@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +631 -8
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.TRIAL_STORAGE_PREFIX = exports.WORLD_WALK_REVISION = void 0;
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exports.trialDraftRequest = trialDraftRequest;
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exports.storedTrialLaunch = storedTrialLaunch;
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exports.slotIdFromAddOns = slotIdFromAddOns;
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exports.walkSessionInfo = walkSessionInfo;
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exports.describeRefusal = describeRefusal;
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exports.fetchBytes = fetchBytes;
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exports.resolveSlotId = resolveSlotId;
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exports.runWearWalk = runWearWalk;
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exports.walkGait = walkGait;
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exports.walkAndMeasure = walkAndMeasure;
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// WORLD-WALK STAGE — wear the item in the real test grounds and walk it, per declared base (avatars: the avatar itself).
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//
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// Why this exists: an owner-proxy review of the catalogue (2026-10-03, lane catalogue-finish) wore and walked ~70 items
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// that had PASSED the gate and found ~30 % still broken in motion: holes opening in skirts as the legs move, feet coming
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// out through shoes and gown hems, models that did not match their titles. The customiser's idle pose shows none of it.
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//
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// How the item is worn: the sanctioned Try Now draft — the same request helixgame.com's customiser builds
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// (`lib/iwp/trial-launch.ts`): `trial = { itemId: <base>, draft: { slots: { <slotId>: { kind: 'catalog', itemId } },
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// appearance } }`, stored in the tab's sessionStorage under `helix:item-trial:v1:<key>` for the signed-in account and opened
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// as `/play/universal-item-test-grounds?tryItem=<base>&tryDraft=<key>`. The backend composes it
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// (`AddOnsService.resolveTrialCompositionWithManager`): nothing is bought, equipped or saved. The session response names
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// the composed add-on's model URL, which must carry the version's model CID (identity), and the base model's URL, whose
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// index buffers reconstruct the body triangles the item hides.
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//
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// A candidate version (`--package-version`) is asked for as `{ kind: 'catalog', itemId, packageVersion }` in the draft slot.
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// helix3's backend accepts it (backend #1693), so a candidate walk composes the candidate through the same path and is
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// measured like any other. If a backend still refuses it (a 4xx), the stage records the refusal in `facts.worldWalk.<base>.skipped`
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// and leaves the walk asserts out, so a server that requires them fails the run closed rather than judging the current
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// version in the candidate's place. See docs/visual-qa.md §"World walk".
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//
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// The walk: the real W / D / S keys, as a player drives it — forward (camera pinned behind, so W walks straight), a turn
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// (W + D), then back towards the engine camera (S). Poses are snapshotted on the way (the bones' local transforms) and
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// replayed afterwards, held by the pinned camera, for the frames, the hole renders and the geometry pulls.
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const node_fs_1 = __importDefault(require("node:fs"));
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const node_path_1 = __importDefault(require("node:path"));
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const node_zlib_1 = __importDefault(require("node:zlib"));
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const sharp_1 = __importDefault(require("sharp"));
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const avatarProbe_1 = require("./avatarProbe");
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const browser_1 = require("./browser");
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const resolve_1 = require("./resolve");
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const vehicleProbe_1 = require("./vehicleProbe");
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const vehicleMath_1 = require("./vehicleMath");
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const worldWalkMath_1 = require("./worldWalkMath");
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const worldWalkProbe_1 = require("./worldWalkProbe");
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/* eslint-disable @typescript-eslint/no-explicit-any */
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exports.WORLD_WALK_REVISION = 'world-walk@1';
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const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
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const UA = 'Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0 Safari/537.36';
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exports.TRIAL_STORAGE_PREFIX = 'helix:item-trial:v1:';
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const VIEWPORT = { width: 1280, height: 800 };
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// ------------------------------------------------------------------------------------------------------- pure helpers
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/** The Try Now request that wears `itemId` in `slotId` on `baseId` (helixgame.com `UniversalItemTrialRequest`). */
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function trialDraftRequest(baseId, slotId, itemId, packageVersion) {
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const source = { kind: 'catalog', itemId };
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if (packageVersion)
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source.packageVersion = packageVersion;
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return { itemId: baseId, draft: { slots: { [slotId]: source }, appearance: { hiddenSlotIds: [], materialOverrides: {}, colorOverrides: {} } } };
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}
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/** What helixgame.com stores for a `tryDraft` launch (`storeTrialLaunch`): bound to the signed-in account. */
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function storedTrialLaunch(actorId, request) {
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return JSON.stringify({ version: 1, actorId, request });
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}
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/** The add-on's slot on a base, from a `GET /universal-items/<base>/add-ons` page. */
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function slotIdFromAddOns(body, itemId) {
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const rows = body?.items ?? [];
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const row = rows.find((r) => r?.id === itemId);
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return row && typeof row.slotId === 'string' && row.slotId ? row.slotId : null;
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}
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/** The parts of a Try Now session response the stage needs (never the token). */
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function walkSessionInfo(json, itemId) {
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const root = json;
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const trial = root?.item?.trial ?? root?.trial ?? null;
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const av = trial?.avatar ?? null;
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const visible = Array.isArray(av?.composition?.visibleAddOns) ? av.composition.visibleAddOns : [];
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const row = itemId ? visible.find((r) => r?.itemId === itemId) : null;
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return {
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baseModelUrl: typeof av?.glbUrl === 'string' ? av.glbUrl : null,
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addOn: row ? { slotId: String(row.slotId ?? ''), itemId: String(row.itemId), modelUrl: typeof row.modelUrl === 'string' ? row.modelUrl : null, visualOps: Array.isArray(row.visualOps) ? row.visualOps : [] } : null,
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addOns: visible.length,
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};
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}
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/** A refused draft session: the backend's message, never the body (a live session carries a token). */
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function describeRefusal(status, text) {
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const msg = /"message"\s*:\s*("(?:[^"\\]|\\.)*"|\[[^\]]*\])/.exec(text)?.[1] ?? '';
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return `HTTP ${status}${msg ? ` ${msg.slice(0, 240)}` : ''}`;
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}
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// ------------------------------------------------------------------------------------------------------- network
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async function fetchBytes(url) {
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try {
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const res = await fetch(url, { headers: { 'user-agent': UA }, signal: AbortSignal.timeout(60_000) });
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return res.ok ? new Uint8Array(await res.arrayBuffer()) : null;
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}
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catch {
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return null;
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}
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}
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/** Find the item's slot on a base through the base's add-ons list (the same predicate the customiser uses). */
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async function resolveSlotId(apiBase, baseId, itemId, title, slotType, token) {
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const headers = { accept: 'application/json', ...(token ? { authorization: `Bearer ${token}` } : {}) };
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const tries = [
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`search=${encodeURIComponent(title.slice(0, 60))}&limit=50`,
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...(slotType ? [0, 200, 400].map((o) => `slotType=${encodeURIComponent(slotType)}&limit=200&offset=${o}`) : []),
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];
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for (const q of tries) {
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try {
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const res = await fetch(`${apiBase.replace(/\/$/, '')}/api/v1/universal-items/${baseId}/add-ons?${q}`, { headers, signal: AbortSignal.timeout(30_000) });
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if (!res.ok)
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continue;
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const slot = slotIdFromAddOns(await res.json(), itemId);
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if (slot)
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return slot;
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}
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catch { /* next */ }
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}
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return null;
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}
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// ------------------------------------------------------------------------------------------------------- wearables
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/** Wear the item on one base through a Try Now draft, walk it, measure it. Owns its own browser. */
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async function runWearWalk(ctx, baseId, baseTitle) {
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const started = Date.now();
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const item = ctx.resolved;
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const itemId = item.identity.itemId;
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const out = { frames: [], asserts: [], facts: { revision: exports.WORLD_WALK_REVISION, base: baseId, baseTitle }, errors: [], fetchedAssets: [] };
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const facts = out.facts;
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const timings = {};
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facts.timings = timings;
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const mark = (k) => { timings[k] = +((Date.now() - started) / 1000).toFixed(1); };
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if (!ctx.storageState) {
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out.errors.push(`${baseId}: the world walk needs a signed-in storageState`);
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return out;
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}
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const candidateVersion = item.candidate ? String(item.identity.packageVersion) : null;
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const slotId = await resolveSlotId(ctx.apiBase, baseId, itemId, item.identity.title, item.item.slotType ?? null);
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facts.slotId = slotId;
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if (!slotId) {
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out.errors.push(`${baseId}: the base's add-ons list has no slot for ${itemId}, so it cannot be worn there`);
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return out;
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}
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mark('slot');
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const b = await (0, browser_1.launchVqaBrowser)({ storageState: ctx.storageState, executablePath: ctx.executablePath, ...VIEWPORT });
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mark('launched'); // the gap from `slot` is time spent waiting for one of the host's automated-browser slots
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const { page } = b;
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let session = null;
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b.ctx.on('response', async (res) => {
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if (res.request().method() !== 'POST' || !/\/api\/v1\/instant-worlds\/[^/?#]+\/session(\?|$)/.test(res.url()))
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return;
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const text = await res.text().catch(() => '');
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session = { status: res.status(), text };
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});
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try {
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const web = ctx.webBase.replace(/\/$/, '');
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await page.goto(`${web}/`, { waitUntil: 'domcontentloaded' });
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const actorId = await page.evaluate(async () => { try {
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const r = await fetch('/api/auth/session');
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const j = (await r.json());
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return j?.user?.id ?? null;
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}
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catch {
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return null;
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} });
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if (!actorId)
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throw new Error('the storage state is not signed in on the website (no session user)');
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const key = `vqa-${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 8)}`;
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const request = trialDraftRequest(baseId, slotId, itemId, candidateVersion);
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facts.request = request;
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await page.evaluate(([k, v]) => globalThis.sessionStorage.setItem(k, v), [`${exports.TRIAL_STORAGE_PREFIX}${key}`, storedTrialLaunch(actorId, request)]);
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const url = `${web}/play/universal-item-test-grounds?tryItem=${encodeURIComponent(baseId)}&tryDraft=${encodeURIComponent(key)}`;
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facts.url = url;
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await page.goto(url, { waitUntil: 'domcontentloaded' });
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// the session answer first: a refusal (a candidate the backend cannot compose yet) ends the stage at once
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for (let i = 0; i < 80 && !session; i++)
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await sleep(250);
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const s = session;
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if (!s)
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throw new Error('the test grounds never requested a Try Now session for the draft');
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if (s.status >= 400) {
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const why = describeRefusal(s.status, s.text);
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if (candidateVersion) {
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facts.skipped = `the backend refused candidate ${candidateVersion} inside a Try Now draft (${why})`;
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ctx.log('walk.skip', facts.skipped);
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return out;
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}
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throw new Error(`the Try Now draft was refused: ${why}`);
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}
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let parsed = null;
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try {
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parsed = JSON.parse(s.text);
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}
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catch { /* reported below */ }
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const info = walkSessionInfo(parsed, itemId);
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facts.session = { addOns: info.addOns, addOn: info.addOn ? { slotId: info.addOn.slotId, modelUrl: info.addOn.modelUrl, visualOps: info.addOn.visualOps } : null, baseModelUrl: info.baseModelUrl };
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if (!info.addOn?.modelUrl)
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throw new Error(`the composed trial does not wear ${itemId} (no visible add-on row for it)`);
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const modelHex = (0, resolve_1.hexOf)(item.modelCid);
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if (!modelHex || !info.addOn.modelUrl.includes(modelHex)) {
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throw new Error(`the composed trial draws ${info.addOn.modelUrl.slice(-80)}, not the ${candidateVersion ? `candidate ${candidateVersion}` : 'pinned'} model ${modelHex?.slice(0, 16) ?? '?'}…`);
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}
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out.fetchedAssets.push(info.addOn.modelUrl);
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const [itemGlb, baseGlb] = await Promise.all([fetchBytes(info.addOn.modelUrl), info.baseModelUrl ? fetchBytes(info.baseModelUrl) : Promise.resolve(null)]);
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const itemNames = [`compaddon:${info.addOn.slotId || slotId}|`, ...(itemGlb ? (0, worldWalkMath_1.glbMeshNames)(itemGlb) : [])];
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facts.itemMeshNames = itemNames.slice(0, 20);
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mark('session');
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const frame = await waitWorn(page, itemNames, 120_000);
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if (!frame)
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throw new Error(`the test grounds never drew ${item.identity.title} on ${baseTitle}`);
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mark('presented');
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out.renderer = await (0, browser_1.rendererInfo)(page);
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const r = await walkAndMeasure({ page, frame, outDir: ctx.outDir, subject: baseId, subjectTitle: baseTitle, itemTitle: item.identity.title, itemNames, baseGlb, mode: 'wear', log: ctx.log });
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out.frames.push(...r.frames);
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out.asserts.push(...r.asserts);
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out.errors.push(...r.errors.map((e) => `${baseId}: ${e}`));
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Object.assign(facts, r.facts);
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}
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catch (e) {
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out.errors.push(`${baseId}: world walk: ${String(e?.message ?? e).split('\n')[0].slice(0, 400)}`);
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await page.screenshot({ path: node_path_1.default.join(ctx.outDir, 'frames', `walk-error.${baseId.slice(0, 8)}.jpg`), type: 'jpeg', quality: 70 }).catch(() => undefined);
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}
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finally {
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out.fetchedAssets.push(...b.fetchedAssets);
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if (b.pageErrors.length)
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facts.pageErrors = b.pageErrors.slice(0, 10);
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await page.goto('about:blank', { timeout: 5000 }).catch(() => undefined);
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await Promise.race([b.close().catch(() => undefined), sleep(15_000)]);
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timings.total = +((Date.now() - started) / 1000).toFixed(1);
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}
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return out;
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}
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/** The world frame once the local player draws the item's meshes. */
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async function waitWorn(page, itemNames, timeoutMs) {
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const t0 = Date.now();
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237
|
+
while (Date.now() - t0 < timeoutMs) {
|
|
238
|
+
for (const f of page.frames()) {
|
|
239
|
+
const ok = await f.evaluate((names) => {
|
|
240
|
+
const m = globalThis.__assetGym?.mp?.local?.model;
|
|
241
|
+
if (!m)
|
|
242
|
+
return false;
|
|
243
|
+
let hit = false;
|
|
244
|
+
m.traverse((o) => { const nm = String(o.name || ''); if (o.isMesh && names.some((n) => nm === n || (n.endsWith('|') ? nm.startsWith(n) : nm.startsWith(`${n}_`))))
|
|
245
|
+
hit = true; });
|
|
246
|
+
return hit;
|
|
247
|
+
}, itemNames).catch(() => false);
|
|
248
|
+
if (ok)
|
|
249
|
+
return f;
|
|
250
|
+
}
|
|
251
|
+
const refused = await page.evaluate(() => /item trial unavailable|can['’]t be tried|try now build is unavailable|could not be loaded in the test grounds/i.test(globalThis.document?.body?.innerText ?? '')).catch(() => false);
|
|
252
|
+
if (refused)
|
|
253
|
+
return null;
|
|
254
|
+
await sleep(750);
|
|
255
|
+
}
|
|
256
|
+
return null;
|
|
257
|
+
}
|
|
258
|
+
/** The walk must carry the player at least this far (it covers about 3 m at the walk tier). */
|
|
259
|
+
const MIN_TRAVEL_M = 1;
|
|
260
|
+
/** `walk` (default: Alt held, the engine's walk tier) or `run` (HELIX_VQA_WALK_GAIT=run, the default gait of a bare W). */
|
|
261
|
+
function walkGait(env = process.env) {
|
|
262
|
+
return (env.HELIX_VQA_WALK_GAIT ?? '').trim().toLowerCase() === 'run' ? 'run' : 'walk';
|
|
263
|
+
}
|
|
264
|
+
/** Walk the presented player and measure it. Never throws: errors are returned. */
|
|
265
|
+
async function walkAndMeasure(a) {
|
|
266
|
+
const { page, frame } = a;
|
|
267
|
+
const t0 = Date.now();
|
|
268
|
+
const frames = [];
|
|
269
|
+
const asserts = [];
|
|
270
|
+
const errors = [];
|
|
271
|
+
const facts = {};
|
|
272
|
+
const timings = {};
|
|
273
|
+
const mark = (k) => { timings[k] = +((Date.now() - t0) / 1000).toFixed(1); };
|
|
274
|
+
const ev = (fn) => frame.evaluate(fn);
|
|
275
|
+
const setCam = (c) => frame.evaluate((cc) => globalThis.__vqaAv.setCam(cc), c);
|
|
276
|
+
const clearCam = () => frame.evaluate(() => globalThis.__vqaAv.clearCam());
|
|
277
|
+
const hideOverlays = async () => { for (const f of page.frames())
|
|
278
|
+
await f.evaluate(vehicleProbe_1.HIDE_OVERLAYS).catch(() => undefined); };
|
|
279
|
+
const sub8 = a.subject;
|
|
280
|
+
let released = false;
|
|
281
|
+
const release = async () => { if (released)
|
|
282
|
+
return; released = true; await ev('globalThis.__vqaWW && globalThis.__vqaWW.release()').catch(() => undefined); await clearCam().catch(() => undefined); };
|
|
283
|
+
try {
|
|
284
|
+
await frame.evaluate(avatarProbe_1.INSTALL_AVATAR_PROBE);
|
|
285
|
+
await frame.evaluate(worldWalkProbe_1.INSTALL_WORLD_WALK_PROBE);
|
|
286
|
+
await hideOverlays();
|
|
287
|
+
await page.waitForTimeout(2000); // the idle pose and the LOD settle
|
|
288
|
+
const cls = await frame.evaluate((names) => globalThis.__vqaWW.classify(names), a.itemNames);
|
|
289
|
+
facts.meshes = cls;
|
|
290
|
+
if (a.mode === 'avatar' && (!cls.item.length || !cls.body.length)) {
|
|
291
|
+
// One surface (no baked base body under a separate outfit): there is no garment/body pair for these two checks to
|
|
292
|
+
// measure. That is NOT a pass (Cream Hoodie Anime Girl 1.0.6 "passed" both this way while its single fused hoodie
|
|
293
|
+
// tore open and swallowed its arms): they are reported as not measured, never blocking and never passing. A
|
|
294
|
+
// single-surface avatar's tears and buried limbs are measured by the Marketplace preview stage instead
|
|
295
|
+
// (avatar.preview.surface_closed / avatar.preview.arms_clear).
|
|
296
|
+
const why = !cls.body.length ? 'the avatar has no baked base body (no `_region` mesh) under its outfit' : 'the avatar draws no outfit mesh separate from its base body';
|
|
297
|
+
for (const id of ['wear.walk.no_holes', 'wear.walk.no_poke_through'])
|
|
298
|
+
asserts.push({ id, pass: false, severity: 'warn', subject: a.subject, detail: `not measured: ${why} (see avatar.preview.surface_closed / avatar.preview.arms_clear)`, measured: { body: cls.body.length, outfit: cls.item.length, vacuous: true, measured: false } });
|
|
299
|
+
facts.vacuous = why;
|
|
300
|
+
return { frames, asserts, facts, errors };
|
|
301
|
+
}
|
|
302
|
+
if (!cls.item.length)
|
|
303
|
+
throw new Error(a.itemNames.length ? 'none of the item\'s meshes is drawn on the player' : 'the avatar draws nothing besides its base body');
|
|
304
|
+
// ------------------------------------------------------------------------------------------- rest pose
|
|
305
|
+
const rest = await ev('globalThis.__vqaWW.pull(true)');
|
|
306
|
+
const itemIndex = Object.fromEntries(rest.item.map((m) => [m.name, m.index ?? []]));
|
|
307
|
+
const prims = a.baseGlb ? (0, worldWalkMath_1.glbPrimitiveIndices)(a.baseGlb) : [];
|
|
308
|
+
let hiddenTotal = 0;
|
|
309
|
+
let measurable = true;
|
|
310
|
+
let why = '';
|
|
311
|
+
const cover = (0, worldWalkMath_1.restCoverage)(rest, worldWalkMath_1.WORLD_WALK_THRESHOLDS, itemIndex);
|
|
312
|
+
const deep = (0, worldWalkMath_1.deepCoveredTriangles)(rest, cover, worldWalkMath_1.WORLD_WALK_THRESHOLDS.holeErodeM);
|
|
313
|
+
const sentinelRows = [];
|
|
314
|
+
const bodyRows = [];
|
|
315
|
+
let coveredTotal = 0;
|
|
316
|
+
rest.body.forEach((m, mi) => {
|
|
317
|
+
const cur = m.index ?? [];
|
|
318
|
+
const collapsed = (0, worldWalkMath_1.countDegenerate)(cur);
|
|
319
|
+
let hidden = [];
|
|
320
|
+
let master = false;
|
|
321
|
+
if (collapsed > 0) {
|
|
322
|
+
const mx = (0, worldWalkMath_1.masterIndexFor)(prims, m.pos.length / 3, cur);
|
|
323
|
+
master = !!mx;
|
|
324
|
+
if (mx)
|
|
325
|
+
hidden = (0, worldWalkMath_1.hiddenTriangles)(mx, cur);
|
|
326
|
+
else {
|
|
327
|
+
measurable = false;
|
|
328
|
+
why = `the hidden triangles of ${m.name} could not be matched to the base model's index (${prims.length} primitives read)`;
|
|
329
|
+
}
|
|
330
|
+
}
|
|
331
|
+
const d = deep[mi];
|
|
332
|
+
hiddenTotal += hidden.length / 3;
|
|
333
|
+
coveredTotal += d.sentinel.length / 3;
|
|
334
|
+
if (hidden.length || d.sentinel.length)
|
|
335
|
+
sentinelRows.push({ name: m.name, sentinel: [...hidden, ...d.sentinel], rest: d.sentinel.length ? d.rest : null });
|
|
336
|
+
bodyRows.push({ name: m.name, vertices: m.pos.length / 3, collapsed, hidden: hidden.length / 3, master, deepCoveredVertices: d.vertices, deepCoveredTriangles: d.sentinel.length / 3 });
|
|
337
|
+
});
|
|
338
|
+
facts.body = bodyRows;
|
|
339
|
+
if (sentinelRows.length)
|
|
340
|
+
await frame.evaluate((rows) => globalThis.__vqaWW.prepare(rows), sentinelRows);
|
|
341
|
+
facts.coverage = { covered: cover.coveredCount, judged: cover.judged, skeleton: cover.skeleton, itemTriangles: Math.round((0, worldWalkMath_1.itemTriangles)(rest.item, itemIndex).length / 9) };
|
|
342
|
+
// HELIX_VQA_WALK_DUMP=1: the pulls the calibration fixtures are cut from (walk-dump/<subject>.json.gz, never in the bundle)
|
|
343
|
+
const dump = process.env.HELIX_VQA_WALK_DUMP === '1' ? { subject: a.subject, itemTitle: a.itemTitle, rest, itemIndex, poses: [] } : null;
|
|
344
|
+
const itemBox = boxOf(rest.item.flatMap((m) => m.pos));
|
|
345
|
+
const bodyBox = boxOf(rest.body.flatMap((m) => m.pos));
|
|
346
|
+
facts.itemBox = itemBox;
|
|
347
|
+
facts.bodyBox = bodyBox;
|
|
348
|
+
if (!bodyBox)
|
|
349
|
+
throw new Error('the base body has no drawn geometry');
|
|
350
|
+
mark('rest');
|
|
351
|
+
// ------------------------------------------------------------------------------------------- the walk (real keys)
|
|
352
|
+
const H = bodyBox.max[1] - Math.max(0, bodyBox.min[1]);
|
|
353
|
+
const behind = (0, vehicleMath_1.camFit)([-0.6, 0, -0.5], [0.6, H, 0.5], [0, 0.18, -1], 30, 1.6, 0.8);
|
|
354
|
+
const iframe = page.locator('iframe[data-helix-world-frame]').first();
|
|
355
|
+
await iframe.click({ position: { x: VIEWPORT.width / 2, y: VIEWPORT.height / 2 }, timeout: 5000 }).catch(() => undefined);
|
|
356
|
+
await setCam(behind);
|
|
357
|
+
await page.waitForTimeout(400);
|
|
358
|
+
const snaps = [];
|
|
359
|
+
const snap = async (phase, t) => { const k = await ev('globalThis.__vqaWW.snap()'); const pos = await ev('globalThis.__vqaAv.position()'); snaps.push({ k, phase, t, pos }); };
|
|
360
|
+
const startPos = await ev('globalThis.__vqaAv.position()');
|
|
361
|
+
const hold = async (keys, ms, at, phase) => {
|
|
362
|
+
for (const k of keys)
|
|
363
|
+
await page.keyboard.down(k);
|
|
364
|
+
const s = Date.now();
|
|
365
|
+
for (const t of at) {
|
|
366
|
+
const wait = t - (Date.now() - s);
|
|
367
|
+
if (wait > 0)
|
|
368
|
+
await page.waitForTimeout(wait);
|
|
369
|
+
await snap(phase, t);
|
|
370
|
+
}
|
|
371
|
+
const rest2 = ms - (Date.now() - s);
|
|
372
|
+
if (rest2 > 0)
|
|
373
|
+
await page.waitForTimeout(rest2);
|
|
374
|
+
for (const k of [...keys].reverse())
|
|
375
|
+
await page.keyboard.up(k);
|
|
376
|
+
};
|
|
377
|
+
// The engine's default gait is a run; a held Alt is its walk tier (standardActions `walk`). HELIX_VQA_WALK_GAIT=run
|
|
378
|
+
// takes the run instead (debugging).
|
|
379
|
+
const gait = walkGait();
|
|
380
|
+
facts.gait = gait;
|
|
381
|
+
const mod = gait === 'walk' ? ['Alt'] : [];
|
|
382
|
+
await hold([...mod, 'w'], 1600, [500, 800, 1100, 1400], 'forward');
|
|
383
|
+
await hold([...mod, 'w', 'd'], 900, [450, 800], 'turn');
|
|
384
|
+
await clearCam();
|
|
385
|
+
await hold([...mod, 's'], 1400, [800, 1250], 'back');
|
|
386
|
+
await page.waitForTimeout(300);
|
|
387
|
+
const endPos = await ev('globalThis.__vqaAv.position()');
|
|
388
|
+
// how far the keys actually moved the player along the snapshots (about 3 m at the walk tier): a player that did not
|
|
389
|
+
// move was not walking, and its poses say nothing about motion
|
|
390
|
+
let travelled = 0;
|
|
391
|
+
let prev = startPos;
|
|
392
|
+
for (const s of [...snaps.map((x) => x.pos), endPos]) {
|
|
393
|
+
travelled += Math.hypot(s[0] - prev[0], s[2] - prev[2]);
|
|
394
|
+
prev = s;
|
|
395
|
+
}
|
|
396
|
+
facts.walk = { snaps, travelled: +travelled.toFixed(2), moved: +Math.hypot(endPos[0] - startPos[0], endPos[2] - startPos[2]).toFixed(2), startPos, endPos };
|
|
397
|
+
if (travelled < MIN_TRAVEL_M)
|
|
398
|
+
throw new Error(`the player did not walk: the W/D/S keys moved it ${travelled.toFixed(2)} m (at least ${MIN_TRAVEL_M} m expected), so no pose is a walking pose`);
|
|
399
|
+
mark('walked');
|
|
400
|
+
// ------------------------------------------------------------------------------------------- replay the poses
|
|
401
|
+
const full = { min: [bodyBox.min[0], Math.max(0, bodyBox.min[1]), bodyBox.min[2]], max: bodyBox.max };
|
|
402
|
+
const views = { front: [0, 0.1, 1], back: [0, 0.1, -1], left: [1, 0.1, 0], right: [-1, 0.1, 0], front34: [0.8, 0.25, 1], rear34: [-0.8, 0.25, -1] };
|
|
403
|
+
const holeFrames = [];
|
|
404
|
+
const pokes = [];
|
|
405
|
+
const holeViews = [['front', 'back'], ['left', 'right']];
|
|
406
|
+
const shot = async (id, label, settle = 350) => {
|
|
407
|
+
const file = node_path_1.default.join('frames', `${id.replace(/[^A-Za-z0-9._-]/g, '_')}.jpg`);
|
|
408
|
+
await hideOverlays();
|
|
409
|
+
await page.waitForTimeout(settle);
|
|
410
|
+
const buf = await page.screenshot({ type: 'jpeg', quality: 84 });
|
|
411
|
+
node_fs_1.default.mkdirSync(node_path_1.default.join(a.outDir, 'frames'), { recursive: true });
|
|
412
|
+
node_fs_1.default.writeFileSync(node_path_1.default.join(a.outDir, file), buf);
|
|
413
|
+
frames.push({ id, label, group: 'walk', file, width: VIEWPORT.width, height: VIEWPORT.height, subject: a.subject });
|
|
414
|
+
};
|
|
415
|
+
const raw = async () => {
|
|
416
|
+
await frame.evaluate(() => globalThis.__vqaWW.frames(3));
|
|
417
|
+
const png = await page.screenshot({ type: 'png' });
|
|
418
|
+
return new Uint8Array((await (0, sharp_1.default)(png).removeAlpha().raw().toBuffer()).buffer);
|
|
419
|
+
};
|
|
420
|
+
// which replayed pose makes which critic frame
|
|
421
|
+
const pick = (phase, i) => snaps.filter((s) => s.phase === phase)[i] ?? snaps[0];
|
|
422
|
+
const plan = [
|
|
423
|
+
{ snap: pick('forward', 1), id: `walk.side.${sub8}`, label: `${a.itemTitle} on ${a.subjectTitle}, walking (held mid-stride), side`, box: full, dir: views.left },
|
|
424
|
+
{ snap: pick('forward', 2), id: `walk.back.${sub8}`, label: `${a.itemTitle} on ${a.subjectTitle}, walking away (held mid-stride), back`, box: full, dir: views.back },
|
|
425
|
+
{ snap: pick('back', 1), id: `walk.front.${sub8}`, label: `${a.itemTitle} on ${a.subjectTitle}, walking back towards the camera (held mid-stride), front`, box: full, dir: views.front },
|
|
426
|
+
{ snap: pick('turn', 1), id: `walk.turn.${sub8}`, label: `${a.itemTitle} on ${a.subjectTitle}, turning while walking (held), front three-quarter`, box: full, dir: views.front34 },
|
|
427
|
+
{ snap: pick('forward', 3), id: `walk.close.${sub8}`, label: `${a.itemTitle} on ${a.subjectTitle}, walking (held mid-stride), close-up on the item`, box: itemBox ? pad(itemBox, 0.05) : full, dir: views.front34, fill: 0.8 },
|
|
428
|
+
];
|
|
429
|
+
if ((hiddenTotal + coveredTotal) > 0 && measurable) {
|
|
430
|
+
// compile the flat materials once before anything is counted (a first pass can present before its programs link)
|
|
431
|
+
for (const m of ['p1', 'p2']) {
|
|
432
|
+
await ev(`globalThis.__vqaWW.pass("${m}")`);
|
|
433
|
+
await frame.evaluate(() => globalThis.__vqaWW.frames(12));
|
|
434
|
+
}
|
|
435
|
+
await ev('globalThis.__vqaWW.pass("off")');
|
|
436
|
+
}
|
|
437
|
+
for (const [si, s] of snaps.entries()) {
|
|
438
|
+
await frame.evaluate((k) => globalThis.__vqaWW.use(k), s.k);
|
|
439
|
+
// the critic frames taken at this pose (normal shading)
|
|
440
|
+
for (const p of plan.filter((x) => x.snap.k === s.k)) {
|
|
441
|
+
await setCam((0, vehicleMath_1.camFit)(p.box.min, p.box.max, p.dir, 30, 1.6, p.fill ?? 0.84));
|
|
442
|
+
await shot(p.id, p.label);
|
|
443
|
+
}
|
|
444
|
+
// body vs garment, this pose
|
|
445
|
+
const pull = await ev('globalThis.__vqaWW.pull(false)');
|
|
446
|
+
const pk = (0, worldWalkMath_1.measurePoke)(`${s.phase}@${s.t}`, pull, cover, worldWalkMath_1.WORLD_WALK_THRESHOLDS, itemIndex);
|
|
447
|
+
pokes.push(pk);
|
|
448
|
+
if (process.env.HELIX_VQA_WALK_DEBUG === '1') {
|
|
449
|
+
// a close-up of each failing cluster, from outside it (never in the bundle)
|
|
450
|
+
const dir = node_path_1.default.join(a.outDir, 'walk-debug');
|
|
451
|
+
node_fs_1.default.mkdirSync(dir, { recursive: true });
|
|
452
|
+
for (const [ci, c] of pk.clusters.filter((x) => x.verdict === 'fail').slice(0, 3).entries()) {
|
|
453
|
+
const r = 0.14;
|
|
454
|
+
await setCam((0, vehicleMath_1.camFit)([c.centroid[0] - r, c.centroid[1] - r, c.centroid[2] - r], [c.centroid[0] + r, c.centroid[1] + r, c.centroid[2] + r], [c.normal[0], c.normal[1] + 0.15, c.normal[2]], 30, 1.6, 0.8));
|
|
455
|
+
await page.waitForTimeout(300);
|
|
456
|
+
await page.screenshot({ path: node_path_1.default.join(dir, `${sub8.slice(0, 8)}.${pk.sample}.poke${ci}.${c.bone}.jpg`), type: 'jpeg', quality: 80 });
|
|
457
|
+
}
|
|
458
|
+
}
|
|
459
|
+
if (dump)
|
|
460
|
+
dump.poses.push({ sample: `${s.phase}@${s.t}`, pull });
|
|
461
|
+
// see-through holes, two views of this pose
|
|
462
|
+
if ((hiddenTotal + coveredTotal) > 0 && measurable) {
|
|
463
|
+
for (const v of holeViews[si % 2]) {
|
|
464
|
+
await setCam((0, vehicleMath_1.camFit)(full.min, full.max, views[v], 30, 1.6, 0.84));
|
|
465
|
+
await ev('globalThis.__vqaWW.pass("p1")');
|
|
466
|
+
const p1 = await raw();
|
|
467
|
+
await ev('globalThis.__vqaWW.pass("p2")');
|
|
468
|
+
const p2 = await raw();
|
|
469
|
+
await ev('globalThis.__vqaWW.pass("off")');
|
|
470
|
+
const hf = (0, worldWalkMath_1.classifyHoles)(`${s.phase}@${s.t}.${v}`, p1, p2, VIEWPORT.width, VIEWPORT.height, 3);
|
|
471
|
+
holeFrames.push(hf);
|
|
472
|
+
if (process.env.HELIX_VQA_WALK_DEBUG === '1') {
|
|
473
|
+
const dir = node_path_1.default.join(a.outDir, 'walk-debug');
|
|
474
|
+
node_fs_1.default.mkdirSync(dir, { recursive: true });
|
|
475
|
+
await (0, sharp_1.default)(Buffer.from(p1), { raw: { width: VIEWPORT.width, height: VIEWPORT.height, channels: 3 } }).jpeg({ quality: 80 }).toFile(node_path_1.default.join(dir, `${sub8.slice(0, 8)}.${hf.frame}.p1.jpg`));
|
|
476
|
+
await (0, sharp_1.default)(Buffer.from(p2), { raw: { width: VIEWPORT.width, height: VIEWPORT.height, channels: 3 } }).jpeg({ quality: 80 }).toFile(node_path_1.default.join(dir, `${sub8.slice(0, 8)}.${hf.frame}.p2.jpg`));
|
|
477
|
+
}
|
|
478
|
+
}
|
|
479
|
+
}
|
|
480
|
+
}
|
|
481
|
+
mark('replayed');
|
|
482
|
+
await release();
|
|
483
|
+
if (dump) {
|
|
484
|
+
const dir = node_path_1.default.join(a.outDir, 'walk-dump');
|
|
485
|
+
node_fs_1.default.mkdirSync(dir, { recursive: true });
|
|
486
|
+
node_fs_1.default.writeFileSync(node_path_1.default.join(dir, `${a.subject.slice(0, 8)}.json.gz`), node_zlib_1.default.gzipSync(JSON.stringify(dump)));
|
|
487
|
+
}
|
|
488
|
+
const holes = (0, worldWalkMath_1.judgeHoles)(holeFrames, { triangles: hiddenTotal, covered: coveredTotal, measurable, why });
|
|
489
|
+
asserts.push({ id: 'wear.walk.no_holes', pass: holes.pass, severity: 'block', subject: a.subject, detail: holes.detail, measured: holes.measured });
|
|
490
|
+
const poke = (0, worldWalkMath_1.judgePoke)(pokes, { covered: cover.coveredCount, judged: cover.judged, skeleton: cover.skeleton, itemTriangles: Math.round((0, worldWalkMath_1.itemTriangles)(rest.item, itemIndex).length / 9) });
|
|
491
|
+
asserts.push({ id: 'wear.walk.no_poke_through', pass: poke.pass, severity: 'block', subject: a.subject, detail: poke.detail, measured: poke.measured });
|
|
492
|
+
facts.holes = holeFrames.map((f) => ({ frame: f.frame, itemPx: f.itemPx, sentinelPx: f.sentinelPx, holePx: f.holePx, largestBlobPx: f.largestBlobPx, largestBlobFraction: f.largestBlobFraction, box: f.largestBlobBox }));
|
|
493
|
+
facts.poke = pokes.map((p) => ({ sample: p.sample, judged: p.judged, poking: p.poking, clusters: p.clusters.slice(0, 5) }));
|
|
494
|
+
}
|
|
495
|
+
catch (e) {
|
|
496
|
+
errors.push(String(e?.message ?? e).split('\n')[0].slice(0, 400));
|
|
497
|
+
}
|
|
498
|
+
finally {
|
|
499
|
+
await release();
|
|
500
|
+
timings.total = +((Date.now() - t0) / 1000).toFixed(1);
|
|
501
|
+
facts.walkTimings = timings;
|
|
502
|
+
a.log(`walk.${a.subject.slice(0, 8)}`, { timings, asserts: asserts.map((x) => `${x.id}:${x.pass ? 'pass' : 'FAIL'}`) });
|
|
503
|
+
}
|
|
504
|
+
return { frames, asserts, facts, errors };
|
|
505
|
+
}
|
|
506
|
+
function boxOf(flat) {
|
|
507
|
+
if (!flat.length)
|
|
508
|
+
return null;
|
|
509
|
+
const min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity];
|
|
510
|
+
for (let i = 0; i < flat.length; i += 3)
|
|
511
|
+
for (let k = 0; k < 3; k++) {
|
|
512
|
+
const v = flat[i + k];
|
|
513
|
+
if (!Number.isFinite(v))
|
|
514
|
+
continue;
|
|
515
|
+
if (v < min[k])
|
|
516
|
+
min[k] = v;
|
|
517
|
+
if (v > max[k])
|
|
518
|
+
max[k] = v;
|
|
519
|
+
}
|
|
520
|
+
return Number.isFinite(min[0]) ? { min, max } : null;
|
|
521
|
+
}
|
|
522
|
+
const pad = (b, m) => ({ min: b.min.map((v) => v - m), max: b.max.map((v) => v + m) });
|
|
523
|
+
//# sourceMappingURL=worldWalk.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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