@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +631 -8
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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{"version":3,"file":"vehicleProbe.js","sourceRoot":"","sources":["../../src/visualQa/vehicleProbe.ts"],"names":[],"mappings":";;;AAAA,sHAAsH;AACtH,gGAAgG;AAChG,EAAE;AACF,+GAA+G;AAC/G,kHAAkH;AAClH,mHAAmH;AACnH,oHAAoH;AACvG,QAAA,qBAAqB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAmoBhC,CAAC;AAEN,wGAAwG;AAC3F,QAAA,aAAa,GAAG;;;;;;;;;;;;;KAaxB,CAAC"}
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import type { SpinResult, Verdict, Vec3, WheelRow } from './vehicleMath';
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/** Stance tolerances. The published Porsche reads 0.4802 drawn / 0.4800 physics for a declared 0.48. */
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export declare const STANCE_THRESHOLDS: {
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/** Measured body-origin height vs the declared groundToBodyOrigin. Beyond this the car rides visibly high or low. */
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readonly groundToBodyOriginTolM: 0.02;
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/** groundToBodyOrigin vs wheelRadius + staticRideHeight (the package's own arithmetic). */
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readonly declaredSumTolM: 0.005;
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/** Mean measured rolling radius vs the declared wheel radius, as a fraction of it. The drive is a ~1 s coast, so one wheel is noisy. */
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readonly rollingRadiusTolFraction: 0.06;
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/** Any single wheel's rolling radius vs declared (driven wheels slip under power: the published Porsche's rear reads -8 %). */
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readonly rollingRadiusWheelTolFraction: 0.15;
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};
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export interface DeclaredStance {
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groundToBodyOriginM: number | null;
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wheelRadiusM: number | null;
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staticRideHeightM: number | null;
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/** wheelRadius + staticRideHeight, when both are declared. */
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impliedGroundToBodyOriginM: number | null;
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}
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/** A package number is either a bare number or a `{ value, unit, sources }` record. */
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export declare function numberOf(v: unknown): number | null;
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export declare function declaredStance(pkg: Record<string, unknown> | null | undefined): DeclaredStance;
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export interface StanceWheel {
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id: string;
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/** Body origin's height above this wheel's drawn tyre bottom (drawn centre y - drawn radius, body frame). */
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drawnGroundBelowOriginM: number | null;
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/** Body origin's height above this wheel's physics ground (hub y - physics radius, body frame). */
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physicsGroundBelowOriginM: number;
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/** Lowest body point above this wheel's own contact level, within +-0.6 m longitudinally. */
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bodyClearanceM: number | null;
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drawnRadiusM: number | null;
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physicsRadiusM: number;
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/** Drawn centre minus physics hub, body frame (x/y/z). */
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hubDeltaM: Vec3 | null;
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}
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export interface MeasuredStance {
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/** Mean over the wheels. Null when nothing could be measured. */
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drawnGroundToBodyOriginM: number | null;
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physicsGroundToBodyOriginM: number | null;
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/** Ground plane tilt in the body frame (pitch about x / roll about z), degrees, from the drawn contact plane. */
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pitchDeg: number | null;
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rollDeg: number | null;
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/** Lowest drawn body point above the contact plane (the car's ground clearance). */
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lowestBodyPointM: number | null;
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lowestBodyMesh: string | null;
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wheels: StanceWheel[];
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}
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/** `physicsSettled` false (the car never reached all wheels grounded) withholds the physics numbers: a hub read from an
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* unsettled suspension is the rest length, not the stance. */
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export declare function measureStance(rows: WheelRow[], plane: [number, number, number], ride: {
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minM: number | null;
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mesh: string | null;
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}, opts?: {
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physicsSettled?: boolean;
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}): MeasuredStance;
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/** The headline: is the car sitting where the package says it does? Blocks when the declared stance cannot be trusted. */
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export declare function judgeStance(declared: DeclaredStance, m: MeasuredStance, t?: {
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/** Measured body-origin height vs the declared groundToBodyOrigin. Beyond this the car rides visibly high or low. */
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readonly groundToBodyOriginTolM: 0.02;
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/** groundToBodyOrigin vs wheelRadius + staticRideHeight (the package's own arithmetic). */
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readonly declaredSumTolM: 0.005;
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/** Mean measured rolling radius vs the declared wheel radius, as a fraction of it. The drive is a ~1 s coast, so one wheel is noisy. */
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readonly rollingRadiusTolFraction: 0.06;
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/** Any single wheel's rolling radius vs declared (driven wheels slip under power: the published Porsche's rear reads -8 %). */
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readonly rollingRadiusWheelTolFraction: 0.15;
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}): Verdict;
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/** The package's own arithmetic: groundToBodyOrigin should equal wheelRadius + staticRideHeight (the spawn pose is the rest pose). */
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export declare function judgeDeclaredSum(d: DeclaredStance, t?: {
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/** Measured body-origin height vs the declared groundToBodyOrigin. Beyond this the car rides visibly high or low. */
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readonly groundToBodyOriginTolM: 0.02;
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/** groundToBodyOrigin vs wheelRadius + staticRideHeight (the package's own arithmetic). */
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readonly declaredSumTolM: 0.005;
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/** Mean measured rolling radius vs the declared wheel radius, as a fraction of it. The drive is a ~1 s coast, so one wheel is noisy. */
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readonly rollingRadiusTolFraction: 0.06;
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/** Any single wheel's rolling radius vs declared (driven wheels slip under power: the published Porsche's rear reads -8 %). */
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readonly rollingRadiusWheelTolFraction: 0.15;
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}): Verdict;
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export interface RollingRadius {
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id: string;
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/** distance / drawn rotation. Null when the wheel did not turn. */
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rollingRadiusM: number | null;
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declaredRadiusM: number;
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/** (rolling - declared) / declared. */
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errorFraction: number | null;
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}
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/** Effective rolling radius of each drawn wheel from the drive: distance rolled over the angle the drawn wheel turned. */
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export declare function rollingRadii(spin: Pick<SpinResult, 'distanceM' | 'wheels'>, declaredRadiusM: number[]): RollingRadius[];
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export declare function judgeRollingRadius(rows: RollingRadius[], declaredWheelRadiusM: number | null, t?: {
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/** Measured body-origin height vs the declared groundToBodyOrigin. Beyond this the car rides visibly high or low. */
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readonly groundToBodyOriginTolM: 0.02;
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/** groundToBodyOrigin vs wheelRadius + staticRideHeight (the package's own arithmetic). */
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readonly declaredSumTolM: 0.005;
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/** Mean measured rolling radius vs the declared wheel radius, as a fraction of it. The drive is a ~1 s coast, so one wheel is noisy. */
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readonly rollingRadiusTolFraction: 0.06;
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/** Any single wheel's rolling radius vs declared (driven wheels slip under power: the published Porsche's rear reads -8 %). */
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readonly rollingRadiusWheelTolFraction: 0.15;
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}): Verdict;
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export interface StrayWheelMesh {
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mesh: string;
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centre: Vec3 | null;
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}
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/**
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* The engine adopts a wheel mesh only when its pivot sits at the physics hub; a wheel authored off its hub (a model raised
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* or lowered against the declared stance, a wrong track or wheelbase) is left behind as a loose mesh and the car runs on
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* no drawn wheels at all. When that happens, name each loose wheel and how far it is from its nearest hub, so the author
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* sees which way and by how much the model disagrees with the package.
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*/
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export declare function judgeWheelBinding(rows: WheelRow[], strays: StrayWheelMesh[]): Verdict;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.STANCE_THRESHOLDS = void 0;
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exports.numberOf = numberOf;
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exports.declaredStance = declaredStance;
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exports.measureStance = measureStance;
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exports.judgeStance = judgeStance;
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exports.judgeDeclaredSum = judgeDeclaredSum;
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exports.rollingRadii = rollingRadii;
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exports.judgeRollingRadius = judgeRollingRadius;
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exports.judgeWheelBinding = judgeWheelBinding;
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/** Stance tolerances. The published Porsche reads 0.4802 drawn / 0.4800 physics for a declared 0.48. */
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exports.STANCE_THRESHOLDS = {
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/** Measured body-origin height vs the declared groundToBodyOrigin. Beyond this the car rides visibly high or low. */
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15
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groundToBodyOriginTolM: 0.02,
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/** groundToBodyOrigin vs wheelRadius + staticRideHeight (the package's own arithmetic). */
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declaredSumTolM: 0.005,
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/** Mean measured rolling radius vs the declared wheel radius, as a fraction of it. The drive is a ~1 s coast, so one wheel is noisy. */
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rollingRadiusTolFraction: 0.06,
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/** Any single wheel's rolling radius vs declared (driven wheels slip under power: the published Porsche's rear reads -8 %). */
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rollingRadiusWheelTolFraction: 0.15,
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};
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/** A package number is either a bare number or a `{ value, unit, sources }` record. */
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function numberOf(v) {
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if (typeof v === 'number' && Number.isFinite(v))
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return v;
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if (v && typeof v === 'object' && !Array.isArray(v)) {
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const inner = v.value;
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if (typeof inner === 'number' && Number.isFinite(inner))
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return inner;
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}
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return null;
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}
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const rec = (v) => (v && typeof v === 'object' && !Array.isArray(v) ? v : {});
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function declaredStance(pkg) {
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const physics = rec(rec(pkg).physics);
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const chassis = rec(physics.chassis);
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const suspension = rec(physics.suspension);
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const groundToBodyOriginM = numberOf(chassis.groundToBodyOrigin);
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const wheelRadiusM = numberOf(chassis.wheelRadius);
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const staticRideHeightM = numberOf(suspension.staticRideHeight);
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return {
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groundToBodyOriginM,
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wheelRadiusM,
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staticRideHeightM,
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impliedGroundToBodyOriginM: wheelRadiusM !== null && staticRideHeightM !== null ? round(wheelRadiusM + staticRideHeightM, 5) : null,
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};
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}
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const round = (v, dp = 4) => { const k = 10 ** dp; return Math.round(v * k) / k; };
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const mean = (xs) => (xs.length ? xs.reduce((s, x) => s + x, 0) / xs.length : null);
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const cm = (m) => `${(m * 100).toFixed(1)} cm`;
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/** `physicsSettled` false (the car never reached all wheels grounded) withholds the physics numbers: a hub read from an
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53
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* unsettled suspension is the rest length, not the stance. */
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function measureStance(rows, plane, ride, opts = {}) {
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const settled = opts.physicsSettled !== false;
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const wheels = rows.map((r) => ({
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id: r.id,
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drawnGroundBelowOriginM: r.drawnCentre && r.radius !== null ? round(-(r.drawnCentre[1] - r.radius)) : null,
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physicsGroundBelowOriginM: round(-(r.hub[1] - r.physicsRadius)),
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bodyClearanceM: r.rideHeightLocalM,
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drawnRadiusM: r.radius === null ? null : round(r.radius),
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physicsRadiusM: round(r.physicsRadius),
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hubDeltaM: r.delta,
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}));
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const drawn = wheels.map((w) => w.drawnGroundBelowOriginM).filter((x) => x !== null);
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const phys = wheels.map((w) => w.physicsGroundBelowOriginM);
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const dMean = mean(drawn);
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const pMean = mean(phys);
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return {
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drawnGroundToBodyOriginM: dMean === null ? null : round(dMean),
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physicsGroundToBodyOriginM: pMean === null || !settled ? null : round(pMean),
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// plane: y = c0 + c1*x + c2*z in the body frame, so slope along x is roll and slope along z is pitch
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pitchDeg: round((Math.atan(plane[2]) * 180) / Math.PI, 3),
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rollDeg: round((Math.atan(plane[1]) * 180) / Math.PI, 3),
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lowestBodyPointM: ride.minM,
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lowestBodyMesh: ride.mesh,
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wheels,
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};
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}
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/** The headline: is the car sitting where the package says it does? Blocks when the declared stance cannot be trusted. */
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function judgeStance(declared, m, t = exports.STANCE_THRESHOLDS) {
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const measured = { declared, measured: m, toleranceM: t.groundToBodyOriginTolM };
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if (declared.groundToBodyOriginM === null) {
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return {
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pass: false,
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detail: `the package declares no physics.chassis.groundToBodyOrigin to compare against; the car measures ${m.drawnGroundToBodyOriginM === null ? '?' : cm(m.drawnGroundToBodyOriginM)} from ground to body origin (drawn tyres), so declare ${m.drawnGroundToBodyOriginM ?? '?'}`,
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measured: { ...measured, suggestedGroundToBodyOriginM: m.drawnGroundToBodyOriginM },
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};
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}
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if (m.drawnGroundToBodyOriginM === null || m.physicsGroundToBodyOriginM === null) {
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return {
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pass: false,
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detail: `not measured: ${m.drawnGroundToBodyOriginM === null ? 'the drawn tyres could not be read' : 'the car never settled on all wheels, so the physics ride height is not the stance'}${m.drawnGroundToBodyOriginM === null ? '' : ` (the drawn tyres put the body origin ${cm(m.drawnGroundToBodyOriginM)} above the ground, ${(m.drawnGroundToBodyOriginM - declared.groundToBodyOriginM) >= 0 ? '+' : ''}${cm(m.drawnGroundToBodyOriginM - declared.groundToBodyOriginM)} against the declared ${cm(declared.groundToBodyOriginM)})`}`,
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measured: { ...measured, deltaDrawnM: m.drawnGroundToBodyOriginM === null ? null : round(m.drawnGroundToBodyOriginM - declared.groundToBodyOriginM) },
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};
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}
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const dDrawn = round(m.drawnGroundToBodyOriginM - declared.groundToBodyOriginM);
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const dPhys = round(m.physicsGroundToBodyOriginM - declared.groundToBodyOriginM);
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const drawnOff = Math.abs(dDrawn) > t.groundToBodyOriginTolM;
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const physOff = Math.abs(dPhys) > t.groundToBodyOriginTolM;
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const pass = !drawnOff && !physOff;
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const sign = (d) => (d > 0 ? `${cm(d)} too high` : `${cm(-d)} too low`);
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const parts = [];
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104
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if (drawnOff)
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parts.push(`the drawn tyres put the body origin ${cm(m.drawnGroundToBodyOriginM)} above the ground, ${sign(dDrawn)} against the declared ${cm(declared.groundToBodyOriginM)}`);
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106
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if (physOff)
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parts.push(`the physics puts it ${cm(m.physicsGroundToBodyOriginM)} above the ground, ${sign(dPhys)} against the declared ${cm(declared.groundToBodyOriginM)}`);
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return {
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pass,
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detail: pass
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? `ride height matches the package: body origin ${cm(m.drawnGroundToBodyOriginM)} above the drawn tyre bottoms and ${cm(m.physicsGroundToBodyOriginM)} above the physics ground, declared groundToBodyOrigin ${cm(declared.groundToBodyOriginM)} (tolerance ${cm(t.groundToBodyOriginTolM)})`
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: `${parts.join('; ')}. groundToBodyOrigin cannot change after the first mint: fix the model's ride height or set groundToBodyOrigin to ${m.drawnGroundToBodyOriginM}`,
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measured: { ...measured, deltaDrawnM: dDrawn, deltaPhysicsM: dPhys, suggestedGroundToBodyOriginM: m.drawnGroundToBodyOriginM },
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};
|
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115
|
+
}
|
|
116
|
+
/** The package's own arithmetic: groundToBodyOrigin should equal wheelRadius + staticRideHeight (the spawn pose is the rest pose). */
|
|
117
|
+
function judgeDeclaredSum(d, t = exports.STANCE_THRESHOLDS) {
|
|
118
|
+
const measured = { ...d, toleranceM: t.declaredSumTolM };
|
|
119
|
+
if (d.groundToBodyOriginM === null || d.impliedGroundToBodyOriginM === null) {
|
|
120
|
+
return { pass: false, detail: 'groundToBodyOrigin, wheelRadius or staticRideHeight is not declared, so the stance arithmetic cannot be checked', measured };
|
|
121
|
+
}
|
|
122
|
+
const diff = round(d.groundToBodyOriginM - d.impliedGroundToBodyOriginM, 5);
|
|
123
|
+
const pass = Math.abs(diff) <= t.declaredSumTolM;
|
|
124
|
+
return {
|
|
125
|
+
pass,
|
|
126
|
+
detail: pass
|
|
127
|
+
? `groundToBodyOrigin ${d.groundToBodyOriginM} = wheelRadius ${d.wheelRadiusM} + staticRideHeight ${d.staticRideHeightM}`
|
|
128
|
+
: `groundToBodyOrigin ${d.groundToBodyOriginM} is ${cm(Math.abs(diff))} ${diff > 0 ? 'above' : 'below'} wheelRadius ${d.wheelRadiusM} + staticRideHeight ${d.staticRideHeightM} = ${d.impliedGroundToBodyOriginM}; the spawn pose will not be the rest pose and the body will drop or lift on spawn`,
|
|
129
|
+
measured: { ...measured, diffM: diff },
|
|
130
|
+
};
|
|
131
|
+
}
|
|
132
|
+
/** Effective rolling radius of each drawn wheel from the drive: distance rolled over the angle the drawn wheel turned. */
|
|
133
|
+
function rollingRadii(spin, declaredRadiusM) {
|
|
134
|
+
return spin.wheels.map((w, i) => {
|
|
135
|
+
const turned = Math.abs(w.drawnRad);
|
|
136
|
+
const r = turned > 1e-6 && spin.distanceM > 0 ? spin.distanceM / turned : null;
|
|
137
|
+
const declared = declaredRadiusM[i];
|
|
138
|
+
return { id: w.id, rollingRadiusM: r === null ? null : round(r), declaredRadiusM: round(declared), errorFraction: r === null ? null : round((r - declared) / declared) };
|
|
139
|
+
});
|
|
140
|
+
}
|
|
141
|
+
function judgeRollingRadius(rows, declaredWheelRadiusM, t = exports.STANCE_THRESHOLDS) {
|
|
142
|
+
const radii = rows.map((r) => r.rollingRadiusM).filter((x) => x !== null);
|
|
143
|
+
const meanR = mean(radii);
|
|
144
|
+
// Each wheel is judged against ITS OWN radius (rollingRadii's `declaredRadiusM`: the axle's tyre on a v2 car), never one
|
|
145
|
+
// chassis-wide wheelRadius: a staggered car (245 front / 335 rear) rolls on two radii by design.
|
|
146
|
+
const errs = rows.map((r) => r.errorFraction).filter((x) => x !== null);
|
|
147
|
+
const perWheel = errs.length ? errs.reduce((a, b) => a + b, 0) / errs.length : null;
|
|
148
|
+
const meanError = perWheel !== null ? round(perWheel) : meanR !== null && declaredWheelRadiusM ? (meanR - declaredWheelRadiusM) / declaredWheelRadiusM : null;
|
|
149
|
+
const staggered = new Set(rows.map((r) => r.declaredRadiusM)).size > 1;
|
|
150
|
+
const stalled = rows.filter((r) => r.errorFraction === null);
|
|
151
|
+
const wild = rows.filter((r) => r.errorFraction !== null && Math.abs(r.errorFraction) > t.rollingRadiusWheelTolFraction);
|
|
152
|
+
const measured = { declaredWheelRadiusM, meanRollingRadiusM: meanR === null ? null : round(meanR), meanErrorFraction: meanError === null ? null : round(meanError), toleranceFraction: t.rollingRadiusTolFraction, wheelToleranceFraction: t.rollingRadiusWheelTolFraction, wheels: rows };
|
|
153
|
+
const list = rows.map((r) => `${r.id} ${r.rollingRadiusM === null ? '?' : cm(r.rollingRadiusM)}`).join(', ');
|
|
154
|
+
if (rows.length === 0)
|
|
155
|
+
return { pass: false, detail: 'not measured: the drive did not complete', measured };
|
|
156
|
+
const pct = (f) => (f === null ? '?' : `${f >= 0 ? '+' : ''}${(f * 100).toFixed(1)}%`);
|
|
157
|
+
const meanBad = meanError === null || Math.abs(meanError) > t.rollingRadiusTolFraction;
|
|
158
|
+
const bad = stalled.length > 0 || wild.length > 0 || meanBad;
|
|
159
|
+
return {
|
|
160
|
+
pass: !bad,
|
|
161
|
+
detail: bad
|
|
162
|
+
? `measured rolling radius disagrees with ${staggered ? `each wheel's own radius (${rows.map((r) => `${r.id} ${cm(r.declaredRadiusM)}`).join(', ')})` : `the declared wheelRadius ${declaredWheelRadiusM === null ? '?' : cm(declaredWheelRadiusM)}`}: mean ${meanR === null ? '?' : cm(meanR)} (${pct(meanError)}, limit ±${(t.rollingRadiusTolFraction * 100).toFixed(0)}%)${stalled.length ? `; ${stalled.map((r) => r.id).join(', ')} did not turn` : ''}${wild.length ? `; ${wild.map((r) => `${r.id} ${cm(r.rollingRadiusM)} (${pct(r.errorFraction)})`).join(', ')} beyond ±${(t.rollingRadiusWheelTolFraction * 100).toFixed(0)}%` : ''}`
|
|
163
|
+
: `measured rolling radius ${list}; mean ${cm(meanR)} (${pct(meanError)}) vs ${staggered ? `each wheel's own radius (${rows.map((r) => `${r.id} ${cm(r.declaredRadiusM)}`).join(', ')})` : `declared wheelRadius ${declaredWheelRadiusM === null ? '?' : cm(declaredWheelRadiusM)}`}`,
|
|
164
|
+
measured,
|
|
165
|
+
};
|
|
166
|
+
}
|
|
167
|
+
/**
|
|
168
|
+
* The engine adopts a wheel mesh only when its pivot sits at the physics hub; a wheel authored off its hub (a model raised
|
|
169
|
+
* or lowered against the declared stance, a wrong track or wheelbase) is left behind as a loose mesh and the car runs on
|
|
170
|
+
* no drawn wheels at all. When that happens, name each loose wheel and how far it is from its nearest hub, so the author
|
|
171
|
+
* sees which way and by how much the model disagrees with the package.
|
|
172
|
+
*/
|
|
173
|
+
function judgeWheelBinding(rows, strays) {
|
|
174
|
+
const bound = rows.filter((r) => r.drawnCentre !== null).length;
|
|
175
|
+
const measured = { physicsWheels: rows.length, boundWheels: bound, strays };
|
|
176
|
+
if (bound === rows.length && rows.length > 0)
|
|
177
|
+
return { pass: true, detail: `all ${rows.length} wheel meshes are bound to their hubs`, measured };
|
|
178
|
+
const lines = strays.filter((s) => s.centre).map((s) => {
|
|
179
|
+
const c = s.centre;
|
|
180
|
+
let best = null;
|
|
181
|
+
let bestD = Infinity;
|
|
182
|
+
for (const r of rows) {
|
|
183
|
+
const d = Math.hypot(c[0] - r.hub[0], c[2] - r.hub[2]);
|
|
184
|
+
if (d < bestD) {
|
|
185
|
+
bestD = d;
|
|
186
|
+
best = r;
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
if (!best)
|
|
190
|
+
return `${s.mesh} is loose`;
|
|
191
|
+
const d = [c[0] - best.hub[0], c[1] - best.hub[1], c[2] - best.hub[2]].map((v) => (v * 100).toFixed(1));
|
|
192
|
+
return `${s.mesh} sits ${d[0]}/${d[1]}/${d[2]} cm (x/y/z) from hub ${best.id}`;
|
|
193
|
+
});
|
|
194
|
+
return {
|
|
195
|
+
pass: false,
|
|
196
|
+
detail: `${bound}/${rows.length} wheel meshes were adopted by their hubs; the engine only binds a wheel whose pivot is at the hub, so the rest are drawn loose or not at all${lines.length ? `: ${lines.join('; ')}` : ''}. Move the wheel pivots onto the hubs (or the hubs onto the wheels), keeping groundToBodyOrigin = wheelRadius + staticRideHeight`,
|
|
197
|
+
measured,
|
|
198
|
+
};
|
|
199
|
+
}
|
|
200
|
+
//# sourceMappingURL=vehicleStance.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,6 @@
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1
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+
import type { RenderRoute } from './harness';
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2
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+
export declare const renderViewer: RenderRoute;
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3
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+
/** A screenshot is admissible only when a completed draw to its own canvas used the requested pose. */
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4
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+
export declare function capturePoseMatches(aim: any, actual: any): boolean;
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5
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+
/** True only when the public catalogue answers 404 for this item: it was archived or deleted. Anything else (network, 5xx) is "not known to be gone". */
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6
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+
export declare function hostIsGone(apiBase: string, hostId: string, fetchImpl?: typeof fetch): Promise<boolean>;
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