@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,167 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.PREVIEW_ASSERT_IDS = exports.PREVIEW_PHASES = void 0;
7
+ exports.decodeRest = decodeRest;
8
+ exports.previewAsserts = previewAsserts;
9
+ exports.runPreviewStage = runPreviewStage;
10
+ // Avatar route, stage 2 (avatar@3): the MARKETPLACE PREVIEW WALK. The production item page (`/items/<id>`) is where a
11
+ // buyer first meets an avatar: it retargets the shared walk clip onto the avatar and runs the platform DynamicsLayer.
12
+ // "Cream Hoodie Anime Girl" 1.0.6 passed avatar@2 (the Try Now jog, frozen once) while this walk, seen from the side,
13
+ // showed its forearms inside the hoodie, the hoodie tearing open as an arm swung back and the back hair standing off as
14
+ // a slab. This stage reads that walk:
15
+ //
16
+ // 1. the page's own AnimationMixer is held at 16 phases of one clip cycle (the viewer's PAUSE, at chosen times) and
17
+ // the posed vertices the page draws are read at each, plus the rest mesh, topology, skin and bind pose;
18
+ // 2. avatarPreviewMath judges them (arms inside the body, holes opening, silhouette, stray strands, bind pose, posture);
19
+ // 3. the walk is held where each arm swings furthest back (phase a = left arm back, b = right arm back) and
20
+ // photographed from the avatar's true left side, true right side and back for the vision critic.
21
+ const node_fs_1 = __importDefault(require("node:fs"));
22
+ const node_zlib_1 = __importDefault(require("node:zlib"));
23
+ const node_path_1 = __importDefault(require("node:path"));
24
+ const avatarPreviewMath_1 = require("./avatarPreviewMath");
25
+ const avatarPreviewProbe_1 = require("./avatarPreviewProbe");
26
+ const commonAsserts_1 = require("./commonAsserts");
27
+ const vehicleProbe_1 = require("./vehicleProbe");
28
+ const vehicleMath_1 = require("./vehicleMath");
29
+ /* eslint-disable @typescript-eslint/no-explicit-any */
30
+ exports.PREVIEW_PHASES = 16;
31
+ exports.PREVIEW_ASSERT_IDS = ['avatar.preview.arms_clear', 'avatar.preview.surface_closed', 'avatar.preview.silhouette', 'avatar.preview.posture', 'avatar.mesh.no_strands', 'avatar.bind_pose'];
32
+ const VIEWS = [
33
+ ['left', "its left side", [1, 0.06, 0]],
34
+ ['right', "its right side", [-1, 0.06, 0]],
35
+ ['back', 'behind', [0, 0.12, -1]],
36
+ ];
37
+ const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
38
+ const f32 = (b64) => { const b = Buffer.from(b64, 'base64'); return new Float32Array(b.buffer, b.byteOffset, b.length / 4).slice(); };
39
+ const u32 = (b64) => { const b = Buffer.from(b64, 'base64'); return new Uint32Array(b.buffer.slice(b.byteOffset, b.byteOffset + b.length)); };
40
+ const u16 = (b64) => { const b = Buffer.from(b64, 'base64'); return new Uint16Array(b.buffer.slice(b.byteOffset, b.byteOffset + b.length)); };
41
+ function decodeRest(raw) {
42
+ return { nv: raw.nv, boneNames: raw.boneNames, parents: raw.parents, bind: raw.bind, rest: f32(raw.rest), index: u32(raw.index), skinIndex: u16(raw.skinIndex), skinWeight: f32(raw.skinWeight) };
43
+ }
44
+ /** Every avatar@3 preview assert, judged from what the stage read (null = never read: each is "not measured"). */
45
+ function previewAsserts(rest, poses, subject, why) {
46
+ const ok = rest && poses.length ? rest : null;
47
+ const measures = {
48
+ arms: ok ? (0, avatarPreviewMath_1.measureArmsClear)(ok, poses) : null,
49
+ holes: ok ? (0, avatarPreviewMath_1.measureSurfaceClosed)(ok, poses) : null,
50
+ silhouette: ok ? (0, avatarPreviewMath_1.measureSilhouette)(ok, poses) : null,
51
+ strands: rest ? (0, avatarPreviewMath_1.measureStrands)(rest, poses) : null,
52
+ bind: rest ? (0, avatarPreviewMath_1.measureBindPose)(rest) : null,
53
+ posture: ok ? (0, avatarPreviewMath_1.measurePosture)(ok, poses) : null,
54
+ };
55
+ const j = {
56
+ 'avatar.preview.arms_clear': (0, avatarPreviewMath_1.judgeArmsClear)(measures.arms),
57
+ 'avatar.preview.surface_closed': (0, avatarPreviewMath_1.judgeSurfaceClosed)(measures.holes),
58
+ 'avatar.preview.silhouette': (0, avatarPreviewMath_1.judgeSilhouette)(measures.silhouette),
59
+ 'avatar.preview.posture': (0, avatarPreviewMath_1.judgePosture)(measures.posture),
60
+ 'avatar.mesh.no_strands': (0, avatarPreviewMath_1.judgeStrands)(measures.strands),
61
+ 'avatar.bind_pose': (0, avatarPreviewMath_1.judgeBindPose)(measures.bind),
62
+ };
63
+ const asserts = exports.PREVIEW_ASSERT_IDS.map((id) => {
64
+ const r = j[id];
65
+ const detail = why && /^not measured/.test(r.detail) ? `not measured: ${why}` : r.detail;
66
+ return { id, pass: r.pass, severity: 'block', subject, detail, measured: r.measured };
67
+ });
68
+ return { asserts, measures };
69
+ }
70
+ /** Load the item page and wait until the avatar is drawn and the page's mixer plays a clip on it. */
71
+ async function waitWalking(page, timeoutMs) {
72
+ const t0 = Date.now();
73
+ let last = null;
74
+ while (Date.now() - t0 < timeoutMs) {
75
+ await page.evaluate(avatarPreviewProbe_1.INSTALL_AVATAR_PREVIEW_PROBE).catch(() => undefined);
76
+ last = await page.evaluate('globalThis.__vqaAp ? globalThis.__vqaAp.state() : null').catch(() => null);
77
+ if (last?.found && last.mixers > 0 && last.duration > 0) {
78
+ const f0 = last.frames;
79
+ await sleep(600);
80
+ const f1 = await page.evaluate('(globalThis.__vqa && globalThis.__vqa.frames) || 0').catch(() => 0);
81
+ if (f1 > f0)
82
+ return last;
83
+ }
84
+ await sleep(1000);
85
+ }
86
+ throw new Error(`the Marketplace preview never walked the avatar within ${Math.round(timeoutMs / 1000)} s (last state ${JSON.stringify(last).slice(0, 300)})`);
87
+ }
88
+ async function runPreviewStage(o) {
89
+ const { page, itemId, outDir } = o;
90
+ const frames = [];
91
+ const errors = [];
92
+ const images = [];
93
+ const facts = { url: `${o.webBase.replace(/\/$/, '')}/items/${encodeURIComponent(itemId)}`, phases: exports.PREVIEW_PHASES, thresholds: avatarPreviewMath_1.AVATAR_PREVIEW_THRESHOLDS };
94
+ let rest = null;
95
+ const poses = [];
96
+ let why = null;
97
+ const t0 = Date.now();
98
+ try {
99
+ await page.addInitScript(avatarPreviewProbe_1.MIXER_HOOK);
100
+ await page.goto(facts.url, { waitUntil: 'domcontentloaded', timeout: 90_000 });
101
+ const state = await waitWalking(page, 120_000);
102
+ facts.state = state;
103
+ await page.waitForTimeout(1500);
104
+ for (const f of page.frames())
105
+ await f.evaluate(vehicleProbe_1.HIDE_OVERLAYS).catch(() => undefined);
106
+ facts.canvas = await page.evaluate('globalThis.__vqaAp.markCanvas()');
107
+ const rawRest = await page.evaluate('globalThis.__vqaAp.rest()');
108
+ rest = decodeRest(rawRest);
109
+ const rawPoses = [];
110
+ facts.mesh = { nv: rest.nv, triangles: rest.index.length / 3, bones: rest.boneNames.length };
111
+ const D = state.duration;
112
+ for (let k = 0; k < exports.PREVIEW_PHASES; k++) {
113
+ const t = (k / exports.PREVIEW_PHASES) * D;
114
+ await page.evaluate(`globalThis.__vqaAp.hold(${t})`);
115
+ await page.evaluate('globalThis.__vqaAp.frames(20)');
116
+ const p = await page.evaluate('globalThis.__vqaAp.posed()');
117
+ poses.push({ t: +t.toFixed(3), positions: f32(p.positions), bones: p.bones });
118
+ rawPoses.push({ t, ...p });
119
+ }
120
+ // Calibration only: keep what was read, so thresholds can be re-judged offline without re-rendering.
121
+ if (process.env.HELIX_VQA_PREVIEW_DUMP)
122
+ node_fs_1.default.writeFileSync(node_path_1.default.join(outDir, 'preview-dump.json.gz'), node_zlib_1.default.gzipSync(JSON.stringify({ rest: rawRest, poses: rawPoses })));
123
+ facts.readMs = Date.now() - t0;
124
+ // ---------------------------------------------------------------------------------------------- critic frames
125
+ const ph = (0, avatarPreviewMath_1.backswingPhases)(rest, poses);
126
+ facts.backswing = ph;
127
+ const bounds = (0, avatarPreviewMath_1.posedBounds)(poses);
128
+ if (bounds) {
129
+ const cam = await page.evaluate('globalThis.__vqaAp.aspect()');
130
+ const aspect = cam?.aspect ?? 1;
131
+ const fov = 30;
132
+ const canvas = page.locator('[data-vqa-preview-canvas]').first();
133
+ for (const [key, phase, arm] of [['a', ph.left, 'left'], ['b', ph.right, 'right']]) {
134
+ if (phase === null)
135
+ continue;
136
+ await page.evaluate(`globalThis.__vqaAp.hold(${poses[phase].t})`);
137
+ await page.evaluate('globalThis.__vqaAp.frames(30)');
138
+ for (const [view, where, dir] of VIEWS) {
139
+ await page.evaluate((c) => globalThis.__vqaAp.setCam(c), (0, vehicleMath_1.camFit)(bounds.min, bounds.max, dir, fov, aspect, 0.86));
140
+ await page.evaluate('globalThis.__vqaAp.frames(4)');
141
+ const id = `motion.preview.${view}.${key}`;
142
+ const file = node_path_1.default.join('frames', `${id}.jpg`);
143
+ node_fs_1.default.mkdirSync(node_path_1.default.join(outDir, 'frames'), { recursive: true });
144
+ const buf = await canvas.screenshot({ type: 'jpeg', quality: 85 });
145
+ node_fs_1.default.writeFileSync(node_path_1.default.join(outDir, file), buf);
146
+ const box = await canvas.boundingBox();
147
+ frames.push({ id, label: `Marketplace walk preview (paused), seen from ${where}, ${arm} arm swung fully back`, group: 'motion', file, width: Math.round(box?.width ?? 0), height: Math.round(box?.height ?? 0), subject: itemId });
148
+ images.push(await (0, commonAsserts_1.imageStats)(node_path_1.default.join(outDir, file)).catch(() => ({ file, lumaStdev: 0, meanLuma: 0 })));
149
+ }
150
+ }
151
+ }
152
+ await page.evaluate('globalThis.__vqaAp.resume()').catch(() => undefined);
153
+ }
154
+ catch (e) {
155
+ why = `the Marketplace preview walk could not be read: ${String(e?.message ?? e).slice(0, 300)}`;
156
+ errors.push(why);
157
+ await page.screenshot({ path: node_path_1.default.join(outDir, 'frames', 'error.preview.jpg'), type: 'jpeg', quality: 70 }).catch(() => undefined);
158
+ }
159
+ if (rest && poses.length < exports.PREVIEW_PHASES && !why)
160
+ why = `only ${poses.length} of ${exports.PREVIEW_PHASES} phases were read`;
161
+ const { asserts, measures } = previewAsserts(rest, poses, itemId, why);
162
+ facts.measures = measures;
163
+ facts.ms = Date.now() - t0;
164
+ o.log('avatar.preview', { ms: facts.ms, phases: poses.length, frames: frames.length });
165
+ return { frames, asserts, errors, facts, images };
166
+ }
167
+ //# sourceMappingURL=avatarPreview.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,189 @@
1
+ import type { Vec3 } from './vehicleMath';
2
+ export interface PreviewRest {
3
+ nv: number;
4
+ boneNames: string[];
5
+ parents: number[];
6
+ /** Bind-pose world matrix per bone (column-major 4x4), null for a bone no skin uses. */
7
+ bind: Array<number[] | null>;
8
+ /** Bind-pose vertex positions, flat xyz. */
9
+ rest: Float32Array;
10
+ /** Triangles, flat (merged over every drawn skinned mesh). */
11
+ index: Uint32Array;
12
+ /** 4 bone ids (into boneNames) and 4 weights per vertex. */
13
+ skinIndex: Uint16Array;
14
+ skinWeight: Float32Array;
15
+ }
16
+ export interface PreviewPose {
17
+ /** Clip time (s). */
18
+ t: number;
19
+ /** Posed vertex positions in the BODY frame (+Y up, +Z forward, +X the character's left), flat xyz. */
20
+ positions: Float32Array;
21
+ /** World matrix (body frame, column-major) of each bone, in boneNames order. */
22
+ bones: number[][];
23
+ }
24
+ export declare const AVATAR_PREVIEW_THRESHOLDS: {
25
+ /** Forearm + hand surface (>= 0.6 weight on lowerarm/hand/fingers) lying more than `armDepthM` behind the nearest
26
+ * torso/hip surface (>= 0.6 on pelvis/spine/thigh, within `armNearM`), as an area share AVERAGED over the walk cycle
27
+ * (a hand brushing the hip at one phase is fine; arms that walk inside the body are inside most of the cycle).
28
+ * Measured on the production page: good Base Male/Female 0, worst Pastel Cyberpunk 0.085 (arms bound at 20 deg,
29
+ * pressed to the hips; peak 0.218), Brass 0.059; Cream Hoodie 1.0.6 0.180 (peak 0.259), Base Male arms-low fixture
30
+ * 0.240, Cream Hoodie 1.0.8 0.000. */
31
+ armDepthM: number;
32
+ armNearM: number;
33
+ armInsideShareMax: number;
34
+ /** Two sides of a hole: boundary vertices of the same connected surface, within 2 cm of each other at rest but at
35
+ * least 7 edges apart along the surface. How far they separate in the walk (cm). Good max 0.8 (Iron Man);
36
+ * Cream Hoodie 1.0.6 20.1 (the cut sleeve-to-torso bridge opening as the arm swings back). */
37
+ holePairRestM: number;
38
+ holeMinHops: number;
39
+ holeOpenMaxM: number;
40
+ /** Geometry that is neither torso nor limb, between spine_01 and neck_01 height, standing behind / beside the torso's
41
+ * own outline (cm, scaled to a 1.70 m body), in two classes: hung from the head (hair, ears) and everything else on
42
+ * its own bones (capes, coat tails, accessories). Measured on the production page (held poses, dynamics settled):
43
+ * good max Kemonomimi 28.1 (hair) / 21.8 (cape); Cream Hoodie 1.0.6 22.3 (its back hair rides on spine bones, so it
44
+ * reads as the second class) — inside the good envelope, so 1.0.6's slab is the vision critic's to judge on the
45
+ * motion.preview side frames; this catches gross outliers (the slab fixture: a plate 45 cm off the back). */
46
+ silhouetteHairMaxM: number;
47
+ silhouetteClothMaxM: number;
48
+ /** A detached rest-mesh fragment longer than this, thin (area / extent^2 below `strandThinness`) and small (< 2 % of
49
+ * the surface), is a stray strand. None in the good set. A triangle the walk stretches into a sliver (longest edge
50
+ * > 4 cm and > 3x its rest length, < 4 mm tall) is recorded as evidence, not judged (good avatars reach 3). */
51
+ strandMinExtentM: number;
52
+ strandThinness: number;
53
+ strandMaxShare: number;
54
+ /** ... and no vertex of it within this distance of any other surface (it floats). */
55
+ strandFloatM: number;
56
+ /** Upper arm bound at least this far from straight down (deg). Base Female 36, worst good Pastel 19.6, Kemonomimi
57
+ * (T-pose) 90; Cream Hoodie 1.0.6 13-15: the walk adducts ~24 deg from the clip's A-pose, so an arm bound that
58
+ * close walks inside the body. */
59
+ upperarmAbductionMinDeg: number;
60
+ /** Any other canonical bone's bind direction vs Base Female (deg). Good max: lowerarm 60 (T-pose), thigh/calf 36
61
+ * (Brass), foot 38 (Cream Hoodie), neck 14 (T-800). */
62
+ bindDeltaMaxDeg: Record<string, number>;
63
+ /** Neck lean (neck_01 -> head from vertical, sagittal, deg) and torso lean (pelvis -> spine_03) through the walk vs
64
+ * Base Female (neck 18.9..23.1, torso 5.2..9.6). Good range: neck 6.8 (Ninja) .. 34.8 (T-800). */
65
+ neckLeanDeltaMaxDeg: number;
66
+ torsoLeanDeltaMaxDeg: number;
67
+ };
68
+ export declare const BASE_FEMALE_POSTURE: {
69
+ neckLeanDeg: [number, number];
70
+ torsoLeanDeg: [number, number];
71
+ };
72
+ /** Base Female 1.3.1 bind directions (unit, model frame) of the canonical bone pairs. */
73
+ export declare const STANDARD_BIND_DIRECTIONS: Record<string, Vec3>;
74
+ /** Per-vertex weight on bones whose name matches `re`. */
75
+ export declare function weightOn(rest: PreviewRest, re: RegExp): Float32Array;
76
+ /** Name of each vertex's dominant bone. */
77
+ export declare function dominantBone(rest: PreviewRest): string[];
78
+ export declare function vertexAreas(P: Float32Array, I: Uint32Array, nv: number): Float64Array;
79
+ export declare function vertexNormals(P: Float32Array, I: Uint32Array, nv: number): Float32Array;
80
+ /** Uniform-grid nearest-neighbour index over a subset of points. */
81
+ export declare class PointGrid {
82
+ private P;
83
+ private cell;
84
+ private cells;
85
+ constructor(P: Float32Array, ids: ArrayLike<number>, cell?: number);
86
+ private key;
87
+ /** Nearest indexed point within `radius` of (x,y,z): [index, distance] or [-1, Infinity]. */
88
+ nearest(x: number, y: number, z: number, radius: number): [number, number];
89
+ within(x: number, y: number, z: number, radius: number): number[];
90
+ }
91
+ /** Weld vertices that share a rest position (UV/normal seams split them in glTF) into one topological vertex. */
92
+ export interface Welded {
93
+ of: Int32Array;
94
+ count: number;
95
+ rep: Int32Array;
96
+ tris: Int32Array;
97
+ }
98
+ export declare function weld(rest: Float32Array, index: Uint32Array, nv: number, tol?: number): Welded;
99
+ export interface ArmsMeasure {
100
+ measured: boolean;
101
+ why?: string;
102
+ insideShare: number;
103
+ peakShare: number;
104
+ phase: number | null;
105
+ depthCm: number;
106
+ forearmVerts: number;
107
+ }
108
+ /** Forearms/hands buried inside the torso/hips while walking (#3). */
109
+ export declare function measureArmsClear(rest: PreviewRest, poses: PreviewPose[]): ArmsMeasure;
110
+ export interface HoleMeasure {
111
+ measured: boolean;
112
+ why?: string;
113
+ openCm: number;
114
+ boundaryEdges: number;
115
+ pairs: number;
116
+ phase: number | null;
117
+ at: Vec3 | null;
118
+ }
119
+ /** Holes in the surface that open as the limbs swing (#5): the two sides of a hole sit together at rest and part. */
120
+ export declare function measureSurfaceClosed(rest: PreviewRest, poses: PreviewPose[]): HoleMeasure;
121
+ export interface SilhouetteMeasure {
122
+ measured: boolean;
123
+ why?: string;
124
+ /** Worst over both classes (cm at 1.70 m). */
125
+ backCm: number;
126
+ sideCm: number;
127
+ /** Geometry hung from the head (hair, ears, hood strings: dominant bone `head`/`neck_*` or a non-skeleton bone below them). */
128
+ hairBackCm: number;
129
+ hairSideCm: number;
130
+ /** Everything else that is neither torso nor limb (capes, coat tails, tails, accessories on their own bones). */
131
+ clothBackCm: number;
132
+ clothSideCm: number;
133
+ phase: number | null;
134
+ heightM: number;
135
+ }
136
+ /** Per bone: is it hung from the head (the head, the neck, or a non-skeleton bone whose nearest skeleton ancestor is one)? */
137
+ export declare function headHungBones(rest: PreviewRest): boolean[];
138
+ /** Hair / cloth / accessories standing out of the torso's outline between the hips and the neck (#2). */
139
+ export declare function measureSilhouette(rest: PreviewRest, poses: PreviewPose[]): SilhouetteMeasure;
140
+ export interface StrandMeasure {
141
+ strands: Array<{
142
+ extentCm: number;
143
+ areaCm2: number;
144
+ at: Vec3;
145
+ }>;
146
+ components: number;
147
+ posedSlivers: number;
148
+ posedSliverMaxCm: number;
149
+ posedSliverAt: Vec3 | null;
150
+ }
151
+ /** Stray strands on the rest mesh (#4), plus (evidence only) triangles the walk stretches into slivers. */
152
+ export declare function measureStrands(rest: PreviewRest, poses: PreviewPose[]): StrandMeasure;
153
+ export interface BindMeasure {
154
+ measured: boolean;
155
+ why?: string;
156
+ upperarmAbductionDeg: Record<string, number>;
157
+ deltaDeg: Record<string, number>;
158
+ }
159
+ /** Each canonical bone's bind direction vs the standard skeleton (#6). */
160
+ export declare function measureBindPose(rest: PreviewRest): BindMeasure;
161
+ export interface PostureMeasure {
162
+ measured: boolean;
163
+ why?: string;
164
+ neckLeanDeg: [number, number] | null;
165
+ torsoLeanDeg: [number, number] | null;
166
+ }
167
+ /** Head and torso lean through the walk (#7), read from the posed skeleton. */
168
+ export declare function measurePosture(rest: PreviewRest, poses: PreviewPose[]): PostureMeasure;
169
+ export interface Judged {
170
+ pass: boolean;
171
+ detail: string;
172
+ measured: Record<string, unknown>;
173
+ }
174
+ export declare function judgeArmsClear(m: ArmsMeasure | null): Judged;
175
+ export declare function judgeSurfaceClosed(m: HoleMeasure | null): Judged;
176
+ export declare function judgeSilhouette(m: SilhouetteMeasure | null): Judged;
177
+ export declare function judgeStrands(m: StrandMeasure | null): Judged;
178
+ export declare function judgeBindPose(m: BindMeasure | null): Judged;
179
+ export declare function judgePosture(m: PostureMeasure | null): Judged;
180
+ /** Phases at which each arm swings furthest back (hand furthest behind the pelvis), for the critic's frames. */
181
+ export declare function backswingPhases(rest: PreviewRest, poses: PreviewPose[]): {
182
+ left: number | null;
183
+ right: number | null;
184
+ };
185
+ /** Body-frame bounds of every posed vertex over the given poses. */
186
+ export declare function posedBounds(poses: PreviewPose[]): {
187
+ min: Vec3;
188
+ max: Vec3;
189
+ } | null;