@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,287 @@
1
+ """Tiny, generated stand-ins for simulator sound files (no binaries are committed).
2
+
3
+ build_fsb5(samples) an FSB5 block of PCM16 samples with names
4
+ build_ac_bank(path, ...) an Assetto Corsa style FMOD Studio 1.x bank (FMT 0x50): an engine_ext event whose
5
+ instruments sit on an rpm sheet with auto-pitch references and volume fades, and a
6
+ horn / door timeline event; plus the GUIDs.txt the game ships
7
+ build_beamng_root(root) a BeamNG.drive install with content/art_sound.zip (a 2.x strings bank, a metadata
8
+ bank and an assets bank for two stock events) and content/vehicles/common.zip
9
+ build_beamng_mod(root) a BeamNG vehicle mod: jbeam (engine naming a stock starter, a soundscape horn slot),
10
+ a .pc, its own sfxBlend2D ladder (one WAV with the mmbng-993 malformed header) and a
11
+ loose door recording
12
+
13
+ Used by test_sim_audio.py and by the jest specs (``python3 sim_audio_fixtures.py <kind> <dir>``).
14
+ """
15
+ from __future__ import annotations
16
+
17
+ import json
18
+ import math
19
+ import struct
20
+ import sys
21
+ import uuid
22
+ import zipfile
23
+ from pathlib import Path
24
+
25
+
26
+ def tone(freq: float, seconds: float = 0.5, rate: int = 44100, amp: float = 0.4, channels: int = 1) -> bytes:
27
+ frames = int(seconds * rate)
28
+ out = bytearray()
29
+ for i in range(frames):
30
+ v = 0.0
31
+ for h in range(1, 9):
32
+ v += math.sin(2 * math.pi * freq * h * i / rate) / h
33
+ s = int(max(-1.0, min(1.0, v * amp * 0.5)) * 32767)
34
+ out += struct.pack("<h", s) * channels
35
+ return bytes(out)
36
+
37
+
38
+ def wav(pcm: bytes, rate: int = 44100, channels: int = 1, *, malformed: bool = False) -> bytes:
39
+ align = channels * 2
40
+ # malformed: the mmbng 993 mod's header (2 channels declared, byteRate/blockAlign of mono)
41
+ block = 2 if malformed else align
42
+ return (b"RIFF" + struct.pack("<I", 36 + len(pcm)) + b"WAVE" + b"fmt " +
43
+ struct.pack("<IHHIIHH", 16, 1, channels, rate, rate * block, block, 16) + b"data" + struct.pack("<I", len(pcm)) + pcm)
44
+
45
+
46
+ def chunk(cid: bytes, body: bytes) -> bytes:
47
+ return cid + struct.pack("<I", len(body)) + body + (b"\0" if len(body) & 1 else b"")
48
+
49
+
50
+ def listing(form: bytes, *children: bytes) -> bytes:
51
+ return chunk(b"LIST", form + b"".join(children))
52
+
53
+
54
+ def guid() -> bytes:
55
+ return uuid.uuid4().bytes_le
56
+
57
+
58
+ def build_fsb5(samples: list[tuple[str, bytes, int, int]]) -> bytes:
59
+ """samples: (name, pcm16 bytes, rate, channels)."""
60
+ freq_index = {8000: 1, 11000: 2, 11025: 3, 16000: 4, 22050: 5, 24000: 6, 32000: 7, 44100: 8, 48000: 9}
61
+ headers = b""
62
+ data = b""
63
+ for name, pcm, rate, channels in samples:
64
+ offset = len(data)
65
+ frames = len(pcm) // (2 * channels)
66
+ packed = (freq_index[rate] << 1) | ((1 if channels == 2 else 0) << 5) | ((offset // 16) << 6) | (frames << 34)
67
+ headers += struct.pack("<Q", packed)
68
+ data += pcm + b"\0" * ((16 - len(pcm) % 16) % 16)
69
+ names_blob = b""
70
+ offsets = []
71
+ base = 4 * len(samples)
72
+ for name, *_ in samples:
73
+ offsets.append(base + len(names_blob))
74
+ names_blob += name.encode() + b"\0"
75
+ names = struct.pack(f"<{len(samples)}I", *offsets) + names_blob
76
+ names += b"\0" * ((16 - len(names) % 16) % 16)
77
+ header = b"FSB5" + struct.pack("<6I", 1, len(samples), len(headers), len(names), len(data), 2)
78
+ header += b"\0" * (0x3C - len(header))
79
+ return header + headers + names + data
80
+
81
+
82
+ def fev(fmt: int, proj_children: list[bytes], snd: bytes | None = None) -> bytes:
83
+ body = b"FEV " + chunk(b"FMT ", struct.pack("<II", fmt, 0x46)) + listing(b"PROJ", *proj_children)
84
+ if snd is not None:
85
+ body += chunk(b"SND ", b"\0" * 8 + snd)
86
+ return chunk(b"RIFF", body)
87
+
88
+
89
+ # ------------------------------------------------------------------------------------------------
90
+ # Assetto Corsa (FMOD Studio 1.x, FMT 0x50)
91
+ # ------------------------------------------------------------------------------------------------
92
+
93
+ def _inst_v1(parent: bytes | None, autopitch: float) -> bytes:
94
+ inst = bytearray(123)
95
+ struct.pack_into("<f", inst, 16, 0.0)
96
+ if parent:
97
+ inst[53:69] = parent
98
+ struct.pack_into("<f", inst, 69, autopitch)
99
+ return bytes(inst)
100
+
101
+
102
+ def _curve(owner: bytes, points: list[tuple[float, float]]) -> bytes:
103
+ body = guid() + owner + b"\x05\x00\x10\x00"
104
+ for x, y in points:
105
+ body += struct.pack("<ffff", x, y, 0.0, 0.0)
106
+ return body
107
+
108
+
109
+ def build_ac_bank(directory: Path, car: str = "test_car") -> dict:
110
+ """An AC car folder: <dir>/content/cars/<car>/sfx/<car>.bank + <dir>/content/sfx/GUIDs.txt. Returns GUID facts."""
111
+ rate = 44100
112
+ # Engine samples: on-throttle idle (1150), low (2300 native), mid (4600 reference, placed at 5700 by its plateau).
113
+ samples = [("TST_ex_on_idle", tone(1150 / 15), rate, 1), ("TST_ex_on_low", tone(2300 / 15), rate, 1),
114
+ ("TST_ex_on_mid", tone(4600 / 15), rate, 1), ("TST_ex_off_low", tone(2300 / 15), rate, 1),
115
+ ("TST_ex_off_mid", tone(4600 / 15), rate, 1), ("horn", tone(420, 0.4), rate, 1),
116
+ ("door_open", tone(900, 0.2), rate, 1), ("door_close", tone(700, 0.2), rate, 1)]
117
+ fsb = build_fsb5(samples)
118
+ ev_engine, ev_horn, ev_door = guid(), guid(), guid()
119
+ sheet_rpm, param_rpm, tl_horn, tl_door = guid(), guid(), guid(), guid()
120
+ wav_ids = [guid() for _ in samples]
121
+ inst_ids = [guid() for _ in samples]
122
+ wav_records = [listing(b"WAVS", *[chunk(b"WAV ", w + struct.pack("<HHHIHHH", 0x0C, 0, 0, i, 0, 0, 0)[:14])
123
+ for i, w in enumerate(wav_ids)])]
124
+ # engine instruments: (index, autopitch, fades as [(x0,y0),(x1,y1)] lists)
125
+ engine = [(0, 1150.0, [[(1600, 1.0), (2000, 0.0)]]),
126
+ (1, 2300.0, [[(1600, 0.0), (2000, 1.0)], [(3500, 1.0), (4000, 0.0)]]),
127
+ (2, 4600.0, [[(4500, 0.0), (5000, 1.0)], [(5600, 1.0), (5800, 0.0)]]),
128
+ (3, 2300.0, [[(3500, 1.0), (4000, 0.0)]]),
129
+ (4, 4600.0, [[(3500, 0.0), (4000, 1.0)]])]
130
+ waits = []
131
+ ctrls = []
132
+ curves = []
133
+ for index, autopitch, fades in engine:
134
+ waits.append(listing(b"WAIT", chunk(b"WAIB", inst_ids[index] + wav_ids[index]),
135
+ chunk(b"INST", _inst_v1(sheet_rpm, autopitch))))
136
+ for fade in fades:
137
+ ctrl = guid()
138
+ curve = _curve(ctrl, fade)
139
+ ctrls.append(chunk(b"CTRL", ctrl + inst_ids[index] + sheet_rpm + curve[:16] + struct.pack("<I", 4)))
140
+ curves.append(chunk(b"CURV", curve))
141
+ for index in (5, 6, 7):
142
+ waits.append(listing(b"WAIT", chunk(b"WAIB", inst_ids[index] + wav_ids[index]), chunk(b"INST", _inst_v1(None, 0))))
143
+ proj = [
144
+ listing(b"EVTS", *[listing(b"EVNT", chunk(b"EVTB", e + b"\0" * 40)) for e in (ev_engine, ev_horn, ev_door)]),
145
+ listing(b"TLNS", listing(b"TMLN", chunk(b"TLNB", tl_horn + ev_horn + b"\0" * 4 + inst_ids[5])),
146
+ listing(b"TMLN", chunk(b"TLNB", tl_door + ev_door + b"\0" * 4 + inst_ids[6] + inst_ids[7]))),
147
+ listing(b"PMLS", listing(b"PMLO", chunk(b"PMLB", sheet_rpm + param_rpm + ev_engine + b"\0" * 8))),
148
+ listing(b"PRMS", listing(b"PARM", chunk(b"PRMB", param_rpm + b"\0" * 5 + b"\x04\x00" + b"rpms" + struct.pack("<ff", 0, 9000)))),
149
+ listing(b"CTRS", *ctrls), listing(b"CRVS", *curves), listing(b"WAIS", *waits), *wav_records,
150
+ ]
151
+ car_dir = directory / "content" / "cars" / car
152
+ (car_dir / "sfx").mkdir(parents=True, exist_ok=True)
153
+ (car_dir / "ui").mkdir(exist_ok=True)
154
+ (car_dir / "sfx" / f"{car}.bank").write_bytes(fev(0x50, proj, fsb))
155
+ sfx = directory / "content" / "sfx"
156
+ sfx.mkdir(parents=True, exist_ok=True)
157
+ text = lambda g: "{" + str(uuid.UUID(bytes_le=g)) + "}" # noqa: E731
158
+ (sfx / "GUIDs.txt").write_text("\n".join([
159
+ f"{text(ev_engine)} event:/cars/{car}/engine_ext",
160
+ f"{text(ev_horn)} event:/cars/{car}/horn",
161
+ f"{text(ev_door)} event:/cars/{car}/door",
162
+ ]) + "\n")
163
+ return {"car_dir": str(car_dir), "bank": str(car_dir / "sfx" / f"{car}.bank")}
164
+
165
+
166
+ # ------------------------------------------------------------------------------------------------
167
+ # BeamNG (FMOD Studio 2.x, FMT 0x92)
168
+ # ------------------------------------------------------------------------------------------------
169
+
170
+ def build_strings_bank(paths: dict[str, bytes]) -> bytes:
171
+ """A 2.x strings bank: a flat radix tree (root -> one leaf node per path)."""
172
+ items = sorted(paths.items())
173
+ pool = b""
174
+ nodes = [struct.pack("<I", 0x00FFFFFF) + struct.pack("<I", 1 | (len(items) << 24))]
175
+ ends = []
176
+ for index, (path, _) in enumerate(items):
177
+ offset = len(pool)
178
+ pool += path.encode() + b"\0"
179
+ nodes.append(struct.pack("<I", offset | (ord(path[0]) << 24)) + struct.pack("<I", index))
180
+ ends.append(index + 1)
181
+ parents = [0xFFFFFF] + [0] * len(items)
182
+ u24 = lambda v: struct.pack("<I", v)[:3] # noqa: E731
183
+ stdt = struct.pack("<I", 1)
184
+ stdt += struct.pack("<HH", (len(nodes) << 1) | 1, 8) + b"".join(nodes)
185
+ stdt += struct.pack("<HH", (len(items) << 1) | 1, 16) + b"".join(g for _, g in items)
186
+ stdt += struct.pack("<H", len(pool)) + pool
187
+ stdt += struct.pack("<H", len(ends)) + b"".join(u24(e) for e in ends)
188
+ stdt += struct.pack("<H", len(parents)) + b"".join(u24(p) for p in parents)
189
+ return fev(0x92, [chunk(b"STDT", stdt)])
190
+
191
+
192
+ def build_beamng_root(root: Path) -> dict:
193
+ """content/art_sound.zip with two stock events (a starter and a horn) and content/vehicles/common.zip."""
194
+ rate = 44100
195
+ events = {"event:/Engine/Starter/test_eng": [("starter_start_test", tone(180, 0.6))],
196
+ "event:/Vehicle/Electrics/Horns/TEST_HORN": [("horn_start_test", tone(400, 0.1)),
197
+ ("horn_loop_test", tone(400, 0.6))]}
198
+ paths = {path: guid() for path in events}
199
+ meta = []
200
+ wavs = []
201
+ fsb_samples = []
202
+ for path, takes in events.items():
203
+ timeline = guid()
204
+ meta.append(listing(b"EVNT", chunk(b"EVTB", paths[path] + b"\0" * 16 + timeline + b"\0" * 32)))
205
+ meta.append(listing(b"TMLN", chunk(b"TLNB", timeline + paths[path] + b"\0" * 44)))
206
+ for name, pcm in takes:
207
+ inst, wave = guid(), guid()
208
+ inst_body = bytearray(130)
209
+ inst_body[0:16] = timeline
210
+ meta.append(listing(b"WAIT", chunk(b"WAIB", inst + wave), chunk(b"INST", bytes(inst_body))))
211
+ wavs.append(chunk(b"WAV ", wave + struct.pack("<HHH", 0x0C, 0, 0) + struct.pack("<I", len(fsb_samples)) + b"\0" * 4))
212
+ fsb_samples.append((name, pcm, rate, 1))
213
+ # An EV motor event: one loop on the timeline, re-pitched by RPM through a pitch automation on its master bus.
214
+ motor_path = "event:/Engine/Bands/Real/test_motor"
215
+ paths[motor_path] = guid()
216
+ timeline, master, sheet, param, ctrl = guid(), guid(), guid(), guid(), guid()
217
+ meta.append(listing(b"EVNT", chunk(b"EVTB", paths[motor_path] + b"\0" * 16 + timeline + b"\0" * 16 + master + b"\0" * 17 + sheet)))
218
+ meta.append(listing(b"TMLN", chunk(b"TLNB", timeline + paths[motor_path] + b"\0" * 44)))
219
+ meta.append(listing(b"PMLO", chunk(b"PMLB", sheet + param + b"\0" * 6)))
220
+ meta.append(listing(b"PARM", chunk(b"PRMB", param + b"\0" * 8 + b"\x03\x00" + b"RPM" + struct.pack("<ff", 0.0, 50000.0) + b"\0" * 8)))
221
+ meta.append(chunk(b"CTRL", ctrl + master + ctrl + struct.pack("<I", 1)))
222
+ meta.append(chunk(b"CURV", guid() + ctrl + b"\x05\x00\x10\x00" + struct.pack("<ffff", 0.0, -1.0, 0, 0) + struct.pack("<ffff", 20000.0, 1.0, 0, 0)))
223
+ inst, wave = guid(), guid()
224
+ inst_body = bytearray(130)
225
+ inst_body[0:16] = timeline
226
+ meta.append(listing(b"WAIT", chunk(b"WAIB", inst + wave), chunk(b"INST", bytes(inst_body))))
227
+ wavs.append(chunk(b"WAV ", wave + struct.pack("<HHH", 0x0C, 0, 0) + struct.pack("<I", len(fsb_samples)) + b"\0" * 4))
228
+ fsb_samples.append(("motor_whine_test", tone(900, 1.0), rate, 1))
229
+ vehicle_bank = fev(0x92, meta)
230
+ assets_bank = fev(0x92, [listing(b"WAVS", *wavs)], build_fsb5(fsb_samples))
231
+ strings = build_strings_bank(paths)
232
+ content = root / "content"
233
+ (content / "vehicles").mkdir(parents=True, exist_ok=True)
234
+ with zipfile.ZipFile(content / "art_sound.zip", "w") as z:
235
+ z.writestr("art/sound/fmod/desktop/main_preload.strings.bank", strings)
236
+ z.writestr("art/sound/fmod/desktop/vehicle.bank", vehicle_bank)
237
+ z.writestr("art/sound/fmod/desktop/vehicle.assets.bank", assets_bank)
238
+ z.writestr("art/sound/blends/TestMotor.sfxBlend2D.json",
239
+ json.dumps({"header": {"version": 1}, "eventName": "event:>Engine>Bands>Real>test_motor", "samples": []}))
240
+ soundscape = {"soundscape_horn_1": {"information": {"name": "Test horn"}, "slotType": "soundscape_horn",
241
+ "soundscape": [["name", "src"], ["horn", "event:>Vehicle>Electrics>Horns>TEST_HORN"]]}}
242
+ with zipfile.ZipFile(content / "vehicles" / "common.zip", "w") as z:
243
+ z.writestr("vehicles/common/sounds/soundscape.jbeam", json.dumps(soundscape))
244
+ return {"root": str(root)}
245
+
246
+
247
+ def build_beamng_mod(root: Path) -> dict:
248
+ vehicle = root / "vehicles" / "testcar"
249
+ vehicle.mkdir(parents=True, exist_ok=True)
250
+ jbeam = {
251
+ "testcar": {"information": {"name": "Test Car"}, "slotType": "main",
252
+ "slots": [["type", "default", "description"], ["testcar_engine", "testcar_engine", "Engine"],
253
+ ["soundscape_horn", "soundscape_horn_1", "Horn"]]},
254
+ "testcar_engine": {"information": {"name": "2.0L I4 Engine"}, "slotType": "testcar_engine",
255
+ "mainEngine": {"torque": [["rpm", "torque"], [0, 0], [6000, 300]],
256
+ "soundConfig": "soundConfig", "soundConfigExhaust": "soundConfigExhaust",
257
+ "starterSample": "event:>Engine>Starter>test_eng"},
258
+ "soundConfig": {"sampleName": "TST"}, "soundConfigExhaust": {"sampleName": "0"}},
259
+ }
260
+ (vehicle / "testcar.jbeam").write_text(json.dumps(jbeam))
261
+ (vehicle / "testcar.pc").write_text(json.dumps({"format": 2, "model": "testcar", "parts": {}}))
262
+ blends = root / "art" / "sound" / "blends"
263
+ engine = root / "art" / "sound" / "engine" / "TST"
264
+ blends.mkdir(parents=True, exist_ok=True)
265
+ engine.mkdir(parents=True, exist_ok=True)
266
+ ladder = [["art/sound/engine/TST/1000.wav", 1000], ["art/sound/engine/TST/3000.wav", 3000]]
267
+ (blends / "TST.sfxBlend2D.json").write_text(json.dumps({"eventName": "event:>Engine>default", "samples": [ladder, ladder]}))
268
+ (engine / "1000.wav").write_bytes(wav(tone(1000 / 30, 0.5, channels=2), channels=2, malformed=True))
269
+ (engine / "3000.wav").write_bytes(wav(tone(3000 / 30, 0.5), channels=1))
270
+ # A second set the mod ships but no part names (an Automation export's leftover): reachable with --map ladder.blend.
271
+ alt = root / "art" / "sound" / "engine" / "ALT"
272
+ alt.mkdir(parents=True, exist_ok=True)
273
+ (alt / "2000.wav").write_bytes(wav(tone(2000 / 30, 0.5)))
274
+ (alt / "5000.wav").write_bytes(wav(tone(5000 / 30, 0.5)))
275
+ alt_ladder = [["art/sound/engine/ALT/2000.wav", 2000], ["art/sound/engine/ALT/5000.wav", 5000]]
276
+ (blends / "ALT.sfxBlend2D.json").write_text(json.dumps({"eventName": "event:>Engine>default", "samples": [alt_ladder, alt_ladder]}))
277
+ sounds = vehicle / "sounds"
278
+ sounds.mkdir(exist_ok=True)
279
+ (sounds / "door_open.wav").write_bytes(wav(tone(800, 0.2)))
280
+ return {"root": str(root)}
281
+
282
+
283
+ if __name__ == "__main__":
284
+ kind, target = sys.argv[1], Path(sys.argv[2])
285
+ target.mkdir(parents=True, exist_ok=True)
286
+ result = {"ac": build_ac_bank, "beamng-root": build_beamng_root, "beamng-mod": build_beamng_mod}[kind](target)
287
+ print(json.dumps(result))
@@ -0,0 +1,135 @@
1
+ #!/usr/bin/env python3
2
+ """Extract one simulator source's sound set into a staging directory and print its inventory as JSON.
3
+
4
+ Used by ``helix vehicle audio-import`` (src/vehicle/audioImport.ts), which runs this once per source, then merges the
5
+ sources a ``--map`` names, picks one recording per HELIX slot and writes the package ``audio`` block.
6
+
7
+ sim_audio_import.py --source <mod dir | mod .zip | AC car dir | .bank> --staging <dir>
8
+ [--sim beamng|ac|auto] [--options <json file>]
9
+
10
+ Options JSON (all optional): vehicle, config, beamngRoot, vgmstream, modName, modUrl, kind, prefer
11
+ (exterior|interior), nativeOnly, noLadder, cylinders, rpm {sample: rpm}, pick {slot: sample|field|value}.
12
+ Exit 0 with the inventory on stdout; exit 2 with a one-line reason on stderr.
13
+ """
14
+ from __future__ import annotations
15
+
16
+ import argparse
17
+ import json
18
+ import os
19
+ import sys
20
+ from pathlib import Path
21
+
22
+ sys.path.insert(0, str(Path(__file__).resolve().parent))
23
+
24
+
25
+ def detect_sim(source: Path) -> str:
26
+ if source.is_file():
27
+ suffix = source.suffix.lower()
28
+ if suffix in (".bank", ".fsb"):
29
+ return "ac"
30
+ if suffix == ".zip":
31
+ return "beamng"
32
+ raise ValueError(f"{source.name}: expected a mod folder, a .zip, an Assetto Corsa car folder or a .bank")
33
+ if (source / "vehicles").is_dir():
34
+ return "beamng"
35
+ if (source / "sfx").is_dir() or any(source.glob("*.bank")):
36
+ return "ac"
37
+ if (source / "ui").is_dir() and (source / "data.acd").exists() is False and not (source / "sfx").exists():
38
+ raise ValueError(f"{source} looks like an Assetto Corsa car without sfx/ (a DLC car this install does not own)")
39
+ raise ValueError(f"{source}: cannot tell the simulator (no vehicles/ for BeamNG, no sfx/*.bank for Assetto Corsa); "
40
+ "pass --sim")
41
+
42
+
43
+ def main() -> int:
44
+ parser = argparse.ArgumentParser()
45
+ parser.add_argument("--source", required=True)
46
+ parser.add_argument("--staging", required=True)
47
+ parser.add_argument("--sim", default="auto", choices=["auto", "beamng", "ac", "beamng-base", "recording"])
48
+ parser.add_argument("--options")
49
+ args = parser.parse_args()
50
+ options = json.loads(Path(args.options).read_text()) if args.options else {}
51
+ if not options.get("beamngRoot") and os.environ.get("HELIX_BEAMNG_ROOT"):
52
+ options["beamngRoot"] = os.environ["HELIX_BEAMNG_ROOT"]
53
+ source = Path(args.source).expanduser().resolve()
54
+ staging = Path(args.staging).resolve()
55
+ staging.mkdir(parents=True, exist_ok=True)
56
+ try:
57
+ if not source.exists():
58
+ raise ValueError(f"{source} does not exist")
59
+ sim = detect_sim(source) if args.sim == "auto" else args.sim
60
+ if sim == "beamng-base":
61
+ # The BeamNG base game's own defaults for the requested slots (source = the BeamNG.drive install).
62
+ import beamng_stock_events
63
+ from sim_audio_beamng import base_game_slots, stock_event_to_fmod
64
+ stock = beamng_stock_events.StockEvents(source, staging / "bng-stock", options.get("vgmstream"),
65
+ Path(options["cacheDir"]) if options.get("cacheDir") else None)
66
+ slots, reasons = base_game_slots(stock, list(options.get("slots") or []), options.get("traits") or {},
67
+ set(options.get("taken") or []), options.get("events") or {})
68
+ from sim_audio_beamng import extract_exact
69
+ requested = {}
70
+ for req in options.get("requests") or []:
71
+ if req.get("event"):
72
+ requested[str(req["id"])] = extract_exact(stock, stock_event_to_fmod(str(req["event"])), req.get("slot"), req.get("sample"))
73
+ else:
74
+ filled, failed = base_game_slots(stock, [req.get("slot")], options.get("traits") or {}, set())
75
+ requested[str(req["id"])] = filled.get(req.get("slot")) or {"reason": failed.get(req.get("slot"), "no base-game default for this slot")}
76
+ ladders: dict = {"engine": None, "exhaust": None}
77
+ ladder_notes: list = []
78
+ if options.get("engineEvent"):
79
+ from sim_audio_beamng import event_ladder, motor_rungs
80
+ event = stock_event_to_fmod(str(options["engineEvent"]))
81
+ guid = stock.lower.get(event.lower())
82
+ curve = stock.events[guid].pitch_curve if guid in stock.events else []
83
+ rpms = [float(r) for r in options.get("ladderRpms") or motor_rungs(float(options.get("maxRpm") or max((x for x, _ in curve), default=8000.0)))]
84
+ name = event.rsplit("/", 1)[-1].upper().replace("-", "_")
85
+ engine, reason = event_ladder(stock, event, rpms, staging, name)
86
+ if engine:
87
+ ladders = {"engine": engine, "exhaust": event_ladder(stock, event, rpms, staging, name + "_L2", layer=1)[0]}
88
+ else:
89
+ ladder_notes.append(f"engine: {reason}")
90
+ inventory = {"requested": requested, "sim": "beamng", "source": {"path": str(source), "name": "BeamNG.drive base game"},
91
+ "ladders": ladders, "ladderNotes": ladder_notes, "slots": slots,
92
+ "reasons": reasons, "unmapped": [], "warnings": [], "cylinders": None,
93
+ "traits": options.get("traits") or {}, "stockEvents": stock.report()}
94
+ json.dump(inventory, sys.stdout, default=str)
95
+ return 0
96
+ if sim == "recording":
97
+ # Real recordings of the car (field recordings, a manufacturer clip): each request names a file.
98
+ from sim_audio import normalize_wav, sha256_file, staged_name
99
+ import shutil
100
+ requested = {}
101
+ for req in options.get("requests") or []:
102
+ path = Path(str(req.get("file") or req.get("sample") or ""))
103
+ if not path.is_absolute():
104
+ path = (source if source.is_dir() else source.parent) / path
105
+ if not path.is_file():
106
+ requested[str(req["id"])] = {"reason": f"no recording at {path}"}
107
+ continue
108
+ out = staging / f"rec-{sha256_file(path)[:16]}.wav"
109
+ transforms = normalize_wav(path, out)
110
+ final = staging / staged_name(path.stem, sha256_file(out))
111
+ if not final.exists():
112
+ shutil.copyfile(out, final)
113
+ requested[str(req["id"])] = {"wav": str(final), "provenance": {
114
+ "kind": "recording", "mod": options.get("modName") or path.stem, "sourceFile": path.name,
115
+ "sourceSha256": sha256_file(path), "extractor": "helix sim_audio_import (recording)",
116
+ **({"modUrl": options["modUrl"]} if options.get("modUrl") else {}),
117
+ **({"transforms": transforms} if transforms else {})}}
118
+ json.dump({"requested": requested, "sim": "recording", "source": {"path": str(source), "name": options.get("modName") or source.name},
119
+ "ladders": {"engine": None, "exhaust": None}, "slots": {}, "reasons": {}, "traits": {}}, sys.stdout, default=str)
120
+ return 0
121
+ if sim == "ac":
122
+ from sim_audio_ac import AcInventory
123
+ inventory = AcInventory(source, staging, options).inventory()
124
+ else:
125
+ from sim_audio_beamng import BeamngInventory
126
+ inventory = BeamngInventory(source, staging, options).inventory()
127
+ except Exception as error: # noqa: BLE001 - one line for the CLI
128
+ print(f"{type(error).__name__}: {error}" if not isinstance(error, ValueError) else str(error), file=sys.stderr)
129
+ return 2
130
+ json.dump(inventory, sys.stdout, default=str)
131
+ return 0
132
+
133
+
134
+ if __name__ == "__main__":
135
+ raise SystemExit(main())
@@ -0,0 +1,124 @@
1
+ """Cylinder-count derivation and the JBeam laxities BeamNG's own reader accepts."""
2
+ from __future__ import annotations
3
+
4
+ import json
5
+ import sys
6
+ import unittest
7
+ from pathlib import Path
8
+
9
+ sys.path.insert(0, str(Path(__file__).resolve().parent))
10
+
11
+ from beamng_engine import derive_cylinders, layout_cylinders, sound_identifier_cylinders # noqa: E402
12
+ from beamng_jbeam import normalize_jbeam, parse_jbeam, parse_jbeam_text, parse_jbeam_with_diagnostics # noqa: E402
13
+
14
+ FIXTURES = Path(__file__).resolve().parents[3] / "src" / "fixtures" / "beamng-jbeam-laxity"
15
+
16
+
17
+ def engine(name: str | None = None, **main: object) -> tuple[str, dict]:
18
+ body: dict = {"mainEngine": {"torque": [["rpm", "torque"], [0, 0], [3000, 200]], **main}}
19
+ if name is not None:
20
+ body["information"] = {"name": name}
21
+ return ("test_engine", body)
22
+
23
+
24
+ class LayoutNames(unittest.TestCase):
25
+ def test_real_engine_part_names(self) -> None:
26
+ # Names lifted from the base game and shipped mods.
27
+ self.assertEqual(layout_cylinders("1.6L F4 Engine"), 4)
28
+ self.assertEqual(layout_cylinders("3.5L V8 Engine"), 8)
29
+ self.assertEqual(layout_cylinders("2.0L I4 Turbo"), 4)
30
+ self.assertEqual(layout_cylinders("3.0L L6"), 6)
31
+ self.assertEqual(layout_cylinders("3.6L Flat-6"), 6)
32
+ self.assertEqual(layout_cylinders("4.0 Flat six"), 6)
33
+ self.assertEqual(layout_cylinders("W12 Twin Turbo"), 12)
34
+
35
+ def test_names_without_a_layout_say_nothing(self) -> None:
36
+ for text in ("Car Engine", "Stock 3.2L", "Stage 2 Performance Long Block", "Version 8", "1.5L 4 cyl"):
37
+ self.assertIsNone(layout_cylinders(text), text)
38
+
39
+ def test_sound_identifiers(self) -> None:
40
+ self.assertEqual(sound_identifier_cylinders("event:>Engine>Starter>box4_2006_eng"), 4)
41
+ self.assertEqual(sound_identifier_cylinders("event:>Engine>Starter>v8flat_1986_eng"), 8)
42
+ self.assertEqual(sound_identifier_cylinders("b4p_1995_02000cc_modified_01_engine"), 4)
43
+ self.assertEqual(sound_identifier_cylinders("i6_2010_eng"), 6)
44
+ # An opaque content hash and a plain label carry no layout.
45
+ self.assertIsNone(sound_identifier_cylinders("4DB80CD3493DEBDB6C4740AD8738A2C9"))
46
+ self.assertIsNone(sound_identifier_cylinders("forza_355gts"))
47
+ self.assertIsNone(sound_identifier_cylinders("PSH"))
48
+ self.assertIsNone(sound_identifier_cylinders("ex_v2_engine"))
49
+
50
+
51
+ class Derivation(unittest.TestCase):
52
+ def test_declared_sound_field_beats_a_conflicting_name(self) -> None:
53
+ found = derive_cylinders([engine("3.2L V8 Engine")], {"fundamentalFrequencyCylinderCount": 6}, {})
54
+ self.assertEqual((found["count"], found["state"]), (6, "declared"))
55
+ self.assertIn("soundConfig.fundamentalFrequencyCylinderCount", found["source"])
56
+ self.assertTrue(any("says 8" in row for row in found["conflicts"]))
57
+
58
+ def test_layout_name_then_sound_name(self) -> None:
59
+ by_name = derive_cylinders([engine("1.6L F4 Engine", starterSample="event:>Engine>Starter>v8flat_1986_eng")], {}, {})
60
+ self.assertEqual((by_name["count"], by_name["state"]), (4, "layout-name"))
61
+ self.assertEqual(len(by_name["conflicts"]), 1)
62
+ by_sound = derive_cylinders([engine("Car Engine", starterSample="event:>Engine>Starter>box4_2006_eng")], {}, {})
63
+ self.assertEqual((by_sound["count"], by_sound["state"]), (4, "sound-name"))
64
+
65
+ def test_firing_order_is_a_declaration(self) -> None:
66
+ found = derive_cylinders([engine(firingOrder=[1, 5, 3, 6, 2, 4])], {}, {})
67
+ self.assertEqual((found["count"], found["state"]), (6, "declared"))
68
+ bad = derive_cylinders([engine(firingOrder=[1, 1, 3])], {}, {})
69
+ self.assertEqual(bad["state"], "defaulted")
70
+
71
+ def test_default_is_four_and_says_so(self) -> None:
72
+ found = derive_cylinders([engine("Car Engine")], {"sampleName": "4DB80CD3493DEBDB6C4740AD8738A2C9"}, {})
73
+ self.assertEqual((found["count"], found["state"]), (4, "defaulted"))
74
+ self.assertIn("defaulted to 4", found["detail"])
75
+ self.assertIn("beamngEngine", found["detail"])
76
+
77
+ def test_operator_override_wins_and_is_validated(self) -> None:
78
+ found = derive_cylinders([engine("3.2L V8 Engine")], {}, {}, {"cylinders": 6, "reason": "993 is a flat-six"})
79
+ self.assertEqual((found["count"], found["state"]), (6, "operator"))
80
+ self.assertIn("993 is a flat-six", found["detail"])
81
+ for bad in ({"cylinders": 0}, {"cylinders": 17}, {"cylinders": "6"}, {"cylinders": 5.5}, {}):
82
+ with self.assertRaises(ValueError):
83
+ derive_cylinders([engine()], {}, {}, bad)
84
+
85
+ def test_only_engine_defining_parts_are_read(self) -> None:
86
+ overlay = ("ecu", {"information": {"name": "V12 Race ECU"}, "mainEngine": {"revLimiterRPM": 9000}})
87
+ found = derive_cylinders([overlay, engine("2.0L I4 Turbo")], {}, {})
88
+ self.assertEqual(found["count"], 4)
89
+
90
+
91
+ class JBeamLaxities(unittest.TestCase):
92
+ def test_stray_closing_braces_after_the_root_load(self) -> None:
93
+ # The mmbng 993's Porsh_engine.jbeam ends `},\n},\n}`: BeamNG ignores the extra closer.
94
+ value, diagnostics = parse_jbeam_with_diagnostics(FIXTURES / "stray-closers.jbeam")
95
+ self.assertEqual(list(value), ["Porsh_engine"])
96
+ self.assertEqual(value["Porsh_engine"]["information"]["name"], "3.2L V8 Engine")
97
+ self.assertEqual(diagnostics["strayClosers"], 1)
98
+ value, diagnostics = parse_jbeam_text('{"a":{"b":1},},}]}')
99
+ self.assertEqual(value, {"a": {"b": 1}})
100
+ self.assertEqual(diagnostics["strayClosers"], 3)
101
+
102
+ def test_only_closers_may_trail_the_root(self) -> None:
103
+ for text in ('{"a":1} {"b":2}', '{"a":1} x', '{"a":1}}"junk"', '{"a":1}} 5'):
104
+ with self.assertRaises(ValueError, msg=text):
105
+ parse_jbeam_text(text)
106
+ with self.assertRaises(ValueError):
107
+ parse_jbeam_text('[1,2]}') # root must stay an object
108
+
109
+ def test_a_comma_run_is_one_separator(self) -> None:
110
+ # assalto_gts camso_engine.jbeam burnEfficiency table: a lone `,` line after a trailing comma.
111
+ value = parse_jbeam(FIXTURES / "comma-run.jbeam")
112
+ table = value["camso_engine"]["mainEngine"]["burnEfficiency"]
113
+ self.assertEqual(table[-1], [1.0, 0.3])
114
+ self.assertEqual(len(table), 5)
115
+ self.assertEqual(json.loads(normalize_jbeam('{"a":[1,,,2,,],,"b":3,}')[0]), {"a": [1, 2], "b": 3})
116
+
117
+ def test_existing_forms_are_unchanged(self) -> None:
118
+ normalized, diagnostics = normalize_jbeam('{/* header\nline */"rows":[,"a" "b",,00,],// tail\n}')
119
+ self.assertEqual(json.loads(normalized), {"rows": ["a", "b", 0]})
120
+ self.assertEqual(diagnostics, {"leadingZeroValues": 1})
121
+
122
+
123
+ if __name__ == "__main__":
124
+ unittest.main()