@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,183 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.faceTriangleMask = faceTriangleMask;
4
+ exports.splitFaceForUnwrap = splitFaceForUnwrap;
5
+ exports.rejoinFaceSplits = rejoinFaceSplits;
6
+ exports.faceChartScale = faceChartScale;
7
+ const functions_1 = require("@gltf-transform/functions");
8
+ const mat4_1 = require("../mat4");
9
+ const DEFAULT_MIN_HEAD_WEIGHT = 0.5;
10
+ const DEFAULT_MIN_FACING = 0.25;
11
+ const DEFAULT_CHIN_DROP = 0.15;
12
+ /** The skinned node that draws `prim`, or null (an unskinned primitive has no head to protect). */
13
+ function skinnedHostOf(document, prim) {
14
+ for (const node of document.getRoot().listNodes()) {
15
+ const mesh = node.getMesh();
16
+ if (mesh !== null && node.getSkin() !== null && mesh.listPrimitives().includes(prim))
17
+ return node;
18
+ }
19
+ return null;
20
+ }
21
+ /** Joint indices of the head subtree in `node`'s skin ('head' and descendants; neck subtree as fallback), plus the
22
+ * subtree root's bind-pose position in mesh space (inverse of its inverse-bind matrix). */
23
+ function headJoints(node) {
24
+ const skin = node.getSkin();
25
+ const joints = skin.listJoints();
26
+ const root = joints.find((j) => j.getName() === 'head') ?? joints.find((j) => j.getName() === 'neck_02') ?? joints.find((j) => j.getName() === 'neck_01');
27
+ if (root === undefined)
28
+ return null;
29
+ const set = new Set();
30
+ const mark = (n) => {
31
+ const i = joints.indexOf(n);
32
+ if (i >= 0)
33
+ set.add(i);
34
+ for (const child of n.listChildren())
35
+ mark(child);
36
+ };
37
+ mark(root);
38
+ const ibm = skin.getInverseBindMatrices();
39
+ let origin;
40
+ if (ibm !== null) {
41
+ const m = Array.from(ibm.getElement(joints.indexOf(root), []));
42
+ const bind = (0, mat4_1.invert4)(m);
43
+ origin = [bind[12], bind[13], bind[14]];
44
+ }
45
+ else {
46
+ const [x, y, z] = root.getWorldTranslation();
47
+ origin = [x, y, z];
48
+ }
49
+ return { set, origin };
50
+ }
51
+ /**
52
+ * Per-TRIANGLE face mask over `prim`'s current index buffer (1 = face), or null when the primitive is not a skinned
53
+ * indexed triangle list or its rig has no head joint. Pure read; never mutates the document.
54
+ */
55
+ function faceTriangleMask(document, prim, options = {}) {
56
+ const indices = prim.getIndices();
57
+ const position = prim.getAttribute('POSITION');
58
+ const j0 = prim.getAttribute('JOINTS_0');
59
+ const w0 = prim.getAttribute('WEIGHTS_0');
60
+ if (prim.getMode() !== 4 || indices === null || position === null || j0 === null || w0 === null)
61
+ return null;
62
+ const host = skinnedHostOf(document, prim);
63
+ if (host === null)
64
+ return null;
65
+ const joints = headJoints(host);
66
+ if (joints === null)
67
+ return null;
68
+ const head = joints.set;
69
+ const minHead = options.minHeadWeight ?? DEFAULT_MIN_HEAD_WEIGHT;
70
+ const minFacing = options.minFacing ?? DEFAULT_MIN_FACING;
71
+ const [fx, fy, fz] = options.forward ?? [0, 0, 1];
72
+ const chinDrop = options.chinDrop ?? DEFAULT_CHIN_DROP;
73
+ const headness = new Float32Array(j0.getCount());
74
+ const jv = [], wv = [];
75
+ for (let v = 0; v < headness.length; v++) {
76
+ j0.getElement(v, jv);
77
+ w0.getElement(v, wv); // getElement denormalizes quantized weights
78
+ let h = 0;
79
+ for (let c = 0; c < 4; c++)
80
+ if (head.has(jv[c]))
81
+ h += wv[c];
82
+ headness[v] = h;
83
+ }
84
+ const pos = position.getArray();
85
+ const idx = indices.getArray();
86
+ // Up = +Y in the conformed frame. Chin line: the head joint minus `chinDrop` of the head's height above it.
87
+ let top = joints.origin[1];
88
+ for (let v = 0; v < headness.length; v++)
89
+ if (headness[v] > minHead && pos[v * 3 + 1] > top)
90
+ top = pos[v * 3 + 1];
91
+ const chinY = joints.origin[1] - chinDrop * (top - joints.origin[1]);
92
+ const mask = new Uint8Array(idx.length / 3);
93
+ for (let t = 0; t < mask.length; t++) {
94
+ const a = idx[t * 3], b = idx[t * 3 + 1], c = idx[t * 3 + 2];
95
+ if ((headness[a] + headness[b] + headness[c]) / 3 <= minHead)
96
+ continue;
97
+ if ((pos[a * 3 + 1] + pos[b * 3 + 1] + pos[c * 3 + 1]) / 3 < chinY)
98
+ continue;
99
+ const ux = pos[b * 3] - pos[a * 3], uy = pos[b * 3 + 1] - pos[a * 3 + 1], uz = pos[b * 3 + 2] - pos[a * 3 + 2];
100
+ const vx = pos[c * 3] - pos[a * 3], vy = pos[c * 3 + 1] - pos[a * 3 + 1], vz = pos[c * 3 + 2] - pos[a * 3 + 2];
101
+ const nx = uy * vz - uz * vy, ny = uz * vx - ux * vz, nz = ux * vy - uy * vx;
102
+ const len = Math.hypot(nx, ny, nz);
103
+ if (len === 0)
104
+ continue;
105
+ if ((nx * fx + ny * fy + nz * fz) / len > minFacing)
106
+ mask[t] = 1;
107
+ }
108
+ return mask;
109
+ }
110
+ /**
111
+ * Moves each skinned primitive's face triangles into a sibling primitive (same mesh, same material, SHARED attribute
112
+ * accessors — only the index buffer splits), so an unwrap can scale the face's charts independently: xatlas never
113
+ * builds a chart across primitives. `rejoinFaceSplits` folds them back after the bake. Returns one entry per split.
114
+ */
115
+ function splitFaceForUnwrap(document, options = {}) {
116
+ const buffer = document.getRoot().listBuffers()[0];
117
+ const splits = [];
118
+ for (const mesh of document.getRoot().listMeshes()) {
119
+ for (const prim of mesh.listPrimitives()) {
120
+ const mask = faceTriangleMask(document, prim, options);
121
+ if (mask === null)
122
+ continue;
123
+ const idx = prim.getIndices().getArray();
124
+ const pos = prim.getAttribute('POSITION').getArray();
125
+ const face = [], body = [];
126
+ let faceArea = 0, totalArea = 0;
127
+ for (let t = 0; t < mask.length; t++) {
128
+ const a = idx[t * 3], b = idx[t * 3 + 1], c = idx[t * 3 + 2];
129
+ const area = triangleArea(pos, a, b, c);
130
+ totalArea += area;
131
+ if (mask[t] === 1) {
132
+ face.push(a, b, c);
133
+ faceArea += area;
134
+ }
135
+ else
136
+ body.push(a, b, c);
137
+ }
138
+ if (face.length === 0 || body.length === 0)
139
+ continue;
140
+ prim.setIndices(document.createAccessor().setType('SCALAR').setArray(new Uint32Array(body)).setBuffer(buffer));
141
+ const facePrim = document.createPrimitive().setMode(4).setMaterial(prim.getMaterial())
142
+ .setIndices(document.createAccessor().setType('SCALAR').setArray(new Uint32Array(face)).setBuffer(buffer));
143
+ for (const semantic of prim.listSemantics())
144
+ facePrim.setAttribute(semantic, prim.getAttribute(semantic));
145
+ mesh.addPrimitive(facePrim);
146
+ splits.push({ body: prim, face: facePrim, faceAreaShare: totalArea > 0 ? faceArea / totalArea : 0 });
147
+ }
148
+ }
149
+ return splits;
150
+ }
151
+ /** Folds each face primitive back into its body primitive (one draw call again), in place in the same mesh. */
152
+ function rejoinFaceSplits(document, splits) {
153
+ for (const { body, face } of splits) {
154
+ const mesh = document.getRoot().listMeshes().find((m) => m.listPrimitives().includes(body));
155
+ if (mesh === undefined)
156
+ continue;
157
+ const joined = (0, functions_1.joinPrimitives)([body, face]);
158
+ mesh.removePrimitive(face);
159
+ mesh.removePrimitive(body);
160
+ mesh.addPrimitive(joined);
161
+ for (const prim of [face, body])
162
+ if (prim.listParents().every((p) => p === document.getRoot()))
163
+ prim.dispose();
164
+ }
165
+ }
166
+ /**
167
+ * Linear scale for the face's charts in the unwrap so the face gets `boost` x the body's texel density, reduced
168
+ * so the face never takes more than `maxShare` of the packed atlas area. With face area fraction f and linear scale
169
+ * s, the face's atlas share is f s^2 / (f s^2 + 1 - f).
170
+ */
171
+ function faceChartScale(faceAreaShare, boost, maxShare) {
172
+ const f = faceAreaShare;
173
+ if (!(f > 0) || f >= 1 || boost <= 1)
174
+ return 1;
175
+ const capped = Math.sqrt((maxShare * (1 - f)) / (f * (1 - maxShare)));
176
+ return Math.max(1, Math.min(boost, capped));
177
+ }
178
+ function triangleArea(pos, a, b, c) {
179
+ const ux = pos[b * 3] - pos[a * 3], uy = pos[b * 3 + 1] - pos[a * 3 + 1], uz = pos[b * 3 + 2] - pos[a * 3 + 2];
180
+ const vx = pos[c * 3] - pos[a * 3], vy = pos[c * 3 + 1] - pos[a * 3 + 1], vz = pos[c * 3 + 2] - pos[a * 3 + 2];
181
+ return Math.hypot(uy * vz - uz * vy, uz * vx - ux * vz, ux * vy - uy * vx) / 2;
182
+ }
183
+ //# sourceMappingURL=faceRegion.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,42 @@
1
+ import type { Document } from '@gltf-transform/core';
2
+ /**
3
+ * WHICH SURFACES THE CAMERA IS INSIDE, DECLARED BY THE AVATAR.
4
+ *
5
+ * In first person the camera rides the head bone, so anything skinned to the head is around the lens: the face
6
+ * fills the view, hair cards cut through the near plane, ears clip in from the sides. The engine already
7
+ * handles this — `CameraRig` ref-counts a hide request per mesh-name matcher, pops it for the look-down
8
+ * embodiment and pops it again for the selfie camera so your own face is in your own photo.
9
+ *
10
+ * What it could not handle was an avatar that is not Base Male. The matcher list defaulted to `['FaceMesh']`,
11
+ * which is the name of one mesh in one first-party pack. An imported VRoid avatar's head mesh is called
12
+ * `Face (merged).baked`; the substring never matched, nothing was ever hidden, and every imported character
13
+ * put its own face through the camera in first person. A convention that only one asset satisfies is not a
14
+ * contract — so the avatar now DECLARES its head surfaces and the runtime reads them.
15
+ *
16
+ * Selection is by skin weight, not by name. A mesh is head-attached when the overwhelming majority of its
17
+ * weight sits on the head joint or something descended from it, which is true of a face, a hair card and a cat
18
+ * ear, and false of a torso that happens to have a collar near the neck. Names are unreliable across exporters
19
+ * in exactly the way this whole problem demonstrates.
20
+ */
21
+ /**
22
+ * The vertices a primitive actually draws.
23
+ *
24
+ * VRoid shares one JOINTS_0/WEIGHTS_0 accessor across every primitive in a mesh, so reading the whole
25
+ * attribute answers a question about the MESH, not about this surface — and every primitive in `Body
26
+ * (merged).baked` then gets the same verdict, which put the cat ears in the same bucket as the shoes. Only the
27
+ * indexed vertices belong to this primitive.
28
+ */
29
+ export declare function primitiveVertices(primitive: import('@gltf-transform/core').Primitive): Set<number>;
30
+ export interface FirstPersonHideResult {
31
+ /** Runtime mesh names to hide, in the form `GLTFLoader` will produce them. */
32
+ readonly meshes: string[];
33
+ /** Primitives examined, for the report. */
34
+ readonly examined: number;
35
+ }
36
+ /**
37
+ * Find every primitive the first-person camera sits inside, and write the list into each scene's extras.
38
+ *
39
+ * Returns the names rather than only stamping them so the caller can report what it hid — an avatar that
40
+ * declares nothing is a first-person bug waiting to be filed, and it should be visible at import time.
41
+ */
42
+ export declare function declareFirstPersonHide(document: Document): FirstPersonHideResult;
@@ -0,0 +1,140 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.primitiveVertices = primitiveVertices;
4
+ exports.declareFirstPersonHide = declareFirstPersonHide;
5
+ /**
6
+ * WHICH SURFACES THE CAMERA IS INSIDE, DECLARED BY THE AVATAR.
7
+ *
8
+ * In first person the camera rides the head bone, so anything skinned to the head is around the lens: the face
9
+ * fills the view, hair cards cut through the near plane, ears clip in from the sides. The engine already
10
+ * handles this — `CameraRig` ref-counts a hide request per mesh-name matcher, pops it for the look-down
11
+ * embodiment and pops it again for the selfie camera so your own face is in your own photo.
12
+ *
13
+ * What it could not handle was an avatar that is not Base Male. The matcher list defaulted to `['FaceMesh']`,
14
+ * which is the name of one mesh in one first-party pack. An imported VRoid avatar's head mesh is called
15
+ * `Face (merged).baked`; the substring never matched, nothing was ever hidden, and every imported character
16
+ * put its own face through the camera in first person. A convention that only one asset satisfies is not a
17
+ * contract — so the avatar now DECLARES its head surfaces and the runtime reads them.
18
+ *
19
+ * Selection is by skin weight, not by name. A mesh is head-attached when the overwhelming majority of its
20
+ * weight sits on the head joint or something descended from it, which is true of a face, a hair card and a cat
21
+ * ear, and false of a torso that happens to have a collar near the neck. Names are unreliable across exporters
22
+ * in exactly the way this whole problem demonstrates.
23
+ */
24
+ /**
25
+ * The vertices a primitive actually draws.
26
+ *
27
+ * VRoid shares one JOINTS_0/WEIGHTS_0 accessor across every primitive in a mesh, so reading the whole
28
+ * attribute answers a question about the MESH, not about this surface — and every primitive in `Body
29
+ * (merged).baked` then gets the same verdict, which put the cat ears in the same bucket as the shoes. Only the
30
+ * indexed vertices belong to this primitive.
31
+ */
32
+ function primitiveVertices(primitive) {
33
+ const vertices = new Set();
34
+ const indices = primitive.getIndices();
35
+ if (indices !== null) {
36
+ for (let i = 0; i < indices.getCount(); i++)
37
+ vertices.add(indices.getScalar(i));
38
+ return vertices;
39
+ }
40
+ const position = primitive.getAttribute('POSITION');
41
+ for (let i = 0; i < (position?.getCount() ?? 0); i++)
42
+ vertices.add(i);
43
+ return vertices;
44
+ }
45
+ /** Above this share of head-descended weight, the camera is inside the surface. */
46
+ const HEAD_WEIGHT_SHARE = 0.8;
47
+ /** The joint every head surface hangs from, in `helix-humanoid@1`. */
48
+ const HEAD_JOINT = 'head';
49
+ /**
50
+ * Runtime names for a mesh's primitives.
51
+ *
52
+ * `GLTFLoader` splits a multi-primitive mesh into one `Mesh` per primitive, naming the first after the mesh and
53
+ * suffixing the rest `_1`, `_2`… Matching is by substring, so the base name alone would hide every primitive in
54
+ * the mesh — which is wrong for a body mesh that carries the ears as one primitive among many.
55
+ */
56
+ function runtimeName(meshName, primitiveIndex) {
57
+ // three.js `PropertyBinding.sanitizeNodeName`, reproduced exactly: whitespace becomes `_` and the characters
58
+ // reserved by its track-name grammar (`[`, `]`, `.`, `:`, `/`) are dropped. Everything else survives —
59
+ // parentheses included. Guessing at this instead of matching it produced `Facemergedbaked` for a mesh the
60
+ // runtime calls `Face_(merged)baked`, which matches nothing and hides nothing.
61
+ const sanitized = meshName.replace(/\s/g, '_').replace(/[[\].:/]/g, '');
62
+ return primitiveIndex === 0 ? sanitized : `${sanitized}_${primitiveIndex}`;
63
+ }
64
+ /**
65
+ * Find every primitive the first-person camera sits inside, and write the list into each scene's extras.
66
+ *
67
+ * Returns the names rather than only stamping them so the caller can report what it hid — an avatar that
68
+ * declares nothing is a first-person bug waiting to be filed, and it should be visible at import time.
69
+ */
70
+ function declareFirstPersonHide(document) {
71
+ const root = document.getRoot();
72
+ const meshes = [];
73
+ let examined = 0;
74
+ for (const skin of root.listSkins()) {
75
+ const joints = skin.listJoints();
76
+ const headIndex = joints.findIndex((joint) => joint.getName() === HEAD_JOINT);
77
+ if (headIndex < 0)
78
+ continue;
79
+ // Everything descended from the head, by walking the joint list's own parent chain.
80
+ const head = joints[headIndex];
81
+ const headDescendants = new Set();
82
+ joints.forEach((joint, index) => {
83
+ let cursor = joint;
84
+ while (cursor !== null) {
85
+ if (cursor === head) {
86
+ headDescendants.add(index);
87
+ return;
88
+ }
89
+ cursor = cursor.getParentNode();
90
+ }
91
+ });
92
+ if (headDescendants.size === 0)
93
+ continue;
94
+ for (const node of root.listNodes()) {
95
+ if (node.getSkin() !== skin)
96
+ continue;
97
+ const mesh = node.getMesh();
98
+ if (mesh === null)
99
+ continue;
100
+ mesh.listPrimitives().forEach((primitive, primitiveIndex) => {
101
+ examined++;
102
+ const joints0 = primitive.getAttribute('JOINTS_0');
103
+ const weights0 = primitive.getAttribute('WEIGHTS_0');
104
+ if (joints0 === null || weights0 === null)
105
+ return;
106
+ let headWeight = 0;
107
+ let total = 0;
108
+ // `getElement`, not `getArray`: the element accessor is the one that stays correct whatever the
109
+ // underlying layout is. Reading raw arrays out of skin attributes has already cost this pipeline two
110
+ // rounds of wrong diagnoses.
111
+ const jointSlot = [0, 0, 0, 0];
112
+ const weightSlot = [0, 0, 0, 0];
113
+ for (const vertex of primitiveVertices(primitive)) {
114
+ joints0.getElement(vertex, jointSlot);
115
+ weights0.getElement(vertex, weightSlot);
116
+ for (let slot = 0; slot < 4; slot++) {
117
+ const weight = weightSlot[slot];
118
+ if (weight <= 0)
119
+ continue;
120
+ total += weight;
121
+ if (headDescendants.has(jointSlot[slot]))
122
+ headWeight += weight;
123
+ }
124
+ }
125
+ if (total > 0 && headWeight / total >= HEAD_WEIGHT_SHARE) {
126
+ meshes.push(runtimeName(mesh.getName(), primitiveIndex));
127
+ }
128
+ });
129
+ }
130
+ }
131
+ if (meshes.length > 0) {
132
+ for (const scene of root.listScenes()) {
133
+ const extras = scene.getExtras();
134
+ const avatar = extras.helixAvatar ?? {};
135
+ scene.setExtras({ ...extras, helixAvatar: { ...avatar, firstPersonHide: meshes } });
136
+ }
137
+ }
138
+ return { meshes, examined };
139
+ }
140
+ //# sourceMappingURL=firstPersonHide.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"firstPersonHide.js","sourceRoot":"","sources":["../../../src/character/stages/firstPersonHide.ts"],"names":[],"mappings":";;AA8BA,8CAUC;AAqCD,wDA+DC;AA1ID;;;;;;;;;;;;;;;;;;GAkBG;AAEH;;;;;;;GAOG;AACH,SAAgB,iBAAiB,CAAC,SAAmD;IACnF,MAAM,QAAQ,GAAG,IAAI,GAAG,EAAU,CAAC;IACnC,MAAM,OAAO,GAAG,SAAS,CAAC,UAAU,EAAE,CAAC;IACvC,IAAI,OAAO,KAAK,IAAI,EAAE,CAAC;QACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,QAAQ,EAAE,EAAE,CAAC,EAAE;YAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QAChF,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD,MAAM,QAAQ,GAAG,SAAS,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;IACpD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE;QAAE,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACtE,OAAO,QAAQ,CAAC;AAClB,CAAC;AAED,mFAAmF;AACnF,MAAM,iBAAiB,GAAG,GAAG,CAAC;AAE9B,sEAAsE;AACtE,MAAM,UAAU,GAAG,MAAM,CAAC;AAS1B;;;;;;GAMG;AACH,SAAS,WAAW,CAAC,QAAgB,EAAE,cAAsB;IAC3D,6GAA6G;IAC7G,uGAAuG;IACvG,0GAA0G;IAC1G,+EAA+E;IAC/E,MAAM,SAAS,GAAG,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,OAAO,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;IACxE,OAAO,cAAc,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,IAAI,cAAc,EAAE,CAAC;AAC7E,CAAC;AAED;;;;;GAKG;AACH,SAAgB,sBAAsB,CAAC,QAAkB;IACvD,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,EAAE,CAAC;IAChC,MAAM,MAAM,GAAa,EAAE,CAAC;IAC5B,IAAI,QAAQ,GAAG,CAAC,CAAC;IAEjB,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE,CAAC;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACjC,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,OAAO,EAAE,KAAK,UAAU,CAAC,CAAC;QAC9E,IAAI,SAAS,GAAG,CAAC;YAAE,SAAS;QAE5B,oFAAoF;QACpF,MAAM,IAAI,GAAG,MAAM,CAAC,SAAS,CAAE,CAAC;QAChC,MAAM,eAAe,GAAG,IAAI,GAAG,EAAU,CAAC;QAC1C,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;YAC9B,IAAI,MAAM,GAAwB,KAAK,CAAC;YACxC,OAAO,MAAM,KAAK,IAAI,EAAE,CAAC;gBACvB,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;oBAAC,eAAe,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;oBAAC,OAAO;gBAAC,CAAC;gBAC5D,MAAM,GAAG,MAAM,CAAC,aAAa,EAAyB,CAAC;YACzD,CAAC;QACH,CAAC,CAAC,CAAC;QACH,IAAI,eAAe,CAAC,IAAI,KAAK,CAAC;YAAE,SAAS;QAEzC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE,CAAC;YACpC,IAAI,IAAI,CAAC,OAAO,EAAE,KAAK,IAAI;gBAAE,SAAS;YACtC,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;YAC5B,IAAI,IAAI,KAAK,IAAI;gBAAE,SAAS;YAC5B,IAAI,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,CAAC,SAAS,EAAE,cAAc,EAAE,EAAE;gBAC1D,QAAQ,EAAE,CAAC;gBACX,MAAM,OAAO,GAAG,SAAS,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;gBACnD,MAAM,QAAQ,GAAG,SAAS,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBACrD,IAAI,OAAO,KAAK,IAAI,IAAI,QAAQ,KAAK,IAAI;oBAAE,OAAO;gBAClD,IAAI,UAAU,GAAG,CAAC,CAAC;gBACnB,IAAI,KAAK,GAAG,CAAC,CAAC;gBACd,gGAAgG;gBAChG,qGAAqG;gBACrG,6BAA6B;gBAC7B,MAAM,SAAS,GAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACzC,MAAM,UAAU,GAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC1C,KAAK,MAAM,MAAM,IAAI,iBAAiB,CAAC,SAAS,CAAC,EAAE,CAAC;oBAClD,OAAO,CAAC,UAAU,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;oBACtC,QAAQ,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;oBACxC,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC;wBACpC,MAAM,MAAM,GAAG,UAAU,CAAC,IAAI,CAAE,CAAC;wBACjC,IAAI,MAAM,IAAI,CAAC;4BAAE,SAAS;wBAC1B,KAAK,IAAI,MAAM,CAAC;wBAChB,IAAI,eAAe,CAAC,GAAG,CAAC,SAAS,CAAC,IAAI,CAAE,CAAC;4BAAE,UAAU,IAAI,MAAM,CAAC;oBAClE,CAAC;gBACH,CAAC;gBACD,IAAI,KAAK,GAAG,CAAC,IAAI,UAAU,GAAG,KAAK,IAAI,iBAAiB,EAAE,CAAC;oBACzD,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,EAAE,EAAE,cAAc,CAAC,CAAC,CAAC;gBAC3D,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC;IACH,CAAC;IAED,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;QACtB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC;YACtC,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAA6B,CAAC;YAC5D,MAAM,MAAM,GAAI,MAAM,CAAC,WAAmD,IAAI,EAAE,CAAC;YACjF,KAAK,CAAC,SAAS,CAAC,EAAE,GAAG,MAAM,EAAE,WAAW,EAAE,EAAE,GAAG,MAAM,EAAE,eAAe,EAAE,MAAM,EAAE,EAAE,CAAC,CAAC;QACtF,CAAC;IACH,CAAC;IACD,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC;AAC9B,CAAC"}
@@ -0,0 +1,18 @@
1
+ import type { Document } from '@gltf-transform/core';
2
+ /**
3
+ * Joins same-material, same-mode primitives WITHIN each mesh (i.e. within one LOD level's own
4
+ * scene), never ACROSS meshes/LODs — a merged-LOD document keeps every level's own mesh, and
5
+ * primitives from different levels must never end up sharing one draw call. Most useful right after
6
+ * `unifyDominantMaterial`: once every primitive in a mesh is rebound onto the same material, the
7
+ * primitives that were only ever kept separate because they carried DIFFERENT materials can now
8
+ * collapse into a single draw call, cutting the LOD's draw-call count without changing anything
9
+ * visible. A no-op mesh (fewer than 2 primitives, or already all on distinct material/mode groups)
10
+ * costs nothing: `@gltf-transform/functions`' own `joinPrimitives` is called only per eligible group.
11
+ */
12
+ export interface JoinPerMeshResult {
13
+ primitivesBefore: number;
14
+ primitivesAfter: number;
15
+ /** Meshes where at least one group of primitives was actually joined. */
16
+ meshesJoined: number;
17
+ }
18
+ export declare function joinPrimitivesPerMesh(document: Document): JoinPerMeshResult;
@@ -0,0 +1,46 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.joinPrimitivesPerMesh = joinPrimitivesPerMesh;
4
+ const functions_1 = require("@gltf-transform/functions");
5
+ /** What `joinPrimitives` requires to be compatible: primitives must share a material AND draw mode. */
6
+ function groupKey(primitive) {
7
+ const material = primitive.getMaterial();
8
+ return `${material?.getName() ?? 'none'}::${primitive.getMode()}`;
9
+ }
10
+ function joinPrimitivesPerMesh(document) {
11
+ const result = { primitivesBefore: 0, primitivesAfter: 0, meshesJoined: 0 };
12
+ for (const mesh of document.getRoot().listMeshes()) {
13
+ const primitives = mesh.listPrimitives();
14
+ result.primitivesBefore += primitives.length;
15
+ if (primitives.length < 2) {
16
+ result.primitivesAfter += primitives.length;
17
+ continue;
18
+ }
19
+ const groups = new Map();
20
+ for (const primitive of primitives) {
21
+ const key = groupKey(primitive);
22
+ const list = groups.get(key) ?? [];
23
+ list.push(primitive);
24
+ groups.set(key, list);
25
+ }
26
+ let meshJoined = false;
27
+ for (const group of groups.values()) {
28
+ if (group.length < 2) {
29
+ result.primitivesAfter += group.length;
30
+ continue;
31
+ }
32
+ const joined = (0, functions_1.joinPrimitives)(group);
33
+ for (const primitive of group) {
34
+ mesh.removePrimitive(primitive);
35
+ primitive.dispose();
36
+ }
37
+ mesh.addPrimitive(joined);
38
+ result.primitivesAfter += 1;
39
+ meshJoined = true;
40
+ }
41
+ if (meshJoined)
42
+ result.meshesJoined++;
43
+ }
44
+ return result;
45
+ }
46
+ //# sourceMappingURL=joinPerMesh.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"joinPerMesh.js","sourceRoot":"","sources":["../../../src/character/stages/joinPerMesh.ts"],"names":[],"mappings":";;AA0BA,sDA2BC;AArDD,yDAA2D;AAoB3D,uGAAuG;AACvG,SAAS,QAAQ,CAAC,SAAoB;IACpC,MAAM,QAAQ,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;IACzC,OAAO,GAAG,QAAQ,EAAE,OAAO,EAAE,IAAI,MAAM,KAAK,SAAS,CAAC,OAAO,EAAE,EAAE,CAAC;AACpE,CAAC;AAED,SAAgB,qBAAqB,CAAC,QAAkB;IACtD,MAAM,MAAM,GAAsB,EAAE,gBAAgB,EAAE,CAAC,EAAE,eAAe,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC;IAC/F,KAAK,MAAM,IAAI,IAAI,QAAQ,CAAC,OAAO,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC;QACnD,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QACzC,MAAM,CAAC,gBAAgB,IAAI,UAAU,CAAC,MAAM,CAAC;QAC7C,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAAC,MAAM,CAAC,eAAe,IAAI,UAAU,CAAC,MAAM,CAAC;YAAC,SAAS;QAAC,CAAC;QAErF,MAAM,MAAM,GAAG,IAAI,GAAG,EAAuB,CAAC;QAC9C,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE,CAAC;YACnC,MAAM,GAAG,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC;YAChC,MAAM,IAAI,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;YACnC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YACrB,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;QACxB,CAAC;QAED,IAAI,UAAU,GAAG,KAAK,CAAC;QACvB,KAAK,MAAM,KAAK,IAAI,MAAM,CAAC,MAAM,EAAE,EAAE,CAAC;YACpC,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAAC,MAAM,CAAC,eAAe,IAAI,KAAK,CAAC,MAAM,CAAC;gBAAC,SAAS;YAAC,CAAC;YAC3E,MAAM,MAAM,GAAG,IAAA,0BAAc,EAAC,KAAK,CAAC,CAAC;YACrC,KAAK,MAAM,SAAS,IAAI,KAAK,EAAE,CAAC;gBAAC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;gBAAC,SAAS,CAAC,OAAO,EAAE,CAAC;YAAC,CAAC;YACxF,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAC1B,MAAM,CAAC,eAAe,IAAI,CAAC,CAAC;YAC5B,UAAU,GAAG,IAAI,CAAC;QACpB,CAAC;QACD,IAAI,UAAU;YAAE,MAAM,CAAC,YAAY,EAAE,CAAC;IACxC,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC"}
@@ -7,14 +7,16 @@ export interface Ktx2Result {
7
7
  name: string;
8
8
  before: number;
9
9
  after: number;
10
+ colorSpace: 'srgb' | 'linear';
10
11
  }[];
11
12
  }
12
13
  /**
13
- * Encodes the document's color textures to KTX2 / Basis (KHR_texture_basisu) via the BasisU WASM
14
+ * Encodes the document's textures to KTX2 / Basis (KHR_texture_basisu) via the BasisU WASM
14
15
  * encoder — GPU-compressed in VRAM (ETC1S ~6–8×, UASTC ~4×) and transcoded once at load by the
15
- * client's KTX2Loader. Run on the FINAL merged web GLB. The import pipeline carries a single baked
16
- * base-color atlas, so every remaining texture is an sRGB color/albedo map. Textures already in
17
- * image/ktx2 are skipped (idempotent).
16
+ * client's KTX2Loader. Base color and emissive maps are perceptual sRGB; normal, metallic-roughness,
17
+ * and occlusion maps are linear data. A source image reused across both groups is cloned before
18
+ * encoding because the KTX2 transfer function belongs to the image, not to an individual material
19
+ * slot. Textures already in image/ktx2 are skipped (idempotent).
18
20
  */
19
21
  export declare function encodeKtx2(document: Document, opts?: {
20
22
  mode?: Ktx2Mode;
@@ -1,6 +1,4 @@
1
1
  "use strict";
2
- // PORTED from helix-web-engine-new/tools/character-pipeline — the source of truth for the character
3
- // pipeline. SYNC OBLIGATION: fix bugs there first, then mirror the change here; do not diverge.
4
2
  // Deliberate divergence (the one rewrite): the engine tool shells out to the toktx binary; the CLI
5
3
  // encodes in-process via the ktx2-encoder WASM (BasisU) so `helix character import` needs no native
6
4
  // install. Options mirror the engine's toktx flags (--encode etc1s --clevel 2 --qlevel 196 --genmipmap
@@ -42,12 +40,14 @@ Object.defineProperty(exports, "__esModule", { value: true });
42
40
  exports.encodeKtx2 = encodeKtx2;
43
41
  const extensions_1 = require("@gltf-transform/extensions");
44
42
  const esm_1 = require("../esm");
43
+ const imageLimits_1 = require("../imageLimits");
45
44
  /**
46
- * Encodes the document's color textures to KTX2 / Basis (KHR_texture_basisu) via the BasisU WASM
45
+ * Encodes the document's textures to KTX2 / Basis (KHR_texture_basisu) via the BasisU WASM
47
46
  * encoder — GPU-compressed in VRAM (ETC1S ~6–8×, UASTC ~4×) and transcoded once at load by the
48
- * client's KTX2Loader. Run on the FINAL merged web GLB. The import pipeline carries a single baked
49
- * base-color atlas, so every remaining texture is an sRGB color/albedo map. Textures already in
50
- * image/ktx2 are skipped (idempotent).
47
+ * client's KTX2Loader. Base color and emissive maps are perceptual sRGB; normal, metallic-roughness,
48
+ * and occlusion maps are linear data. A source image reused across both groups is cloned before
49
+ * encoding because the KTX2 transfer function belongs to the image, not to an individual material
50
+ * slot. Textures already in image/ktx2 are skipped (idempotent).
51
51
  */
52
52
  async function encodeKtx2(document, opts) {
53
53
  const mode = opts?.mode ?? 'etc1s';
@@ -55,32 +55,81 @@ async function encodeKtx2(document, opts) {
55
55
  const { encodeToKTX2 } = (await (0, esm_1.importEsm)('ktx2-encoder'));
56
56
  const sharp = (await Promise.resolve().then(() => __importStar(require('sharp')))).default;
57
57
  const imageDecoder = async (buf) => {
58
- const { data, info } = await sharp(Buffer.from(buf)).ensureAlpha().raw().toBuffer({ resolveWithObject: true });
58
+ const { data, info } = await sharp(Buffer.from(buf), { limitInputPixels: imageLimits_1.MAX_CHARACTER_TEXTURE_PIXELS })
59
+ .ensureAlpha().raw().toBuffer({ resolveWithObject: true });
59
60
  return { width: info.width, height: info.height, data: new Uint8Array(data) };
60
61
  };
61
62
  // ETC1S: qualityLevel 1..255 (default 128). UASTC: uastcLDRQualityLevel 0..4. Faces are
62
63
  // quality-sensitive, so default ETC1S quality high; raise/switch to uastc if blocking shows.
63
- const options = mode === 'uastc'
64
- ? {
65
- isUASTC: true,
66
- uastcLDRQualityLevel: opts?.quality ?? 2,
67
- needSupercompression: true,
68
- generateMipmap: true,
69
- isPerceptual: true,
70
- isSetKTX2SRGBTransferFunc: true,
71
- isKTX2File: true,
72
- imageDecoder,
64
+ const optionsFor = (colorSpace, normalMap) => {
65
+ const perceptual = colorSpace === 'srgb';
66
+ return mode === 'uastc'
67
+ ? {
68
+ isUASTC: true,
69
+ uastcLDRQualityLevel: opts?.quality ?? 2,
70
+ needSupercompression: true,
71
+ generateMipmap: true,
72
+ isPerceptual: perceptual,
73
+ isSetKTX2SRGBTransferFunc: perceptual,
74
+ ...(normalMap ? { isNormalMap: true } : {}),
75
+ isKTX2File: true,
76
+ imageDecoder,
77
+ }
78
+ : {
79
+ isUASTC: false,
80
+ qualityLevel: opts?.quality ?? 196,
81
+ compressionLevel: 2,
82
+ generateMipmap: true,
83
+ isPerceptual: perceptual,
84
+ isSetKTX2SRGBTransferFunc: perceptual,
85
+ ...(normalMap ? { isNormalMap: true } : {}),
86
+ isKTX2File: true,
87
+ imageDecoder,
88
+ };
89
+ };
90
+ const usage = new Map();
91
+ const mark = (texture, kind) => {
92
+ if (texture === null)
93
+ return;
94
+ const current = usage.get(texture) ?? { srgb: false, linear: false, normal: false, packed: false };
95
+ current[kind] = true;
96
+ if (kind === 'normal' || kind === 'packed')
97
+ current.linear = true;
98
+ usage.set(texture, current);
99
+ };
100
+ for (const material of document.getRoot().listMaterials()) {
101
+ mark(material.getBaseColorTexture(), 'srgb');
102
+ mark(material.getEmissiveTexture(), 'srgb');
103
+ mark(material.getNormalTexture(), 'normal');
104
+ mark(material.getMetallicRoughnessTexture(), 'packed');
105
+ mark(material.getOcclusionTexture(), 'packed');
106
+ }
107
+ // KTX2 stores one transfer function per image. If glTF reuses one image in both
108
+ // color and data slots, give the linear slots their own deterministic image.
109
+ for (const [texture, semantics] of [...usage]) {
110
+ if (!semantics.srgb || !semantics.linear || texture.getMimeType() === 'image/ktx2')
111
+ continue;
112
+ const image = texture.getImage();
113
+ if (image === null)
114
+ continue;
115
+ const clone = document.createTexture(`${texture.getName() || 'texture'}__linear`)
116
+ .setImage(image)
117
+ .setMimeType(texture.getMimeType());
118
+ if (texture.getURI())
119
+ clone.setURI(texture.getURI());
120
+ usage.set(clone, { srgb: false, linear: true, normal: semantics.normal, packed: semantics.packed });
121
+ semantics.linear = false;
122
+ semantics.normal = false;
123
+ semantics.packed = false;
124
+ for (const material of document.getRoot().listMaterials()) {
125
+ if (material.getNormalTexture() === texture)
126
+ material.setNormalTexture(clone);
127
+ if (material.getMetallicRoughnessTexture() === texture)
128
+ material.setMetallicRoughnessTexture(clone);
129
+ if (material.getOcclusionTexture() === texture)
130
+ material.setOcclusionTexture(clone);
73
131
  }
74
- : {
75
- isUASTC: false,
76
- qualityLevel: opts?.quality ?? 196,
77
- compressionLevel: 2,
78
- generateMipmap: true,
79
- isPerceptual: true,
80
- isSetKTX2SRGBTransferFunc: true,
81
- isKTX2File: true,
82
- imageDecoder,
83
- };
132
+ }
84
133
  const encoded = [];
85
134
  for (const texture of document.getRoot().listTextures()) {
86
135
  if (texture.getMimeType() === 'image/ktx2')
@@ -88,8 +137,11 @@ async function encodeKtx2(document, opts) {
88
137
  const img = texture.getImage();
89
138
  if (img === null)
90
139
  continue;
91
- const ktx2 = await encodeToKTX2(img, options);
92
- encoded.push({ name: texture.getName() || '(unnamed)', before: img.byteLength, after: ktx2.byteLength });
140
+ const semantics = usage.get(texture);
141
+ const colorSpace = semantics?.linear && !semantics.srgb ? 'linear' : 'srgb';
142
+ const normalMap = colorSpace === 'linear' && semantics?.normal === true && semantics.packed === false;
143
+ const ktx2 = await encodeToKTX2(img, optionsFor(colorSpace, normalMap));
144
+ encoded.push({ name: texture.getName() || '(unnamed)', before: img.byteLength, after: ktx2.byteLength, colorSpace });
93
145
  texture.setImage(ktx2).setMimeType('image/ktx2');
94
146
  }
95
147
  return { encoder: 'basis-wasm', mode, encoded };