@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,33 @@
1
+ import type { PlacementPrototype, PlacementRecord } from '@hypersoniclabs/helix-manifest';
2
+ import { type Cs2LegacyTree } from '../cityLegacy';
3
+ export declare const CS2_REPLACEMENT_TREES: readonly ["ponderosa-pine", "douglas-fir"];
4
+ /** Stable source slots survive bush exclusion and repeated bakes; legacy tree records have no exported entity IDs. */
5
+ export declare function replacementTreeRecord(tree: Cs2LegacyTree, prototypes: PlacementPrototype[], sourceHeight: number, seaLevelMetres: number, heightAt: (x: number, z: number) => number): PlacementRecord | null;
6
+ export declare function bakeCs2Trees(root: string, input: {
7
+ catalog: string;
8
+ output: string;
9
+ seaLevelMetres: number;
10
+ heightAt: (x: number, z: number) => number;
11
+ /** Baked CS2 roads directory; omitted, preserve every non-bush source position. */
12
+ roadClearance?: string;
13
+ }): Promise<{
14
+ bake: import("../../placements/source").PlacementsBake;
15
+ counts: Record<string, number>;
16
+ skippedBushes: number;
17
+ skippedRoads: number;
18
+ roadClearance: {
19
+ schema: string;
20
+ mode: string;
21
+ roadSlots: (0 | 1 | 2 | 3 | 5 | 6)[];
22
+ roadIndexSha256: string;
23
+ examinedTrees: number;
24
+ excludedTrees: number;
25
+ roadCells: number;
26
+ surfaceTriangles: number;
27
+ excludedSourceIndices: number[];
28
+ } | null;
29
+ sourceCount: number;
30
+ sourceHeights: {
31
+ [k: string]: number;
32
+ };
33
+ }>;
@@ -0,0 +1,68 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.CS2_REPLACEMENT_TREES = void 0;
4
+ exports.replacementTreeRecord = replacementTreeRecord;
5
+ exports.bakeCs2Trees = bakeCs2Trees;
6
+ const node_path_1 = require("node:path");
7
+ const promises_1 = require("node:fs/promises");
8
+ const treeRoadClearance_1 = require("./treeRoadClearance");
9
+ const authored_1 = require("../../placements/authored");
10
+ const assets_1 = require("../../placements/assets");
11
+ const source_1 = require("../../placements/source");
12
+ const cityLegacy_1 = require("../cityLegacy");
13
+ const csm2_1 = require("../csm2");
14
+ exports.CS2_REPLACEMENT_TREES = ['ponderosa-pine', 'douglas-fir'];
15
+ /** Stable source slots survive bush exclusion and repeated bakes; legacy tree records have no exported entity IDs. */
16
+ function replacementTreeRecord(tree, prototypes, sourceHeight, seaLevelMetres, heightAt) {
17
+ if (/Bush/i.test(tree.species))
18
+ return null;
19
+ if (!/Tree/i.test(tree.species) || ![tree.x, tree.y, tree.z, tree.yaw, sourceHeight, seaLevelMetres].every(Number.isFinite)
20
+ || sourceHeight <= 0)
21
+ throw new Error(`CS2 trees: invalid tree ${tree.index} (${tree.species})`);
22
+ const id = (0, source_1.placementsDigest)(new TextEncoder().encode(`cs2-tree:${tree.index}`)).slice(0, 32);
23
+ const selected = /PineTree/i.test(tree.species) ? 'ponderosa-pine' : /SpruceTree/i.test(tree.species) ? 'douglas-fir'
24
+ : exports.CS2_REPLACEMENT_TREES[parseInt(id.slice(0, 8), 16) % 2];
25
+ const prototype = prototypes.findIndex(p => p.id === selected);
26
+ if (prototype < 0)
27
+ throw new Error(`CS2 trees: missing prepared ${selected}`);
28
+ const bounds = prototypes[prototype].bounds, height = bounds.max[1] - bounds.min[1];
29
+ if (!(height > 0))
30
+ throw new Error(`CS2 trees: invalid prepared height for ${selected}`);
31
+ const scale = sourceHeight / height;
32
+ // Keep elevated source trees (e.g. roof gardens); raise ground trees where the baked terrain was conformed to roads.
33
+ const rootY = Math.max(tree.y - seaLevelMetres, heightAt(tree.x, tree.z));
34
+ return { id, prototype, position: [tree.x, rootY - bounds.min[1] * scale - 0.03, tree.z],
35
+ rotation: [0, Math.sin(tree.yaw / 2), 0, Math.cos(tree.yaw / 2)], scale };
36
+ }
37
+ async function bakeCs2Trees(root, input) {
38
+ const { trees } = await (0, cityLegacy_1.readCs2LegacyCity)(root);
39
+ const clearance = input.roadClearance ? await (0, treeRoadClearance_1.findCs2TreesOnRoads)(trees, input.roadClearance) : null;
40
+ const inventory = await (0, assets_1.preparePlacementsInventory)(input.catalog, input.output, exports.CS2_REPLACEMENT_TREES);
41
+ const meshes = await (0, csm2_1.readCs2MeshDirectory)((0, node_path_1.join)(root, 'tree-meshes-v2')), heights = new Map();
42
+ for (const species of trees.speciesNames.filter(name => !/Bush/i.test(name))) {
43
+ const mesh = await (0, csm2_1.readCs2Mesh)(meshes, species), bounds = (0, csm2_1.computeBounds)(mesh.positions);
44
+ heights.set(species, bounds.max[1] - bounds.min[1]);
45
+ }
46
+ const counts = Object.fromEntries(exports.CS2_REPLACEMENT_TREES.map(id => [id, 0]));
47
+ let skippedBushes = 0;
48
+ function* records() {
49
+ for (const tree of (0, cityLegacy_1.iterateTrees)(trees)) {
50
+ if (/Bush/i.test(tree.species)) {
51
+ skippedBushes++;
52
+ continue;
53
+ }
54
+ if (clearance?.excluded.has(tree.index))
55
+ continue;
56
+ const record = replacementTreeRecord(tree, inventory.prototypes, heights.get(tree.species) ?? NaN, input.seaLevelMetres, input.heightAt);
57
+ counts[inventory.prototypes[record.prototype].id]++;
58
+ yield record;
59
+ }
60
+ }
61
+ const bake = await (0, authored_1.bakeAuthoredPlacements)({ ...inventory, output: input.output, records: records(), heightAt: input.heightAt });
62
+ await (0, promises_1.writeFile)((0, node_path_1.join)(input.output, 'tree-road-clearance.json'), JSON.stringify(clearance?.report ?? {
63
+ schema: 'helix.cs2-tree-road-clearance/1', mode: 'off', excludedTrees: 0, excludedSourceIndices: [],
64
+ }, null, 2) + '\n');
65
+ return { bake, counts, skippedBushes, skippedRoads: clearance?.excluded.size ?? 0, roadClearance: clearance?.report ?? null,
66
+ sourceCount: trees.count, sourceHeights: Object.fromEntries(heights) };
67
+ }
68
+ //# sourceMappingURL=trees.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,58 @@
1
+ import { type Cs2MeshGroupRecord, type Cs2PrefabMeshEntry, type Cs2PrefabMeshManifest } from './types';
2
+ export declare const CSM2_MAGIC = 843928387;
3
+ export declare const CSM2_HEADER_BYTES = 32;
4
+ export declare const CSM2_GROUPED_HEADER_BYTES = 36;
5
+ export declare const CSM2_GROUP_BYTES = 16;
6
+ /** @deprecated Triangle ratios are not LOD metadata. Retained only for API compatibility. */
7
+ export declare const CSM2_LOD_REDUCED_SHARE = 0.25;
8
+ export interface Csm2Mesh {
9
+ version: number;
10
+ flags: number;
11
+ /** Positions are metres in the world frame; the Z mirror is already applied and the winding is already correct. */
12
+ positions: Float32Array;
13
+ /** Stored i16, divided by 32767 here. */
14
+ normals: Float32Array;
15
+ /** Stored IEEE half, widened here. */
16
+ uvs: Float32Array;
17
+ indices: Uint16Array | Uint32Array;
18
+ groups: Cs2MeshGroupRecord[];
19
+ }
20
+ export interface Csm2Bounds {
21
+ min: [number, number, number];
22
+ max: [number, number, number];
23
+ centre: [number, number, number];
24
+ /** Radius of the sphere around `centre` that contains every vertex. */
25
+ radius: number;
26
+ }
27
+ export interface Csm2LodSplit {
28
+ /** Largest source mesh, for diagnostics only. Every source group is retained. */
29
+ largestMeshIndex: number;
30
+ reducedMeshIndices: number[];
31
+ nearMeshIndices: number[];
32
+ farMeshIndices: number[];
33
+ near: Cs2MeshGroupRecord[];
34
+ far: Cs2MeshGroupRecord[];
35
+ nearTriangles: number;
36
+ farTriangles: number;
37
+ /** Without explicit LOD metadata, `far` repeats the complete `near` assembly. */
38
+ farIsNear: boolean;
39
+ }
40
+ /** Decodes one CSM2 container. Every header invariant the writer enforces is enforced here too. */
41
+ export declare function decodeCsm2(bytes: Uint8Array): Csm2Mesh;
42
+ /** No bounds are stored anywhere in the container, so every consumer computes them. */
43
+ export declare function computeBounds(positions: Float32Array): Csm2Bounds;
44
+ /**
45
+ * @deprecated CSM2 groups identify component/material ranges, not interchangeable LODs.
46
+ * Without authored LOD metadata, retain the complete assembly at both distances. Use generateCsm2Lods to reduce it.
47
+ */
48
+ export declare function splitLodBuckets(groups: readonly Cs2MeshGroupRecord[], indices?: ArrayLike<number>): Csm2LodSplit;
49
+ export interface Cs2MeshDirectory {
50
+ manifest: Cs2PrefabMeshManifest;
51
+ dir: string;
52
+ byPrefab: Map<string, Cs2PrefabMeshEntry>;
53
+ }
54
+ /** Reads `prefab-meshes-v2.json` from a `meshes-v2/` or `tree-meshes-v2/` folder. No container bytes are touched. */
55
+ export declare function readCs2MeshDirectory(dir: string, manifestName?: string): Promise<Cs2MeshDirectory>;
56
+ /** Loads one prefab's container. The file name is opaque and comes only from `entries[].file`. */
57
+ export declare function readCs2Mesh(directory: Cs2MeshDirectory, prefab: string): Promise<Csm2Mesh>;
58
+ export declare function halfToFloat(value: number): number;
@@ -0,0 +1,188 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.CSM2_LOD_REDUCED_SHARE = exports.CSM2_GROUP_BYTES = exports.CSM2_GROUPED_HEADER_BYTES = exports.CSM2_HEADER_BYTES = exports.CSM2_MAGIC = void 0;
4
+ exports.decodeCsm2 = decodeCsm2;
5
+ exports.computeBounds = computeBounds;
6
+ exports.splitLodBuckets = splitLodBuckets;
7
+ exports.readCs2MeshDirectory = readCs2MeshDirectory;
8
+ exports.readCs2Mesh = readCs2Mesh;
9
+ exports.halfToFloat = halfToFloat;
10
+ const promises_1 = require("node:fs/promises");
11
+ const node_path_1 = require("node:path");
12
+ const binary_1 = require("./binary");
13
+ const types_1 = require("./types");
14
+ exports.CSM2_MAGIC = 0x324d5343;
15
+ exports.CSM2_HEADER_BYTES = 32;
16
+ exports.CSM2_GROUPED_HEADER_BYTES = 36;
17
+ exports.CSM2_GROUP_BYTES = 16;
18
+ /** @deprecated Triangle ratios are not LOD metadata. Retained only for API compatibility. */
19
+ exports.CSM2_LOD_REDUCED_SHARE = 0.25;
20
+ /** Decodes one CSM2 container. Every header invariant the writer enforces is enforced here too. */
21
+ function decodeCsm2(bytes) {
22
+ if (bytes.byteLength < exports.CSM2_HEADER_BYTES)
23
+ throw new Error(`decodeCsm2: a container is at least ${exports.CSM2_HEADER_BYTES} bytes, received ${bytes.byteLength}`);
24
+ const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
25
+ const magic = view.getUint32(0, true);
26
+ if (magic !== exports.CSM2_MAGIC)
27
+ throw new Error(`decodeCsm2: magic 0x${magic.toString(16)} is not CSM2 (0x${exports.CSM2_MAGIC.toString(16)})`);
28
+ const version = view.getUint16(4, true);
29
+ if (version !== 1 && version !== 2)
30
+ throw new Error(`decodeCsm2: unsupported container version ${version}`);
31
+ const flags = view.getUint16(6, true);
32
+ const index32 = (flags & 1) !== 0;
33
+ const vertexCount = view.getUint32(8, true);
34
+ const indexCount = view.getUint32(12, true);
35
+ const sizes = [view.getUint32(16, true), view.getUint32(20, true), view.getUint32(24, true), view.getUint32(28, true)];
36
+ const groupCount = version === 2 ? view.getUint32(32, true) : 1;
37
+ const groups = version === 2
38
+ ? Array.from({ length: groupCount }, (_unused, index) => {
39
+ const offset = exports.CSM2_GROUPED_HEADER_BYTES + index * exports.CSM2_GROUP_BYTES;
40
+ if (offset + exports.CSM2_GROUP_BYTES > bytes.byteLength)
41
+ throw new Error('decodeCsm2: the group table is truncated');
42
+ return {
43
+ meshIndex: view.getUint32(offset, true),
44
+ subMeshIndex: view.getUint32(offset + 4, true),
45
+ indexStart: view.getUint32(offset + 8, true),
46
+ indexCount: view.getUint32(offset + 12, true),
47
+ };
48
+ })
49
+ : [{ meshIndex: 0, subMeshIndex: 0, indexStart: 0, indexCount }];
50
+ assertCsm2Groups(groups, indexCount);
51
+ let cursor = version === 2 ? exports.CSM2_GROUPED_HEADER_BYTES + groupCount * exports.CSM2_GROUP_BYTES : exports.CSM2_HEADER_BYTES;
52
+ const offsets = [];
53
+ for (const size of sizes) {
54
+ cursor = align4(cursor);
55
+ offsets.push(cursor);
56
+ cursor += size;
57
+ }
58
+ if (cursor !== bytes.byteLength)
59
+ throw new Error(`decodeCsm2: sections end at ${cursor} but the container is ${bytes.byteLength} bytes`);
60
+ const section = (index) => bytes.buffer.slice(bytes.byteOffset + offsets[index], bytes.byteOffset + offsets[index] + sizes[index]);
61
+ const positions = new Float32Array(section(0));
62
+ const quantizedNormals = new Int16Array(section(1));
63
+ const halfUvs = new Uint16Array(section(2));
64
+ const indices = index32 ? new Uint32Array(section(3)) : new Uint16Array(section(3));
65
+ const payloadMatches = positions.length === vertexCount * 3 && quantizedNormals.length === vertexCount * 3
66
+ && halfUvs.length === vertexCount * 2 && indices.length === indexCount;
67
+ if (!payloadMatches) {
68
+ throw new Error(`decodeCsm2: the header declares ${vertexCount} vertices and ${indexCount} indices, the payload disagrees`);
69
+ }
70
+ return {
71
+ version,
72
+ flags,
73
+ positions,
74
+ normals: Float32Array.from(quantizedNormals, (value) => value / 32767),
75
+ uvs: Float32Array.from(halfUvs, halfToFloat),
76
+ indices,
77
+ groups,
78
+ };
79
+ }
80
+ /** No bounds are stored anywhere in the container, so every consumer computes them. */
81
+ function computeBounds(positions) {
82
+ if (positions.length === 0 || positions.length % 3 !== 0)
83
+ throw new Error(`computeBounds: ${positions.length} floats is not a whole number of positions`);
84
+ const min = [Infinity, Infinity, Infinity];
85
+ const max = [-Infinity, -Infinity, -Infinity];
86
+ for (let offset = 0; offset < positions.length; offset += 3) {
87
+ for (let axis = 0; axis < 3; axis += 1) {
88
+ const value = positions[offset + axis];
89
+ if (value < min[axis])
90
+ min[axis] = value;
91
+ if (value > max[axis])
92
+ max[axis] = value;
93
+ }
94
+ }
95
+ const centre = [(min[0] + max[0]) / 2, (min[1] + max[1]) / 2, (min[2] + max[2]) / 2];
96
+ let radiusSquared = 0;
97
+ for (let offset = 0; offset < positions.length; offset += 3) {
98
+ const dx = positions[offset] - centre[0];
99
+ const dy = positions[offset + 1] - centre[1];
100
+ const dz = positions[offset + 2] - centre[2];
101
+ const distance = dx * dx + dy * dy + dz * dz;
102
+ if (distance > radiusSquared)
103
+ radiusSquared = distance;
104
+ }
105
+ return { min, max, centre, radius: Math.sqrt(radiusSquared) };
106
+ }
107
+ /**
108
+ * @deprecated CSM2 groups identify component/material ranges, not interchangeable LODs.
109
+ * Without authored LOD metadata, retain the complete assembly at both distances. Use generateCsm2Lods to reduce it.
110
+ */
111
+ function splitLodBuckets(groups, indices) {
112
+ if (groups.length === 0)
113
+ throw new Error('splitLodBuckets: a container has at least one group');
114
+ if (indices) {
115
+ const covered = groups.reduce((total, group) => total + group.indexCount, 0);
116
+ if (covered !== indices.length)
117
+ throw new Error(`splitLodBuckets: the groups cover ${covered} indices but the buffer holds ${indices.length}`);
118
+ }
119
+ const byMesh = new Map();
120
+ for (const group of groups) {
121
+ const bucket = byMesh.get(group.meshIndex) ?? [];
122
+ bucket.push(group);
123
+ byMesh.set(group.meshIndex, bucket);
124
+ }
125
+ const meshIndices = [...byMesh.keys()].sort((left, right) => left - right);
126
+ const triangles = (meshIndex) => (byMesh.get(meshIndex) ?? []).reduce((total, group) => total + group.indexCount / 3, 0);
127
+ const largestMeshIndex = meshIndices.reduce((best, index) => (triangles(index) > triangles(best) ? index : best), meshIndices[0]);
128
+ const reducedMeshIndices = [];
129
+ const nearMeshIndices = meshIndices;
130
+ const farIsNear = true;
131
+ const farMeshIndices = meshIndices;
132
+ const collect = (indexes) => indexes.flatMap((index) => byMesh.get(index) ?? []);
133
+ return {
134
+ largestMeshIndex,
135
+ reducedMeshIndices,
136
+ nearMeshIndices,
137
+ farMeshIndices,
138
+ near: collect(nearMeshIndices),
139
+ far: collect(farMeshIndices),
140
+ nearTriangles: nearMeshIndices.reduce((total, index) => total + triangles(index), 0),
141
+ farTriangles: farMeshIndices.reduce((total, index) => total + triangles(index), 0),
142
+ farIsNear,
143
+ };
144
+ }
145
+ /** Reads `prefab-meshes-v2.json` from a `meshes-v2/` or `tree-meshes-v2/` folder. No container bytes are touched. */
146
+ async function readCs2MeshDirectory(dir, manifestName = 'prefab-meshes-v2.json') {
147
+ const manifest = await (0, binary_1.readJsonFile)((0, node_path_1.join)(dir, manifestName), 'readCs2MeshDirectory');
148
+ (0, binary_1.assertSchema)(manifest.schema, types_1.CS2_PREFAB_MESH_SCHEMA, `readCs2MeshDirectory: ${manifestName}`);
149
+ const byPrefab = new Map(manifest.entries.map((entry) => [entry.prefab, entry]));
150
+ return { manifest, dir, byPrefab };
151
+ }
152
+ /** Loads one prefab's container. The file name is opaque and comes only from `entries[].file`. */
153
+ async function readCs2Mesh(directory, prefab) {
154
+ const entry = directory.byPrefab.get(prefab);
155
+ if (!entry)
156
+ throw new Error(`readCs2Mesh: no mesh entry for prefab "${prefab}"`);
157
+ return decodeCsm2(await (0, promises_1.readFile)((0, node_path_1.join)(directory.dir, entry.file)));
158
+ }
159
+ function assertCsm2Groups(groups, indexCount) {
160
+ let cursor = 0;
161
+ const seen = new Set();
162
+ for (const group of groups) {
163
+ const key = `${group.meshIndex}:${group.subMeshIndex}`;
164
+ if (seen.has(key))
165
+ throw new Error(`decodeCsm2: duplicate group ${key}`);
166
+ seen.add(key);
167
+ if (group.indexStart !== cursor || group.indexCount <= 0 || group.indexCount % 3 !== 0) {
168
+ throw new Error(`decodeCsm2: group ${key} is not a contiguous triangle range at ${cursor}`);
169
+ }
170
+ cursor += group.indexCount;
171
+ }
172
+ if (cursor !== indexCount)
173
+ throw new Error(`decodeCsm2: groups cover ${cursor} indices, the header declares ${indexCount}`);
174
+ }
175
+ function halfToFloat(value) {
176
+ const sign = (value & 0x8000) ? -1 : 1;
177
+ const exponent = (value >> 10) & 0x1f;
178
+ const fraction = value & 0x3ff;
179
+ if (exponent === 0)
180
+ return sign * 2 ** -14 * (fraction / 1024);
181
+ if (exponent === 31)
182
+ return fraction ? Number.NaN : sign * Number.POSITIVE_INFINITY;
183
+ return sign * 2 ** (exponent - 15) * (1 + fraction / 1024);
184
+ }
185
+ function align4(value) {
186
+ return (value + 3) & ~3;
187
+ }
188
+ //# sourceMappingURL=csm2.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,5 @@
1
+ /** Byte slices of the real Granit bundle, cut by `scripts/cs2-cut-fixtures.mjs`. */
2
+ export declare const CS2_FIXTURES: string;
3
+ /** The 2.5 GB source bundle, which is not in this repo; the integration test skips itself when it is absent. */
4
+ export declare const CS2_REAL_BUNDLE: string;
5
+ export declare function hasRealBundle(): boolean;
@@ -0,0 +1,15 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.CS2_REAL_BUNDLE = exports.CS2_FIXTURES = void 0;
4
+ exports.hasRealBundle = hasRealBundle;
5
+ const node_fs_1 = require("node:fs");
6
+ const node_path_1 = require("node:path");
7
+ /** Byte slices of the real Granit bundle, cut by `scripts/cs2-cut-fixtures.mjs`. */
8
+ exports.CS2_FIXTURES = (0, node_path_1.join)(__dirname, '..', '..', 'test', 'fixtures', 'cs2');
9
+ /** The 2.5 GB source bundle, which is not in this repo; the integration test skips itself when it is absent. */
10
+ exports.CS2_REAL_BUNDLE = process.env.CS2_BUNDLE
11
+ ?? (0, node_path_1.join)(__dirname, '..', '..', '..', 'OtherRepos', 'cs2-granit', 'bundle', 'granit-source-v2');
12
+ function hasRealBundle() {
13
+ return (0, node_fs_1.existsSync)((0, node_path_1.join)(exports.CS2_REAL_BUNDLE, 'placements', 'placements.json'));
14
+ }
15
+ //# sourceMappingURL=fixtures.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fixtures.js","sourceRoot":"","sources":["../../src/cs2/fixtures.ts"],"names":[],"mappings":";;;AAUA,sCAEC;AAZD,qCAAqC;AACrC,yCAAiC;AAEjC,oFAAoF;AACvE,QAAA,YAAY,GAAG,IAAA,gBAAI,EAAC,SAAS,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;AAEnF,gHAAgH;AACnG,QAAA,eAAe,GAAG,OAAO,CAAC,GAAG,CAAC,UAAU;OAChD,IAAA,gBAAI,EAAC,SAAS,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,YAAY,EAAE,QAAQ,EAAE,kBAAkB,CAAC,CAAC;AAEjG,SAAgB,aAAa;IAC3B,OAAO,IAAA,oBAAU,EAAC,IAAA,gBAAI,EAAC,uBAAe,EAAE,YAAY,EAAE,iBAAiB,CAAC,CAAC,CAAC;AAC5E,CAAC"}
@@ -0,0 +1,31 @@
1
+ import type { Cs2ImpostorManifest, Cs2ImpostorSpecies } from './types';
2
+ export interface Cs2ImpostorAtlas {
3
+ manifest: Cs2ImpostorManifest;
4
+ dir: string;
5
+ atlasFile: string;
6
+ width: number;
7
+ height: number;
8
+ azimuths: number;
9
+ gutterPx: number;
10
+ /** 19 species are baked and Granit uses 15: join by NAME, never by index. */
11
+ speciesByName: Map<string, Cs2ImpostorSpecies>;
12
+ }
13
+ export interface Cs2ImpostorRect {
14
+ /** Atlas pixels from the TOP-left; `flipY` must be false at the runtime. */
15
+ x: number;
16
+ y: number;
17
+ width: number;
18
+ height: number;
19
+ }
20
+ /** Reads `impostors/tree-impostors.json`. The atlas PNG itself is left on disk. */
21
+ export declare function readCs2Impostors(root: string): Promise<Cs2ImpostorAtlas>;
22
+ /** Azimuths run horizontally from `origin`: `px = origin + (index * cell, 0)`, `cell = tile + 2 * gutter`. */
23
+ export declare function tileRectPx(species: Cs2ImpostorSpecies, azimuth: number): Cs2ImpostorRect;
24
+ /**
25
+ * Tile `a` shows the tree from world direction (sin 2*pi*a/N, 0, cos 2*pi*a/N) in its OWN frame, so the instance's yaw
26
+ * comes out of the view azimuth before quantising.
27
+ */
28
+ export declare function azimuthIndex(toCam: {
29
+ x: number;
30
+ z: number;
31
+ }, yaw: number, azimuths: number): number;
@@ -0,0 +1,42 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.readCs2Impostors = readCs2Impostors;
4
+ exports.tileRectPx = tileRectPx;
5
+ exports.azimuthIndex = azimuthIndex;
6
+ const node_path_1 = require("node:path");
7
+ const binary_1 = require("./binary");
8
+ /** Reads `impostors/tree-impostors.json`. The atlas PNG itself is left on disk. */
9
+ async function readCs2Impostors(root) {
10
+ const dir = (0, node_path_1.join)(root, 'impostors');
11
+ const manifest = await (0, binary_1.readJsonFile)((0, node_path_1.join)(dir, 'tree-impostors.json'), 'readCs2Impostors');
12
+ if (!manifest.atlas || !Array.isArray(manifest.species))
13
+ throw new Error('readCs2Impostors: tree-impostors.json has no atlas or species block');
14
+ return {
15
+ manifest,
16
+ dir,
17
+ atlasFile: (0, node_path_1.join)(dir, manifest.atlas.file),
18
+ width: manifest.atlas.width,
19
+ height: manifest.atlas.height,
20
+ azimuths: manifest.azimuths,
21
+ gutterPx: manifest.atlas.gutterPx,
22
+ speciesByName: new Map(manifest.species.map((species) => [species.name, species])),
23
+ };
24
+ }
25
+ /** Azimuths run horizontally from `origin`: `px = origin + (index * cell, 0)`, `cell = tile + 2 * gutter`. */
26
+ function tileRectPx(species, azimuth) {
27
+ if (!Number.isInteger(azimuth) || azimuth < 0)
28
+ throw new Error(`tileRectPx: azimuth ${azimuth} must be a non-negative integer`);
29
+ return { x: species.origin[0] + azimuth * species.cell, y: species.origin[1], width: species.tile, height: species.tile };
30
+ }
31
+ /**
32
+ * Tile `a` shows the tree from world direction (sin 2*pi*a/N, 0, cos 2*pi*a/N) in its OWN frame, so the instance's yaw
33
+ * comes out of the view azimuth before quantising.
34
+ */
35
+ function azimuthIndex(toCam, yaw, azimuths) {
36
+ if (!Number.isInteger(azimuths) || azimuths < 1)
37
+ throw new Error(`azimuthIndex: ${azimuths} azimuths is not a positive integer`);
38
+ const step = (2 * Math.PI) / azimuths;
39
+ const index = Math.round((Math.atan2(toCam.x, toCam.z) - yaw) / step);
40
+ return ((index % azimuths) + azimuths) % azimuths;
41
+ }
42
+ //# sourceMappingURL=impostors.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"impostors.js","sourceRoot":"","sources":["../../src/cs2/impostors.ts"],"names":[],"mappings":";;AAyBA,4CAcC;AAGD,gCAGC;AAMD,oCAKC;AAxDD,yCAAiC;AACjC,qCAAwC;AAuBxC,mFAAmF;AAC5E,KAAK,UAAU,gBAAgB,CAAC,IAAY;IACjD,MAAM,GAAG,GAAG,IAAA,gBAAI,EAAC,IAAI,EAAE,WAAW,CAAC,CAAC;IACpC,MAAM,QAAQ,GAAG,MAAM,IAAA,qBAAY,EAAsB,IAAA,gBAAI,EAAC,GAAG,EAAE,qBAAqB,CAAC,EAAE,kBAAkB,CAAC,CAAC;IAC/G,IAAI,CAAC,QAAQ,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,qEAAqE,CAAC,CAAC;IAChJ,OAAO;QACL,QAAQ;QACR,GAAG;QACH,SAAS,EAAE,IAAA,gBAAI,EAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC;QACzC,KAAK,EAAE,QAAQ,CAAC,KAAK,CAAC,KAAK;QAC3B,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,MAAM;QAC7B,QAAQ,EAAE,QAAQ,CAAC,QAAQ;QAC3B,QAAQ,EAAE,QAAQ,CAAC,KAAK,CAAC,QAAQ;QACjC,aAAa,EAAE,IAAI,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC;KACnF,CAAC;AACJ,CAAC;AAED,8GAA8G;AAC9G,SAAgB,UAAU,CAAC,OAA2B,EAAE,OAAe;IACrE,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,OAAO,GAAG,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,uBAAuB,OAAO,iCAAiC,CAAC,CAAC;IAChI,OAAO,EAAE,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC;AAC5H,CAAC;AAED;;;GAGG;AACH,SAAgB,YAAY,CAAC,KAA+B,EAAE,GAAW,EAAE,QAAgB;IACzF,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,QAAQ,GAAG,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,iBAAiB,QAAQ,qCAAqC,CAAC,CAAC;IACjI,MAAM,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC;IACtC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC;IACtE,OAAO,CAAC,CAAC,KAAK,GAAG,QAAQ,CAAC,GAAG,QAAQ,CAAC,GAAG,QAAQ,CAAC;AACpD,CAAC"}
@@ -0,0 +1,22 @@
1
+ export * from './types';
2
+ export { generateCsm2Lods, CSM2_BUILDING_LOD_TARGETS, type Csm2LodTarget, type Csm2GeneratedLod } from './lods';
3
+ export { bakeCs2Trees, replacementTreeRecord, CS2_REPLACEMENT_TREES } from './convert/trees';
4
+ export { CSM2_GROUPED_HEADER_BYTES, CSM2_GROUP_BYTES, CSM2_HEADER_BYTES, CSM2_LOD_REDUCED_SHARE, CSM2_MAGIC, computeBounds, decodeCsm2, halfToFloat, readCs2Mesh, readCs2MeshDirectory, splitLodBuckets, type Cs2MeshDirectory, type Csm2Bounds, type Csm2LodSplit, type Csm2Mesh, } from './csm2';
5
+ export { PLACEMENT_LOT_SIZE_STRIDE, PLACEMENT_RECORD_STRIDE, PLACEMENT_TRANSFORM_STRIDE, iterate, prefabName, readCs2Placements, tileBoundsWorld, tileRange, type Cs2Placement, type Cs2PlacementCollection, type Cs2Placements, type Cs2TileBounds, } from './placements';
6
+ export { loadCs2TerrainGrid, loadCs2TerrainSplat, metresPerSampleForRes, readCs2Terrain, type Cs2Terrain, type Cs2TerrainGrid, type Cs2TerrainSplat, } from './terrain';
7
+ export { readCs2Water, sampleToWorld, worldToSample, type Cs2WaterField, type Cs2WaterSample } from './water';
8
+ export { ROAD_CURVE_STRIDE, ROAD_EDGE_SURFACE_STRIDE, ROAD_FLAGS, ROAD_KINDS, ROAD_LANE_STRIDE, ROAD_OWNER_KINDS, curveAt, edgeSurfaceAt, iterateRoadEdges, laneAt, readAppliedCompositions, readCs2RoadBins, readEdgeRenderParameters, readRoadNodes, readRoadsHeader, roadFlagNames, roadKindName, type Cs2RoadBins, type Cs2RoadCurve, type Cs2RoadEdgeSurface, type Cs2RoadFlagName, type Cs2RoadLane, } from './roads';
9
+ export { GENERATED_VERTEX_STRIDE, TERRAIN_CONFORMANCE_LIFT_METRES, TERRAIN_CONFORMANCE_LIMIT_METRES, decodeVertex, deformInstance, evalTerrainConformance, readCs2RoadPieces, type Cs2DeformedInstance, type Cs2GeneratedMesh, type Cs2GeneratedVertex, type Cs2RoadPieces, type Cs2TerrainConformance, } from './roadPieces';
10
+ export { AREA_POSITION_STRIDE, AREA_RECORD_STRIDE, AREA_Y_LIFT_METRES, areaRecord, readCs2Areas, triangleNormal, triangles, type Cs2AreaRecord, type Cs2AreaTriangle, type Cs2Areas, } from './areas';
11
+ export { IDENTITY_MAP_CHROMA, IDENTITY_MAP_PURITY, bindingKey, contentKey, distinctTextureFiles, isDecalShader, isIdentityMap, materialForGroup, readCs2MaterialBundle, resolveTextureRoles, textureFileBytes, textureRoleScore, type Cs2MaterialBundle, type Cs2SelectedTexture, type Cs2TextureRole, } from './materials';
12
+ export { azimuthIndex, readCs2Impostors, tileRectPx, type Cs2ImpostorAtlas, type Cs2ImpostorRect } from './impostors';
13
+ export { LEGACY_TREE_STRIDE, iterateTrees, readCs2LegacyCity, treeAt, type Cs2LegacyCity, type Cs2LegacyTree, type Cs2LegacyTrees } from './cityLegacy';
14
+ export { formatCs2BundleReport, inspectCs2Bundle, type Cs2BundleReport } from './inspect';
15
+ export { applyCs2WaterCut, convertCs2Terrain, cs2HeightGrid, cs2TerrainPreset, cs2WaterDepth, type Cs2HeightGridOptions, type Cs2TerrainConversion, type Cs2TerrainOptions, type Cs2WaterCut, } from './convert/terrain';
16
+ export { CS2_AREA_COLOUR, CS2_AREA_EXCLUDED_PREFABS, CS2_AREA_ROUGHNESS, CS2_AREA_TILE_METRES, bakeCs2AreaCells, type Cs2AreaBake, type Cs2AreaBakeOptions, type Cs2AreaCell, type Cs2AreaMesh, } from './convert/areas';
17
+ export { CS2_QUANTIZE_POSITION_BITS, computeVertexNormals, cs2GltfIo, linearFromSrgbHex, weldAndSimplify, writeCs2Glb, type Cs2GlbMaterial, type Cs2GlbPrimitive, type Cs2WeldedSimplification, } from './convert/glb';
18
+ export { CS2_MARKING_DASH_FILL, CS2_MARKING_DASH_PERIOD_METRES, CS2_MARKING_LIFT_METRES, CS2_MARKING_ROAD_LIFT_METRES, CS2_MARKING_SEAT_REACH_METRES, CS2_MARKING_SEGMENTS, CS2_MARKING_WHITE, CS2_MARKING_YELLOW, CS2_MARKING_YIELD_FILL, CS2_MARKING_YIELD_PERIOD_METRES, buildMarkingCellA, buildMarkingCellB, collectCs2Markings, cubicBezier, dashIntervals, encodeCs2StripeKtx2, markingMaterialB, markingStations, type Cs2Marking, type Cs2MarkingMesh, type Cs2MarkingPattern, type Cs2MarkingSeating, type Cs2MarkingStation, } from './convert/markings';
19
+ export { CS2_CELL_SIZE_METRES, CS2_COLLIDER_FAMILIES, CS2_ELEVATED_STRUCTURE_METRES, CS2_FAMILY_COLOUR, CS2_FAMILY_ROUGHNESS, CS2_FAMILY_TILE_METRES, CS2_MARKING_SEAT_FAMILIES, bakeCs2RoadCell, cellIndexAt, cellKey, collectCs2RoadInstances, compositionBounds, compositionMean, packCompositionParameters, roadSlotFamily, unpackCompositionParameters, type Cs2RoadCellGeometry, type Cs2RoadFamily, type Cs2RoadInstance, type Cs2RoadInstanceWalk, type Cs2RoadSlotGeometry, type Cs2SlotUv, } from './convert/roadBake';
20
+ export { SURFACE_INDEX_BUCKET_METRES, TERRAIN_CONFORM_CLEARANCE_METRES, TERRAIN_CONFORM_MAX_DEVIATION_METRES, TERRAIN_CONFORM_MIN_UP_FACING, buildSurfaceHeightIndex, conformGridToSurfaces, type SurfaceHeightIndex, type SurfaceHeightIndexOptions, type TerrainConformOptions, type TerrainConformStats, type TerrainConformSurface, } from './convert/terrainConform';
21
+ export { CS2_COLLIDER_ERROR_METRES, CS2_COLLIDER_MAX_TRIANGLES, CS2_MESH_CELLS_SCHEMA, CS2_ROAD_NETWORK_SCHEMA, CS2_WORLDSPACE_TILE_METRES, bakeCs2Roads, type Cs2ColliderReport, type Cs2MarkingVariant, type Cs2MeshCellBounds, type Cs2MeshCellFile, type Cs2MeshCellIndex, type Cs2MeshRenderCellFile, type Cs2MeshTextureFile, type Cs2RoadBakeOptions, type Cs2RoadBakeTelemetry, type Cs2RoadBakeTerrain, } from './convert/roads';
22
+ export { findCs2TreesOnRoads, CS2_TREE_CLEARANCE_ROAD_SLOTS } from './convert/treeRoadClearance';