@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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1
- ---
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- name: video-editing
3
- description: "Turn an approved script, provided talking-head/voiceover media, and gathered assets into a polished, creator-grade vertical (9:16) short rendered with AICUT. Encodes a non-negotiable init→preview→lint→render→verify workflow; a reusable editorial house look (mixed serif/sans headlines, paper-stage and dark-grid grounds, stacked splits with seam captions, highlight-bar supers, name pills, headline cards, UI-card stacks); engineered hooks; A-roll/B-roll spine; non-metronomic cuts down to 0.2s; split-screen layouts with deliberate full-frame transitions; eased camera moves (zoom/push) with explicit anti-jitter rules; kinetic captions/keyword emphasis; themed motion graphics (number/spec/poster/callout cards); logo animation; layered SFX mixed under voice; visual theming derived from a style pack (styles/<style>/FRAME.md); asset integration via a manifest; Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "adriiita/vertical-video-editing-skill"
6
- ---
7
-
8
- # video-editing
9
-
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- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
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- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
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- and replaceable in Studio.
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-
17
- ```sh
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- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
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- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
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- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
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- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
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- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
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- ```
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-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
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-
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- Where the words below name another program's part, it becomes this:
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-
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- | elsewhere | in AICUT |
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- |---|---|
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- | composition, timeline, project file | `film.html`; tracks and clips inside it |
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- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
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- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
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- | a still, a screengrab | `aicut look <t>` |
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- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
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- | a dev server, a preview window | `aicut open` and the Studio address it prints |
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-
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- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
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- binding; look at the frames `look` writes before saying a film is done.
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-
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-
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- Use this skill when you have an approved script, provided voice/talking-head media, and gathered assets, and need to turn them into a finished vertical (9:16) short. You are the **main editor**, not a clip-stitcher. The bar is creator-grade shorts (Kallaway / Varun Mayya density): every beat earns attention. Generic AI-tool output — uniform 1s cuts, default fonts, linear/jittery transforms, a stock-template look — is a **failure**, not a deliverable.
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-
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- > Default ratio is **9:16 (1080×1920)**. The style packs also define 16:9 and 1:1 behavior, so the same look can be retargeted — but this skill's pacing and hook grammar are written for vertical short-form first.
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-
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- ## The non-negotiable workflow (never skip, never reorder)
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-
48
- Authoring `index.html` by hand from nothing breaks live-reload and project structure. Always:
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-
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- 1. **`npx hyperframes init edit`** inside your project's `edit/` folder — creates the scaffold (`index.html`, `meta.json`, `hyperframes.json`, `CLAUDE.md`, `package.json`).
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- 2. **`cd edit`** and modify the generated project files to build the actual edit. Add `fonts/`, `assets/sfx/`, sub-compositions under `compositions/`.
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- 3. **`npx hyperframes preview`** (long-running — run in background) — verify in the browser with live reload. Use a browser tool to inspect and screenshot. Confirm pacing, layout, text timing, and animation smoothness **before** rendering.
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- 4. **`npx hyperframes lint` / `npm run check`** — fix every error; review warnings.
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- 5. **`npx hyperframes render`** — final MP4.
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- 6. **Verify**: `ffprobe` (9:16 dimensions, duration, codec) + `ffmpeg` frame spot-checks against a contact sheet. Run the bundled gate script (below).
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-
57
- Use the **hyperframes** docs (`npx hyperframes docs`) for API/feature reference and the references in this skill for the editing standard. If HyperFrames tooling is missing or broken, stop and tell the user rather than hand-authoring a generic edit.
58
-
59
- ## Inputs
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-
61
- Work from one project folder. A recommended layout (adapt to yours):
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-
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- ```
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- your-project/
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- ├── script.md # approved script with beats/timestamps, supers, energy cues — THE SPINE
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- ├── voiceover/ # provided voice / talking-head media (the A-roll)
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- ├── avatar/ # optional talking-head media
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- ├── assets/
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- │ ├── manifest.json # gathered B-roll + per-beat asset map + rights notes
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- │ └── ... # the gathered media
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- └── edit/ # YOUR output (created by `npx hyperframes init edit`)
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- ```
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- ```
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- Read (do not edit) the script, the voice/avatar media, and the asset manifest. Pick the **style pack** the video should use (`styles/<style>/FRAME.md`).
75
- ```
76
-
77
- ## Outputs
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-
79
- Write everything under your project's `edit/` folder:
80
-
81
- - The HyperFrames project (`index.html` + `compositions/` + `fonts/` + `assets/sfx/` + `assets/master_audio.*`).
82
- - The final rendered **MP4** (9:16), verified.
83
- - `edit-report.md` — a handoff note: per-beat edit decisions, assets used (with manifest references), SFX/music used, preview/render verification notes, and anything you flagged for final review. Template in `references/edit-report-template.md` (appended below).
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-
85
- ## Editing grammar (what "professional" means here)
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-
87
- Each item below is a quality gate, not a suggestion.
88
-
89
- **The house visual language is the editorial look** — see "editorial-look" below. Frames are designed pages, not video with text on top: mixed serif-italic/heavy-sans editorial headlines, paper-stage and dark-grid-interstitial grounds, the **stacked split (B-roll top / talking head bottom) as the default A-roll/B-roll layout**, highlight-bar supers with keyword color emphasis, seam captions and name pills, headline cards, and UI-card stacks. Build every short from those ten patterns, themed per style pack.
90
-
91
- - **Engineered hook (first 1–3s):** text supers on top, a pattern interrupt, then a move into frame (e.g. a split panel that grows to full 9:16). Never open on a static talking head.
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- - **A-roll / B-roll structure:** A-roll (talking head / VO) is the spine; B-roll (clips, screenshots, motion graphics) covers and punctuates it. Cut B-roll over the A-roll's audio, not in silence.
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- - **Cut granularity:** cuts as fast as **0.2s** when the script's energy demands; **never metronomic 1s cuts**. Pacing follows the script.
94
- - **Split-screen layouts:** side-by-side and stacked compositions, with deliberate transitions in and out of full-frame. The **stacked split with a seam caption is the workhorse** — full-frame B-roll cover is the exception.
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- - **Face-safe framing:** whenever a person is inside a panel or crop, bias the crop with `object-position` so the **face sits centered in the panel's visible area, eyes in the upper third** — the default `50% 50%` is almost always wrong for talking-head sources and cuts heads off. Camera moves on a person-panel must keep the face in frame for the entire move. An off-center or cropped face is a gate failure. See "editorial-look" §4 "Face-safe framing".
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- - **Eased camera motion:** zoom-in/out and push left/right pans, **always eased, never linear, never jittery.** See "camera-moves" for the anti-jitter contract.
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- - **Kinetic text / captions:** animated entrances, keyword emphasis (one accent word), caption supers timed to the voice.
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- - **Themed motion graphics:** number cards, spec/JSON cards, bounding-box callouts, poster splits, chart builds — designed on the style theme, not generic.
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- - **Logo / wordmark animation:** animated brand/product marks where the script names them.
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- - **SFX:** whooshes, clicks, risers, impacts layered on cuts and graphic hits — subtle, mixed under the voice. See "sfx-and-audio".
101
- - **Cohesive aesthetics:** one color theme, consistent typography, eased curves, no default-look elements, no popping. All from the style pack `FRAME.md`.
102
-
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- ## Style theming (required, before designing anything)
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-
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- Derive the visual identity from the style pack first — colors, type, motion personality, and graphic language all come from `styles/<style>/FRAME.md`. **Different style → different look.** See "style-theming" below for turning `FRAME.md` into a concrete `frame.md` design spec (palette tokens, `@font-face` for local fonts, motion personality → easing/cut choices). The shipped `vibe-life` example uses a cream/ink/peach/butter palette; Space Grotesk + Instrument Serif italic + JetBrains Mono; paper-cut motion (hard cuts masked by SFX, not crossfades); one italic-serif accent word per frame in a pill; flat hard ink shadows. Your own style fills the same roles with its own tokens.
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-
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- ## HyperFrames hard rules (break these and the render breaks)
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-
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- 1. Every timed element needs `data-start`, `data-duration`, `data-track-index` **and** `class="clip"` (the framework controls visibility via `clip`).
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- 2. **Never GSAP the `.clip` element itself** — the framework owns its visibility/transform. Animate a child wrapper (e.g. `.cam`, `.inner`).
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- 3. Timelines must be `gsap.timeline({ paused: true })` and registered on `window.__timelines["main"]` (id matches `data-composition-id`).
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- 4. **Deterministic only** — no `Math.random()`, no `Date.now()`, no network fetches, no `repeat: -1`. Renders are frame-sampled and must be reproducible.
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- 5. **9:16 = 1080×1920.** Set `#root { container-type: size; }` so `cqw`/`cqh` resolve against the frame (1cqw = 10.8px). Size type/graphics in `cqw`/`cqh`, not `vw`/`vh`.
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- 6. **Adjacent same-track clips must not touch** — float precision makes `3.2 + 0.35 = 3.5500000000000003`, which overlaps a clip starting at `3.55` and trips `overlapping_clips_same_track`. Leave a gap or use durations like `0.34`. (Adopted from hyperframes-helper's lint gotchas.)
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- 7. **Audio:** videos are `muted` with a separate `<audio>` element. Prefer **one pre-mixed master audio track** (VO + SFX mixed via ffmpeg `adelay`+`amix`) over many `<audio>` elements — multiple tracks cause echo/desync. Put it on a high, dedicated `data-track-index`.
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- 8. **Density:** `timeline_track_too_dense` (many timed elements on one track) is advisory for a short pilot but real at scale — split scenes into **sub-compositions** (`data-composition-src="compositions/file.html"`) for production-length edits.
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-
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- ## Workflow
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-
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- 1. **Read the script as the spine.** Build a beat map: each beat/timestamp → A-roll (VO/avatar segment) + B-roll/MG need + on-screen super + intended cut/camera/transition + energy. The script's energy dictates pacing; do not impose a uniform rhythm.
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- 2. **Theme from the style pack.** Read `styles/<style>/FRAME.md`. Produce the concrete design spec: palette tokens, local `@font-face` declarations, motion personality, graphic language. (See "style-theming".)
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- 3. **Reconcile asset coverage.** Cross-reference your asset manifest: which beats are covered by gathered media, which are `build-in-editor` (yours to build as motion graphics), which are `alternate` swaps. Never put placeholder/unlicensed media in a final render — flag gaps in the report.
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- 4. **`npx hyperframes init edit`.** Scaffold first. Then add `fonts/` (local woff2 subsets), `assets/sfx/`, `compositions/`.
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- 5. **Build the edit beat-by-beat** in `index.html` (and sub-compositions for length). Apply the editing grammar: engineered hook, A-roll/B-roll cover, non-metronomic cuts, split-screens, eased camera moves, kinetic text, themed MGs, logo animation. Animate child wrappers, never the `.clip`.
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- 6. **Author SFX + master audio.** Synthesize rights-free SFX with ffmpeg (`anoisesrc`/`aevalsrc`/`sine`) or use cleared assets; mix VO + SFX into one master track. (See "sfx-and-audio".)
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- 7. **Preview and inspect.** `npx hyperframes preview` in background; open in the browser; screenshot key beats; confirm pacing, layout, text timing, and motion smoothness. Fix before rendering.
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- 8. **Lint.** `npm run check` / `npx hyperframes lint --verbose`. Fix all errors; review warnings (note known false positives — e.g. WCAG-contrast warnings sampled at timestamps where a high-contrast card is hidden).
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- 9. **Render.** `npx hyperframes render` → MP4.
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- 10. **Verify with the gate script.** Run `node scripts/verify-render.mjs <path-to-mp4>` — asserts 9:16, expected duration, h264/yuv420p, audio present. Then `ffmpeg` frame spot-checks into a contact sheet and eyeball against the preview.
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- 11. **Write `edit-report.md`** and set disposition (done / in_review / blocked). Attach the MP4 + contact sheet.
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-
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- Run the verification gate (the script ships in `scripts/verify-render.mjs` next to this file):
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-
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- ```
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- Optionally assert exact specs:
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- ```
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-
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- ## Missing assets
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-
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- If a beat needs an asset your `assets/` doesn't have:
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-
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- 1. Check the manifest for `alternate` or `build-in-editor` rows first — custom motion-graphic beats are **yours to build**, not a blocker.
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- 2. If it is genuinely missing and quick to fetch lawfully and directly, fetch it yourself and record provenance in `edit-report.md`.
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- 3. Otherwise list the exact beat/timestamp, the asset need, and the intended edit action in the report, ask the user to supply it, and continue on beats you can finish. Never render a placeholder you can't license.
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-
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- ## Verification (required before handoff)
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-
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- - **Preview screenshots:** representative frames captured from the live preview, confirming layout/timing/motion.
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- - **ffprobe:** dimensions exactly 9:16 (1080×1920), expected duration (±tolerance), `h264` / `yuv420p`, audio stream present. The gate script enforces this.
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- - **Frame spot-checks:** `ffmpeg` extract frames across the timeline into a contact sheet; confirm each required technique renders on-style and matches the preview.
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- - **Face check:** on every preview screenshot and contact-sheet frame containing a person, the whole face is visible and centered in its panel (not cropped by a seam, caption, edge, or camera move). Fail the gate and re-frame if not.
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- - **Rights:** no unlicensed/placeholder media in the render; anything that needs a final license check called out in the report.
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- - **Design-change log:** any deviation from the style spec or the editorial-look patterns (new layout, changed colors/type, modified motion) must be recorded in `edit-report.md` under "Design decisions", with the reason. Visual changes are fine; silent visual changes are not.
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-
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- ## Credits & provenance
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-
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- This skill researched the **hyperframes** docs, `github.com/robonuggets/hyperframes-helper`, and reference frames from creator-grade shorts, then went beyond them. See "standard-provenance" below for the breakdown. Summary:
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-
159
- - **Adopted** from hyperframes-helper / HyperFrames: HTML-source-of-truth model; `data-*` timing attributes + `class="clip"`; paused timelines on `window.__timelines`; GSAP `power2/power3.out` eases; white-glow caption styling; SVG underline emphasis; the lint gotcha list (overlap float-precision, deterministic-only, muted-video-plus-audio, etc.).
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- - **Added** here: a full **eased camera-motion system** with an explicit anti-jitter contract; **9:16 short-form grammar** (engineered hooks, sub-0.2s non-metronomic cutting, split→full-frame transitions); a **style-theming pipeline** from `FRAME.md` → concrete design spec; **rights-free SFX synthesis** + single pre-mixed master-track discipline; and a **render verification gate** (ffprobe assertions + contact-sheet spot-checks).
161
-
162
-
163
- ---
164
-
165
- ## Appendix — Reference Library (inlined)
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-
167
- The authoring source keeps these as separate files under `references/`; they are inlined here so the skill is a single self-contained SKILL.md.
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-
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- ### Appendix: editorial-look
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-
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- # The editorial look — reference visual grammar
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-
173
- Distilled from stills of creator-grade shorts (Kallaway / Varun Mayya class) into ten
174
- named patterns. These are the **house layouts**: build every short from them, themed
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- with your style pack's tokens (`styles/<style>/FRAME.md`). The recipes below show a
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- mapping for the shipped `vibe-life` example; substitute your own tokens.
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-
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- The unifying idea: **frames are designed pages, not video with text on top.** Type is
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- editorial (a heavy grotesque playing against an italic serif), media sits in cards or
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- panels on a textured ground, and supers are typeset objects (bars, pills, underlines) —
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- never bare drop-shadowed text.
182
-
183
- ---
184
-
185
- ## 1. Editorial headline (mixed serif/sans)
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-
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- One headline, two voices: heavy sans for the statement, italic serif for the *twist
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- word(s)*, plus a hand-drawn underline or highlight on the payoff.
189
-
190
- ```
191
- Claude Just *Changed* ← serif italic on the verb
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- SOCIAL MEDIA FOREVER ← heavy grotesque, tight leading
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- ━━━━━━━━━━━━ ← accent underline (brand accent)
194
- ```
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- ```css
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- .headline { text-align: center; line-height: 0.95; color: var(--fg); }
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- .headline .sans { font: 500 9cqw/0.96 "Space Grotesk"; letter-spacing: -0.32cqw; }
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- .headline .serif { font: italic 400 9cqw/0.96 "Instrument Serif"; }
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- .headline .underline {
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- display: block; width: 46cqw; height: 0.9cqw; margin: 1.6cqw auto 0;
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- background: var(--accent-strong); border-radius: 999px;
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- transform-origin: left center; /* animate scaleX 0→1, power3.out */
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- }
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- ```
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- Rules: serif italic on **one or two words max** (the verb or the twist), never the whole
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- line. Underline draws in with `scaleX` after the words land. Mixed-case serif against
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- caps/title-case sans is the signature.
208
- ```
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-
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- ## 2. Paper stage (light textured ground)
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-
212
- Full-frame off-white "paper" with a faint grid — media and graphics sit **on** it as
213
- cards. Used for hooks, logo beats, UI-stack beats.
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-
215
- ```css
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- .paper {
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- background:
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- linear-gradient(var(--line-faint) 1px, transparent 1px),
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- linear-gradient(90deg, var(--line-faint) 1px, transparent 1px),
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- var(--bg); /* e.g. #f3ecd9 */
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- background-size: 6cqw 6cqw, 6cqw 6cqw, auto;
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- }
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- /* --line-faint: color-mix(in srgb, var(--fg) 7%, transparent) */
224
- ```
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- Optional grain: a deterministic SVG `feTurbulence` data-URI at 4–6% opacity (fixed seed
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- — renders must stay reproducible). Never a looping video texture.
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- ```
228
-
229
- ## 3. Dark grid interstitial (typographic chapter card)
230
-
231
- Full-frame ink wall with a visible grid, a centered mixed-type claim, and **one lit
232
- accent cell** — a typographic pattern interrupt between sections. Hold 0.6–1.2s.
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-
234
- ```css
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- .grid-wall {
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- background:
237
- linear-gradient(rgba(255,255,255,0.07) 1px, transparent 1px),
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- linear-gradient(90deg, rgba(255,255,255,0.07) 1px, transparent 1px),
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- #121110;
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- background-size: 4.5cqw 4.5cqw;
241
- }
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- .grid-wall .cell { /* the single accent pixel */
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- position: absolute; width: 4.5cqw; height: 4.5cqw;
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- background: var(--accent-strong); filter: blur(0.15cqw);
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- }
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- ```
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- Type on the wall follows pattern 1 (small serif italic line above, heavy sans claim,
248
- serif italic tail below, ragged-right offset). A handful of grid cells may flicker
249
- brighter — animate `opacity` on 2–4 cells, staggered, deterministic.
250
- ```
251
-
252
- ## 4. Stacked split (the workhorse layout)
253
-
254
- B-roll panel top (~52–56cqh), talking-head panel bottom, with the caption at the seam.
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- This is the default A-roll/B-roll layout — full-frame B-roll cover is the exception,
256
- not the rule.
257
-
258
- ```html
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- <div class="stack">
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- <div class="panel top"><video class="fill" ...></video></div>
261
- <div class="seam-caption">For <em>13 years</em></div>
262
- <div class="panel bottom"><video class="fill" ...></video></div>
263
- </div>
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- ```css
265
- .stack .panel { position: absolute; left: 0; right: 0; overflow: hidden; }
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- .stack .top { top: 0; height: 54cqh; }
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- .stack .bottom { bottom: 0; height: 46cqh; }
268
- .seam-caption {
269
- position: absolute; top: 54cqh; left: 0; right: 0; z-index: 2;
270
- transform: translateY(-50%); text-align: center;
271
- }
272
- ```
273
- Moves in/out of full frame are deliberate: a panel **grows into the full 9:16** (animate
274
- `height`/`y` on the panel wrapper, `power3.inOut`, 0.45–0.6s, whoosh on the move) or the
275
- top panel slides off and the bottom takes over. Panels can sit inside a dark grid frame
276
- (pattern 3 ground showing at the edges) for a premium "mounted" look.
277
- ```
278
-
279
- ### Face-safe framing (required whenever a person is in a panel)
280
-
281
- A panel crops the source video, and the default crop (`object-position: 50% 50%`) cuts
282
- heads off or pushes the face to a corner. **The face must sit centered in the panel's
283
- visible area, eyes in the upper third.** Never let a seam, caption, or panel edge crop
284
- the face.
285
-
286
- ```css
287
- .panel video.fill { width: 100%; height: 100%; object-fit: cover; }
288
- .panel.bottom video.fill { object-position: 50% 22%; } /* bias crop toward the face */
289
- ```
290
- Procedure:
291
-
292
- 1. Find the face's position in the **source** clip (preview one frame; faces in 9:16
293
- talking-head sources usually sit at ~20–35% from the top).
294
- 2. Set `object-position: 50% <face-y>%` per panel so the face lands mid-panel. A 46cqh
295
- bottom panel showing a 9:16 source needs the y-bias — 50% 50% is almost always wrong.
296
- 3. If the panel is narrower than full width (side-by-side split), bias x the same way
297
- toward the face.
298
- 4. Camera moves on a person-panel must keep the face inside the visible area for the
299
- **entire** move — check the end pose, not just the start.
300
- 5. Verify in preview screenshots and again on the render contact sheet: every frame with
301
- a person shows the whole face, centered in its panel. An off-center or cropped face
302
- is a gate failure, same severity as jitter.
303
- ```
304
-
305
- ## 5. Highlight-bar super (the boxed statement)
306
-
307
- The big super is type **inside a solid bar**, one or two stacked bars, with the keyword
308
- in the accent color. Black-bar/white-text (newspaper) and accent-bar variants.
309
-
310
- ```css
311
- .bar-super { text-align: center; }
312
- .bar-super .bar {
313
- display: inline-block; padding: 0.8cqw 3cqw;
314
- background: var(--fg); color: var(--bg); /* ink bar */
315
- font: 500 7.4cqw/1.18 "Space Grotesk"; letter-spacing: -0.2cqw;
316
- box-decoration-break: clone; -webkit-box-decoration-break: clone;
317
- }
318
- .bar-super .bar.accent { background: var(--accent-strong); } /* accent bar variant */
319
- .bar-super .kw { color: var(--butter); } /* keyword pop inside the bar */
320
- ```
321
- Two-line bars are staggered (second bar lands 0.08–0.12s after the first, `y: 30 → 0`,
322
- `power3.out`). Numbers get the keyword color: `**1** out of 3 employees`.
323
- ```
324
-
325
- ## 6. Name pill / seam pill
326
-
327
- Small rounded pill identifying who/what is on screen, or carrying the serif accent word
328
- at a panel seam. Enters with `scale: 0 → 1, back.out(2)`, a click SFX, sits for the beat,
329
- exits before the panel changes.
330
-
331
- ## 7. Headline card (newspaper beat)
332
-
333
- A "clipping" for news/announcement beats: serif headline with an ink highlight bar over
334
- the key phrase, photo cut-outs below separated by a jagged divider (lightning-bolt SVG
335
- path), all on the paper stage.
336
-
337
- ```css
338
- .clipping h1 { font: italic 400 6.4cqw/1.15 "Instrument Serif"; color: var(--fg); }
339
- .clipping h1 mark { background: var(--fg); color: var(--bg); padding: 0 1cqw; }
340
- .clipping .photos { display: grid; grid-template-columns: 1fr 1fr; gap: 0.6cqw; }
341
- ```
342
- Animate like a build: headline types/slides in, highlight `mark` wipes across
343
- (`scaleX`, origin left), photos drop in 0.1s apart with the divider flash.
344
- ```
345
-
346
- ## 8. UI-card stack (receipts)
347
-
348
- Real screenshots (profiles, posts, dashboards, JSON) presented as a **stack of rounded
349
- cards** with borders/shadows on the paper stage — evidence, typeset. Cards cascade in
350
- (y-offset + stagger 0.1–0.14s, `power3.out`), slightly overlapping, ±1–2° rotation on
351
- alternating cards. One small word super beneath ("connect") in heavy sans.
352
-
353
- ## 9. Display word with glow/outline (sparingly)
354
-
355
- For a single hype word over B-roll: script/serif word small above, the big word in heavy
356
- caps with an outlined-glow twin behind it (`-webkit-text-stroke` + soft `text-shadow` in
357
- the accent). **At most once per short** — it is the loudest element in the kit.
358
-
359
- ## 10. The seam caption
360
-
361
- Captions live at layout seams (between stacked panels) or in the scrim band over the
362
- talking head — small serif italic phrases (`For 13 years`, `order sunlight`) in the
363
- accent or paper color. One short phrase at a time, timed to the VO clause, fade or
364
- rise 20–30px in. Never paragraph captions; never full-sentence karaoke captions in this
365
- look.
366
-
367
- ---
368
-
369
- ## Composition rules (how the patterns combine)
370
-
371
- - **Every frame is grounded**: paper stage, dark grid, or media panel edge-to-edge.
372
- No floating type over raw video without a scrim, bar, or pill.
373
- - **Hook recipe** (refs 1, 3, 5): editorial headline (pattern 1) on paper or over the
374
- top panel → stacked split (4) with the talking head entering the bottom panel →
375
- seam pill (6) → a panel grows to full frame as the body starts.
376
- - **Section turns** use the dark grid interstitial (3) or a headline card (7) — never
377
- a bare jump cut between topics.
378
- - **Emphasis ladder** (quiet → loud): seam caption (10) → name pill (6) → highlight bar
379
- (5) → editorial headline (1) → glow word (9). Pick the lowest rung that does the job;
380
- do not stack two loud patterns in the same frame.
381
- - **Style mapping is mandatory**: reference-frame red/yellow are *roles* (accent-strong /
382
- emphasis), not colors to copy. Fill the same roles from your own `FRAME.md`.
383
- - All entrances obey the anti-jitter contract ("camera-moves"); every bar/pill/card
384
- landing gets a click or thock under the voice ("sfx-and-audio").
385
-
386
- ### Appendix: style-theming
387
-
388
- # Style theming — FRAME.md → concrete design spec
389
-
390
- Before designing anything, turn your style pack's `styles/<style>/FRAME.md` into a
391
- concrete, usable design spec for the edit. **Different style → different look.** Never
392
- ship a generic theme.
393
-
394
- ## What to extract from FRAME.md
395
-
396
- 1. **Palette → CSS custom properties.** Pull every named color and define tokens on
397
- `:root` so every scene references the same source of truth:
398
-
399
- ```css
400
- :root {
401
- --cream: #f4efe6; --ink: #1a1714; --peach: #f2a07a;
402
- --butter: #f5cf6a; --moss: #8a9b6e; --sky: #8fb3c4; --plum: #9a7aa0;
403
- }
404
- ```
405
- 2. **Typography → local `@font-face`.** Renders must be deterministic and offline —
406
- **never rely on a font CDN at render time.** Download woff2 subsets into `fonts/` and
407
- declare them locally:
408
- ```
409
- ```css
410
- @font-face { font-family: "Space Grotesk"; src: url("fonts/spacegrotesk.woff2") format("woff2"); }
411
- @font-face { font-family: "Instrument Serif"; src: url("fonts/instrumentserif.woff2") format("woff2"); font-style: italic; }
412
- @font-face { font-family: "JetBrains Mono"; src: url("fonts/jetbrainsmono.woff2") format("woff2"); }
413
- ```
414
- Fetch the **latin subset, largest woff2** per family (a too-small file is usually a
415
- wrong/partial subset). Map each face to its role: display sans for headlines, italic
416
- serif for the accent word, mono for spec/number/code cards.
417
-
418
- 3. **Motion personality → easing & cut style.** FRAME.md describes how the style *moves*.
419
- Translate it:
420
- - "Paper-cut / calm" → **hard cuts masked by SFX**, not crossfades; eased
421
- `power1.inOut` drifts; no bouncy `back`/`elastic` on the spine.
422
- - "Energetic / punchy" → faster cuts, `power3.out` arrivals, occasional `back.out`
423
- accents.
424
- Reconcile a calm personality with short-form energy by keeping *transitions* on-style
425
- (hard cuts) while letting *pacing* (cut frequency) carry the energy.
426
-
427
- 4. **Graphic language → MG recipes.** FRAME.md's signature devices become reusable motion
428
- graphics: e.g. one italic-serif accent word per frame in an accent pill; flat hard ink
429
- shadows (offset solid, never blurred); number/ledger cards on a paper stage.
430
- ```
431
-
432
- ## The frame.md design spec (lowercase, preferred)
433
-
434
- HyperFrames prefers a lowercase `frame.md` as the per-project design spec. Produce one in
435
- `edit/` capturing: the token palette, the three font roles, the motion-personality
436
- decision, and the graphic devices you'll reuse. This keeps every scene coherent and gives
437
- the next editor a single reference.
438
-
439
- ## Container units for fidelity
440
-
441
- Set `#root { container-type: size; }` and size type/graphics in `cqw`/`cqh` (1cqw = 10.8px
442
- at 1080 wide). This keeps proportions identical between preview and render and lets spacing
443
- scale cleanly. Avoid `vw`/`vh` — they resolve against the viewport, not the frame.
444
-
445
- ### Appendix: camera-moves
446
-
447
- # Camera moves & the anti-jitter contract
448
-
449
- HyperFrames renders by seeking a paused GSAP timeline to sampled frame times and
450
- screenshotting. Camera motion that looks fine in a live preview can **stutter or shimmer**
451
- in the render if the transform isn't GPU-promoted and sub-pixel-stable. This is the single
452
- biggest gap between "AI-tool output" and creator-grade. hyperframes-helper has **no camera
453
- system** — this is added by this skill and mandatory.
454
-
455
- ## The rules
456
-
457
- 1. **Never animate the `.clip` element.** The framework owns its visibility and base
458
- transform. Put a `.cam` wrapper *inside* the clip and animate that.
459
-
460
- ```html
461
- <div class="clip" data-start="5.0" data-duration="2.6" data-track-index="1">
462
- <div class="cam"> ... scene content ... </div>
463
- </div>
464
- ```
465
- 2. **GPU-promote the moving layer** so the compositor (not layout) handles the transform —
466
- this is what kills jitter:
467
- ```
468
- ```css
469
- .cam {
470
- will-change: transform;
471
- backface-visibility: hidden;
472
- transform: translateZ(0); /* forces its own compositor layer */
473
- }
474
- ```
475
- 3. **Force 3D on the tween** so GSAP writes `matrix3d`, not `matrix`:
476
- ```
477
- ```js
478
- gsap.set(".cam", { force3D: true });
479
- ```
480
- 4. **Ease, never linear.** Linear camera moves read as robotic. Use `power1.inOut` for
481
- slow drifts, `power2.out`/`power3.out` for arrivals. Reserve `expo`/`back` for accents,
482
- not the base camera.
483
-
484
- 5. **Keep magnitudes small.** A push is `scale 1.0 → 1.12` over 2–3s, a pan is
485
- `xPercent ±1.5` — not `±20`. Big fast moves amplify sampling stutter and read as cheap.
486
- Slow, subtle, eased.
487
-
488
- 6. **Anchor the zoom.** Set `transform-origin` deliberately (`center`, or toward the
489
- subject) so a zoom pushes *into* the point of interest, not the geometric center by
490
- accident.
491
- ```
492
-
493
- ## Patterns
494
-
495
- **Eased zoom-in push:**
496
-
497
- ```js
498
- tl.set("#s4 .cam", { force3D: true });
499
- tl.fromTo("#s4 .cam",
500
- { scale: 1.0, xPercent: -1.5 },
501
- { scale: 1.12, xPercent: 1.5, duration: 2.6, ease: "power1.inOut" },
502
- 5.0
503
- );
504
- ```
505
- **Push left/right pan:** animate `xPercent` only, small magnitude, `power1.inOut`. Combine
506
- with a tiny `scale: 1.04` so edges never reveal the frame boundary.
507
-
508
- **Split → full-frame grow:** a panel starts as half-frame (`width: 50cqw`) and grows to
509
- full (`100cqw`) with `power3.out`, while the sibling panel slides out. This is the
510
- "character grows into the full 9:16 frame" hook move — eased arrival, masked by a whoosh
511
- SFX on the cut.
512
- ```
513
-
514
- ## Verify motion in the render, not just the preview
515
-
516
- Live preview interpolates smoothly; the render samples discrete frames. After rendering,
517
- extract 3–5 frames across the camera move with `ffmpeg` and check for: shimmer on text
518
- edges, sub-pixel jutter, or a "pop" at the start/end (usually a missing `fromTo` start
519
- state or animating the clip instead of the wrapper).
520
-
521
- ### Appendix: sfx-and-audio
522
-
523
- # SFX & audio — synthesis and the single master-track discipline
524
-
525
- SFX separate creator-grade edits from silent slideshows: whooshes on camera moves, clicks
526
- on text entrances, risers into reveals, impacts on graphic hits — all **subtle, mixed
527
- under the voice.** Two hard problems: getting rights-free SFX, and avoiding echo/desync
528
- from multiple audio elements.
529
-
530
- ## Rights-free SFX via ffmpeg synthesis
531
-
532
- No licensing, no provenance burden — synthesize SFX deterministically. Generate each into
533
- `assets/sfx/`:
534
-
535
- **Whoosh** (cut / camera move) — filtered pink noise with a fast envelope:
536
- ```sh
537
- -af "afade=t=in:st=0:d=0.05,afade=t=out:st=0.2:d=0.25,highpass=f=300,lowpass=f=6000" \
538
- assets/sfx/whoosh.wav
539
- ```
540
- ```
541
- > Gotcha: always **quote** the lavfi arg. An unquoted `*` elsewhere in the command can
542
- > glob and shift ffmpeg's positional args, mis-parsing `r=$SR` etc.
543
-
544
- **Click** (text/UI entrance) — short high sine blip:
545
- ```
546
- ```sh
547
- -af "afade=t=out:st=0.01:d=0.03" assets/sfx/click.wav
548
- ```
549
- ```
550
- **Riser** (build into a reveal) — rising sweep via `aevalsrc`/`sine` with frequency ramp,
551
- ~0.6–1.0s, fade in.
552
-
553
- **Impact** (graphic hit / landing) — low sine (~80–120Hz) + short noise burst, fast decay.
554
-
555
- Keep SFX **−18 to −12 dB under the voice**. They punctuate; they don't compete.
556
- ```
557
-
558
- ## One pre-mixed master track (not many `<audio>` elements)
559
-
560
- Multiple simultaneous `<audio>` elements cause echo, drift, and desync in the render.
561
- Instead, mix **VO + all SFX into one master track** offline with ffmpeg, placing each SFX
562
- at its cut time via `adelay`, then `amix`:
563
-
564
- ```sh
565
- -i voiceover/vo.wav \
566
- -i assets/sfx/whoosh.wav -i assets/sfx/click.wav -i assets/sfx/riser.wav -i assets/sfx/impact.wav \
567
- -filter_complex "\
568
- [1]adelay=2200|2200,volume=0.5[w]; \
569
- [2]adelay=3200|3200,volume=0.4[c]; \
570
- [3]adelay=7000|7000,volume=0.45[r]; \
571
- [4]adelay=7600|7600,volume=0.6[i]; \
572
- [0][w][c][r][i]amix=inputs=5:duration=longest:normalize=0[mix]" \
573
- -map "[mix]" -ar 48000 -ac 2 assets/master_audio.wav
574
- ```
575
- ```
576
- `adelay` is in **milliseconds per channel** (`ms|ms` for stereo). `normalize=0` keeps the
577
- VO from being attenuated by the mixer. Then encode to `.m4a` (AAC) for the render and
578
- reference the single file from one `<audio>` element on a dedicated high `data-track-index`:
579
- ```
580
- ```html
581
- <audio class="clip" data-start="0" data-duration="12" data-track-index="9"
582
- src="assets/master_audio.m4a"></audio>
583
- ```
584
- Videos stay `muted`; their audio (if any) is pre-mixed into the master too. Keep the master
585
- length == composition duration so the gate script's audio + duration checks pass.
586
- ```
587
-
588
- ### Appendix: edit-report-template
589
-
590
- # edit-report.md template
591
-
592
- Write this to your project's `edit/edit-report.md`. It is the editor→reviewer handoff.
593
- Fill every section; do not leave placeholders.
594
-
595
- ```markdown
596
-
597
- # Edit report — {project}: {title}
598
-
599
- **Disposition:** done | in_review | blocked
600
- **Output:** edit/{file}.mp4 — {WxH}, {duration}s, {codec}, audio {present/absent}
601
- **Style:** {style} (theme from styles/{style}/FRAME.md)
602
-
603
- ## Beat-by-beat edit decisions
604
- | Beat / ts | A-roll | B-roll / MG | Cut & camera | On-screen super | SFX |
605
- |-----------|--------|-------------|--------------|-----------------|-----|
606
- | S1 0–2.2s | VO hook | — | kinetic text in | "..." (accent word) | click |
607
- | ... | | | | | |
608
-
609
- ## Assets used
610
- - {manifest file} → beat {S#}: {how used in the cut}. status: {gathered/alternate}.
611
- - Built-in-editor MGs: {list} (no stock equivalent — designed on the style theme).
612
- - Self-fetched (if any): {file} ← {source URL}, {tool}, {license}.
613
-
614
- ## Audio
615
- - Voiceover: {voiceover/file}
616
- - SFX: {list} — synthesized via ffmpeg (rights-free) | cleared asset {provenance}
617
- - Mixed to single master: assets/master_audio.m4a ({duration}s, 48kHz stereo)
618
-
619
- ## Design decisions
620
- - {any deviation from the style spec or editorial-look patterns: what changed, why.
621
- "None" if the edit is fully on-pattern.}
622
-
623
- ## Verification
624
- - Preview: {beats screenshotted; pacing/layout/timing confirmed}
625
- - Face check: {every person-frame shows the whole face centered in its panel — confirmed}
626
- - Lint: {errors fixed}; warnings: {list + which are known false positives and why}
627
- - ffprobe: {WxH} / {codec} / {fps} / {frames} / {duration} / {audio}
628
- - Frame spot-checks: contact sheet at {path}; all required techniques render on-style.
629
- - Gate script: PASS
630
-
631
- ## Rights flags
632
- - needs-final-review: {assets, if any — confirm a license before publish}
633
- - missing: {NONE in render — listed here if a beat still wants an official file}
634
-
635
- ## Gaps / next steps
636
- - {anything deferred, any follow-up needed from the user}
637
- ```
638
- Keep it readable: decisions and evidence, not narration. If blocked, the disposition line
639
- and the gaps section must make the blocker and the next action unambiguous.
640
- ```
641
-
642
- ### Appendix: standard-provenance
643
-
644
- # Standard provenance — adopted vs. added
645
-
646
- Recorded so anyone reading the skill can see what is reused convention vs. added here.
647
-
648
- ## Sources researched
649
- - The **hyperframes** docs (`npx hyperframes docs`, `llms.txt` index).
650
- - **github.com/robonuggets/hyperframes-helper** — a HyperFrames helper repo.
651
- - Reference stills from creator-grade shorts (Kallaway / Varun Mayya class).
652
-
653
- ## Adopted (industry / framework convention — reused as-is)
654
- - **HTML-source-of-truth** composition model; `data-start`/`data-duration`/
655
- `data-track-index`/`data-media-start` timing; `class="clip"` for framework visibility
656
- control.
657
- - **Paused GSAP timelines** registered on `window.__timelines["<composition-id>"]`;
658
- deterministic-only constraint (no random/now/fetch/`repeat:-1`).
659
- - **GSAP easing vocabulary** — `power2.out` / `power3.out` for arrivals, `power1.inOut`
660
- for drifts.
661
- - **Caption styling** — white text with a soft glow/stroke for legibility over any
662
- footage; SVG underline as a keyword-emphasis device.
663
- - **The lint gotcha list** — notably the float-precision `overlapping_clips_same_track`
664
- trap, `muted` video + separate `<audio>`, and the self-attribute-selector warning.
665
-
666
- ## Added here (beyond hyperframes-helper)
667
- - **Eased camera-motion system** with an explicit **anti-jitter contract**
668
- (`will-change`/`backface-visibility`/`translateZ(0)`/`force3D`, animate-the-wrapper-not-
669
- the-clip, small eased magnitudes, verify-in-render). hyperframes-helper has **no camera
670
- system at all**.
671
- - **9:16 short-form grammar.** hyperframes-helper is **16:9-only**. This skill defines
672
- vertical-native engineered hooks, split→full-frame transitions, and **non-metronomic
673
- cutting down to 0.2s** tied to script energy.
674
- - **Style-theming pipeline:** `styles/<style>/FRAME.md` → concrete `frame.md` design spec
675
- (palette tokens, local `@font-face` for offline-deterministic renders, motion-personality
676
- → easing/cut mapping, graphic devices).
677
- - **SFX synthesis + master-track discipline:** rights-free ffmpeg-synthesized SFX and a
678
- single pre-mixed master audio track to avoid multi-`<audio>` echo/desync.
679
- - **Render verification gate:** `scripts/verify-render.mjs` — ffprobe assertions (9:16,
680
- duration±tol, h264/yuv420p, audio present) plus contact-sheet frame spot-checks. Turns
681
- "looks fine in preview" into a hard, scriptable acceptance check.
682
- - **Container-unit fidelity:** `container-type: size` on `#root` + `cqw`/`cqh` sizing so
683
- preview and render match exactly at 1080×1920.
684
-
685
- ## Source
686
-
687
- Rewritten for AICUT from [`adriiita/vertical-video-editing-skill`](https://github.com/adriiita/vertical-video-editing-skill)
688
- (MIT), skills/video-editing/SKILL.md. The method is that skill's own; the way it runs is AICUT's.