@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +631 -8
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.REV_LIMITER_ERROR_S = exports.REV_LIMITER_WARN_S = exports.REV_LIMITER_INTERVAL_S = void 0;
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exports.clipDcStats = clipDcStats;
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exports.centre = centre;
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exports.removeMean = removeMean;
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exports.harmonicEnvelope = harmonicEnvelope;
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exports.ladderFormantConstancy = ladderFormantConstancy;
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exports.ladderFixedTone = ladderFixedTone;
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exports.bandLimitDecimate = bandLimitDecimate;
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exports.residual = residual;
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exports.maxNcc = maxNcc;
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exports.warp = warp;
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exports.ladderResampledCopies = ladderResampledCopies;
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exports.judgeHorn = judgeHorn;
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exports.judgeRevLimiter = judgeRevLimiter;
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/**
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* Content defects a vehicle audio check cannot see from "does it decode and is it audible": clipping, DC offset,
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* resampled-copy ladder rungs, a fixed formant stack shared by every rung, fixed-frequency tones across rungs, and a
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* perfectly periodic synthetic horn.
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*
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* Round 8's Ferrari F40 shipped all of these (an owner listened to it and wrote them down), while `audio check` passed
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* 70/70: the rungs were synthesised one by one from a single fixed resonator stack, limited hard enough to flat-top
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* their peaks, and the horn was an exactly periodic two-tone. Every threshold below was calibrated so that CLEAN REAL
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* RECORDINGS PASS (the Porsche 993 and BeamNG Ferrari F355 ladders and the platform's recorded horns): the numbers in
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* the comments are the measured real-recording ceilings next to the F40's values, not guesses.
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*
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* Everything is deterministic, dependency-free TypeScript on the FFT in `audioSpectral`.
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*/
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const audioSpectral_1 = require("./audioSpectral");
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/**
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* Samples in clipping flats: runs of >= 3 consecutive samples at |x| >= thr whose values agree to within a few 16-bit
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* steps (1.2e-4) AND that the signal enters or leaves steeply (at least 3 % of `ref` lower six samples away). Both
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* halves matter: a clipped or hard-limited waveform sits on one value with a knee either side, while the crest of a
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* smooth low-frequency wave passes close to its peak, sample after sample, with only a ~0.2 % change six samples out,
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* so a sub-bass rumble or a low sine does not read as clipped.
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*/
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function flatRuns(samples, thr, ref) {
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let total = 0;
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let longest = 0;
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let start = -1;
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const n = samples.length;
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const close = (end) => {
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// `end` is exclusive.
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const len = end - start;
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if (len < 3)
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return;
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const level = Math.abs(samples[start]);
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const before = level - Math.abs(samples[Math.max(0, start - 6)]);
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const after = level - Math.abs(samples[Math.min(n - 1, end + 5)]);
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if (Math.max(before, after) >= 0.03 * ref) {
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total += len;
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if (len > longest)
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longest = len;
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}
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};
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for (let i = 0; i < n; i += 1) {
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const v = samples[i];
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const high = Math.abs(v) >= thr;
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if (high && start >= 0 && Math.abs(v - samples[i - 1]) <= 1.2e-4)
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continue;
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if (start >= 0)
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close(i);
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start = high ? i : -1;
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}
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if (start >= 0)
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close(n);
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return { samples: total, longest };
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}
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function clipDcStats(samples) {
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const n = samples.length;
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let sum = 0;
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let sumSq = 0;
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let peak = 0;
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for (let i = 0; i < n; i += 1) {
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const v = samples[i];
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sum += v;
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sumSq += v * v;
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const a = Math.abs(v);
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if (a > peak)
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peak = a;
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}
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const rms = n > 0 ? Math.sqrt(sumSq / n) : 0;
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const dc = n > 0 ? sum / n : 0;
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const hard = flatRuns(samples, 0.999, 1);
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const rel = peak > 0.01 ? flatRuns(samples, 0.9995 * peak, peak) : { samples: 0, longest: 0 };
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const best = hard.samples >= rel.samples ? hard : rel;
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return {
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peak, rms, dc,
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clipFraction: n > 0 ? best.samples / n : 0,
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clipRun: best.longest,
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clipSamples: best.samples,
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clipKind: best.samples === 0 ? 'none' : hard.samples >= rel.samples ? 'full-scale' : 'peak-flat',
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};
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}
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/** A centred slice of at most `seconds`, so a long file costs the same as a short one. */
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function centre(samples, sr, seconds) {
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const cap = Math.floor(sr * seconds);
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if (samples.length <= cap)
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return samples;
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const start = Math.floor((samples.length - cap) / 2);
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return samples.subarray(start, start + cap);
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}
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function removeMean(samples) {
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let m = 0;
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for (let i = 0; i < samples.length; i += 1)
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m += samples[i];
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m /= Math.max(1, samples.length);
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const out = new Float64Array(samples.length);
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for (let i = 0; i < samples.length; i += 1)
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out[i] = samples[i] - m;
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return out;
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}
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/** Least-squares quadratic fit residual of y over x (removes the broad spectral tilt, keeps the formant structure). */
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function detrendQuadratic(x, y) {
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// Normal equations for [1, x, x²].
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let s0 = 0, s1 = 0, s2 = 0, s3 = 0, s4 = 0, t0 = 0, t1 = 0, t2 = 0;
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for (let i = 0; i < x.length; i += 1) {
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const xi = x[i];
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const yi = y[i];
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s0 += 1;
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s1 += xi;
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s2 += xi * xi;
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s3 += xi ** 3;
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s4 += xi ** 4;
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t0 += yi;
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t1 += xi * yi;
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t2 += xi * xi * yi;
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}
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const m = [[s0, s1, s2, t0], [s1, s2, s3, t1], [s2, s3, s4, t2]];
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for (let c = 0; c < 3; c += 1) {
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let p = c;
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for (let r = c + 1; r < 3; r += 1)
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if (Math.abs(m[r][c]) > Math.abs(m[p][c]))
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p = r;
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[m[c], m[p]] = [m[p], m[c]];
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if (Math.abs(m[c][c]) < 1e-12)
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return;
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for (let r = 0; r < 3; r += 1) {
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if (r === c)
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continue;
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const k = m[r][c] / m[c][c];
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for (let j = c; j < 4; j += 1)
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m[r][j] -= k * m[c][j];
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}
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}
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const a = m[0][3] / m[0][0];
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const b = m[1][3] / m[1][1];
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const c2 = m[2][3] / m[2][2];
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for (let i = 0; i < x.length; i += 1)
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y[i] -= a + b * x[i] + c2 * x[i] * x[i];
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}
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const ENV_LO = 300;
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const ENV_HI = 6000;
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const ENV_POINTS = 120;
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/**
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* The rung's spectral envelope as the dB of its own firing harmonics (k·f0, ±1.5 %), interpolated onto a log-frequency
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* grid over 300 Hz .. 6 kHz with the broad tilt removed. This is the shape the engine's resonators impose on whatever
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* pitch the rung happens to play. Null when the rung has too few harmonics in range to define one.
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*/
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function harmonicEnvelope(samples, sr, f0) {
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if (!(f0 > 5) || samples.length < 4096)
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return null;
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const { f, p } = (0, audioSpectral_1.welchFine)(removeMean(centre(samples, sr, 2)), sr);
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const df = f.length > 1 ? f[1] - f[0] : 0;
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if (!(df > 0))
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return null;
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const hs = [];
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const amp = [];
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for (let k = 1; k * f0 <= ENV_HI * 1.2; k += 1) {
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const target = k * f0;
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if (target < ENV_LO)
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continue;
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const i0 = Math.max(0, Math.ceil((target * 0.985) / df));
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const i1 = Math.min(p.length - 1, Math.floor((target * 1.015) / df));
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if (i1 < i0)
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continue;
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let best = -Infinity;
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for (let i = i0; i <= i1; i += 1)
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if (p[i] > best)
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best = p[i];
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hs.push(target);
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amp.push((0, audioSpectral_1.db)(best));
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}
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if (hs.length < 3)
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return null;
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const grid = new Float64Array(ENV_POINTS);
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const gx = [];
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const lo = Math.log(ENV_LO);
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const hi = Math.log(ENV_HI);
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const lh = hs.map((h) => Math.log(h));
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for (let i = 0; i < ENV_POINTS; i += 1) {
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const x = lo + ((hi - lo) * i) / (ENV_POINTS - 1);
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gx.push(x);
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if (x <= lh[0])
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grid[i] = amp[0];
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else if (x >= lh[lh.length - 1])
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grid[i] = amp[amp.length - 1];
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else {
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let j = 0;
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while (j + 1 < lh.length && lh[j + 1] < x)
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j += 1;
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const t = (x - lh[j]) / (lh[j + 1] - lh[j]);
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grid[i] = amp[j] + t * (amp[j + 1] - amp[j]);
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}
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}
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detrendQuadratic(gx, grid);
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return grid;
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}
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function correlation(a, b) {
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let ma = 0, mb = 0;
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for (let i = 0; i < a.length; i += 1) {
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ma += a[i];
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mb += b[i];
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}
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ma /= a.length;
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mb /= b.length;
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let sab = 0, saa = 0, sbb = 0;
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for (let i = 0; i < a.length; i += 1) {
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const x = a[i] - ma;
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const y = b[i] - mb;
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sab += x * y;
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saa += x * x;
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sbb += y * y;
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}
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return saa > 0 && sbb > 0 ? sab / Math.sqrt(saa * sbb) : 0;
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}
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/**
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* Is one fixed resonator stack stamped on every rung? In a real engine the radiated spectrum changes with rpm and
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* load, so the detrended harmonic envelope of a 1,000 rpm rung and a 5,000 rpm rung do not line up: mean far-pair
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* correlation 0.05 (Porsche 993), -0.03 / 0.09 (BeamNG F355 engine / exhaust). A synthesised ladder built from fixed
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* formants has the SAME peaks and notches at the same absolute Hz on every rung: the round-8 F40 measured 0.64-0.73
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* across its four ladders (and a synthetic 300 SL engine ladder 0.82).
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*/
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function ladderFormantConstancy(rungs) {
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const env = [];
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for (const r of rungs) {
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const e = harmonicEnvelope(r.samples, r.sampleRate, r.f0);
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if (e)
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env.push({ rpm: r.rpm, e });
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}
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if (env.length < 4)
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return null;
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let sum = 0;
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let pairs = 0;
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for (let i = 0; i < env.length; i += 1) {
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for (let j = i + 1; j < env.length; j += 1) {
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const lo = Math.min(env[i].rpm, env[j].rpm);
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const hiR = Math.max(env[i].rpm, env[j].rpm);
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if (hiR / lo < 1.5)
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continue;
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sum += correlation(env[i].e, env[j].e);
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pairs += 1;
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}
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}
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if (pairs < 3)
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return null;
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return { meanFarCorrelation: sum / pairs, rungs: env.length, pairs };
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}
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/**
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261
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* Narrowband lines at the SAME absolute frequency in most rungs while the firing fundamental moves: a fixed oscillator
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* or resonator ring mixed into every rung. Lines that are harmonics of a rung's own f0 are ignored (those move with
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* rpm). Real recordings top out at 5 of 15 rungs (F355 exhaust, ~1,070 Hz); clusters are ±1.2 % wide.
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*/
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function ladderFixedTone(rungs) {
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if (rungs.length < 4)
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return null;
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const peaks = [];
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rungs.forEach((r, ri) => {
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if (!(r.f0 > 5) || r.samples.length < 4096)
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return;
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|
+
const { f, p } = (0, audioSpectral_1.welchFine)(removeMean(centre(r.samples, r.sampleRate, 2)), r.sampleRate);
|
|
273
|
+
const df = f.length > 1 ? f[1] - f[0] : 0;
|
|
274
|
+
if (!(df > 0))
|
|
275
|
+
return;
|
|
276
|
+
const d = new Float64Array(p.length);
|
|
277
|
+
for (let i = 0; i < p.length; i += 1)
|
|
278
|
+
d[i] = (0, audioSpectral_1.db)(p[i]);
|
|
279
|
+
const i0 = Math.max(2, Math.floor(300 / df));
|
|
280
|
+
const i1 = Math.min(p.length - 3, Math.ceil(8000 / df));
|
|
281
|
+
if (i1 <= i0)
|
|
282
|
+
return;
|
|
283
|
+
// The local floor only needs ~0.25 kHz resolution: decimate by 4 (max-hold keeps a peak from lowering its own floor
|
|
284
|
+
// estimate) so a 2 s, 48 kHz rung does not cost a million sorts.
|
|
285
|
+
const stride = 4;
|
|
286
|
+
const coarse = new Float64Array(Math.ceil((i1 - i0 + 5) / stride));
|
|
287
|
+
for (let c = 0; c < coarse.length; c += 1) {
|
|
288
|
+
let hi = -Infinity;
|
|
289
|
+
for (let j = i0 - 2 + c * stride; j < Math.min(d.length, i0 - 2 + (c + 1) * stride); j += 1)
|
|
290
|
+
if (d[j] > hi)
|
|
291
|
+
hi = d[j];
|
|
292
|
+
coarse[c] = hi;
|
|
293
|
+
}
|
|
294
|
+
const floorCoarse = (0, audioSpectral_1.medianFilter)(coarse, Math.max(5, Math.floor(200 / (df * stride)) | 1));
|
|
295
|
+
for (let i = i0; i <= i1; i += 1) {
|
|
296
|
+
const prom = d[i] - floorCoarse[Math.floor((i - (i0 - 2)) / stride)];
|
|
297
|
+
if (prom < 15)
|
|
298
|
+
continue;
|
|
299
|
+
let local = true;
|
|
300
|
+
for (let j = i - 2; j <= i + 2; j += 1)
|
|
301
|
+
if (d[j] > d[i]) {
|
|
302
|
+
local = false;
|
|
303
|
+
break;
|
|
304
|
+
}
|
|
305
|
+
if (!local)
|
|
306
|
+
continue;
|
|
307
|
+
const order = f[i] / r.f0;
|
|
308
|
+
if (Math.abs(order - Math.round(order)) <= 0.15)
|
|
309
|
+
continue; // a harmonic of this rung's own fundamental
|
|
310
|
+
peaks.push({ hz: f[i], rung: ri });
|
|
311
|
+
}
|
|
312
|
+
});
|
|
313
|
+
let best = { hz: 0, rungs: 0, total: rungs.length };
|
|
314
|
+
for (const a of peaks) {
|
|
315
|
+
const set = new Set();
|
|
316
|
+
for (const b of peaks)
|
|
317
|
+
if (Math.abs(b.hz / a.hz - 1) <= 0.012)
|
|
318
|
+
set.add(b.rung);
|
|
319
|
+
if (set.size > best.rungs)
|
|
320
|
+
best = { hz: a.hz, rungs: set.size, total: rungs.length };
|
|
321
|
+
}
|
|
322
|
+
return best;
|
|
323
|
+
}
|
|
324
|
+
// ── resampled-copy rungs ──────────────────────────────────────────────────────────────────────────────────────────
|
|
325
|
+
const COPY_FS = 2000;
|
|
326
|
+
const COPY_LO = 60;
|
|
327
|
+
const COPY_HI = 900;
|
|
328
|
+
/** Complex inverse FFT, real part, via the conjugation identity on the forward transform. */
|
|
329
|
+
function ifftReal(re, im) {
|
|
330
|
+
const n = re.length;
|
|
331
|
+
const r = Float64Array.from(re);
|
|
332
|
+
const i = new Float64Array(n);
|
|
333
|
+
for (let k = 0; k < n; k += 1)
|
|
334
|
+
i[k] = -im[k];
|
|
335
|
+
(0, audioSpectral_1.fft)(r, i);
|
|
336
|
+
for (let k = 0; k < n; k += 1)
|
|
337
|
+
r[k] /= n;
|
|
338
|
+
return r;
|
|
339
|
+
}
|
|
340
|
+
/** Band-limit to 60-900 Hz with the FFT, then take every M-th sample (~2 kHz). The aperiodic content lives here. */
|
|
341
|
+
function bandLimitDecimate(samples, sr) {
|
|
342
|
+
const x = removeMean(centre(samples, sr, 3));
|
|
343
|
+
const n = x.length;
|
|
344
|
+
const size = (0, audioSpectral_1.pow2ceil)(n);
|
|
345
|
+
const re = new Float64Array(size);
|
|
346
|
+
const im = new Float64Array(size);
|
|
347
|
+
re.set(x);
|
|
348
|
+
(0, audioSpectral_1.fft)(re, im);
|
|
349
|
+
for (let k = 0; k <= size / 2; k += 1) {
|
|
350
|
+
const hz = (k * sr) / size;
|
|
351
|
+
if (hz < COPY_LO || hz > COPY_HI) {
|
|
352
|
+
re[k] = 0;
|
|
353
|
+
im[k] = 0;
|
|
354
|
+
if (k > 0 && k < size / 2) {
|
|
355
|
+
re[size - k] = 0;
|
|
356
|
+
im[size - k] = 0;
|
|
357
|
+
}
|
|
358
|
+
}
|
|
359
|
+
}
|
|
360
|
+
const y = ifftReal(re, im);
|
|
361
|
+
const m = Math.max(1, Math.floor(sr / COPY_FS));
|
|
362
|
+
const out = new Float64Array(Math.floor(n / m));
|
|
363
|
+
for (let i = 0; i < out.length; i += 1)
|
|
364
|
+
out[i] = y[i * m];
|
|
365
|
+
return { x: out, fs: sr / m };
|
|
366
|
+
}
|
|
367
|
+
/**
|
|
368
|
+
* The aperiodic part of a decimated signal: a central power-of-two segment, Hann windowed, with every spectral line
|
|
369
|
+
* (a bin more than 3x the 100 Hz running mean power, plus two bins either side) removed. What is left is the flow
|
|
370
|
+
* noise and cycle-to-cycle wander that identify one particular take; a resampled copy carries the same residual,
|
|
371
|
+
* an independently recorded or synthesised rung carries a different one.
|
|
372
|
+
*/
|
|
373
|
+
function residual(x, fs) {
|
|
374
|
+
let len = Math.min(2048, (0, audioSpectral_1.pow2floor)(x.length));
|
|
375
|
+
if (len < 256)
|
|
376
|
+
len = 256;
|
|
377
|
+
const start = Math.max(0, Math.floor((x.length - len) / 2));
|
|
378
|
+
const re = new Float64Array(len);
|
|
379
|
+
const im = new Float64Array(len);
|
|
380
|
+
for (let i = 0; i < len; i += 1) {
|
|
381
|
+
const w = 0.5 - 0.5 * Math.cos((2 * Math.PI * i) / (len - 1));
|
|
382
|
+
re[i] = (x[start + i] ?? 0) * w;
|
|
383
|
+
}
|
|
384
|
+
(0, audioSpectral_1.fft)(re, im);
|
|
385
|
+
const bins = len / 2 + 1;
|
|
386
|
+
const pw = new Float64Array(bins);
|
|
387
|
+
for (let k = 0; k < bins; k += 1)
|
|
388
|
+
pw[k] = re[k] * re[k] + im[k] * im[k];
|
|
389
|
+
const cum = new Float64Array(bins + 1);
|
|
390
|
+
for (let k = 0; k < bins; k += 1)
|
|
391
|
+
cum[k + 1] = cum[k] + pw[k];
|
|
392
|
+
const half = Math.max(2, Math.floor(100 / (fs / len) / 2));
|
|
393
|
+
const kill = new Uint8Array(bins);
|
|
394
|
+
for (let k = 0; k < bins; k += 1) {
|
|
395
|
+
const a = Math.max(0, k - half);
|
|
396
|
+
const b = Math.min(bins, k + half + 1);
|
|
397
|
+
if (pw[k] > 3 * ((cum[b] - cum[a]) / (b - a))) {
|
|
398
|
+
for (let j = Math.max(0, k - 2); j <= Math.min(bins - 1, k + 2); j += 1)
|
|
399
|
+
kill[j] = 1;
|
|
400
|
+
}
|
|
401
|
+
}
|
|
402
|
+
for (let k = 0; k < bins; k += 1) {
|
|
403
|
+
const hz = (k * fs) / len;
|
|
404
|
+
if (kill[k] || hz < COPY_LO || hz > COPY_HI) {
|
|
405
|
+
re[k] = 0;
|
|
406
|
+
im[k] = 0;
|
|
407
|
+
if (k > 0 && k < len / 2) {
|
|
408
|
+
re[len - k] = 0;
|
|
409
|
+
im[len - k] = 0;
|
|
410
|
+
}
|
|
411
|
+
}
|
|
412
|
+
}
|
|
413
|
+
return ifftReal(re, im);
|
|
414
|
+
}
|
|
415
|
+
/** Max normalised cross-correlation over lags with at least half of the shorter signal overlapping. */
|
|
416
|
+
function maxNcc(a, b) {
|
|
417
|
+
const na = a.length;
|
|
418
|
+
const nb = b.length;
|
|
419
|
+
const size = (0, audioSpectral_1.pow2ceil)(na + nb);
|
|
420
|
+
const ar = new Float64Array(size);
|
|
421
|
+
const ai = new Float64Array(size);
|
|
422
|
+
const br = new Float64Array(size);
|
|
423
|
+
const bi = new Float64Array(size);
|
|
424
|
+
ar.set(a);
|
|
425
|
+
br.set(b);
|
|
426
|
+
(0, audioSpectral_1.fft)(ar, ai);
|
|
427
|
+
(0, audioSpectral_1.fft)(br, bi);
|
|
428
|
+
// C = B · conj(A): c[L] = Σ a[i] b[i+L]
|
|
429
|
+
const cr = new Float64Array(size);
|
|
430
|
+
const ci = new Float64Array(size);
|
|
431
|
+
for (let k = 0; k < size; k += 1) {
|
|
432
|
+
cr[k] = br[k] * ar[k] + bi[k] * ai[k];
|
|
433
|
+
ci[k] = bi[k] * ar[k] - br[k] * ai[k];
|
|
434
|
+
}
|
|
435
|
+
const c = ifftReal(cr, ci);
|
|
436
|
+
const ca = new Float64Array(na + 1);
|
|
437
|
+
const cb = new Float64Array(nb + 1);
|
|
438
|
+
for (let i = 0; i < na; i += 1)
|
|
439
|
+
ca[i + 1] = ca[i] + a[i] * a[i];
|
|
440
|
+
for (let i = 0; i < nb; i += 1)
|
|
441
|
+
cb[i + 1] = cb[i] + b[i] * b[i];
|
|
442
|
+
const minOverlap = 0.5 * Math.min(na, nb);
|
|
443
|
+
let best = -1;
|
|
444
|
+
for (let lag = -(na - 1); lag <= nb - 1; lag += 1) {
|
|
445
|
+
const a0 = Math.max(0, -lag);
|
|
446
|
+
const b0 = Math.max(0, lag);
|
|
447
|
+
const ln = Math.min(na - a0, nb - b0);
|
|
448
|
+
if (ln < minOverlap)
|
|
449
|
+
continue;
|
|
450
|
+
const ea = ca[a0 + ln] - ca[a0];
|
|
451
|
+
const eb = cb[b0 + ln] - cb[b0];
|
|
452
|
+
const v = c[lag >= 0 ? lag : size + lag] / (Math.sqrt(ea * eb) + 1e-18);
|
|
453
|
+
if (v > best)
|
|
454
|
+
best = v;
|
|
455
|
+
}
|
|
456
|
+
return best;
|
|
457
|
+
}
|
|
458
|
+
/** B(t) = A(rho·t): `a` sampled at `fsa`, resampled onto a `fsb` time base. */
|
|
459
|
+
function warp(a, fsa, fsb, rho) {
|
|
460
|
+
const step = (rho * fsa) / fsb;
|
|
461
|
+
const n = Math.floor((a.length - 1) / step) + 1;
|
|
462
|
+
const out = new Float64Array(Math.max(0, n));
|
|
463
|
+
for (let j = 0; j < out.length; j += 1) {
|
|
464
|
+
const pos = j * step;
|
|
465
|
+
const i = Math.floor(pos);
|
|
466
|
+
const t = pos - i;
|
|
467
|
+
out[j] = a[i] + t * ((a[Math.min(a.length - 1, i + 1)]) - a[i]);
|
|
468
|
+
}
|
|
469
|
+
return out;
|
|
470
|
+
}
|
|
471
|
+
/**
|
|
472
|
+
* Is one rung a time-stretched (resampled) copy of its neighbour? Compares the aperiodic residuals after warping the
|
|
473
|
+
* lower rung by the rpm ratio (searched ±4 % around the label ratio, coarse then fine). A pure resample scores
|
|
474
|
+
* 0.9-1.0; independent rungs, recorded or synthesised, score ≤ 0.52 on every real ladder measured (993, F355 engine
|
|
475
|
+
* and exhaust) and on the F40 (≤ 0.35 outside the real-recording ceiling). Adjacent rungs only.
|
|
476
|
+
*/
|
|
477
|
+
function ladderResampledCopies(rungs) {
|
|
478
|
+
const sorted = [...rungs].filter((r) => r.rpm > 0 && r.samples.length >= 8192).sort((p, q) => p.rpm - q.rpm);
|
|
479
|
+
const prepared = sorted.map((r) => ({ rpm: r.rpm, ...bandLimitDecimate(r.samples, r.sampleRate) }));
|
|
480
|
+
const out = [];
|
|
481
|
+
for (let i = 0; i + 1 < prepared.length; i += 1) {
|
|
482
|
+
const a = prepared[i];
|
|
483
|
+
const b = prepared[i + 1];
|
|
484
|
+
if (b.rpm === a.rpm || a.x.length < 1000 || b.x.length < 1000)
|
|
485
|
+
continue;
|
|
486
|
+
const label = b.rpm / a.rpm;
|
|
487
|
+
const rb = residual(b.x, b.fs);
|
|
488
|
+
const score = (rho) => {
|
|
489
|
+
const w = warp(a.x, a.fs, b.fs, rho);
|
|
490
|
+
if (w.length < 600)
|
|
491
|
+
return -1;
|
|
492
|
+
return maxNcc(residual(w, b.fs), rb);
|
|
493
|
+
};
|
|
494
|
+
let best = -1;
|
|
495
|
+
let bestRho = label;
|
|
496
|
+
const consider = (rho) => {
|
|
497
|
+
if (rho < 0.3 || rho > 3)
|
|
498
|
+
return;
|
|
499
|
+
const s = score(rho);
|
|
500
|
+
if (s > best) {
|
|
501
|
+
best = s;
|
|
502
|
+
bestRho = rho;
|
|
503
|
+
}
|
|
504
|
+
};
|
|
505
|
+
consider(1);
|
|
506
|
+
for (let d = -0.04; d <= 0.04 + 1e-9; d += 0.001)
|
|
507
|
+
consider(label * (1 + d));
|
|
508
|
+
const centreRho = bestRho;
|
|
509
|
+
for (let d = -0.0012; d <= 0.0012 + 1e-9; d += 0.0002)
|
|
510
|
+
consider(centreRho * (1 + d));
|
|
511
|
+
out.push({ lowRpm: a.rpm, highRpm: b.rpm, score: best, ratio: bestRho });
|
|
512
|
+
}
|
|
513
|
+
return out;
|
|
514
|
+
}
|
|
515
|
+
/**
|
|
516
|
+
* A horn recorded from a real car has pitch jitter, amplitude shimmer and a noise floor, so its waveform never repeats
|
|
517
|
+
* exactly: autocorrelation 0.97-0.98 on the platform's recorded horns and 0.85-0.99 on other horns that pass. A
|
|
518
|
+
* synthesised two-tone horn built from sines repeats to the last sample: the F40 horn measured 1.0000. Judged on the
|
|
519
|
+
* steady middle of the file, so the attack and release do not read as a noise floor. (A two-tone horn is nearly
|
|
520
|
+
* periodic by nature, so the verdict is a warning, not a refusal.)
|
|
521
|
+
*/
|
|
522
|
+
function judgeHorn(samples, sr) {
|
|
523
|
+
const middle = samples.length > sr * 0.2
|
|
524
|
+
? samples.subarray(Math.floor(samples.length * 0.2), Math.floor(samples.length * 0.8))
|
|
525
|
+
: samples;
|
|
526
|
+
const rich = (0, audioSpectral_1.spectralRichness)(middle, sr);
|
|
527
|
+
const periodic = rich.nLines20 >= 1 && rich.autocorrMax > 0.9995 && middle.length / sr > 0.1;
|
|
528
|
+
return {
|
|
529
|
+
periodic,
|
|
530
|
+
autocorrMax: rich.autocorrMax,
|
|
531
|
+
lines: rich.nLines20,
|
|
532
|
+
why: periodic
|
|
533
|
+
? `waveform autocorrelation ${rich.autocorrMax.toFixed(4)} (it repeats sample for sample: no pitch jitter, no amplitude shimmer, no noise floor) across ${rich.nLines20} spectral line(s)`
|
|
534
|
+
: null,
|
|
535
|
+
};
|
|
536
|
+
}
|
|
537
|
+
// ── rev limiter ───────────────────────────────────────────────────────────────────────────────────────────────────
|
|
538
|
+
/**
|
|
539
|
+
* The runtime re-fires the `revLimiter` slot every `REV_LIMITER_INTERVAL_S` (0.06 s, `VehicleAudio#updateLimiter`) for
|
|
540
|
+
* as long as the car sits on its limiter: the fuel-cut stutter IS that retrigger. So the sample has to be a short crack
|
|
541
|
+
* (a platform limiter is 0.1-0.2 s). A long sustained clip is stacked into a held tone: a 1.6 s clip puts about 27
|
|
542
|
+
* copies in the air at once, and whatever stutter was authored inside it is smeared away. Judged on the length the
|
|
543
|
+
* retrigger gives it: voices stacked = duration / interval.
|
|
544
|
+
*/
|
|
545
|
+
exports.REV_LIMITER_INTERVAL_S = 0.06;
|
|
546
|
+
exports.REV_LIMITER_WARN_S = 0.2;
|
|
547
|
+
exports.REV_LIMITER_ERROR_S = 0.35;
|
|
548
|
+
function judgeRevLimiter(samples, sr) {
|
|
549
|
+
const durationS = samples.length / sr;
|
|
550
|
+
const stackedVoices = durationS / exports.REV_LIMITER_INTERVAL_S;
|
|
551
|
+
// in-clip cut: 5 ms RMS envelope, its strongest 8-30 Hz line, and the depth of the 10th/90th percentile swing
|
|
552
|
+
let cutHz = 0;
|
|
553
|
+
let cutDepthDb = 0;
|
|
554
|
+
const hop = Math.max(1, Math.floor(sr * 0.005));
|
|
555
|
+
const frames = Math.floor(samples.length / hop);
|
|
556
|
+
if (frames >= 64) {
|
|
557
|
+
const env = new Float64Array(frames);
|
|
558
|
+
for (let f = 0; f < frames; f += 1) {
|
|
559
|
+
let s = 0;
|
|
560
|
+
for (let i = 0; i < hop; i += 1)
|
|
561
|
+
s += samples[f * hop + i] * samples[f * hop + i];
|
|
562
|
+
env[f] = Math.sqrt(s / hop) + 1e-9;
|
|
563
|
+
}
|
|
564
|
+
const size = (0, audioSpectral_1.pow2ceil)(frames);
|
|
565
|
+
const re = new Float64Array(size);
|
|
566
|
+
const im = new Float64Array(size);
|
|
567
|
+
let mean = 0;
|
|
568
|
+
for (let f = 0; f < frames; f += 1)
|
|
569
|
+
mean += env[f];
|
|
570
|
+
mean /= frames;
|
|
571
|
+
for (let f = 0; f < frames; f += 1)
|
|
572
|
+
re[f] = env[f] - mean;
|
|
573
|
+
(0, audioSpectral_1.fft)(re, im);
|
|
574
|
+
let best = 0;
|
|
575
|
+
for (let k = 1; k < size / 2; k += 1) {
|
|
576
|
+
const hz = (k * (sr / hop)) / size;
|
|
577
|
+
if (hz < 8 || hz > 30)
|
|
578
|
+
continue;
|
|
579
|
+
const m = re[k] * re[k] + im[k] * im[k];
|
|
580
|
+
if (m > best) {
|
|
581
|
+
best = m;
|
|
582
|
+
cutHz = hz;
|
|
583
|
+
}
|
|
584
|
+
}
|
|
585
|
+
const sorted = Array.from(env).map((v) => 20 * Math.log10(v)).sort((a, b) => a - b);
|
|
586
|
+
cutDepthDb = sorted[Math.floor(0.9 * (sorted.length - 1))] - sorted[Math.floor(0.1 * (sorted.length - 1))];
|
|
587
|
+
}
|
|
588
|
+
const level = durationS > exports.REV_LIMITER_ERROR_S ? 'error' : durationS > exports.REV_LIMITER_WARN_S ? 'warn' : 'ok';
|
|
589
|
+
return { durationS, stackedVoices, cutHz, cutDepthDb, level };
|
|
590
|
+
}
|
|
591
|
+
//# sourceMappingURL=audioDefects.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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