@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,976 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.compileSceneElementsBundle = compileSceneElementsBundle;
4
+ exports.compileSceneElements = compileSceneElements;
5
+ const node_path_1 = require("node:path");
6
+ const helix_manifest_1 = require("@hypersoniclabs/helix-manifest");
7
+ const source_1 = require("../terrain/source");
8
+ const source_2 = require("../placements/source");
9
+ const meshCells_1 = require("./meshCells");
10
+ const devices_1 = require("./devices");
11
+ const DEFAULT_MATERIAL = {
12
+ color: '#d8d2c8',
13
+ roughness: 0.82,
14
+ metalness: 0,
15
+ };
16
+ function finite(value, label) {
17
+ if (!Number.isFinite(value))
18
+ throw new Error(`${label} must be finite`);
19
+ return value;
20
+ }
21
+ function positive(value, label) {
22
+ finite(value, label);
23
+ if (value <= 0)
24
+ throw new Error(`${label} must be greater than zero`);
25
+ return value;
26
+ }
27
+ function id(value, label) {
28
+ if (!/^[A-Za-z0-9][A-Za-z0-9._:-]*$/.test(value)) {
29
+ throw new Error(`${label} must be a stable Scene id`);
30
+ }
31
+ return value;
32
+ }
33
+ function vec3(value, label) {
34
+ if (!Array.isArray(value) || value.length !== 3)
35
+ throw new Error(`${label} must contain three numbers`);
36
+ return value.map((part, index) => finite(part, `${label}[${index}]`));
37
+ }
38
+ function inlineMaterial(input) {
39
+ const resolved = { ...DEFAULT_MATERIAL, ...input };
40
+ if (!/^#[0-9a-fA-F]{6}$/.test(resolved.color))
41
+ throw new Error(`material color must be #RRGGBB`);
42
+ if (resolved.roughness < 0 || resolved.roughness > 1)
43
+ throw new Error('material roughness must be between 0 and 1');
44
+ if (resolved.metalness < 0 || resolved.metalness > 1)
45
+ throw new Error('material metalness must be between 0 and 1');
46
+ return resolved;
47
+ }
48
+ function materialIdPart(value) {
49
+ id(value, 'material id');
50
+ return value;
51
+ }
52
+ /**
53
+ * A named `materials` entry is a compile-time-only alias for one inline
54
+ * color (ADR-0004 P6: the Vault material pin this used to validate —
55
+ * assetId/revision/integritySha256/bytes/defaults — is gone; every surface
56
+ * is its exact inline color now, never a Vault-backed Scene resource).
57
+ */
58
+ function compileMaterials(input) {
59
+ const compiled = new Map();
60
+ for (const [key, material] of Object.entries(input ?? {}).sort(([a], [b]) => a.localeCompare(b))) {
61
+ materialIdPart(key);
62
+ compiled.set(key, { fallback: inlineMaterial(material) });
63
+ }
64
+ return compiled;
65
+ }
66
+ function resolveMaterial(input, catalog) {
67
+ if (input && 'ref' in input) {
68
+ const compiled = catalog.get(input.ref);
69
+ if (!compiled)
70
+ throw new Error(`unknown material ref "${input.ref}"`);
71
+ return { fallback: compiled.fallback, sceneMaterialId: null };
72
+ }
73
+ return { fallback: inlineMaterial(input), sceneMaterialId: null };
74
+ }
75
+ function yawQuaternion(degrees) {
76
+ finite(degrees, 'rotationYDeg');
77
+ const radians = degrees * Math.PI / 180;
78
+ return [0, Math.sin(radians / 2), 0, Math.cos(radians / 2)];
79
+ }
80
+ function quaternion(value, label) {
81
+ if (!Array.isArray(value) || value.length !== 4)
82
+ throw new Error(`${label} must contain four numbers`);
83
+ const parts = value.map((part, index) => finite(part, `${label}[${index}]`));
84
+ const length = Math.hypot(...parts);
85
+ if (length < 1e-8)
86
+ throw new Error(`${label} must not be zero length`);
87
+ return parts.map((part) => part / length);
88
+ }
89
+ function rotatedBoxBounds(position, size, rotation) {
90
+ const [x, y, z, w] = rotation;
91
+ const matrix = [
92
+ [1 - 2 * (y * y + z * z), 2 * (x * y - z * w), 2 * (x * z + y * w)],
93
+ [2 * (x * y + z * w), 1 - 2 * (x * x + z * z), 2 * (y * z - x * w)],
94
+ [2 * (x * z - y * w), 2 * (y * z + x * w), 1 - 2 * (x * x + y * y)],
95
+ ];
96
+ const half = size.map((part) => part / 2);
97
+ const extent = matrix.map((row) => row.reduce((sum, part, axis) => sum + Math.abs(part) * half[axis], 0));
98
+ return {
99
+ min: position.map((part, axis) => part - extent[axis]),
100
+ max: position.map((part, axis) => part + extent[axis]),
101
+ };
102
+ }
103
+ function expandBounds(a, b) {
104
+ if (!a)
105
+ return { min: [...b.min], max: [...b.max] };
106
+ return {
107
+ min: a.min.map((value, axis) => Math.min(value, b.min[axis])),
108
+ max: a.max.map((value, axis) => Math.max(value, b.max[axis])),
109
+ };
110
+ }
111
+ function translateBounds(bounds, position) {
112
+ return {
113
+ min: bounds.min.map((value, axis) => value + position[axis]),
114
+ max: bounds.max.map((value, axis) => value + position[axis]),
115
+ };
116
+ }
117
+ function addVec3(a, b) {
118
+ return a.map((value, axis) => value + b[axis]);
119
+ }
120
+ function elementId(value, seen) {
121
+ id(value, 'element id');
122
+ if (seen.has(value))
123
+ throw new Error(`duplicate semantic element id "${value}"`);
124
+ seen.add(value);
125
+ return value;
126
+ }
127
+ function streamPolicy(input, inherited) {
128
+ const priority = input?.priority ?? inherited.priority;
129
+ if (!Number.isInteger(priority) || priority < 0 || priority > 1000) {
130
+ throw new Error('stream priority must be an integer between 0 and 1000');
131
+ }
132
+ return { mode: input?.mode ?? inherited.mode, priority };
133
+ }
134
+ function inheritProperties(input, inherited, defaults) {
135
+ const role = input.role ?? defaults?.role ?? inherited.role;
136
+ const defaultedStream = defaults?.streamMode && input.stream?.mode === undefined
137
+ ? { ...inherited.stream, mode: defaults.streamMode }
138
+ : inherited.stream;
139
+ return {
140
+ material: input.material ?? inherited.material,
141
+ collision: input.collision ?? inherited.collision,
142
+ role,
143
+ stream: streamPolicy(input.stream, defaultedStream),
144
+ };
145
+ }
146
+ function leafGeometry(element) {
147
+ if (element.type === 'wall') {
148
+ const startX = finite(element.start[0], `${element.id}.start[0]`);
149
+ const startZ = finite(element.start[1], `${element.id}.start[1]`);
150
+ const endX = finite(element.end[0], `${element.id}.end[0]`);
151
+ const endZ = finite(element.end[1], `${element.id}.end[1]`);
152
+ const height = positive(element.height, `${element.id}.height`);
153
+ const thickness = positive(element.thickness, `${element.id}.thickness`);
154
+ const length = Math.hypot(endX - startX, endZ - startZ);
155
+ positive(length, `${element.id} wall length`);
156
+ const baseY = finite(element.baseY ?? 0, `${element.id}.baseY`);
157
+ const halfThickness = thickness / 2;
158
+ return {
159
+ position: [(startX + endX) / 2, baseY + height / 2, (startZ + endZ) / 2],
160
+ size: [length, height, thickness],
161
+ rotation: yawQuaternion(-Math.atan2(endZ - startZ, endX - startX) * 180 / Math.PI),
162
+ bounds: {
163
+ min: [Math.min(startX, endX) - halfThickness, baseY, Math.min(startZ, endZ) - halfThickness],
164
+ max: [Math.max(startX, endX) + halfThickness, baseY + height, Math.max(startZ, endZ) + halfThickness],
165
+ },
166
+ slot: 'wall',
167
+ };
168
+ }
169
+ if (element.type !== 'primitive') {
170
+ const width = positive(element.size[0], `${element.id}.size[0]`);
171
+ const depth = positive(element.size[1], `${element.id}.size[1]`);
172
+ const thickness = positive(element.thickness, `${element.id}.thickness`);
173
+ const x = finite(element.center[0], `${element.id}.center[0]`);
174
+ const z = finite(element.center[1], `${element.id}.center[1]`);
175
+ const y = finite(element.elevation, `${element.id}.elevation`);
176
+ return {
177
+ position: [x, y, z],
178
+ size: [width, thickness, depth],
179
+ rotation: [0, 0, 0, 1],
180
+ bounds: {
181
+ min: [x - width / 2, y - thickness / 2, z - depth / 2],
182
+ max: [x + width / 2, y + thickness / 2, z + depth / 2],
183
+ },
184
+ slot: element.type,
185
+ };
186
+ }
187
+ const position = vec3(element.position, `${element.id}.position`);
188
+ const size = vec3(element.size, `${element.id}.size`).map((part, axis) => positive(part, `${element.id}.size[${axis}]`));
189
+ if (element.rotation !== undefined && element.rotationYDeg !== undefined) {
190
+ throw new Error(`${element.id} must use rotation or rotationYDeg, not both`);
191
+ }
192
+ const rotation = element.rotation !== undefined
193
+ ? quaternion(element.rotation, `${element.id}.rotation`)
194
+ : yawQuaternion(element.rotationYDeg ?? 0);
195
+ return {
196
+ position,
197
+ size,
198
+ rotation,
199
+ bounds: rotatedBoxBounds(position, size, rotation),
200
+ slot: element.slot ?? 'structure',
201
+ };
202
+ }
203
+ function compileLeaf(element, parent, streamGroup, materials, inherited, worldOffset) {
204
+ const geometry = leafGeometry(element);
205
+ const nodeId = `node.${element.id}`;
206
+ const primitiveId = `primitive.${element.id}`;
207
+ const surfaceId = `surface.${element.id}`;
208
+ const collisionSetId = `collision.${element.id}`;
209
+ const properties = inheritProperties(element, inherited);
210
+ const collisionEnabled = properties.collision;
211
+ const resolvedMaterial = resolveMaterial(properties.material, materials);
212
+ const node = {
213
+ id: nodeId,
214
+ parent,
215
+ transform: {
216
+ position: geometry.position,
217
+ rotation: geometry.rotation,
218
+ scale: [1, 1, 1],
219
+ },
220
+ streamGroup,
221
+ components: [
222
+ {
223
+ type: 'render.primitive',
224
+ primitive: {
225
+ id: primitiveId,
226
+ shape: 'box',
227
+ size: geometry.size,
228
+ material: resolvedMaterial.fallback,
229
+ },
230
+ castShadow: element.type !== 'floor',
231
+ receiveShadow: true,
232
+ },
233
+ { type: 'surface.bindings', surfaces: [surfaceId] },
234
+ ...(collisionEnabled ? [{ type: 'collision.proxy-set', set: collisionSetId }] : []),
235
+ ],
236
+ };
237
+ return {
238
+ node,
239
+ bounds: translateBounds(geometry.bounds, worldOffset),
240
+ surface: {
241
+ id: surfaceId,
242
+ slot: geometry.slot,
243
+ node: nodeId,
244
+ selector: { primitiveIds: [primitiveId] },
245
+ default: resolvedMaterial.sceneMaterialId === null
246
+ ? { kind: 'source' }
247
+ : { kind: 'material', material: resolvedMaterial.sceneMaterialId },
248
+ overridePolicy: { allowed: false, roles: [], parameters: [] },
249
+ },
250
+ collisionSet: collisionEnabled ? {
251
+ id: collisionSetId,
252
+ node: nodeId,
253
+ static: [{
254
+ id: `collider.${element.id}`,
255
+ shape: 'box',
256
+ center: [0, 0, 0],
257
+ halfExtents: geometry.size.map((part) => part / 2),
258
+ surface: surfaceId,
259
+ }],
260
+ } : null,
261
+ };
262
+ }
263
+ function compileLight(element, parent, streamGroup, worldOffset) {
264
+ const position = vec3(element.position, `${element.id}.position`);
265
+ if (!/^#[0-9a-fA-F]{6}$/.test(element.color)) {
266
+ throw new Error(`${element.id}.color must be #RRGGBB`);
267
+ }
268
+ const luminousIntensityCandela = positive(element.luminousIntensityCandela, `${element.id}.luminousIntensityCandela`);
269
+ const rangeM = positive(element.rangeM, `${element.id}.rangeM`);
270
+ if (element.rotation !== undefined && element.rotationYDeg !== undefined) {
271
+ throw new Error(`${element.id} must use rotation or rotationYDeg, not both`);
272
+ }
273
+ const rotation = element.rotation !== undefined
274
+ ? quaternion(element.rotation, `${element.id}.rotation`)
275
+ : yawQuaternion(element.rotationYDeg ?? 0);
276
+ if (element.shadowMapSize !== undefined &&
277
+ ![256, 512, 1024, 2048].includes(element.shadowMapSize)) {
278
+ throw new Error(`${element.id}.shadowMapSize must be 256, 512, 1024, or 2048`);
279
+ }
280
+ if (element.kind === 'spot') {
281
+ finite(element.innerConeDeg, `${element.id}.innerConeDeg`);
282
+ finite(element.outerConeDeg, `${element.id}.outerConeDeg`);
283
+ if (element.innerConeDeg < 0 ||
284
+ element.outerConeDeg > 90 ||
285
+ element.innerConeDeg >= element.outerConeDeg) {
286
+ throw new Error(`${element.id} spot cones must satisfy 0 <= innerConeDeg < outerConeDeg <= 90`);
287
+ }
288
+ }
289
+ const nodeId = `node.${element.id}`;
290
+ const lightId = `light.${element.id}`;
291
+ const shadow = {
292
+ enabled: element.castShadow ?? false,
293
+ mapSize: element.shadowMapSize ?? 512,
294
+ };
295
+ const light = element.kind === 'point'
296
+ ? {
297
+ id: lightId,
298
+ node: nodeId,
299
+ type: 'point',
300
+ color: element.color,
301
+ luminousIntensityCandela,
302
+ rangeM,
303
+ shadow,
304
+ required: false,
305
+ fallback: { unsupported: 'unshadowed' },
306
+ }
307
+ : {
308
+ id: lightId,
309
+ node: nodeId,
310
+ type: 'spot',
311
+ color: element.color,
312
+ luminousIntensityCandela,
313
+ rangeM,
314
+ innerConeDeg: element.innerConeDeg,
315
+ outerConeDeg: element.outerConeDeg,
316
+ shadow,
317
+ required: false,
318
+ fallback: { unsupported: 'unshadowed' },
319
+ };
320
+ const worldPosition = addVec3(worldOffset, position);
321
+ return {
322
+ node: {
323
+ id: nodeId,
324
+ parent,
325
+ transform: { position, rotation, scale: [1, 1, 1] },
326
+ streamGroup,
327
+ components: [{ type: 'light.attachments', lights: [lightId] }],
328
+ },
329
+ light,
330
+ // A practical light must not enlarge a Space's portal activation volume by
331
+ // its illumination range. The containing architecture owns residency.
332
+ bounds: { min: worldPosition, max: [...worldPosition] },
333
+ };
334
+ }
335
+ function optionalRange(value, label, min, max) {
336
+ if (value === undefined)
337
+ return undefined;
338
+ finite(value, label);
339
+ if (value < min || value > max)
340
+ throw new Error(`${label} must be between ${min} and ${max}`);
341
+ return value;
342
+ }
343
+ function compileWater(element, parent, streamGroup, worldOffset) {
344
+ const position = vec3(element.position, `${element.id}.position`);
345
+ const size = vec3(element.size, `${element.id}.size`).map((part, axis) => positive(part, `${element.id}.size[${axis}]`));
346
+ const localBounds = {
347
+ min: size.map((part) => -part / 2),
348
+ max: size.map((part) => part / 2),
349
+ };
350
+ const surfaceHeight = finite(element.surfaceHeight ?? size[1] / 2, `${element.id}.surfaceHeight`);
351
+ if (surfaceHeight < localBounds.min[1] || surfaceHeight > localBounds.max[1]) {
352
+ throw new Error(`${element.id}.surfaceHeight must lie inside the volume's local Y bounds`);
353
+ }
354
+ const appearance = element.appearance;
355
+ if (appearance?.color !== undefined && !/^#[0-9a-fA-F]{6}$/.test(appearance.color)) {
356
+ throw new Error(`${element.id}.appearance.color must be #RRGGBB`);
357
+ }
358
+ optionalRange(appearance?.opacity, `${element.id}.appearance.opacity`, 0.05, 1);
359
+ optionalRange(appearance?.roughness, `${element.id}.appearance.roughness`, 0, 1);
360
+ optionalRange(appearance?.rippleScaleM, `${element.id}.appearance.rippleScaleM`, 0.05, 1000);
361
+ optionalRange(appearance?.rippleSpeedMps, `${element.id}.appearance.rippleSpeedMps`, 0, 20);
362
+ const swimming = element.swimming;
363
+ optionalRange(swimming?.entryDepthM, `${element.id}.swimming.entryDepthM`, 0.1, 5);
364
+ optionalRange(swimming?.exitDepthM, `${element.id}.swimming.exitDepthM`, 0, 5);
365
+ optionalRange(swimming?.floatDepthM, `${element.id}.swimming.floatDepthM`, 0.1, 5);
366
+ const rotation = yawQuaternion(element.rotationYDeg ?? 0);
367
+ return {
368
+ node: {
369
+ id: `node.${element.id}`,
370
+ parent,
371
+ transform: { position, rotation, scale: [1, 1, 1] },
372
+ streamGroup,
373
+ components: [{
374
+ type: 'water.volume',
375
+ shape: 'box',
376
+ bounds: localBounds,
377
+ surfaceHeight,
378
+ ...(appearance ? { appearance } : {}),
379
+ ...(swimming ? { swimming } : {}),
380
+ }],
381
+ },
382
+ bounds: translateBounds(rotatedBoxBounds(position, size, rotation), worldOffset),
383
+ };
384
+ }
385
+ function compileBuilding(building, rootNodeId, materials, version, ids) {
386
+ elementId(building.id, ids);
387
+ const children = version === 1 ? building.elements : building.children;
388
+ if (!children?.length) {
389
+ throw new Error(`building ${building.id} must contain at least one ${version === 1 ? 'element' : 'child'}`);
390
+ }
391
+ if (version === 1 && building.children !== undefined) {
392
+ throw new Error(`version 1 building ${building.id} must use elements, not children`);
393
+ }
394
+ if (version === 2 && building.elements !== undefined) {
395
+ throw new Error(`version 2 building ${building.id} must use children, not elements`);
396
+ }
397
+ const position = vec3(building.position ?? [0, 0, 0], `${building.id}.position`);
398
+ const groupId = `stream.${building.id}`;
399
+ const buildingNodeId = `node.${building.id}`;
400
+ const inherited = {
401
+ material: undefined,
402
+ collision: true,
403
+ role: 'exterior',
404
+ stream: { mode: 'distance', priority: 50 },
405
+ };
406
+ const properties = inheritProperties(building, inherited, { role: 'exterior' });
407
+ const buildingGroup = {
408
+ id: groupId,
409
+ mode: properties.stream.mode,
410
+ priority: properties.stream.priority,
411
+ dependency: 'stream.root',
412
+ nodes: [buildingNodeId],
413
+ bounds: null,
414
+ leafCount: 0,
415
+ };
416
+ const context = {
417
+ materials,
418
+ nodes: [],
419
+ leaves: [],
420
+ lights: [],
421
+ waterCount: 0,
422
+ groups: [buildingGroup],
423
+ ids,
424
+ };
425
+ context.nodes.push({
426
+ id: buildingNodeId,
427
+ parent: rootNodeId,
428
+ transform: { position, rotation: [0, 0, 0, 1], scale: [1, 1, 1] },
429
+ streamGroup: groupId,
430
+ });
431
+ const compileElement = (element, parentNodeId, activeGroup, inheritedProperties, worldOffset) => {
432
+ elementId(element.id, context.ids);
433
+ if (element.type === 'light') {
434
+ const compiledLight = compileLight(element, parentNodeId, activeGroup.id, worldOffset);
435
+ context.nodes.push(compiledLight.node);
436
+ context.lights.push(compiledLight.light);
437
+ activeGroup.nodes.push(compiledLight.node.id);
438
+ activeGroup.bounds = expandBounds(activeGroup.bounds, compiledLight.bounds);
439
+ activeGroup.leafCount += 1;
440
+ return compiledLight.bounds;
441
+ }
442
+ if (element.type === 'water') {
443
+ const compiledWater = compileWater(element, parentNodeId, activeGroup.id, worldOffset);
444
+ context.nodes.push(compiledWater.node);
445
+ activeGroup.nodes.push(compiledWater.node.id);
446
+ activeGroup.bounds = expandBounds(activeGroup.bounds, compiledWater.bounds);
447
+ activeGroup.leafCount += 1;
448
+ context.waterCount += 1;
449
+ return compiledWater.bounds;
450
+ }
451
+ if (element.type === 'wall' || element.type === 'floor' || element.type === 'ceiling' || element.type === 'primitive') {
452
+ const leaf = compileLeaf(element, parentNodeId, activeGroup.id, context.materials, inheritedProperties, worldOffset);
453
+ context.nodes.push(leaf.node);
454
+ context.leaves.push(leaf);
455
+ activeGroup.nodes.push(leaf.node.id);
456
+ activeGroup.bounds = expandBounds(activeGroup.bounds, leaf.bounds);
457
+ activeGroup.leafCount += 1;
458
+ return leaf.bounds;
459
+ }
460
+ const container = element;
461
+ if (container.children.length === 0) {
462
+ throw new Error(`${container.type} ${container.id} must contain at least one child`);
463
+ }
464
+ const defaultRole = container.type === 'space' ? 'interior' : undefined;
465
+ const resolvedRole = container.role ?? defaultRole ?? inheritedProperties.role;
466
+ const defaults = {
467
+ ...(defaultRole ? { role: defaultRole } : {}),
468
+ ...(resolvedRole === 'interior' ? { streamMode: 'portal' } : {}),
469
+ };
470
+ const containerProperties = inheritProperties(container, inheritedProperties, defaults);
471
+ const createsStreamBoundary = container.type === 'space' ||
472
+ container.role !== undefined ||
473
+ container.stream !== undefined ||
474
+ containerProperties.role !== inheritedProperties.role;
475
+ const localPosition = vec3(container.position ?? [0, 0, 0], `${container.id}.position`);
476
+ if (container.type === 'level') {
477
+ localPosition[1] += finite(container.elevation ?? 0, `${container.id}.elevation`);
478
+ }
479
+ const containerWorldOffset = addVec3(worldOffset, localPosition);
480
+ const containerNodeId = `node.${container.id}`;
481
+ let containerGroup = activeGroup;
482
+ if (createsStreamBoundary) {
483
+ containerGroup = {
484
+ id: `stream.${container.id}`,
485
+ mode: containerProperties.stream.mode,
486
+ priority: containerProperties.stream.priority,
487
+ dependency: activeGroup.id,
488
+ nodes: [],
489
+ bounds: null,
490
+ leafCount: 0,
491
+ };
492
+ context.groups.push(containerGroup);
493
+ }
494
+ containerGroup.nodes.push(containerNodeId);
495
+ context.nodes.push({
496
+ id: containerNodeId,
497
+ parent: parentNodeId,
498
+ transform: { position: localPosition, rotation: [0, 0, 0, 1], scale: [1, 1, 1] },
499
+ streamGroup: containerGroup.id,
500
+ });
501
+ const subtreeBounds = container.children.reduce((bounds, child) => expandBounds(bounds, compileElement(child, containerNodeId, containerGroup, containerProperties, containerWorldOffset)), null);
502
+ containerGroup.bounds = expandBounds(containerGroup.bounds, subtreeBounds);
503
+ activeGroup.bounds = expandBounds(activeGroup.bounds, subtreeBounds);
504
+ return subtreeBounds;
505
+ };
506
+ for (const child of children) {
507
+ buildingGroup.bounds = expandBounds(buildingGroup.bounds, compileElement(child, buildingNodeId, buildingGroup, properties, position));
508
+ }
509
+ const bounds = buildingGroup.bounds;
510
+ const groups = context.groups.map((group) => ({
511
+ id: group.id,
512
+ mode: group.mode,
513
+ priority: group.priority,
514
+ cells: [{
515
+ id: `cell.${group.id.slice('stream.'.length)}`,
516
+ bounds: group.bounds ?? bounds,
517
+ nodes: group.nodes,
518
+ }],
519
+ dependencies: [group.dependency],
520
+ estimatedMemoryMiB: Math.max(1, Math.ceil(group.leafCount / 256)),
521
+ }));
522
+ return { nodes: context.nodes, groups, bounds, leaves: context.leaves, lights: context.lights, waterCount: context.waterCount };
523
+ }
524
+ const MIB = 1024 * 1024;
525
+ const SPLAT_MIME_TYPE = 'image/png';
526
+ function terrainStrides(element) {
527
+ const strides = element.lod?.strideDistancesM;
528
+ if (strides === undefined)
529
+ return undefined;
530
+ if (!Array.isArray(strides) || strides.length !== 3) {
531
+ throw new Error(`terrain ${element.id}.lod.strideDistancesM must contain three distances`);
532
+ }
533
+ return strides.map((value, index) => positive(value, `terrain ${element.id}.lod.strideDistancesM[${index}]`));
534
+ }
535
+ /**
536
+ * Compiles a terrain source folder into nodes, per-tile streaming groups, bundle resources and the `scene.terrain`
537
+ * block. Node ids match the Continuum adapter's, so one authored terrain is named alike on both publish lanes.
538
+ */
539
+ function compileTerrain(element, baseDir) {
540
+ if (element.type !== 'terrain')
541
+ throw new Error('terrain element must declare type "terrain"');
542
+ if (typeof element.source !== 'string' || !element.source.trim()) {
543
+ throw new Error(`terrain ${element.id}.source must name the folder holding terrain.json`);
544
+ }
545
+ const dir = (0, node_path_1.resolve)(baseDir ?? process.cwd(), element.source);
546
+ const index = (0, source_1.readTerrainSourceIndex)(dir);
547
+ if (!index.material) {
548
+ throw new Error(`terrain ${element.id}: "${dir}" carries no baked material — run \`helix terrain bake\` on it first`);
549
+ }
550
+ const tileMetres = (index.grid.tileSamples - 1) * index.grid.metresPerSample;
551
+ const bundleFiles = [];
552
+ const resources = [];
553
+ const nodes = [];
554
+ const groups = [];
555
+ const tiles = [];
556
+ // One digest is one bundle resource: flat ground bakes the SAME splat for many tiles, and a second
557
+ // resource over those bytes would declare one bundle assetId under two URIs, which the document rejects.
558
+ const resourceByDigest = new Map();
559
+ const bundleResource = (resourceId, file, heights) => {
560
+ const shared = resourceByDigest.get(file.sha256);
561
+ if (shared)
562
+ return shared;
563
+ resourceByDigest.set(file.sha256, resourceId);
564
+ bundleFiles.push({ uri: `terrain/${file.path}`, path: (0, node_path_1.join)(dir, file.path), bytes: file.bytes, sha256: file.sha256 });
565
+ resources.push({
566
+ id: resourceId,
567
+ kind: heights ? 'terrain' : 'texture',
568
+ source: { kind: 'bundle', assetId: `terrain:${file.sha256}`, uri: `terrain/${file.path}` },
569
+ integrity: { sha256: file.sha256 },
570
+ bytes: file.bytes,
571
+ mimeType: heights ? helix_manifest_1.HEIGHTFIELD_MIME_TYPE : SPLAT_MIME_TYPE,
572
+ required: true,
573
+ });
574
+ return resourceId;
575
+ };
576
+ const layerMiB = (layer) => Math.max(1, Math.ceil((layer.heights.bytes + (layer.splat?.bytes ?? 0) + (layer.normals?.bytes ?? 0)) / MIB));
577
+ const coarseNodeId = `terrain.${element.id}.coarse`;
578
+ const coarseHeights = bundleResource(`resource.${coarseNodeId}.heights`, index.coarse.heights, true);
579
+ const coarseSplat = index.coarse.splat ? bundleResource(`resource.${coarseNodeId}.splat`, index.coarse.splat, false) : null;
580
+ const coarseNormals = index.coarse.normals ? bundleResource(`resource.${coarseNodeId}.normals`, index.coarse.normals, false) : null;
581
+ nodes.push({
582
+ id: coarseNodeId,
583
+ resource: coarseHeights,
584
+ transform: { position: [0, 0, 0], rotation: [0, 0, 0, 1], scale: [1, 1, 1] },
585
+ streamGroup: 'stream.root',
586
+ });
587
+ let heightMin = Infinity;
588
+ let heightMax = -Infinity;
589
+ for (const tile of index.tiles) {
590
+ const nodeId = `terrain.${element.id}.tile.${tile.tx}.${tile.tz}`;
591
+ const heights = bundleResource(`resource.${nodeId}.heights`, tile.heights, true);
592
+ const splat = tile.splat ? bundleResource(`resource.${nodeId}.splat`, tile.splat, false) : null;
593
+ const normals = tile.normals ? bundleResource(`resource.${nodeId}.normals`, tile.normals, false) : null;
594
+ const minX = index.grid.originX + tile.tx * tileMetres;
595
+ const minZ = index.grid.originZ + tile.tz * tileMetres;
596
+ heightMin = Math.min(heightMin, tile.heightMin);
597
+ heightMax = Math.max(heightMax, tile.heightMax);
598
+ nodes.push({
599
+ id: nodeId,
600
+ resource: heights,
601
+ transform: { position: [0, 0, 0], rotation: [0, 0, 0, 1], scale: [1, 1, 1] },
602
+ streamGroup: `stream.${nodeId}`,
603
+ });
604
+ groups.push({
605
+ id: `stream.${nodeId}`,
606
+ mode: 'distance',
607
+ priority: 60,
608
+ cells: [{
609
+ id: `cell.${nodeId}`,
610
+ // Flat terrain still needs a non-degenerate streaming volume; height samples and colliders stay unchanged.
611
+ bounds: { min: [minX, tile.heightMin, minZ], max: [minX + tileMetres, Math.max(tile.heightMax, tile.heightMin + 0.01), minZ + tileMetres] },
612
+ nodes: [nodeId],
613
+ }],
614
+ dependencies: ['stream.root'],
615
+ estimatedMemoryMiB: layerMiB(tile),
616
+ });
617
+ tiles.push({
618
+ tx: tile.tx,
619
+ tz: tile.tz,
620
+ node: nodeId,
621
+ heights,
622
+ ...(splat ? { splat } : {}),
623
+ ...(normals ? { normals } : {}),
624
+ ...(tile.layers ? { layers: [...tile.layers] } : {}),
625
+ heightMin: tile.heightMin,
626
+ heightMax: tile.heightMax,
627
+ });
628
+ }
629
+ const strides = terrainStrides(element);
630
+ return {
631
+ nodes,
632
+ groups,
633
+ resources,
634
+ bundleFiles,
635
+ coarseNodeId,
636
+ coarseMemoryMiB: layerMiB(index.coarse),
637
+ bounds: {
638
+ min: [index.grid.originX, heightMin, index.grid.originZ],
639
+ max: [
640
+ index.grid.originX + index.grid.tilesX * tileMetres,
641
+ heightMax,
642
+ index.grid.originZ + index.grid.tilesZ * tileMetres,
643
+ ],
644
+ },
645
+ terrain: {
646
+ kind: 'heightfield',
647
+ node: coarseNodeId,
648
+ resource: coarseHeights,
649
+ grid: { ...index.grid },
650
+ tiles,
651
+ coarse: {
652
+ metresPerSample: index.coarse.metresPerSample,
653
+ ...(coarseSplat ? { splat: coarseSplat } : {}),
654
+ ...(coarseNormals ? { normals: coarseNormals } : {}),
655
+ ...(index.coarse.layers ? { layers: [...index.coarse.layers] } : {}),
656
+ heightMin: index.coarse.heightMin,
657
+ heightMax: index.coarse.heightMax,
658
+ },
659
+ material: index.material,
660
+ ...(strides ? { lod: { strideDistancesM: strides } } : {}),
661
+ ...(element.colliderRadiusM !== undefined
662
+ ? { colliderRadiusM: positive(element.colliderRadiusM, `terrain ${element.id}.colliderRadiusM`) }
663
+ : {}),
664
+ },
665
+ };
666
+ }
667
+ const GLB_MIME_TYPE = 'model/gltf-binary';
668
+ const KTX2_MIME_TYPE = 'image/ktx2';
669
+ /** Flat road cells bake zero-height bounds, and a streaming volume must be a real box on every axis. */
670
+ const MIN_CELL_EXTENT_M = 0.01;
671
+ /** The collider answers for whatever stands on the cell, so its activation volume is taller than the baked triangles. */
672
+ const COLLIDER_CELL_PAD_M = 2;
673
+ const SCENE_ID = /^[a-z][a-z0-9]*(?:[._-][a-z0-9]+)*$/;
674
+ const BUNDLE_URI = /^[A-Za-z0-9][A-Za-z0-9._-]*(?:\/[A-Za-z0-9][A-Za-z0-9._-]*)*$/;
675
+ /** `meshcells:<element>:<kind>:<64 hex>` must stay inside the 128-character bundle assetId cap. */
676
+ const MESH_CELLS_ID_LENGTH = 32;
677
+ function meshCellBounds(bounds, padY = 0) {
678
+ const min = [bounds.min[0], bounds.min[1] - padY, bounds.min[2]];
679
+ const max = [bounds.max[0], bounds.max[1] + padY, bounds.max[2]];
680
+ return { min, max: max.map((value, axis) => Math.max(value, min[axis] + MIN_CELL_EXTENT_M)) };
681
+ }
682
+ /**
683
+ * Compiles a baked mesh-cell folder into one eager render group of per-cell model nodes plus, per collision cell, a
684
+ * distance group whose render-less carrier node owns that cell's triangle-mesh collision set.
685
+ */
686
+ function compileMeshCells(element, baseDir) {
687
+ if (element.type !== 'meshCells')
688
+ throw new Error('mesh cells element must declare type "meshCells"');
689
+ if (typeof element.id !== 'string' || !SCENE_ID.test(element.id) || element.id.length > MESH_CELLS_ID_LENGTH) {
690
+ throw new Error(`meshCells "${element.id}": id must be a lowercase Scene id of at most ${MESH_CELLS_ID_LENGTH} characters`);
691
+ }
692
+ if (typeof element.source !== 'string' || !BUNDLE_URI.test(element.source)) {
693
+ throw new Error(`meshCells ${element.id}.source must name a folder beside the document, without "." or ".." segments`);
694
+ }
695
+ const priority = element.priority ?? 60;
696
+ if (!Number.isInteger(priority) || priority < 0 || priority > 1000) {
697
+ throw new Error(`meshCells ${element.id}.priority must be an integer between 0 and 1000`);
698
+ }
699
+ for (const flag of ['collision', 'giContribute']) {
700
+ if (element[flag] !== undefined && typeof element[flag] !== 'boolean')
701
+ throw new Error(`meshCells ${element.id}.${flag} must be a boolean`);
702
+ }
703
+ const index = (0, meshCells_1.readMeshCellsIndex)((0, node_path_1.resolve)(baseDir ?? process.cwd(), element.source), element.variants);
704
+ // The element's override wins over the folder's baked intent; only a refusal is written, so `true` stays the default.
705
+ const giContribute = element.giContribute ?? index.giContribute;
706
+ const renderMesh = () => [
707
+ { type: 'render.mesh', castShadow: true, receiveShadow: true, ...(giContribute === false ? { giContribute: false } : {}) },
708
+ ];
709
+ const resources = [];
710
+ const bundleFiles = [];
711
+ const nodes = [];
712
+ const groups = [];
713
+ const collisionSets = [];
714
+ const identity = () => ({ position: [0, 0, 0], rotation: [0, 0, 0, 1], scale: [1, 1, 1] });
715
+ // One digest is one bundle resource per kind: repeated cells (empty tiles, a shared collider) ship their bytes once,
716
+ // and the kind keeps a render GLB and a byte-identical collider GLB from claiming one assetId under two URIs.
717
+ const resourceByDigest = new Map();
718
+ const bundleResource = (resourceId, kind, file) => {
719
+ const key = `${kind}\0${file.sha256}`;
720
+ const shared = resourceByDigest.get(key);
721
+ if (shared)
722
+ return shared;
723
+ const uri = `${element.source}/${file.file.split('\\').join('/')}`;
724
+ if (!BUNDLE_URI.test(uri))
725
+ throw new Error(`meshCells ${element.id}: "${file.file}" is not a canonical bundle path`);
726
+ resourceByDigest.set(key, resourceId);
727
+ bundleFiles.push({ uri, path: (0, node_path_1.join)(index.dir, file.file), bytes: file.bytes, sha256: file.sha256 });
728
+ resources.push({
729
+ id: resourceId,
730
+ kind,
731
+ source: { kind: 'bundle', assetId: `meshcells:${element.id}:${kind}:${file.sha256}`, uri },
732
+ integrity: { sha256: file.sha256 },
733
+ bytes: file.bytes,
734
+ mimeType: kind === 'texture' ? KTX2_MIME_TYPE : GLB_MIME_TYPE,
735
+ required: true,
736
+ });
737
+ return resourceId;
738
+ };
739
+ index.textures.forEach((texture, position) => bundleResource(`${element.id}.t.${position}`, 'texture', texture));
740
+ const cellById = new Map();
741
+ let bounds = null;
742
+ for (const cell of index.render) {
743
+ const nodeId = `${element.id}.r.${cell.cx}.${cell.cz}`;
744
+ const cellBounds = meshCellBounds(cell.bounds);
745
+ nodes.push({
746
+ id: nodeId,
747
+ resource: bundleResource(`${element.id}.rm.${cell.cx}.${cell.cz}`, 'model', cell),
748
+ transform: identity(),
749
+ streamGroup: `${element.id}.far`,
750
+ components: renderMesh(),
751
+ });
752
+ cellById.set(`${cell.cx}.${cell.cz}`, { id: `${element.id}.rc.${cell.cx}.${cell.cz}`, bounds: cellBounds, nodes: [nodeId] });
753
+ bounds = expandBounds(bounds, cellBounds);
754
+ }
755
+ for (const variant of index.selectedVariants) {
756
+ if (!SCENE_ID.test(variant.key))
757
+ throw new Error(`meshCells ${element.id}: variant family "${variant.key}" is not a Scene id`);
758
+ for (const cell of variant.cells) {
759
+ const streamCell = cellById.get(`${cell.cx}.${cell.cz}`);
760
+ if (!streamCell)
761
+ throw new Error(`meshCells ${element.id}: variant "${variant.key}" cell ${cell.cx}.${cell.cz} has no render cell to join`);
762
+ const nodeId = `${element.id}.v.${variant.key}.${cell.cx}.${cell.cz}`;
763
+ nodes.push({
764
+ id: nodeId,
765
+ resource: bundleResource(`${element.id}.vm.${variant.key}.${cell.cx}.${cell.cz}`, 'model', cell),
766
+ transform: identity(),
767
+ streamGroup: `${element.id}.far`,
768
+ components: renderMesh(),
769
+ });
770
+ streamCell.nodes.push(nodeId);
771
+ streamCell.bounds = expandBounds(streamCell.bounds, meshCellBounds(cell.bounds));
772
+ bounds = expandBounds(bounds, streamCell.bounds);
773
+ }
774
+ }
775
+ const eagerBytes = [...index.render, ...index.selectedVariants.flatMap((variant) => variant.cells), ...index.textures]
776
+ .reduce((total, file) => total + file.bytes, 0);
777
+ groups.push({
778
+ id: `${element.id}.far`,
779
+ mode: 'eager',
780
+ priority: 100,
781
+ cells: [...cellById.values()],
782
+ dependencies: ['stream.root'],
783
+ estimatedMemoryMiB: Math.max(1, Math.ceil(eagerBytes / MIB)),
784
+ });
785
+ if (element.collision !== false) {
786
+ for (const cell of index.collision) {
787
+ const suffix = `${cell.cx}.${cell.cz}`;
788
+ const nodeId = `${element.id}.cn.${suffix}`;
789
+ const setId = `${element.id}.cs.${suffix}`;
790
+ // The carrier renders nothing: it exists to own the set, and a node without a resource is the smallest legal shape.
791
+ nodes.push({
792
+ id: nodeId,
793
+ transform: identity(),
794
+ streamGroup: `${element.id}.c.${suffix}`,
795
+ components: [{ type: 'collision.proxy-set', set: setId }],
796
+ });
797
+ groups.push({
798
+ id: `${element.id}.c.${suffix}`,
799
+ mode: 'distance',
800
+ priority,
801
+ cells: [{ id: `${element.id}.cc.${suffix}`, bounds: meshCellBounds(cell.bounds, COLLIDER_CELL_PAD_M), nodes: [nodeId] }],
802
+ dependencies: ['stream.root'],
803
+ estimatedMemoryMiB: Math.max(1, Math.ceil(cell.bytes / MIB)),
804
+ });
805
+ collisionSets.push({
806
+ id: setId,
807
+ node: nodeId,
808
+ static: [{
809
+ id: `${element.id}.co.${suffix}`,
810
+ shape: 'triangle-mesh',
811
+ resource: bundleResource(`${element.id}.cr.${suffix}`, 'collider', cell),
812
+ transform: identity(),
813
+ }],
814
+ });
815
+ bounds = expandBounds(bounds, meshCellBounds(cell.bounds));
816
+ }
817
+ }
818
+ return { nodes, groups, resources, collisionSets, bundleFiles, bounds: bounds };
819
+ }
820
+ function compileSceneElementsBundle(input, options = {}) {
821
+ if (input.format !== 'helix.scene-elements' || (input.version !== 1 && input.version !== 2)) {
822
+ throw new Error('semantic input must be helix.scene-elements version 1 or 2');
823
+ }
824
+ id(input.id, 'scene id');
825
+ if (!input.title.trim())
826
+ throw new Error('scene title is required');
827
+ if (input.buildings.length === 0 && !input.terrain && !input.placements && !input.meshCells?.length) {
828
+ throw new Error('at least one building, terrain, placements region or mesh-cell folder is required');
829
+ }
830
+ const rootNodeId = 'node.root';
831
+ const sunNodeId = 'node.sun';
832
+ const compiledMaterials = compileMaterials(input.materials);
833
+ const semanticIds = new Set();
834
+ if (input.terrain)
835
+ elementId(input.terrain.id, semanticIds);
836
+ const terrain = input.terrain ? compileTerrain(input.terrain, options.baseDir) : null;
837
+ if (input.meshCells !== undefined && !Array.isArray(input.meshCells))
838
+ throw new Error('meshCells must be an array of baked cell folders');
839
+ const meshCells = (input.meshCells ?? []).map((element) => {
840
+ elementId(element.id, semanticIds);
841
+ return compileMeshCells(element, options.baseDir);
842
+ });
843
+ const placements = input.placements ? (0, source_2.placementsBundle)((0, node_path_1.resolve)(options.baseDir ?? process.cwd(), input.placements.source)) : null;
844
+ const compiled = input.buildings.map((building) => compileBuilding(building, rootNodeId, compiledMaterials, input.version, semanticIds));
845
+ const builtBounds = compiled.reduce((bounds, building) => expandBounds(bounds, building.bounds), null);
846
+ let placementBounds = terrain ? expandBounds(builtBounds, terrain.bounds) : builtBounds;
847
+ for (const element of meshCells)
848
+ placementBounds = expandBounds(placementBounds, element.bounds);
849
+ for (const region of placements?.placements.regions ?? [])
850
+ placementBounds = expandBounds(placementBounds, region.bounds);
851
+ if (!placementBounds)
852
+ throw new Error('scene has no bounds; add terrain, a building or a populated placements region');
853
+ const nodes = [
854
+ {
855
+ id: rootNodeId,
856
+ transform: { position: [0, 0, 0], rotation: [0, 0, 0, 1], scale: [1, 1, 1] },
857
+ streamGroup: 'stream.root',
858
+ },
859
+ {
860
+ id: sunNodeId,
861
+ parent: rootNodeId,
862
+ transform: { position: [0, 0, 0], rotation: [-0.4030582, 0.272532008, 0.127083762, 0.864361099], scale: [1, 1, 1] },
863
+ streamGroup: 'stream.root',
864
+ components: [{ type: 'light.attachments', lights: ['light.sun'] }],
865
+ },
866
+ ...(terrain ? terrain.nodes : []),
867
+ ...meshCells.flatMap((element) => element.nodes),
868
+ ...compiled.flatMap((building) => building.nodes),
869
+ ];
870
+ const devices = (0, devices_1.compileSceneDevices)(input.version === 2 ? input.devices : undefined, nodes, options.baseDir ?? process.cwd());
871
+ const spawnPosition = vec3(input.spawn.position, 'spawn.position');
872
+ const scene = {
873
+ format: 'helix.scene',
874
+ version: 2,
875
+ id: input.id,
876
+ revision: '0'.repeat(16),
877
+ integrity: { sha256: '0'.repeat(64) },
878
+ title: input.title,
879
+ units: 'meters',
880
+ coordinateSystem: { handedness: 'right', up: '+Y', forward: '-Z' },
881
+ profiles: {
882
+ world: {
883
+ scene: 'scene.root',
884
+ kind: 'world',
885
+ persistence: 'session',
886
+ maxPlayers: 32,
887
+ overrideAuthority: 'none',
888
+ runtimePolicy: {
889
+ memoryBudgetMiB: input.runtimePolicy?.memoryBudgetMiB ?? 64,
890
+ streamRadiusM: input.runtimePolicy?.streamRadiusM ?? 160,
891
+ allowSurfaceOverrides: false,
892
+ allowItemPlacement: false,
893
+ },
894
+ },
895
+ },
896
+ scenes: [{
897
+ id: 'scene.root',
898
+ nodes: nodes.map((node) => node.id),
899
+ streamGroups: [
900
+ 'stream.root',
901
+ ...(terrain ? terrain.groups.map((group) => group.id) : []),
902
+ ...meshCells.flatMap((element) => element.groups.map((group) => group.id)),
903
+ ...compiled.flatMap((building) => building.groups.map((group) => group.id)),
904
+ ],
905
+ }],
906
+ resources: [...(terrain ? terrain.resources : []), ...meshCells.flatMap((element) => element.resources),
907
+ ...(placements ? placements.resources : [])],
908
+ nodes,
909
+ itemDefinitions: devices.definitions,
910
+ itemInstances: devices.instances,
911
+ ...(devices.deviceLinks.length ? { deviceLinks: devices.deviceLinks } : {}),
912
+ terrain: terrain ? terrain.terrain : { kind: 'none' },
913
+ ...(placements ? { placements: placements.placements } : {}),
914
+ environment: { background: true, intensityScale: 1, rotationYDeg: 0, exposureEV100: 0, fallbackColor: '#9db4c8', required: false },
915
+ lights: [{
916
+ id: 'light.sun',
917
+ node: sunNodeId,
918
+ type: 'directional',
919
+ color: '#fff4e0',
920
+ illuminanceLux: 2.4,
921
+ shadow: { enabled: true, mapSize: 1024 },
922
+ required: false,
923
+ fallback: { unsupported: 'unshadowed' },
924
+ }, ...compiled.flatMap((building) => building.lights)],
925
+ spawns: [{ id: 'spawn.main', position: spawnPosition, rotation: yawQuaternion(input.spawn.rotationYDeg ?? 0), profileAccess: ['world'], clearanceRadiusM: 0.45, clearanceHeightM: 1.9 }],
926
+ collision: { sets: [...meshCells.flatMap((element) => element.collisionSets),
927
+ ...compiled.flatMap((building) => building.leaves.map((leaf) => leaf.collisionSet).filter((set) => set !== null))] },
928
+ navigation: { walkableSurfaces: compiled.flatMap((building) => building.leaves.filter((leaf) => leaf.surface.slot === 'floor').map((leaf) => leaf.surface.id)), agent: { radiusM: 0.35, heightM: 1.8, stepHeightM: 0.32, maxSlopeDeg: 48 }, navmesh: null, fallback: 'physics-walkability' },
929
+ placement: { bounds: placementBounds, maxItemInstances: devices.instances.length, snapGridM: 0.05, allowedProfiles: [] },
930
+ surfaces: compiled.flatMap((building) => building.leaves.map((leaf) => leaf.surface)),
931
+ // ADR-0004 P6: no Scene-level materials[] any more — every named `ref`
932
+ // resolves to its inline fallback color at compile time (see
933
+ // compileMaterials/resolveMaterial above).
934
+ materials: [],
935
+ behaviors: [],
936
+ streamGroups: [
937
+ {
938
+ id: 'stream.root',
939
+ mode: 'eager',
940
+ priority: 100,
941
+ cells: [{ id: 'cell.root', bounds: placementBounds, nodes: [rootNodeId, sunNodeId, ...(terrain ? [terrain.coarseNodeId] : [])] }],
942
+ dependencies: [],
943
+ // The coarse layer is decoded at boot, so the eager group commits its bytes.
944
+ estimatedMemoryMiB: 1 + (terrain ? terrain.coarseMemoryMiB : 0),
945
+ },
946
+ ...(terrain ? terrain.groups : []),
947
+ ...meshCells.flatMap((element) => element.groups),
948
+ ...compiled.flatMap((building) => building.groups),
949
+ ],
950
+ capabilities: {
951
+ required: ['render.primitive/1', 'lighting.punctual/1', ...(terrain ? [helix_manifest_1.HELIX_SCENE_TERRAIN_CAPABILITY] : []),
952
+ ...(compiled.some((building) => building.waterCount > 0) ? [helix_manifest_1.HELIX_SCENE_WATER_CAPABILITY] : []),
953
+ ...(meshCells.length ? ['render.mesh/1'] : []), ...(placements ? [helix_manifest_1.PLACEMENTS_CAPABILITY] : []),
954
+ ...(placements?.placements.distant ? [helix_manifest_1.PLACEMENTS_DISTANT_CAPABILITY] : []),
955
+ ...(devices.definitions.length || devices.deviceLinks.length ? [helix_manifest_1.HELIX_SCENE_DEVICE_CAPABILITY] : [])],
956
+ optional: [],
957
+ },
958
+ runtimeExtensions: [],
959
+ adapters: { unreal: helix_manifest_1.HELIX_TO_UNREAL_ADAPTER },
960
+ };
961
+ scene.revision = (0, helix_manifest_1.computeSceneDocumentIntegrity)(scene).slice(0, 16);
962
+ scene.integrity.sha256 = (0, helix_manifest_1.computeSceneDocumentIntegrity)(scene);
963
+ const validation = (0, helix_manifest_1.validateSceneDocument)(scene);
964
+ if (!validation.valid)
965
+ throw new Error(`compiled Scene v2 is invalid: ${validation.errors.join('; ')}`);
966
+ return {
967
+ scene: validation.scene,
968
+ bundleFiles: [...(terrain ? terrain.bundleFiles : []), ...meshCells.flatMap((element) => element.bundleFiles),
969
+ ...(placements ? placements.bundleFiles : [])],
970
+ };
971
+ }
972
+ /** The sealed document alone, for callers that ship no bundle bytes beside it. */
973
+ function compileSceneElements(input, options = {}) {
974
+ return compileSceneElementsBundle(input, options).scene;
975
+ }
976
+ //# sourceMappingURL=compiler.js.map