@autoaiai/aicut 0.1.11 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MANUAL.md +94 -94
- package/package.json +1 -1
- package/skills/aicut-motion/SKILL.md +69 -3
- package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
- package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
- package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/code.js +559 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/code.js +943 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/code.js +730 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/code.js +782 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/code.js +504 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/code.js +517 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/code.js +713 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/code.js +717 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/code.js +540 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/code.js +524 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/code.js +934 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/code.js +690 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/code.js +612 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/code.js +651 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/code.js +656 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/code.js +672 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/code.js +548 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/code.js +989 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/code.js +440 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/code.js +895 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/code.js +563 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/code.js +627 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/code.js +1096 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/poster.jpg +0 -0
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name: depth-layer-moves
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一句话: 分层深度两款运镜——多层视差滑轨(3 层速度梯度横移出纵深)与伪 dolly-zoom(主体钉死、背景膨胀压来)
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适用: 平面截图要"有厚度"的段落;戏剧性蓄力时刻用 dolly-zoom(一支片 ≤1 次)
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时长: 视差滑轨 4–5s 持续;dolly-zoom 3–4s 单向行程
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## 意图
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整页平移是"看页面",分层深度是"在页面的空间里"。视差滑轨给横移
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加纵深(迪士尼多平面摄影机原理,Linear 片同款质感);伪 dolly-zoom
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反过来——主角纹丝不动、全世界压过来,给戏剧性时刻蓄力。
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## 动效核心
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0.92 + opacity 0.85,退成环境)、中景真实卡切片(系数 0.7,
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同一条 drive 位移乘各层系数
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渐深;主体落影随进程加深(12→28px offset)强化"钉住感"
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## 参考实现
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---
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name: claude-gif
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description: "claude-gif -- The Ultimate GIF Creator: the method the original skill taught, run as an AICUT film — pages that draw any moment t, cut on tracks. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
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license: MIT
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source: "AgriciDaniel/claude-gif"
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---
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# claude-gif -- The Ultimate GIF Creator
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## Running it in AICUT
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AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
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sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
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`registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
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and replaceable in Studio.
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```sh
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npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
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npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
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npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
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npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
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npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
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```
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Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
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Where the words below name another program's part, it becomes this:
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| elsewhere | in AICUT |
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|---|---|
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| composition, timeline, project file | `film.html`; tracks and clips inside it |
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| a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
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| `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
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| a still, a screengrab | `aicut look <t>` |
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| `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
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| a dev server, a preview window | `aicut open` and the Studio address it prints |
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Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
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binding; look at the frames `look` writes before saying a film is done.
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Orchestrates five sub-skills to create, generate, convert, optimize, and edit GIFs.
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Every path from concept to final optimized GIF runs through this skill.
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## Quick Reference
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| Command | Description | Sub-Skill |
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|---------|-------------|-----------|
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| `/gif create <idea>` | Programmatic animation via Remotion (text, spinners, memes, motion graphics) | claude-gif-create |
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| `/gif generate <prompt>` | AI video generation via Veo 3.1, then convert to GIF | claude-gif-generate |
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| `/gif convert <path>` | Convert video, image sequence, or animated SVG to GIF | claude-gif-convert |
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| `/gif optimize <path>` | Reduce GIF file size for a target platform | claude-gif-optimize |
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| `/gif edit <path>` | Modify an existing GIF (speed, reverse, crop, text, trim) | claude-gif-edit |
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| `/gif setup` | Install/verify all dependencies | (setup.sh) |
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| `/gif <idea>` | Auto-detect best approach from description | (orchestrator routes) |
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## Orchestration Logic
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When the user invokes `/gif`, determine intent and route to the correct sub-skill.
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### Intent Detection
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1. **Has a file path to a video/image/SVG?** --> `/gif convert`
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2. **Has a file path to an existing GIF?**
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- Mentions size, compress, platform fit --> `/gif optimize`
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- Mentions speed, reverse, crop, text, trim --> `/gif edit`
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3. **Describes a text animation, spinner, counter, meme, logo animation, progress bar?** --> `/gif create`
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4. **Describes realistic/cinematic motion, product demo, abstract art, nature scene?** --> `/gif generate`
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5. **Ambiguous description of something to animate?**
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- If it involves text, geometric shapes, UI elements --> `/gif create` (Remotion)
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- If it involves photorealistic subjects, complex motion --> `/gif generate` (Veo)
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6. **Mentions "optimize", "compress", "reduce", "fit", platform name?** --> `/gif optimize`
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7. **Mentions "edit", "speed", "reverse", "crop", "text overlay"?** --> `/gif edit`
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8. **Says "setup" or "install"?** --> Run `bash ~/.claude/skills/claude-gif/scripts/setup.sh`
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### Routing Commands
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```
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/gif create "bouncing hello world text" --> claude-gif-create
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/gif generate "campfire flickering at night" --> claude-gif-generate
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/gif convert ~/Videos/clip.mp4 --> claude-gif-convert
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/gif convert ~/Design/logo.svg --> claude-gif-convert (Mode D: SVG)
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/gif optimize ~/Documents/gif_output/big.gif --> claude-gif-optimize
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/gif edit ~/Documents/gif_output/clip.gif --> claude-gif-edit
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/gif setup --> scripts/setup.sh
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```
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### Bare `/gif <description>` Routing
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When no explicit sub-command is given, analyze the description:
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- Keywords "text", "spinner", "loading", "counter", "meme", "typewriter", "logo reveal", "progress" --> create
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- Keywords "realistic", "cinematic", "product", "nature", "abstract", "person", "animal" --> generate
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- A file path to .mp4/.webm/.mov/.avi/.mkv/.svg --> convert
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- A file path to .gif + size/platform keywords --> optimize
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- A file path to .gif + edit keywords --> edit
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## Quality Presets
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| Preset | Width | FPS | Colors | Dither | Max Size | Best For |
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|--------|-------|-----|--------|--------|----------|----------|
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| `discord` | 320px | 10 | 128 | bayer:3 | 256 KB | Discord inline embeds |
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| `slack` | 400px | 12 | 192 | floyd_steinberg | 500 KB | Slack messages |
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| `twitter` | 480px | 15 | 256 | floyd_steinberg | 15 MB | Twitter/X posts |
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| `web` | 480px | 15 | 256 | floyd_steinberg | 2 MB | General web usage |
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| `hq` | 640px | 20 | 256 | sierra2 | 10 MB | High-quality display |
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## Safety Rules
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1. **No-overwrite**: Always pass `-n` to FFmpeg (skip if output exists). Only pass `-y` when user explicitly says overwrite.
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2. **Source protection**: NEVER write output to the same path as input. Preflight catches this.
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3. **Cost confirmation**: Veo generation costs money. Always confirm with user before calling generate.py.
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4. **Temp isolation**: All intermediate files go in `/tmp/claude-gif/`. Clean up on completion.
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5. **Output directory**: Final GIFs go to `~/Documents/gif_output/` unless user specifies a different path.
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6. **Preflight check**: Run `bash ~/.claude/skills/claude-gif/scripts/preflight.sh <input> <output>` before any file write.
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## Multi-Step Pipelines
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Complex requests may chain sub-skills:
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```
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generate --> convert --> optimize
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(Veo) (to GIF) (for Discord)
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create --> optimize
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(Remotion) (shrink)
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convert --> edit --> optimize
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(video) (trim) (platform)
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convert (SVG) --> optimize
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(Playwright) (for web)
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```
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```
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Always plan the full pipeline before starting. Tell the user the steps.
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```
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## Pre-Flight
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Before ANY write operation:
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```bash
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bash ~/.claude/skills/claude-gif/scripts/preflight.sh <input_file> <output_file>
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```
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```
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On `/gif setup` or first use:
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```
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```bash
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bash ~/.claude/skills/claude-gif/scripts/check_deps.sh
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```
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```
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If dependencies are missing:
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```
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```bash
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|
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bash ~/.claude/skills/claude-gif/scripts/setup.sh
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|
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```
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## Reference Files
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|
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Load on demand -- only read the reference relevant to the current task:
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|
|
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|
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| Reference | Path | When to Load |
|
|
161
|
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|-----------|------|-------------|
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| GIF Optimization | `~/.claude/skills/claude-gif/references/gif-optimization.md` | Before optimize, or choosing palette/dither settings |
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| Platform Specs | `~/.claude/skills/claude-gif/references/platform-specs.md` | When targeting a specific platform |
|
|
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| Remotion Patterns | `~/.claude/skills/claude-gif/references/remotion-gif.md` | Before writing Remotion components |
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| Prompt Engineering | `~/.claude/skills/claude-gif/references/prompt-engineering.md` | Before constructing Veo prompts |
|
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| Perfect Loops | `~/.claude/skills/claude-gif/references/perfect-loops.md` | When making seamless loops |
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|
|
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## Scripts
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|
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| Script | Path | Purpose |
|
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|
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|--------|------|---------|
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|
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| `setup.sh` | `scripts/setup.sh` | Install and verify all dependencies |
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| `check_deps.sh` | `scripts/check_deps.sh` | Check dependency status (JSON, no installs) |
|
|
174
|
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| `preflight.sh` | `scripts/preflight.sh` | Safety check before writes (input/output validation) |
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| `gif_convert.sh` | `scripts/gif_convert.sh` | FFmpeg two-pass palette video-to-GIF conversion |
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| `gif_optimize.py` | `scripts/gif_optimize.py` | Multi-strategy GIF size optimizer (Python) |
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| `gif_loop.py` | `scripts/gif_loop.py` | Perfect loop creator: crossfade, ping-pong, freeze blend (Python) |
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| `gif_frames.py` | `scripts/gif_frames.py` | Assemble PNG/JPEG frames into optimized GIF (Python) |
|
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|
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All scripts are in `~/.claude/skills/claude-gif/scripts/`.
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|
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Python scripts use `~/.video-skill/bin/python3` (venv with Pillow, numpy).
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|
|
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## Sub-Skills
|
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|
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|
|
185
|
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| Sub-Skill | When to Use |
|
|
186
|
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|-----------|-------------|
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|
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|
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| `claude-gif-create` | Programmatic animations: text, spinners, counters, memes, logos, progress bars, motion graphics. Uses Remotion (React + Node.js). |
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| `claude-gif-generate` | AI-generated motion: cinematic loops, product demos, abstract art, realistic subjects. Uses Veo 3.1 (costs money). |
|
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|
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| `claude-gif-convert` | File conversion: video to GIF, image sequence to GIF, AI image sequence to GIF, animated SVG to transparent GIF. |
|
|
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|
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| `claude-gif-optimize` | Size reduction: platform auto-fit, lossy compression, color/dimension/frame reduction, dither tuning. |
|
|
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|
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| `claude-gif-edit` | Modify existing GIFs: speed change, reverse, ping-pong, crop, resize, text overlay, frame extraction, loop control, trim. |
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|
-
|
|
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## Workflow Example
|
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|
-
|
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|
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User: "Make me a Discord-sized GIF of a cozy campfire loop"
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|
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|
|
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|
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1. Route to `claude-gif-generate` (realistic motion = Veo)
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2. Read `references/prompt-engineering.md` for loop-friendly prompt patterns
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3. Confirm cost with user (~$0.60 for 4s Veo Fast)
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4. Generate 4s campfire video via Veo
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5. Convert to GIF: `gif_convert.sh --input campfire.mp4 --preset discord`
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6. Perfect loop: `gif_loop.py --input campfire.gif --method crossfade --frames 5`
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7. Verify size < 256KB. If over, route through `claude-gif-optimize`
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8. Deliver to `~/Documents/gif_output/campfire_discord.gif`
|
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|
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|
|
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## Source
|
|
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-
|
|
208
|
-
Rewritten for AICUT from [`AgriciDaniel/claude-gif`](https://github.com/AgriciDaniel/claude-gif)
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|
209
|
-
(MIT), skills/claude-gif/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
|
|
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|
-
|
|
211
|
-
The repository holds 6 skills; this is the one its entry stands for.
|
|
@@ -1,209 +0,0 @@
|
|
|
1
|
-
# GIF Optimization Reference
|
|
2
|
-
|
|
3
|
-
Comprehensive technical reference for GIF optimization. Load this before any
|
|
4
|
-
optimization task or when choosing palette/dither settings during conversion.
|
|
5
|
-
|
|
6
|
-
## Palette Generation Strategies (FFmpeg palettegen)
|
|
7
|
-
|
|
8
|
-
FFmpeg's `palettegen` filter creates a 256-color palette from the source frames.
|
|
9
|
-
The `stats_mode` parameter controls HOW colors are sampled:
|
|
10
|
-
|
|
11
|
-
| stats_mode | Method | Best For | File Size Impact |
|
|
12
|
-
|------------|--------|----------|-----------------|
|
|
13
|
-
| `full` | Sample all pixels from all frames equally | General purpose, evenly animated content | Baseline |
|
|
14
|
-
| `diff` | Weight pixels that change between frames | Animations with static backgrounds | **Smaller** (static areas get fewer palette slots) |
|
|
15
|
-
| `single` | Generate a new palette per frame | Content with dramatic color changes | **Larger** (more complex encoding) |
|
|
16
|
-
|
|
17
|
-
### When to Use Each
|
|
18
|
-
|
|
19
|
-
- **`full`** (default): Safe choice for most content. Every frame contributes equally to the palette.
|
|
20
|
-
- **`diff`**: Best for GIFs where a subject moves against a static background. The background gets fewer palette slots, so the moving subject gets higher color fidelity. Also produces smaller files because unchanged pixels compress better.
|
|
21
|
-
- **`single`**: Only use when colors vary drastically between frames (e.g., rainbow transitions, scene cuts). Produces larger files but prevents color banding in individual frames.
|
|
22
|
-
|
|
23
|
-
**Recommendation**: Start with `diff` for most GIFs. Fall back to `full` if you see color banding in static areas.
|
|
24
|
-
|
|
25
|
-
## Dithering Algorithms (FFmpeg paletteuse)
|
|
26
|
-
|
|
27
|
-
Dithering distributes quantization error to simulate more colors than the palette contains.
|
|
28
|
-
|
|
29
|
-
| Algorithm | Quality | File Size | Speed | Visual Style |
|
|
30
|
-
|-----------|---------|-----------|-------|-------------|
|
|
31
|
-
| `floyd_steinberg` | Highest | Largest | Fast | Natural, film-like grain |
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|
32
|
-
| `sierra2` | High | Large | Fast | Slightly less grain than Floyd-Steinberg |
|
|
33
|
-
| `sierra2_4a` | Medium-High | Medium | Fast | Simplified Sierra, good balance |
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|
34
|
-
| `bayer:bayer_scale=N` | Medium | **Smallest** | Fastest | Ordered/crosshatch pattern, retro look |
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|
35
|
-
| `none` | Lowest | Smallest | Fastest | Hard color boundaries, posterized |
|
|
36
|
-
|
|
37
|
-
### bayer_scale Parameter
|
|
38
|
-
|
|
39
|
-
The `bayer_scale` parameter (0-5) controls the dithering matrix size for bayer dithering:
|
|
40
|
-
- `bayer_scale=0`: 2x2 matrix (very visible pattern, smallest files)
|
|
41
|
-
- `bayer_scale=1`: 4x4 matrix
|
|
42
|
-
- `bayer_scale=2`: 8x8 matrix
|
|
43
|
-
- `bayer_scale=3`: 16x16 matrix (recommended balance)
|
|
44
|
-
- `bayer_scale=4`: 32x32 matrix
|
|
45
|
-
- `bayer_scale=5`: 64x64 matrix (subtlest pattern, largest files)
|
|
46
|
-
|
|
47
|
-
### Choosing Dithering
|
|
48
|
-
|
|
49
|
-
| Content Type | Recommended Dither | Reason |
|
|
50
|
-
|-------------|-------------------|--------|
|
|
51
|
-
| Photography/video | `floyd_steinberg` | Natural error diffusion hides banding |
|
|
52
|
-
| Flat illustrations | `bayer:3` or `none` | Fewer colors = less error to diffuse |
|
|
53
|
-
| Text animations | `none` or `bayer:3` | Crisp edges, no grain on text |
|
|
54
|
-
| Pixel art / retro | `bayer:2` | Matches aesthetic, intentional pattern |
|
|
55
|
-
| Size-critical (Discord) | `bayer:3` | Smallest files with acceptable quality |
|
|
56
|
-
| Quality-critical | `floyd_steinberg` | Best perceived quality |
|
|
57
|
-
| Transparent GIFs | `bayer:3` | Handles transparency edges cleanly |
|
|
58
|
-
|
|
59
|
-
## Color Quantization
|
|
60
|
-
|
|
61
|
-
### Global Palette vs Per-Frame Palette
|
|
62
|
-
|
|
63
|
-
- **Global palette** (default): One 256-color palette shared across all frames. Smaller files, but colors are a compromise across all frames.
|
|
64
|
-
- **Per-frame palette** (`stats_mode=single`): Each frame gets its own palette. Better color accuracy per frame, but larger files and potential flickering at frame boundaries.
|
|
65
|
-
|
|
66
|
-
### Color Count Impact
|
|
67
|
-
|
|
68
|
-
| Colors | Quality | Size Reduction vs 256 |
|
|
69
|
-
|--------|---------|----------------------|
|
|
70
|
-
| 256 | Best | Baseline |
|
|
71
|
-
| 192 | Very Good | ~10-15% smaller |
|
|
72
|
-
| 128 | Good | ~20-30% smaller |
|
|
73
|
-
| 64 | Acceptable | ~40-50% smaller |
|
|
74
|
-
| 32 | Noticeable loss | ~55-65% smaller |
|
|
75
|
-
| 16 | Significant loss | ~65-75% smaller |
|
|
76
|
-
|
|
77
|
-
### Color Reduction Strategy
|
|
78
|
-
|
|
79
|
-
1. Start with 256 colors
|
|
80
|
-
2. If file is too large, try 128 first (barely noticeable for most content)
|
|
81
|
-
3. Only go below 64 for extreme size constraints (Discord)
|
|
82
|
-
4. Pair fewer colors with `bayer` dithering (makes reduction less visible)
|
|
83
|
-
|
|
84
|
-
## diff_mode=rectangle
|
|
85
|
-
|
|
86
|
-
The `diff_mode` parameter in `paletteuse` controls how frames are encoded:
|
|
87
|
-
|
|
88
|
-
- **`diff_mode=none`** (default): Each frame is encoded in full.
|
|
89
|
-
- **`diff_mode=rectangle`**: Only the rectangular region that changed between frames is encoded.
|
|
90
|
-
|
|
91
|
-
**Always use `diff_mode=rectangle`** for animations. It dramatically reduces file size for GIFs where only part of the frame changes (most GIFs). The savings compound:
|
|
92
|
-
- Subject moving on static background: 40-70% reduction
|
|
93
|
-
- Full-frame motion: 5-10% reduction (still worth enabling)
|
|
94
|
-
- Zero cost to quality
|
|
95
|
-
|
|
96
|
-
## Gifsicle Optimization
|
|
97
|
-
|
|
98
|
-
### Optimization Levels
|
|
99
|
-
|
|
100
|
-
| Level | Description | Speed | Savings |
|
|
101
|
-
|-------|-------------|-------|---------|
|
|
102
|
-
| `-O1` | Basic optimization | Fast | 5-10% |
|
|
103
|
-
| `-O2` | Moderate optimization | Medium | 10-15% |
|
|
104
|
-
| `-O3` | Maximum optimization | Slow | 15-20% |
|
|
105
|
-
|
|
106
|
-
Always use `-O3` -- the speed difference is negligible for typical GIFs.
|
|
107
|
-
|
|
108
|
-
### Lossy Compression (--lossy=N)
|
|
109
|
-
|
|
110
|
-
Gifsicle's `--lossy` parameter introduces controlled quality loss for size reduction.
|
|
111
|
-
The value is NOT a percentage -- it's an artifact tolerance scale.
|
|
112
|
-
|
|
113
|
-
| Value | Quality Impact | Typical Savings |
|
|
114
|
-
|-------|---------------|----------------|
|
|
115
|
-
| 30 | Imperceptible | 10-20% |
|
|
116
|
-
| 60 | Barely visible | 20-30% |
|
|
117
|
-
| 80 | Minor artifacts | 25-40% |
|
|
118
|
-
| 120 | Noticeable | 35-50% |
|
|
119
|
-
| 150 | Visible artifacts | 45-60% |
|
|
120
|
-
| 200 | Significant artifacts | 55-70% |
|
|
121
|
-
|
|
122
|
-
**Strategy**: Start at 30, increase by 30 until target size is reached. Preview after each step.
|
|
123
|
-
|
|
124
|
-
### Additional Gifsicle Flags
|
|
125
|
-
|
|
126
|
-
```bash
|
|
127
|
-
--no-comments # Strip comment metadata
|
|
128
|
-
--no-names # Strip frame name metadata
|
|
129
|
-
--no-extensions # Strip extension blocks
|
|
130
|
-
--color-method=diversity # Better color selection (default)
|
|
131
|
-
--color-method=blend-diversity # Blend similar colors (slightly better quality)
|
|
132
|
-
```
|
|
133
|
-
|
|
134
|
-
## Transparency Handling
|
|
135
|
-
|
|
136
|
-
GIF supports binary transparency (each pixel is either fully opaque or fully transparent).
|
|
137
|
-
No semi-transparency / alpha blending.
|
|
138
|
-
|
|
139
|
-
### FFmpeg Transparent GIF Settings
|
|
140
|
-
|
|
141
|
-
```
|
|
142
|
-
palettegen:
|
|
143
|
-
reserve_transparent=1 # Reserve one palette slot for transparency
|
|
144
|
-
max_colors=255 # 255 colors + 1 transparent = 256
|
|
145
|
-
|
|
146
|
-
paletteuse:
|
|
147
|
-
alpha_threshold=128 # Pixels with source alpha < 128 become transparent
|
|
148
|
-
```
|
|
149
|
-
|
|
150
|
-
### Alpha Threshold Tuning
|
|
151
|
-
|
|
152
|
-
- `alpha_threshold=0`: Only fully transparent pixels (alpha=0) become transparent
|
|
153
|
-
- `alpha_threshold=128`: Default; pixels with <50% opacity become transparent
|
|
154
|
-
- `alpha_threshold=255`: Only fully opaque pixels remain; everything else transparent
|
|
155
|
-
|
|
156
|
-
For clean edges on transparent GIFs, use `alpha_threshold=128` with `dither=bayer:bayer_scale=3`.
|
|
157
|
-
|
|
158
|
-
## File Size Estimation
|
|
159
|
-
|
|
160
|
-
Rough formula for estimating GIF file size before creation:
|
|
161
|
-
|
|
162
|
-
```
|
|
163
|
-
estimated_bytes = width * height * frame_count * color_factor * dither_factor * motion_factor
|
|
164
|
-
|
|
165
|
-
color_factor:
|
|
166
|
-
256 colors = 0.5
|
|
167
|
-
128 colors = 0.4
|
|
168
|
-
64 colors = 0.3
|
|
169
|
-
|
|
170
|
-
dither_factor:
|
|
171
|
-
floyd_steinberg = 1.0
|
|
172
|
-
sierra2 = 0.95
|
|
173
|
-
bayer:3 = 0.7
|
|
174
|
-
none = 0.5
|
|
175
|
-
|
|
176
|
-
motion_factor (with diff_mode=rectangle):
|
|
177
|
-
Full-frame motion = 0.8
|
|
178
|
-
Partial motion = 0.3
|
|
179
|
-
Mostly static = 0.15
|
|
180
|
-
```
|
|
181
|
-
|
|
182
|
-
This is very approximate. Actual compression depends heavily on content complexity.
|
|
183
|
-
|
|
184
|
-
## Optimization Decision Flowchart
|
|
185
|
-
|
|
186
|
-
```
|
|
187
|
-
Is GIF too large?
|
|
188
|
-
|
|
|
189
|
-
+--> Apply gifsicle -O3 --lossy=30 (always first)
|
|
190
|
-
| |
|
|
191
|
-
| +--> Still too large?
|
|
192
|
-
| |
|
|
193
|
-
| +--> Is dither floyd_steinberg?
|
|
194
|
-
| | +--> Yes: Switch to bayer:3 + stats_mode=diff
|
|
195
|
-
| | +--> No: Reduce colors (256->128->64)
|
|
196
|
-
| |
|
|
197
|
-
| +--> Still too large?
|
|
198
|
-
| | +--> Reduce dimensions (640->480->320)
|
|
199
|
-
| |
|
|
200
|
-
| +--> Still too large?
|
|
201
|
-
| | +--> Increase lossy (60->80->120->150)
|
|
202
|
-
| |
|
|
203
|
-
| +--> Still too large?
|
|
204
|
-
| | +--> Reduce FPS (20->15->10->8)
|
|
205
|
-
| |
|
|
206
|
-
| +--> Still too large?
|
|
207
|
-
| +--> Content is too complex for target size
|
|
208
|
-
| +--> Suggest: trim duration, split into parts, or use video format
|
|
209
|
-
```
|