@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
  1056. package/studio/ui/dist/assets/ExportCenter-DEyy1vs_.js +0 -1
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  1063. package/studio/ui/dist/assets/zh-CN-DtNEwKWJ.js +0 -1
@@ -1,151 +0,0 @@
1
- ---
2
- name: article-highlights
3
- description: "Editorial AICUT article inserts with mandatory format/background intake, layered highlights, zero neon/glow, and mobile QA. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "Liamrjohnston/remotion-motion-graphics-skill"
6
- ---
7
-
8
- # Article Highlights
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- Use with `remotion-best-practices`, `motion-graphics`, and `cinematic-camera` for news, release, trend, and article-proof moments where a terminal would feel forced.
43
-
44
- ## Mandatory intake
45
-
46
- Before coding, ask for any missing decision:
47
-
48
- > Which format do you want: 4:3 half-screen Instagram insert or 9:16 full-screen Instagram? And which background: warm light, clean dark, light grid, or dark grid?
49
-
50
- - 4:3 insert: 1440×1080, designed to remain readable at roughly half of a 9:16 frame.
51
- - 9:16 full-screen: 1080×1920, respecting caption/interface zones.
52
- - Use 16:9 only when explicitly requested.
53
- - If the user delegates the background, use warm light.
54
-
55
- The article paper can remain light on a clean-dark or dark-grid scene. Do not silently change the whole composition to dark.
56
-
57
- ## Absolute visual ban
58
-
59
- Zero neon, glow, bloom, luminous edges, colored shadows, cyan-purple gradients, gradient orbs, radial color washes, glassmorphism, cyberpunk lighting, or vibe-coded AI decoration. Highlights must look like physical marker/paper treatment—not emitted light.
60
-
61
- Reject any prohibited treatment before delivery.
62
-
63
- ## Approved reference
64
-
65
- Inspect `assets/examples/article-highlight.mp4` and contact/reference frames before coding. Continue its editorial hierarchy, generous paper spacing, restrained marker treatment, slow camera, and legibility. Use the canonical repository gallery when local assets are unavailable: `https://github.com/Liamrjohnston/remotion-motion-graphics-skill`.
66
-
67
- ## When to use
68
-
69
- Use for:
70
-
71
- - Informative/news/release/trend beats.
72
- - “Something changed or launched” proof.
73
- - Real article excerpts with meaningful highlighted phrases.
74
- - Non-terminal evidence where editorial material clarifies the point.
75
-
76
- Use `terminal-inserts` for CLI/setup/agent-run stories. Use authentic product footage/UI when the beat is a product demo.
77
-
78
- ## Core architecture
79
-
80
- Do not flatten the article when marker strokes must sit behind text. Build layered Remotion DOM/SVG:
81
-
82
- 1. Selected scene surface.
83
- 2. Editorial paper/card with generous safe padding.
84
- 3. Rough.js/SVG marker layer above paper.
85
- 4. DOM/SVG text above marker.
86
-
87
- The marker must sit visibly behind words and above paper.
88
-
89
- ## Material and layout
90
-
91
- - Paper: warm white/off-white with neutral border and soft neutral shadow; never colored glow.
92
- - Typography: editorial/news hierarchy—small section label, large serif/editorial headline, muted byline/date, and at most 2–3 short body lines.
93
- - Highlights: restrained semi-transparent physical marker color such as muted yellow; never fluorescent.
94
- - Use real article/source identity and supplied copy. Do not invent publications, dates, claims, or quotes.
95
- - Hard-wrap intentionally and keep text inside transformed safe margins.
96
- - Do not center like a title slide; it should feel like an authentic article excerpt.
97
- - Remove nonessential pills/buttons/source clutter if unreadable at destination size.
98
-
99
- ## Animation
100
-
101
- - Begin with a brief restrained blur-to-focus only when it supports the approved reference; blur is optical focus, not glow.
102
- - No marker visible during the early focus phase.
103
- - Use a slow subtle camera push and restrained perspective rotation.
104
- - Start marker strokes after focus settles.
105
- - Draw each highlight left-to-right using a mask/wipe.
106
- - Sequence highlights; never reveal all at once.
107
- - End with all key phrases readable and a stable hold.
108
- - Drive animation with `useCurrentFrame()`, `spring()`, and `interpolate()`; no CSS animation.
109
-
110
- ## Highlighter rules
111
-
112
- - Use rough.js or an irregular SVG marker shape.
113
- - Marker remains behind text.
114
- - Slight imperfection is good; a perfect gradient rectangle is not.
115
- - Highlight only meaningful verified phrases, not whole paragraphs.
116
- - Marker opacity must preserve text contrast.
117
- - No fluorescent yellow, light emission, blur halo, or glowing edge.
118
-
119
- ## No redundant narration
120
-
121
- Article/source text may appear when it is the actual evidence. Do not add a separate headline that merely repeats the spoken VO. Use only the authentic excerpt and minimal structural metadata.
122
-
123
- ## First-pass rejection gate
124
-
125
- Do not deliver until every answer is “no”:
126
-
127
- 1. Was format or background unconfirmed?
128
- 2. Is there neon, glow, luminous marker treatment, colored shadow, gradient wash, or glassmorphism?
129
- 3. Is the source/article identity or claim invented?
130
- 4. Is the card a generic centered title slide instead of an editorial surface?
131
- 5. Is any key text unreadable at the selected Instagram placement?
132
- 6. Does marker sit above/obscure text or appear too early?
133
- 7. Does the camera crop the paper or create empty travel?
134
- 8. Does the result miss the approved reference’s restraint and polish?
135
-
136
- Revise privately until the gate passes.
137
-
138
- ## QA and delivery
139
-
140
- 1. Typecheck or run the smallest meaningful validation.
141
- 2. Render an early no-highlight still, a mid-stroke still, a final-highlight still, and the end hold.
142
- 3. Confirm the marker is invisible early, behind text, and complete at the end.
143
- 4. Inspect for clipping, unreadable copy, invented source details, neon/glow, and weak framing.
144
- 5. Deliver MP4 with dimensions, duration, exact render command, and editor placement note.
145
-
146
- ## Source
147
-
148
- Rewritten for AICUT from [`Liamrjohnston/remotion-motion-graphics-skill`](https://github.com/Liamrjohnston/remotion-motion-graphics-skill)
149
- (MIT), skills/article-highlights/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
150
-
151
- The repository holds 4 skills; this is the one its entry stands for.
@@ -1,301 +0,0 @@
1
- ---
2
- name: avatar-mix
3
- description: "avatar-mix: the method the original skill taught, run as an AICUT film — pages that draw any moment t, cut on tracks. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "Upload-Post/avatar-mix"
6
- ---
7
-
8
- # avatar-mix
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- Pipeline para producir un video 16:9 (1920x1080) donde **el avatar HeyGen del usuario**
43
- presenta contenido sobre fondos generados, con un montaje que va alternando 3 modos.
44
-
45
- ## Motores
46
- - **HeyGen MCP** (`https://mcp.heygen.com/mcp/v1/`, OAuth) → avatar hablando + audio/SFX.
47
- - **HyperFrames** (`npx hyperframes`) o **tarjetas PIL** → video de fondo.
48
- - **FFmpeg** (`scripts/composite.py`) → montaje, chroma-key, transiciones, mezcla de audio.
49
-
50
- ## Identidad del avatar (config por usuario)
51
- - Copia `config/avatar.example.json` a `config/avatar.json` y rellena `avatar_id` + `voice_id`
52
- (descúbrelos con `list_avatar_looks` / `list_voices` del MCP; `get_current_user` para la cuenta).
53
- - `config/avatar.json` está en `.gitignore` (es personal). Engine por defecto: **Avatar V**.
54
- - Plan HeyGen recomendado: **Creator** (600 créditos). El free no permite varias escenas ni TTS.
55
-
56
- ## Set multicámara (looks del avatar)
57
- `config/avatar.json` → `multicam.looks`: varios looks del MISMO avatar y fondo con encuadres
58
- distintos (plano medio / primer plano, en horizontal y vertical). Intercalarlos por escena =
59
- **multicámara real** (mucho mejor que cualquier zoom fake). Cada look lleva `aspect` y `framing`.
60
-
61
- **Plan de cámaras (obligatorio al escribir el guion):** asignar a cada escena un `look` del set:
62
- - **Nunca dos escenas seguidas con el mismo look** (si el avatar es visible en ambas).
63
- - `fullscreen` en proyectos 16:9 o doble formato → SOLO looks `16:9`, alternando `wide`/`close`
64
- entre escenas fullscreen consecutivas (los verticales recortarían fatal a pantalla completa en 16:9).
65
- - `side` y `corner` → cualquier look (el recuadro recorta); los **verticales encajan de lujo** aquí
66
- y así se intercalan también en videos horizontales. En `corner` favorece un `close`.
67
- - Videos SOLO 9:16 (reels) → looks verticales en `fullscreen` (encuadre nativo, más real).
68
- - **El patrón debe cambiar en cada video** (qué modo sigue a cuál, qué look abre, dónde va el
69
- `side`, cuántos `enter`…). Nunca repetir el plan del video anterior.
70
-
71
- ## Los 4 modos de escena
72
- - `fullscreen` → avatar a pantalla completa (arranque siempre en este modo).
73
- - `corner` → fondo a pantalla completa + avatar en recuadro PiP (webcam). **NO se borra el fondo**
74
- (borde + esquinas redondeadas). En **16:9** va abajo-derecha (`corner` en config, ~28%).
75
- En **9:16** va **centrado abajo y más grande** (`corner_9x16` en config: ~58%, `position: bottom-center`).
76
- - `side` → split-screen: fondo full + **avatar en panel lateral a toda altura** (~42%, `side` en
77
- config, derecha por defecto). El `bg_visual` de estas escenas debe componer su contenido en la
78
- mitad IZQUIERDA (el panel tapa la derecha). En 9:16 cae automáticamente a `corner`.
79
- - `bg_only` → solo el fondo; la voz del avatar sigue como locucion.
80
- - **`enter: "slide"`** (opcional, en `corner`/`side`): el avatar entra deslizándose desde su borde
81
- (0.6s ease-out). Usar 1–2 veces por video, idealmente tras una escena `fullscreen` y con
82
- `transition: "cut"` en la escena anterior (con `fade` el avatar se ve doblado durante el cruce).
83
-
84
- ## Flujo (orden estricto por dependencias)
85
-
86
- ### 0. Config (una vez)
87
- - `config/avatar.json`: rellenar `avatar_id` y `voice_id`. Obtenerlos con las tools MCP
88
- `list_avatar_looks` y `list_voices` (o `get_current_user`).
89
- - Verificar entorno: `ffmpeg -version`, `node -v` (>=22), MCP conectado (`get_current_user`).
90
-
91
- ### 1. Entrada → guion por escenas
92
- - Si la fuente es **URL** → `WebFetch` para extraer el contenido. Si es **guion**, usarlo tal cual.
93
- - **El guion se escribe COMO SE HABLA, no como se escribe** (directriz de realismo: el TTS plano
94
- delata al avatar más que la cara). Reglas: frases cortas; preguntas retóricas ("¿Y esto qué
95
- significa?"); coletillas naturales ("ojo con esto", "y aquí viene lo bueno"); puntos suspensivos
96
- para forzar pausas; números redondeados como se dicen ("casi nueve mil euros", no "8.412,55").
97
- Nada de sintaxis "de blog" (subordinadas largas, conectores formales tipo "asimismo").
98
- - **Máximo realismo (opcional):** `create_video_from_avatar` acepta **audio** en vez de `script`.
99
- Se puede generar la locución fuera (TTS más expresivo, o el usuario grabándose) y HeyGen solo
100
- hace el lipsync — respiraciones y énfasis reales. Ofrecerlo cuando el video sea importante.
101
- - Redactar el guion hablado y segmentarlo en escenas. Crear `work/<slug>/script.json`
102
- (ver `templates/script.example.json`). Reglas:
103
- - Escena 1 = `fullscreen`.
104
- - Alternar `corner` / `side` / `bg_only` / `fullscreen` segun el ritmo del contenido, siguiendo
105
- el **plan de cámaras** (ver sección multicámara): patrón distinto en cada video.
106
- - Cada escena: `id`, `mode`, `narration`, `look` (id del look del set multicam), `enter`
107
- (opcional: `"slide"` en corner/side), `bg_visual` (`headline`, `subline`/`bullets`, `style`),
108
- `transition` (`fade`|`slide`|`cut`), `transition_after_sec`.
109
- - `style` de `bg_visual`: `title_card` | `bullets` | `fullbleed` | `screenshot` (con `image`).
110
-
111
- ### 2. Avatar (HeyGen MCP) — un clip por escena
112
- Para cada escena, igual en todos los modos (no se toca el fondo del avatar):
113
- - `mcp__heygen__create_video_from_avatar` con `avatarId` = **el `look` de la escena** (plan de
114
- cámaras; fallback: `avatar_id` de config), `voiceId`, `script` = narration,
115
- `aspectRatio` = **el `aspect` del look** (16:9 para looks horizontales, 9:16 para verticales),
116
- `resolution: "1080p"` (usar `720p` en pruebas), y SIEMPRE
117
- `engine: {"type": "avatar_v"}` (mejor calidad; ver config). Devuelve `video_id` y `status: waiting`.
118
- - **SIEMPRE pasar `motionPrompt`** (photo_avatar + Avatar V lo admite; NO usar `expressiveness`, que es
119
- solo Avatar IV y lo rechaza con avatar_v). **Variar el motionPrompt POR ESCENA según su función**,
120
- no usar el mismo en todo el video (rompe la sensación de "misma persona en bucle"). Guía:
121
- - **Hook / intro (escena 1):** `"High energy, leans slightly toward the camera; expressive eyebrows;
122
- quick confident hand gestures; direct eye contact, as if hooking the viewer in the first seconds."`
123
- - **Explicación / desarrollo:** `"Calm, measured delivery; occasional thoughtful pauses; subtle nods;
124
- natural hand gestures that emphasize key points; gestures a bit more when mentioning numbers or results."`
125
- - **CTA / cierre:** `"Direct and confident; a small warm smile; slower deliberate gestures;
126
- steady eye contact with the camera, as if closing a deal."`
127
- Coste extra: 0 (solo un parámetro). Afinar los textos al tono de cada video.
128
- - Plan free: cuota mensual de avatar muy limitada (~3 videos) y SIN TTS. Para varias escenas
129
- hace falta plan **Creator** ($29/mes, 600 creditos). ~20 creditos por video de 1 min.
130
- - Poll con `mcp__heygen__get_video` (o REST `GET /v1/video_status.get?video_id=...` con
131
- `X-Api-Key` del `.env`) hasta `completed`; coger `video_url`.
132
- - Descargar a `work/<slug>/clips/avatar_<id>.mp4` (curl).
133
- - En `bg_only` el clip se genera igual; en el montaje solo se usa su audio.
134
-
135
- ### 3. Medir duraciones → completar script.json
136
- - Para cada clip: `ffprobe -v error -show_entries format=duration -of default=nk=1:nw=1 clip`.
137
- - Escribir `duration` (segundos) en cada escena de `script.json`. **Obligatorio** antes del paso 4.
138
-
139
- ### 4. Fondos (uno por escena → `work/<slug>/<bgdir>/<id>.mp4`)
140
- **REGLA DE ORO (directriz del usuario):** los fondos deben ser **gráficos animados PROPIOS,
141
- explicativos y visuales**, NO capturas de la web casi nunca. Generar nosotros con HyperFrames
142
- mock-ups y data-viz que EXPLIQUEN el producto. Usar `hyperframes capture <url>` solo de forma
143
- **puntual** (1 escena como mucho) cuando una prueba real aporte; no como recurso por defecto.
144
-
145
- Componentes custom que funcionan muy bien (autorízalos en `work/<slug>/hf/index.html`):
146
- - **Chat del agente**: burbujas usuario/agente que entran en secuencia, con checks (✓ Conciliada…),
147
- adjuntos (📎 factura.pdf) y chips de preguntas. Comunica "todo desde un chat".
148
- - **Tarjeta de datos / conciliación**: card con **número que cuenta** (GSAP onUpdate → fmtEur con
149
- miles "8.412,55 €"), filas (cobros/comisiones/reembolsos) y sello "Conciliado". Para cifras/dinero.
150
- - **Hub de integraciones**: pill central "tu-app · API + MCP" → chips Claude/Cursor/ChatGPT + nota.
151
- - **Title cards** (intro/outro) y **flujos** (icono→agente→hecho).
152
- - **Badge de marca SIEMPRE** (directriz del usuario, 2026-07-09): logo + tagline arriba-izquierda
153
- en toda escena con gráficos (corner/side/bg_only), salvo reveals/title cards donde el wordmark
154
- grande ya es la firma, o videos marcados "sin marca". Ref: `.badge` en work/launch2/hf/index.html.
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- - Estética de marca: bg #0b0f1a, accent #3ddc97, glows en deriva, entradas animadas, paneo/zoom suave.
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-
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- Modo rápido sin gráficos ricos: `--mode card` (tarjetas PIL responsivas).
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-
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- **Capturas reales de navegador como fondo (validado en claude-aikount, 2026-07-10):** para
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- tutoriales, grabar el flujo real con las tools de claude-in-chrome (`gif_creator`, sin watermark
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- ni labels) → GIF→MP4 (`ffmpeg -vf fps=30`) en `work/<slug>/captures/`. El index.html dibuja solo
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- la `.capzone` (marco vacío) y `python3 scripts/overlay_captures.py --slug <slug> --aspect ...`
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- incrusta cada captura en su zona tras `make_bg` (lee `bg_visual.capture` + `zone_16x9`/`zone_9x16`
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- del script.json; congela el último frame con tpad; entra en t=1.2s). OJO: revisar que en las
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- capturas no salgan tokens/API keys (revocar antes de publicar) ni contenido no deseado (recortar
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- con `-t` si hace falta).
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-
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- **Registro siempre al día:** en cada render de HyperFrames el skill **sincroniza las animaciones
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- nuevas** del registro (`scripts/sync_animations.py`, lo llama `make_bg.py` una vez por proyecto vía
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- marcador `.animations_synced`). Así las animaciones que vaya publicando HeyGen (p. ej. las 9 de
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- código: `code-typing`, `code-diff`, `code-highlight`, `code-morph`, `code-particle-assemble`…)
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- aparecen disponibles en `compositions/` sin tocar nada. Manual: `python3 scripts/sync_animations.py
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- --hf work/<slug>/hf` (o `--all` para todo el registro; `HF_NO_SYNC=1` lo desactiva). Úsalas vía
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- `data-composition-src="compositions/<nombre>.html"`. Ideal para vídeos **code/dev explainer**
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- (avatar en `corner` + animación de código de fondo).
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-
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- **Animaciones al ritmo de la voz (directriz del usuario — validado en mejor-ia-contabilidad):**
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- los elementos NO se pintan del tirón con staggers fijos; cada tile/burbuja/fila/sello aparece
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- cuando la narración dice exactamente eso. Flujo:
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- 1. Por cada escena con gráficos, `mcp__heygen__create_speech` con la MISMA voz+speed+locale del
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- avatar y el texto exacto de `narration` → devuelve `word_timestamps` (start/end por palabra).
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- 2. Escalar cada timestamp a la duración real del clip: `t_real = t_tts × (dur_clip / dur_tts)`
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- (el clip de avatar trae lead-in/tail; el escalado lineal es suficiente, ±0.5s es aceptable
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- y mejor que llegue un pelín antes que después).
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- 3. Elegir la palabra-gatillo de cada elemento (ej.: tile "conciliar el banco" → palabra
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- "conciliar"; sello "Conciliado" → la palabra final "conciliado"; chip Claude → "Claude";
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- contador de dinero → "el dinero llega"). Poner esos tiempos como offsets absolutos en las
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- animaciones GSAP del index.html (arrays tipo `const T2=[7.0,9.66,...]` por escena, comentando
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- la palabra-gatillo de cada uno).
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- 4. Actualizar `sfx_manifest.json` con los MISMOS tiempos (pop al aparecer el elemento, chime en
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- los checks, achievement en el sello final, coins al hablar de dinero).
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- Nota: los timestamps del TTS starfish con la voz habitual clavan el pacing del clip Avatar V
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- (misma fuente); si cambian los clips (regeneración), re-medir duraciones y re-escalar.
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-
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- Flujo HyperFrames (v0.6.98, requiere Chrome — validado):
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- 1. **Dos proyectos** por formato: `work/<slug>/hf/` (16:9, root 1920x1080) y
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- `work/<slug>/hf_9x16/` (vertical, root 1080x1920). `make_bg.py` elige por `--aspect`.
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- Scaffold: `npx hyperframes init hf` (copiar package/hyperframes/meta.json al hf_9x16).
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- 2. Autorizar `index.html` con los componentes custom: cada escena = elementos `class="clip"` +
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- `data-start`(acumulado)/`data-duration`(real)/`data-track-index`; timeline maestra paused en
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- `window.__timelines["main"]`; `data-duration` del root = total. Solo lógica determinista.
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- 3. `python3 scripts/make_bg.py --slug <slug> --mode hyperframes --aspect 16:9|9:16`
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- (renderiza el proyecto y trocea `renders/` en `<bgdir>/<id>.mp4`).
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- Para máxima calidad se pueden instalar las skills oficiales (`npx skills add heygen-com/hyperframes`
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- → `/hyperframes-read-first`).
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-
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- ### 5. Musica / SFX (HeyGen MCP) — CONTEXTUAL POR VIDEO
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- La gracia: elegir SFX que peguen con el contenido de CADA video, no siempre los mismos.
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- - Musica: `search_audio_sounds` (type=music) con `music_query` → `assets/music.*`.
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- - SFX base: whoosh de transicion → `assets/sfx/whoosh.mp3`.
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- - SFX contextuales: leer el guion y, por cada momento que lo pida, buscar el efecto adecuado en
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- HeyGen (`type=sound_effects`) y descargarlo a `assets/sfx/`. Ej.: "riser" en la intro,
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- "coins/cash register" al hablar de dinero/Stripe, "single chime/notification" cuando aparece un
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- chat, "achievement" al completar algo (factura conciliada, 303 listo).
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- - Escribir el manifiesto `work/<slug>/sfx_manifest.json`:
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- `[{ "scene": <id>, "offset": <seg desde inicio de la escena>, "file": "assets/sfx/x.mp3", "gain_db": -12 }]`
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- (tambien admite `{"at": <seg en timeline final>}`).
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- - HeyGen es la fuente de SFX; no hay otro CLI para esto (HyperFrames `tts/beats` es voz/musica).
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-
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- ### 6. Montaje (FFmpeg)
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- - `python3 scripts/composite.py --slug <slug> --aspect 16:9|9:16 [--music ...] [--whoosh assets/sfx/whoosh.mp3] [--sfx-manifest work/<slug>/sfx_manifest.json]`
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- - Produce `output/<slug>{_9x16}.mp4`, con los 4 modos, transiciones (`xfade`/`acrossfade`),
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- musica con ducking (`sidechaincompress`) y SFX (con `alimiter` final).
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- **La salida YA sale sin metadata** (composite.py llama a `strip_meta` al final). Un solo archivo limpio.
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- - **Pases de realismo automáticos** (todos activos por defecto, con flag para desactivar):
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- - **Punch-in** en escenas `fullscreen`: zoom lento continuo 1.00→1.05 (1.04 en 9:16) durante
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- toda la escena, la cámara nunca está quieta. **SIN cortes de encuadre** (directriz del
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- usuario: el corte "multicam" no gusta; el zoom sí). Desactivar: `--no-punch`.
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- - **Grading unificado**: eq (contraste/saturación) + viñeta suave sobre todas las escenas
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- (avatar y fondos comparten look). El **grano fino va SOLO sobre el avatar** (frame completo
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- en fullscreen, píxeles del PiP en corner) — **nunca sobre los gráficos de HyperFrames**
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- (directriz del usuario: en gráficos no tiene sentido). Ajustable en `config/avatar.json` →
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- `"grade": {contrast, saturation, vignette_angle, grain, enabled}`. Desactivar: `--no-grade`.
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- - **Loudnorm final** a -14 LUFS / -1.5 dBTP (target YouTube/TikTok), sobre la mezcla completa.
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- Desactivar: `--no-loudnorm`.
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- - **Doble formato sin gastar avatar**: los mismos clips sirven para 16:9 y 9:16. Atajo:
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- `bash scripts/run.sh <slug> <musica> <card|hyperframes> both` genera las dos versiones (ya limpias).
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-
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- ### 6.5 Subtítulos estilo Hormozi (recomendado para 9:16 — Reels/TikTok)
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- Palabras grandes en MAYÚSCULAS, palabra activa resaltada en acento, animadas. Flujo:
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- - Timing por palabra, dos fuentes (guardar en `work/<slug>/captions_src.json`,
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- `[{id, tts_dur, words:[{t,start,end}]}]`):
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- - `mcp__heygen__create_speech` (voz starfish) → `word_timestamps` (gasta créditos API; escalar
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- t_real = t_tts × dur_clip/dur_tts).
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- - **whisper.cpp local (PREFERIDO, validado 2026-07-10, gratis y sin escalado)**: transcribir el
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- clip final → `ffmpeg -ar 16000 -ac 1` + `~/Documents/whisper.cpp/build/bin/main -m
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- models/ggml-small.bin -l es -ml 1 -sow -oj` → timestamps exactos del audio real (f=1);
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- también sirve para los triggers de las animaciones. CORREGIR marcas mal transcritas
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- (Cloud/Clout→Claude, iCount→aikount) antes de quemar subs. El `whisper` de Anaconda (Python)
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- sigue roto (NumPy/Numba) — usar SIEMPRE el binario de whisper.cpp.
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- - `python3 scripts/make_captions.py --slug <slug> --aspect 9:16` → genera `work/<slug>/hf_captions/`
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- (proyecto HyperFrames transparente; escala cada escena a la duración real del clip y evita solapes).
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- - `python3 scripts/burn_captions.py --slug <slug> --aspect 9:16` → renderiza el MOV con alfa
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- (ProRes 4444), hace el overlay, **deja la salida sin metadata** y borra el MOV. Produce
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- `output/<slug>_9x16_subs.mp4` (un solo archivo limpio).
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- - Detalles internos: MOV (no WebM; el VP9-alpha no overlaya bien con este FFmpeg). `capY` (~60% alto)
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- coloca los subs por encima del avatar (bottom-center).
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-
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- ### 7. Entregar
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- - Mostrar la ruta de `output/<slug>.mp4` y un resumen de escenas/duracion.
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- - **Los MP4 de `output/` ya salen sin metadata** (encoder/fecha/handler) — no hay doble versión.
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- `scripts/strip_meta.sh` queda disponible por si hay que limpiar un fichero externo.
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-
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- ### 8. Publicar en redes (Upload-Post API — subida directa del fichero local)
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- Sube los DOS formatos a todas las redes con `scripts/publish.sh` (API REST de Upload-Post via curl;
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- **sube el MP4 local directamente**, sin staging ni URL pública). Genérico: cada persona usa su
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- `UPLOAD_POST_API_KEY` (.env) y su propio perfil.
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- - Perfil: cada cuenta tiene uno o varios "user profiles" con sus redes conectadas. Listar con
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- `curl -H "Authorization: Apikey $KEY" https://api.upload-post.com/api/uploadposts/users`.
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- - Vertical (con subs) → short-form:
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- `bash scripts/publish.sh output/<slug>_9x16_subs.mp4 <perfil> tiktok,instagram,youtube,threads "<titulo>" "<desc>" "#hashtags" REELS`
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- - Horizontal → long-form:
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- `bash scripts/publish.sh output/<slug>.mp4 <perfil> youtube,linkedin,facebook,x "<titulo>" "<desc>"`
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- - El script es asincrono (`request_id`) y hace poll a `/uploadposts/status`. Confirmar SIEMPRE antes.
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- - Regla: **vertical → TikTok/Reels/Shorts/Threads · horizontal → YouTube/LinkedIn/Facebook/X**.
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- - **Declaración de IA obligatoria (directriz del usuario, 2026-07-08):** en YouTube SIEMPRE
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- `youtubeContainsSyntheticMedia: true` (y en TikTok `tiktokIsAigc: true`). El avatar realista
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- con voz clonada lo exige la política de la plataforma; la nota es discreta y no declarar
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- expone el canal a strikes/retirada.
280
- - Alternativa: el MCP `Upload-Post` (tools `upload_video`/`get_status`), pero al ser remoto NO lee
281
- rutas locales (requiere `open_upload_studio` o URL publica) — por eso el script con la API es mejor aqui.
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-
283
- ## Atajo determinista
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- Pasos 3-6 (cuando ya existen `clips/avatar_<id>.mp4`): `bash scripts/run.sh <slug> [musica]`.
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-
286
- ## Estructura por proyecto (work/<slug>/)
287
- - `script.json` (guion+duraciones), `clips/avatar_<id>.mp4` (HeyGen Avatar V),
288
- - `hf/` (proyecto HyperFrames 16:9) y `hf_9x16/` (proyecto HyperFrames vertical),
289
- - `hf/captured/` (solo si se usó `hyperframes capture` puntual),
290
- - `bg/` y `bg_9x16/` (fondos troceados por escena), `sfx_manifest.json`.
291
-
292
- ## Notas
293
- - `config/avatar.json`: marca, `corner` (PiP 16:9) y `corner_9x16` (PiP vertical: bottom-center, ~58%).
294
- - Si `make_bg --mode card` no encuentra fuente TTF, instalar fuentes o usar `--mode hyperframes`.
295
- - El FFmpeg de Homebrew de esta maquina **no trae `drawtext`** (sin libfreetype): las tarjetas PIL
296
- se renderizan con Pillow. Los gráficos ricos van por HyperFrames (Chrome headless).
297
-
298
- ## Source
299
-
300
- Rewritten for AICUT from [`Upload-Post/avatar-mix`](https://github.com/Upload-Post/avatar-mix)
301
- (MIT), .claude/skills/avatar-mix/SKILL.md. The method is that skill's own; the way it runs is AICUT's.