@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +631 -8
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.DEFAULT_CONE_DEG = exports.DEFAULT_BACKOFF_M = exports.DEFAULT_STANDOFF_M = exports.DEFAULT_COVERAGE_THRESHOLD = void 0;
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exports.measureHideCoverage = measureHideCoverage;
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exports.measureHideCoverageFiles = measureHideCoverageFiles;
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exports.collapseRegionsToGlobs = collapseRegionsToGlobs;
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exports.pruneHoleEdges = pruneHoleEdges;
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exports.deriveHideFromCoverage = deriveHideFromCoverage;
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exports.formatDerivedHide = formatDerivedHide;
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const core_1 = require("@gltf-transform/core");
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const extensions_1 = require("@gltf-transform/extensions");
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const meshoptimizer_1 = require("meshoptimizer");
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const bodyRegionHide_1 = require("./bodyRegionHide");
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const math_1 = require("./stages/poseFit/math");
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const measure_1 = require("./stages/poseFit/measure");
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const posing_1 = require("./stages/poseFit/posing");
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/**
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* MEASURED hide coverage: which of the body regions a garment is granted to hide does it actually enclose?
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*
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* ── WHY ────────────────────────────────────────────────────────────────────────────────────────────────────
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* A character add-on's `hide` op collapses the base body's triangles for whole `_REGION` labels. Conform used
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* to emit the slot's FULL platform grant whatever the garment covered, so short sleeves hid the whole upper
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* arm, cropped trousers the whole shin, and every hem that lands inside a region seam rendered a sawtooth
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* (the engine drops a triangle when >= 2 of its 3 corners are hidden; labels interleave across a band several
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* cm wide where two regions meet). The rule here: hide a granted region ONLY when the garment occludes it.
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*
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* ── THE METRIC ─────────────────────────────────────────────────────────────────────────────────────────────
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* Bind pose. For every body vertex v with outward normal n, v is OCCLUDED when a garment surface is crossed by
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* a ray along n starting `backoffM` behind the skin and reaching `standoffM` in front of it (60 mm: the
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* "fabric within 60 mm" measure of `run/open-alpha-qa/wearables-import/coverage-derivation`; 20 mm behind so a
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* garment that sits a few mm inside the skin — which the conform push-out fit then corrects — still counts as
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* covering it). A region's coverage is the occluded fraction of its vertices; it is hidden at >= 98 %.
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*
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* Two lessons from that earlier work are built in rather than rediscovered:
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* - NEAREST-surface-within-60-mm is the wrong question: fabric 45 mm ABOVE a vertex (a hem above the ankle)
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* is within 60 mm and covers nothing. Casting along the NORMAL makes a hem above the skin point a miss.
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* - A ray that lands exactly on a shared edge or vertex can slip between two triangles in floating point, so
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* each vertex also casts four rays tilted by `coneDeg` (0.5 deg, <1 mm of lateral reach) — enough to rescue
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* an edge hit, far too little to bridge a hem. (An 8 deg cone, ~11 mm, was tried and credited vertices up to
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* a centimetre below a hem as covered: Warehouse Uniform's right shin read 100 % instead of 96 %.)
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*
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* Every garment LOD (scene) is measured separately — each LOD is drawn alone and the hide op is shared by all
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* of them — and a region's coverage is the MINIMUM across LODs, so a region is hidden only if no LOD leaves a
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* void. Body vertices come from the first scene (highest LOD) of the base body, face mesh included.
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*/
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exports.DEFAULT_COVERAGE_THRESHOLD = 0.98;
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exports.DEFAULT_STANDOFF_M = 0.06;
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exports.DEFAULT_BACKOFF_M = 0.02;
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/** Half-angle (degrees) of the tilted-ray fan. 0.5 deg is ~0.7 mm at the far end of the reach: it only rescues a
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* ray that lands exactly on a shared edge or vertex, and cannot bridge a hem (an 8 deg cone could, ~11 mm). */
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exports.DEFAULT_CONE_DEG = 0.5;
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/** Self-occlusion rays start this far off the skin so a vertex does not hit its own triangles. */
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const SELF_OCCLUSION_LIFT_M = 0.001;
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/** Self-occlusion is judged with a wider cone: a body vertex's normal is a poor guide in a fold. */
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const SELF_OCCLUSION_CONE_DEG = 25;
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/** Skinned (or static) mesh nodes reachable from `scene` — one LOD level in a packaged character GLB. */
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function meshNodesOfScene(scene) {
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const out = [];
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scene.traverse((node) => { if (node.getMesh() !== null)
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out.push(node); });
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return out;
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}
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function lodNodeGroups(document) {
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const scenes = document.getRoot().listScenes();
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if (scenes.length === 0)
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return [document.getRoot().listNodes().filter((n) => n.getMesh() !== null)];
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return scenes.map((scene) => meshNodesOfScene(scene)).filter((nodes) => nodes.length > 0);
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}
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function posedPrimitive(node, prim, wantNormals) {
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const pos = prim.getAttribute('POSITION');
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if (!pos)
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return null;
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const rest = (0, posing_1.readVec3)(pos);
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const normal = prim.getAttribute('NORMAL');
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const restNormals = wantNormals && normal && normal.getCount() === pos.getCount() ? (0, posing_1.readVec3)(normal) : null;
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const skin = node.getSkin();
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const world = node.getWorldMatrix();
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if (skin)
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return (0, posing_1.skinLikeChecker)(rest, restNormals, (0, posing_1.readInfluences)(prim, pos.getCount()), (0, posing_1.jointMatrices)(node), world);
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const positions = new Float64Array(rest.length);
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const normals = restNormals ? new Float64Array(rest.length) : null;
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for (let i = 0; i < rest.length / 3; i++) {
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const x = rest[i * 3], y = rest[i * 3 + 1], z = rest[i * 3 + 2];
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positions[i * 3] = world[0] * x + world[4] * y + world[8] * z + world[12];
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positions[i * 3 + 1] = world[1] * x + world[5] * y + world[9] * z + world[13];
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positions[i * 3 + 2] = world[2] * x + world[6] * y + world[10] * z + world[14];
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if (normals && restNormals) {
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const nx = world[0] * restNormals[i * 3] + world[4] * restNormals[i * 3 + 1] + world[8] * restNormals[i * 3 + 2];
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const ny = world[1] * restNormals[i * 3] + world[5] * restNormals[i * 3 + 1] + world[9] * restNormals[i * 3 + 2];
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const nz = world[2] * restNormals[i * 3] + world[6] * restNormals[i * 3 + 1] + world[10] * restNormals[i * 3 + 2];
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const l = Math.hypot(nx, ny, nz) || 1;
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normals[i * 3] = nx / l;
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normals[i * 3 + 1] = ny / l;
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normals[i * 3 + 2] = nz / l;
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}
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}
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return { positions, normals };
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}
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/** Bind-pose triangles (9 floats each) of every primitive of `nodes`, skipping degenerate ones. */
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function bindTriangles(nodes) {
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const chunks = [];
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for (const node of nodes) {
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const mesh = node.getMesh();
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if (!mesh)
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continue;
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for (const prim of mesh.listPrimitives()) {
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if (prim.getMode() !== 4)
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continue;
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const posed = posedPrimitive(node, prim, false);
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if (!posed)
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continue;
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const p = posed.positions;
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const idx = prim.getIndices()?.getArray() ?? null;
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const n = idx ? idx.length : p.length / 3;
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for (let k = 0; k + 2 < n; k += 3) {
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const a = idx ? idx[k] : k, b = idx ? idx[k + 1] : k + 1, c = idx ? idx[k + 2] : k + 2;
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const e1x = p[b * 3] - p[a * 3], e1y = p[b * 3 + 1] - p[a * 3 + 1], e1z = p[b * 3 + 2] - p[a * 3 + 2];
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const e2x = p[c * 3] - p[a * 3], e2y = p[c * 3 + 1] - p[a * 3 + 1], e2z = p[c * 3 + 2] - p[a * 3 + 2];
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const l = Math.hypot(e1y * e2z - e1z * e2y, e1z * e2x - e1x * e2z, e1x * e2y - e1y * e2x);
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if (!(l > 0) || !Number.isFinite(l))
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continue;
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chunks.push(p[a * 3], p[a * 3 + 1], p[a * 3 + 2], p[b * 3], p[b * 3 + 1], p[b * 3 + 2], p[c * 3], p[c * 3 + 1], p[c * 3 + 2]);
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}
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}
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}
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return Float64Array.from(chunks);
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}
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function bodyLodNodes(body, lod) {
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const groups = lodNodeGroups(body);
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return groups[Math.min(lod, groups.length - 1)] ?? [];
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}
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function bodyVertices(body, lod) {
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const nodes = bodyLodNodes(body, lod);
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const positions = [];
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const normals = [];
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const regions = [];
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const triangles = [];
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let baked = 0, total = 0;
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for (const node of nodes) {
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for (const prim of node.getMesh().listPrimitives()) {
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const posed = posedPrimitive(node, prim, true);
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if (!posed || !posed.normals)
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continue;
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const count = posed.positions.length / 3;
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const base = positions.length / 3;
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if (prim.getMode() === 4) {
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const idx = prim.getIndices()?.getArray() ?? null;
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const n = idx ? idx.length : count;
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for (let k = 0; k + 2 < n; k += 3)
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triangles.push(base + (idx ? idx[k] : k), base + (idx ? idx[k + 1] : k + 1), base + (idx ? idx[k + 2] : k + 2));
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}
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const regionAttr = prim.getAttribute('_REGION');
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const labelNames = node.getSkin()?.listJoints().map((j) => j.getName()) ?? [];
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const inf = regionAttr ? null : (0, posing_1.readInfluences)(prim, count);
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total++;
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if (regionAttr)
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baked++;
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const tmp = [0];
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for (let i = 0; i < count; i++) {
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positions.push(posed.positions[i * 3], posed.positions[i * 3 + 1], posed.positions[i * 3 + 2]);
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normals.push(posed.normals[i * 3], posed.normals[i * 3 + 1], posed.normals[i * 3 + 2]);
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if (regionAttr) {
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regionAttr.getElement(i, tmp);
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regions.push(bodyRegionHide_1.HELIX_BODY_REGIONS[tmp[0]] ?? null);
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}
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else {
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const d = inf.dominant[i];
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regions.push(d >= 0 && d < labelNames.length ? (0, posing_1.regionForJoint)(labelNames[d]) : null);
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}
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}
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}
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}
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if (positions.length === 0)
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throw new Error('hide coverage: the base body GLB has no skinned mesh with NORMALs — pass the HELIX base body (Base Male / Base Female).');
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if (baked !== 0 && baked !== total)
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throw new Error('hide coverage: only some base-body primitives carry a baked _REGION attribute — use a body GLB baked by `helix character bake-body-regions`.');
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return { triangles: Uint32Array.from(triangles), positions: Float64Array.from(positions), normals: Float64Array.from(normals), regions, regionSource: baked > 0 ? '_REGION' : 'dominant-joint' };
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}
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/** Unit directions: the normal plus `coneDeg`-tilted copies toward four tangents. */
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function rayFan(n, coneDeg) {
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const out = [[n[0], n[1], n[2]]];
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if (coneDeg <= 0)
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return out;
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const ref = Math.abs(n[1]) < 0.9 ? [0, 1, 0] : [1, 0, 0];
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let tx = n[1] * ref[2] - n[2] * ref[1], ty = n[2] * ref[0] - n[0] * ref[2], tz = n[0] * ref[1] - n[1] * ref[0];
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const tl = Math.hypot(tx, ty, tz) || 1;
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tx /= tl;
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ty /= tl;
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tz /= tl;
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const bx = n[1] * tz - n[2] * ty, by = n[2] * tx - n[0] * tz, bz = n[0] * ty - n[1] * tx;
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const s = Math.sin((coneDeg * Math.PI) / 180), c = Math.cos((coneDeg * Math.PI) / 180);
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for (const [u, v] of [[1, 0], [-1, 0], [0, 1], [0, -1]]) {
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out.push([
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n[0] * c + (tx * u + bx * v) * s,
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n[1] * c + (ty * u + by * v) * s,
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n[2] * c + (tz * u + bz * v) * s,
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]);
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}
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return out;
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}
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/** Occlusion of one body LOD's vertices by one garment LOD's surface, per region. */
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function measureLodPair(verts, grid, bodyGrid, standoffM, backoffM, coneDeg, inScope) {
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const rows = new Map();
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// Occlusion of EVERY vertex (in scope or not): the hole-edge check needs the neighbours of a hidden region too.
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const occludedFlags = new Uint8Array(verts.regions.length);
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let unclassified = 0;
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const reach = backoffM + standoffM;
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const o = [0, 0, 0];
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for (let i = 0; i < verts.regions.length; i++) {
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const region = verts.regions[i];
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if (region === null) {
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unclassified++;
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occludedFlags[i] = 1;
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continue;
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}
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const scoped = !inScope || inScope(region);
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let row;
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if (scoped) {
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row = rows.get(region);
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if (!row) {
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row = { vertices: 0, occluded: 0, selfOccluded: 0, bareMin: [Infinity, Infinity, Infinity], bareMax: [-Infinity, -Infinity, -Infinity] };
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rows.set(region, row);
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}
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row.vertices++;
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}
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let hit = false;
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const n = [verts.normals[i * 3], verts.normals[i * 3 + 1], verts.normals[i * 3 + 2]];
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o[0] = verts.positions[i * 3] - n[0] * backoffM;
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o[1] = verts.positions[i * 3 + 1] - n[1] * backoffM;
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o[2] = verts.positions[i * 3 + 2] - n[2] * backoffM;
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if (grid.count > 0) {
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for (const d of rayFan(n, coneDeg)) {
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if (grid.firstHitAlong(o, d, reach) !== null) {
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hit = true;
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break;
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236
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+
}
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
// Skin that faces another part of the body (inner thigh at the crotch, armpit, between the fingers) is
|
|
240
|
+
// never seen whether or not it is hidden, so a garment is not required to cover it.
|
|
241
|
+
if (!hit) {
|
|
242
|
+
const start = [verts.positions[i * 3] + n[0] * SELF_OCCLUSION_LIFT_M, verts.positions[i * 3 + 1] + n[1] * SELF_OCCLUSION_LIFT_M, verts.positions[i * 3 + 2] + n[2] * SELF_OCCLUSION_LIFT_M];
|
|
243
|
+
for (const d of rayFan(n, SELF_OCCLUSION_CONE_DEG)) {
|
|
244
|
+
if (bodyGrid.firstHitAlong(start, d, standoffM, 1e-4) !== null) {
|
|
245
|
+
hit = true;
|
|
246
|
+
if (row)
|
|
247
|
+
row.selfOccluded++;
|
|
248
|
+
break;
|
|
249
|
+
}
|
|
250
|
+
}
|
|
251
|
+
}
|
|
252
|
+
if (hit) {
|
|
253
|
+
occludedFlags[i] = 1;
|
|
254
|
+
if (row)
|
|
255
|
+
row.occluded++;
|
|
256
|
+
continue;
|
|
257
|
+
}
|
|
258
|
+
if (!row)
|
|
259
|
+
continue;
|
|
260
|
+
for (let k = 0; k < 3; k++) {
|
|
261
|
+
const v = verts.positions[i * 3 + k];
|
|
262
|
+
if (v < row.bareMin[k])
|
|
263
|
+
row.bareMin[k] = v;
|
|
264
|
+
if (v > row.bareMax[k])
|
|
265
|
+
row.bareMax[k] = v;
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
return { unclassified, rows, occluded: occludedFlags };
|
|
269
|
+
}
|
|
270
|
+
/**
|
|
271
|
+
* Per-region occlusion of the base body by `garment`. Both documents must be in their authored (bind) pose.
|
|
272
|
+
* See the file header for the metric and why it is built this way.
|
|
273
|
+
*/
|
|
274
|
+
function measureHideCoverage(garment, body, options = {}) {
|
|
275
|
+
const standoffM = options.standoffM ?? exports.DEFAULT_STANDOFF_M;
|
|
276
|
+
const backoffM = options.backoffM ?? exports.DEFAULT_BACKOFF_M;
|
|
277
|
+
const coneDeg = options.coneDeg ?? exports.DEFAULT_CONE_DEG;
|
|
278
|
+
const inScope = options.regions && options.regions.length > 0 ? (0, posing_1.regionGlobMatcher)(options.regions) : null;
|
|
279
|
+
const garmentGroups = lodNodeGroups(garment);
|
|
280
|
+
if (garmentGroups.length === 0)
|
|
281
|
+
throw new Error('hide coverage: the garment GLB has no mesh.');
|
|
282
|
+
const grids = garmentGroups.map((nodes) => new math_1.TriangleGrid(bindTriangles(nodes), measure_1.SURFACE_CELL_M));
|
|
283
|
+
const bodyLods = Math.max(1, lodNodeGroups(body).length);
|
|
284
|
+
// LOD k of the body is drawn with LOD k of the garment (indices clamp when the counts differ).
|
|
285
|
+
const lods = Math.max(bodyLods, grids.length);
|
|
286
|
+
const tally = new Map();
|
|
287
|
+
let regionSource = '_REGION';
|
|
288
|
+
let unclassified = 0;
|
|
289
|
+
const lodSurfaces = [];
|
|
290
|
+
for (let k = 0; k < lods; k++) {
|
|
291
|
+
const verts = bodyVertices(body, Math.min(k, bodyLods - 1));
|
|
292
|
+
regionSource = verts.regionSource;
|
|
293
|
+
const bodyGrid = new math_1.TriangleGrid(bindTriangles(bodyLodNodes(body, Math.min(k, bodyLods - 1))), measure_1.SURFACE_CELL_M);
|
|
294
|
+
const pair = measureLodPair(verts, grids[Math.min(k, grids.length - 1)], bodyGrid, standoffM, backoffM, coneDeg, inScope);
|
|
295
|
+
if (k === 0)
|
|
296
|
+
unclassified = pair.unclassified;
|
|
297
|
+
lodSurfaces.push({ regions: verts.regions, triangles: verts.triangles, occluded: pair.occluded });
|
|
298
|
+
for (const [region, row] of pair.rows) {
|
|
299
|
+
let t = tally.get(region);
|
|
300
|
+
if (!t) {
|
|
301
|
+
t = { vertices: new Array(lods).fill(0), occluded: new Array(lods).fill(0), bare: [] };
|
|
302
|
+
tally.set(region, t);
|
|
303
|
+
}
|
|
304
|
+
t.vertices[k] = row.vertices;
|
|
305
|
+
t.occluded[k] = row.occluded;
|
|
306
|
+
t.bare[k] = { bareMin: row.bareMin, bareMax: row.bareMax };
|
|
307
|
+
}
|
|
308
|
+
}
|
|
309
|
+
const order = new Map(bodyRegionHide_1.HELIX_BODY_REGIONS.map((r, i) => [r, i]));
|
|
310
|
+
const regions = [...tally.entries()]
|
|
311
|
+
.map(([region, t]) => {
|
|
312
|
+
const perLod = t.vertices.map((v, k) => (v === 0 ? 1 : t.occluded[k] / v));
|
|
313
|
+
const bare = t.vertices.map((v, k) => v - t.occluded[k]);
|
|
314
|
+
const worstBare = Math.max(...bare);
|
|
315
|
+
const worst = worstBare > 0 ? t.bare[bare.indexOf(worstBare)] : undefined;
|
|
316
|
+
const round = (v) => Math.round(v * 10000) / 10000;
|
|
317
|
+
return {
|
|
318
|
+
region,
|
|
319
|
+
vertices: t.vertices[0],
|
|
320
|
+
fraction: Math.min(...perLod),
|
|
321
|
+
bareVertices: worstBare,
|
|
322
|
+
perLod,
|
|
323
|
+
bareBounds: worst ? { min: worst.bareMin.map(round), max: worst.bareMax.map(round) } : null,
|
|
324
|
+
};
|
|
325
|
+
})
|
|
326
|
+
.sort((a, b) => (order.get(a.region) ?? 99) - (order.get(b.region) ?? 99));
|
|
327
|
+
const report = { standoffM, backoffM, coneDeg, lods, regionSource, unclassifiedVertices: unclassified, regions };
|
|
328
|
+
Object.defineProperty(report, 'lodSurfaces', { value: lodSurfaces, enumerable: false });
|
|
329
|
+
return report;
|
|
330
|
+
}
|
|
331
|
+
/** `measureHideCoverage` on two GLB files (meshopt-compressed renditions included). */
|
|
332
|
+
async function measureHideCoverageFiles(garmentPath, bodyPath, options = {}) {
|
|
333
|
+
await meshoptimizer_1.MeshoptDecoder.ready;
|
|
334
|
+
const io = new core_1.NodeIO().registerExtensions(extensions_1.ALL_EXTENSIONS).registerDependencies({ 'meshopt.decoder': meshoptimizer_1.MeshoptDecoder });
|
|
335
|
+
const garment = await io.read(garmentPath);
|
|
336
|
+
const body = await io.read(bodyPath);
|
|
337
|
+
return measureHideCoverage(garment, body, options);
|
|
338
|
+
}
|
|
339
|
+
/** Collapse concrete regions back to the grant's globs: `body_thigh_l` + `body_thigh_r` -> `body_thigh_*`. */
|
|
340
|
+
function collapseRegionsToGlobs(hidden, grantGlobs) {
|
|
341
|
+
const set = new Set(hidden);
|
|
342
|
+
const out = [];
|
|
343
|
+
const consumed = new Set();
|
|
344
|
+
for (const glob of grantGlobs) {
|
|
345
|
+
if (!glob.includes('*'))
|
|
346
|
+
continue;
|
|
347
|
+
const match = (0, posing_1.regionGlobMatcher)([glob]);
|
|
348
|
+
const members = bodyRegionHide_1.HELIX_BODY_REGIONS.filter((r) => match(r));
|
|
349
|
+
if (members.length > 1 && members.every((m) => set.has(m))) {
|
|
350
|
+
out.push(glob);
|
|
351
|
+
for (const m of members)
|
|
352
|
+
consumed.add(m);
|
|
353
|
+
}
|
|
354
|
+
}
|
|
355
|
+
for (const r of bodyRegionHide_1.HELIX_BODY_REGIONS)
|
|
356
|
+
if (set.has(r) && !consumed.has(r))
|
|
357
|
+
out.push(r);
|
|
358
|
+
return out;
|
|
359
|
+
}
|
|
360
|
+
/**
|
|
361
|
+
* HOLE-EDGE CHECK. The region fraction alone lets a handful of bare vertices through (98 % of 363 torso vertices
|
|
362
|
+
* is seven of them), and those are exactly the ones on a hem: the engine collapses every triangle with >= 2
|
|
363
|
+
* corners in a hidden region, so a collapsed triangle whose third corner (or any corner) is NOT under the
|
|
364
|
+
* garment opens a notch in the skin the fabric does not cross — the black sawtooth under a jacket hem or a
|
|
365
|
+
* collar (Bomber Jacket, Clare Top, Casual Blazer, Black Shorts). So after the threshold: collapse triangles
|
|
366
|
+
* with the engine's rule at every LOD, and while any corner of a collapsed triangle is bare, drop the hidden
|
|
367
|
+
* region carrying the most such corners and recompute. A region dropped here is left visible (the push-out fit
|
|
368
|
+
* then handles its skin); a vertex facing the body itself already counts as covered. Returns the regions
|
|
369
|
+
* dropped. Skipped when the report carries no surfaces (a hand-built one).
|
|
370
|
+
*/
|
|
371
|
+
function pruneHoleEdges(hidden, coverage) {
|
|
372
|
+
const surfaces = coverage.lodSurfaces;
|
|
373
|
+
const dropped = [];
|
|
374
|
+
if (!surfaces || surfaces.length === 0)
|
|
375
|
+
return dropped;
|
|
376
|
+
for (;;) {
|
|
377
|
+
if (hidden.length === 0)
|
|
378
|
+
return dropped;
|
|
379
|
+
const hid = new Set(hidden);
|
|
380
|
+
const score = new Map();
|
|
381
|
+
for (const surface of surfaces) {
|
|
382
|
+
const { regions, triangles, occluded } = surface;
|
|
383
|
+
for (let t = 0; t + 2 < triangles.length; t += 3) {
|
|
384
|
+
const corners = [triangles[t], triangles[t + 1], triangles[t + 2]];
|
|
385
|
+
const hiddenCorners = corners.filter((c) => { const r = regions[c]; return r !== null && r !== undefined && hid.has(r); });
|
|
386
|
+
if (hiddenCorners.length < 2)
|
|
387
|
+
continue;
|
|
388
|
+
const bare = corners.filter((c) => occluded[c] === 0).length;
|
|
389
|
+
if (bare === 0)
|
|
390
|
+
continue;
|
|
391
|
+
for (const c of hiddenCorners)
|
|
392
|
+
score.set(regions[c], (score.get(regions[c]) ?? 0) + bare / hiddenCorners.length);
|
|
393
|
+
}
|
|
394
|
+
}
|
|
395
|
+
if (score.size === 0)
|
|
396
|
+
return dropped;
|
|
397
|
+
let worst = '', worstScore = -1;
|
|
398
|
+
for (const [region, v] of score)
|
|
399
|
+
if (v > worstScore) {
|
|
400
|
+
worst = region;
|
|
401
|
+
worstScore = v;
|
|
402
|
+
}
|
|
403
|
+
hidden.splice(hidden.indexOf(worst), 1);
|
|
404
|
+
dropped.push(worst);
|
|
405
|
+
}
|
|
406
|
+
}
|
|
407
|
+
/** The regions of `slotType`'s platform grant that `coverage` shows the garment fully occludes. */
|
|
408
|
+
function deriveHideFromCoverage(slotType, coverage, threshold = exports.DEFAULT_COVERAGE_THRESHOLD) {
|
|
409
|
+
const grantGlobs = (0, bodyRegionHide_1.defaultHideRegionsForSlotType)(slotType);
|
|
410
|
+
const match = (0, posing_1.regionGlobMatcher)(grantGlobs);
|
|
411
|
+
const measured = new Map(coverage.regions.map((r) => [r.region, r]));
|
|
412
|
+
// A grant glob can name a region the body has no vertices for (hair_base on a bald body): nothing to hide.
|
|
413
|
+
const granted = match ? bodyRegionHide_1.HELIX_BODY_REGIONS.filter((r) => match(r) && measured.has(r)) : [];
|
|
414
|
+
const hidden = [];
|
|
415
|
+
const visible = [];
|
|
416
|
+
for (const region of granted) {
|
|
417
|
+
const row = measured.get(region);
|
|
418
|
+
if (row.fraction >= threshold)
|
|
419
|
+
hidden.push(region);
|
|
420
|
+
else
|
|
421
|
+
visible.push({ region, fraction: row.fraction });
|
|
422
|
+
}
|
|
423
|
+
for (const region of pruneHoleEdges(hidden, coverage))
|
|
424
|
+
visible.push({ region, fraction: measured.get(region).fraction, holeEdge: true });
|
|
425
|
+
visible.sort((a, b) => granted.indexOf(a.region) - granted.indexOf(b.region));
|
|
426
|
+
const hideNodes = collapseRegionsToGlobs(hidden, grantGlobs);
|
|
427
|
+
return {
|
|
428
|
+
slotType,
|
|
429
|
+
threshold,
|
|
430
|
+
granted,
|
|
431
|
+
hidden,
|
|
432
|
+
visible,
|
|
433
|
+
hideNodes,
|
|
434
|
+
ops: hideNodes.length > 0 ? [{ v: 'hide', nodes: hideNodes }] : [],
|
|
435
|
+
coverage,
|
|
436
|
+
};
|
|
437
|
+
}
|
|
438
|
+
/** One human line per granted region, for terminal output. */
|
|
439
|
+
function formatDerivedHide(derived) {
|
|
440
|
+
const pct = (f) => `${(f * 100).toFixed(1)}%`;
|
|
441
|
+
const lines = [`slot ${derived.slotType} — hide a granted region only when >= ${pct(derived.threshold)} occluded (60 mm, bind pose, ${derived.coverage.lods} LOD(s), min across LODs)`];
|
|
442
|
+
const rows = new Map(derived.coverage.regions.map((r) => [r.region, r]));
|
|
443
|
+
for (const region of derived.granted) {
|
|
444
|
+
const row = rows.get(region);
|
|
445
|
+
lines.push(` ${derived.hidden.includes(region) ? 'HIDE ' : 'visible'} ${region.padEnd(17)} ${pct(row.fraction).padStart(6)}${derived.visible.find((v) => v.region === region)?.holeEdge ? ' hole-edge' : ''} (${row.vertices} vertices${row.perLod.length > 1 ? `; per LOD ${row.perLod.map(pct).join(' / ')}` : ''})`);
|
|
446
|
+
}
|
|
447
|
+
lines.push(derived.hideNodes.length > 0 ? ` ops: ${JSON.stringify(derived.ops)}` : ' ops: [] (nothing is fully occluded — nothing hidden; the push-out fit handles the visible skin)');
|
|
448
|
+
return lines.join('\n');
|
|
449
|
+
}
|
|
450
|
+
//# sourceMappingURL=hideCoverage.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,7 @@
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|
1
|
+
"use strict";
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|
2
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+
Object.defineProperty(exports, "__esModule", { value: true });
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3
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+
exports.MAX_CHARACTER_TEXTURE_PIXELS = exports.MAX_CHARACTER_TEXTURE_DIMENSION = void 0;
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|
4
|
+
/** Hard decoded-image ceiling for untrusted character inputs (8192² RGBA = 256 MiB). */
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|
5
|
+
exports.MAX_CHARACTER_TEXTURE_DIMENSION = 8192;
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|
6
|
+
exports.MAX_CHARACTER_TEXTURE_PIXELS = exports.MAX_CHARACTER_TEXTURE_DIMENSION * exports.MAX_CHARACTER_TEXTURE_DIMENSION;
|
|
7
|
+
//# sourceMappingURL=imageLimits.js.map
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@@ -0,0 +1 @@
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|
|
1
|
+
{"version":3,"file":"imageLimits.js","sourceRoot":"","sources":["../../src/character/imageLimits.ts"],"names":[],"mappings":";;;AAAA,wFAAwF;AAC3E,QAAA,+BAA+B,GAAG,IAAI,CAAC;AACvC,QAAA,4BAA4B,GAAG,uCAA+B,GAAG,uCAA+B,CAAC"}
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