@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +631 -8
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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import type { Quat, Vec3 } from './vehicleMath';
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export declare const GRIP_THRESHOLDS: {
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/** Nearest hand/finger bone to the wheel's RIM (its outer ring, not the spokes or hub), per hand, median over a window.
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* A gripping hand's finger joints sit inside the fingers wrapped round the tube: measured 2-4 mm on the F40 driver.
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* The single-frame assert's 70 mm let a hand resting on the thigh next to the bottom of the rim pass (F40, 52-58 mm). */
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readonly handToRimMaxM: 0.03;
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/** The hand's grip point (mean of its hand and finger bones) to the rim's tube centreline: a hand ON the rim, not beside it. */
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readonly gripToRingMaxM: 0.09;
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/** Peak-to-peak travel of any finger joint in its own hand's frame within one held window. A static grip moves < 1 mm. */
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readonly fingerStillMaxM: 0.004;
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/** ...and the largest change of any finger joint's LOCAL rotation from the window's first frame (the seated-hands
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* proof's own measure: pinned fingers read ~0 deg, the idle clip's curl/uncurl several degrees). */
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readonly fingerDriftMaxDeg: 3;
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/** Peak-to-peak travel of a hand bone in the car's frame within one held window (wheel held still, car at rest). */
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readonly handStillMaxM: 0.012;
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/** At each lock the STEERING hand (the one that travels furthest with the wheel) must cover at least this fraction of the
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* wheel's turn: the wheel is visibly turned by a hand. The other hand may hold its place and let the rim slide through
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* it (push-pull steering, as driving schools teach it and as the seat rig does once an arm runs out of reach), but it
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* must stay ON the rim (hands_on_wheel_steering) and must not travel against the wheel. Measured on humanoid-character
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* 0.3.212 (lock to lock, sliding past reach): the steering hand rides 31-38 % of a 110 deg turn on the R34, 993 and
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* F40; a hand that does not ride at all reads 0-10 %. */
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readonly followMinFraction: 0.25;
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/** A hand that travels round the rim AGAINST the wheel's turn by more than this is fighting it. */
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readonly againstMaxDeg: 15;
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/** ...judged only when the wheel turned at least this much between centre and lock. */
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readonly followMinRimDeg: 20;
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/** Centred wheel: clock hour band per hand ("about 9 and 3"; 10-and-2 passes, a hand at the top or bottom does not). */
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readonly leftHourMin: 7.5;
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readonly leftHourMax: 11.5;
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readonly rightHourMin: 0.5;
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readonly rightHourMax: 4.5;
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/** A window with fewer frames than this measured nothing. */
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readonly minFrames: 12;
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};
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export type GripThresholds = typeof GRIP_THRESHOLDS;
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/** Samples per held window, one every GRIP_WINDOW_STRIDE animation frames: ~2.4 s at 60 fps, long enough to catch an
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* idle clip's finger cycle (a 0.4 s window read the F40 passenger's fingers at 3 mm, under the threshold). */
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export declare const GRIP_WINDOW_FRAMES = 48;
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export declare const GRIP_WINDOW_STRIDE = 3;
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export type GripState = 'rest' | 'centre' | 'left' | 'right';
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export interface GripFrame {
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t: number;
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body: Record<string, Vec3>;
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inHand: Record<string, Vec3>;
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localQ?: Record<string, Quat>;
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}
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/** One held window as `__vqaVeh.occupantFrames` returns it, tagged with the seat and the steering state. */
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export interface GripWindow {
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seatKey: string;
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role: string;
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state: GripState;
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frames: GripFrame[];
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/** Steering wheel vertices at the end of the window (body frame, flat xyz), and its rotation (body frame). */
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rim: number[] | null;
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rimQ: Quat | null;
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steer: number | null;
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}
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export interface RimGeometry {
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centre: Vec3;
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normal: Vec3;
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up: Vec3;
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left: Vec3;
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radius: number;
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}
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/** Rotate v by unit quaternion q (x y z w). */
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export declare function qRotate(q: Quat, v: Vec3): Vec3;
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/**
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* The wheel's plane and centre from its vertices (rim, spokes, hub): the plane normal is the covariance's smallest
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* eigenvector, turned to face the driver (−z); the centre is the mean of the outer ring (the points at >= 80 % of the
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* largest in-plane radius), which spokes and a hub offset cannot drag.
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*/
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export declare function rimGeometry(points: ArrayLike<number> | null): RimGeometry | null;
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/** Clock angle of a point about the rim, degrees clockwise from 12 as the driver sees it, in (−180, 180]. */
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export declare function clockDeg(p: Vec3, g: RimGeometry): number;
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export declare const hourOf: (deg: number) => number;
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/** Signed rotation of the wheel between two of its body-frame rotations, in the same clockwise-positive convention. */
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export declare function rimTurnDeg(from: Quat, to: Quat, g: RimGeometry): number;
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/** The rim's outer ring: the wheel vertices at >= 80 % of its largest radius (the tube a hand holds), flat xyz. */
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export declare function ringPoints(points: ArrayLike<number> | null, g: RimGeometry | null): number[] | null;
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/** A point's distance to the rim's tube CENTRELINE (the circle through the ring's middle). */
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export declare function toRingCentreline(p: Vec3, g: RimGeometry): number;
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export interface WindowStillness {
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seatKey: string;
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state: GripState;
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frames: number;
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seconds: number;
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/** Worst finger joint: its name and peak-to-peak travel in its hand's frame (m). */
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fingerSpanM: number | null;
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fingerBone: string | null;
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fingerJoints: number;
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/** Worst finger joint by LOCAL rotation: degrees from the window's first frame. */
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fingerDriftDeg: number | null;
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fingerDriftBone: string | null;
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/** Worst hand: its peak-to-peak travel in the car's frame (m). */
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handSpanM: number | null;
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handBone: string | null;
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}
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export declare function windowStillness(w: GripWindow): WindowStillness;
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export interface HandAtState {
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side: 'l' | 'r';
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distM: number | null;
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bone: string | null;
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gripToRingM: number | null;
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clockDeg: number | null;
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hour: number | null;
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}
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export interface DriverGrip {
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seatKey: string;
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rim: {
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radiusM: number;
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centre: Vec3;
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} | null;
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states: Array<{
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state: GripState;
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steer: number | null;
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rimTurnDeg: number | null;
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hands: HandAtState[];
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}>;
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/** Per hand and lock: hand travel round the rim vs the wheel's turn (both clockwise-positive degrees). */
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follow: Array<{
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side: 'l' | 'r';
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lock: 'left' | 'right';
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rimDeg: number | null;
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handDeg: number | null;
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fraction: number | null;
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}>;
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}
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/** The driver's grip across the centre/left/right windows. The rim geometry is fixed by the CENTRE window. */
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export declare function measureDriverGrip(windows: GripWindow[]): DriverGrip | null;
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export interface GripVerdict {
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id: string;
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pass: boolean;
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severity: 'block' | 'warn';
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detail: string;
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measured: Record<string, unknown>;
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}
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/**
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* Judge the windows of every occupant. `driverSeats` names the seats that hold the steering wheel; `seats` every seat that
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* was occupied (a seat with no window measured fails, it is not skipped).
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*/
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export declare function judgeGrip(windows: GripWindow[], seats: Array<{
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seatKey: string;
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role: string;
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}>, T?: GripThresholds): GripVerdict[];
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/**
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* The seat rig's own complaints, as it logs them (`[vehicle-seat] steering rim out of reach for the left hand in …`, from
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* humanoid-character 0.3.212; the same lines fill its describe().warnings): a hand the rig had to park on the thigh, a seat
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* it could not fit. Any such line while an occupant sat is a car defect.
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*/
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export declare function judgeSeatRigWarnings(lines: Array<{
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seatKey: string;
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text: string;
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}>, seated: number): GripVerdict;
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/** Assert ids this module emits (each blocking). */
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export declare const GRIP_ASSERT_IDS: readonly ["vehicle.occupants.hands_on_wheel_steering", "vehicle.occupants.hands_follow_wheel", "vehicle.occupants.hands_at_nine_and_three", "vehicle.occupants.fingers_still", "vehicle.occupants.hands_still", "vehicle.occupants.seat_rig_warnings"];
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export declare const GRIP_THRESHOLD_TEXT: Record<string, string>;
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@@ -0,0 +1,439 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.GRIP_THRESHOLD_TEXT = exports.GRIP_ASSERT_IDS = exports.hourOf = exports.GRIP_WINDOW_STRIDE = exports.GRIP_WINDOW_FRAMES = exports.GRIP_THRESHOLDS = void 0;
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exports.qRotate = qRotate;
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exports.rimGeometry = rimGeometry;
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exports.clockDeg = clockDeg;
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exports.rimTurnDeg = rimTurnDeg;
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exports.ringPoints = ringPoints;
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exports.toRingCentreline = toRingCentreline;
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exports.windowStillness = windowStillness;
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exports.measureDriverGrip = measureDriverGrip;
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exports.judgeGrip = judgeGrip;
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exports.judgeSeatRigWarnings = judgeSeatRigWarnings;
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const vehicleMath_1 = require("./vehicleMath");
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exports.GRIP_THRESHOLDS = {
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/** Nearest hand/finger bone to the wheel's RIM (its outer ring, not the spokes or hub), per hand, median over a window.
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17
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* A gripping hand's finger joints sit inside the fingers wrapped round the tube: measured 2-4 mm on the F40 driver.
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18
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* The single-frame assert's 70 mm let a hand resting on the thigh next to the bottom of the rim pass (F40, 52-58 mm). */
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handToRimMaxM: 0.03,
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/** The hand's grip point (mean of its hand and finger bones) to the rim's tube centreline: a hand ON the rim, not beside it. */
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gripToRingMaxM: 0.09,
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/** Peak-to-peak travel of any finger joint in its own hand's frame within one held window. A static grip moves < 1 mm. */
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fingerStillMaxM: 0.004,
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24
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/** ...and the largest change of any finger joint's LOCAL rotation from the window's first frame (the seated-hands
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25
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* proof's own measure: pinned fingers read ~0 deg, the idle clip's curl/uncurl several degrees). */
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fingerDriftMaxDeg: 3,
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27
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/** Peak-to-peak travel of a hand bone in the car's frame within one held window (wheel held still, car at rest). */
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handStillMaxM: 0.012,
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29
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/** At each lock the STEERING hand (the one that travels furthest with the wheel) must cover at least this fraction of the
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30
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* wheel's turn: the wheel is visibly turned by a hand. The other hand may hold its place and let the rim slide through
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31
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* it (push-pull steering, as driving schools teach it and as the seat rig does once an arm runs out of reach), but it
|
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32
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* must stay ON the rim (hands_on_wheel_steering) and must not travel against the wheel. Measured on humanoid-character
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33
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+
* 0.3.212 (lock to lock, sliding past reach): the steering hand rides 31-38 % of a 110 deg turn on the R34, 993 and
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34
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* F40; a hand that does not ride at all reads 0-10 %. */
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35
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followMinFraction: 0.25,
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36
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/** A hand that travels round the rim AGAINST the wheel's turn by more than this is fighting it. */
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againstMaxDeg: 15,
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/** ...judged only when the wheel turned at least this much between centre and lock. */
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followMinRimDeg: 20,
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40
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/** Centred wheel: clock hour band per hand ("about 9 and 3"; 10-and-2 passes, a hand at the top or bottom does not). */
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leftHourMin: 7.5,
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leftHourMax: 11.5,
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rightHourMin: 0.5,
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rightHourMax: 4.5,
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/** A window with fewer frames than this measured nothing. */
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minFrames: 12,
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};
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48
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/** Samples per held window, one every GRIP_WINDOW_STRIDE animation frames: ~2.4 s at 60 fps, long enough to catch an
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49
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* idle clip's finger cycle (a 0.4 s window read the F40 passenger's fingers at 3 mm, under the threshold). */
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exports.GRIP_WINDOW_FRAMES = 48;
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exports.GRIP_WINDOW_STRIDE = 3;
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const sub = (a, b) => [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
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const dot = (a, b) => a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
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const len = (a) => Math.hypot(a[0], a[1], a[2]);
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const scale = (a, s) => [a[0] * s, a[1] * s, a[2] * s];
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const norm = (a) => { const l = len(a) || 1; return [a[0] / l, a[1] / l, a[2] / l]; };
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const inPlane = (v, n) => norm(sub(v, scale(n, dot(v, n))));
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const r1 = (v) => Math.round(v * 10) / 10;
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const r4 = (v) => Math.round(v * 10000) / 10000;
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const mm = (m) => (m === null ? '?' : `${(m * 1000).toFixed(0)} mm`);
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/** Rotate v by unit quaternion q (x y z w). */
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function qRotate(q, v) {
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const [x, y, z, w] = q;
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const ix = w * v[0] + y * v[2] - z * v[1];
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const iy = w * v[1] + z * v[0] - x * v[2];
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const iz = w * v[2] + x * v[1] - y * v[0];
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const iw = -x * v[0] - y * v[1] - z * v[2];
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return [ix * w + iw * -x + iy * -z - iz * -y, iy * w + iw * -y + iz * -x - ix * -z, iz * w + iw * -z + ix * -y - iy * -x];
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}
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const qInv = (q) => [-q[0], -q[1], -q[2], q[3]];
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/**
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72
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* The wheel's plane and centre from its vertices (rim, spokes, hub): the plane normal is the covariance's smallest
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73
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* eigenvector, turned to face the driver (−z); the centre is the mean of the outer ring (the points at >= 80 % of the
|
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74
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* largest in-plane radius), which spokes and a hub offset cannot drag.
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75
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*/
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76
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function rimGeometry(points) {
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if (!points || points.length < 30)
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return null;
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const n = Math.floor(points.length / 3);
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let c = [0, 0, 0];
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for (let i = 0; i < n; i++) {
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c[0] += points[3 * i];
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c[1] += points[3 * i + 1];
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c[2] += points[3 * i + 2];
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}
|
|
86
|
+
c = scale(c, 1 / n);
|
|
87
|
+
const cov = [[0, 0, 0], [0, 0, 0], [0, 0, 0]];
|
|
88
|
+
for (let i = 0; i < n; i++) {
|
|
89
|
+
const d = [points[3 * i] - c[0], points[3 * i + 1] - c[1], points[3 * i + 2] - c[2]];
|
|
90
|
+
for (let a = 0; a < 3; a++)
|
|
91
|
+
for (let b = 0; b < 3; b++)
|
|
92
|
+
cov[a][b] += d[a] * d[b];
|
|
93
|
+
}
|
|
94
|
+
let normal = norm((0, vehicleMath_1.smallestEigenvector)(cov));
|
|
95
|
+
if (normal[2] > 0)
|
|
96
|
+
normal = scale(normal, -1);
|
|
97
|
+
const radial = (p) => { const d = sub(p, c); return len(sub(d, scale(normal, dot(d, normal)))); };
|
|
98
|
+
const pts = [];
|
|
99
|
+
for (let i = 0; i < n; i++)
|
|
100
|
+
pts.push([points[3 * i], points[3 * i + 1], points[3 * i + 2]]);
|
|
101
|
+
const rMax = Math.max(...pts.map(radial));
|
|
102
|
+
const ring = pts.filter((p) => radial(p) >= 0.8 * rMax);
|
|
103
|
+
let centre = [0, 0, 0];
|
|
104
|
+
for (const p of ring)
|
|
105
|
+
centre = [centre[0] + p[0], centre[1] + p[1], centre[2] + p[2]];
|
|
106
|
+
centre = scale(centre, 1 / Math.max(1, ring.length));
|
|
107
|
+
const radii = ring.map((p) => { const d = sub(p, centre); return len(sub(d, scale(normal, dot(d, normal)))); }).sort((a, b) => a - b);
|
|
108
|
+
return { centre, normal, up: inPlane([0, 1, 0], normal), left: inPlane([1, 0, 0], normal), radius: radii[Math.floor(radii.length / 2)] ?? rMax };
|
|
109
|
+
}
|
|
110
|
+
/** Clock angle of a point about the rim, degrees clockwise from 12 as the driver sees it, in (−180, 180]. */
|
|
111
|
+
function clockDeg(p, g) {
|
|
112
|
+
const d = sub(p, g.centre);
|
|
113
|
+
return (Math.atan2(-dot(d, g.left), dot(d, g.up)) * 180) / Math.PI;
|
|
114
|
+
}
|
|
115
|
+
const hourOf = (deg) => ((((deg / 30) % 12) + 12) % 12);
|
|
116
|
+
exports.hourOf = hourOf;
|
|
117
|
+
const wrap = (d) => { let x = ((d + 180) % 360 + 360) % 360 - 180; if (x === -180)
|
|
118
|
+
x = 180; return x; };
|
|
119
|
+
/** Signed rotation of the wheel between two of its body-frame rotations, in the same clockwise-positive convention. */
|
|
120
|
+
function rimTurnDeg(from, to, g) {
|
|
121
|
+
// the wheel's own "12 o'clock" direction at `from`, carried to `to`, read as a clock angle
|
|
122
|
+
const moved = qRotate(to, qRotate(qInv(from), g.up));
|
|
123
|
+
return wrap((Math.atan2(-dot(moved, g.left), dot(moved, g.up)) * 180) / Math.PI);
|
|
124
|
+
}
|
|
125
|
+
const HAND_BONE = (side) => new RegExp(`^(hand|thumb|index|middle|ring|pinky|pink)(_\\d+)?[_.]${side}$`, 'i');
|
|
126
|
+
const FINGER_BONE = /^(thumb|index|middle|ring|pinky|pink)(_\d+)?[_.](l|r)$/i;
|
|
127
|
+
/** The rim's outer ring: the wheel vertices at >= 80 % of its largest radius (the tube a hand holds), flat xyz. */
|
|
128
|
+
function ringPoints(points, g) {
|
|
129
|
+
if (!points || !g)
|
|
130
|
+
return null;
|
|
131
|
+
const out = [];
|
|
132
|
+
for (let i = 0; i + 2 < points.length; i += 3) {
|
|
133
|
+
const d = [points[i] - g.centre[0], points[i + 1] - g.centre[1], points[i + 2] - g.centre[2]];
|
|
134
|
+
const r = len(sub(d, scale(g.normal, dot(d, g.normal))));
|
|
135
|
+
if (r >= 0.75 * g.radius)
|
|
136
|
+
out.push(points[i], points[i + 1], points[i + 2]);
|
|
137
|
+
}
|
|
138
|
+
return out.length ? out : null;
|
|
139
|
+
}
|
|
140
|
+
/** A point's distance to the rim's tube CENTRELINE (the circle through the ring's middle). */
|
|
141
|
+
function toRingCentreline(p, g) {
|
|
142
|
+
const d = sub(p, g.centre);
|
|
143
|
+
const h = dot(d, g.normal);
|
|
144
|
+
const r = len(sub(d, scale(g.normal, h)));
|
|
145
|
+
return Math.hypot(r - g.radius, h);
|
|
146
|
+
}
|
|
147
|
+
/** One hand in one frame: its nearest hand/finger bone to the ring, and its grip point (mean of its hand+finger bones). */
|
|
148
|
+
function handAt(f, side, ring) {
|
|
149
|
+
const re = HAND_BONE(side);
|
|
150
|
+
let best = Infinity, bone = null;
|
|
151
|
+
const gp = [0, 0, 0];
|
|
152
|
+
let k = 0;
|
|
153
|
+
for (const [name, p] of Object.entries(f.body)) {
|
|
154
|
+
if (!re.test(name))
|
|
155
|
+
continue;
|
|
156
|
+
gp[0] += p[0];
|
|
157
|
+
gp[1] += p[1];
|
|
158
|
+
gp[2] += p[2];
|
|
159
|
+
k++;
|
|
160
|
+
if (ring)
|
|
161
|
+
for (let i = 0; i + 2 < ring.length; i += 3) {
|
|
162
|
+
const d = Math.hypot(p[0] - ring[i], p[1] - ring[i + 1], p[2] - ring[i + 2]);
|
|
163
|
+
if (d < best) {
|
|
164
|
+
best = d;
|
|
165
|
+
bone = name;
|
|
166
|
+
}
|
|
167
|
+
}
|
|
168
|
+
}
|
|
169
|
+
return { dist: Number.isFinite(best) ? best : null, bone, grip: k ? scale(gp, 1 / k) : null };
|
|
170
|
+
}
|
|
171
|
+
const median = (xs) => { if (!xs.length)
|
|
172
|
+
return null; const s = [...xs].sort((a, b) => a - b); return s[Math.floor(s.length / 2)]; };
|
|
173
|
+
const spanOf = (ps) => {
|
|
174
|
+
if (ps.length < 2)
|
|
175
|
+
return 0;
|
|
176
|
+
const lo = [Infinity, Infinity, Infinity], hi = [-Infinity, -Infinity, -Infinity];
|
|
177
|
+
for (const p of ps)
|
|
178
|
+
for (let a = 0; a < 3; a++) {
|
|
179
|
+
lo[a] = Math.min(lo[a], p[a]);
|
|
180
|
+
hi[a] = Math.max(hi[a], p[a]);
|
|
181
|
+
}
|
|
182
|
+
return len(sub(hi, lo));
|
|
183
|
+
};
|
|
184
|
+
function windowStillness(w) {
|
|
185
|
+
const joints = new Map();
|
|
186
|
+
const hands = new Map();
|
|
187
|
+
for (const f of w.frames) {
|
|
188
|
+
for (const [name, p] of Object.entries(f.inHand))
|
|
189
|
+
if (FINGER_BONE.test(name)) {
|
|
190
|
+
const a = joints.get(name) ?? [];
|
|
191
|
+
a.push(p);
|
|
192
|
+
joints.set(name, a);
|
|
193
|
+
}
|
|
194
|
+
for (const [name, p] of Object.entries(f.body))
|
|
195
|
+
if (/^hand[_.](l|r)$/i.test(name)) {
|
|
196
|
+
const a = hands.get(name) ?? [];
|
|
197
|
+
a.push(p);
|
|
198
|
+
hands.set(name, a);
|
|
199
|
+
}
|
|
200
|
+
}
|
|
201
|
+
let fs = -1, fb = null;
|
|
202
|
+
for (const [n, ps] of joints) {
|
|
203
|
+
const s = spanOf(ps);
|
|
204
|
+
if (s > fs) {
|
|
205
|
+
fs = s;
|
|
206
|
+
fb = n;
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
let hs = -1, hb = null;
|
|
210
|
+
for (const [n, ps] of hands) {
|
|
211
|
+
const s = spanOf(ps);
|
|
212
|
+
if (s > hs) {
|
|
213
|
+
hs = s;
|
|
214
|
+
hb = n;
|
|
215
|
+
}
|
|
216
|
+
}
|
|
217
|
+
// local-rotation drift from the first frame, per finger joint (the angle between two unit quaternions)
|
|
218
|
+
let dd = -1, db = null;
|
|
219
|
+
const q0 = w.frames[0]?.localQ ?? {};
|
|
220
|
+
for (const f of w.frames)
|
|
221
|
+
for (const [n, q] of Object.entries(f.localQ ?? {})) {
|
|
222
|
+
const a = q0[n];
|
|
223
|
+
if (!a)
|
|
224
|
+
continue;
|
|
225
|
+
const dotq = Math.min(1, Math.abs(a[0] * q[0] + a[1] * q[1] + a[2] * q[2] + a[3] * q[3]));
|
|
226
|
+
const deg = (2 * Math.acos(dotq) * 180) / Math.PI;
|
|
227
|
+
if (deg > dd) {
|
|
228
|
+
dd = deg;
|
|
229
|
+
db = n;
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
const t = w.frames.length ? (w.frames[w.frames.length - 1].t - w.frames[0].t) / 1000 : 0;
|
|
233
|
+
return { seatKey: w.seatKey, state: w.state, frames: w.frames.length, seconds: Math.round(t * 100) / 100, fingerSpanM: fs < 0 ? null : r4(fs), fingerBone: fb, fingerJoints: joints.size, fingerDriftDeg: dd < 0 ? null : r1(dd), fingerDriftBone: db, handSpanM: hs < 0 ? null : r4(hs), handBone: hb };
|
|
234
|
+
}
|
|
235
|
+
/** The driver's grip across the centre/left/right windows. The rim geometry is fixed by the CENTRE window. */
|
|
236
|
+
function measureDriverGrip(windows) {
|
|
237
|
+
const centre = windows.find((w) => w.state === 'centre');
|
|
238
|
+
if (!centre)
|
|
239
|
+
return null;
|
|
240
|
+
const g = rimGeometry(centre.rim);
|
|
241
|
+
const out = { seatKey: centre.seatKey, rim: g ? { radiusM: r4(g.radius), centre: g.centre.map(r4) } : null, states: [], follow: [] };
|
|
242
|
+
const handsOf = (w) => ['l', 'r'].map((side) => {
|
|
243
|
+
const wg = rimGeometry(w.rim) ?? g;
|
|
244
|
+
const ring = ringPoints(w.rim, wg);
|
|
245
|
+
const per = w.frames.map((f) => handAt(f, side, ring));
|
|
246
|
+
const d = median(per.map((x) => x.dist).filter((x) => x !== null));
|
|
247
|
+
const grips = per.map((x) => x.grip).filter((x) => x !== null);
|
|
248
|
+
const gm = grips.length ? scale(grips.reduce((a, b) => [a[0] + b[0], a[1] + b[1], a[2] + b[2]], [0, 0, 0]), 1 / grips.length) : null;
|
|
249
|
+
const cd = g && gm ? clockDeg(gm, g) : null;
|
|
250
|
+
const bones = per.map((x) => x.bone).filter(Boolean);
|
|
251
|
+
const gr = wg && gm ? toRingCentreline(gm, wg) : null;
|
|
252
|
+
return { side, distM: d === null ? null : r4(d), bone: bones[0] ?? null, gripToRingM: gr === null ? null : r4(gr), clockDeg: cd === null ? null : r1(cd), hour: cd === null ? null : r1((0, exports.hourOf)(cd)) };
|
|
253
|
+
});
|
|
254
|
+
for (const w of windows.filter((x) => x.state !== 'rest')) {
|
|
255
|
+
const turn = g && centre.rimQ && w.rimQ ? r1(rimTurnDeg(centre.rimQ, w.rimQ, g)) : null;
|
|
256
|
+
out.states.push({ state: w.state, steer: w.steer, rimTurnDeg: w.state === 'centre' ? 0 : turn, hands: handsOf(w) });
|
|
257
|
+
}
|
|
258
|
+
const c = out.states.find((s) => s.state === 'centre');
|
|
259
|
+
for (const lock of ['left', 'right']) {
|
|
260
|
+
const s = out.states.find((x) => x.state === lock);
|
|
261
|
+
for (const side of ['l', 'r']) {
|
|
262
|
+
const h0 = c?.hands.find((h) => h.side === side)?.clockDeg ?? null;
|
|
263
|
+
const h1 = s?.hands.find((h) => h.side === side)?.clockDeg ?? null;
|
|
264
|
+
const rimDeg = s?.rimTurnDeg ?? null;
|
|
265
|
+
const handDeg = h0 !== null && h1 !== null ? r1(wrap(h1 - h0)) : null;
|
|
266
|
+
out.follow.push({ side, lock, rimDeg, handDeg, fraction: rimDeg !== null && handDeg !== null && Math.abs(rimDeg) > 1e-6 ? Math.round((handDeg / rimDeg) * 100) / 100 : null });
|
|
267
|
+
}
|
|
268
|
+
}
|
|
269
|
+
return out;
|
|
270
|
+
}
|
|
271
|
+
/**
|
|
272
|
+
* Judge the windows of every occupant. `driverSeats` names the seats that hold the steering wheel; `seats` every seat that
|
|
273
|
+
* was occupied (a seat with no window measured fails, it is not skipped).
|
|
274
|
+
*/
|
|
275
|
+
function judgeGrip(windows, seats, T = exports.GRIP_THRESHOLDS) {
|
|
276
|
+
const out = [];
|
|
277
|
+
const drivers = seats.filter((s) => s.role === 'driver');
|
|
278
|
+
const grips = drivers.map((d) => ({ seat: d.seatKey, grip: measureDriverGrip(windows.filter((w) => w.seatKey === d.seatKey)) }));
|
|
279
|
+
// ---- hands on the rim at centre, left lock, right lock
|
|
280
|
+
const onBad = [];
|
|
281
|
+
const onRows = [];
|
|
282
|
+
for (const { seat, grip } of grips) {
|
|
283
|
+
if (!grip) {
|
|
284
|
+
onBad.push(`${seat}: the steering windows were not captured`);
|
|
285
|
+
continue;
|
|
286
|
+
}
|
|
287
|
+
if (!grip.rim) {
|
|
288
|
+
onBad.push(`${seat}: no steering wheel geometry to hold`);
|
|
289
|
+
continue;
|
|
290
|
+
}
|
|
291
|
+
for (const want of ['centre', 'left', 'right']) {
|
|
292
|
+
const s = grip.states.find((x) => x.state === want);
|
|
293
|
+
if (!s) {
|
|
294
|
+
onBad.push(`${seat} ${want}: not captured`);
|
|
295
|
+
continue;
|
|
296
|
+
}
|
|
297
|
+
for (const h of s.hands) {
|
|
298
|
+
if (h.distM === null)
|
|
299
|
+
onBad.push(`${seat} ${want} ${h.side.toUpperCase()} hand: not measured`);
|
|
300
|
+
else if (h.distM > T.handToRimMaxM || (h.gripToRingM !== null && h.gripToRingM > T.gripToRingMaxM))
|
|
301
|
+
onBad.push(`${seat} ${want} ${h.side.toUpperCase()} hand off the rim (nearest finger ${mm(h.distM)} from it, grip ${mm(h.gripToRingM)} from the tube)`);
|
|
302
|
+
}
|
|
303
|
+
onRows.push(`${want} L ${mm(s.hands[0]?.distM ?? null)}/${mm(s.hands[0]?.gripToRingM ?? null)} R ${mm(s.hands[1]?.distM ?? null)}/${mm(s.hands[1]?.gripToRingM ?? null)}`);
|
|
304
|
+
}
|
|
305
|
+
}
|
|
306
|
+
out.push({
|
|
307
|
+
id: 'vehicle.occupants.hands_on_wheel_steering', severity: 'block',
|
|
308
|
+
pass: grips.length > 0 && onBad.length === 0,
|
|
309
|
+
detail: !grips.length ? 'no driver seat was occupied'
|
|
310
|
+
: onBad.length ? `driver's hands leave the wheel while steering: ${onBad.join('; ')} (need the nearest finger <= ${mm(T.handToRimMaxM)} from the rim and the grip <= ${mm(T.gripToRingMaxM)} from the tube, at centre, left lock and right lock)`
|
|
311
|
+
: `driver's hands on the rim (nearest finger / grip to tube): ${onRows.join('; ')}`,
|
|
312
|
+
measured: { drivers: grips.map((x) => ({ seat: x.seat, rim: x.grip?.rim ?? null, states: x.grip?.states ?? null })), maxM: T.handToRimMaxM, gripToRingMaxM: T.gripToRingMaxM },
|
|
313
|
+
});
|
|
314
|
+
// ---- hands travel with the wheel: at each lock one hand turns it, and no hand moves against it
|
|
315
|
+
const fBad = [];
|
|
316
|
+
const fRows = [];
|
|
317
|
+
for (const { seat, grip } of grips) {
|
|
318
|
+
if (!grip?.rim) {
|
|
319
|
+
fBad.push(`${seat}: not measured`);
|
|
320
|
+
continue;
|
|
321
|
+
}
|
|
322
|
+
for (const lock of ['left', 'right']) {
|
|
323
|
+
const rows = grip.follow.filter((f) => f.lock === lock);
|
|
324
|
+
const tag = `${seat} at ${lock} lock`;
|
|
325
|
+
if (rows.length < 2 || rows.some((f) => f.rimDeg === null || f.handDeg === null)) {
|
|
326
|
+
fBad.push(`${tag}: not measured`);
|
|
327
|
+
continue;
|
|
328
|
+
}
|
|
329
|
+
const rim = rows[0].rimDeg;
|
|
330
|
+
if (Math.abs(rim) < T.followMinRimDeg) {
|
|
331
|
+
fBad.push(`${tag}: the steering wheel turned only ${rim} deg, so no hand can be seen turning it`);
|
|
332
|
+
continue;
|
|
333
|
+
}
|
|
334
|
+
const fr = rows.map((f) => ({ side: f.side.toUpperCase(), deg: f.handDeg, frac: f.handDeg / rim }));
|
|
335
|
+
const best = fr.reduce((a, b) => (b.frac > a.frac ? b : a));
|
|
336
|
+
const desc = fr.map((h) => `${h.side} ${h.deg}/${rim} deg (${Math.round(h.frac * 100)} %)`).join(', ');
|
|
337
|
+
if (best.frac < T.followMinFraction)
|
|
338
|
+
fBad.push(`${tag}: no hand turns the wheel — ${desc}; the steering hand must travel >= ${Math.round(T.followMinFraction * 100)} % of the turn with it`);
|
|
339
|
+
for (const h of fr)
|
|
340
|
+
if (h.frac < 0 && Math.abs(h.deg) > T.againstMaxDeg)
|
|
341
|
+
fBad.push(`${tag}: the ${h.side} hand travels ${Math.abs(h.deg)} deg AGAINST the wheel`);
|
|
342
|
+
fRows.push(`${lock}: ${desc}${fr.some((h) => h !== best && h.frac < T.followMinFraction) ? ' (push-pull: the other hand holds and lets the rim slide)' : ''}`);
|
|
343
|
+
}
|
|
344
|
+
}
|
|
345
|
+
out.push({
|
|
346
|
+
id: 'vehicle.occupants.hands_follow_wheel', severity: 'block',
|
|
347
|
+
pass: grips.length > 0 && fBad.length === 0,
|
|
348
|
+
detail: !grips.length ? 'no driver seat was occupied'
|
|
349
|
+
: fBad.length ? `the driver's hands do not turn the wheel: ${fBad.join('; ')}`
|
|
350
|
+
: `hand travel / wheel turn: ${fRows.join('; ')}`,
|
|
351
|
+
measured: { follow: grips.map((x) => ({ seat: x.seat, follow: x.grip?.follow ?? null })), minFraction: T.followMinFraction, minRimDeg: T.followMinRimDeg, againstMaxDeg: T.againstMaxDeg },
|
|
352
|
+
});
|
|
353
|
+
// ---- 9 and 3 with the wheel centred
|
|
354
|
+
const nBad = [];
|
|
355
|
+
const nRows = [];
|
|
356
|
+
for (const { seat, grip } of grips) {
|
|
357
|
+
const c = grip?.states.find((s) => s.state === 'centre');
|
|
358
|
+
if (!c || !grip?.rim) {
|
|
359
|
+
nBad.push(`${seat}: not measured`);
|
|
360
|
+
continue;
|
|
361
|
+
}
|
|
362
|
+
for (const h of c.hands) {
|
|
363
|
+
const [lo, hi] = h.side === 'l' ? [T.leftHourMin, T.leftHourMax] : [T.rightHourMin, T.rightHourMax];
|
|
364
|
+
if (h.hour === null)
|
|
365
|
+
nBad.push(`${seat} ${h.side.toUpperCase()} hand: not measured`);
|
|
366
|
+
else if (h.hour < lo || h.hour > hi)
|
|
367
|
+
nBad.push(`${seat} ${h.side.toUpperCase()} hand at ${h.hour.toFixed(1)} o'clock (want ${lo}-${hi})`);
|
|
368
|
+
nRows.push(`${h.side.toUpperCase()} ${h.hour === null ? '?' : h.hour.toFixed(1)} o'clock`);
|
|
369
|
+
}
|
|
370
|
+
}
|
|
371
|
+
out.push({
|
|
372
|
+
id: 'vehicle.occupants.hands_at_nine_and_three', severity: 'block',
|
|
373
|
+
pass: grips.length > 0 && nBad.length === 0,
|
|
374
|
+
detail: !grips.length ? 'no driver seat was occupied'
|
|
375
|
+
: nBad.length ? `wheel centred, the hands are not at about 9 and 3: ${nBad.join('; ')}`
|
|
376
|
+
: `wheel centred: ${nRows.join(', ')}`,
|
|
377
|
+
measured: { centre: grips.map((x) => ({ seat: x.seat, hands: x.grip?.states.find((s) => s.state === 'centre')?.hands ?? null })), bands: { left: [T.leftHourMin, T.leftHourMax], right: [T.rightHourMin, T.rightHourMax] } },
|
|
378
|
+
});
|
|
379
|
+
// ---- still fingers and hands, every occupant, every held window
|
|
380
|
+
const still = windows.map(windowStillness);
|
|
381
|
+
const missing = seats.filter((s) => !still.some((w) => w.seatKey === s.seatKey && w.frames >= T.minFrames));
|
|
382
|
+
const fingerBad = still.filter((w) => w.frames >= T.minFrames && (w.fingerSpanM === null || w.fingerSpanM > T.fingerStillMaxM || (w.fingerDriftDeg !== null && w.fingerDriftDeg > T.fingerDriftMaxDeg)));
|
|
383
|
+
const handBad = still.filter((w) => w.frames >= T.minFrames && (w.handSpanM === null || w.handSpanM > T.handStillMaxM));
|
|
384
|
+
const row = (w, v) => `${w.seatKey}/${w.state} ${v === 'f' ? `${w.fingerBone ?? 'no finger joints'} ${mm(w.fingerSpanM)}${w.fingerDriftDeg !== null ? `, ${w.fingerDriftBone} ${w.fingerDriftDeg} deg` : ''}` : `${w.handBone ?? 'no hand'} ${mm(w.handSpanM)}`}`;
|
|
385
|
+
const worst = (v) => still.filter((w) => w.frames >= T.minFrames).map((w) => row(w, v)).join('; ');
|
|
386
|
+
out.push({
|
|
387
|
+
id: 'vehicle.occupants.fingers_still', severity: 'block',
|
|
388
|
+
pass: seats.length > 0 && missing.length === 0 && fingerBad.length === 0,
|
|
389
|
+
detail: !seats.length ? 'no occupant seated'
|
|
390
|
+
: missing.length ? `fingers not measured for ${missing.map((s) => s.seatKey).join(', ')} (no held window of >= ${T.minFrames} frames)`
|
|
391
|
+
: fingerBad.length ? `fingers move while the hands are held (twitching / grasping): ${fingerBad.map((w) => row(w, 'f')).join('; ')} (need <= ${mm(T.fingerStillMaxM)} peak-to-peak per joint in the hand's frame and <= ${T.fingerDriftMaxDeg} deg of local rotation)`
|
|
392
|
+
: `worst finger joint travel per window: ${worst('f')}`,
|
|
393
|
+
measured: { windows: still, maxM: T.fingerStillMaxM, maxDriftDeg: T.fingerDriftMaxDeg },
|
|
394
|
+
});
|
|
395
|
+
out.push({
|
|
396
|
+
id: 'vehicle.occupants.hands_still', severity: 'block',
|
|
397
|
+
pass: seats.length > 0 && missing.length === 0 && handBad.length === 0,
|
|
398
|
+
detail: !seats.length ? 'no occupant seated'
|
|
399
|
+
: missing.length ? `hands not measured for ${missing.map((s) => s.seatKey).join(', ')}`
|
|
400
|
+
: handBad.length ? `hands move while nothing moves them: ${handBad.map((w) => row(w, 'h')).join('; ')} (need <= ${mm(T.handStillMaxM)} peak-to-peak in the car's frame)`
|
|
401
|
+
: `worst hand travel per window: ${worst('h')}`,
|
|
402
|
+
measured: { windows: still.map((w) => ({ seatKey: w.seatKey, state: w.state, frames: w.frames, handSpanM: w.handSpanM, handBone: w.handBone })), maxM: T.handStillMaxM },
|
|
403
|
+
});
|
|
404
|
+
return out;
|
|
405
|
+
}
|
|
406
|
+
/**
|
|
407
|
+
* The seat rig's own complaints, as it logs them (`[vehicle-seat] steering rim out of reach for the left hand in …`, from
|
|
408
|
+
* humanoid-character 0.3.212; the same lines fill its describe().warnings): a hand the rig had to park on the thigh, a seat
|
|
409
|
+
* it could not fit. Any such line while an occupant sat is a car defect.
|
|
410
|
+
*/
|
|
411
|
+
function judgeSeatRigWarnings(lines, seated) {
|
|
412
|
+
const uniq = [...new Map(lines.map((l) => [`${l.seatKey}|${l.text}`, l])).values()];
|
|
413
|
+
return {
|
|
414
|
+
id: 'vehicle.occupants.seat_rig_warnings', severity: 'block',
|
|
415
|
+
pass: seated > 0 && uniq.length === 0,
|
|
416
|
+
detail: !seated ? 'no occupant seated'
|
|
417
|
+
: uniq.length ? `the seat rig gave up on something while seated: ${uniq.slice(0, 6).map((l) => `${l.seatKey}: ${l.text.replace(/^\[vehicle-seat\]\s*/, '').slice(0, 160)}`).join('; ')}`
|
|
418
|
+
: 'the seat rig logged no warning for any occupied seat (no rim out of reach, no hand parked in the lap)',
|
|
419
|
+
measured: { warnings: uniq },
|
|
420
|
+
};
|
|
421
|
+
}
|
|
422
|
+
/** Assert ids this module emits (each blocking). */
|
|
423
|
+
exports.GRIP_ASSERT_IDS = [
|
|
424
|
+
'vehicle.occupants.hands_on_wheel_steering',
|
|
425
|
+
'vehicle.occupants.hands_follow_wheel',
|
|
426
|
+
'vehicle.occupants.hands_at_nine_and_three',
|
|
427
|
+
'vehicle.occupants.fingers_still',
|
|
428
|
+
'vehicle.occupants.hands_still',
|
|
429
|
+
'vehicle.occupants.seat_rig_warnings',
|
|
430
|
+
];
|
|
431
|
+
exports.GRIP_THRESHOLD_TEXT = {
|
|
432
|
+
'vehicle.occupants.hands_on_wheel_steering': `driver: each hand ON the rim with the wheel centred, at left lock and at right lock: nearest hand/finger bone <= ${mm(exports.GRIP_THRESHOLDS.handToRimMaxM)} from the rim's ring and the grip point <= ${mm(exports.GRIP_THRESHOLDS.gripToRingMaxM)} from the tube centreline`,
|
|
433
|
+
'vehicle.occupants.hands_follow_wheel': `driver, at each lock: the steering hand travels round the rim with the wheel by >= ${Math.round(exports.GRIP_THRESHOLDS.followMinFraction * 100)} % of its turn, and no hand travels against it by more than ${exports.GRIP_THRESHOLDS.againstMaxDeg} deg (the other hand may hold and let the rim slide: push-pull)`,
|
|
434
|
+
'vehicle.occupants.hands_at_nine_and_three': `driver, wheel centred: left hand ${exports.GRIP_THRESHOLDS.leftHourMin}-${exports.GRIP_THRESHOLDS.leftHourMax} o'clock, right hand ${exports.GRIP_THRESHOLDS.rightHourMin}-${exports.GRIP_THRESHOLDS.rightHourMax} o'clock`,
|
|
435
|
+
'vehicle.occupants.fingers_still': `every occupant: each finger joint moves <= ${mm(exports.GRIP_THRESHOLDS.fingerStillMaxM)} (in its hand's frame) and turns <= ${exports.GRIP_THRESHOLDS.fingerDriftMaxDeg} deg (local rotation) over a held window of ${exports.GRIP_WINDOW_FRAMES} samples (~2.4 s)`,
|
|
436
|
+
'vehicle.occupants.seat_rig_warnings': 'the seat rig logs no `[vehicle-seat]` warning while any seat is occupied (a steering rim out of reach parks the hand in the lap)',
|
|
437
|
+
'vehicle.occupants.hands_still': `every occupant: each hand moves <= ${mm(exports.GRIP_THRESHOLDS.handStillMaxM)} (in the car's frame) over a held window`,
|
|
438
|
+
};
|
|
439
|
+
//# sourceMappingURL=vehicleGrip.js.map
|