@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,688 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.renderScene = exports.MIN_STANDPOINTS = exports.MIN_SCENE_EXTENT_M = exports.SKY_RADIUS_M = exports.SETTLED_DY_M = exports.STAND_Y_TOLERANCE_M = exports.SPAWN_Y_TOLERANCE_M = exports.SPAWN_XZ_TOLERANCE_M = void 0;
7
+ // THE SCENE ROUTE — opens a Home / World scene the way a visitor does and measures what they see.
8
+ //
9
+ // Why this exists: a `scene` item (itemType scene: a Home shell) has no single model, so the prop route errored with
10
+ // "the pinned package names no model CID" and every Home in the catalogue was unjudgeable. A visitor meets a Home on
11
+ // `/marketplace/homes/<id>/preview` (the walk-through: spawn in your own avatar and roam the empty home, no residence, no
12
+ // purchase). This route loads exactly that page, then:
13
+ //
14
+ // identity the scene document the runtime streams (`shell=` in the Home frame URL) is fetched by the harness and
15
+ // hashed: it must be the PINNED package version's root document, byte for byte;
16
+ // spawn the player appears at the document's declared spawn point, stands on something (stable y) and inside the
17
+ // declared placement bounds;
18
+ // walk the harness picks a few standpoints from the live scene itself (ray probes through the runtime's own
19
+ // debug seam: first free direction, floor beneath), stands the visitor there and checks the player still
20
+ // stands (a missing floor collider drops them through the world);
21
+ // frames the arrival view, the four directions from the spawn, a far "overview" standpoint and up to three
22
+ // walk-in standpoints, each captured after the streamer has settled;
23
+ // geometry drawn bounds, NaN / collapsed / invisible meshes and textures over the whole scene minus the avatar and
24
+ // any sky-scale dome.
25
+ //
26
+ // The runtime's `?debug=1` seam (`window.__helixDevicesDebug`: `teleport`, `probe`, `player`) is what moves the player. It
27
+ // is part of the production Home bundle; nothing here edits what the page draws except the camera it already owns and the
28
+ // DOM chrome around the canvas (hidden for the screenshot).
29
+ const node_crypto_1 = __importDefault(require("node:crypto"));
30
+ const node_fs_1 = __importDefault(require("node:fs"));
31
+ const node_path_1 = __importDefault(require("node:path"));
32
+ const browser_1 = require("./browser");
33
+ const commonAsserts_1 = require("./commonAsserts");
34
+ const resolve_1 = require("./resolve");
35
+ const shot_1 = require("./shot");
36
+ const viewerPage_1 = require("./viewerPage");
37
+ const LOAD_TIMEOUT_MS = 150_000;
38
+ const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
39
+ const r3 = (v) => Math.round(v * 1000) / 1000;
40
+ /** The player must stand within this of the document's spawn point (horizontal), and settle within this vertically. */
41
+ exports.SPAWN_XZ_TOLERANCE_M = 2.5;
42
+ exports.SPAWN_Y_TOLERANCE_M = 3;
43
+ /** After a teleport the player may differ this much from the probed floor height and still count as standing on it. */
44
+ exports.STAND_Y_TOLERANCE_M = 1.2;
45
+ /** The player y may change at most this between two reads a second apart for "standing still on something". */
46
+ exports.SETTLED_DY_M = 0.08;
47
+ /** Meshes whose world bounding radius exceeds this are sky / horizon domes, not part of the scene's measured extent. */
48
+ exports.SKY_RADIUS_M = 1500;
49
+ /** The scene's measured extent must be at least this large (largest dimension). */
50
+ exports.MIN_SCENE_EXTENT_M = 3;
51
+ exports.MIN_STANDPOINTS = 2;
52
+ async function getJson(url) {
53
+ for (let attempt = 0;; attempt++) {
54
+ const res = await fetch(url, { headers: { accept: 'application/json' } });
55
+ if (res.ok)
56
+ return (await res.json());
57
+ if ((res.status === 429 || res.status >= 500) && attempt < 4) {
58
+ await sleep(1500 * 2 ** attempt);
59
+ continue;
60
+ }
61
+ throw new Error(`GET ${url} → ${res.status}`);
62
+ }
63
+ }
64
+ const renderScene = async (ctx) => {
65
+ const started = Date.now();
66
+ const item = ctx.resolved;
67
+ const title = item.identity.title;
68
+ const result = {
69
+ route: 'home-preview', url: '', frames: [], asserts: [], facts: { category: 'scene', timings: {} }, subjects: [], errors: [],
70
+ renderer: null, engineVersion: null, fetchedAssets: [],
71
+ };
72
+ const timings = result.facts.timings;
73
+ const api = ctx.apiBase.replace(/\/$/, '');
74
+ const pkg = item.identity;
75
+ if (!pkg.packageId || !pkg.packageVersion) {
76
+ result.errors.push('the item has no Continuum package pin, so there is no pinned scene document to prove');
77
+ return result;
78
+ }
79
+ // ── the pinned scene document ──────────────────────────────────────────────────────────────────────────────────
80
+ let rootHex = null;
81
+ let doc = {};
82
+ let provenanceSource = null;
83
+ try {
84
+ const ver = await getJson(`${api}/api/v1/continuum/public/packages/${pkg.packageId}/versions/${encodeURIComponent(pkg.packageVersion)}`);
85
+ rootHex = (0, resolve_1.hexOf)(ver.manifest.root?.cid);
86
+ if (!rootHex)
87
+ throw new Error('the pinned package version names no root document');
88
+ doc = await getJson(`${api}/api/v1/continuum/public/objects/sha256:${rootHex}`);
89
+ result.facts.pinnedRoot = { cid: ver.manifest.root?.cid, role: ver.manifest.root?.role, mediaType: ver.manifest.root?.mediaType, provenance: ver.manifest.provenance };
90
+ provenanceSource = ver.manifest.provenance?.source ?? null;
91
+ }
92
+ catch (e) {
93
+ result.errors.push(`could not read the pinned scene document: ${String(e?.message ?? e)}`);
94
+ return result;
95
+ }
96
+ const spawn = doc.spawns?.[0];
97
+ const bounds = doc.placement?.bounds;
98
+ const bmin = (bounds?.min ?? null);
99
+ const bmax = (bounds?.max ?? null);
100
+ result.facts.doc = { spawns: doc.spawns, placementBounds: bounds };
101
+ if (!spawn?.position || spawn.position.length !== 3) {
102
+ result.errors.push('the pinned scene document declares no spawn point');
103
+ return result;
104
+ }
105
+ const spawnPos = spawn.position;
106
+ const url = `${ctx.webBase.replace(/\/$/, '')}/marketplace/homes/${item.identity.itemId}/preview?debug=1`;
107
+ result.url = url;
108
+ const b = await (0, browser_1.launchVqaBrowser)({ storageState: ctx.storageState, executablePath: ctx.executablePath, width: 1280, height: 800 });
109
+ const requests = [];
110
+ b.ctx.on('request', (req) => { const u = req.url(); if (/\.(glb|gltf|ktx2|json|bin)(\?|$)|\/content\/sha256\/|\/continuum\/(public\/)?objects\/|scene-v2\//i.test(u) && !requests.includes(u))
111
+ requests.push(u); });
112
+ try {
113
+ const t0 = Date.now();
114
+ await b.page.goto(url, { waitUntil: 'domcontentloaded' });
115
+ let frame;
116
+ try {
117
+ // A Scene v2 Home exposes the runtime's debug seam; a legacy home-shell Home (world.json) never does, so after the
118
+ // meshes have streamed in without a seam it is judged as what it is rather than waited on forever.
119
+ const tStart = Date.now();
120
+ frame = await (0, browser_1.findFrame)(b.page, () => {
121
+ const d = window.__helixDevicesDebug;
122
+ const s = window.__vqa?.scene;
123
+ if (!s || !(window.__vqa.frames > 60))
124
+ return false;
125
+ let n = 0;
126
+ s.traverse((o) => { if (o.isMesh)
127
+ n++; });
128
+ if (d && typeof d.teleport === 'function' && typeof d.probe === 'function' && n > 120 && !!d.player)
129
+ return true;
130
+ return n > 20 && !d && !/scene=v2/.test(window.location.search) && window.__vqa.frames > 400;
131
+ }, LOAD_TIMEOUT_MS);
132
+ timings.findFrameMs = Date.now() - tStart;
133
+ }
134
+ catch (e) {
135
+ const text = await b.page.evaluate(() => String(document.body?.innerText ?? '').replace(/\s+/g, ' ').slice(0, 240)).catch(() => '');
136
+ result.errors.push(`the Home walk-through never became playable (${String(e?.message ?? e)}; page says: "${text}")`);
137
+ return result;
138
+ }
139
+ await frame.evaluate(commonAsserts_1.INSTALL_SCENE_STATS);
140
+ await frame.evaluate(viewerPage_1.INSTALL_VIEWER_PAGE);
141
+ timings.frameReady = Date.now() - t0;
142
+ await settleScene(frame, 8000);
143
+ timings.loaded = Date.now() - t0;
144
+ const seam = await frame.evaluate(() => typeof window.__helixDevicesDebug?.teleport === 'function' && typeof window.__helixDevicesDebug?.probe === 'function');
145
+ const shellUrl = new URL(frame.url()).searchParams.get('shell');
146
+ if (!seam)
147
+ return await runLegacy(ctx, b, frame, result, { shellUrl, requests, spawnPos, bmin, bmax, provenanceSource, rootHex });
148
+ // ── identity: the document the runtime streams is the pinned one ─────────────────────────────────────────────
149
+ const identity = { shellUrl, sha256: null, pinnedSha256: rootHex, match: false, requested: !!shellUrl && requests.includes(shellUrl), fetchError: null };
150
+ if (shellUrl) {
151
+ try {
152
+ const res = await fetch(shellUrl);
153
+ if (res.ok) {
154
+ identity.sha256 = node_crypto_1.default.createHash('sha256').update(Buffer.from(await res.arrayBuffer())).digest('hex');
155
+ identity.match = identity.sha256 === rootHex;
156
+ }
157
+ else
158
+ identity.fetchError = `GET → ${res.status}`;
159
+ }
160
+ catch (e) {
161
+ identity.fetchError = String(e?.message ?? e).slice(0, 120);
162
+ }
163
+ }
164
+ result.facts.identity = identity;
165
+ result.asserts.push({
166
+ id: 'scene.identity', pass: identity.match && identity.requested, severity: 'block',
167
+ detail: identity.match
168
+ ? `the scene document the Home runtime streamed (${shellUrl?.split('/').slice(-3).join('/')}) hashes to the pinned root ${rootHex?.slice(0, 12)}…`
169
+ : !shellUrl ? 'the Home frame was not given a scene document (no shell= parameter)'
170
+ : identity.sha256 ? `the scene document the runtime streams hashes to ${identity.sha256.slice(0, 12)}…, not the pinned root ${rootHex?.slice(0, 12)}…: the visitor is walking a different version than the one pinned`
171
+ : `the scene document the runtime streams (${shellUrl.split('/').slice(-2).join('/')}) could not be read to compare with the pinned root ${rootHex?.slice(0, 12)}… (${identity.fetchError ?? 'no answer'}): the visitor is not shown a Scene v2 document of the pinned version`,
172
+ measured: { shell: shellUrl, sha256: identity.sha256, pinned: rootHex, requestedByPage: identity.requested },
173
+ });
174
+ // ── chrome: leave only the Home canvas (HUD, prompts and the page shell are not the scene) ─────────────────
175
+ await hideChrome(b.page, frame);
176
+ // ── spawn ───────────────────────────────────────────────────────────────────────────────────────────────────
177
+ const p0 = await player(frame);
178
+ await sleep(1000);
179
+ const p1 = await player(frame);
180
+ const dxz = Math.hypot(p1[0] - spawnPos[0], p1[2] - spawnPos[2]);
181
+ const dy = Math.abs(p1[1] - spawnPos[1]);
182
+ const settled = Math.abs(p1[1] - p0[1]) <= exports.SETTLED_DY_M;
183
+ const inBounds = !bmin || !bmax || (p1[0] >= bmin[0] && p1[0] <= bmax[0] && p1[2] >= bmin[2] && p1[2] <= bmax[2] && p1[1] >= bmin[1] - 1 && p1[1] <= bmax[1] + 1);
184
+ result.facts.spawn = { declared: spawnPos, player: p1, dxz: r3(dxz), dy: r3(dy), settled, inBounds };
185
+ const spawnOk = Number.isFinite(dxz) && dxz <= exports.SPAWN_XZ_TOLERANCE_M && dy <= exports.SPAWN_Y_TOLERANCE_M && settled && inBounds;
186
+ result.asserts.push({
187
+ id: 'scene.spawn_valid', pass: spawnOk, severity: 'block',
188
+ detail: spawnOk
189
+ ? `the visitor appears at (${p1.map((v) => v.toFixed(2)).join(', ')}), ${dxz.toFixed(2)} m from the declared spawn, standing still inside the placement bounds`
190
+ : `the visitor appears at (${p1.map((v) => v.toFixed(2)).join(', ')}) but the document declares (${spawnPos.join(', ')}): ${dxz > exports.SPAWN_XZ_TOLERANCE_M || dy > exports.SPAWN_Y_TOLERANCE_M ? `${dxz.toFixed(1)} m horizontally and ${dy.toFixed(1)} m vertically away` : ''}${settled ? '' : ' still falling/moving after 1 s (nothing under the spawn?)'}${inBounds ? '' : ' outside the placement bounds'}`,
191
+ measured: { declared: spawnPos, player: p1, dxz: r3(dxz), dy: r3(dy), settled, inBounds },
192
+ });
193
+ // ── standpoints picked from the live scene ───────────────────────────────────────────────────────────────────
194
+ const frames = [];
195
+ const images = [];
196
+ const shoot = async (id, label, group) => {
197
+ await frame.evaluate(() => __vqv.frames(6));
198
+ await sleep(250);
199
+ const file = node_path_1.default.join('frames', `${id.replace(/[^A-Za-z0-9._-]/g, '_')}.jpg`);
200
+ const abs = node_path_1.default.join(ctx.outDir, file);
201
+ node_fs_1.default.mkdirSync(node_path_1.default.dirname(abs), { recursive: true });
202
+ const loc = b.page.locator('iframe[src*="first-party-runtimes/home"]').first();
203
+ node_fs_1.default.writeFileSync(abs, await (0, shot_1.shotJpeg)(b.page, loc));
204
+ const box = await loc.boundingBox();
205
+ const f = { id, label, group, file, width: Math.round(box?.width ?? 0), height: Math.round(box?.height ?? 0) };
206
+ result.frames.push(f);
207
+ frames.push(f);
208
+ images.push({ ...(await (0, commonAsserts_1.imageStats)(abs)), file });
209
+ };
210
+ await shoot('scene.arrival', `${title} — arrival: what the visitor sees on entering`, 'exterior');
211
+ const cardinal = [['east', [1, 0, 0]], ['south', [0, 0, 1]], ['west', [-1, 0, 0]], ['north', [0, 0, -1]]];
212
+ for (const [name, d] of cardinal) {
213
+ await frame.evaluate(([pos, dir]) => window.__helixDevicesDebug.teleport(pos, [pos[0] + dir[0] * 10, pos[1], pos[2] + dir[2] * 10]), [p1, d]);
214
+ await settleScene(frame, 2500);
215
+ await shoot(`scene.spawn.${name}`, `${title} — from the spawn point, looking ${name}`, 'exterior');
216
+ }
217
+ const points = await pickStandpoints(frame, p1);
218
+ result.facts.standpoints = points;
219
+ const walked = [];
220
+ for (const sp of points) {
221
+ await frame.evaluate(([pos, look]) => window.__helixDevicesDebug.teleport(pos, look), [sp.pos, sp.look]);
222
+ await settleScene(frame, 3500);
223
+ const a = await player(frame);
224
+ await sleep(900);
225
+ const c = await player(frame);
226
+ const stood = Math.abs(c[1] - sp.floorY) <= exports.STAND_Y_TOLERANCE_M && Math.abs(c[1] - a[1]) <= exports.SETTLED_DY_M;
227
+ walked.push({ id: sp.id, target: sp.pos, floorY: sp.floorY, landed: c, stood, dy: r3(c[1] - sp.floorY) });
228
+ await shoot(`scene.${sp.id}`, `${title} — ${sp.label}`, sp.group);
229
+ }
230
+ result.facts.walked = walked;
231
+ const fell = walked.filter((w) => !w.stood);
232
+ const walkOk = walked.length >= exports.MIN_STANDPOINTS && fell.length === 0;
233
+ result.asserts.push({
234
+ id: 'scene.walkable', pass: walkOk, severity: 'block',
235
+ detail: walked.length < exports.MIN_STANDPOINTS
236
+ ? `only ${walked.length} standpoint(s) with a floor under them could be found from the spawn (needs ≥ ${exports.MIN_STANDPOINTS}): the visitor has nowhere to go`
237
+ : fell.length
238
+ ? `the visitor did not stay on the floor at ${fell.length} of ${walked.length} standpoints (${fell.map((w) => `${w.id}: landed ${w.dy.toFixed(1)} m from the probed floor`).join('; ')}) — collision is missing under walkable floor`
239
+ : `the visitor stood on the floor at all ${walked.length} standpoints probed from the live scene (within ${exports.STAND_Y_TOLERANCE_M} m of the floor, settled)`,
240
+ measured: { walked },
241
+ });
242
+ // ── geometry over the whole scene ───────────────────────────────────────────────────────────────────────────
243
+ const stats = (await frame.evaluate(() => {
244
+ const s = window.__vqa.scene;
245
+ s.updateMatrixWorld(true);
246
+ const sphere = (o) => { const g = o.geometry; if (!g)
247
+ return 0; if (!g.boundingSphere)
248
+ g.computeBoundingSphere(); const bs = g.boundingSphere; if (!bs)
249
+ return 0; const e = o.matrixWorld.elements; const sc = Math.max(Math.hypot(e[0], e[1], e[2]), Math.hypot(e[4], e[5], e[6]), Math.hypot(e[8], e[9], e[10])); return bs.radius * sc; };
250
+ let sky = 0;
251
+ const out = __vqaStats(s, { exclude: (o) => { if (o.isSkinnedMesh)
252
+ return true; if (sphere(o) > 1500) {
253
+ sky++;
254
+ return true;
255
+ } return false; } });
256
+ return { ...out, skyScaleMeshesExcluded: sky };
257
+ }));
258
+ result.facts.sceneStats = { ...stats, bounds: stats.bounds };
259
+ const sb = stats.bounds;
260
+ const overlaps = !!sb && (!bmin || !bmax || (sb.min[0] <= bmax[0] && sb.max[0] >= bmin[0] && sb.min[1] <= bmax[1] && sb.max[1] >= bmin[1] && sb.min[2] <= bmax[2] && sb.max[2] >= bmin[2]));
261
+ const holdsSpawn = !!sb && spawnPos[0] >= sb.min[0] - 2 && spawnPos[0] <= sb.max[0] + 2 && spawnPos[2] >= sb.min[2] - 2 && spawnPos[2] <= sb.max[2] + 2;
262
+ const extent = sb ? Math.max(...sb.size) : 0;
263
+ const plausible = !!sb && overlaps && holdsSpawn && extent >= exports.MIN_SCENE_EXTENT_M;
264
+ result.asserts.push({
265
+ id: 'scene.bounds_plausible', pass: plausible, severity: 'block',
266
+ detail: !sb ? 'the scene drew no measurable geometry'
267
+ : plausible
268
+ ? `the drawn scene spans ${sb.size.map((v) => v.toFixed(1)).join(' × ')} m, overlaps the declared placement bounds and contains the spawn point`
269
+ : `the drawn scene (${sb.size.map((v) => v.toFixed(1)).join(' × ')} m, y ${sb.min[1].toFixed(1)}…${sb.max[1].toFixed(1)}) ${!overlaps ? 'does not overlap the declared placement bounds' : !holdsSpawn ? 'does not contain the spawn point' : `is under ${exports.MIN_SCENE_EXTENT_M} m`}`,
270
+ measured: { drawn: sb, placement: bounds, spawn: spawnPos, skyScaleMeshesExcluded: stats.skyScaleMeshesExcluded },
271
+ });
272
+ result.asserts.push(...(0, commonAsserts_1.commonAsserts)('scene', stats, images, { minTriangles: 200 }));
273
+ result.renderer = await (0, browser_1.rendererInfo)(b.page);
274
+ }
275
+ finally {
276
+ result.fetchedAssets = [...new Set([...b.fetchedAssets, ...requests])].slice(0, 400);
277
+ if (b.pageErrors.length)
278
+ result.facts.pageErrors = b.pageErrors.slice(0, 20);
279
+ await b.close();
280
+ }
281
+ timings.total = Date.now() - started;
282
+ return result;
283
+ };
284
+ exports.renderScene = renderScene;
285
+ async function player(frame) {
286
+ const p = (await frame.evaluate(() => { const q = window.__helixDevicesDebug?.player; return q ? [q.x, q.y, q.z] : null; }));
287
+ return (p ?? [NaN, NaN, NaN]);
288
+ }
289
+ /** Wait until the drawn mesh count stops changing (the streamer has caught up) and at least `minMs` has passed. */
290
+ async function settleScene(frame, minMs) {
291
+ const t0 = Date.now();
292
+ let last = -1;
293
+ let same = 0;
294
+ let n = 0;
295
+ while (Date.now() - t0 < 45_000) {
296
+ n = (await frame.evaluate(() => { let c = 0; window.__vqa.scene.traverse((o) => { if (o.isMesh && o.visible)
297
+ c++; }); return c; }).catch(() => -1));
298
+ if (n === last && n > 0) {
299
+ same++;
300
+ }
301
+ else {
302
+ same = 0;
303
+ last = n;
304
+ }
305
+ if (same >= 4 && Date.now() - t0 >= minMs)
306
+ return n;
307
+ await sleep(800);
308
+ }
309
+ return n;
310
+ }
311
+ /** Hide everything on the page (and in the Home frame) that is not the Home canvas: HUD, prompts, the shell. */
312
+ async function hideChrome(page, frame) {
313
+ await frame.evaluate(() => __vqv.isolateCanvas());
314
+ await page.evaluate(() => {
315
+ const el = document.querySelector('iframe[src*="first-party-runtimes/home"]');
316
+ if (!el)
317
+ return;
318
+ for (let node = el; node && node !== document.body && node.parentElement; node = node.parentElement) {
319
+ for (const sib of node.parentElement.children)
320
+ if (sib !== node && sib.style) {
321
+ sib.style.setProperty('visibility', 'hidden', 'important');
322
+ sib.style.setProperty('opacity', '0', 'important');
323
+ }
324
+ }
325
+ });
326
+ }
327
+ /**
328
+ * Choose up to four extra standpoints from the live scene: one far overview, up to three INTERIOR points (a floor under
329
+ * the feet and a ceiling 2–7 m overhead, found by ray probes over a grid around the spawn on three levels) and, when the
330
+ * spawn has no interior near it, walk-ins along free directions. Every point has a verified floor.
331
+ */
332
+ async function pickStandpoints(frame, from) {
333
+ const free = (await frame.evaluate(([origin]) => {
334
+ const dbg = window.__helixDevicesDebug;
335
+ const out = [];
336
+ for (let k = 0; k < 8; k++) {
337
+ const a = (k / 8) * Math.PI * 2;
338
+ const d = [Math.sin(a), 0, Math.cos(a)];
339
+ const hit = dbg.probe([origin[0] + d[0] * 0.8, origin[1] + 1.4, origin[2] + d[2] * 0.8], d);
340
+ out.push({ dir: d, len: hit ? hit.distance : 60 });
341
+ }
342
+ return out;
343
+ }, [from]));
344
+ free.sort((a, b) => b.len - a.len);
345
+ const floorAt = async (x, y, z) => (await frame.evaluate(([px, py, pz]) => {
346
+ const hit = window.__helixDevicesDebug.probe([px, py + 1.2, pz], [0, -1, 0]);
347
+ return hit && hit.normal && hit.normal[1] > 0.5 && hit.distance < 5 ? hit.point[1] : null;
348
+ }, [x, y, z]));
349
+ const out = [];
350
+ // Far overview: the longest free direction, as far out as there is floor, looking back at the spawn.
351
+ const top = free[0];
352
+ for (const f of [0.85, 0.6, 0.4, 0.25]) {
353
+ const reach = Math.min(top.len * f, 40);
354
+ if (reach < 4)
355
+ continue;
356
+ const x = from[0] + top.dir[0] * reach;
357
+ const z = from[2] + top.dir[2] * reach;
358
+ const fy = await floorAt(x, from[1], z);
359
+ if (fy === null)
360
+ continue;
361
+ out.push({ id: 'overview', label: `overview from ${reach.toFixed(0)} m out, looking back at the spawn`, group: 'exterior', pos: [x, fy + 0.1, z], look: [from[0], from[1] + 1.5, from[2]], floorY: fy });
362
+ break;
363
+ }
364
+ // Interior candidates: floor underfoot, a ceiling overhead.
365
+ const cands = (await frame.evaluate(([origin]) => {
366
+ const dbg = window.__helixDevicesDebug;
367
+ const found = [];
368
+ for (const dyLevel of [0, 4, -4]) {
369
+ for (let gx = -42; gx <= 42; gx += 6) {
370
+ for (let gz = -42; gz <= 42; gz += 6) {
371
+ const x = origin[0] + gx, z = origin[2] + gz;
372
+ const down = dbg.probe([x, origin[1] + dyLevel + 2.5, z], [0, -1, 0]);
373
+ if (!down || !down.normal || down.normal[1] < 0.6 || down.distance > 8)
374
+ continue;
375
+ const fy = down.point[1];
376
+ const up = dbg.probe([x, fy + 0.3, z], [0, 1, 0]);
377
+ if (up && up.distance >= 2 && up.distance <= 7)
378
+ found.push({ x, z, y: fy, ceil: up.distance });
379
+ }
380
+ }
381
+ }
382
+ return found;
383
+ }, [from]));
384
+ const picked = [];
385
+ const pool = cands.filter((c) => Math.hypot(c.x - from[0], c.z - from[2]) >= 4);
386
+ while (picked.length < 3 && pool.length) {
387
+ // Farthest-point sampling: the candidate farthest from the spawn and from everything already picked.
388
+ let best = -1;
389
+ let bestD = -1;
390
+ pool.forEach((c, i) => { const d = Math.min(Math.hypot(c.x - from[0], c.z - from[2]), ...picked.map((p) => Math.hypot(c.x - p.x, c.z - p.z))); if (d > bestD) {
391
+ bestD = d;
392
+ best = i;
393
+ } });
394
+ if (bestD < 5)
395
+ break;
396
+ picked.push(pool.splice(best, 1)[0]);
397
+ }
398
+ let n = 0;
399
+ for (const c of picked) {
400
+ n++;
401
+ // Look along the longest clear line of sight from there (a room's long axis), not at the nearest wall.
402
+ const sight = (await frame.evaluate(([x, y, z]) => {
403
+ const dbg = window.__helixDevicesDebug;
404
+ let bestLen = -1;
405
+ let bestDir = [0, 0, 1];
406
+ for (let k = 0; k < 8; k++) {
407
+ const a = (k / 8) * Math.PI * 2;
408
+ const d = [Math.sin(a), 0, Math.cos(a)];
409
+ const hit = dbg.probe([x, y + 1.4, z], d);
410
+ const len = hit ? hit.distance : 30;
411
+ if (len > bestLen) {
412
+ bestLen = len;
413
+ bestDir = d;
414
+ }
415
+ }
416
+ return { dir: bestDir, len: bestLen };
417
+ }, [c.x, c.y, c.z]));
418
+ out.push({ id: `interior${n}`, label: `inside, ${Math.hypot(c.x - from[0], c.z - from[2]).toFixed(0)} m from the spawn, looking along the longest sight line (${sight.len.toFixed(0)} m)`, group: 'interior', pos: [c.x, c.y + 0.1, c.z], look: [c.x + sight.dir[0] * 10, c.y + 1.5, c.z + sight.dir[2] * 10], floorY: c.y });
419
+ }
420
+ // No interior near the spawn: fall back to walk-ins along free directions.
421
+ const used = out.length ? [top.dir] : [];
422
+ const near = (d) => used.some((u) => u[0] * d[0] + u[2] * d[2] > 0.7);
423
+ let w = 0;
424
+ for (const cand of free.slice(1)) {
425
+ if (out.length >= 4)
426
+ break;
427
+ if (near(cand.dir) || cand.len < 3)
428
+ continue;
429
+ for (const f of [0.6, 0.4]) {
430
+ const reach = Math.min(cand.len * f, 14);
431
+ const x = from[0] + cand.dir[0] * reach;
432
+ const z = from[2] + cand.dir[2] * reach;
433
+ const fy = await floorAt(x, from[1], z);
434
+ if (fy === null)
435
+ continue;
436
+ w++;
437
+ out.push({ id: `walk${w}`, label: `${reach.toFixed(0)} m from the spawn, looking onward`, group: 'exterior', pos: [x, fy + 0.1, z], look: [x + cand.dir[0] * 10, fy + 1.5, z + cand.dir[2] * 10], floorY: fy });
438
+ used.push(cand.dir);
439
+ break;
440
+ }
441
+ }
442
+ return out;
443
+ }
444
+ const LEGACY_SPAWN_XZ_M = 0.75;
445
+ const LEGACY_SPAWN_Y_M = 1.2;
446
+ const LEGACY_WALK_MIN_M = 0.6;
447
+ const LEGACY_WALK_MAX_DY_M = 0.7;
448
+ async function runLegacy(ctx, b, frame, result, input) {
449
+ const item = ctx.resolved;
450
+ const title = item.identity.title;
451
+ result.facts.runtime = 'legacy-home-shell';
452
+ const { shellUrl } = input;
453
+ // identity
454
+ const assets = (item.item.assets ?? []);
455
+ const readyShell = assets.filter((a) => a.rendition === 'home-shell' && (a.status ?? 'ready') === 'ready').map((a) => a.cdnUrl);
456
+ let manifest = null;
457
+ let manifestError = null;
458
+ // The runtime is given the bundle's directory; the manifest sits at <dir>/world.json.
459
+ const manifestUrl = shellUrl ? (/\.json(\?|$)/.test(shellUrl) ? shellUrl : `${shellUrl.replace(/\/$/, '')}/world.json`) : null;
460
+ if (manifestUrl) {
461
+ try {
462
+ const res = await fetch(manifestUrl);
463
+ if (res.ok)
464
+ manifest = (await res.json());
465
+ else
466
+ manifestError = `GET → ${res.status}`;
467
+ }
468
+ catch (e) {
469
+ manifestError = String(e?.message ?? e).slice(0, 120);
470
+ }
471
+ }
472
+ const sameAsset = !!manifestUrl && readyShell.includes(manifestUrl);
473
+ const forThisItem = manifest?.format === 'helix.home.shell/1' && manifest?.generator?.itemId === item.identity.itemId;
474
+ const derivedFromShell = !!manifest?.id && !!input.provenanceSource && input.provenanceSource.includes(manifest.id);
475
+ result.facts.identity = { runtime: 'legacy-home-shell', shellUrl, readyShellAssets: readyShell, manifestId: manifest?.id ?? null, manifestItemId: manifest?.generator?.itemId ?? null, provenance: input.provenanceSource, requested: !!manifestUrl && input.requests.some((u) => u.startsWith(shellUrl)), manifestUrl, manifestError };
476
+ result.asserts.push({
477
+ id: 'scene.identity', pass: sameAsset && forThisItem && derivedFromShell && !!shellUrl && input.requests.some((u) => u.startsWith(shellUrl)), severity: 'block',
478
+ detail: sameAsset && forThisItem && derivedFromShell
479
+ ? `legacy home-shell lane: the visitor streams the item's own Ready HomeShell asset (${manifest?.id}, compiled for this item) and the pinned Scene Package ${input.rootHex?.slice(0, 12)}… was derived from that shell (provenance "${input.provenanceSource}"). The visitor does NOT stream the pinned Scene document itself on this lane.`
480
+ : !shellUrl ? 'the Home frame was not given a shell (no shell= parameter)'
481
+ : !sameAsset ? `the runtime streams ${shellUrl.split('/').slice(-3).join('/')}, which is not the item's Ready HomeShell asset (${readyShell.map((u) => u?.split('/').slice(-3).join('/')).join(', ') || 'none'})`
482
+ : !forThisItem ? `the shell manifest (${manifestError ?? `${manifest?.format}, itemId ${manifest?.generator?.itemId}`}) was not compiled for this item`
483
+ : `the pinned Scene Package's provenance ("${input.provenanceSource}") does not name the streamed shell "${manifest?.id}": the pinned version is not what was derived from the shell the visitor walks`,
484
+ measured: { runtime: 'legacy-home-shell', shell: shellUrl, readyShellAssets: readyShell, manifestId: manifest?.id ?? null, provenance: input.provenanceSource, pinnedRoot: input.rootHex },
485
+ });
486
+ await hideChrome(b.page, frame);
487
+ // The player's own body is the ground truth for "where the visitor stands".
488
+ const body = async () => (await frame.evaluate(() => {
489
+ const s = window.__vqa.scene;
490
+ s.updateMatrixWorld(true);
491
+ let best = null;
492
+ s.traverse((o) => { if (!best && o.isSkinnedMesh && o.visible)
493
+ best = o; });
494
+ if (!best)
495
+ return null;
496
+ const e = best.matrixWorld.elements;
497
+ return [e[12], e[13], e[14]];
498
+ }));
499
+ const spawn = manifest?.spawnPoint?.position ? [manifest.spawnPoint.position.x, manifest.spawnPoint.position.y, manifest.spawnPoint.position.z] : null;
500
+ const p0 = await body();
501
+ await sleep(1000);
502
+ const p1 = await body();
503
+ const settled = !!p0 && !!p1 && Math.abs(p1[1] - p0[1]) <= exports.SETTLED_DY_M && Math.hypot(p1[0] - p0[0], p1[2] - p0[2]) <= 0.05;
504
+ const dxz = p1 && spawn ? Math.hypot(p1[0] - spawn[0], p1[2] - spawn[2]) : NaN;
505
+ const dy = p1 && spawn ? Math.abs(p1[1] - spawn[1]) : NaN;
506
+ const bmin = spawn && manifest?.metrics?.boundsM ? manifest.metrics.boundsM.min : input.bmin;
507
+ const bmax = spawn && manifest?.metrics?.boundsM ? manifest.metrics.boundsM.max : input.bmax;
508
+ const spawnOk = !!p1 && !!spawn && dxz <= LEGACY_SPAWN_XZ_M && dy <= LEGACY_SPAWN_Y_M && settled;
509
+ result.facts.spawn = { declared: spawn, player: p1, dxz: r3(dxz), dy: r3(dy), settled };
510
+ result.asserts.push({
511
+ id: 'scene.spawn_valid', pass: spawnOk, severity: 'block',
512
+ detail: spawnOk
513
+ ? `the visitor's body stands at (${p1.map((v) => v.toFixed(2)).join(', ')}), ${dxz.toFixed(2)} m from the shell's declared spawn point, standing still`
514
+ : !p1 ? 'no player body was drawn in the Home' : !spawn ? 'the shell manifest declares no spawn point'
515
+ : `the visitor's body is at (${p1.map((v) => v.toFixed(2)).join(', ')}) but the shell declares (${spawn.join(', ')}): ${dxz.toFixed(1)} m horizontally, ${dy.toFixed(1)} m vertically${settled ? '' : ', and still moving'}`,
516
+ measured: { declared: spawn, player: p1, dxz: r3(dxz), dy: r3(dy), settled },
517
+ });
518
+ // walkable: a floor under the player, and a held W moves the player along it.
519
+ const floorAt = async (pts, fromY) => (await frame.evaluate(([p, y]) => window.__helixHomeFloorProbe ? window.__helixHomeFloorProbe(p, y) : null, [pts, fromY]).catch(() => null)) ?? [];
520
+ const under = p1 ? (await floorAt([{ x: p1[0], z: p1[2] }], p1[1] + 1.2))?.[0] ?? null : null;
521
+ const standsOnFloor = !!under && under.surfaceY !== null && Math.abs((p1?.[1] ?? 0) - under.surfaceY) <= 0.35;
522
+ let walked = 0;
523
+ let walkDy = NaN;
524
+ let walkError = null;
525
+ try {
526
+ await b.page.locator('iframe[src*="first-party-runtimes/home"]').first().click({ position: { x: 640, y: 400 }, timeout: 5000 }).catch(() => undefined);
527
+ const before = await body();
528
+ await b.page.keyboard.down('w');
529
+ await sleep(2500);
530
+ await b.page.keyboard.up('w');
531
+ await sleep(600);
532
+ const after = await body();
533
+ if (before && after) {
534
+ walked = Math.hypot(after[0] - before[0], after[2] - before[2]);
535
+ walkDy = after[1] - before[1];
536
+ }
537
+ }
538
+ catch (e) {
539
+ walkError = String(e?.message ?? e).slice(0, 120);
540
+ }
541
+ const walkOk = standsOnFloor && walked >= LEGACY_WALK_MIN_M && Math.abs(walkDy) <= LEGACY_WALK_MAX_DY_M;
542
+ result.facts.walkable = { floorUnderPlayer: under, standsOnFloor, walkedM: r3(walked), walkDy: r3(walkDy), walkError };
543
+ result.asserts.push({
544
+ id: 'scene.walkable', pass: walkOk, severity: 'block',
545
+ detail: walkOk
546
+ ? `a floor (y ${under?.surfaceY?.toFixed(2)}) lies under the visitor and holding W walked them ${walked.toFixed(1)} m along it (height change ${walkDy.toFixed(2)} m)`
547
+ : !standsOnFloor ? `no floor within 35 cm under the visitor's feet (probe: ${under?.surfaceY ?? 'none'} vs body ${p1?.[1]?.toFixed(2)})`
548
+ : `holding W moved the visitor only ${Number.isFinite(walked) ? walked.toFixed(2) : '?'} m (needs ≥ ${LEGACY_WALK_MIN_M}) with a ${Number.isFinite(walkDy) ? walkDy.toFixed(2) : '?'} m height change${walkError ? ` (${walkError})` : ''}`,
549
+ measured: { under, walked: r3(walked), walkDy: r3(walkDy) },
550
+ });
551
+ // frames
552
+ const images = [];
553
+ const shoot = async (id, label, group) => {
554
+ await frame.evaluate(() => __vqv.frames(6));
555
+ await sleep(300);
556
+ const file = node_path_1.default.join('frames', `${id.replace(/[^A-Za-z0-9._-]/g, '_')}.jpg`);
557
+ const abs = node_path_1.default.join(ctx.outDir, file);
558
+ node_fs_1.default.mkdirSync(node_path_1.default.dirname(abs), { recursive: true });
559
+ const loc = b.page.locator('iframe[src*="first-party-runtimes/home"]').first();
560
+ node_fs_1.default.writeFileSync(abs, await (0, shot_1.shotJpeg)(b.page, loc));
561
+ const box = await loc.boundingBox();
562
+ result.frames.push({ id, label, group, file, width: Math.round(box?.width ?? 0), height: Math.round(box?.height ?? 0) });
563
+ images.push({ ...(await (0, commonAsserts_1.imageStats)(abs)), file });
564
+ };
565
+ await shoot('scene.arrival', `${title} — the visitor on arrival, in the game's own third-person camera`, 'exterior');
566
+ // Our own camera: wrap the render call so a pose we set survives the game's per-frame camera follow.
567
+ await frame.evaluate(() => {
568
+ const H = window.__vqa;
569
+ if (window.__vqCamHooked)
570
+ return;
571
+ window.__vqCamHooked = true;
572
+ for (const r of H.renderers) {
573
+ const orig = r.render.bind(r);
574
+ r.render = (scene, camera) => {
575
+ const o = window.__vqCam;
576
+ if (o && camera === H.main) {
577
+ camera.position.set(o.pos[0], o.pos[1], o.pos[2]);
578
+ camera.up.set(0, 1, 0);
579
+ camera.lookAt(o.look[0], o.look[1], o.look[2]);
580
+ if (o.fov) {
581
+ camera.fov = o.fov;
582
+ camera.updateProjectionMatrix();
583
+ }
584
+ camera.updateMatrixWorld(true);
585
+ }
586
+ return orig(scene, camera);
587
+ };
588
+ }
589
+ });
590
+ const place = async (pos, look, fov = 70) => { await frame.evaluate(([p, l, f]) => { window.__vqCam = { pos: p, look: l, fov: f }; }, [pos, look, fov]); await sleep(500); };
591
+ // The drawn scene without sky domes and the player.
592
+ const stats = (await frame.evaluate(() => {
593
+ const s = window.__vqa.scene;
594
+ s.updateMatrixWorld(true);
595
+ const radius = (o) => { const g = o.geometry; if (!g)
596
+ return 0; if (!g.boundingSphere)
597
+ g.computeBoundingSphere(); const bs = g.boundingSphere; if (!bs)
598
+ return 0; const e = o.matrixWorld.elements; return bs.radius * Math.max(Math.hypot(e[0], e[1], e[2]), Math.hypot(e[4], e[5], e[6]), Math.hypot(e[8], e[9], e[10])); };
599
+ let sky = 0;
600
+ const out = window.__vqaStats(s, { exclude: (o) => { if (o.isSkinnedMesh)
601
+ return true; if (radius(o) > 1500) {
602
+ sky++;
603
+ return true;
604
+ } return false; } });
605
+ return { ...out, skyScaleMeshesExcluded: sky };
606
+ }));
607
+ result.facts.sceneStats = { ...stats };
608
+ const sb = stats.bounds;
609
+ const centre = sb ? [(sb.min[0] + sb.max[0]) / 2, (sb.min[1] + sb.max[1]) / 2, (sb.min[2] + sb.max[2]) / 2] : (p1 ?? [0, 0, 0]);
610
+ const around = p1 ?? centre;
611
+ // Exterior: four views from outside the house looking at it, from the spawn side outwards (the spawn is a front court).
612
+ const reach = Math.min(Math.max(...(sb?.size ?? [30, 30, 30])) * 0.35, 45);
613
+ const dirs = [['east', [1, 0, 0]], ['south', [0, 0, 1]], ['west', [-1, 0, 0]], ['north', [0, 0, -1]]];
614
+ for (const [name, d] of dirs) {
615
+ await place([around[0] + d[0] * reach, around[1] + reach * 0.45, around[2] + d[2] * reach], [around[0], around[1] + 1, around[2]]);
616
+ await shoot(`scene.outside.${name}`, `${title} — from ${reach.toFixed(0)} m ${name} of the spawn, looking at it`, 'exterior');
617
+ }
618
+ // From the spawn at eye height in four directions: where the visitor actually is.
619
+ for (const [name, d] of dirs) {
620
+ await place([around[0], around[1] + 1.6, around[2]], [around[0] + d[0] * 8, around[1] + 1.4, around[2] + d[2] * 8], 75);
621
+ await shoot(`scene.spawn.${name}`, `${title} — from the spawn point at eye height, looking ${name}`, 'interior');
622
+ }
623
+ // Covered standpoints: floor + headroom probes on a grid at two storey heights around the spawn.
624
+ const grid = [];
625
+ for (let gx = -36; gx <= 36; gx += 3)
626
+ for (let gz = -36; gz <= 36; gz += 3)
627
+ grid.push({ x: around[0] + gx, z: around[2] + gz });
628
+ const hits = [];
629
+ for (const fromY of [around[1] + 1.5, around[1] + 3, around[1] + 6]) {
630
+ const res = await floorAt(grid, fromY);
631
+ for (const h of res ?? [])
632
+ if (h.surfaceY !== null && h.headroom >= 2 && h.headroom < 5.5)
633
+ hits.push({ x: h.x, z: h.z, y: h.surfaceY, head: h.headroom });
634
+ }
635
+ const picked = [];
636
+ const pool = hits.filter((h) => Math.hypot(h.x - around[0], h.z - around[2]) >= 3);
637
+ while (picked.length < 3 && pool.length) {
638
+ let best = -1;
639
+ let bd = -1;
640
+ pool.forEach((c, i) => { const d = Math.min(Math.hypot(c.x - around[0], c.z - around[2]), ...picked.map((q) => Math.hypot(c.x - q.x, c.z - q.z))); if (d > bd) {
641
+ bd = d;
642
+ best = i;
643
+ } });
644
+ if (bd < 4)
645
+ break;
646
+ picked.push(pool.splice(best, 1)[0]);
647
+ }
648
+ result.facts.interiorCandidates = { hits: hits.length, picked };
649
+ let n = 0;
650
+ for (const c of picked) {
651
+ n++;
652
+ // Look along the longest run of walkable floor from here (a room's long axis), not at the nearest wall.
653
+ const runs = [];
654
+ for (let k = 0; k < 8; k++) {
655
+ const a = (k / 8) * Math.PI * 2;
656
+ const probes = await floorAt([3, 6, 9, 12].map((r) => ({ x: c.x + Math.sin(a) * r, z: c.z + Math.cos(a) * r })), c.y + 1.2);
657
+ let run = 0;
658
+ for (const f of probes) {
659
+ if (f.surfaceY !== null && Math.abs(f.surfaceY - c.y) < 0.5)
660
+ run++;
661
+ else
662
+ break;
663
+ }
664
+ runs.push(run);
665
+ }
666
+ const k = runs.indexOf(Math.max(...runs));
667
+ const look = [c.x + Math.sin((k / 8) * Math.PI * 2) * 8, c.y + 1.4, c.z + Math.cos((k / 8) * Math.PI * 2) * 8];
668
+ await place([c.x, c.y + 1.5, c.z], look, 75);
669
+ await shoot(`scene.inside${n}`, `${title} — under cover (a ceiling ${c.head.toFixed(1)} m overhead), ${Math.hypot(c.x - around[0], c.z - around[2]).toFixed(0)} m from the spawn at floor height ${c.y.toFixed(1)} m`, 'interior');
670
+ }
671
+ await frame.evaluate(() => { window.__vqCam = null; });
672
+ // geometry
673
+ const mn = bmin;
674
+ const mx = bmax;
675
+ const overlaps = !!sb && (!mn || !mx || (sb.min[0] <= mx[0] + 5 && sb.max[0] >= mn[0] - 5 && sb.min[2] <= mx[2] + 5 && sb.max[2] >= mn[2] - 5));
676
+ const holdsSpawn = !!sb && !!spawn && spawn[0] >= sb.min[0] - 2 && spawn[0] <= sb.max[0] + 2 && spawn[2] >= sb.min[2] - 2 && spawn[2] <= sb.max[2] + 2;
677
+ const extent = sb ? Math.max(...sb.size) : 0;
678
+ result.asserts.push({
679
+ id: 'scene.bounds_plausible', pass: !!sb && overlaps && holdsSpawn && extent >= exports.MIN_SCENE_EXTENT_M && picked.length >= 1, severity: 'block',
680
+ detail: !sb ? 'the scene drew no measurable geometry'
681
+ : `the drawn scene spans ${sb.size.map((v) => v.toFixed(1)).join(' × ')} m, ${overlaps ? 'overlaps' : 'does NOT overlap'} the shell's declared bounds, ${holdsSpawn ? 'contains' : 'does NOT contain'} the spawn point, and ${picked.length} interior standpoint(s) with a floor and a ceiling 2–5.5 m overhead were found`,
682
+ measured: { drawn: sb, declared: { min: mn, max: mx }, spawn, interiorStandpoints: picked.length, skyScaleMeshesExcluded: stats.skyScaleMeshesExcluded },
683
+ });
684
+ result.asserts.push(...(0, commonAsserts_1.commonAsserts)('scene', stats, images, { minTriangles: 200 }));
685
+ result.renderer = await (0, browser_1.rendererInfo)(b.page);
686
+ return result;
687
+ }
688
+ //# sourceMappingURL=scene.js.map