@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +631 -8
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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import { type Document } from '@gltf-transform/core';
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/**
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* Replaces every imported material and texture in one GLB with a small shared
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* HELIX default material set.
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*
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* A pack of N individually placed meshes can carry hundreds of source materials
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* and embedded textures that all render as noise at streaming distance, and
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* every duplicate is wire bytes the package cap has to pay for. Swapping them
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* for a handful of shared PBR defaults — matched by material-name heuristics —
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* keeps N assets on a few dozen flat kilobytes while real texturing is decided
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* separately (this pass is opt-in per import so it can be A/B'd against baked
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* originals). Output remains valid glTF: orphaned source materials and textures
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* are pruned, so each asset's GLB only declares the default materials it uses.
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*/
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export type HelixDefaultMaterialName = 'wood' | 'metal' | 'glass' | 'foliage' | 'concrete' | 'fallback';
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export type HelixDefaultMaterialDefinition = {
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baseColorFactor: [number, number, number, number];
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roughnessFactor: number;
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metallicFactor: number;
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alphaMode?: 'BLEND';
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doubleSided?: boolean;
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};
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export declare const HELIX_DEFAULT_MATERIALS: Record<HelixDefaultMaterialName, HelixDefaultMaterialDefinition>;
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export type DefaultMaterialMapping = ReadonlyArray<{
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/** Case-insensitive regex source tested against each source material name. */
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pattern: string;
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material: HelixDefaultMaterialName;
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}>;
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export declare function classifyMaterialName(name: string, mapping?: DefaultMaterialMapping): HelixDefaultMaterialName;
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export type DefaultMaterialSummary = {
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replacedMaterials: number;
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removedTextures: number;
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+
/** Primitives whose COLOR_0 attribute was dropped — see the note on the pass. */
|
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34
|
+
strippedVertexColorPrimitives: number;
|
|
35
|
+
countsByMaterial: Record<HelixDefaultMaterialName, number>;
|
|
36
|
+
};
|
|
37
|
+
/**
|
|
38
|
+
* Rewrites every primitive in `document` onto the shared default set and prunes
|
|
39
|
+
* the orphaned source materials/textures before returning, so the document is
|
|
40
|
+
* ready to serialize. Returns per-bucket replacement counts so the receipt can
|
|
41
|
+
* say what was swapped, not just that something happened.
|
|
42
|
+
*/
|
|
43
|
+
export declare function applyHelixDefaultMaterials(document: Document, options?: {
|
|
44
|
+
mapping?: DefaultMaterialMapping;
|
|
45
|
+
}): Promise<DefaultMaterialSummary>;
|
|
@@ -0,0 +1,121 @@
|
|
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1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.HELIX_DEFAULT_MATERIALS = void 0;
|
|
4
|
+
exports.classifyMaterialName = classifyMaterialName;
|
|
5
|
+
exports.applyHelixDefaultMaterials = applyHelixDefaultMaterials;
|
|
6
|
+
const core_1 = require("@gltf-transform/core");
|
|
7
|
+
const functions_1 = require("@gltf-transform/functions");
|
|
8
|
+
exports.HELIX_DEFAULT_MATERIALS = {
|
|
9
|
+
wood: { baseColorFactor: [0.55, 0.38, 0.22, 1], roughnessFactor: 0.85, metallicFactor: 0 },
|
|
10
|
+
metal: { baseColorFactor: [0.62, 0.64, 0.66, 1], roughnessFactor: 0.35, metallicFactor: 1 },
|
|
11
|
+
glass: {
|
|
12
|
+
baseColorFactor: [0.75, 0.85, 0.9, 0.3],
|
|
13
|
+
roughnessFactor: 0.05,
|
|
14
|
+
metallicFactor: 0,
|
|
15
|
+
alphaMode: 'BLEND',
|
|
16
|
+
doubleSided: true,
|
|
17
|
+
},
|
|
18
|
+
foliage: { baseColorFactor: [0.18, 0.42, 0.16, 1], roughnessFactor: 0.9, metallicFactor: 0 },
|
|
19
|
+
concrete: { baseColorFactor: [0.68, 0.67, 0.64, 1], roughnessFactor: 0.95, metallicFactor: 0 },
|
|
20
|
+
fallback: { baseColorFactor: [0.72, 0.72, 0.72, 1], roughnessFactor: 1, metallicFactor: 0 },
|
|
21
|
+
};
|
|
22
|
+
/**
|
|
23
|
+
* Checked in order; first hit wins. Ordered so specific reads (a `wooden
|
|
24
|
+
* window frame`) resolve before generic ones, and foliage before wood because
|
|
25
|
+
* trunks carry bark names but canopies carry tree names.
|
|
26
|
+
*/
|
|
27
|
+
const NAME_HEURISTICS = [
|
|
28
|
+
[/leaf|leaves|foliage|grass|plant|hedge|canopy|bush/i, 'foliage'],
|
|
29
|
+
[/glass|window|pane|crystal|transparent/i, 'glass'],
|
|
30
|
+
[/metal|steel|iron|alumini?um|chrome|brass|copper|silver|gold/i, 'metal'],
|
|
31
|
+
[/wood|timber|plank|bark|trunk|oak|pine|birch/i, 'wood'],
|
|
32
|
+
[/concrete|cement|stone|brick|plaster|asphalt|road|pavement|tile|rock/i, 'concrete'],
|
|
33
|
+
];
|
|
34
|
+
function classifyMaterialName(name, mapping) {
|
|
35
|
+
if (mapping) {
|
|
36
|
+
for (const entry of mapping) {
|
|
37
|
+
if (new RegExp(entry.pattern, 'i').test(name))
|
|
38
|
+
return entry.material;
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
for (const [pattern, material] of NAME_HEURISTICS) {
|
|
42
|
+
if (pattern.test(name))
|
|
43
|
+
return material;
|
|
44
|
+
}
|
|
45
|
+
return 'fallback';
|
|
46
|
+
}
|
|
47
|
+
/**
|
|
48
|
+
* Rewrites every primitive in `document` onto the shared default set and prunes
|
|
49
|
+
* the orphaned source materials/textures before returning, so the document is
|
|
50
|
+
* ready to serialize. Returns per-bucket replacement counts so the receipt can
|
|
51
|
+
* say what was swapped, not just that something happened.
|
|
52
|
+
*/
|
|
53
|
+
async function applyHelixDefaultMaterials(document, options = {}) {
|
|
54
|
+
document.setLogger(new core_1.Logger(core_1.Logger.Verbosity.SILENT));
|
|
55
|
+
const texturesBefore = document.getRoot().listTextures().length;
|
|
56
|
+
const shared = new Map();
|
|
57
|
+
const summary = {
|
|
58
|
+
replacedMaterials: 0,
|
|
59
|
+
removedTextures: 0,
|
|
60
|
+
strippedVertexColorPrimitives: 0,
|
|
61
|
+
countsByMaterial: {
|
|
62
|
+
wood: 0,
|
|
63
|
+
metal: 0,
|
|
64
|
+
glass: 0,
|
|
65
|
+
foliage: 0,
|
|
66
|
+
concrete: 0,
|
|
67
|
+
fallback: 0,
|
|
68
|
+
},
|
|
69
|
+
};
|
|
70
|
+
const sharedFor = (name) => {
|
|
71
|
+
let material = shared.get(name);
|
|
72
|
+
if (material)
|
|
73
|
+
return material;
|
|
74
|
+
const definition = exports.HELIX_DEFAULT_MATERIALS[name];
|
|
75
|
+
material = document.createMaterial(`HELIX_Default_${name[0].toUpperCase()}${name.slice(1)}`);
|
|
76
|
+
material.setBaseColorFactor(definition.baseColorFactor);
|
|
77
|
+
material.setRoughnessFactor(definition.roughnessFactor);
|
|
78
|
+
material.setMetallicFactor(definition.metallicFactor);
|
|
79
|
+
if (definition.alphaMode)
|
|
80
|
+
material.setAlphaMode(definition.alphaMode);
|
|
81
|
+
if (definition.doubleSided)
|
|
82
|
+
material.setDoubleSided(true);
|
|
83
|
+
shared.set(name, material);
|
|
84
|
+
return material;
|
|
85
|
+
};
|
|
86
|
+
for (const mesh of document.getRoot().listMeshes()) {
|
|
87
|
+
for (const primitive of mesh.listPrimitives()) {
|
|
88
|
+
const current = primitive.getMaterial();
|
|
89
|
+
const bucket = classifyMaterialName(current?.getName() ?? '', options.mapping);
|
|
90
|
+
primitive.setMaterial(sharedFor(bucket));
|
|
91
|
+
summary.replacedMaterials += 1;
|
|
92
|
+
summary.countsByMaterial[bucket] += 1;
|
|
93
|
+
// Drop COLOR_0 along with the material that gave it meaning.
|
|
94
|
+
//
|
|
95
|
+
// DCC and engine exporters routinely use vertex colour as MASK data —
|
|
96
|
+
// blend weights, wear/dirt/AO masks that only the source material graph
|
|
97
|
+
// reads. glTF gives COLOR_0 exactly one meaning: multiply it into base
|
|
98
|
+
// colour. So GLTFLoader turns vertexColors on and the mask paints the
|
|
99
|
+
// model. The Pacifica mall exported from Unreal with 61% of its vertices
|
|
100
|
+
// at pure red (1,0,0); the first published build rendered as red-and-white
|
|
101
|
+
// confetti, and because this pass had already swapped the material the
|
|
102
|
+
// flag looked like it had worked. Replacing the material without dropping
|
|
103
|
+
// the attribute is not a partial fix, it is a silent content-destroying
|
|
104
|
+
// one.
|
|
105
|
+
//
|
|
106
|
+
// Scoped to this opt-in pass on purpose: a pack that is legitimately
|
|
107
|
+
// vertex-coloured (a great many CC0 low-poly kits ship colour in COLOR_0
|
|
108
|
+
// and no textures at all) keeps its colour, because such a pack has no
|
|
109
|
+
// reason to be run through --default-materials in the first place. Once
|
|
110
|
+
// the source material is discarded, whatever fed it is noise.
|
|
111
|
+
if (primitive.getAttribute('COLOR_0')) {
|
|
112
|
+
primitive.setAttribute('COLOR_0', null);
|
|
113
|
+
summary.strippedVertexColorPrimitives += 1;
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
await document.transform((0, functions_1.prune)());
|
|
118
|
+
summary.removedTextures = Math.max(0, texturesBefore - document.getRoot().listTextures().length);
|
|
119
|
+
return summary;
|
|
120
|
+
}
|
|
121
|
+
//# sourceMappingURL=defaultMaterials.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"defaultMaterials.js","sourceRoot":"","sources":["../../src/sceneImport/defaultMaterials.ts"],"names":[],"mappings":";;;AA6DA,oDAaC;AAgBD,gEAoEC;AA9JD,+CAA4F;AAC5F,yDAAkD;AA0BrC,QAAA,uBAAuB,GAAqE;IACvG,IAAI,EAAE,EAAE,eAAe,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,EAAE,eAAe,EAAE,IAAI,EAAE,cAAc,EAAE,CAAC,EAAE;IAC1F,KAAK,EAAE,EAAE,eAAe,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,EAAE,eAAe,EAAE,IAAI,EAAE,cAAc,EAAE,CAAC,EAAE;IAC3F,KAAK,EAAE;QACL,eAAe,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC;QACvC,eAAe,EAAE,IAAI;QACrB,cAAc,EAAE,CAAC;QACjB,SAAS,EAAE,OAAO;QAClB,WAAW,EAAE,IAAI;KAClB;IACD,OAAO,EAAE,EAAE,eAAe,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,EAAE,eAAe,EAAE,GAAG,EAAE,cAAc,EAAE,CAAC,EAAE;IAC5F,QAAQ,EAAE,EAAE,eAAe,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,EAAE,eAAe,EAAE,IAAI,EAAE,cAAc,EAAE,CAAC,EAAE;IAC9F,QAAQ,EAAE,EAAE,eAAe,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,EAAE,eAAe,EAAE,CAAC,EAAE,cAAc,EAAE,CAAC,EAAE;CAC5F,CAAC;AAEF;;;;GAIG;AACH,MAAM,eAAe,GAA+D;IAClF,CAAC,oDAAoD,EAAE,SAAS,CAAC;IACjE,CAAC,wCAAwC,EAAE,OAAO,CAAC;IACnD,CAAC,8DAA8D,EAAE,OAAO,CAAC;IACzE,CAAC,8CAA8C,EAAE,MAAM,CAAC;IACxD,CAAC,sEAAsE,EAAE,UAAU,CAAC;CACrF,CAAC;AAQF,SAAgB,oBAAoB,CAClC,IAAY,EACZ,OAAgC;IAEhC,IAAI,OAAO,EAAE,CAAC;QACZ,KAAK,MAAM,KAAK,IAAI,OAAO,EAAE,CAAC;YAC5B,IAAI,IAAI,MAAM,CAAC,KAAK,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC;gBAAE,OAAO,KAAK,CAAC,QAAQ,CAAC;QACvE,CAAC;IACH,CAAC;IACD,KAAK,MAAM,CAAC,OAAO,EAAE,QAAQ,CAAC,IAAI,eAAe,EAAE,CAAC;QAClD,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC;YAAE,OAAO,QAAQ,CAAC;IAC1C,CAAC;IACD,OAAO,UAAU,CAAC;AACpB,CAAC;AAUD;;;;;GAKG;AACI,KAAK,UAAU,0BAA0B,CAC9C,QAAkB,EAClB,UAAgD,EAAE;IAElD,QAAQ,CAAC,SAAS,CAAC,IAAI,aAAM,CAAC,aAAM,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,MAAM,cAAc,GAAG,QAAQ,CAAC,OAAO,EAAE,CAAC,YAAY,EAAE,CAAC,MAAM,CAAC;IAChE,MAAM,MAAM,GAAG,IAAI,GAAG,EAA0C,CAAC;IACjE,MAAM,OAAO,GAA2B;QACtC,iBAAiB,EAAE,CAAC;QACpB,eAAe,EAAE,CAAC;QAClB,6BAA6B,EAAE,CAAC;QAChC,gBAAgB,EAAE;YAChB,IAAI,EAAE,CAAC;YACP,KAAK,EAAE,CAAC;YACR,KAAK,EAAE,CAAC;YACR,OAAO,EAAE,CAAC;YACV,QAAQ,EAAE,CAAC;YACX,QAAQ,EAAE,CAAC;SACZ;KACF,CAAC;IACF,MAAM,SAAS,GAAG,CAAC,IAA8B,EAAgB,EAAE;QACjE,IAAI,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,QAAQ;YAAE,OAAO,QAAQ,CAAC;QAC9B,MAAM,UAAU,GAAG,+BAAuB,CAAC,IAAI,CAAC,CAAC;QACjD,QAAQ,GAAG,QAAQ,CAAC,cAAc,CAAC,iBAAiB,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;QAC7F,QAAQ,CAAC,kBAAkB,CAAC,UAAU,CAAC,eAAe,CAAC,CAAC;QACxD,QAAQ,CAAC,kBAAkB,CAAC,UAAU,CAAC,eAAe,CAAC,CAAC;QACxD,QAAQ,CAAC,iBAAiB,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;QACtD,IAAI,UAAU,CAAC,SAAS;YAAE,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;QACtE,IAAI,UAAU,CAAC,WAAW;YAAE,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC1D,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;QAC3B,OAAO,QAAQ,CAAC;IAClB,CAAC,CAAC;IACF,KAAK,MAAM,IAAI,IAAI,QAAQ,CAAC,OAAO,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC;QACnD,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,cAAc,EAAE,EAAE,CAAC;YAC9C,MAAM,OAAO,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;YACxC,MAAM,MAAM,GAAG,oBAAoB,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC/E,SAAS,CAAC,WAAW,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;YACzC,OAAO,CAAC,iBAAiB,IAAI,CAAC,CAAC;YAC/B,OAAO,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAEtC,6DAA6D;YAC7D,EAAE;YACF,sEAAsE;YACtE,wEAAwE;YACxE,uEAAuE;YACvE,sEAAsE;YACtE,yEAAyE;YACzE,2EAA2E;YAC3E,uEAAuE;YACvE,0EAA0E;YAC1E,wEAAwE;YACxE,OAAO;YACP,EAAE;YACF,qEAAqE;YACrE,yEAAyE;YACzE,uEAAuE;YACvE,wEAAwE;YACxE,8DAA8D;YAC9D,IAAI,SAAS,CAAC,YAAY,CAAC,SAAS,CAAC,EAAE,CAAC;gBACtC,SAAS,CAAC,YAAY,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;gBACxC,OAAO,CAAC,6BAA6B,IAAI,CAAC,CAAC;YAC7C,CAAC;QACH,CAAC;IACH,CAAC;IACD,MAAM,QAAQ,CAAC,SAAS,CAAC,IAAA,iBAAK,GAAE,CAAC,CAAC;IAClC,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,cAAc,GAAG,QAAQ,CAAC,OAAO,EAAE,CAAC,YAAY,EAAE,CAAC,MAAM,CAAC,CAAC;IACjG,OAAO,OAAO,CAAC;AACjB,CAAC"}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* THE ONE HACKY STEP. Delete this file the day gltf-transform can author an
|
|
3
|
+
* external-URI texture in a GLB, and nothing else has to change.
|
|
4
|
+
*
|
|
5
|
+
* Why it exists. A texture shared by N meshes should be ONE file fetched once
|
|
6
|
+
* and ONE GPU upload, not N copies. glTF supports exactly that -- `images[].uri`
|
|
7
|
+
* is legal inside a .glb -- but gltf-transform v4 cannot author it:
|
|
8
|
+
*
|
|
9
|
+
* - `texture.setImage(bytes)` -> the payload is inlined into the BIN chunk.
|
|
10
|
+
* - `texture.setURI(name)` with no image -> it emits `{"name":…,"mimeType":…}`
|
|
11
|
+
* carrying NEITHER `uri` NOR `bufferView`, and the texture still points at
|
|
12
|
+
* it. That is a dangling image: invalid glTF, and it renders as nothing.
|
|
13
|
+
*
|
|
14
|
+
* Both were verified by decoding the GLB JSON chunk, not inferred.
|
|
15
|
+
*
|
|
16
|
+
* The saving grace is how little is missing. gltf-transform already drops the
|
|
17
|
+
* bufferView and re-indexes everything correctly; the ONLY absent field is the
|
|
18
|
+
* `uri` string. So this does not rewrite buffer views or re-index anything --
|
|
19
|
+
* it decodes the JSON chunk, writes one field per image, and re-encodes. That
|
|
20
|
+
* is the whole hack, and it is deliberately the whole hack: anything more
|
|
21
|
+
* ambitious here would be a second glTF writer.
|
|
22
|
+
*
|
|
23
|
+
* Measured stakes for the Pacifica mall: 372 distinct textures shared is
|
|
24
|
+
* 140.6 MB on the wire and 288.6 MiB of GPU. The same textures embedded per-GLB
|
|
25
|
+
* is 1,390.3 MB and ~3,016 MiB -- 9.9x and 10.5x -- because every copy is a
|
|
26
|
+
* distinct GPU image.
|
|
27
|
+
*/
|
|
28
|
+
/** Return an in-memory geometry/material-name view without external image reads; the source GLB stays unchanged. */
|
|
29
|
+
export declare function stripGlbTextures(bytes: Uint8Array): Uint8Array;
|
|
30
|
+
/**
|
|
31
|
+
* Gives every image named in `uriByImageName` an `images[].uri`, so the GLB
|
|
32
|
+
* REFERENCES a shared texture file instead of carrying its bytes.
|
|
33
|
+
*
|
|
34
|
+
* Refuses rather than emits a broken asset:
|
|
35
|
+
* - a named image that does not exist in the GLB is a caller bug (the name is
|
|
36
|
+
* the only join key, so a typo would silently externalize nothing);
|
|
37
|
+
* - an image that still has a `bufferView` would end up with both a uri and
|
|
38
|
+
* inline bytes, which is ambiguous and means the payload was never removed;
|
|
39
|
+
* - ANY image left with neither `uri` nor `bufferView` is a dangling
|
|
40
|
+
* reference. This is checked across ALL images, not just the ones asked
|
|
41
|
+
* for, because that is the exact state gltf-transform produces on its own
|
|
42
|
+
* and it renders as nothing rather than failing loudly.
|
|
43
|
+
*/
|
|
44
|
+
export declare function externalizeGlbTextureUris(bytes: Uint8Array, uriByImageName: ReadonlyMap<string, string>): Uint8Array;
|
|
@@ -0,0 +1,146 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
/**
|
|
3
|
+
* THE ONE HACKY STEP. Delete this file the day gltf-transform can author an
|
|
4
|
+
* external-URI texture in a GLB, and nothing else has to change.
|
|
5
|
+
*
|
|
6
|
+
* Why it exists. A texture shared by N meshes should be ONE file fetched once
|
|
7
|
+
* and ONE GPU upload, not N copies. glTF supports exactly that -- `images[].uri`
|
|
8
|
+
* is legal inside a .glb -- but gltf-transform v4 cannot author it:
|
|
9
|
+
*
|
|
10
|
+
* - `texture.setImage(bytes)` -> the payload is inlined into the BIN chunk.
|
|
11
|
+
* - `texture.setURI(name)` with no image -> it emits `{"name":…,"mimeType":…}`
|
|
12
|
+
* carrying NEITHER `uri` NOR `bufferView`, and the texture still points at
|
|
13
|
+
* it. That is a dangling image: invalid glTF, and it renders as nothing.
|
|
14
|
+
*
|
|
15
|
+
* Both were verified by decoding the GLB JSON chunk, not inferred.
|
|
16
|
+
*
|
|
17
|
+
* The saving grace is how little is missing. gltf-transform already drops the
|
|
18
|
+
* bufferView and re-indexes everything correctly; the ONLY absent field is the
|
|
19
|
+
* `uri` string. So this does not rewrite buffer views or re-index anything --
|
|
20
|
+
* it decodes the JSON chunk, writes one field per image, and re-encodes. That
|
|
21
|
+
* is the whole hack, and it is deliberately the whole hack: anything more
|
|
22
|
+
* ambitious here would be a second glTF writer.
|
|
23
|
+
*
|
|
24
|
+
* Measured stakes for the Pacifica mall: 372 distinct textures shared is
|
|
25
|
+
* 140.6 MB on the wire and 288.6 MiB of GPU. The same textures embedded per-GLB
|
|
26
|
+
* is 1,390.3 MB and ~3,016 MiB -- 9.9x and 10.5x -- because every copy is a
|
|
27
|
+
* distinct GPU image.
|
|
28
|
+
*/
|
|
29
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
30
|
+
exports.stripGlbTextures = stripGlbTextures;
|
|
31
|
+
exports.externalizeGlbTextureUris = externalizeGlbTextureUris;
|
|
32
|
+
const GLB_MAGIC = 0x46546c67; // 'glTF'
|
|
33
|
+
const CHUNK_JSON = 0x4e4f534a; // 'JSON'
|
|
34
|
+
function splitGlb(bytes) {
|
|
35
|
+
const buf = Buffer.from(bytes.buffer, bytes.byteOffset, bytes.byteLength);
|
|
36
|
+
if (buf.length < 12 || buf.readUInt32LE(0) !== GLB_MAGIC) {
|
|
37
|
+
throw new Error('externalizeGlbTextureUris: not a GLB (bad magic)');
|
|
38
|
+
}
|
|
39
|
+
const version = buf.readUInt32LE(4);
|
|
40
|
+
const declared = buf.readUInt32LE(8);
|
|
41
|
+
if (declared !== buf.length) {
|
|
42
|
+
throw new Error(`externalizeGlbTextureUris: GLB header length ${declared} != actual ${buf.length}`);
|
|
43
|
+
}
|
|
44
|
+
const chunks = [];
|
|
45
|
+
let offset = 12;
|
|
46
|
+
while (offset + 8 <= buf.length) {
|
|
47
|
+
const length = buf.readUInt32LE(offset);
|
|
48
|
+
const type = buf.readUInt32LE(offset + 4);
|
|
49
|
+
const start = offset + 8;
|
|
50
|
+
if (start + length > buf.length) {
|
|
51
|
+
throw new Error('externalizeGlbTextureUris: chunk overruns the GLB');
|
|
52
|
+
}
|
|
53
|
+
chunks.push({ type, data: buf.subarray(start, start + length) });
|
|
54
|
+
offset = start + length;
|
|
55
|
+
}
|
|
56
|
+
return { version, chunks };
|
|
57
|
+
}
|
|
58
|
+
function joinGlb(version, chunks) {
|
|
59
|
+
// Every chunk is 4-byte aligned. JSON pads with spaces, binary with zeroes --
|
|
60
|
+
// padding JSON with NUL bytes produces a file some parsers accept and others
|
|
61
|
+
// reject on the trailing garbage, which is the worst kind of bug to ship.
|
|
62
|
+
const parts = [];
|
|
63
|
+
let total = 12;
|
|
64
|
+
for (const chunk of chunks) {
|
|
65
|
+
const pad = (4 - (chunk.data.length % 4)) % 4;
|
|
66
|
+
const filler = Buffer.alloc(pad, chunk.type === CHUNK_JSON ? 0x20 : 0x00);
|
|
67
|
+
const header = Buffer.alloc(8);
|
|
68
|
+
header.writeUInt32LE(chunk.data.length + pad, 0);
|
|
69
|
+
header.writeUInt32LE(chunk.type, 4);
|
|
70
|
+
parts.push(header, chunk.data, filler);
|
|
71
|
+
total += 8 + chunk.data.length + pad;
|
|
72
|
+
}
|
|
73
|
+
const head = Buffer.alloc(12);
|
|
74
|
+
head.writeUInt32LE(GLB_MAGIC, 0);
|
|
75
|
+
head.writeUInt32LE(version, 4);
|
|
76
|
+
head.writeUInt32LE(total, 8);
|
|
77
|
+
return new Uint8Array(Buffer.concat([head, ...parts], total));
|
|
78
|
+
}
|
|
79
|
+
/** Return an in-memory geometry/material-name view without external image reads; the source GLB stays unchanged. */
|
|
80
|
+
function stripGlbTextures(bytes) {
|
|
81
|
+
const { version, chunks } = splitGlb(bytes);
|
|
82
|
+
const chunk = chunks.find(entry => entry.type === CHUNK_JSON);
|
|
83
|
+
if (!chunk)
|
|
84
|
+
throw new Error('stripGlbTextures: GLB has no JSON chunk');
|
|
85
|
+
const json = JSON.parse(chunk.data.toString('utf8'));
|
|
86
|
+
delete json.images;
|
|
87
|
+
delete json.textures;
|
|
88
|
+
if (json.materials)
|
|
89
|
+
json.materials = json.materials.map((material) => ({ name: material.name }));
|
|
90
|
+
for (const key of ['extensionsUsed', 'extensionsRequired']) {
|
|
91
|
+
if (json[key])
|
|
92
|
+
json[key] = json[key].filter((extension) => extension !== 'KHR_texture_basisu');
|
|
93
|
+
}
|
|
94
|
+
chunk.data = Buffer.from(JSON.stringify(json), 'utf8');
|
|
95
|
+
return joinGlb(version, chunks);
|
|
96
|
+
}
|
|
97
|
+
/**
|
|
98
|
+
* Gives every image named in `uriByImageName` an `images[].uri`, so the GLB
|
|
99
|
+
* REFERENCES a shared texture file instead of carrying its bytes.
|
|
100
|
+
*
|
|
101
|
+
* Refuses rather than emits a broken asset:
|
|
102
|
+
* - a named image that does not exist in the GLB is a caller bug (the name is
|
|
103
|
+
* the only join key, so a typo would silently externalize nothing);
|
|
104
|
+
* - an image that still has a `bufferView` would end up with both a uri and
|
|
105
|
+
* inline bytes, which is ambiguous and means the payload was never removed;
|
|
106
|
+
* - ANY image left with neither `uri` nor `bufferView` is a dangling
|
|
107
|
+
* reference. This is checked across ALL images, not just the ones asked
|
|
108
|
+
* for, because that is the exact state gltf-transform produces on its own
|
|
109
|
+
* and it renders as nothing rather than failing loudly.
|
|
110
|
+
*/
|
|
111
|
+
function externalizeGlbTextureUris(bytes, uriByImageName) {
|
|
112
|
+
if (uriByImageName.size === 0)
|
|
113
|
+
return bytes;
|
|
114
|
+
const { version, chunks } = splitGlb(bytes);
|
|
115
|
+
const jsonChunk = chunks.find((chunk) => chunk.type === CHUNK_JSON);
|
|
116
|
+
if (!jsonChunk)
|
|
117
|
+
throw new Error('externalizeGlbTextureUris: GLB has no JSON chunk');
|
|
118
|
+
const gltf = JSON.parse(jsonChunk.data.toString('utf8'));
|
|
119
|
+
const images = gltf.images ?? [];
|
|
120
|
+
const seen = new Set();
|
|
121
|
+
for (const image of images) {
|
|
122
|
+
const uri = image.name === undefined ? undefined : uriByImageName.get(image.name);
|
|
123
|
+
if (uri === undefined)
|
|
124
|
+
continue;
|
|
125
|
+
if (image.bufferView !== undefined) {
|
|
126
|
+
throw new Error(`externalizeGlbTextureUris: image "${image.name}" still carries a bufferView; ` +
|
|
127
|
+
'its payload must be removed before it can be externalized');
|
|
128
|
+
}
|
|
129
|
+
image.uri = uri;
|
|
130
|
+
seen.add(image.name);
|
|
131
|
+
}
|
|
132
|
+
const missing = [...uriByImageName.keys()].filter((name) => !seen.has(name));
|
|
133
|
+
if (missing.length > 0) {
|
|
134
|
+
throw new Error(`externalizeGlbTextureUris: no image named ${missing.map((m) => `"${m}"`).join(', ')} in this GLB`);
|
|
135
|
+
}
|
|
136
|
+
const dangling = images
|
|
137
|
+
.filter((image) => image.uri === undefined && image.bufferView === undefined)
|
|
138
|
+
.map((image) => image.name ?? '(unnamed)');
|
|
139
|
+
if (dangling.length > 0) {
|
|
140
|
+
throw new Error(`externalizeGlbTextureUris: ${dangling.length} image(s) have neither uri nor bufferView ` +
|
|
141
|
+
`(${dangling.join(', ')}) — that is a dangling reference and renders as nothing`);
|
|
142
|
+
}
|
|
143
|
+
jsonChunk.data = Buffer.from(JSON.stringify(gltf), 'utf8');
|
|
144
|
+
return joinGlb(version, chunks);
|
|
145
|
+
}
|
|
146
|
+
//# sourceMappingURL=externalTextures.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"externalTextures.js","sourceRoot":"","sources":["../../src/sceneImport/externalTextures.ts"],"names":[],"mappings":";AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;;AA4DH,4CAYC;AAgBD,8DA+CC;AArID,MAAM,SAAS,GAAG,UAAU,CAAC,CAAC,SAAS;AACvC,MAAM,UAAU,GAAG,UAAU,CAAC,CAAC,SAAS;AAOxC,SAAS,QAAQ,CAAC,KAAiB;IACjC,MAAM,GAAG,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;IAC1E,IAAI,GAAG,CAAC,MAAM,GAAG,EAAE,IAAI,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS,EAAE,CAAC;QACzD,MAAM,IAAI,KAAK,CAAC,kDAAkD,CAAC,CAAC;IACtE,CAAC;IACD,MAAM,OAAO,GAAG,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;IACpC,MAAM,QAAQ,GAAG,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;IACrC,IAAI,QAAQ,KAAK,GAAG,CAAC,MAAM,EAAE,CAAC;QAC5B,MAAM,IAAI,KAAK,CACb,gDAAgD,QAAQ,cAAc,GAAG,CAAC,MAAM,EAAE,CACnF,CAAC;IACJ,CAAC;IACD,MAAM,MAAM,GAAe,EAAE,CAAC;IAC9B,IAAI,MAAM,GAAG,EAAE,CAAC;IAChB,OAAO,MAAM,GAAG,CAAC,IAAI,GAAG,CAAC,MAAM,EAAE,CAAC;QAChC,MAAM,MAAM,GAAG,GAAG,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;QACxC,MAAM,IAAI,GAAG,GAAG,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAC1C,MAAM,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC;QACzB,IAAI,KAAK,GAAG,MAAM,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC;YAChC,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;QACvE,CAAC;QACD,MAAM,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,QAAQ,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM,CAAC,EAAE,CAAC,CAAC;QACjE,MAAM,GAAG,KAAK,GAAG,MAAM,CAAC;IAC1B,CAAC;IACD,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,CAAC;AAC7B,CAAC;AAED,SAAS,OAAO,CAAC,OAAe,EAAE,MAAkB;IAClD,8EAA8E;IAC9E,6EAA6E;IAC7E,0EAA0E;IAC1E,MAAM,KAAK,GAAa,EAAE,CAAC;IAC3B,IAAI,KAAK,GAAG,EAAE,CAAC;IACf,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;QAC3B,MAAM,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC9C,MAAM,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,KAAK,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QAC1E,MAAM,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC;QACjD,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QACpC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QACvC,KAAK,IAAI,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;IACvC,CAAC;IACD,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;IAC9B,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IACjC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;IAC/B,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAC7B,OAAO,IAAI,UAAU,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,GAAG,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;AAChE,CAAC;AAED,oHAAoH;AACpH,SAAgB,gBAAgB,CAAC,KAAiB;IAChD,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;IAC5C,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,IAAI,KAAK,UAAU,CAAC,CAAC;IAC9D,IAAI,CAAC,KAAK;QAAE,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;IACvE,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;IACrD,OAAO,IAAI,CAAC,MAAM,CAAC;IAAC,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzC,IAAI,IAAI,CAAC,SAAS;QAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,QAA2B,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;IACpH,KAAK,MAAM,GAAG,IAAI,CAAC,gBAAgB,EAAE,oBAAoB,CAAC,EAAE,CAAC;QAC3D,IAAI,IAAI,CAAC,GAAG,CAAC;YAAE,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,SAAiB,EAAE,EAAE,CAAC,SAAS,KAAK,oBAAoB,CAAC,CAAC;IACzG,CAAC;IACD,KAAK,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC,CAAC;IACvD,OAAO,OAAO,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;AAClC,CAAC;AAED;;;;;;;;;;;;;GAaG;AACH,SAAgB,yBAAyB,CACvC,KAAiB,EACjB,cAA2C;IAE3C,IAAI,cAAc,CAAC,IAAI,KAAK,CAAC;QAAE,OAAO,KAAK,CAAC;IAC5C,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;IAC5C,MAAM,SAAS,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,KAAK,UAAU,CAAC,CAAC;IACpE,IAAI,CAAC,SAAS;QAAE,MAAM,IAAI,KAAK,CAAC,kDAAkD,CAAC,CAAC;IAEpF,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAEtD,CAAC;IACF,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,EAAE,CAAC;IAEjC,MAAM,IAAI,GAAG,IAAI,GAAG,EAAU,CAAC;IAC/B,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;QAC3B,MAAM,GAAG,GAAG,KAAK,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAClF,IAAI,GAAG,KAAK,SAAS;YAAE,SAAS;QAChC,IAAI,KAAK,CAAC,UAAU,KAAK,SAAS,EAAE,CAAC;YACnC,MAAM,IAAI,KAAK,CACb,qCAAqC,KAAK,CAAC,IAAI,gCAAgC;gBAC7E,2DAA2D,CAC9D,CAAC;QACJ,CAAC;QACD,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC;QAChB,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,IAAK,CAAC,CAAC;IACxB,CAAC;IAED,MAAM,OAAO,GAAG,CAAC,GAAG,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IAC7E,IAAI,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;QACvB,MAAM,IAAI,KAAK,CACb,6CAA6C,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CACnG,CAAC;IACJ,CAAC;IAED,MAAM,QAAQ,GAAG,MAAM;SACpB,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,GAAG,KAAK,SAAS,IAAI,KAAK,CAAC,UAAU,KAAK,SAAS,CAAC;SAC5E,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,IAAI,WAAW,CAAC,CAAC;IAC7C,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;QACxB,MAAM,IAAI,KAAK,CACb,8BAA8B,QAAQ,CAAC,MAAM,4CAA4C;YACvF,IAAI,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,yDAAyD,CACnF,CAAC;IACJ,CAAC;IAED,SAAS,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC,CAAC;IAC3D,OAAO,OAAO,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;AAClC,CAAC"}
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
import { Object3D } from 'three';
|
|
2
|
+
import { type ProxyReduction } from './proxy';
|
|
3
|
+
import { type BistroTexturePlanEntry } from './bistroTexturePlan';
|
|
4
|
+
import type { CompiledSceneArtifact, SourceConversionReceipt, Vec3 } from './types';
|
|
5
|
+
/** Returns the exact texture references consumed by the FBX material baker. */
|
|
6
|
+
export declare function inspectFbxTextureReferences(path: string): Promise<string[]>;
|
|
7
|
+
/**
|
|
8
|
+
* Splits one parsed source scene into individually placeable assets: every
|
|
9
|
+
* direct child of the root whose subtree carries meshes becomes one placement,
|
|
10
|
+
* keeping the child's WORLD transform as the placement transform.
|
|
11
|
+
*
|
|
12
|
+
* The placement transform must be the world transform, not the child's local
|
|
13
|
+
* one: the exported per-asset GLB carries the child's local TRS on its root
|
|
14
|
+
* node, and the Scene v2 node applies the placement ON TOP of that — using the
|
|
15
|
+
* local transform would apply it twice. Callers zero the child's local
|
|
16
|
+
* transform before export (resetLocalTransform) so the GLB holds pure
|
|
17
|
+
* asset-local geometry and the Scene v2 transform holds the whole story.
|
|
18
|
+
*/
|
|
19
|
+
export declare function splitObject3DIntoPlacements(root: Object3D): Array<{
|
|
20
|
+
name: string;
|
|
21
|
+
transform: {
|
|
22
|
+
position: Vec3;
|
|
23
|
+
rotation: [number, number, number, number];
|
|
24
|
+
scale: Vec3;
|
|
25
|
+
};
|
|
26
|
+
subtree: Object3D;
|
|
27
|
+
}>;
|
|
28
|
+
/** Zeros a subtree's LOCAL transform so its exported GLB carries pure asset-local geometry. */
|
|
29
|
+
export declare function resetLocalTransform(node: Object3D): void;
|
|
30
|
+
export type CompiledFbxPlacement = {
|
|
31
|
+
name: string;
|
|
32
|
+
transform: {
|
|
33
|
+
position: Vec3;
|
|
34
|
+
rotation: [number, number, number, number];
|
|
35
|
+
scale: Vec3;
|
|
36
|
+
};
|
|
37
|
+
detail: CompiledSceneArtifact;
|
|
38
|
+
/** null when no simplified proxy earned its file slot — see proxy.ts. */
|
|
39
|
+
proxy: CompiledSceneArtifact | null;
|
|
40
|
+
proxyReduction: ProxyReduction;
|
|
41
|
+
};
|
|
42
|
+
/**
|
|
43
|
+
* Compiles each mesh-carrying child of one FBX file into its own detail+proxy
|
|
44
|
+
* GLB pair, preserving the child's source world transform for Scene v2
|
|
45
|
+
* placement. Texture decoding and material self-containment run once per FILE
|
|
46
|
+
* (materials are shared across siblings); export, simplification and baking run
|
|
47
|
+
* per ASSET, so a pack of many small props does not pay Bistro-scale costs N
|
|
48
|
+
* times over.
|
|
49
|
+
*/
|
|
50
|
+
export declare function compileFbxPlacedAssets(input: {
|
|
51
|
+
path: string;
|
|
52
|
+
sourceName: string;
|
|
53
|
+
receipt: SourceConversionReceipt;
|
|
54
|
+
resolveTextures: (basenames: readonly string[]) => Promise<Map<string, Buffer>>;
|
|
55
|
+
maxTextureDimension?: number;
|
|
56
|
+
maxDecodedTextureBytes?: number;
|
|
57
|
+
proxyTargetTriangles?: number;
|
|
58
|
+
detailTargetTriangles?: number;
|
|
59
|
+
}): Promise<{
|
|
60
|
+
placements: CompiledFbxPlacement[];
|
|
61
|
+
unsupported: string[];
|
|
62
|
+
}>;
|
|
63
|
+
/**
|
|
64
|
+
* Derives the collision proxy from one compiled detail artifact: flat default
|
|
65
|
+
* material, meshopt-simplified, pruned. Shared with every intake format — see
|
|
66
|
+
* proxy.ts, which owns the implementation.
|
|
67
|
+
*/
|
|
68
|
+
export { simplifiedProxyArtifact } from './proxy';
|
|
69
|
+
export type BistroDetailPlan = {
|
|
70
|
+
schemaVersion: 'helix.bistro-detail-plan/1';
|
|
71
|
+
sourceNodes: Array<{
|
|
72
|
+
id: string;
|
|
73
|
+
parent: string | null;
|
|
74
|
+
position: Vec3;
|
|
75
|
+
rotation: [number, number, number, number];
|
|
76
|
+
scale: Vec3;
|
|
77
|
+
materials: string[];
|
|
78
|
+
}>;
|
|
79
|
+
materialAssignments: Array<{
|
|
80
|
+
node: string;
|
|
81
|
+
materials: string[];
|
|
82
|
+
}>;
|
|
83
|
+
textures: BistroTexturePlanEntry[];
|
|
84
|
+
unsupported: string[];
|
|
85
|
+
};
|
|
86
|
+
export declare function compileFbxGeometryGlbs(input: {
|
|
87
|
+
path: string;
|
|
88
|
+
sourceName: string;
|
|
89
|
+
receipt: SourceConversionReceipt;
|
|
90
|
+
resolveTextures: (basenames: readonly string[]) => Promise<Map<string, Buffer>>;
|
|
91
|
+
maxTextureDimension?: number;
|
|
92
|
+
maxDecodedTextureBytes?: number;
|
|
93
|
+
proxyTargetTriangles?: number;
|
|
94
|
+
detailTargetTriangles?: number;
|
|
95
|
+
}): Promise<{
|
|
96
|
+
/** null when the simplified proxy did not actually get smaller — see proxy.ts. */
|
|
97
|
+
proxy: CompiledSceneArtifact | null;
|
|
98
|
+
proxyReduction: ProxyReduction;
|
|
99
|
+
detail: CompiledSceneArtifact;
|
|
100
|
+
detailPlan: BistroDetailPlan;
|
|
101
|
+
}>;
|