@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,268 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || (function () {
19
+ var ownKeys = function(o) {
20
+ ownKeys = Object.getOwnPropertyNames || function (o) {
21
+ var ar = [];
22
+ for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
23
+ return ar;
24
+ };
25
+ return ownKeys(o);
26
+ };
27
+ return function (mod) {
28
+ if (mod && mod.__esModule) return mod;
29
+ var result = {};
30
+ if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
31
+ __setModuleDefault(result, mod);
32
+ return result;
33
+ };
34
+ })();
35
+ var __importDefault = (this && this.__importDefault) || function (mod) {
36
+ return (mod && mod.__esModule) ? mod : { "default": mod };
37
+ };
38
+ Object.defineProperty(exports, "__esModule", { value: true });
39
+ exports.emptyOverlay = void 0;
40
+ exports.penetrationOverlay = penetrationOverlay;
41
+ exports.wheelSectionOverlay = wheelSectionOverlay;
42
+ exports.overlayPoints = overlayPoints;
43
+ exports.overlaySvg = overlaySvg;
44
+ exports.annotateFrame = annotateFrame;
45
+ // Evidence ANNOTATION: what a measured failure measured, drawn over the captured frame exactly where the geometry is, so
46
+ // a creator sees the clash in the picture itself rather than a caption under an innocent-looking render.
47
+ //
48
+ // Drawn as a 2D layer over the real render (projected through the live camera, `__vqaVeh.project`), not by changing
49
+ // materials in the runtime: a vehicle's parts are drawn by batches whose materials the harness does not own, the
50
+ // renderer may be WebGL2 or WebGPU, and an annotation must show a clash even where it is BURIED (a pedal pad inside a
51
+ // foot draws nothing a camera can see). The layer is exactly the measured geometry:
52
+ //
53
+ // penetration the occupant points the measure found inside the cabin (red dots), over the clashing cabin mesh's
54
+ // triangles around the clash (translucent cyan);
55
+ // wheel a cross-section: the tyre's circle (white), the body's section across the tread (yellow), and the
56
+ // tyre sector the body reaches into, filled red.
57
+ //
58
+ // Pure geometry + SVG here; the browser side is one projection call.
59
+ const sharp_1 = __importDefault(require("sharp"));
60
+ const emptyOverlay = () => ({ polys: [], lines: [], dots: [], legend: [] });
61
+ exports.emptyOverlay = emptyOverlay;
62
+ const sub = (a, b) => [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
63
+ const dot = (a, b) => a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
64
+ const crs = (a, b) => [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
65
+ const nrm = (a) => { const l = Math.hypot(a[0], a[1], a[2]) || 1; return [a[0] / l, a[1] / l, a[2] / l]; };
66
+ const along = (c, u, w, r, ang) => [
67
+ c[0] + (u[0] * Math.cos(ang) + w[0] * Math.sin(ang)) * r, c[1] + (u[1] * Math.cos(ang) + w[1] * Math.sin(ang)) * r, c[2] + (u[2] * Math.cos(ang) + w[2] * Math.sin(ang)) * r,
68
+ ];
69
+ /** Penetration: the cluster's points red over the clashing mesh's triangles within `reach` of the clash, translucent cyan. */
70
+ function penetrationOverlay(points, centroid, cabin, meshName, legend, reach = 0.3, maxTris = 1500) {
71
+ const o = (0, exports.emptyOverlay)();
72
+ if (cabin && meshName) {
73
+ const mi = new Set();
74
+ cabin.names.forEach((n, i) => { if (n === meshName)
75
+ mi.add(i); });
76
+ const T = cabin.tris;
77
+ for (let t = 0; t < T.length / 9 && o.polys.length < maxTris; t++) {
78
+ if (!mi.has(cabin.mesh[t]))
79
+ continue;
80
+ const k = t * 9;
81
+ const tri = [[T[k], T[k + 1], T[k + 2]], [T[k + 3], T[k + 4], T[k + 5]], [T[k + 6], T[k + 7], T[k + 8]]];
82
+ const cen = [(tri[0][0] + tri[1][0] + tri[2][0]) / 3, (tri[0][1] + tri[1][1] + tri[2][1]) / 3, (tri[0][2] + tri[1][2] + tri[2][2]) / 3];
83
+ if (Math.hypot(...sub(cen, centroid)) > reach)
84
+ continue;
85
+ o.polys.push({ pts: tri, fill: '#28d7ff', opacity: 0.22, stroke: '#28d7ff' });
86
+ }
87
+ o.legend.push({ colour: '#28d7ff', text: legend.mesh });
88
+ }
89
+ for (const p of points)
90
+ o.dots.push({ p, r: 3, fill: '#ff2a2a' });
91
+ o.legend.push({ colour: '#ff2a2a', text: legend.body });
92
+ return o;
93
+ }
94
+ /**
95
+ * Wheel cross-section: the tyre circle at its centre plane, the body's section in the plane across the tread where it
96
+ * reaches deepest into the tyre, and, per 2 degree sector, the part of the tyre the body reaches into in ANY of five
97
+ * planes across the tread (the arch lip intrudes at the outer shoulder, not at the centre plane), filled red: from the
98
+ * body's innermost point (outside the rim barrel) out to the tyre's radius. Returns the overlay and the deepest intrusion.
99
+ */
100
+ function wheelSectionOverlay(centre, axle, radius, bodyTris, hubZoneFraction = 0.72, legend, width = 0) {
101
+ const o = (0, exports.emptyOverlay)();
102
+ const a = nrm(axle);
103
+ const up0 = Math.abs(a[1]) < 0.9 ? [0, 1, 0] : [1, 0, 0];
104
+ const u = nrm(sub(up0, [a[0] * dot(up0, a), a[1] * dot(up0, a), a[2] * dot(up0, a)]));
105
+ const w = crs(a, u);
106
+ const circle = [];
107
+ for (let i = 0; i <= 120; i++)
108
+ circle.push(along(centre, u, w, radius, (i / 120) * 2 * Math.PI));
109
+ const BINS = 180;
110
+ const minR = new Array(BINS).fill(Infinity);
111
+ const offsets = width > 0 ? [-0.45, -0.2, 0, 0.2, 0.45].map((k) => k * width) : [0];
112
+ let bestPlane = { segs: [], depth: -1 };
113
+ for (const off of offsets) {
114
+ const pc = [centre[0] + a[0] * off, centre[1] + a[1] * off, centre[2] + a[2] * off];
115
+ const segs = [];
116
+ let deepest = 0;
117
+ for (let t = 0; t < bodyTris.length / 9; t++) {
118
+ const k = t * 9;
119
+ const P = [[bodyTris[k], bodyTris[k + 1], bodyTris[k + 2]], [bodyTris[k + 3], bodyTris[k + 4], bodyTris[k + 5]], [bodyTris[k + 6], bodyTris[k + 7], bodyTris[k + 8]]];
120
+ const d = P.map((p) => dot(sub(p, pc), a));
121
+ const cut = [];
122
+ for (let i = 0; i < 3; i++) {
123
+ const j = (i + 1) % 3;
124
+ if ((d[i] <= 0 && d[j] > 0) || (d[i] > 0 && d[j] <= 0)) {
125
+ const s = d[i] / (d[i] - d[j]);
126
+ cut.push([P[i][0] + (P[j][0] - P[i][0]) * s, P[i][1] + (P[j][1] - P[i][1]) * s, P[i][2] + (P[j][2] - P[i][2]) * s]);
127
+ }
128
+ }
129
+ if (cut.length < 2)
130
+ continue;
131
+ // the body near the wheel only (a door line a metre away is not the arch)
132
+ if (!cut.some((p) => Math.hypot(...sub(p, pc)) < radius * 1.3))
133
+ continue;
134
+ segs.push(cut);
135
+ for (let s = 0; s <= 8; s++) {
136
+ const p = [cut[0][0] + (cut[1][0] - cut[0][0]) * (s / 8), cut[0][1] + (cut[1][1] - cut[0][1]) * (s / 8), cut[0][2] + (cut[1][2] - cut[0][2]) * (s / 8)];
137
+ const q = sub(p, pc);
138
+ const r = Math.hypot(...q);
139
+ if (r < radius * hubZoneFraction || r >= radius)
140
+ continue;
141
+ const ang = Math.atan2(dot(q, w), dot(q, u));
142
+ const b = Math.floor(((ang + Math.PI) / (2 * Math.PI)) * BINS) % BINS;
143
+ if (r < minR[b])
144
+ minR[b] = r;
145
+ deepest = Math.max(deepest, radius - r);
146
+ }
147
+ }
148
+ if (deepest > bestPlane.depth)
149
+ bestPlane = { segs, depth: deepest };
150
+ }
151
+ // the section is sampled, so neighbouring sectors can miss a body point the arch certainly has: bridge gaps of up to
152
+ // 6 degrees between intruding sectors (taking the shallower side), so the overlap reads as one region
153
+ for (let b = 0; b < BINS; b++) {
154
+ if (Number.isFinite(minR[b]))
155
+ continue;
156
+ let l = -1, r = -1;
157
+ for (let k = 1; k <= 3; k++) {
158
+ if (l < 0 && Number.isFinite(minR[(b - k + BINS) % BINS]))
159
+ l = (b - k + BINS) % BINS;
160
+ if (r < 0 && Number.isFinite(minR[(b + k) % BINS]))
161
+ r = (b + k) % BINS;
162
+ }
163
+ if (l >= 0 && r >= 0)
164
+ minR[b] = Math.max(minR[l], minR[r]);
165
+ }
166
+ // each sector's body point is a sample of a surface: take the innermost of its +-2 neighbours (4 degrees each way) so
167
+ // the overlap reads as the band it is, not a comb of sampling noise
168
+ const smooth = minR.map((v, b) => {
169
+ if (!Number.isFinite(v))
170
+ return v;
171
+ let m = v;
172
+ for (let k = -2; k <= 2; k++) {
173
+ const x = minR[(b + k + BINS) % BINS];
174
+ if (Number.isFinite(x) && x < m)
175
+ m = x;
176
+ }
177
+ return m;
178
+ });
179
+ let maxIn = 0, sectors = 0;
180
+ for (let b = 0; b < BINS; b++) {
181
+ const r0 = smooth[b];
182
+ if (!Number.isFinite(r0))
183
+ continue;
184
+ sectors++;
185
+ maxIn = Math.max(maxIn, radius - r0);
186
+ const a0 = (b / BINS) * 2 * Math.PI - Math.PI, a1 = ((b + 1) / BINS) * 2 * Math.PI - Math.PI;
187
+ o.polys.push({ pts: [along(centre, u, w, r0, a0), along(centre, u, w, radius, a0), along(centre, u, w, radius, a1), along(centre, u, w, r0, a1)], fill: '#ff1a1a', opacity: 0.85 });
188
+ // the inner edge of the overlap, so its depth reads against the tyre circle
189
+ o.lines.push({ pts: [along(centre, u, w, r0, a0), along(centre, u, w, r0, a1)], stroke: '#ff1a1a', width: 3 });
190
+ }
191
+ for (const s of bestPlane.segs)
192
+ o.lines.push({ pts: s, stroke: '#ffd400', width: 2.5 });
193
+ o.lines.push({ pts: circle, stroke: '#ffffff', width: 3 });
194
+ o.legend.push({ colour: '#ffffff', text: legend?.tyre ?? 'tyre, at its centre plane' }, { colour: '#ffd400', text: legend?.body ?? 'body, cut across the tread' }, { colour: '#ff1a1a', text: legend?.overlap ?? 'body inside the tyre' });
195
+ return { overlay: o, maxIntrusionM: Math.round(maxIn * 1e4) / 1e4, sectors };
196
+ }
197
+ /** Every 3D point an overlay needs projected, flat, in a fixed order (see `renderOverlay`). */
198
+ function overlayPoints(o) {
199
+ const out = [];
200
+ for (const p of o.polys)
201
+ for (const q of p.pts)
202
+ out.push(...q);
203
+ for (const l of o.lines)
204
+ for (const q of l.pts)
205
+ out.push(...q);
206
+ for (const d of o.dots)
207
+ out.push(...d.p);
208
+ return out;
209
+ }
210
+ const escText = (s) => s.replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;');
211
+ /** The overlay as an SVG of the captured image's size. Points behind the camera are dropped (and polys touching them). */
212
+ function overlaySvg(o, pr, width, height) {
213
+ let i = 0;
214
+ const next = () => {
215
+ const x = pr.ndc[i * 3], y = pr.ndc[i * 3 + 1], z = pr.ndc[i * 3 + 2];
216
+ i++;
217
+ if (!(z > -1 && z < 1))
218
+ return null;
219
+ return [(pr.frameOffset.x + pr.rect.left + ((x + 1) / 2) * pr.rect.width) * pr.scale, (pr.frameOffset.y + pr.rect.top + ((1 - y) / 2) * pr.rect.height) * pr.scale];
220
+ };
221
+ const parts = [];
222
+ for (const p of o.polys) {
223
+ const xy = p.pts.map(next);
224
+ if (xy.some((v) => !v))
225
+ continue;
226
+ parts.push(`<polygon points="${xy.map((v) => `${v[0].toFixed(1)},${v[1].toFixed(1)}`).join(' ')}" fill="${p.fill}" fill-opacity="${p.opacity}"${p.stroke ? ` stroke="${p.stroke}" stroke-opacity="0.6" stroke-width="0.8"` : ''}/>`);
227
+ }
228
+ for (const l of o.lines) {
229
+ const xy = l.pts.map(next).filter((v) => !!v);
230
+ if (xy.length < 2)
231
+ continue;
232
+ parts.push(`<polyline points="${xy.map((v) => `${v[0].toFixed(1)},${v[1].toFixed(1)}`).join(' ')}" fill="none" stroke="#000" stroke-opacity="0.55" stroke-width="${l.width + 2.5}"/>`);
233
+ parts.push(`<polyline points="${xy.map((v) => `${v[0].toFixed(1)},${v[1].toFixed(1)}`).join(' ')}" fill="none" stroke="${l.stroke}" stroke-width="${l.width}"/>`);
234
+ }
235
+ for (const d of o.dots) {
236
+ const v = next();
237
+ if (!v)
238
+ continue;
239
+ parts.push(`<circle cx="${v[0].toFixed(1)}" cy="${v[1].toFixed(1)}" r="${(d.r * Math.max(1, pr.scale)).toFixed(1)}" fill="${d.fill}" stroke="#600" stroke-width="0.6"/>`);
240
+ }
241
+ const fs = Math.round(Math.max(16, width / 60));
242
+ const lh = Math.round(fs * 1.4);
243
+ const boxW = Math.min(width - 20, Math.round(fs * 0.58 * Math.max(...o.legend.map((l) => l.text.length), 10) + fs * 3));
244
+ if (o.legend.length) {
245
+ parts.push(`<rect x="10" y="10" width="${boxW}" height="${o.legend.length * lh + 14}" rx="6" fill="#000" fill-opacity="0.62"/>`);
246
+ o.legend.forEach((l, k) => {
247
+ const y = 10 + 7 + k * lh;
248
+ parts.push(`<rect x="22" y="${y + lh * 0.2}" width="${fs * 0.9}" height="${fs * 0.9}" fill="${l.colour}"/><text x="${22 + fs * 1.5}" y="${y + lh * 0.8}" font-size="${fs}" fill="#fff" font-family="Helvetica, Arial, DejaVu Sans, sans-serif">${escText(l.text)}</text>`);
249
+ });
250
+ }
251
+ return `<svg width="${width}" height="${height}" xmlns="http://www.w3.org/2000/svg">${parts.join('')}</svg>`;
252
+ }
253
+ /** Draw the overlay onto the captured JPEG in place. Returns how many of its points landed in front of the camera. */
254
+ async function annotateFrame(file, o, pr) {
255
+ const img = (0, sharp_1.default)(file);
256
+ const meta = await img.metadata();
257
+ const W = meta.width ?? 0, H = meta.height ?? 0;
258
+ const svg = overlaySvg(o, pr, W, H);
259
+ const buf = await (0, sharp_1.default)(file).composite([{ input: Buffer.from(svg), left: 0, top: 0 }]).jpeg({ quality: 88 }).toBuffer();
260
+ const fsMod = await Promise.resolve().then(() => __importStar(require('node:fs')));
261
+ fsMod.writeFileSync(file, buf);
262
+ let drawn = 0;
263
+ for (let i = 0; i < pr.ndc.length; i += 3)
264
+ if (pr.ndc[i + 2] > -1 && pr.ndc[i + 2] < 1)
265
+ drawn++;
266
+ return { drawn, total: pr.ndc.length / 3 };
267
+ }
268
+ //# sourceMappingURL=evidenceOverlay.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,57 @@
1
+ import type { ResolvedItem } from './resolve';
2
+ import type { VisualQaAssert, VisualQaFrame } from './types';
3
+ import type { PreviewCandidate } from './vehiclePreview';
4
+ export interface RenderContext {
5
+ resolved: ResolvedItem;
6
+ /** Backend API origin, e.g. https://helix-backend-api-helix3.up.railway.app */
7
+ apiBase: string;
8
+ /** Website origin, e.g. https://new.helixgame.com */
9
+ webBase: string;
10
+ /** Directory frames are written to (bundle directory). Frame `file` paths are relative to it. */
11
+ outDir: string;
12
+ /** Playwright storageState of a signed-in QA account (Try Now and the customiser need one). */
13
+ storageState?: string;
14
+ executablePath?: string;
15
+ /** Restrict to these host/base item ids (add-ons, wearables). Default: every declared host/base. */
16
+ hostIds?: string[];
17
+ /** The signed-in account's own copy of the item, when the item is not Published (held for visual QA, delisted): Try Now
18
+ * serves such an item only to its owner, from their copy (`&tryInstance=`). */
19
+ ownedInstanceId?: string | null;
20
+ /** The world-walk stage (wearables, character add-ons, avatars): false = skipped (`--no-world-walk`). Default on. */
21
+ worldWalk?: boolean;
22
+ log: (key: string, value: unknown) => void;
23
+ /** `helix vehicle preview`: render this on-disk candidate (package + GLB) through the proxy item named by `resolved`
24
+ * instead of the proxy's own car. Vehicles only; changes nothing about the published route. */
25
+ preview?: {
26
+ candidate: PreviewCandidate;
27
+ /** Route phases to run (exterior, poses, articulation, steering, cabin, drive, occupants). Default: everything but occupants. */
28
+ phases?: string[];
29
+ /** Also render the daylight paint-sample frames (paint/paint.*.jpg: body paint only, lit as Try Now lights it) for the paint gate. */
30
+ paint?: boolean;
31
+ /** Also render the candidate's front-left wheel face square-on (wheelface/candidate.jpg: the tyre centred, filling WHEEL_FACE_FILL of the half-height) for the wheel-design gate. */
32
+ wheelFace?: boolean;
33
+ /** `--addon`: measure the fitted add-ons only (no boarding, no stance); `baselineOnly` is the stock car's tuning pass
34
+ * that the tune-op judgement compares against. */
35
+ baselineOnly?: boolean;
36
+ stockTuning?: Record<string, unknown> | null;
37
+ toleranceCm?: number;
38
+ };
39
+ }
40
+ export interface RenderResult {
41
+ route: 'test-grounds' | 'customizer' | 'item-viewer' | 'emote-preview' | 'home-preview';
42
+ url: string;
43
+ frames: VisualQaFrame[];
44
+ asserts: VisualQaAssert[];
45
+ facts: Record<string, unknown>;
46
+ subjects: Array<{
47
+ id: string;
48
+ title: string;
49
+ role: 'host' | 'base' | 'addon';
50
+ }>;
51
+ /** Anything that prevented a complete, trustworthy render. Non-empty => the run fails closed. */
52
+ errors: string[];
53
+ renderer: string | null;
54
+ engineVersion: string | null;
55
+ fetchedAssets: string[];
56
+ }
57
+ export type RenderRoute = (ctx: RenderContext) => Promise<RenderResult>;
@@ -0,0 +1,3 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ //# sourceMappingURL=harness.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"harness.js","sourceRoot":"","sources":["../../src/visualQa/harness.ts"],"names":[],"mappings":""}
@@ -0,0 +1,152 @@
1
+ import type { PendingVersion } from './moveUx';
2
+ export type HostedJobStatus = 'queued' | 'rendering' | 'passed' | 'failed' | 'error';
3
+ export interface HostedJob {
4
+ id: string;
5
+ itemId: string;
6
+ packageVersionId: string;
7
+ manifestCid: string;
8
+ status: HostedJobStatus;
9
+ attempts: number;
10
+ maxAttempts?: number;
11
+ requestedBy?: string;
12
+ trigger?: string;
13
+ queuedAt?: string;
14
+ startedAt?: string | null;
15
+ finishedAt?: string | null;
16
+ leaseExpiresAt?: string | null;
17
+ runId: string | null;
18
+ verdict: 'pass' | 'fail' | 'error' | null;
19
+ contactSheetUrl: string | null;
20
+ reasons: string[];
21
+ error: string | null;
22
+ }
23
+ export interface HostedRenderTarget {
24
+ itemId: string;
25
+ title: string | null;
26
+ packageVersionId: string;
27
+ packageId: string;
28
+ packageVersion: string;
29
+ manifestCid: string;
30
+ category: string;
31
+ vehicleChecksum: string | null;
32
+ /** A version move's job: the vehicle package the refused move carried (vehicles), or null. */
33
+ vehiclePackage?: Record<string, unknown> | null;
34
+ }
35
+ export interface HostedClaim {
36
+ job: HostedJob;
37
+ leaseToken: string;
38
+ target?: HostedRenderTarget;
39
+ }
40
+ export interface HostedRequestResult {
41
+ alreadyPassed: boolean;
42
+ exempt: boolean;
43
+ job: HostedJob | null;
44
+ skipped?: string;
45
+ message?: string;
46
+ retryAfter?: string;
47
+ }
48
+ export declare class HostedApiError extends Error {
49
+ status: number;
50
+ constructor(status: number, message: string);
51
+ }
52
+ export declare const isTerminal: (s: HostedJobStatus) => boolean;
53
+ export declare function requestHostedRun(apiBase: string, token: string, itemId: string, retry?: boolean): Promise<HostedRequestResult>;
54
+ /**
55
+ * `--retry` (requeue): ask for another render of a version whose hosted job ended failed/error (an exhausted job included:
56
+ * the new job starts again at attempt 1). The backend allows one requeue per cooldown after the last job finished and
57
+ * answers `skipped: retry_too_soon` + `retryAfter` inside it; this waits that out (bounded by `maxWaitMs`) and asks again
58
+ * instead of leaving the caller looking at the old, finished job.
59
+ */
60
+ export declare function requestHostedRequeue(apiBase: string, token: string, itemId: string, opts?: {
61
+ maxWaitMs?: number;
62
+ onWait?: (line: string) => void;
63
+ sleepFn?: (ms: number) => Promise<void>;
64
+ nowFn?: () => number;
65
+ }): Promise<HostedRequestResult>;
66
+ export interface ItemVisualQaStatus {
67
+ hostedJob: HostedJob | null;
68
+ currentVersion: {
69
+ packageVersionId: string;
70
+ manifestCid: string | null;
71
+ passed: boolean;
72
+ runId: string | null;
73
+ } | null;
74
+ runs: Array<{
75
+ id?: string;
76
+ verdict?: string;
77
+ createdAt?: string;
78
+ contactSheetUrl?: string | null;
79
+ reasons?: string[];
80
+ packageVersion?: string | null;
81
+ }>;
82
+ /** Sealed versions of the item's package that are not current, each with its latest run and hosted job. Absent on a
83
+ * backend that does not report them yet. */
84
+ pendingVersions: PendingVersion[];
85
+ }
86
+ export declare function getItemVisualQaStatus(apiBase: string, itemId: string): Promise<ItemVisualQaStatus>;
87
+ /** One human line for a job, e.g. `rendering (attempt 1/3) — claimed 42 s ago`. */
88
+ export declare function describeJob(job: HostedJob | null, now?: number): string;
89
+ export interface PollOptions {
90
+ intervalMs?: number;
91
+ timeoutMs?: number;
92
+ onUpdate?: (job: HostedJob) => void;
93
+ }
94
+ /** Poll `GET .../visual-qa` until the job for the item's current version is terminal (or the timeout passes). */
95
+ export declare function waitForHostedJob(apiBase: string, itemId: string, jobId: string | null, opts?: PollOptions): Promise<{
96
+ job: HostedJob | null;
97
+ timedOut: boolean;
98
+ }>;
99
+ /** 0 pass, 1 fail, 2 error / anything that is not a judged pass or fail. */
100
+ export declare function exitCodeForJob(job: HostedJob | null, timedOut?: boolean): number;
101
+ /** Sign in as the bot account exactly as the website's login does: POST /auth/login -> access_token. */
102
+ export declare function botLogin(apiBase: string, email: string, password: string): Promise<string>;
103
+ export declare function claimJob(apiBase: string, token: string, worker: string, leaseSeconds?: number): Promise<HostedClaim | null>;
104
+ export declare const heartbeatJob: (apiBase: string, token: string, id: string, leaseToken: string, leaseSeconds?: number) => Promise<{
105
+ status: number;
106
+ data: unknown;
107
+ }>;
108
+ /** `kind: 'mirror_lag'` tells the backend the render never started because the CDN mirror did not serve the model yet: the
109
+ * attempt is handed back (it says nothing about the item). Any other failure uses an attempt, as before. */
110
+ export declare const failJob: (apiBase: string, token: string, id: string, leaseToken: string, error: string, kind?: "mirror_lag") => Promise<{
111
+ status: number;
112
+ data: unknown;
113
+ }>;
114
+ /** The signature of a render that could not fetch the pinned model (the mirror had not caught up). */
115
+ export declare const MODEL_NOT_FETCHED_RE: RegExp;
116
+ export interface WorkerOptions {
117
+ apiBase: string;
118
+ webBase: string;
119
+ email: string;
120
+ password: string;
121
+ worker?: string;
122
+ /** Stop after this many jobs (default: unlimited). */
123
+ maxJobs?: number;
124
+ /** Stop claiming new jobs after this long (default: unlimited). */
125
+ maxMinutes?: number;
126
+ /** Keep polling an empty queue this long before exiting (0 = exit as soon as the queue is empty). */
127
+ idleExitMinutes?: number;
128
+ pollSeconds?: number;
129
+ /** Pause after reporting a failed render before claiming again, so a persistent failure does not burn every attempt at once (default 60). */
130
+ failBackoffSeconds?: number;
131
+ leaseSeconds?: number;
132
+ /** Hard limit for one render. */
133
+ renderTimeoutSeconds?: number;
134
+ out?: string;
135
+ chrome?: string;
136
+ cliVersion: string;
137
+ log?: (line: string) => void;
138
+ }
139
+ export interface WorkerJobResult {
140
+ jobId: string;
141
+ itemId: string;
142
+ outcome: 'submitted' | 'failed_reported' | 'abandoned';
143
+ verdict?: string;
144
+ contactSheetUrl?: string;
145
+ error?: string;
146
+ seconds: number;
147
+ }
148
+ export interface WorkerSummary {
149
+ jobs: WorkerJobResult[];
150
+ exit: 'idle' | 'max_jobs' | 'max_minutes';
151
+ }
152
+ export declare function runHostedWorker(opts: WorkerOptions): Promise<WorkerSummary>;