.md +0 -51
  650. package/skills/hypit/references/playbooks/craft/sound-mix.md +0 -70
  651. package/skills/hypit/references/playbooks/formats/narration-led-demo.md +0 -87
  652. package/skills/image/SKILL.md +0 -153
  653. package/skills/image/references/characters.md +0 -86
  654. package/skills/image/references/creative-direction.md +0 -137
  655. package/skills/image/references/de-slop.md +0 -95
  656. package/skills/image/references/dimensional.md +0 -88
  657. package/skills/image/references/editing.md +0 -112
  658. package/skills/image/references/golden-rules.md +0 -198
  659. package/skills/image/references/gpt-image.md +0 -228
  660. package/skills/image/references/models.md +0 -78
  661. package/skills/image/references/multi-panel.md +0 -354
  662. package/skills/image/references/nano-banana.md +0 -150
  663. package/skills/image/references/patterns/character-design.md +0 -150
  664. package/skills/image/references/patterns/ecommerce.md +0 -124
  665. package/skills/image-smixs/SKILL.md +0 -153
  666. package/skills/image-smixs/references/characters.md +0 -86
  667. package/skills/image-smixs/references/creative-direction.md +0 -137
  668. package/skills/image-smixs/references/de-slop.md +0 -95
  669. package/skills/image-smixs/references/dimensional.md +0 -88
  670. package/skills/image-smixs/references/editing.md +0 -112
  671. package/skills/image-smixs/references/golden-rules.md +0 -198
  672. package/skills/image-smixs/references/gpt-image.md +0 -228
  673. package/skills/image-smixs/references/models.md +0 -78
  674. package/skills/image-smixs/references/multi-panel.md +0 -354
  675. package/skills/image-smixs/references/nano-banana.md +0 -150
  676. package/skills/image-smixs/references/patterns/character-design.md +0 -150
  677. package/skills/image-smixs/references/patterns/ecommerce.md +0 -124
  678. package/skills/image-story-video-wizard/SKILL.md +0 -148
  679. package/skills/image-story-video-wizard/docs/ARTICLE_ALIGNMENT.md +0 -29
  680. package/skills/image-story-video-wizard/references/host-routing.md +0 -44
  681. package/skills/image-story-video-wizard/references/state-schema.md +0 -79
  682. package/skills/image-story-video-wizard/references/workflow.md +0 -203
  683. package/skills/image-story-video-wizard/references/writing-and-review.md +0 -60
  684. package/skills/ip-as-logo/SKILL.md +0 -151
  685. package/skills/ip-as-logo-s1dashu/SKILL.md +0 -151
  686. package/skills/jtxvideo-skill/SKILL.md +0 -337
  687. package/skills/kinetic-reel/SKILL.md +0 -140
  688. package/skills/kinetic-reel/examples/work-reel-26/STORYBOARD.md +0 -51
  689. package/skills/kinetic-reel/references/sound.md +0 -40
  690. package/skills/kinetic-reel/references/style-guide.md +0 -79
  691. package/skills/knowledge-explainer-skill/SKILL.md +0 -149
  692. package/skills/knowledge-explainer-skill/examples/ai_video_3steps.md +0 -61
  693. package/skills/knowledge-explainer-skill/examples/algorithm_bubble.md +0 -20
  694. package/skills/knowledge-explainer-skill/examples/before_after_demo.md +0 -38
  695. package/skills/knowledge-explainer-skill/examples/cta_outro.md +0 -11
  696. package/skills/knowledge-explainer-skill/examples/double_pendulum.md +0 -20
  697. package/skills/knowledge-explainer-skill/examples/paper_fold.md +0 -20
  698. package/skills/knowledge-explainer-skill/examples/script.md +0 -40
  699. package/skills/lanshu-create-ai-presenter-video/SKILL.md +0 -253
  700. package/skills/lanshu-create-ai-presenter-video/references/editing.md +0 -67
  701. package/skills/lanshu-create-ai-presenter-video/references/generation.md +0 -94
  702. package/skills/lanshu-create-ai-presenter-video/references/qa-recovery.md +0 -83
  703. package/skills/lanshu-create-ai-presenter-video/references/styled-explainer.md +0 -189
  704. package/skills/laoxu-video-script/SKILL.md +0 -117
  705. package/skills/laoxu-video-script/references/cases.md +0 -305
  706. package/skills/laoxu-video-script/references/de-ai.md +0 -32
  707. package/skills/laoxu-video-script/references/diagnostics.md +0 -67
  708. package/skills/laoxu-video-script/references/format.md +0 -62
  709. package/skills/laoxu-video-script/references/formulas.md +0 -43
  710. package/skills/laoxu-video-script/references/method.md +0 -115
  711. package/skills/laoxu-video-script/references/motifs-and-lines.md +0 -829
  712. package/skills/laoxu-video-script/references/persona.md +0 -38
  713. package/skills/laoxu-video-script/references/qihao-path.md +0 -35
  714. package/skills/laoxu-video-script/references/qihao-xinfa.md +0 -39
  715. package/skills/laoxu-video-script/references/redlines.md +0 -26
  716. package/skills/lemo-opuscar/SKILL.md +0 -67
  717. package/skills/lipnardo/SKILL.md +0 -308
  718. package/skills/lipnardo/examples/batch-personalized.md +0 -44
  719. package/skills/lipnardo/examples/photo-to-avatar-pipeline.md +0 -56
  720. package/skills/lipnardo/examples/single-video.md +0 -44
  721. package/skills/lipnardo/references/avatar-types.md +0 -42
  722. package/skills/lipnardo/references/credit-costs.md +0 -39
  723. package/skills/lipnardo/references/error-codes.md +0 -66
  724. package/skills/lipnardo/references/heygen-api-reference.md +0 -416
  725. package/skills/ll-video-decomposer/SKILL.md +0 -105
  726. package/skills/ll-video-decomposer/references/audiovisual-analysis-guide.md +0 -44
  727. package/skills/ll-video-decomposer/references/evidence-and-confidence-rules.md +0 -41
  728. package/skills/ll-video-decomposer/references/multi-video-comparison-template.md +0 -48
  729. package/skills/ll-video-decomposer/references/single-video-report-template.md +0 -47
  730. package/skills/ll-video-decomposer/references/tool-discovery-workflow.md +0 -30
  731. package/skills/ll-video-decomposer/references/transcription-routing.md +0 -65
  732. package/skills/ll-video-decomposer/references/video-acquisition-workflow.md +0 -30
  733. package/skills/ltx2-video/SKILL.md +0 -193
  734. package/skills/ltx2-video/references/mode_ux.md +0 -293
  735. package/skills/make-ai-short/SKILL.md +0 -130
  736. package/skills/make-blender-education-video/SKILL.md +0 -247
  737. package/skills/make-blender-education-video/references/evidence-and-explanation.md +0 -62
  738. package/skills/make-blender-education-video/references/github-workflow-discovery.md +0 -55
  739. package/skills/make-blender-education-video/references/production-workflow.md +0 -62
  740. package/skills/make-blender-education-video/references/story-patterns.md +0 -65
  741. package/skills/make-blender-education-video/references/visual-quality.md +0 -82
  742. package/skills/manage-storyboard-projects/SKILL.md +0 -128
  743. package/skills/manim-composer/SKILL.md +0 -176
  744. package/skills/manim-composer/references/narrative-patterns.md +0 -125
  745. package/skills/manim-composer/references/scene-examples.md +0 -216
  746. package/skills/manim-composer/references/visual-techniques.md +0 -223
  747. package/skills/manim-composer/templates/scenes-template.md +0 -147
  748. package/skills/monet-ai-editor-monet/SKILL.md +0 -367
  749. package/skills/motion-graphics/SKILL.md +0 -206
  750. package/skills/motion-graphics/references/craft.md +0 -136
  751. package/skills/motion-graphics/references/engine.md +0 -130
  752. package/skills/motion-graphics/references/export.md +0 -67
  753. package/skills/motion-graphics/references/physics.md +0 -100
  754. package/skills/motion-graphics/references/verify.md +0 -124
  755. package/skills/motion-video/SKILL.md +0 -133
  756. package/skills/motion-video/references/audio-and-beat-sync.md +0 -109
  757. package/skills/motion-video/references/composition-contract.md +0 -107
  758. package/skills/motion-video/references/production-pipeline.md +0 -147
  759. package/skills/motion-video/references/style-comic-spiderverse.md +0 -87
  760. package/skills/motion-video/references/style-glass-keynote.md +0 -69
  761. package/skills/motion-video-maker/SKILL.md +0 -1452
  762. package/skills/motion-video-maker/reference/components.md +0 -451
  763. package/skills/motion-video-maker/reference/workflow.md +0 -190
  764. package/skills/motioncraft/SKILL.md +0 -221
  765. package/skills/motioncraft/references/animation-system.md +0 -57
  766. package/skills/motioncraft/references/assets-and-licensing.md +0 -21
  767. package/skills/motioncraft/references/customization.md +0 -52
  768. package/skills/motioncraft/references/gpu-cloud-render.md +0 -15
  769. package/skills/motioncraft/references/music.md +0 -43
  770. package/skills/motioncraft/references/phase1-planning-and-preview.md +0 -74
  771. package/skills/motioncraft/references/phase2-timeline-audio.md +0 -33
  772. package/skills/motioncraft/references/phase3-pixel-review.md +0 -13
  773. package/skills/motioncraft/references/phase4-templates.md +0 -30
  774. package/skills/motioncraft/references/preflight.md +0 -27
  775. package/skills/motioncraft/references/qa.md +0 -53
  776. package/skills/motioncraft/references/reference-analysis.md +0 -37
  777. package/skills/narrator-ai-cli/SKILL.md +0 -256
  778. package/skills/narrator-ai-cli/references/magic-video.md +0 -205
  779. package/skills/narrator-ai-cli/references/operations.md +0 -230
  780. package/skills/narrator-ai-cli/references/resources.md +0 -126
  781. package/skills/narrator-ai-cli/references/workflows.md +0 -332
  782. package/skills/newcut-video-clipping/SKILL.md +0 -194
  783. package/skills/newcut-video-clipping/references/examples.md +0 -59
  784. package/skills/newcut-video-clipping/references/provider-config.md +0 -110
  785. package/skills/newcut-video-clipping/references/quality-check.md +0 -35
  786. package/skills/newcut-video-clipping/references/semantic-plan.md +0 -65
  787. package/skills/notes-to-video/SKILL.md +0 -476
  788. package/skills/openchatcut/SKILL.md +0 -100
  789. package/skills/openchatcut/references/editing-workflow.md +0 -54
  790. package/skills/openchatcut/references/getting-started.md +0 -106
  791. package/skills/openchatcut/references/known-errors.md +0 -62
  792. package/skills/openstoryline-install/SKILL.md +0 -228
  793. package/skills/orca-motion/SKILL.md +0 -100
  794. package/skills/orca-motion/references/api.md +0 -100
  795. package/skills/orca-motion/references/integration.md +0 -59
  796. package/skills/orca-motion/references/kinetic-type.md +0 -59
  797. package/skills/orca-motion/references/principles.md +0 -76
  798. package/skills/package-talking-head-video/SKILL.md +0 -90
  799. package/skills/package-talking-head-video/docs/EXAMPLES.md +0 -18
  800. package/skills/package-talking-head-video/docs/TROUBLESHOOTING.md +0 -29
  801. package/skills/package-talking-head-video/docs/USAGE.md +0 -83
  802. package/skills/package-talking-head-video/docs/superpowers/plans/2026-08-08-multicolor-center-speaker.md +0 -144
  803. package/skills/package-talking-head-video/docs/superpowers/plans/2026-08-08-semantic-template-system-v2.md +0 -1099
  804. package/skills/package-talking-head-video/docs/superpowers/specs/2026-08-08-multicolor-center-speaker-design.md +0 -154
  805. package/skills/package-talking-head-video/docs/superpowers/specs/2026-08-08-semantic-template-system-v2-design.md +0 -365
  806. package/skills/package-talking-head-video/examples/auto-editing-0/GATE_A.md +0 -56
  807. package/skills/package-talking-head-video/examples/auto-editing-0/GATE_D.md +0 -8
  808. package/skills/package-talking-head-video/examples/auto-editing-0/QA_REPORT.md +0 -34
  809. package/skills/package-talking-head-video/references/director-rules.md +0 -29
  810. package/skills/package-talking-head-video/references/motion-and-illustration.md +0 -25
  811. package/skills/paper-cut/SKILL.md +0 -164
  812. package/skills/paper-cut/references/asset-spec.md +0 -47
  813. package/skills/paper-cut/references/audio-and-chatcut.md +0 -26
  814. package/skills/paper-cut/references/hyperframes-assembly.md +0 -47
  815. package/skills/paper-cut/references/image-led-production.md +0 -65
  816. package/skills/paper-cut/references/storyboard-schema.md +0 -48
  817. package/skills/paper-cut/references/workflow.md +0 -39
  818. package/skills/personal-ip-brand-intro/SKILL.md +0 -216
  819. package/skills/personal-ip-brand-intro/references/intake-schema.md +0 -79
  820. package/skills/personal-ip-brand-intro/references/music-upload-workflow.md +0 -40
  821. package/skills/personal-ip-brand-intro/references/originality-rules.md +0 -42
  822. package/skills/personal-ip-brand-intro/references/qa-checklist.md +0 -60
  823. package/skills/personal-ip-brand-intro/references/rhythm-routing.md +0 -41
  824. package/skills/personal-ip-brand-intro/references/storyboard-contract.md +0 -42
  825. package/skills/pixel2motion/SKILL.md +0 -279
  826. package/skills/pixel2motion/references/html-delivery-template.md +0 -42
  827. package/skills/pixel2motion/references/motion-personality.md +0 -109
  828. package/skills/pixel2motion/references/reveal-patterns.md +0 -163
  829. package/skills/pixel2motion/references/ribbon-fitting.md +0 -90
  830. package/skills/pixel2motion/references/twelve-principles-for-logos.md +0 -116
  831. package/skills/premiere-batch-delivery/SKILL.md +0 -71
  832. package/skills/premiere-pro-mcp/SKILL.md +0 -161
  833. package/skills/promo-creator-skills/SKILL.md +0 -209
  834. package/skills/promo-creator-skills/references/mureka_prompt_guide.md +0 -251
  835. package/skills/promo-creator-skills/references/product_promo_bgm_prompting.md +0 -100
  836. package/skills/promo-video/SKILL.md +0 -408
  837. package/skills/qisi-video-remix/SKILL.md +0 -134
  838. package/skills/qisi-video-remix/examples/creative-plan.md +0 -133
  839. package/skills/qisi-video-remix/references/delivery-guide.md +0 -63
  840. package/skills/reel-video/SKILL.md +0 -237
  841. package/skills/remotion-ad-video/SKILL.md +0 -252
  842. package/skills/remotion-ad-video/references/ad-aesthetic-qa.md +0 -60
  843. package/skills/remotion-ad-video/references/ad-brief-contract.md +0 -235
  844. package/skills/remotion-ad-video/references/ad-exemplars.md +0 -186
  845. package/skills/remotion-ad-video/references/ad-intake.md +0 -54
  846. package/skills/remotion-ad-video/references/asset-harvest.md +0 -56
  847. package/skills/remotion-ad-video/references/audio-caption-system.md +0 -202
  848. package/skills/remotion-ad-video/references/concept-contract.md +0 -128
  849. package/skills/remotion-ad-video/references/creative-direction.md +0 -146
  850. package/skills/remotion-ad-video/references/fast-test-workflow.md +0 -86
  851. package/skills/remotion-ad-video/references/game-ad-patterns.md +0 -75
  852. package/skills/remotion-ad-video/references/hyperframes-output.md +0 -90
  853. package/skills/remotion-ad-video/references/industry-angle-library.md +0 -71
  854. package/skills/remotion-ads/SKILL.md +0 -278
  855. package/skills/remotion-ads/references/ad-copywriting.md +0 -229
  856. package/skills/remotion-ads/references/animations.md +0 -693
  857. package/skills/remotion-ads/references/brand-config-template.md +0 -355
  858. package/skills/remotion-ads/references/captions.md +0 -529
  859. package/skills/remotion-ads/references/carousels.md +0 -580
  860. package/skills/remotion-ads/references/components.md +0 -897
  861. package/skills/remotion-ads/references/copy-frameworks.md +0 -144
  862. package/skills/remotion-ads/references/formats.md +0 -436
  863. package/skills/remotion-ads/references/gemini-tts.md +0 -473
  864. package/skills/remotion-ads/references/html-in-canvas.md +0 -555
  865. package/skills/remotion-ads/references/local-assets.md +0 -543
  866. package/skills/remotion-ads/references/music.md +0 -656
  867. package/skills/remotion-code-motion-explainer/SKILL.md +0 -178
  868. package/skills/remotion-code-motion-explainer/references/code-motion-design.md +0 -86
  869. package/skills/remotion-code-motion-explainer/references/motion-production-patterns.md +0 -93
  870. package/skills/remotion-code-motion-explainer/references/production-and-qc.md +0 -99
  871. package/skills/remotion-code-motion-explainer/references/reference-reconstruction.md +0 -48
  872. package/skills/remotion-code-motion-explainer/references/ui-motion-shot-library.md +0 -62
  873. package/skills/remotion-motion-graphics/SKILL.md +0 -169
  874. package/skills/remotion-motion-graphics/references/patterns.md +0 -355
  875. package/skills/remotion-motion-graphics/references/polish.md +0 -102
  876. package/skills/remotion-motion-graphics/references/scaffold.md +0 -144
  877. package/skills/remotion-motion-graphics/references/traps.md +0 -152
  878. package/skills/remotion-resemble-ai/SKILL.md +0 -879
  879. package/skills/remotion-resemble-ai/rules/resemble-captions.md +0 -350
  880. package/skills/remotion-resemble-ai/rules/resemble-remotion-integration.md +0 -305
  881. package/skills/remotion-resemble-ai/rules/resemble-setup.md +0 -284
  882. package/skills/remotion-resemble-ai/rules/resemble-streaming-tts.md +0 -225
  883. package/skills/remotion-resemble-ai/rules/resemble-sync-tts.md +0 -239
  884. package/skills/remotion-resemble-ai/rules/resemble-voices.md +0 -213
  885. package/skills/remotion-resemble-ai/rules/visual-animations.md +0 -567
  886. package/skills/riffkit/SKILL.md +0 -196
  887. package/skills/riffkit/examples/any-look-styles.md +0 -11
  888. package/skills/riffkit/examples/faceless-and-auto.md +0 -16
  889. package/skills/riffkit/examples/localize-spanish.md +0 -18
  890. package/skills/riffkit/examples/tiktok-shop-product.md +0 -22
  891. package/skills/riffkit/references/anchor.md +0 -62
  892. package/skills/riffkit/references/api.md +0 -806
  893. package/skills/riffkit/references/details.md +0 -153
  894. package/skills/riffkit/references/errors.md +0 -69
  895. package/skills/riffkit/references/intents.md +0 -29
  896. package/skills/saas-motion-video/SKILL.md +0 -71
  897. package/skills/script-to-video/SKILL.md +0 -2627
  898. package/skills/shorts/SKILL.md +0 -372
  899. package/skills/shorts/references/caption-styles.md +0 -105
  900. package/skills/shorts/references/platform-specs.md +0 -149
  901. package/skills/shorts/references/remotion-patterns.md +0 -180
  902. package/skills/shorts/references/scoring-rubric.md +0 -106
  903. package/skills/smart-video-editor/SKILL.md +0 -327
  904. package/skills/smart-video-editor/docs/FONTS.md +0 -57
  905. package/skills/story-telling/SKILL.md +0 -222
  906. package/skills/story-telling/rules/composition.md +0 -130
  907. package/skills/story-telling/rules/images.md +0 -119
  908. package/skills/story-telling/rules/models.md +0 -98
  909. package/skills/story-telling/rules/narration.md +0 -87
  910. package/skills/story-telling/rules/pitfalls.md +0 -140
  911. package/skills/story-telling/rules/story-formats.md +0 -108
  912. package/skills/story-telling/rules/story-json.md +0 -143
  913. package/skills/story-telling/rules/voices.md +0 -114
  914. package/skills/story-telling/rules/workflow.md +0 -105
  915. package/skills/story-to-handdrawn-video/SKILL.md +0 -216
  916. package/skills/story-to-handdrawn-video/references/asset-workflow.md +0 -24
  917. package/skills/story-to-handdrawn-video/references/reference-style-workflow.md +0 -27
  918. package/skills/su-card-to-video/SKILL.md +0 -103
  919. package/skills/talking-head-video-pipeline/SKILL.md +0 -224
  920. package/skills/talking-head-video-pipeline/examples/prompts.md +0 -217
  921. package/skills/talking-head-video-pipeline/references/asr-adapters.md +0 -51
  922. package/skills/talking-head-video-pipeline/references/caption-workflow.md +0 -53
  923. package/skills/talking-head-video-pipeline/references/export-recipes.md +0 -78
  924. package/skills/talking-head-video-pipeline/references/layout-safety.md +0 -49
  925. package/skills/talking-head-video-pipeline/references/video-use-integration.md +0 -71
  926. package/skills/talking-head-video-pipeline/references/workflows/captions.md +0 -52
  927. package/skills/talking-head-video-pipeline/references/workflows/design.md +0 -77
  928. package/skills/talking-head-video-pipeline/references/workflows/doctor.md +0 -51
  929. package/skills/talking-head-video-pipeline/references/workflows/export.md +0 -50
  930. package/skills/talking-head-video-pipeline/references/workflows/init.md +0 -51
  931. package/skills/talking-head-video-pipeline/references/workflows/learn.md +0 -36
  932. package/skills/text-to-lottie/SKILL.md +0 -202
  933. package/skills/text-to-lottie/references/chapterization-transition-grammar.md +0 -132
  934. package/skills/text-to-lottie/references/design-taste.md +0 -292
  935. package/skills/text-to-lottie/references/lottie-spec-map.md +0 -82
  936. package/skills/text-to-lottie/references/motion-taste.md +0 -260
  937. package/skills/text-to-lottie/references/player-contract.md +0 -325
  938. package/skills/text-to-lottie/references/recipe-camera-scene-motion.md +0 -65
  939. package/skills/text-to-lottie/references/recipe-data-stats.md +0 -104
  940. package/skills/text-to-lottie/references/recipe-diagram-technical.md +0 -106
  941. package/skills/text-to-lottie/references/recipe-loaders-icons.md +0 -70
  942. package/skills/text-to-lottie/references/recipe-logo.md +0 -72
  943. package/skills/text-to-lottie/references/recipe-lower-thirds.md +0 -62
  944. package/skills/text-to-lottie/references/recipe-product-promo.md +0 -99
  945. package/skills/ultrademo/SKILL.md +0 -212
  946. package/skills/video-assemble/SKILL.md +0 -101
  947. package/skills/video-assemble-zenstory-ai/SKILL.md +0 -153
  948. package/skills/video-assemble-zenstory-ai/references/audio-modes.md +0 -63
  949. package/skills/video-assemble-zenstory-ai/references/explicit-audio-mix.md +0 -77
  950. package/skills/video-assemble-zenstory-ai/references/jianying/SOURCE.md +0 -14
  951. package/skills/video-assemble-zenstory-ai/references/narration-adoption.md +0 -103
  952. package/skills/video-assemble-zenstory-ai/references/packaging.md +0 -44
  953. package/skills/video-assemble-zenstory-ai/references/source-score.md +0 -146
  954. package/skills/video-assemble-zenstory-ai/references/subtitle-track.md +0 -202
  955. package/skills/video-editing/SKILL.md +0 -688
  956. package/skills/video-explainer/SKILL.md +0 -163
  957. package/skills/video-explainer/references/brief-to-script.md +0 -56
  958. package/skills/video-explainer/references/errors-and-privacy.md +0 -18
  959. package/skills/video-explainer/references/motion-storyboard.md +0 -82
  960. package/skills/video-explainer/references/render-and-verify.md +0 -62
  961. package/skills/video-explainer/references/review-gate.md +0 -82
  962. package/skills/video-explainer/references/setup-and-doctor.md +0 -33
  963. package/skills/video-script-builder/SKILL.md +0 -329
  964. package/skills/video-script-builder/examples/quick-start-transcript.md +0 -19
  965. package/skills/video-script-builder/references/audio-workflow.md +0 -84
  966. package/skills/video-script-builder/references/caption-components.md +0 -70
  967. package/skills/video-script-builder/references/common-pitfalls.md +0 -80
  968. package/skills/video-script-builder/references/component-catalog.md +0 -197
  969. package/skills/video-script-builder/references/component-recipes.md +0 -165
  970. package/skills/video-script-builder/references/gsap-patterns.md +0 -112
  971. package/skills/video-script-builder/references/pacing-rules.md +0 -78
  972. package/skills/video-script-builder/references/quality-checklist.md +0 -98
  973. package/skills/video-script-builder/references/remotion-patterns.md +0 -211
  974. package/skills/video-script-builder/references/shader-transitions.md +0 -115
  975. package/skills/video-script-builder/references/taste-principles.md +0 -160
  976. package/skills/video-scrub/SKILL.md +0 -216
  977. package/skills/video-scrub/references/profiles.md +0 -89
  978. package/skills/video-scrub/references/residue-map.md +0 -204
  979. package/skills/video-short-maker/SKILL.md +0 -182
  980. package/skills/video-shot-analysis-feishu/SKILL.md +0 -173
  981. package/skills/video-shotcraft/SKILL.md +0 -267
  982. package/skills/video-shotcraft/docs/deepseek-harness.md +0 -69
  983. package/skills/video-shotcraft/references/aesthetic-rules.md +0 -177
  984. package/skills/video-shotcraft/references/final-review.md +0 -112
  985. package/skills/video-shotcraft/references/guided-free-creation.md +0 -199
  986. package/skills/video-shotcraft/references/jianying-export.md +0 -182
  987. package/skills/video-shotcraft/references/music-beat-sync.md +0 -219
  988. package/skills/video-shotcraft/references/pipeline.md +0 -390
  989. package/skills/video-shotcraft/references/sequences/promo-energy-arc.md +0 -50
  990. package/skills/video-shotcraft/references/shots/ATTRIBUTION.md +0 -65
  991. package/skills/video-shotcraft/references/shots/camera/basic-3d-scene.md +0 -37
  992. package/skills/video-shotcraft/references/shots/camera/crash-zoom-punch.md +0 -39
  993. package/skills/video-shotcraft/references/shots/camera/cursor-flyover.md +0 -38
  994. package/skills/video-shotcraft-vincentwei10/SKILL.md +0 -316
  995. package/skills/video-shotcraft-vincentwei10/references/aesthetic-rules.md +0 -187
  996. package/skills/video-shotcraft-vincentwei10/references/final-review.md +0 -116
  997. package/skills/video-shotcraft-vincentwei10/references/guided-free-creation.md +0 -199
  998. package/skills/video-shotcraft-vincentwei10/references/jianying-export.md +0 -183
  999. package/skills/video-shotcraft-vincentwei10/references/music-beat-sync.md +0 -257
  1000. package/skills/video-shotcraft-vincentwei10/references/pipeline.md +0 -401
  1001. package/skills/video-shotcraft-vincentwei10/references/publish-upload-post.md +0 -111
  1002. package/skills/video-shotcraft-vincentwei10/references/sequences/promo-energy-arc.md +0 -50
  1003. package/skills/video-shotcraft-vincentwei10/references/shots/ATTRIBUTION.md +0 -62
  1004. package/skills/video-shotcraft-vincentwei10/references/shots/camera/basic-3d-scene.md +0 -41
  1005. package/skills/video-shotcraft-vincentwei10/references/shots/camera/crash-zoom-punch.md +0 -52
  1006. package/skills/video-shotcraft-vincentwei10/references/shots/camera/cursor-flyover.md +0 -39
  1007. package/skills/video-structure-analyzer/SKILL.md +0 -148
  1008. package/skills/video-structure-analyzer/examples/xhs-rook-time-spend/xhs-rook-time-spend_/346/213/211/347/211/207/346/213/206/350/247/243.md +0 -50
  1009. package/skills/video-structure-analyzer/examples/xhs-smelly-cat/xhs-smelly-cat_/346/213/211/347/211/207/346/213/206/350/247/243.md +0 -19
  1010. package/skills/video-toolkit/SKILL.md +0 -686
  1011. package/skills/videocut/SKILL.md +0 -159
  1012. package/skills/videodb/SKILL.md +0 -497
  1013. package/skills/videodb/reference/api-reference.md +0 -741
  1014. package/skills/videodb/reference/capture-reference.md +0 -399
  1015. package/skills/videodb/reference/capture.md +0 -110
  1016. package/skills/videodb/reference/editor-reference.md +0 -506
  1017. package/skills/videodb/reference/editor.md +0 -389
  1018. package/skills/videodb/reference/generative.md +0 -344
  1019. package/skills/videodb/reference/indexing-reference.md +0 -481
  1020. package/skills/videodb/reference/indexing.md +0 -537
  1021. package/skills/videodb/reference/legacy/index-reference.md +0 -223
  1022. package/skills/videodb/reference/legacy/index.md +0 -241
  1023. package/skills/videodb/reference/legacy/search.md +0 -249
  1024. package/skills/videodb/reference/migration.md +0 -113
  1025. package/skills/vlog-auto-edit/SKILL.md +0 -982
  1026. package/skills/vlog-auto-edit/examples/project_structure.md +0 -84
  1027. package/skills/vox-animated-ad-mcp/SKILL.md +0 -419
  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
  1056. package/studio/ui/dist/assets/ExportCenter-DEyy1vs_.js +0 -1
  1057. package/studio/ui/dist/assets/SettingsModal-CQmsA2A2.js +0 -2
  1058. package/studio/ui/dist/assets/es-AqUfIkAy.js +0 -1
  1059. package/studio/ui/dist/assets/index-C7moXjTY.css +0 -1
  1060. package/studio/ui/dist/assets/index-DdU5QNpY.js +0 -1623
  1061. package/studio/ui/dist/assets/ja-YwiCB4QQ.js +0 -1
  1062. package/studio/ui/dist/assets/ko-CKtBPDze.js +0 -1
  1063. package/studio/ui/dist/assets/zh-CN-DtNEwKWJ.js +0 -1
@@ -1,136 +0,0 @@
1
- # Craft: type, motion, and the recurring element
2
-
3
- ## Optical centering
4
-
5
- Centering the layout box leaves text sitting low, because the box carries ascender and descender space that nobody perceives. Centre the **ink**: cap top of the first line to baseline of the last.
6
-
7
- `MG.opticalCenter()` does this with real font metrics from canvas `measureText`:
8
-
9
- ```js
10
- const m = mctx.measureText('H');
11
- baseline = (lineHeight - (m.fontBoundingBoxAscent + m.fontBoundingBoxDescent)) / 2 + m.fontBoundingBoxAscent;
12
- cap = m.actualBoundingBoxAscent;
13
- ```
14
-
15
- Measured on a real piece before the fix, scenes sat 28–41px below centre in a 1080 frame. Nobody could name it; everybody felt it.
16
-
17
- **Whether a rule or underline counts** depends on its role:
18
-
19
- - Fixed part of the lockup (under a logo, under a URL) → include it. Otherwise the composition is bottom-heavy by half the rule's overhang.
20
- - A highlight that moves from line to line → exclude it. Include it and the framing shifts depending on where the highlight happens to be parked.
21
-
22
- ## Type that fills its measure
23
-
24
- Short lines in a big frame look like a mistake. Two checks worth doing numerically:
25
-
26
- **Does the text fill the measure?** Sum the token widths, not the `.line` box — a block element reports the container width, and if a camera scale is active you will read that scaled. At one point three lines of 84px type left 413px of empty frame; at 112px the first line filled 756 of 880 and the scene stopped looking broken.
27
-
28
- **Is the hierarchy right?** If a small supporting line ends up the *widest* element on screen, the hierarchy is inverted and it reads as unbalanced no matter what else you do. Shorten it or enlarge the headline until the primary line is clearly the widest.
29
-
30
- ## Leading, spacing, and where a rule fits
31
-
32
- **Uniform leading, sized so a highlight fits in any gap.** Giving extra margin only to the underlined line makes that line breathe differently from the rest — someone will say "the underlined text takes up more space" without knowing why. The gap should be identical whether the rule is there or not: the rule lives in the gap, it does not create it.
33
-
34
- **Word gaps are margin, not text nodes.** An inline-block containing only a space collapses to zero and the words come out glued together. Use `margin-right` on the token, zero it before punctuation, and zero it on the last token of a line — otherwise a trailing margin shifts centred lines off-centre.
35
-
36
- Strip that last margin in JS rather than with `:last-child`, because with grouped targets (`*{two words}`) the last token of the *group* is also `:last-child` of its wrapper and would eat the space before the next word.
37
-
38
- ## Choosing a motion language
39
-
40
- Pick one way things arrive and one way they leave, and hold to it across the whole piece. Mixing them is the most common reason work looks amateur, and it is invisible while you build scene by scene.
41
-
42
- The choice is about tone. Six that cover most briefs, all in `MG.ENTER` / `MG.EXIT`:
43
-
44
- **`speed`** — arrives fast with a directional smear and brakes hard. Urgency, sport, news, anything about being quick. Loud; wears out on long pieces.
45
-
46
- **`pop`** — grows from nothing and overshoots. Playful, consumer, product. Reads friendly, reads cheap if overdone.
47
-
48
- **`wipe`** — a hard edge uncovers it and nothing moves. Editorial, architectural, confident. The most restrained option that still has energy, and the best default when the type itself is the point.
49
-
50
- **`drift`** — barely moves; the fade does the work. Premium, calm, serious. Needs slower timings all round or it looks like nothing happened.
51
-
52
- **`rise`** — comes up out of its own baseline behind a mask. Cinematic titles. Requires `overflow: hidden` on a wrapper per line.
53
-
54
- **`focus`** — resolves from blurred. Photographic, dreamy. Expensive to render; check the frame rate before committing.
55
-
56
- Two levers change the feel more than the language does:
57
-
58
- **Stagger unit.** Per-letter is energetic and becomes exhausting past a few words. Per-word is the middle. Per-line is calm and is usually right for sentences. The same `pop` staggered per-letter and per-line are two different pieces.
59
-
60
- **Duration ratio.** An entrance that is 60% of the hold reads as busy; 25% reads as composed.
61
-
62
- ### Directional smear
63
-
64
- If the language is `speed`, the blur has to be directional — `filter: blur()` is isotropic and wrong for linear motion. Offset copies in a shadow list give the direction, and shadow lists interpolate between keyframes so it animates for free.
65
-
66
- `MG.trail(size, k, {dx, dy, colour})` takes a direction and a colour. Both matter: the trail belongs *behind* the motion, so it flips when the object does, and a hardcoded dark trail is invisible on a dark background.
67
-
68
- There is a better and costlier option: render several subframes per output frame and average them in ffmpeg with `tmix`. That is true motion blur in every direction at once, at N× the capture time. Worth it for a hero piece.
69
-
70
- ### What holds regardless of language
71
-
72
- **Arrivals decelerate, departures accelerate.** Matching curves makes everything rubbery.
73
-
74
- ```js
75
- brake = cubic-bezier(.12,.85,.25,1) // arrivals
76
- launch = cubic-bezier(.55,0,.9,.35) // departures
77
- breath = cubic-bezier(.45,0,.55,1) // anything continuous
78
- ```
79
-
80
- **Chained ease-outs read as stop-start.** Every segment decelerates to zero and the next starts fast. For anything continuous, ease-in-out.
81
-
82
- **For large type, scale the exit down.** Exit distance is proportional to font size, so at 112px the default sweep crosses half the screen and collides with the next scene. A factor around 0.55 keeps the language at a fraction of the distance.
83
-
84
- **Nothing should ever be perfectly still.** A frame that holds motionless for two seconds reads as *stuck*. This is easy to misdiagnose: on a real piece the complaint was "it feels janky", and the measurement showed **zero dropped frames** at a median of 8.3ms. It was not performance. It was that scenes had no camera, so between entrance and exit the image was frozen.
85
-
86
- Every scene gets a slow push: settle over ~1.5s, then keep drifting to about 1.007 by the time it leaves. At 1.014 people report things "levitating".
87
-
88
- **Overlap, but not too much.** Scenes overlap — the outgoing text is still leaving as the next arrives — and that is what makes it flow. But when the two are at very different type sizes, a big smear draws over the small type underneath and reads as a mistake. The right gap is not a constant: it depends on the exit duration plus the stagger. Widen it until the frame actually clears, and check by rendering the transition rather than by arithmetic.
89
-
90
- ### On dark backgrounds
91
-
92
- Three things break quietly:
93
-
94
- - A trail with a hardcoded dark colour simply does not exist. Pass `{colour:'255,255,255'}`.
95
- - Large flat dark areas band. A static grain layer at around 5% opacity fixes it.
96
- - Two stacked vignette gradients draw the edge of the ellipse, very visible in 9:16. Use one.
97
-
98
- ## A recurring element as the spine
99
-
100
- One element that persists across every scene is the cheapest way to make a sequence feel composed rather than assembled. The form is open — a rule under the key word, a dot, a cursor, a shape that reframes each card, a mask edge that wipes between them. What follows uses a travelling rule as the worked example because the geometry is easy to talk about, but the principles transfer.
101
-
102
- Treat it as a character, not a graphic. Some things that make that work:
103
-
104
- **Constant thickness.** Draw it 100px wide and resolve the real width with `scaleX`, so the thickness never changes wherever it goes.
105
-
106
- **Rotate on its axis.** `transform-origin: center`, not `left`. A rectangle tilted two degrees reads as a head turning; it is the cheapest expressive lever available and the single thing that turns a bar into a character.
107
-
108
- **Ask for tilt in pixels, not degrees.** A 300px bar and a 78px bar must lean the *same amount visually*; with a fixed angle the short one is imperceptible.
109
-
110
- ```js
111
- const tilt = px => Math.min(8, Math.atan2(px, width / 2) * 180 / Math.PI);
112
- ```
113
-
114
- **Stretch by edges, not from the centre**, when the targets share an edge. Left-aligned lines all start at the same x and differ only in where they end. Stretching from the centre pushes both ends, so reaching a long item also grows leftward — off the frame. Interpolate the left and right edges independently and let the travelling edge carry the stretch.
115
-
116
- **Weight on landing.** Overshoot, stretch on the way, rebound twice, settle. Squash and stretch, but on the X axis only — thickening the bar is cartoon vocabulary and clashes with a speed-based language.
117
-
118
- **An idle vocabulary** for when it waits: breathe, twitch, look (tilt and hold), nod, yawn, shiver. Draw them from a shuffled deck rather than sampling independently, so no two waits look the same and none is only breathing. End long waits with a slow settle — contract slightly, tilt, sink — so the next move reads as waking up.
119
-
120
- **Seed the randomness.** With `Math.random()` the preview and the export are different films, and so is every re-render.
121
-
122
- **Stop when the scene stops.** Once the piece has landed its final beat, it should be still. Idle gestures during the closing frame read as noise exactly when attention should be on the payoff. "Still" here still includes the camera's global drift — that is fine, it moves everything together.
123
-
124
- ## Two things that look right and are not
125
-
126
- **An element that crosses text reads as a rendering bug**, even when the copy explicitly calls for a strikethrough — and even when the strike is typographically well placed at a third of cap height above the baseline. It also contradicts the rule that keeps it behind the type. If a line needs negating, let the gesture do it — park under the word and shake.
127
-
128
- **An element that flies past a line without stopping reads as a blink.** Either stop on it — three deliberate stops down a three-line block reads as following the reading — or make the transit short and let the letters cut through it. What does not work is a fast pass at full size across a line it never lands on.
129
-
130
- ## When the words are the problem
131
-
132
- If you are writing copy too and two rounds of alternatives all feel wrong, stop generating options. The words are usually fine; the *slot* has no defined job. Ask what that beat is for — name the problem, answer the objection, show proof, make the promise — and the line tends to write itself.
133
-
134
- A defensive beat (security, guarantees, risk) dropped into the middle of a persuasive sequence will feel wrong no matter how well phrased, because it interrupts the momentum. That is a structural problem, not a wording one.
135
-
136
- And when someone says a section is "too slow", scale its whole sequence by a factor rather than trimming one hold. The internal rhythm is usually right; there is just too much of it.
@@ -1,130 +0,0 @@
1
- # The timeline engine
2
-
3
- ## Why paused WAAPI and not something else
4
-
5
- | Approach | Why not |
6
- | --- | --- |
7
- | CSS animations | Run on wall-clock time. You cannot ask for frame 847. |
8
- | GSAP / anime.js | Seekable, but a dependency, and you still hand-roll the export. |
9
- | After Effects / Rive | Not code. Not diffable, not scriptable, not re-renderable from a prompt. |
10
- | Screen recording | Non-deterministic. Drops frames, varies by machine, cannot re-render at another size. |
11
-
12
- Paused WAAPI gives seekability with zero dependencies, and — the part people underrate — it makes the animation *queryable*. You can put the piece at t=7.2 and read a `getBoundingClientRect()`. Every verification technique in `verify.md` depends on that.
13
-
14
- ## Absolute time
15
-
16
- `tl()` takes keyframes in absolute seconds and converts them to `delay` + `duration` + fractional offsets. That means `seek(t)` is `currentTime = t` for every animation, with no bookkeeping.
17
-
18
- Because `fill: 'both'` is set, an element holds its first keyframe before its delay and its last one after. So a single animation genuinely describes the element's whole life.
19
-
20
- ## The four failure modes, in depth
21
-
22
- ### 1. Two animations, one property
23
-
24
- ```js
25
- beat(el, tIn, null); // entrance, fill:both
26
- tl(el, [exit keyframes]); // exit, fill:both ← collides
27
- ```
28
-
29
- Both fill backwards. The later-created animation has higher composite order, so *its* first keyframe applies from time zero. If that keyframe says `opacity: 1`, the element is on screen for the entire piece.
30
-
31
- The symptom is confusing because it presents as a *content* bug — the closing logo visible behind scene two — rather than an animation bug. If you see something from a later scene bleeding into an earlier one, count the animations on that element before anything else.
32
-
33
- Same rule applies to a travelling element: one element, one animation, all its moves in one list. That is what `Track` is for.
34
-
35
- Different properties on the same element are fine — a `z-index` animation alongside a `transform` animation does not collide.
36
-
37
- ### 2. seek() without pause
38
-
39
- ```js
40
- function seek(s){ A.forEach(a => a.currentTime = s * 1000); } // wrong
41
- ```
42
-
43
- If a preview loop is running, the animations are *playing*. You set the time, control returns to the browser, several milliseconds elapse, and the screenshot captures a slightly later moment. In a preview that is invisible. In an export it silently offsets every single frame, and the video looks fine — which is what makes it dangerous.
44
-
45
- Pause first, and cancel the preview loop the first time an external seek arrives, or it will fire mid-export and start playback again.
46
-
47
- ### 3. Non-monotonic keyframes
48
-
49
- Chaining moves by hand ("this one at t+0.3, then that one at t+0.5") eventually schedules something before the previous move finished. WAAPI throws `Offsets must be monotonically non-decreasing` for the *whole animation*, naming nothing.
50
-
51
- `Track.push` clamps with `Math.max(t, last)`. Times in your script become intentions: too early degrades to "immediately after".
52
-
53
- This bites twice. The second time is when you assemble a track out of several sequences — a shared camera built from per-scene windows, say. If one scene runs longer than planned its window overlaps the next, and the assembled list is out of order. Clamp there too:
54
-
55
- ```js
56
- bk.push({ t: Math.max(prev, Math.min(prev + .45, next.t0 - .01)), ... });
57
- ```
58
-
59
- ### 4. Measuring after animating
60
-
61
- `fill: 'both'` applies immediately, so once the animations exist every rect includes a transform. Anything you measure then is wrong.
62
-
63
- Fixed order: **build DOM → optically centre → measure targets → create animations.** If a later stage needs a measurement, take it in the measuring stage and keep it.
64
-
65
- ## Porting CSS keyframes faithfully
66
-
67
- If you are reproducing an existing CSS animation, port it *literally*, including the parts that look like oversights. Three details that changed the result when they were "cleaned up":
68
-
69
- **A keyframe that omits a property is not the same as one that repeats it.** In
70
-
71
- ```css
72
- 0% { opacity:0; transform: translateX(-1.45em) scaleX(1.55); }
73
- 28% { opacity:1; } /* no transform */
74
- 68% { transform: translateX(.055em) scaleX(.955); }
75
- ```
76
-
77
- the transform interpolates 0% → 68% in one stretch. Adding a transform at 28% changes the trajectory. `tl()` preserves omissions — just leave the property out of that step.
78
-
79
- **`em` resolves against the element the animation is on, not the visual size of the thing.** A camera on a wrapper that never sets `font-size` gets the document's 16px, so `translateX(.10em)` is 1.6px — not 16.7px as it would be inside a 167px headline. Reproducing the "intended" value moved the scene 15px.
80
-
81
- **Ancestors count.** If the original had the mark nested *inside* the element the camera scales, it is scaled too. Reproduce the containment or replicate the transform on its layer.
82
-
83
- Every one of these was found by a pixel diff, not by looking.
84
-
85
- ## Camera and shared tracks
86
-
87
- The camera goes on the full-canvas scene element, not on the text block. Two reasons:
88
-
89
- - Its centre is the canvas centre, so any other full-canvas layer can reuse the *identical* transform string and stay locked to the type. Put it on the text block and a left-aligned scene scales about its own centre, which no other layer can match.
90
- - Scenes are `inset: 0`, so this works at any canvas height.
91
-
92
- Because the content inside a scene is optically shifted by `dy`, scaling about the canvas centre displaces it by `(1-s)·dy`. The `cameraKeyframes` helper cancels that with a `translateY` term, so the push happens about the content's own centre without moving the transform origin. With dy = 31px and a 3% scale that is ~0.9px — small, and exactly the kind of thing a pixel diff catches and an eye does not.
93
-
94
- ## Layering
95
-
96
- The recurring mark belongs **behind** the text (`z-index` below the scenes). When it moves between lines it has to cross the line in between; in front that reads as a strikethrough — a rendering bug — while behind, the letters cut through it and it reads as passing underneath.
97
-
98
- If some moment genuinely needs it in front (covering something up), animate `z-index` — it interpolates discretely, which is what you want:
99
-
100
- ```js
101
- tl(overlay, [
102
- { t: 0, zIndex: '0', ease: 'linear' },
103
- { t: cover - .01, zIndex: '0', ease: 'linear' },
104
- { t: cover, zIndex: '2' }
105
- ]);
106
- ```
107
-
108
- Keep it below any full-canvas overlay such as a vignette, or it will render on top of the grade.
109
-
110
- ## Deriving times instead of hard-coding them
111
-
112
- Scenes whose length depends on a sequence of moves should publish their end time rather than have it guessed:
113
-
114
- ```js
115
- let t = arrive(start, targets[0]);
116
- targets.slice(1).forEach(g => { t = hop(t + .16, g); });
117
- const sceneOut = t + .3; // the scene is as long as the moves need
118
- ```
119
-
120
- Hard-coded times made a five-item list end after three items, because the moves grew and the scene did not. Derive downstream times from `sceneOut`.
121
-
122
- The counterweight: scenes that are structurally alike should *be* alike. A scene twice as long as its neighbours reads as a mistake even when its content earns the time. Same shape, same duration, same gap — then the piece feels composed rather than assembled.
123
-
124
- Expose the derived times for the verification scripts:
125
-
126
- ```js
127
- window.__times = { ...T, sceneOut, end };
128
- ```
129
-
130
- Verification scripts that hard-code timestamps go stale the first time you retime anything, and then report failures that are not there.
@@ -1,67 +0,0 @@
1
- # Export
2
-
3
- `scripts/export.js` renders every aspect ratio and works unchanged for any piece exposing `window.__seek` and `window.__duration`.
4
-
5
- ```sh
6
- npm i playwright && npx playwright install chromium
7
- node export.js # 1:1, 4:5 and 9:16
8
- node export.js 9x16 # one
9
- FPS=30 CRF=20 node export.js
10
- ```
11
-
12
- ## Aspect ratios: change the canvas, never pad
13
-
14
- Keep the width fixed (1080) and vary only the canvas **height**, read from a query parameter:
15
-
16
- ```js
17
- const ALTO = Math.round(+new URLSearchParams(location.search).get('h') || 1080);
18
- ```
19
-
20
- Padding a square with flat colour is the obvious shortcut and it is wrong whenever anything reaches the frame edge. A vignette arriving at the border at ~4.5% black meets flat background and leaves a visible seam. A taller canvas puts the gradient across the whole frame and the composition simply gets more room.
21
-
22
- Everything that referenced the canvas centre has to follow — optical centering uses `ALTO/2`, and the fit calculation becomes `min(innerWidth/1080, innerHeight/ALTO)`. Then verify the centring is identical across formats; it should come out the same to within a few pixels.
23
-
24
- | | Size | Where |
25
- | --- | --- | --- |
26
- | 1:1 | 1080×1080 | LinkedIn, Instagram feed, Facebook, X |
27
- | 4:5 | 1080×1350 | Instagram and LinkedIn feed — more height on mobile |
28
- | 9:16 | 1080×1920 | Reels, Stories, TikTok, Shorts |
29
-
30
- A square composition centred in 9:16 leaves large empty margins. That is normal and correct — platform UI occupies those areas — and scaling the content up is not an option without a redesign, since it already fills the width.
31
-
32
- ## Encoder flags that decide whether the file works
33
-
34
- ```
35
- -c:v libx264 -pix_fmt yuv420p -crf 17 -preset slow
36
- -f lavfi -i anullsrc=channel_layout=stereo:sample_rate=44100 -shortest -c:a aac -b:a 96k
37
- -movflags +faststart
38
- ```
39
-
40
- - **`yuv420p`** — x264 defaults to a chroma format that platforms and QuickTime will not decode. This is the single most common reason an exported file "does not work".
41
- - **`+faststart`** — moves the index to the front. Without it, playback waits for the whole file to download; in a feed that decides whether anyone sees it.
42
- - **Silent audio track** — some platforms reject video-only uploads outright. `anullsrc` plus `-shortest` costs nothing.
43
- - **CRF 17** — visually lossless for flat graphics. A 24-second 1080×1080 piece lands around 3 MB.
44
-
45
- 60fps is worth it for fast motion with trails. 30fps roughly halves the file if that matters more.
46
-
47
- ## The Playwright trap
48
-
49
- ```js
50
- await page.screenshot({ animations: 'disabled' }); // never
51
- ```
52
-
53
- That option does not freeze anything. It **fast-forwards every animation to its end state**, so all N frames come out identical. The timeline is already paused; passing it is the bug.
54
-
55
- ## Checking the output
56
-
57
- ```sh
58
- ffprobe -v error -select_streams v:0 \
59
- -show_entries stream=width,height,r_frame_rate,pix_fmt \
60
- -show_entries format=duration -of csv=p=0:nk=1 out.mp4
61
- ```
62
-
63
- Confirm the dimensions, `yuv420p`, the frame rate, the duration against `window.__duration`, and that an audio stream exists. Cheap, and it catches a bad render before an upload does.
64
-
65
- ## Timing
66
-
67
- Roughly 1400 frames per format for a 24-second piece at 60fps, about 60–90 seconds of capture each plus encoding. Run it in the background and do something else. If you change the animation mid-export, kill it and restart — half the frames will be from the old version and the seam is not obvious.
@@ -1,100 +0,0 @@
1
- # Physics: when to integrate instead of ease
2
-
3
- ## The rule
4
-
5
- An easing curve is a *shape*, not a simulation. `ease-out` decelerates; a falling object accelerates. For anything thrown, dropped, bounced or toppled, integrate the motion at a fixed `dt` and emit the sampled points as keyframes with `linear` easing between them. The sampling carries the curve.
6
-
7
- The same applies to departures. Something pulling away — a vehicle, a launch — starts slow and builds, which is `x = ½at²`; `ease-out` does the exact opposite and `ease-in` only approximates it. Integrate with a constant acceleration and a speed cap, and scale the motion trail by `v/vmax` so the smear grows with the speed — the trail sits *behind* the motion, so flip its offsets with the direction. Which direction is not free either: if the object came to rest in some orientation, it now has a facing, and driving the other way reads as reversing. Mirror the whole departure off a single `dir` so it stays consistent. Add the two beats that sell it: a weight-transfer squat before moving, and a couple of rocking oscillations that go nowhere before it grips.
8
-
9
- ```js
10
- const dt = 1/240; // finer than the frame rate: bounces are brief
11
- let x = x0, y = y0, vx = v0x, vy = v0y, t = 0;
12
- const pts = [];
13
- while (t < limit){
14
- t += dt;
15
- vy += g * dt; y += vy * dt; x += vx * dt;
16
- pts.push({ t: t0 + t, x, y });
17
- }
18
- tl(el, pts.map(p => ({
19
- t: p.t,
20
- transform: `translate(${p.x.toFixed(2)}px, ${p.y.toFixed(2)}px)`,
21
- ease: 'linear'
22
- })));
23
- ```
24
-
25
- Around 120 keyframes for a second of motion is fine. Values that work as a starting point for a hand-sized object in a 1080 frame: `g ≈ 4400 px/s²`, launch `vy ≈ -1150 px/s`, restitution `≈ 0.46`.
26
-
27
- ## Boxes and discs are different solvers
28
-
29
- `PHYS.drop()` models a **rectangle** — corner contact, and a topple that ends with a face lying flat. `PHYS.roll()` models anything **round** — the contact height is the radius at any angle, so there is no topple: it bounces, then rolls, then friction stops it.
30
-
31
- Running a disc through the box solver produces something that rises and falls with every rotation, because the solver thinks the contact height changes as it spins. It looks wrong and the cause is not obvious from the animation.
32
-
33
- For the disc, the impact also couples spin to the surface through a tangential impulse. That is what makes a coin read as a coin rather than as a bouncing ball with a texture on it.
34
-
35
- ## How many bounces
36
-
37
- `stop` — the vertical speed below which bouncing ends — is a **directorial** control, not an implementation detail. It is the knob that decides "bounces twice" against "bounces five times", which is usually the thing the brief actually specifies. Default 90 px/s; raise it for fewer bounces.
38
-
39
- ## Contact with rotation
40
-
41
- If the object spins, the axis-aligned bottom is not what touches the floor. For a box of half-extents `a` (x) and `b` (y) rotated by θ, the centre rests at
42
-
43
- ```
44
- h(θ) = a·|sin θ| + b·|cos θ|
45
- ```
46
-
47
- above the floor. Use that for the contact test and a corner touches first, which is what actually happens.
48
-
49
- ## Coming to rest — the part that goes wrong
50
-
51
- A tumbling object that stops bouncing is usually left tilted, resting on a corner. From there it topples: it pivots about that corner under gravity until a face lies flat.
52
-
53
- Do **not** tween the angle to upright. It is not a fall — a fall accelerates — and it looks exactly as artificial as it is. Keep integrating:
54
-
55
- ```
56
- τ = -g · (horizontal lever arm of the contact corner)
57
- α = τ / I, I = (4/3)(a² + b²) for a rectangle about its corner
58
- ```
59
-
60
- While pivoting, the centre also **drops** (a corner rest is higher than a face rest) and **shifts horizontally** as it swings about the fixed corner. Those two are what make it read as real; a pure rotation reads as a tween no matter how well eased.
61
-
62
- ### Bug 1: the pivot jumps when the contact corner changes
63
-
64
- Track the contact corner from the signs of sine and cosine:
65
-
66
- ```js
67
- u = a · sign(sin θ) v = b · sign(cos θ)
68
- cx = pivotX - (u·cos θ - v·sin θ)
69
- cy = floor - (u·sin θ + v·cos θ)
70
- ```
71
-
72
- This description is continuous through the tipping point — where the same corner stays down and the object simply passes from one face's basin to the next — and only changes at multiples of 90°, when a face slaps flat and the pivot genuinely moves to the other corner. Re-anchor the pivot from the current centre at that instant and the position stays continuous.
73
-
74
- Describing it instead with 90° "frames" that swap the half-extents makes the centre jump the width of the box at the tipping point. Measured: **44.67px between consecutive frames**, and it was not obvious in playback.
75
-
76
- Related: deriving the pivot side from `Math.sign(θ)` alone flips it at θ = 0, jumping the centre by the full box width. Carry the side as state.
77
-
78
- ### Bug 2: it never comes to rest
79
-
80
- A box has **four** stable orientations, not one. If the simulation only models "upright", an object that tips past its balance point rotates toward lying down and then oscillates forever, because there is no rest state there to catch it.
81
-
82
- For a box taller than it is wide, lying down is the *lower* energy state — so a spinning letter will essentially always end up fallen, never standing. That is correct physics, and worth telling whoever asked, because they may expect it to land neatly upright.
83
-
84
- The honest lever on the outcome is the **throw**, not the landing. Changing the initial spin changes where it comes to rest; clamping the final angle is just a tween wearing a costume. If a particular resting pose is required, either tune the launch until physics produces it, or say plainly that it will not.
85
-
86
- ## Physics and format interact
87
-
88
- If any part of the geometry derives from the canvas height — a floor at `ALTO - 200`, a launch from the top of frame — then each aspect ratio simulates a different fall and each MP4 ends at a different time. Every file looks fine on its own, which is what makes it hard to catch.
89
-
90
- Derive physics geometry from fixed canvas coordinates, or accept the divergence deliberately and check that `window.__duration` matches across formats.
91
-
92
- ## Verify a simulation numerically
93
-
94
- Two checks catch nearly everything:
95
-
96
- **Continuity.** Sample the element's position at the target frame rate and report the largest jump between consecutive frames. Real motion is smooth; a discontinuity means a bookkeeping bug. Compare the worst jump against the expected velocity: 108 px/s at 60fps should show 1.8px per frame, and a 9.67px jump was a sign flip.
97
-
98
- **Rest.** Confirm it actually stops, and where. A hardcoded settle keyframe that used a fixed X while the simulation ended somewhere else made a letter slide sideways to reach an invented point — it read as teleporting.
99
-
100
- Also check it rests *on* the surface: measure the object's bottom against the surface's top and expect them equal, not approximately equal.
@@ -1,124 +0,0 @@
1
- # Verify by measuring
2
-
3
- The whole point of a seekable timeline is that you can interrogate any moment. Use it. Before claiming something is fixed, write six lines that check it and print a number.
4
-
5
- All of these assume the page exposes `window.__seek(seconds)` and `window.__duration`, and — for anything time-relative — `window.__times`.
6
-
7
- ## The harness
8
-
9
- ```js
10
- const { chromium } = require('playwright');
11
- const b = await chromium.launch();
12
- const p = await b.newPage({ viewport: { width: 1080, height: 1080 } });
13
- const errs = []; p.on('pageerror', e => errs.push(String(e)));
14
- await p.goto('file:///.../video.html');
15
- await p.evaluate(() => document.fonts.ready);
16
- // then: await p.evaluate(t => window.__seek(t), 7.2);
17
- ```
18
-
19
- Always collect `pageerror`. A thrown exception while building the timeline leaves a half-built animation that still renders something plausible.
20
-
21
- ## Frame times — is it actually janky?
22
-
23
- ```js
24
- const dt = await p.evaluate(() => new Promise(res => {
25
- const out = []; let prev = performance.now(), n = 0;
26
- document.body.click(); // restart playback
27
- const tick = now => { out.push(now - prev); prev = now;
28
- if (++n < 600) requestAnimationFrame(tick); else res(out); };
29
- requestAnimationFrame(tick);
30
- }));
31
- ```
32
-
33
- Report median, p95, and the count over 20ms. Do this **before** touching the design when someone says it feels janky. On a real piece the answer was 8.3ms median and zero dropped frames — the problem was that scenes had no camera and held frozen. Redesigning motion because of an imagined performance problem wastes a lot of time.
34
-
35
- ## Composition — is it centred?
36
-
37
- Find the ink bounding box by scanning pixels, and report the top and bottom margins.
38
-
39
- ```js
40
- const im = PNG.sync.read(await p.screenshot());
41
- let top = 1e9, bot = -1;
42
- for (let y = 0; y < H; y++) for (let x = 0; x < 1080; x++){
43
- const k = (y*1080 + x) * 4;
44
- const dark = (im.data[k] + im.data[k+1] + im.data[k+2]) / 3 < 170;
45
- const accent = im.data[k] - im.data[k+2] > 60; // exclude the accent colour
46
- if (dark && !accent){ if (y < top) top = y; if (y > bot) bot = y; }
47
- }
48
- ```
49
-
50
- Under 10px of imbalance in a 1080 frame is fine. 28–41px is what "it feels off" looks like as a number.
51
-
52
- ## Overflow — does anything leave the frame?
53
-
54
- Sample the element's rect across the window where it should stay put, and report the worst excursion past 0 and past the canvas width. Also report the maximum width: a smear that grows to 859px in a 1080 frame is going to clip even if it happens to stay inside on this particular line.
55
-
56
- ## Continuity — does it jump?
57
-
58
- ```js
59
- let prev = null, worst = 0, when = 0;
60
- for (let t = t0; t <= t1; t += 1/60){
61
- const x = await p.evaluate(tt => { window.__seek(tt);
62
- return document.getElementById('thing').getBoundingClientRect().left; }, t);
63
- if (prev !== null && Math.abs(x - prev) > worst){ worst = Math.abs(x - prev); when = t; }
64
- prev = x;
65
- }
66
- ```
67
-
68
- Compare the worst jump against the expected velocity at that moment. Anything much larger is a bookkeeping bug, not motion.
69
-
70
- ## Reproducing a reference exactly
71
-
72
- If you are porting an existing animation, diff it. Note that a CSS-animated reference is also seekable:
73
-
74
- ```js
75
- await ref.evaluate(t => {
76
- const a = document.getAnimations();
77
- a.forEach(x => x.pause());
78
- a.forEach(x => x.currentTime = t * 1000);
79
- }, t);
80
- ```
81
-
82
- Then compare two ways, and let the second one decide:
83
-
84
- **Pixels** — count differing pixels with a small per-channel tolerance (8/255 covers antialiasing noise). This is a coarse net that catches anything structural.
85
-
86
- **Geometry** — compare `getBoundingClientRect()` element by element at matching instants and report the worst deviation in px. *This is the real claim.* Pixel counts explode from sub-pixel offsets: on one comparison the geometry agreed to 0.38px while the pixel count sat at 0.4%, purely because two animations with different absolute durations resolve their easing curves with slightly different precision and every edge antialiases differently. Judging by pixels alone would have sent you hunting a bug that did not exist.
87
-
88
- Two things the geometric check needs:
89
-
90
- - **Skip anything invisible.** An element parked off-screen at `opacity: 0` in both files can be thousands of pixels apart and it means nothing. Reading a 2771px "deviation" from an invisible bar is a memorable way to learn this.
91
- - **Compensate deliberate differences.** If the port is optically recentred by 31px or runs at 90% speed, apply that shift and that time scale in the comparison. The claim is "same movement", not "same coordinates".
92
-
93
- Expect residual sub-pixel differences from integer rounding: `offsetWidth` returns integers where `getBoundingClientRect()` is fractional, which is worth ~0.2px on its own.
94
-
95
- ## The trap: suspect the check first
96
-
97
- When a check that used to pass suddenly fails, **suspect the check**. In practice the large majority of alarms were the measurement's fault:
98
-
99
- | What it looked like | What it was |
100
- | --- | --- |
101
- | The recurring mark flies 1256px off frame | Measurement window written for the old timing; it was sampling the entrance, which is *supposed* to start off-frame |
102
- | Scene 1 has no text at all | Fixed timestamp in the audit script; after a retime it landed after the text had left |
103
- | The URL scene is empty | Same — by that timestamp the mark had already covered the word, which is the intended behaviour |
104
- | The port broke, 4.7% difference | Race in the harness: the reference starts its animations in a `requestAnimationFrame` *after* `fonts.ready`, so `getAnimations()` returned an empty list and the diff compared against a blank frame |
105
-
106
- Confirm the failure independently before you "fix" working code. Two habits prevent most of it:
107
-
108
- - Derive measurement windows from `window.__times` instead of hard-coding seconds.
109
- - Wait for the thing you are about to measure: `await page.waitForFunction(() => document.getAnimations().length > 5)`.
110
-
111
- ## Contact sheets
112
-
113
- For anything about rhythm, render a strip of frames and look at it as one image:
114
-
115
- ```js
116
- for (let i = 0; i < n; i++){
117
- await p.evaluate(t => window.__seek(t), t0 + i * step);
118
- await p.screenshot({ path: `f${i}.png`, clip: { x, y, width, height } });
119
- }
120
- ```
121
-
122
- Then tile them with PIL and label each with its timestamp. A 30-frame sheet across the whole piece catches structural problems — overlapping scenes, a beat that never fires, an accent parked in the wrong place — faster than watching it.
123
-
124
- Two cautions: crop generously or you will diagnose a problem that is only your crop (a rule "vanishing" because the camera pushed it past the clip edge), and remember `getBoundingClientRect()` on a block element returns the *container* width, scaled by any active camera — measure the tokens if you want the text width.