@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,92 @@
1
+ import { type BrowserChannel } from './pinnedChrome';
2
+ /** Primary receipt dir on the WSL disk: reboot-surviving (never os.tmpdir(), which WSL wipes on VM restart). */
3
+ export declare function receiptDir(env?: NodeJS.ProcessEnv): string;
4
+ /** The pre-fix location, still read (and cleaned) so receipts from older CLI builds are not stranded. */
5
+ export declare function legacyReceiptDir(): string;
6
+ export declare function runningInWsl(): boolean;
7
+ /** Is the interop surface this module needs actually present? */
8
+ export declare function windowsInteropAvailable(): boolean;
9
+ export interface WinChromeLaunch {
10
+ /** `http://127.0.0.1:<port>` — hand to chromium.connectOverCDP. */
11
+ cdpUrl: string;
12
+ pid: number;
13
+ profileWin: string;
14
+ profileId: string;
15
+ /** The chrome.exe this launch runs (a Windows path) and where it came from (recorded in the bundle). */
16
+ executablePath: string;
17
+ channel: BrowserChannel;
18
+ /** Windows pid of this launch's watchdog (0 when none could be started). Ours: captured at launch. */
19
+ watcherPid: number;
20
+ /** The durable receipt this launch wrote (pid, owner identity, profile). */
21
+ receipt: Receipt;
22
+ /** Kills exactly the process tree this launch started and removes its profile. Idempotent. */
23
+ kill(): Promise<void>;
24
+ }
25
+ /** The Windows-side cache of the pinned Chrome for Testing: `%LOCALAPPDATA%\\helix\\vqa-chrome` (shared with
26
+ * scripts/win-browser.sh on the VRPC box, so one install serves both). */
27
+ export declare function windowsPinCacheWin(local: string): string;
28
+ /**
29
+ * The chrome.exe a Windows render runs: HELIX_VQA_WIN_CHROME, else the pinned current-stable Chrome for Testing (win64),
30
+ * installed from WSL into the Windows-side cache on first use. Never Playwright's bundled pre-stable Chromium (measured
31
+ * 2026-10-03: chromium-1243 = 153.0.8010.12 carries a WGSL compiler bug no stable user has).
32
+ */
33
+ export declare function findWindowsChrome(opts?: {
34
+ refresh?: boolean;
35
+ }): Promise<{
36
+ executablePath: string;
37
+ channel: BrowserChannel;
38
+ version?: string;
39
+ }>;
40
+ export interface Receipt {
41
+ pid: number;
42
+ owner: number;
43
+ /** Linux boot id + owner start time: a pid alone is recycled the moment WSL restarts. Absent on legacy receipts. */
44
+ bootId?: string;
45
+ ownerStart?: string;
46
+ distro?: string;
47
+ profileWin: string;
48
+ profileId: string;
49
+ startedAt?: number;
50
+ }
51
+ /** Is the Linux process that launched this Chrome still the same live process? Unknown counts as alive (never reap
52
+ * on a guess): a receipt from another WSL distro cannot be judged from here. */
53
+ export declare function ownerAlive(rec: Receipt, now?: {
54
+ bootId?: string;
55
+ distro?: string;
56
+ }): boolean;
57
+ export declare function validReceipt(rec: unknown): rec is Receipt;
58
+ /** Everything the reaper touches, injectable so the safety properties are unit-testable without Windows. */
59
+ export interface ReaperDeps {
60
+ /** Receipt dirs to read, as plain directories (WSL-disk dirs, the Windows-side dir translated to /mnt/c/...). */
61
+ dirs: string[];
62
+ ownerAlive(rec: Receipt): boolean;
63
+ /** Command line of the Windows process with this pid; '' when there is no such process; null when it could not be asked. */
64
+ commandLine(pid: number): string | null;
65
+ killTree(pid: number): void;
66
+ removeProfile(profileWin: string): void;
67
+ }
68
+ /** Reap Chromes whose owning Linux process is gone. Touches only pids WE recorded, only after the owner is provably
69
+ * dead, and only while that pid's command line still carries our profile id; a recycled pid is never signalled. */
70
+ export declare function sweepReceipts(deps: ReaperDeps): number;
71
+ /** Reap Windows Chromes whose owning Linux process died without cleaning up (SIGKILL, timeout, WSL crash). */
72
+ export declare function sweepStaleWindowsChromes(): number;
73
+ /** The Windows-side watchdog. Pure string so its safety properties are unit-testable: it signals only the captured
74
+ * pid, only while that pid's command line carries our profile id, never by name. */
75
+ export declare function watchdogScript(o: {
76
+ pid: number;
77
+ profileId: string;
78
+ profileWin: string;
79
+ heartbeatWin: string;
80
+ receiptWin: string;
81
+ }): string;
82
+ /** Linux half of the heartbeat: touches the file while the owner lives and the file exists, then exits by itself. */
83
+ export declare function heartbeatLoop(): string;
84
+ export interface WinChromeOptions {
85
+ args: string[];
86
+ /** Seconds to wait for DevToolsActivePort. */
87
+ startTimeoutMs?: number;
88
+ }
89
+ /** Memory-saving defaults for a throwaway headless render (Windows commit is the scarce resource on the VRPC box).
90
+ * None of these touches rendering or the GPU path; caller args come after, so a caller can still override. */
91
+ export declare const MEMORY_ARGS: readonly string[];
92
+ export declare function launchWindowsChrome(opts: WinChromeOptions): Promise<WinChromeLaunch>;
@@ -0,0 +1,445 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.MEMORY_ARGS = void 0;
7
+ exports.receiptDir = receiptDir;
8
+ exports.legacyReceiptDir = legacyReceiptDir;
9
+ exports.runningInWsl = runningInWsl;
10
+ exports.windowsInteropAvailable = windowsInteropAvailable;
11
+ exports.windowsPinCacheWin = windowsPinCacheWin;
12
+ exports.findWindowsChrome = findWindowsChrome;
13
+ exports.ownerAlive = ownerAlive;
14
+ exports.validReceipt = validReceipt;
15
+ exports.sweepReceipts = sweepReceipts;
16
+ exports.sweepStaleWindowsChromes = sweepStaleWindowsChromes;
17
+ exports.watchdogScript = watchdogScript;
18
+ exports.heartbeatLoop = heartbeatLoop;
19
+ exports.launchWindowsChrome = launchWindowsChrome;
20
+ // Windows-native headless Chromium, driven from WSL over CDP.
21
+ //
22
+ // Inside WSL the only Chrome is the Linux build, and WSL has no NVIDIA Vulkan, so it renders on SwiftShader (the CPU,
23
+ // ~2x slower, multi-second stalls, wrong GPU in the bundle). A Windows Chromium sees the real GPU through D3D11. WSL's
24
+ // interop lets a Linux process start a Windows executable, and with mirrored networking 127.0.0.1 is the same loopback
25
+ // on both sides, so we start chrome.exe headless with a throwaway profile and `remote-debugging-port=0`, read the port
26
+ // from the profile's DevToolsActivePort file, and `connectOverCDP` to it.
27
+ //
28
+ // Safety rails (these are why this is a module and not a one-liner):
29
+ // - HEADLESS ALWAYS (`--headless=new`); never a visible window.
30
+ // - A throwaway profile per launch, deleted on close; never the user's profile, never the credential store.
31
+ // - We record the Windows pid we started and only ever `taskkill /T /F /PID <that pid>`. A receipt lets a later run
32
+ // reap a launch whose owner died (after checking the pid still has OUR profile id on its command line, so a
33
+ // recycled pid is never touched). Nothing is ever matched by name.
34
+ // - Receipts must outlive the thing that kills them. WSL's /tmp is wiped whenever the WSL VM restarts, and a WSL
35
+ // crash is exactly when Windows Chromes get orphaned, so the receipt is written to TWO reboot-surviving places: a
36
+ // per-user cache dir on the WSL disk (HELIX_VQA_WINCHROME_REGISTRY overrides) and a registry dir on the Windows
37
+ // side under %LOCALAPPDATA% that survives the loss of the WSL disk. The old os.tmpdir() location is still read.
38
+ // - The Windows side contains its own Chrome. Each launch also starts a hidden PowerShell watchdog (a Windows
39
+ // process, so it survives a WSL crash) that kills the receipted pid's tree, and only that pid, once the owner's
40
+ // heartbeat file (touched every 10 s by a tiny Linux loop that dies with the owner) goes stale or disappears. It
41
+ // applies the same guard as the sweep: the pid's command line must still carry our profile id.
42
+ const node_child_process_1 = require("node:child_process");
43
+ const node_fs_1 = __importDefault(require("node:fs"));
44
+ const node_os_1 = __importDefault(require("node:os"));
45
+ const node_path_1 = __importDefault(require("node:path"));
46
+ const node_crypto_1 = __importDefault(require("node:crypto"));
47
+ const pinnedChrome_1 = require("./pinnedChrome");
48
+ const POWERSHELL = process.env.HELIX_VQA_POWERSHELL ?? '/mnt/c/Windows/System32/WindowsPowerShell/v1.0/powershell.exe';
49
+ const POWERSHELL_WIN = 'powershell.exe';
50
+ const CMD = process.env.HELIX_VQA_WIN_CMD ?? '/mnt/c/Windows/System32/cmd.exe';
51
+ const TASKKILL = process.env.HELIX_VQA_WIN_TASKKILL ?? '/mnt/c/Windows/System32/taskkill.exe';
52
+ const REGISTRY_NAME = 'helix-vqa-winchrome';
53
+ const PROFILE_PREFIX = 'helix-vqa-win-';
54
+ const PROFILE_ID_RE = /^helix-vqa-win-[0-9a-f]{12}$/;
55
+ /** Primary receipt dir on the WSL disk: reboot-surviving (never os.tmpdir(), which WSL wipes on VM restart). */
56
+ function receiptDir(env = process.env) {
57
+ if (env.HELIX_VQA_WINCHROME_REGISTRY)
58
+ return env.HELIX_VQA_WINCHROME_REGISTRY;
59
+ const cache = env.XDG_CACHE_HOME || node_path_1.default.join(env.HOME || node_os_1.default.homedir(), '.cache');
60
+ return node_path_1.default.join(cache, 'helix', REGISTRY_NAME);
61
+ }
62
+ /** The pre-fix location, still read (and cleaned) so receipts from older CLI builds are not stranded. */
63
+ function legacyReceiptDir() { return node_path_1.default.join(node_os_1.default.tmpdir(), REGISTRY_NAME); }
64
+ function runningInWsl() {
65
+ if (process.platform !== 'linux')
66
+ return false;
67
+ try {
68
+ return /microsoft/i.test(node_fs_1.default.readFileSync('/proc/version', 'utf8'));
69
+ }
70
+ catch {
71
+ return false;
72
+ }
73
+ }
74
+ /** Is the interop surface this module needs actually present? */
75
+ function windowsInteropAvailable() {
76
+ return runningInWsl() && node_fs_1.default.existsSync(POWERSHELL) && node_fs_1.default.existsSync(CMD);
77
+ }
78
+ function ps(command, timeoutMs = 30_000) {
79
+ const encoded = Buffer.from(command, 'utf16le').toString('base64');
80
+ const r = (0, node_child_process_1.spawnSync)(POWERSHELL, ['-NoProfile', '-NonInteractive', '-EncodedCommand', encoded], {
81
+ encoding: 'utf8', cwd: '/mnt/c', timeout: timeoutMs, windowsHide: true,
82
+ });
83
+ return { stdout: (r.stdout ?? '').replace(/\r/g, ''), status: r.status };
84
+ }
85
+ function winEnv(name) {
86
+ const r = (0, node_child_process_1.spawnSync)(CMD, ['/c', `echo %${name}%`], { encoding: 'utf8', cwd: '/mnt/c', timeout: 15_000 });
87
+ return (r.stdout ?? '').replace(/\r|\n/g, '').trim();
88
+ }
89
+ function toWsl(winPath) {
90
+ const r = (0, node_child_process_1.spawnSync)('wslpath', ['-u', winPath], { encoding: 'utf8' });
91
+ const out = (r.stdout ?? '').trim();
92
+ if (r.status !== 0 || !out)
93
+ throw new Error(`wslpath could not translate ${winPath}`);
94
+ return out;
95
+ }
96
+ /** The Windows-side cache of the pinned Chrome for Testing: `%LOCALAPPDATA%\\helix\\vqa-chrome` (shared with
97
+ * scripts/win-browser.sh on the VRPC box, so one install serves both). */
98
+ function windowsPinCacheWin(local) { return `${local}\\helix\\vqa-chrome`; }
99
+ /**
100
+ * The chrome.exe a Windows render runs: HELIX_VQA_WIN_CHROME, else the pinned current-stable Chrome for Testing (win64),
101
+ * installed from WSL into the Windows-side cache on first use. Never Playwright's bundled pre-stable Chromium (measured
102
+ * 2026-10-03: chromium-1243 = 153.0.8010.12 carries a WGSL compiler bug no stable user has).
103
+ */
104
+ async function findWindowsChrome(opts = {}) {
105
+ const override = process.env.HELIX_VQA_WIN_CHROME;
106
+ if (override)
107
+ return { executablePath: override, channel: 'env-override' };
108
+ const local = winEnv('LOCALAPPDATA');
109
+ if (!local || local.includes('%'))
110
+ throw new Error('could not resolve %LOCALAPPDATA% through WSL interop');
111
+ const cacheWin = windowsPinCacheWin(local);
112
+ const cacheWsl = toWsl(cacheWin);
113
+ const pin = await (0, pinnedChrome_1.ensurePinnedChrome)({
114
+ platform: 'win64',
115
+ cacheDir: cacheWsl,
116
+ refresh: opts.refresh,
117
+ toLaunchPath: (p) => `${cacheWin}\\${node_path_1.default.relative(cacheWsl, p).split(node_path_1.default.sep).join('\\')}`,
118
+ log: (m) => console.error(`[visual-qa] ${m}`),
119
+ });
120
+ return { executablePath: pin.executablePath, channel: 'pinned-cft', version: pin.version };
121
+ }
122
+ function taskkillTree(pid) {
123
+ (0, node_child_process_1.spawnSync)(TASKKILL, ['/T', '/F', '/PID', String(pid)], { stdio: 'ignore', cwd: '/mnt/c', timeout: 20_000 });
124
+ }
125
+ function processAlive(pid) {
126
+ try {
127
+ process.kill(pid, 0);
128
+ return true;
129
+ }
130
+ catch (e) {
131
+ return e.code === 'EPERM';
132
+ }
133
+ }
134
+ function readProcStart(pid) {
135
+ try {
136
+ const stat = node_fs_1.default.readFileSync(`/proc/${pid}/stat`, 'utf8');
137
+ return stat.slice(stat.lastIndexOf(')') + 2).split(' ')[19] ?? null; // field 22 (starttime), after "pid (comm) "
138
+ }
139
+ catch {
140
+ return null;
141
+ }
142
+ }
143
+ function readBootId() {
144
+ try {
145
+ return node_fs_1.default.readFileSync('/proc/sys/kernel/random/boot_id', 'utf8').trim() || undefined;
146
+ }
147
+ catch {
148
+ return undefined;
149
+ }
150
+ }
151
+ /** Is the Linux process that launched this Chrome still the same live process? Unknown counts as alive (never reap
152
+ * on a guess): a receipt from another WSL distro cannot be judged from here. */
153
+ function ownerAlive(rec, now = { bootId: readBootId(), distro: process.env.WSL_DISTRO_NAME }) {
154
+ if (rec.bootId && now.bootId && rec.bootId !== now.bootId)
155
+ return false; // WSL VM restarted since: the owner is certainly gone
156
+ if (rec.distro && now.distro && rec.distro !== now.distro)
157
+ return true; // different pid namespace; cannot tell
158
+ if (rec.ownerStart) {
159
+ const start = readProcStart(rec.owner);
160
+ return start !== null && start === rec.ownerStart;
161
+ }
162
+ return processAlive(rec.owner);
163
+ }
164
+ function validReceipt(rec) {
165
+ const r = rec;
166
+ return !!r && Number.isInteger(r.pid) && r.pid > 0 && Number.isInteger(r.owner) && typeof r.profileId === 'string'
167
+ && PROFILE_ID_RE.test(r.profileId) && typeof r.profileWin === 'string' && r.profileWin.endsWith(`\\${r.profileId}`);
168
+ }
169
+ /** Reap Chromes whose owning Linux process is gone. Touches only pids WE recorded, only after the owner is provably
170
+ * dead, and only while that pid's command line still carries our profile id; a recycled pid is never signalled. */
171
+ function sweepReceipts(deps) {
172
+ let reaped = 0;
173
+ const seen = new Set();
174
+ for (const dir of deps.dirs) {
175
+ let names = [];
176
+ try {
177
+ names = node_fs_1.default.readdirSync(dir);
178
+ }
179
+ catch {
180
+ continue;
181
+ }
182
+ for (const f of names) {
183
+ if (!f.endsWith('.json'))
184
+ continue;
185
+ const file = node_path_1.default.join(dir, f);
186
+ let rec;
187
+ try {
188
+ rec = JSON.parse(node_fs_1.default.readFileSync(file, 'utf8'));
189
+ }
190
+ catch {
191
+ continue;
192
+ } // unreadable: not ours to judge, leave it
193
+ if (!validReceipt(rec))
194
+ continue;
195
+ if (seen.has(rec.profileId))
196
+ continue; // same launch mirrored in several dirs: handle once
197
+ if (deps.ownerAlive(rec))
198
+ continue;
199
+ const cmd = deps.commandLine(rec.pid);
200
+ if (cmd === null)
201
+ continue; // could not ask Windows: keep the receipt, try again next sweep
202
+ seen.add(rec.profileId);
203
+ if (cmd.includes(rec.profileId)) {
204
+ deps.killTree(rec.pid);
205
+ reaped++;
206
+ }
207
+ deps.removeProfile(rec.profileWin);
208
+ for (const d of deps.dirs) {
209
+ node_fs_1.default.rmSync(node_path_1.default.join(d, `${rec.profileId}.json`), { force: true });
210
+ node_fs_1.default.rmSync(node_path_1.default.join(d, `${rec.profileId}.hb`), { force: true });
211
+ }
212
+ }
213
+ }
214
+ return reaped;
215
+ }
216
+ let localAppDataCache;
217
+ function localAppData() {
218
+ return (localAppDataCache ??= winEnv('LOCALAPPDATA'));
219
+ }
220
+ function winRegistryDirWin(local) { return `${local}\\${REGISTRY_NAME}`; }
221
+ /** All receipt dirs as WSL-visible paths. The Windows-side one is best effort (needs interop). */
222
+ function receiptDirs() {
223
+ const dirs = [receiptDir(), legacyReceiptDir()];
224
+ try {
225
+ const local = localAppData();
226
+ if (local && !local.includes('%'))
227
+ dirs.push(toWsl(winRegistryDirWin(local)));
228
+ }
229
+ catch { /* no Windows side reachable: the WSL-side dirs still work */ }
230
+ return dirs;
231
+ }
232
+ /** Reap Windows Chromes whose owning Linux process died without cleaning up (SIGKILL, timeout, WSL crash). */
233
+ function sweepStaleWindowsChromes() {
234
+ return sweepReceipts({
235
+ dirs: receiptDirs(),
236
+ ownerAlive: (rec) => ownerAlive(rec),
237
+ commandLine: (pid) => {
238
+ const r = ps(`(Get-CimInstance Win32_Process -Filter "ProcessId=${Number(pid)}").CommandLine`);
239
+ return r.status === 0 ? r.stdout : null;
240
+ },
241
+ killTree: taskkillTree,
242
+ removeProfile: rmProfile,
243
+ });
244
+ }
245
+ function rmProfile(profileWin) {
246
+ let p;
247
+ try {
248
+ p = toWsl(profileWin);
249
+ }
250
+ catch {
251
+ return;
252
+ }
253
+ if (!node_path_1.default.basename(p).startsWith(PROFILE_PREFIX))
254
+ return; // only ever delete a directory we created
255
+ for (let i = 0; i < 6; i++) {
256
+ try {
257
+ node_fs_1.default.rmSync(p, { recursive: true, force: true });
258
+ return;
259
+ }
260
+ catch {
261
+ (0, node_child_process_1.spawnSync)('sleep', ['0.4']);
262
+ }
263
+ }
264
+ }
265
+ /** Write the receipt to every durable dir; a dir that cannot be written is skipped as long as one works. */
266
+ function writeReceipt(rec) {
267
+ const written = [];
268
+ const dirs = [receiptDir()];
269
+ try {
270
+ const local = localAppData();
271
+ if (local && !local.includes('%'))
272
+ dirs.push(toWsl(winRegistryDirWin(local)));
273
+ }
274
+ catch { /* WSL side only */ }
275
+ for (const d of dirs) {
276
+ try {
277
+ node_fs_1.default.mkdirSync(d, { recursive: true });
278
+ const f = node_path_1.default.join(d, `${rec.profileId}.json`);
279
+ node_fs_1.default.writeFileSync(f, JSON.stringify(rec));
280
+ written.push(f);
281
+ }
282
+ catch { /* try the next */ }
283
+ }
284
+ return written;
285
+ }
286
+ function removeReceiptFiles(rec) {
287
+ for (const d of receiptDirs()) {
288
+ node_fs_1.default.rmSync(node_path_1.default.join(d, `${rec.profileId}.json`), { force: true });
289
+ node_fs_1.default.rmSync(node_path_1.default.join(d, `${rec.profileId}.hb`), { force: true });
290
+ }
291
+ }
292
+ const HEARTBEAT_SECONDS = 10;
293
+ const HEARTBEAT_STALE_SECONDS = 90;
294
+ const WATCHDOG_POLL_SECONDS = 15;
295
+ /** The Windows-side watchdog. Pure string so its safety properties are unit-testable: it signals only the captured
296
+ * pid, only while that pid's command line carries our profile id, never by name. */
297
+ function watchdogScript(o) {
298
+ const q = (v) => `'${v.replace(/'/g, "''")}'`;
299
+ return [
300
+ "$ErrorActionPreference = 'SilentlyContinue'",
301
+ `$target = ${Number(o.pid)}`,
302
+ `$id = ${q(o.profileId)}`,
303
+ `$hb = ${q(o.heartbeatWin)}`,
304
+ `$profile = ${q(o.profileWin)}`,
305
+ `$receipt = ${q(o.receiptWin)}`,
306
+ 'while ($true) {',
307
+ ` Start-Sleep -Seconds ${WATCHDOG_POLL_SECONDS}`,
308
+ ' $proc = Get-CimInstance Win32_Process -Filter "ProcessId=$target"',
309
+ ' if (-not $proc -or -not $proc.CommandLine -or -not $proc.CommandLine.Contains($id)) { break }', // gone, or a recycled pid
310
+ ' $f = Get-Item -LiteralPath $hb',
311
+ ` if ($f -and ((Get-Date) - $f.LastWriteTime).TotalSeconds -lt ${HEARTBEAT_STALE_SECONDS}) { continue }`,
312
+ ' & taskkill.exe /T /F /PID $target | Out-Null',
313
+ ' break',
314
+ '}',
315
+ 'Start-Sleep -Seconds 1',
316
+ `if ((Split-Path -Leaf $profile).StartsWith(${q(PROFILE_PREFIX)})) { Remove-Item -LiteralPath $profile -Recurse -Force }`,
317
+ 'Remove-Item -LiteralPath $receipt, $hb -Force',
318
+ ].join('\n');
319
+ }
320
+ /** Linux half of the heartbeat: touches the file while the owner lives and the file exists, then exits by itself. */
321
+ function heartbeatLoop() {
322
+ return `while kill -0 "$2" 2>/dev/null && [ -e "$1" ]; do touch "$1"; sleep ${HEARTBEAT_SECONDS}; done`;
323
+ }
324
+ /** Start the Windows watchdog for a launch. Best effort: a launch without one is still receipted and swept. */
325
+ function startWatchdog(rec, local) {
326
+ try {
327
+ const regWin = winRegistryDirWin(local);
328
+ const hbWin = `${regWin}\\${rec.profileId}.hb`;
329
+ const hb = toWsl(hbWin);
330
+ node_fs_1.default.mkdirSync(node_path_1.default.dirname(hb), { recursive: true });
331
+ node_fs_1.default.writeFileSync(hb, String(Date.now()));
332
+ (0, node_child_process_1.spawn)('sh', ['-c', heartbeatLoop(), 'sh', hb, String(process.pid)], { detached: true, stdio: 'ignore' }).unref();
333
+ const script = watchdogScript({ pid: rec.pid, profileId: rec.profileId, profileWin: rec.profileWin, heartbeatWin: hbWin, receiptWin: `${regWin}\\${rec.profileId}.json` });
334
+ const encoded = Buffer.from(script, 'utf16le').toString('base64');
335
+ const r = ps(`$w = Start-Process -FilePath '${POWERSHELL_WIN}' -ArgumentList @('-NoProfile','-NonInteractive','-EncodedCommand','${encoded}') -PassThru -WindowStyle Hidden; $w.Id`);
336
+ const watcherPid = Number(r.stdout.trim().split('\n').pop());
337
+ return Number.isInteger(watcherPid) && watcherPid > 0 ? { watcherPid, heartbeat: hb } : null;
338
+ }
339
+ catch {
340
+ return null;
341
+ }
342
+ }
343
+ let handlersInstalled = false;
344
+ const live = new Set();
345
+ function installExitHandlers() {
346
+ if (handlersInstalled)
347
+ return;
348
+ handlersInstalled = true;
349
+ const killAllSync = () => {
350
+ for (const l of [...live]) {
351
+ taskkillTree(l.pid);
352
+ if (l.watcherPid)
353
+ taskkillTree(l.watcherPid);
354
+ (0, node_child_process_1.spawnSync)('sleep', ['0.5']);
355
+ rmProfile(l.profileWin);
356
+ removeReceiptFiles(l.receipt);
357
+ }
358
+ };
359
+ process.on('exit', killAllSync);
360
+ for (const sig of ['SIGINT', 'SIGTERM', 'SIGHUP']) {
361
+ process.on(sig, () => { killAllSync(); process.exit(128 + (sig === 'SIGINT' ? 2 : sig === 'SIGTERM' ? 15 : 1)); });
362
+ }
363
+ }
364
+ /** Memory-saving defaults for a throwaway headless render (Windows commit is the scarce resource on the VRPC box).
365
+ * None of these touches rendering or the GPU path; caller args come after, so a caller can still override. */
366
+ exports.MEMORY_ARGS = [
367
+ '--disable-extensions',
368
+ '--disable-background-networking',
369
+ '--disable-component-update',
370
+ '--disable-default-apps',
371
+ '--renderer-process-limit=4',
372
+ ];
373
+ async function launchWindowsChrome(opts) {
374
+ if (!windowsInteropAvailable())
375
+ throw new Error('Windows Chrome needs WSL with interop (powershell.exe/cmd.exe not reachable)');
376
+ installExitHandlers();
377
+ // A previous launch whose owner was SIGKILLed / timed out / lost to a WSL crash left its tree behind: reap it now.
378
+ try {
379
+ sweepStaleWindowsChromes();
380
+ }
381
+ catch { /* best effort; never block a launch on housekeeping */ }
382
+ const { executablePath: exe, channel } = await findWindowsChrome();
383
+ const local = localAppData();
384
+ const profileId = `${PROFILE_PREFIX}${node_crypto_1.default.randomBytes(6).toString('hex')}`;
385
+ const profileWin = `${local}\\Temp\\${profileId}`;
386
+ const profileWsl = toWsl(profileWin);
387
+ const args = [
388
+ '--headless=new', // hard rail: never a visible window
389
+ '--remote-debugging-port=0',
390
+ `--user-data-dir=${profileWin}`,
391
+ ...exports.MEMORY_ARGS,
392
+ ...opts.args,
393
+ 'about:blank',
394
+ ];
395
+ const quoted = args.map((a) => `'${a.replace(/'/g, "''")}'`).join(',');
396
+ const started = ps(`$p = Start-Process -FilePath '${exe.replace(/'/g, "''")}' -ArgumentList @(${quoted}) -PassThru -WindowStyle Hidden; $p.Id`);
397
+ const pid = Number(started.stdout.trim().split('\n').pop());
398
+ if (!Number.isInteger(pid) || pid <= 0)
399
+ throw new Error(`could not start Windows Chrome (${started.stdout.trim().slice(0, 200)})`);
400
+ const receipt = {
401
+ pid, owner: process.pid, bootId: readBootId(), ownerStart: readProcStart(process.pid) ?? undefined,
402
+ distro: process.env.WSL_DISTRO_NAME, profileWin, profileId, startedAt: Date.now(),
403
+ };
404
+ writeReceipt(receipt);
405
+ const watchdog = startWatchdog(receipt, local);
406
+ let killed = false;
407
+ const launch = {
408
+ cdpUrl: '',
409
+ executablePath: exe,
410
+ channel,
411
+ pid,
412
+ profileWin,
413
+ profileId,
414
+ receipt,
415
+ watcherPid: watchdog?.watcherPid ?? 0,
416
+ async kill() {
417
+ if (killed)
418
+ return;
419
+ killed = true;
420
+ live.delete(launch);
421
+ taskkillTree(pid);
422
+ if (launch.watcherPid)
423
+ taskkillTree(launch.watcherPid);
424
+ await new Promise((r) => setTimeout(r, 500));
425
+ rmProfile(profileWin);
426
+ removeReceiptFiles(receipt);
427
+ },
428
+ };
429
+ live.add(launch);
430
+ const deadline = Date.now() + (opts.startTimeoutMs ?? 45_000);
431
+ const portFile = node_path_1.default.join(profileWsl, 'DevToolsActivePort');
432
+ while (Date.now() < deadline) {
433
+ if (node_fs_1.default.existsSync(portFile)) {
434
+ const port = Number(node_fs_1.default.readFileSync(portFile, 'utf8').split('\n')[0]);
435
+ if (port > 0) {
436
+ launch.cdpUrl = `http://127.0.0.1:${port}`;
437
+ return launch;
438
+ }
439
+ }
440
+ await new Promise((r) => setTimeout(r, 250));
441
+ }
442
+ await launch.kill();
443
+ throw new Error('Windows Chrome did not publish a DevTools port in time');
444
+ }
445
+ //# sourceMappingURL=winChrome.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,59 @@
1
+ import type { Frame, Page } from 'playwright';
2
+ import type { RenderContext } from './harness';
3
+ import type { VisualQaAssert, VisualQaFrame } from './types';
4
+ export declare const WORLD_WALK_REVISION = "world-walk@1";
5
+ export declare const TRIAL_STORAGE_PREFIX = "helix:item-trial:v1:";
6
+ export interface WalkStageResult {
7
+ frames: VisualQaFrame[];
8
+ asserts: VisualQaAssert[];
9
+ facts: Record<string, unknown>;
10
+ errors: string[];
11
+ fetchedAssets: string[];
12
+ renderer?: string | null;
13
+ }
14
+ /** The Try Now request that wears `itemId` in `slotId` on `baseId` (helixgame.com `UniversalItemTrialRequest`). */
15
+ export declare function trialDraftRequest(baseId: string, slotId: string, itemId: string, packageVersion?: string | null): Record<string, unknown>;
16
+ /** What helixgame.com stores for a `tryDraft` launch (`storeTrialLaunch`): bound to the signed-in account. */
17
+ export declare function storedTrialLaunch(actorId: string, request: Record<string, unknown>): string;
18
+ /** The add-on's slot on a base, from a `GET /universal-items/<base>/add-ons` page. */
19
+ export declare function slotIdFromAddOns(body: unknown, itemId: string): string | null;
20
+ export interface WalkSessionInfo {
21
+ baseModelUrl: string | null;
22
+ addOn: {
23
+ slotId: string;
24
+ itemId: string;
25
+ modelUrl: string | null;
26
+ visualOps: unknown[];
27
+ } | null;
28
+ addOns: number;
29
+ }
30
+ /** The parts of a Try Now session response the stage needs (never the token). */
31
+ export declare function walkSessionInfo(json: unknown, itemId: string | null): WalkSessionInfo;
32
+ /** A refused draft session: the backend's message, never the body (a live session carries a token). */
33
+ export declare function describeRefusal(status: number, text: string): string;
34
+ export declare function fetchBytes(url: string): Promise<Uint8Array | null>;
35
+ /** Find the item's slot on a base through the base's add-ons list (the same predicate the customiser uses). */
36
+ export declare function resolveSlotId(apiBase: string, baseId: string, itemId: string, title: string, slotType: string | null, token?: string | null): Promise<string | null>;
37
+ /** Wear the item on one base through a Try Now draft, walk it, measure it. Owns its own browser. */
38
+ export declare function runWearWalk(ctx: RenderContext, baseId: string, baseTitle: string): Promise<WalkStageResult>;
39
+ export interface WalkArgs {
40
+ page: Page;
41
+ frame: Frame;
42
+ outDir: string;
43
+ /** Frame/assert subject: the base id (wearables) or the avatar's own id. */
44
+ subject: string;
45
+ subjectTitle: string;
46
+ itemTitle: string;
47
+ /** Scene names of the item's meshes (a name ending in `|` is a prefix: the composer's `compaddon:<slot>|`); empty for an
48
+ * avatar (everything that is not the baked base body is its outfit). */
49
+ itemNames: string[];
50
+ /** The base (or avatar) model, for the master index of the body meshes. */
51
+ baseGlb: Uint8Array | null;
52
+ /** 'wear': an item on a base; 'avatar': a whole avatar, its outfit = every drawn mesh that is not the baked base body. */
53
+ mode?: 'wear' | 'avatar';
54
+ log: (k: string, v: unknown) => void;
55
+ }
56
+ /** `walk` (default: Alt held, the engine's walk tier) or `run` (HELIX_VQA_WALK_GAIT=run, the default gait of a bare W). */
57
+ export declare function walkGait(env?: NodeJS.ProcessEnv): 'walk' | 'run';
58
+ /** Walk the presented player and measure it. Never throws: errors are returned. */
59
+ export declare function walkAndMeasure(a: WalkArgs): Promise<Omit<WalkStageResult, 'fetchedAssets'>>;