@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
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@@ -1,169 +0,0 @@
1
- ---
2
- name: remotion-motion-graphics
3
- description: "Build animated motion graphics as real video with AICUT (React-based programmatic video) — title cards, lower thirds, logo stings, badges, stat reveals, countdowns, end screens, captions, animated charts, social reels — and export them as MP4 or as transparent ProRes/PNG sequences for Premiere, Final Cut, AICUT, DaVinci or AICUT. Use this skill whenever the user wants to create, animate, restyle, polish or render any video graphic, overlay, intro, reel or animation from code, or mentions AICUT, motion graphics, video overlays, alpha/transparency export, or asks to make an existing graphic feel smoother, less flat, less robotic or more premium — even when they never say \"AICUT\" out loud. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "fernandokaraka/remotion-motion-graphics-skill"
6
- ---
7
-
8
- # AICUT Motion Graphics
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- Remotion renders React components into video. `useCurrentFrame()` tells a component which
43
- frame it's drawing; everything animated is a pure function of that number. No timeline, no
44
- keyframe UI — which is why graphics can be data-driven, reusable, and rendered with a real
45
- alpha channel.
46
-
47
- You already know how to write decent motion code. This skill exists for the three things
48
- that are easy to skip and expensive to get wrong: **finding the actual bug before
49
- polishing**, **verifying what you built**, and **the traps that fail silently**.
50
-
51
- ## Diagnose before you decorate
52
-
53
- When a graphic "feels flat" or "looks like a PowerPoint," look for a defect before you
54
- start adding springs. Complaints about *feel* are often a real bug the user can see but
55
- can't name.
56
-
57
- A real case: a stat callout counted up and "just sat there." The actual problem was
58
- `interpolate(frame, [0, 60], [0, 12400])` with no clamp — Remotion extrapolates by
59
- default, so the number never landed on 12.400, it climbed to 30.793 by the final frame.
60
- The stat was *wrong*. Adding a bouncy entrance would have shipped a beautiful graphic
61
- displaying a false number.
62
-
63
- So: read the existing code, check what it actually computes at frame 0, mid, and
64
- `durationInFrames - 1`, and fix what's broken. Then make it beautiful. `references/traps.md`
65
- is the list of failures that look fine in the source — read it before touching animation
66
- code, and check your own work against it when you're done.
67
-
68
- ## Verify what you built
69
-
70
- Rendering the whole clip to find out it's wrong is the slow way. Check a still first:
71
-
72
- ```bash
73
- npx -y @autoaiai/aicut@latest look 4.5
74
- ```
75
- ```
76
- Seconds instead of minutes. Check the key frames — mid-entrance, the payoff, mid-hold,
77
- mid-exit — and **read the image**, don't just confirm the file exists. This is the step
78
- most likely to get skipped and the one that catches the embarrassing stuff: the element
79
- that never enters, the glow stuck on from frame 0, the text clipped by its container.
80
-
81
- For alpha, the Studio's checkerboard is the proof. Confirm it there before rendering a
82
- ProRes the editor will reject.
83
-
84
- If the toolchain genuinely can't run, say so plainly in your summary — "this has never
85
- been executed" is important information, not a footnote.
86
- ```
87
-
88
- ## Craft checklist
89
-
90
- Apply by default; the reasoning is in `references/polish.md` if a case isn't obvious.
91
-
92
- - **Complete enter → hold → exit.** Nothing on screen at frame 0, nothing still moving at
93
- the last frame. Reserve the exit *inside* the duration. Biggest single tell of amateur work.
94
- - **Never linear.** `spring()` first (anticipation, overshoot, settle); `Easing` when you
95
- need `interpolate`.
96
- - **Stagger**, 3–5 frames apart at 30fps — entrances *and* exits, same order.
97
- - **Idle life** during the hold: gentle float, slow glow pulse, shine sweep. Felt, not noticed.
98
- - **Payoff** on the key moment: scale pop, glow, ring, sound.
99
- - **Geometric light, not clip-art.** Flash, expanding ring, thin streaks, bloom. Emoji and
100
- particle clip-art read as cheap instantly. One accent, not three.
101
- - **Readability.** Title-safe 5–10% margins; scrim/shadow behind text over footage; one
102
- bold focal element; long strings shrink and wrap rather than overflow.
103
- - **Timing follows content.** ~1s per short line to read; respect the length asked for.
104
- - **Data-driven.** Text, colors, numbers, images as props with a zod schema +
105
- `defaultProps`, so it's restyleable from the Studio without touching code.
106
- - **Canvas-relative sizing** (`useVideoConfig()`) and `sec()` for timings, so 4K or a
107
- vertical crop doesn't break the layout.
108
-
109
- ## Sound
110
-
111
- Silent graphics are the most common gap — sound is roughly half of perceived polish, and
112
- it's the thing that never gets added unless someone insists. A soft whoosh on entrance, a
113
- click on key actions, a chime on success, a swish on exit.
114
-
115
- ```tsx
116
- <Sequence from={sec(0.5)}>
117
- <Audio src={staticFile('audio/whoosh.mp3')} volume={0.6} />
118
- </Sequence>
119
- ```
120
- Trim leading silence from the source file — a file with 80ms of dead air lands 80ms late
121
- no matter where the Sequence sits, and this is the usual reason audio "feels off" against
122
- animation that looks right. For typing or counting, one continuous soft sound across the
123
- duration; the same effect per character or per digit is grating.
124
-
125
- If there's no `public/audio/`, don't invent it silently — tell the user sound is the next
126
- biggest upgrade and offer to wire it when they drop files in.
127
- ```
128
-
129
- ## Modes
130
-
131
- **No Remotion project** (no `remotion` dep) → scaffold: `references/scaffold.md`.
132
-
133
- **Project exists, new graphic** → write the composition in `src/compositions/`, export
134
- component + schema + defaultProps, register in `Root.tsx` with a unique id. Working code
135
- for every pattern: `references/patterns.md`.
136
-
137
- **"It feels flat"** → diagnose first (above), then `references/polish.md` for the upgrade
138
- passes in priority order.
139
-
140
- When the direction is open, 2–3 quick style variations beat guessing — polishing the wrong
141
- direction is the most expensive mistake here.
142
-
143
- ## Render and export
144
-
145
- # Full scene → MP4
146
- npx remotion render <CompId> out/<name>.mp4 --codec=h264 --crf=18
147
-
148
- # Overlay with real alpha → Premiere / FCP / DaVinci / AE
149
- npx remotion render <CompId> out/<name>.mov --codec=prores \
150
- --prores-profile=4444 --pixel-format=yuva444p10le --image-format=png
151
-
152
- # Overlay → PNG sequence (CapCut and friends)
153
- npx remotion render <CompId> out/<name>/frame-%04d.png --image-format=png
154
-
155
- # Live preview
156
- npm run studio
157
-
158
- ## References
159
-
160
- - `references/traps.md` — silent failures. Read before writing animation code.
161
- - `references/patterns.md` — working code: enter/exit, spring, stagger, alpha, audio,
162
- fonts, auto-fit, scenes.
163
- - `references/polish.md` — upgrade passes for a flat graphic, by leverage.
164
- - `references/scaffold.md` — new project from scratch.
165
-
166
- ## Source
167
-
168
- Rewritten for AICUT from [`fernandokaraka/remotion-motion-graphics-skill`](https://github.com/fernandokaraka/remotion-motion-graphics-skill)
169
- (MIT), skills/remotion-motion-graphics/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
@@ -1,355 +0,0 @@
1
- # Working patterns
2
-
3
- Copy from here rather than reconstructing the API from memory. These are the shapes that
4
- work; the Remotion API has edges that fail quietly (a `spring` without `fps`, an
5
- `interpolate` without clamping, an `AbsoluteFill` that kills your alpha channel) and the
6
- damage usually isn't visible until the render is in the editor.
7
-
8
- ## Contents
9
-
10
- - [Composition skeleton](#composition-skeleton) — schema, defaultProps, registration
11
- - [Enter, hold, exit](#enter-hold-exit) — the core timing pattern
12
- - [Spring](#spring) — non-robotic motion
13
- - [Stagger](#stagger) — cascading entrances
14
- - [Transparent overlay](#transparent-overlay) — real alpha channel
15
- - [Animated number](#animated-number) — counters and stat reveals
16
- - [Auto-fit text](#auto-fit-text) — long strings that don't overflow
17
- - [Audio](#audio) — sound effects on frame
18
- - [Fonts](#fonts) — Google and local
19
- - [Scenes](#scenes) — sequencing a longer piece
20
-
21
- ## Composition skeleton
22
-
23
- Every graphic exports three things: the component, its schema, its defaults. The schema is
24
- what gives the user live-editable controls in the Studio.
25
-
26
- ```tsx
27
- import React from 'react';
28
- import {AbsoluteFill, useCurrentFrame, useVideoConfig} from 'remotion';
29
- import {zColor} from '@remotion/zod-types';
30
- import {z} from 'zod';
31
- import {SAFE_MARGIN} from '../config';
32
- import {FONT_FAMILY} from '../fonts';
33
-
34
- export const titleCardSchema = z.object({
35
- title: z.string(),
36
- subtitle: z.string(),
37
- accent: zColor(),
38
- });
39
-
40
- export const titleCardDefaultProps: z.infer<typeof titleCardSchema> = {
41
- title: 'Your title here',
42
- subtitle: 'Supporting line',
43
- accent: '#22C55E',
44
- };
45
-
46
- export const TitleCard: React.FC<z.infer<typeof titleCardSchema>> = ({
47
- title,
48
- subtitle,
49
- accent,
50
- }) => {
51
- const frame = useCurrentFrame();
52
- const {fps, width, height, durationInFrames} = useVideoConfig();
53
- // ...
54
- };
55
- ```
56
-
57
- `zColor()` renders a real color picker in the Studio instead of a text field. Size against
58
- `width`/`height` from `useVideoConfig()` — `fontSize: height * 0.06` survives a switch to
59
- 4K or vertical; `fontSize: 72` does not.
60
-
61
- Register in `Root.tsx`:
62
-
63
- ```tsx
64
- <Composition
65
- id="TitleCard"
66
- component={TitleCard}
67
- durationInFrames={sec(5)}
68
- fps={CANVAS.fps}
69
- width={CANVAS.width}
70
- height={CANVAS.height}
71
- schema={titleCardSchema}
72
- defaultProps={titleCardDefaultProps}
73
- />
74
- ```
75
-
76
- ## Enter, hold, exit
77
-
78
- The pattern behind the most important craft rule. `enter` ramps 0→1 at the start, `exit`
79
- ramps 0→1 at the end, and everything visual is driven by the pair.
80
-
81
- ```tsx
82
- const frame = useCurrentFrame();
83
- const {fps, durationInFrames} = useVideoConfig();
84
-
85
- // Enter: spring from 0 to 1 over the first beat.
86
- const enter = spring({frame, fps, config: {damping: 14, stiffness: 120}});
87
-
88
- // Exit: 0 → 1 across the last 0.5s, eased in so it accelerates away.
89
- const exit = interpolate(
90
- frame,
91
- [durationInFrames - Math.round(0.5 * fps), durationInFrames - 1],
92
- [0, 1],
93
- {
94
- extrapolateLeft: 'clamp',
95
- extrapolateRight: 'clamp',
96
- easing: Easing.in(Easing.quad),
97
- },
98
- );
99
-
100
- const opacity = enter * (1 - exit);
101
- const scale = enter * (1 - 0.3 * exit);
102
- const y = (1 - enter) * 40 + exit * -30;
103
- ```
104
-
105
- Both `extrapolateLeft` and `extrapolateRight` must be `'clamp'`. Without them
106
- `interpolate` keeps extrapolating past the range and your opacity goes negative or past 1
107
- — which sometimes looks fine and sometimes produces an invisible element you'll spend
108
- twenty minutes debugging.
109
-
110
- Reserve the exit window *inside* the duration. If the clip is 5s and the exit takes 0.5s,
111
- the exit starts at 4.5s.
112
-
113
- ## Spring
114
-
115
- ```tsx
116
- const enter = spring({
117
- frame, // required
118
- fps, // required — from useVideoConfig(), never hardcoded
119
- config: {damping: 14, stiffness: 120},
120
- durationInFrames: 20, // optional: force it to settle in a set time
121
- delay: 5, // optional: wait N frames before starting
122
- });
123
- ```
124
-
125
- Tuning by feel: **damping** low (8–12) = bouncy overshoot, high (20+) = smooth, no bounce.
126
- **stiffness** high = snappier. `damping: 200` is effectively a smooth ease with no
127
- overshoot at all — useful when bounce would be undignified.
128
-
129
- For anticipation, run a small negative move before the main one:
130
-
131
- ```tsx
132
- const windup = interpolate(frame, [0, 4], [0, -8], {
133
- extrapolateRight: 'clamp',
134
- easing: Easing.out(Easing.quad),
135
- });
136
- const x = windup + spring({frame: frame - 4, fps, config: {damping: 12}}) * 8;
137
- ```
138
-
139
- ## Stagger
140
-
141
- Delay each item by its index. `frame - delay` fed to a spring is all it takes.
142
-
143
- ```tsx
144
- {items.map((item, i) => {
145
- const delay = i * 4; // 4 frames apart at 30fps
146
- const enter = spring({frame: frame - delay, fps, config: {damping: 14}});
147
- const exit = interpolate(
148
- frame,
149
- [durationInFrames - 15 + i * 2, durationInFrames - 5 + i * 2],
150
- [0, 1],
151
- {extrapolateLeft: 'clamp', extrapolateRight: 'clamp'},
152
- );
153
- return (
154
- <span
155
- key={item}
156
- style={{
157
- opacity: enter * (1 - exit),
158
- transform: `translateY(${(1 - enter) * 30}px)`,
159
- display: 'inline-block',
160
- }}
161
- >
162
- {item}
163
- </span>
164
- );
165
- })}
166
- ```
167
-
168
- `display: inline-block` matters — `transform` does nothing on an inline element, and this
169
- is a common silent failure.
170
-
171
- Stagger the exit too, in the same order. Staggered in, chorus out feels unfinished.
172
-
173
- ## Transparent overlay
174
-
175
- The composition paints **no** background. That's the whole trick, and it's fragile: a
176
- single `backgroundColor` anywhere in the tree destroys the alpha channel, and you won't
177
- see it until the .mov is in the editor.
178
-
179
- ```tsx
180
- export const BadgeOverlay: React.FC<Props> = ({label, badgeColor, textColor}) => {
181
- const frame = useCurrentFrame();
182
- const {fps, width, height, durationInFrames} = useVideoConfig();
183
-
184
- const enter = spring({frame, fps, config: {damping: 14, stiffness: 120}});
185
- const pulse = 0.6 + 0.4 * Math.abs(Math.sin((frame / fps) * Math.PI));
186
- const exit = interpolate(
187
- frame,
188
- [durationInFrames - Math.round(0.5 * fps), durationInFrames - 1],
189
- [0, 1],
190
- {extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.in(Easing.quad)},
191
- );
192
-
193
- // No backgroundColor on this AbsoluteFill — that is what preserves alpha.
194
- return (
195
- <AbsoluteFill style={{fontFamily: FONT_FAMILY}}>
196
- <div
197
- style={{
198
- position: 'absolute',
199
- top: height * SAFE_MARGIN,
200
- left: width * SAFE_MARGIN,
201
- display: 'flex',
202
- alignItems: 'center',
203
- gap: height * 0.014,
204
- padding: `${height * 0.014}px ${height * 0.028}px`,
205
- backgroundColor: badgeColor, // the badge itself is opaque — fine
206
- borderRadius: height * 0.06,
207
- opacity: enter * (1 - exit),
208
- transform: `scale(${enter * (1 - 0.3 * exit)})`,
209
- transformOrigin: 'left center',
210
- }}
211
- >
212
- {/* pulsing dot gives the badge idle life while it holds */}
213
- <div
214
- style={{
215
- width: height * 0.018,
216
- height: height * 0.018,
217
- borderRadius: '50%',
218
- backgroundColor: '#e0525c',
219
- opacity: pulse,
220
- }}
221
- />
222
- <span style={{color: textColor, fontSize: height * 0.028, fontWeight: 700}}>
223
- {label}
224
- </span>
225
- </div>
226
- </AbsoluteFill>
227
- );
228
- };
229
- ```
230
-
231
- Verify in the Studio: a checkerboard behind the badge means alpha is intact. Then render
232
- with `--codec=prores --prores-profile=4444 --pixel-format=yuva444p10le --image-format=png`.
233
-
234
- ## Animated number
235
-
236
- For counters and stat reveals. Drive the value from a spring so it decelerates into the
237
- final number instead of ticking at constant speed, and give it a payoff pop when it lands.
238
-
239
- ```tsx
240
- const progress = spring({frame, fps, config: {damping: 200}, durationInFrames: sec(1.2)});
241
- const value = Math.round(interpolate(progress, [0, 1], [from, to]));
242
-
243
- // Payoff: a brief scale pop right as it settles.
244
- const landed = sec(1.2);
245
- const pop = spring({frame: frame - landed, fps, config: {damping: 10, stiffness: 200}});
246
- const scale = 1 + 0.08 * pop * (1 - pop);
247
- ```
248
-
249
- Use `fontVariantNumeric: 'tabular-nums'` so digits don't jitter horizontally as they
250
- change — proportional digits make a counter visibly wobble.
251
-
252
- Pair with one continuous soft sound over the count, never a tick per digit.
253
-
254
- ## Audio
255
-
256
- ```tsx
257
- import {Audio, Sequence, staticFile} from 'remotion';
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-
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- <Sequence from={sec(0.5)}>
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- <Audio src={staticFile('audio/whoosh.mp3')} volume={0.6} />
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- </Sequence>
262
- ```
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-
264
- The `<Sequence from={...}>` is what places the hit on a specific frame. Trim leading
265
- silence from the source file itself — if the file has 80ms of dead air, the sound lands
266
- 80ms late no matter where you place the Sequence, and this is the usual cause of audio
267
- that feels subtly wrong against animation that looks right.
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-
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- `volume` also accepts a function of frame for fades:
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-
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- ```tsx
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- <Audio
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- src={staticFile('audio/music.mp3')}
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- volume={(f) => interpolate(f, [0, sec(1)], [0, 0.4], {extrapolateRight: 'clamp'})}
275
- />
276
- ```
277
-
278
- ## Fonts
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-
280
- Google font:
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-
282
- ```ts
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- // src/fonts.ts
284
- import {loadFont} from '@remotion/google-fonts/Inter';
285
- const {fontFamily} = loadFont();
286
- export const FONT_FAMILY = fontFamily;
287
- ```
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-
289
- Local font file in `public/fonts/`:
290
-
291
- ```ts
292
- import {loadFont} from '@remotion/fonts';
293
- import {staticFile} from 'remotion';
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-
295
- loadFont({
296
- family: 'NeueMontreal',
297
- url: staticFile('fonts/NeueMontreal-Medium.otf'),
298
- weight: '500',
299
- });
300
-
301
- export const FONT_FAMILY = 'NeueMontreal';
302
- ```
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-
304
- Load once in a shared module and import `FONT_FAMILY` everywhere. Loading per-composition
305
- causes flashes of fallback font in the render.
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-
307
- ## Auto-fit text
308
-
309
- Long strings must shrink rather than overflow. Measure and scale down when needed:
310
-
311
- ```tsx
312
- import {fitText} from '@remotion/layout-utils';
313
-
314
- const {fontSize} = fitText({
315
- text: title,
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- withinWidth: width * (1 - 2 * SAFE_MARGIN),
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- fontFamily: FONT_FAMILY,
318
- fontWeight: 700,
319
- });
320
-
321
- // Cap it so short strings don't blow up to absurd sizes.
322
- const size = Math.min(fontSize, height * 0.12);
323
- ```
324
-
325
- Requires `@remotion/layout-utils`. Worth it the first time a real prop is three words
326
- longer than your default.
327
-
328
- ## Scenes
329
-
330
- For a longer piece, compose scenes with `<Series>` — each scene gets its own frame
331
- counter starting at 0, which means each one can use the enter/hold/exit pattern
332
- unmodified.
333
-
334
- ```tsx
335
- import {Series} from 'remotion';
336
-
337
- <Series>
338
- <Series.Sequence durationInFrames={sec(4)}>
339
- <SceneIntro />
340
- </Series.Sequence>
341
- <Series.Sequence durationInFrames={sec(6)}>
342
- <SceneProof />
343
- </Series.Sequence>
344
- <Series.Sequence durationInFrames={sec(3)}>
345
- <SceneBrand />
346
- </Series.Sequence>
347
- </Series>
348
- ```
349
-
350
- Overlap scenes with `offset={-sec(0.3)}` on a `Series.Sequence` for a cross-fade, or use
351
- `@remotion/transitions` (`<TransitionSeries>` with `fade()`, `slide()`, `wipe()`) when you
352
- want a real transition rather than a cut.
353
-
354
- A persistent background element belongs outside the `<Series>`, in the parent
355
- `<AbsoluteFill>`, so it doesn't restart on every scene.
@@ -1,102 +0,0 @@
1
- # Polish passes
2
-
3
- Use this when a graphic exists but feels flat, cheap, or "off" in a way that's hard to
4
- name. The passes are ordered by leverage — the first one fixes more perceived quality
5
- than the rest combined, so work top-down rather than picking the one that sounds most
6
- interesting.
7
-
8
- Diagnose before you edit. Render a still at a few key frames, or watch it in the Studio,
9
- and find *what* is wrong. "Make it better" applied blindly tends to add effects on top of
10
- a timing problem, which makes it worse and busier.
11
-
12
- ## 1. Complete enter and exit
13
-
14
- **Symptom:** things appear already on screen, or the clip ends while something is still
15
- moving. Elements feel like they blink in and out.
16
-
17
- **Fix:** every element animates in (from off-screen or opacity 0), holds, then animates
18
- fully out before the clip ends. Nothing at frame 0, nothing at the last frame.
19
-
20
- This is first for a reason: it's the clearest signal of amateur work and the cheapest to
21
- fix. If you only do one pass, do this one.
22
-
23
- ## 2. Non-robotic motion
24
-
25
- **Symptom:** movement is technically correct but lifeless. Constant velocity, no weight.
26
-
27
- **Fix:** anticipation (a small wind-up in the opposite direction), overshoot (pass the
28
- target), settle (come back). `spring()` gives you this for free — a lower `damping` means
29
- more bounce. Where you need `interpolate()`, always pass an `Easing`.
30
-
31
- ## 3. Stagger
32
-
33
- **Symptom:** several elements arrive at once, and it reads as an accident.
34
-
35
- **Fix:** offset entrances 3–5 frames apart (at 30fps). The eye follows a cascade; it
36
- can't follow a chorus.
37
-
38
- ## 4. Idle life
39
-
40
- **Symptom:** the graphic freezes during its hold and looks like a static image with an
41
- animated entrance bolted on.
42
-
43
- **Fix:** something subtle during the hold — a gentle float, a slow glow pulse, a shine
44
- sweep. The bar is that the viewer should feel it, not notice it.
45
-
46
- ## 5. Payoff
47
-
48
- **Symptom:** the graphic builds to a number or a result and then just... sits there.
49
-
50
- **Fix:** give the key moment a beat — a scale pop, a glow bloom, a few light particles, a
51
- sound. This is what makes a reveal *land* instead of merely happening.
52
-
53
- ## 6. Effects and accent
54
-
55
- **Symptom:** either nothing distinguishes it, or it's cluttered with decoration.
56
-
57
- **Fix:** prefer geometric light — a flash, an expanding ring, thin streaks, soft glints, a
58
- bloom. Emoji and clip-art particles read as cheap and no amount of good animation
59
- recovers from them. Add *one* tasteful animated accent (light traveling a border, a slow
60
- gradient shift) for a premium feel. One. A second one starts costing you.
61
-
62
- ## 7. Readability and layout
63
-
64
- **Symptom:** text overflows, gets clipped, disappears over bright footage, or everything
65
- competes for attention.
66
-
67
- **Fix:** title-safe area (5–10% margins). A shadow, scrim, or backing shape behind text
68
- that sits over footage. Auto-fit long strings — shrink and wrap rather than overflow,
69
- because real content is messier than your defaults. One bold focal element, supporting
70
- text smaller and lower-contrast.
71
-
72
- ## 8. Sound
73
-
74
- **Symptom:** it's silent, or the sounds feel slightly late.
75
-
76
- **Fix:** soft whoosh on entrance, click/pop on key actions, chime on success, swish on
77
- exit. Trim leading silence from every file so the hit lands exactly on its frame — this
78
- is almost always the cause of "the audio feels off" when the animation looks right. Keep
79
- levels balanced, no clipping. For typing or counting, one continuous soft sound across
80
- the whole duration; the same effect per character or per digit is grating.
81
-
82
- ## 9. Reusable and on-brand
83
-
84
- **Symptom:** values are hardcoded; restyling means editing code; graphics in the set don't
85
- look related.
86
-
87
- **Fix:** expose text, colors, numbers and images as props with a zod schema so the user
88
- can restyle from the Studio. Define brand once (accent colors, font, corner radius) in a
89
- tokens module and apply it everywhere. Support real images via a prop with a clean
90
- placeholder fallback, so it looks right both before and after the user's assets arrive.
91
-
92
- ## Workflow habits that make polish cheap
93
-
94
- **Check a still first.** `npx remotion still <CompId> out/check.png --frame=45` — seconds
95
- instead of minutes. Review the key frames before committing to a full render.
96
-
97
- **Offer variations before polishing.** When the direction is open, 2–3 rough style options
98
- let the user pick before you invest in refining one. Polishing the wrong direction is the
99
- most expensive mistake available here.
100
-
101
- **Match timing to content.** About a second per short line to read, and stay within the
102
- length the user asked for.