@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,967 @@
1
+ "use strict";
2
+ // Pure geometry + verdict functions for the vehicle render route (`vehicle.ts`). No browser, no I/O: everything here
3
+ // takes numbers pulled out of the live scene graph and returns numbers and verdicts, so the thresholds can be
4
+ // calibrated against real cars in `vehicle.spec.ts` (must-fail / must-pass fixtures) without a GPU.
5
+ //
6
+ // Frame convention: every point is in the vehicle BODY frame (the presented entity's `object3d` local space):
7
+ // +Y up, +Z forward, +X towards the left-hand side of the car. Units are metres and radians unless named `Deg`.
8
+ Object.defineProperty(exports, "__esModule", { value: true });
9
+ exports.HIP_WINDOW_ABOVE_PELVIS_M = exports.OCCUPANT_QA_THRESHOLDS = exports.OCCUPANT_MIN_ENGINE = exports.qAngleDeg = exports.qInv = exports.qMul = exports.r3v = exports.r4 = exports.norm = exports.len = exports.cross = exports.scale = exports.add = exports.sub = exports.dot = exports.VEHICLE_QA_THRESHOLDS = void 0;
10
+ exports.axleBasis = axleBasis;
11
+ exports.smallestEigenvector = smallestEigenvector;
12
+ exports.wheelGeometry = wheelGeometry;
13
+ exports.archAnalysis = archAnalysis;
14
+ exports.contactPlane = contactPlane;
15
+ exports.rideHeight = rideHeight;
16
+ exports.judgeAtHubs = judgeAtHubs;
17
+ exports.judgeArchClearance = judgeArchClearance;
18
+ exports.judgeRadius = judgeRadius;
19
+ exports.spinAnalysis = spinAnalysis;
20
+ exports.signedAngleAboutDeg = signedAngleAboutDeg;
21
+ exports.axleYawDeg = axleYawDeg;
22
+ exports.judgePanel = judgePanel;
23
+ exports.camFit = camFit;
24
+ exports.sampleTriangles = sampleTriangles;
25
+ exports.wheelNeighbourhood = wheelNeighbourhood;
26
+ exports.resolveDeclaredSeats = resolveDeclaredSeats;
27
+ exports.engineAtLeast = engineAtLeast;
28
+ exports.rayFirst = rayFirst;
29
+ exports.rayHits = rayHits;
30
+ exports.measureOccupant = measureOccupant;
31
+ exports.judgeOccupants = judgeOccupants;
32
+ const vehiclePenetration_1 = require("./vehiclePenetration");
33
+ /** Thresholds. Calibrated on live cars — see the calibration table in `vehicle.spec.ts`. */
34
+ exports.VEHICLE_QA_THRESHOLDS = {
35
+ /** Drawn wheel centre vs physics hub, lateral (x) and longitudinal (z). */
36
+ hubPlanarTolM: 0.03,
37
+ /** Drawn wheel centre vs physics hub, vertical (y). */
38
+ hubVerticalTolM: 0.03,
39
+ /** Drawn axle vs the wheel node's spin axis. Geometry that is not square to its spin axis wobbles. */
40
+ axleAgreementMaxDeg: 10,
41
+ /** Drawn tyre radius vs physics radius (warn-level: a big mismatch sinks or floats the tyre). */
42
+ radiusTolM: 0.03,
43
+ /** A body vertex this far inside the tyre volume is poke-through. */
44
+ penetrationDepthM: 0.01,
45
+ /** Body points inside this fraction of the tyre radius are inside the rim barrel (brakes, hub, knuckle — often baked
46
+ * into a single body mesh): never judged. Road-car rims sit at 0.62–0.72 of the tyre radius. */
47
+ hubZoneFraction: 0.72,
48
+ /** Body vertices this many points inside the tyre (deeper than `penetrationDepthM`) fail the wheel. */
49
+ penetrationMaxCount: 0,
50
+ /** Arch window: body over the tyre within this angle of vertical. */
51
+ archWindowDeg: 60,
52
+ /** Fender skin outboard of the tyre's outer face that still counts as the arch lip. */
53
+ archOutboardBandM: 0.12,
54
+ /** The lip band starts this far inboard of the tyre's outer face (sidewall bulge, lip curl). */
55
+ archLipInsetM: 0.02,
56
+ /** Lip points are judged down to this fraction of the tyre radius (there is no hardware outboard of the tyre). */
57
+ lipFloorFraction: 0.3,
58
+ /** The side-view cutout measure looks down to this fraction of the radius (below it: brake discs, hub). */
59
+ cutoutFloorFraction: 0.45,
60
+ /** Minimum radial gap from the tyre's top arc to the body. */
61
+ archGapMinM: 0,
62
+ /** Lowest body point above the contact plane, road cars. */
63
+ rideHeightMinM: 0.05,
64
+ /** Duplicate wheel geometry within this distance of a hub is a second drawn wheel on that hub. */
65
+ duplicateHubM: 0.25,
66
+ /** Spin: drawn rotation / (distance / radius). */
67
+ spinRatioMin: 0.8,
68
+ spinRatioMax: 1.25,
69
+ /** Spin needs at least this much sampled time and this much rolled angle to judge. */
70
+ spinMinSeconds: 1,
71
+ spinMinExpectedRad: 3,
72
+ /** Largest per-sample expected step before the samples alias (can't unwrap beyond π). */
73
+ spinMaxStepRad: 2.6,
74
+ /** Steering at full lock: front wheels must yaw at least this much, and the steering wheel at least this much. */
75
+ steerWheelMinDeg: 10,
76
+ steeringWheelMinDeg: 30,
77
+ /** Steered wheels vs the physics steer angle at full lock. */
78
+ steerAgreementTolDeg: 4,
79
+ /** Articulation: open angle within this of the declared hinge travel; closed again within this of closed. */
80
+ panelTolDeg: 5,
81
+ panelReturnTolDeg: 2,
82
+ /** Attached nodes (glass, door card, mirror) must stay rigid to the panel's main node. */
83
+ rigidPosTolM: 0.005,
84
+ rigidQuatDotMin: 0.9999,
85
+ };
86
+ // ---------------------------------------------------------------------------------------------------------------
87
+ // vector helpers
88
+ const dot = (a, b) => a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
89
+ exports.dot = dot;
90
+ const sub = (a, b) => [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
91
+ exports.sub = sub;
92
+ const add = (a, b) => [a[0] + b[0], a[1] + b[1], a[2] + b[2]];
93
+ exports.add = add;
94
+ const scale = (a, s) => [a[0] * s, a[1] * s, a[2] * s];
95
+ exports.scale = scale;
96
+ const cross = (a, b) => [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
97
+ exports.cross = cross;
98
+ const len = (a) => Math.hypot(a[0], a[1], a[2]);
99
+ exports.len = len;
100
+ const norm = (a) => { const l = (0, exports.len)(a) || 1; return [a[0] / l, a[1] / l, a[2] / l]; };
101
+ exports.norm = norm;
102
+ const r4 = (v) => Math.round(v * 10000) / 10000;
103
+ exports.r4 = r4;
104
+ const r3v = (v) => [(0, exports.r4)(v[0]), (0, exports.r4)(v[1]), (0, exports.r4)(v[2])];
105
+ exports.r3v = r3v;
106
+ const DEG = 180 / Math.PI;
107
+ /** Orthonormal basis around an axle: `a` the axle, `u` body-up projected off the axle, `v = a × u` (forward-ish). */
108
+ function axleBasis(axle) {
109
+ const a = (0, exports.norm)(axle);
110
+ let u = (0, exports.sub)([0, 1, 0], (0, exports.scale)(a, a[1]));
111
+ if ((0, exports.len)(u) < 1e-6)
112
+ u = (0, exports.sub)([0, 0, 1], (0, exports.scale)(a, a[2]));
113
+ u = (0, exports.norm)(u);
114
+ return { a, u, v: (0, exports.cross)(a, u) };
115
+ }
116
+ /** Eigenvector of the smallest eigenvalue of a symmetric 3×3 matrix (Jacobi). */
117
+ function smallestEigenvector(m) {
118
+ const A = m.map((r) => r.slice());
119
+ const V = [[1, 0, 0], [0, 1, 0], [0, 0, 1]];
120
+ for (let sweep = 0; sweep < 50; sweep++) {
121
+ let off = 0;
122
+ for (let p = 0; p < 3; p++)
123
+ for (let q = p + 1; q < 3; q++)
124
+ off += A[p][q] * A[p][q];
125
+ if (off < 1e-18)
126
+ break;
127
+ for (let p = 0; p < 3; p++) {
128
+ for (let q = p + 1; q < 3; q++) {
129
+ if (Math.abs(A[p][q]) < 1e-18)
130
+ continue;
131
+ const theta = (A[q][q] - A[p][p]) / (2 * A[p][q]);
132
+ const t = Math.sign(theta || 1) / (Math.abs(theta) + Math.sqrt(theta * theta + 1));
133
+ const c = 1 / Math.sqrt(t * t + 1);
134
+ const s = t * c;
135
+ for (let k = 0; k < 3; k++) {
136
+ const akp = A[k][p];
137
+ const akq = A[k][q];
138
+ A[k][p] = c * akp - s * akq;
139
+ A[k][q] = s * akp + c * akq;
140
+ }
141
+ for (let k = 0; k < 3; k++) {
142
+ const apk = A[p][k];
143
+ const aqk = A[q][k];
144
+ A[p][k] = c * apk - s * aqk;
145
+ A[q][k] = s * apk + c * aqk;
146
+ }
147
+ for (let k = 0; k < 3; k++) {
148
+ const vkp = V[k][p];
149
+ const vkq = V[k][q];
150
+ V[k][p] = c * vkp - s * vkq;
151
+ V[k][q] = s * vkp + c * vkq;
152
+ }
153
+ }
154
+ }
155
+ }
156
+ let best = 0;
157
+ for (let i = 1; i < 3; i++)
158
+ if (A[i][i] < A[best][best])
159
+ best = i;
160
+ return (0, exports.norm)([V[0][best], V[1][best], V[2][best]]);
161
+ }
162
+ /**
163
+ * Measure a drawn wheel from its vertices (flat xyz, body frame). `axleHint` is the wheel node's spin axis; the centre
164
+ * is the centre of the tyre circle in the plane perpendicular to it and the midpoint of the tread along it. Node
165
+ * origins are never used — a rim node can sit at the car's origin with its geometry baked at the hub.
166
+ */
167
+ function wheelGeometry(points, axleHint) {
168
+ const n = Math.floor(points.length / 3);
169
+ if (n < 24)
170
+ return null;
171
+ const { a, u, v } = axleBasis(axleHint);
172
+ let umin = Infinity, umax = -Infinity, vmin = Infinity, vmax = -Infinity;
173
+ const mean = [0, 0, 0];
174
+ for (let i = 0; i < n; i++) {
175
+ const p = [points[3 * i], points[3 * i + 1], points[3 * i + 2]];
176
+ const pu = (0, exports.dot)(p, u), pv = (0, exports.dot)(p, v);
177
+ if (pu < umin)
178
+ umin = pu;
179
+ if (pu > umax)
180
+ umax = pu;
181
+ if (pv < vmin)
182
+ vmin = pv;
183
+ if (pv > vmax)
184
+ vmax = pv;
185
+ mean[0] += p[0];
186
+ mean[1] += p[1];
187
+ mean[2] += p[2];
188
+ }
189
+ mean[0] /= n;
190
+ mean[1] /= n;
191
+ mean[2] /= n;
192
+ const cu = (umin + umax) / 2, cv = (vmin + vmax) / 2;
193
+ let radius = 0;
194
+ const rho = new Float64Array(n), sAx = new Float64Array(n);
195
+ for (let i = 0; i < n; i++) {
196
+ const p = [points[3 * i], points[3 * i + 1], points[3 * i + 2]];
197
+ rho[i] = Math.hypot((0, exports.dot)(p, u) - cu, (0, exports.dot)(p, v) - cv);
198
+ sAx[i] = (0, exports.dot)(p, a);
199
+ if (rho[i] > radius)
200
+ radius = rho[i];
201
+ }
202
+ let smin = Infinity, smax = -Infinity;
203
+ for (let i = 0; i < n; i++) {
204
+ if (rho[i] < 0.9 * radius)
205
+ continue;
206
+ if (sAx[i] < smin)
207
+ smin = sAx[i];
208
+ if (sAx[i] > smax)
209
+ smax = sAx[i];
210
+ }
211
+ const sc = (smin + smax) / 2;
212
+ const centre = (0, exports.add)((0, exports.add)((0, exports.scale)(a, sc), (0, exports.scale)(u, cu)), (0, exports.scale)(v, cv));
213
+ // covariance → smallest-variance axis
214
+ const C = [[0, 0, 0], [0, 0, 0], [0, 0, 0]];
215
+ for (let i = 0; i < n; i++) {
216
+ const d = [points[3 * i] - mean[0], points[3 * i + 1] - mean[1], points[3 * i + 2] - mean[2]];
217
+ for (let r = 0; r < 3; r++)
218
+ for (let c = 0; c < 3; c++)
219
+ C[r][c] += d[r] * d[c];
220
+ }
221
+ let pca = smallestEigenvector(C);
222
+ if ((0, exports.dot)(pca, a) < 0)
223
+ pca = (0, exports.scale)(pca, -1);
224
+ const agree = Math.acos(Math.min(1, Math.abs((0, exports.dot)(pca, a)))) * DEG;
225
+ return { centre: (0, exports.r3v)(centre), axle: (0, exports.r3v)(a), pcaAxle: (0, exports.r3v)(pca), axleAgreementDeg: +agree.toFixed(2), radius: (0, exports.r4)(radius), width: (0, exports.r4)(smax - smin), points: n };
226
+ }
227
+ /**
228
+ * Body vs one tyre. `outward` is +1 when the axle direction points away from the car's centreline at this wheel.
229
+ * The tyre is the cylinder (centre, axle, radius r, width w).
230
+ */
231
+ function archAnalysis(body, w, outward, t = exports.VEHICLE_QA_THRESHOLDS) {
232
+ const { a, u, v } = axleBasis(w.axle);
233
+ const r = w.radius, hw = w.width / 2;
234
+ const win = (t.archWindowDeg * Math.PI) / 180;
235
+ const top = (15 * Math.PI) / 180;
236
+ const n = Math.floor(body.points.length / 3);
237
+ let pc = 0, pmax = 0;
238
+ const pMeshes = new Set();
239
+ let gap = null, gapTop = null, cutTop = null, gapAt = null, gapMesh = null, archPts = 0;
240
+ for (let i = 0; i < n; i++) {
241
+ const d = (0, exports.sub)([body.points[3 * i], body.points[3 * i + 1], body.points[3 * i + 2]], w.centre);
242
+ const s = (0, exports.dot)(d, a);
243
+ const du = (0, exports.dot)(d, u), dv = (0, exports.dot)(d, v);
244
+ const rho = Math.hypot(du, dv);
245
+ if (rho > r + 0.6 || Math.abs(s) > hw + 0.4)
246
+ continue;
247
+ const so = s * outward;
248
+ // Outboard of the tyre's outer face there is no brake/hub hardware, so the fender lip is judged down to 0.3 r —
249
+ // a deep tuck must read as deep, not saturate. Inside the tyre's width, the rim barrel (≤ hubZoneFraction·r)
250
+ // holds brakes and knuckles that are often baked into the body mesh, so it is never judged.
251
+ const lip = so >= hw - t.archLipInsetM;
252
+ // side-view cutout over the tyre top: body in the tyre's OUTER half (and beyond), within ±15° of vertical
253
+ const ang0 = Math.atan2(dv, du);
254
+ if (so >= 0 && so <= hw + t.archOutboardBandM && Math.abs(ang0) <= top && rho >= t.cutoutFloorFraction * r) {
255
+ const g = rho - r;
256
+ if (cutTop === null || g < cutTop)
257
+ cutTop = g;
258
+ }
259
+ if (rho < (lip ? t.lipFloorFraction : t.hubZoneFraction) * r)
260
+ continue;
261
+ if (Math.abs(s) < hw && rho < r && rho >= t.hubZoneFraction * r) {
262
+ const depth = Math.min(r - rho, hw - Math.abs(s));
263
+ if (depth > t.penetrationDepthM) {
264
+ pc++;
265
+ if (depth > pmax)
266
+ pmax = depth;
267
+ if (pMeshes.size < 8)
268
+ pMeshes.add(body.names[body.mesh[i]] ?? '?');
269
+ }
270
+ }
271
+ if (so < -hw || so > hw + t.archOutboardBandM)
272
+ continue;
273
+ const ang = Math.atan2(dv, du); // 0 = straight up, + = towards +v (forward for a left-pointing axle)
274
+ if (Math.abs(ang) > win)
275
+ continue;
276
+ archPts++;
277
+ const g = rho - r;
278
+ if (gap === null || g < gap) {
279
+ gap = g;
280
+ gapAt = ang;
281
+ gapMesh = body.names[body.mesh[i]] ?? '?';
282
+ }
283
+ if (Math.abs(ang) <= top && (gapTop === null || g < gapTop))
284
+ gapTop = g;
285
+ }
286
+ return {
287
+ penetrationCount: pc,
288
+ maxPenetrationM: (0, exports.r4)(pmax),
289
+ penetrationMeshes: [...pMeshes],
290
+ archGapM: gap === null ? null : (0, exports.r4)(gap),
291
+ archGapTopM: gapTop === null ? null : (0, exports.r4)(gapTop),
292
+ archCutoutTopM: cutTop === null ? null : (0, exports.r4)(cutTop),
293
+ archGapAtDeg: gapAt === null ? null : +(gapAt * DEG).toFixed(1),
294
+ archGapMesh: gapMesh,
295
+ archPoints: archPts,
296
+ };
297
+ }
298
+ /** Least-squares plane y = c0 + c1·x + c2·z through the tyre contact points (centre − r·up for each wheel). */
299
+ function contactPlane(wheels) {
300
+ const pts = wheels.map((w) => { const { u } = axleBasis(w.axle); return (0, exports.sub)(w.centre, (0, exports.scale)(u, w.radius)); });
301
+ if (pts.length < 3) {
302
+ const y = pts.reduce((s, p) => s + p[1], 0) / Math.max(1, pts.length);
303
+ return [y, 0, 0];
304
+ }
305
+ // normal equations for [1 x z]
306
+ const M = [[0, 0, 0], [0, 0, 0], [0, 0, 0]];
307
+ const b = [0, 0, 0];
308
+ for (const p of pts) {
309
+ const row = [1, p[0], p[2]];
310
+ for (let i = 0; i < 3; i++) {
311
+ b[i] += row[i] * p[1];
312
+ for (let j = 0; j < 3; j++)
313
+ M[i][j] += row[i] * row[j];
314
+ }
315
+ }
316
+ const sol = solve3(M, b);
317
+ return sol ?? [pts.reduce((s, p) => s + p[1], 0) / pts.length, 0, 0];
318
+ }
319
+ function solve3(M, b) {
320
+ const det = (m) => m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1]) - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0]) + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
321
+ const D = det(M);
322
+ if (Math.abs(D) < 1e-12)
323
+ return null;
324
+ const out = [];
325
+ for (let c = 0; c < 3; c++) {
326
+ const Mc = M.map((row, i) => row.map((v, j) => (j === c ? b[i] : v)));
327
+ out.push(det(Mc) / D);
328
+ }
329
+ return out;
330
+ }
331
+ function rideHeight(body, plane, filter) {
332
+ const n = Math.floor(body.points.length / 3);
333
+ let best = null, mesh = null, at = null;
334
+ for (let i = 0; i < n; i++) {
335
+ const p = [body.points[3 * i], body.points[3 * i + 1], body.points[3 * i + 2]];
336
+ if (filter && !filter(p))
337
+ continue;
338
+ const h = p[1] - (plane[0] + plane[1] * p[0] + plane[2] * p[2]);
339
+ if (best === null || h < best) {
340
+ best = h;
341
+ mesh = body.names[body.mesh[i]] ?? '?';
342
+ at = p;
343
+ }
344
+ }
345
+ return { minM: best === null ? null : (0, exports.r4)(best), mesh, at: at ? (0, exports.r3v)(at) : null };
346
+ }
347
+ function judgeAtHubs(rows, physicsWheelCount, duplicates, t = exports.VEHICLE_QA_THRESHOLDS) {
348
+ const drawn = rows.filter((r) => r.drawnCentre);
349
+ const off = rows.filter((r) => !r.delta || Math.abs(r.delta[0]) > t.hubPlanarTolM || Math.abs(r.delta[2]) > t.hubPlanarTolM || Math.abs(r.delta[1]) > t.hubVerticalTolM);
350
+ const wobble = rows.filter((r) => r.axleAgreementDeg !== null && r.axleAgreementDeg > t.axleAgreementMaxDeg);
351
+ // two drawn wheels on one hub: either a duplicate mesh near a hub, or two drawn centres closer than a tyre radius
352
+ const shared = [];
353
+ for (let i = 0; i < drawn.length; i++)
354
+ for (let j = i + 1; j < drawn.length; j++) {
355
+ const d = (0, exports.len)((0, exports.sub)(drawn[i].drawnCentre, drawn[j].drawnCentre));
356
+ if (d < Math.max(0.2, (drawn[i].radius ?? 0.3)))
357
+ shared.push(`${drawn[i].id}+${drawn[j].id} ${d.toFixed(3)} m apart`);
358
+ }
359
+ for (const d of duplicates)
360
+ shared.push(`${d.mesh} drawn ${d.distM.toFixed(3)} m from ${d.nearWheel}`);
361
+ const countOk = drawn.length === physicsWheelCount && physicsWheelCount > 0;
362
+ const pass = countOk && off.length === 0 && shared.length === 0 && wobble.length === 0;
363
+ const worst = rows.filter((r) => r.delta).map((r) => ({ id: r.id, d: Math.max(Math.abs(r.delta[0]), Math.abs(r.delta[1]), Math.abs(r.delta[2])) })).sort((x, y) => y.d - x.d)[0];
364
+ const detail = !countOk
365
+ ? `${drawn.length} drawn wheels for ${physicsWheelCount} physics wheels`
366
+ : off.length
367
+ ? `${off.map((r) => `${r.id} drawn ${r.delta ? `${(r.delta[0] * 100).toFixed(1)}/${(r.delta[1] * 100).toFixed(1)}/${(r.delta[2] * 100).toFixed(1)} cm (x/y/z)` : 'nowhere'}`).join(', ')} off its physics hub (tolerance ${t.hubPlanarTolM * 100} cm)`
368
+ : shared.length
369
+ ? `two drawn wheels share a hub: ${shared.join('; ')}`
370
+ : wobble.length
371
+ ? `${wobble.map((r) => `${r.id} ${r.axleAgreementDeg}°`).join(', ')} drawn geometry not square to its spin axis`
372
+ : `${drawn.length}/${physicsWheelCount} drawn wheels on their physics hubs; worst offset ${worst ? (worst.d * 100).toFixed(1) : '?'} cm (${worst?.id})`;
373
+ return {
374
+ pass,
375
+ detail,
376
+ measured: {
377
+ physicsWheels: physicsWheelCount,
378
+ drawnWheels: drawn.length,
379
+ tolerance: { planarM: t.hubPlanarTolM, verticalM: t.hubVerticalTolM, axleDeg: t.axleAgreementMaxDeg },
380
+ wheels: rows.map((r) => ({ id: r.id, hub: r.hub, drawn: r.drawnCentre, delta: r.delta, axleAgreementDeg: r.axleAgreementDeg })),
381
+ sharedHubs: shared,
382
+ },
383
+ };
384
+ }
385
+ function judgeArchClearance(rows, ride, t = exports.VEHICLE_QA_THRESHOLDS) {
386
+ const poke = rows.filter((r) => (r.penetrationCount ?? 0) > t.penetrationMaxCount);
387
+ const tight = rows.filter((r) => r.archGapM !== null && r.archGapM < t.archGapMinM);
388
+ const unmeasured = rows.filter((r) => r.drawnCentre === null);
389
+ const lowRide = ride.minM === null || ride.minM < t.rideHeightMinM;
390
+ const pass = poke.length === 0 && tight.length === 0 && unmeasured.length === 0 && !lowRide;
391
+ const parts = [];
392
+ if (unmeasured.length)
393
+ parts.push(`${unmeasured.map((r) => r.id).join(', ')} not measurable`);
394
+ if (tight.length)
395
+ parts.push(`tyre inside the arch: ${tight.map((r) => `${r.id} gap ${(r.archGapM * 100).toFixed(1)} cm${r.archCutoutTopM !== null && r.archCutoutTopM !== undefined && r.archCutoutTopM < 0 ? ` (tyre top ${(-r.archCutoutTopM * 100).toFixed(1)} cm above the cutout)` : ''}`).join(', ')}`);
396
+ if (poke.length)
397
+ parts.push(`body surface inside the tyre: ${poke.map((r) => `${r.id} ${r.penetrationCount} samples up to ${((r.maxPenetrationM ?? 0) * 100).toFixed(1)} cm deep`).join(', ')}`);
398
+ if (lowRide)
399
+ parts.push(`ride height ${ride.minM === null ? 'unmeasured' : `${(ride.minM * 100).toFixed(1)} cm (${ride.mesh})`} < ${t.rideHeightMinM * 100} cm`);
400
+ const gaps = rows.map((r) => r.archGapM).filter((g) => g !== null);
401
+ const cuts = rows.map((r) => r.archCutoutTopM).filter((g) => g !== null && g !== undefined);
402
+ const detail = pass
403
+ ? `every tyre clears its arch (min gap ${gaps.length ? (Math.min(...gaps) * 100).toFixed(1) : '—'} cm${cuts.length ? `, tyre top to cutout ${(Math.min(...cuts) * 100).toFixed(1)}–${(Math.max(...cuts) * 100).toFixed(1)} cm` : ''}), no body inside a tyre, ride height ${((ride.minM ?? 0) * 100).toFixed(1)} cm`
404
+ : parts.join('; ');
405
+ return {
406
+ pass,
407
+ detail,
408
+ measured: {
409
+ thresholds: { penetrationDepthM: t.penetrationDepthM, archGapMinM: t.archGapMinM, archWindowDeg: t.archWindowDeg, rideHeightMinM: t.rideHeightMinM },
410
+ rideHeight: ride,
411
+ wheels: rows.map((r) => ({ id: r.id, radius: r.radius, width: r.width, penetrationCount: r.penetrationCount, maxPenetrationM: r.maxPenetrationM, penetrationMeshes: r.penetrationMeshes, archGapM: r.archGapM, archGapTopM: r.archGapTopM, archCutoutTopM: r.archCutoutTopM ?? null, archGapAtDeg: r.archGapAtDeg, archGapMesh: r.archGapMesh, rideHeightLocalM: r.rideHeightLocalM })),
412
+ },
413
+ };
414
+ }
415
+ function judgeRadius(rows, t = exports.VEHICLE_QA_THRESHOLDS) {
416
+ // each wheel against ITS OWN rolling radius (a staggered car's rear tyre is bigger than its front, by design)
417
+ const phys = (r) => r.rollRadius ?? r.physicsRadius;
418
+ const bad = rows.filter((r) => r.radius === null || Math.abs(r.radius - phys(r)) > t.radiusTolM);
419
+ return {
420
+ pass: bad.length === 0,
421
+ detail: bad.length
422
+ ? `drawn tyre radius differs from physics: ${bad.map((r) => `${r.id} ${r.radius === null ? '?' : (r.radius * 100).toFixed(1)} vs ${(phys(r) * 100).toFixed(1)} cm`).join(', ')}`
423
+ : `drawn tyre radii match physics within ${t.radiusTolM * 100} cm (${rows.map((r) => `${r.id} ${((r.radius ?? 0) * 100).toFixed(1)}/${(phys(r) * 100).toFixed(1)}`).join(', ')})`,
424
+ measured: { wheels: rows.map((r) => ({ id: r.id, axle: r.axle ?? null, drawn: r.radius, physics: phys(r), contact: r.physicsRadius })) },
425
+ };
426
+ }
427
+ const wrapPi = (x) => { let y = x; while (y > Math.PI)
428
+ y -= 2 * Math.PI; while (y < -Math.PI)
429
+ y += 2 * Math.PI; return y; };
430
+ function spinAnalysis(samples, ids, radii, t = exports.VEHICLE_QA_THRESHOLDS) {
431
+ const res = { pass: false, seconds: 0, distanceM: 0, fps: 0, wheels: [], reason: null };
432
+ if (samples.length < 3) {
433
+ res.reason = `only ${samples.length} samples`;
434
+ return res;
435
+ }
436
+ res.seconds = (samples[samples.length - 1].t - samples[0].t) / 1000;
437
+ res.fps = +((samples.length - 1) / Math.max(1e-6, res.seconds)).toFixed(1);
438
+ let dist = 0;
439
+ for (let i = 1; i < samples.length; i++)
440
+ dist += Math.hypot(samples[i].x - samples[i - 1].x, samples[i].z - samples[i - 1].z);
441
+ res.distanceM = (0, exports.r4)(dist);
442
+ const dir = Math.sign(samples.reduce((s, x) => s + x.forwardSpeed, 0)) || 1;
443
+ let ok = true;
444
+ const reasons = [];
445
+ ids.forEach((id, w) => {
446
+ let total = 0, maxStep = 0;
447
+ for (let i = 1; i < samples.length; i++) {
448
+ const step = wrapPi(samples[i].ang[w] - samples[i - 1].ang[w]);
449
+ total += step;
450
+ const stepDist = Math.hypot(samples[i].x - samples[i - 1].x, samples[i].z - samples[i - 1].z);
451
+ maxStep = Math.max(maxStep, stepDist / radii[w]);
452
+ }
453
+ const expected = (dist / radii[w]) * dir;
454
+ const ratio = Math.abs(expected) > 1e-6 ? total / expected : null;
455
+ res.wheels.push({ id, drawnRad: (0, exports.r4)(total), expectedRad: (0, exports.r4)(expected), ratio: ratio === null ? null : +ratio.toFixed(3), maxStepRad: (0, exports.r4)(maxStep) });
456
+ if (maxStep > t.spinMaxStepRad) {
457
+ ok = false;
458
+ reasons.push(`${id} sampled too sparsely (${maxStep.toFixed(2)} rad/sample)`);
459
+ }
460
+ else if (ratio === null || ratio < t.spinRatioMin || ratio > t.spinRatioMax) {
461
+ ok = false;
462
+ reasons.push(`${id} turned ${total.toFixed(2)} rad for ${expected.toFixed(2)} expected (ratio ${ratio === null ? '?' : ratio.toFixed(2)})`);
463
+ }
464
+ });
465
+ if (res.seconds < t.spinMinSeconds) {
466
+ ok = false;
467
+ reasons.push(`sampled ${res.seconds.toFixed(2)} s < ${t.spinMinSeconds} s`);
468
+ }
469
+ const minExpected = Math.min(...res.wheels.map((w) => Math.abs(w.expectedRad)));
470
+ if (!(minExpected >= t.spinMinExpectedRad)) {
471
+ ok = false;
472
+ reasons.push(`only ${dist.toFixed(2)} m travelled (${minExpected.toFixed(2)} rad expected)`);
473
+ }
474
+ res.pass = ok;
475
+ res.reason = reasons.length ? reasons.join('; ') : null;
476
+ return res;
477
+ }
478
+ const qMul = (a, b) => [
479
+ a[3] * b[0] + a[0] * b[3] + a[1] * b[2] - a[2] * b[1],
480
+ a[3] * b[1] - a[0] * b[2] + a[1] * b[3] + a[2] * b[0],
481
+ a[3] * b[2] + a[0] * b[1] - a[1] * b[0] + a[2] * b[3],
482
+ a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2],
483
+ ];
484
+ exports.qMul = qMul;
485
+ const qInv = (q) => [-q[0], -q[1], -q[2], q[3]];
486
+ exports.qInv = qInv;
487
+ const qAngleDeg = (q) => 2 * Math.acos(Math.min(1, Math.abs(q[3]))) * DEG;
488
+ exports.qAngleDeg = qAngleDeg;
489
+ /** Signed angle (deg) of the rotation taking `from` to `to`, measured about `axis` (both quats in the same frame). */
490
+ function signedAngleAboutDeg(from, to, axis) {
491
+ const rel = (0, exports.qMul)(to, (0, exports.qInv)(from));
492
+ const a = (0, exports.norm)(axis);
493
+ const proj = rel[0] * a[0] + rel[1] * a[1] + rel[2] * a[2];
494
+ let ang = 2 * Math.atan2(proj, rel[3]) * DEG;
495
+ if (ang > 180)
496
+ ang -= 360;
497
+ if (ang < -180)
498
+ ang += 360;
499
+ return ang;
500
+ }
501
+ /** Yaw (deg) of an axle direction about body +Y, 0 = square across the car. */
502
+ function axleYawDeg(axle) {
503
+ let a = (0, exports.norm)(axle);
504
+ if (a[0] < 0)
505
+ a = (0, exports.scale)(a, -1);
506
+ return Math.atan2(-a[2], a[0]) * DEG;
507
+ }
508
+ const travelWhy = (st, verb) => st === 'toggle-not-accepted' ? `the runtime never accepted the ${verb} toggle (state unchanged after re-issuing it)`
509
+ : st === 'state-flipped-but-panel-did-not-move' ? `the runtime reported it ${verb === 'open' ? 'open' : 'closed'} but the panel did not move`
510
+ : st === 'stopped-short' ? `the runtime reported it ${verb === 'open' ? 'open' : 'closed'} but the panel stopped short`
511
+ : '';
512
+ function judgePanel(p, t = exports.VEHICLE_QA_THRESHOLDS) {
513
+ if (p.openDeg === null)
514
+ return { pass: false, why: `${p.id} never measured open` };
515
+ const err = Math.abs(p.openDeg - p.expectedDeg);
516
+ if (err > t.panelTolDeg) {
517
+ const w = travelWhy(p.opening?.status, 'open');
518
+ return { pass: false, why: `${p.id} opened ${p.openDeg.toFixed(1)}° for ${p.expectedDeg}° declared${w ? ` — ${w}` : ''}` };
519
+ }
520
+ if (p.closedAgainDeg === null || Math.abs(p.closedAgainDeg) > t.panelReturnTolDeg) {
521
+ const w = travelWhy(p.closing?.status, 'close');
522
+ return { pass: false, why: `${p.id} did not return closed (${p.closedAgainDeg === null ? '?' : p.closedAgainDeg.toFixed(1)}° after ${p.closing?.seconds ?? '?'} s${p.closing?.reissued ? `, toggle re-issued ${p.closing.reissued}×` : ''})${w ? ` — ${w}` : ''}` };
523
+ }
524
+ const loose = p.attached.filter((a) => 'missing' in a || a.maxPosDeltaM > t.rigidPosTolM || a.quatDot < t.rigidQuatDotMin);
525
+ if (loose.length)
526
+ return { pass: false, why: `${p.id}: ${loose.map((a) => ('missing' in a ? `${a.node} missing` : `${a.node} drifted ${(a.maxPosDeltaM * 1000).toFixed(1)} mm`)).join(', ')} instead of moving with the panel` };
527
+ return { pass: true, why: `${p.id} ${p.openDeg.toFixed(1)}°/${p.expectedDeg}°` };
528
+ }
529
+ /**
530
+ * Camera (body frame) looking at the centre of a box from direction `dir`, far enough that the box fills ~`fill` of
531
+ * the frame. `fov` is vertical, `aspect` = width / height.
532
+ */
533
+ function camFit(min, max, dir, fov = 30, aspect = 1.6, fill = 0.86) {
534
+ const d = (0, exports.norm)(dir);
535
+ const centre = [(min[0] + max[0]) / 2, (min[1] + max[1]) / 2, (min[2] + max[2]) / 2];
536
+ // camera basis: forward f = −d, right = f × up, up' = right × f
537
+ const f = (0, exports.scale)(d, -1);
538
+ let right = (0, exports.cross)(f, [0, 1, 0]);
539
+ if ((0, exports.len)(right) < 1e-6)
540
+ right = [1, 0, 0];
541
+ right = (0, exports.norm)(right);
542
+ const up = (0, exports.norm)((0, exports.cross)(right, f));
543
+ let hx = 0, hy = 0, hz = 0;
544
+ for (let i = 0; i < 8; i++) {
545
+ const c = [i & 1 ? max[0] : min[0], i & 2 ? max[1] : min[1], i & 4 ? max[2] : min[2]];
546
+ const o = (0, exports.sub)(c, centre);
547
+ hx = Math.max(hx, Math.abs((0, exports.dot)(o, right)));
548
+ hy = Math.max(hy, Math.abs((0, exports.dot)(o, up)));
549
+ hz = Math.max(hz, Math.abs((0, exports.dot)(o, f)));
550
+ }
551
+ const vt = Math.tan((fov * Math.PI) / 360);
552
+ const ht = vt * aspect;
553
+ const dist = Math.max(hx / (ht * fill), hy / (vt * fill)) + hz;
554
+ return { pos: (0, exports.r3v)((0, exports.add)(centre, (0, exports.scale)(d, dist))), target: (0, exports.r3v)(centre), fov, near: 0.05 };
555
+ }
556
+ /**
557
+ * Points on the body SURFACE (not just its vertices) inside `box`, on a barycentric grid of about `spacing` metres.
558
+ * Vertices alone miss the case that matters most: a fender skin whose large triangles have every vertex outside the
559
+ * tyre while the face itself cuts through it — the 993's arches are exactly that.
560
+ */
561
+ function sampleTriangles(body, box, spacing = 0.008, maxPoints = 400_000) {
562
+ const pts = [];
563
+ const mesh = [];
564
+ const n = Math.floor(body.tris.length / 9);
565
+ for (let i = 0; i < n && pts.length / 3 < maxPoints; i++) {
566
+ const o = 9 * i;
567
+ const A = [body.tris[o], body.tris[o + 1], body.tris[o + 2]];
568
+ const B = [body.tris[o + 3], body.tris[o + 4], body.tris[o + 5]];
569
+ const C = [body.tris[o + 6], body.tris[o + 7], body.tris[o + 8]];
570
+ let out = false;
571
+ for (let a = 0; a < 3 && !out; a++) {
572
+ const lo = Math.min(A[a], B[a], C[a]), hi = Math.max(A[a], B[a], C[a]);
573
+ if (hi < box.min[a] || lo > box.max[a])
574
+ out = true;
575
+ }
576
+ if (out)
577
+ continue;
578
+ const edge = Math.max((0, exports.len)((0, exports.sub)(B, A)), (0, exports.len)((0, exports.sub)(C, B)), (0, exports.len)((0, exports.sub)(A, C)));
579
+ const k = Math.max(1, Math.min(200, Math.ceil(edge / spacing)));
580
+ for (let u = 0; u <= k; u++) {
581
+ for (let v = 0; v <= k - u; v++) {
582
+ const a = u / k, b = v / k, c = 1 - a - b;
583
+ const p = [A[0] * c + B[0] * a + C[0] * b, A[1] * c + B[1] * a + C[1] * b, A[2] * c + B[2] * a + C[2] * b];
584
+ if (p[0] < box.min[0] || p[0] > box.max[0] || p[1] < box.min[1] || p[1] > box.max[1] || p[2] < box.min[2] || p[2] > box.max[2])
585
+ continue;
586
+ pts.push(p[0], p[1], p[2]);
587
+ mesh.push(body.mesh[i]);
588
+ }
589
+ }
590
+ }
591
+ return { points: pts, mesh, names: body.names };
592
+ }
593
+ /** The region around a wheel whose body surface can touch or overhang the tyre. */
594
+ function wheelNeighbourhood(w, t = exports.VEHICLE_QA_THRESHOLDS) {
595
+ const r = w.radius + 0.12;
596
+ const lat = w.width / 2 + t.archOutboardBandM + 0.05;
597
+ const ax = Math.abs(w.axle[0]) > 0.7;
598
+ const ex = ax ? [lat, r, r] : [r, r, lat];
599
+ return { min: (0, exports.sub)(w.centre, ex), max: (0, exports.add)(w.centre, ex) };
600
+ }
601
+ // ── seats ─────────────────────────────────────────────────────────────────────────────────────────────────────
602
+ /**
603
+ * Match a package's declared `module.seatVars` keys to the seats the world actually produced.
604
+ *
605
+ * The engine does not compare raw strings: `core/vehicle/seatIdResolution.ts` (`cabinSeatIdFor`) accepts a key
606
+ * that is EITHER a cabin seat id (`seat_dside_f`, …) OR the legacy driver role key (`module.driverSeat`, default
607
+ * `'driver'`), which means the driver's cabin seat. A legacy single-driver package that declares `driver` is a
608
+ * valid manifest and boards correctly, so requiring the key itself to be an evidence seat id failed it.
609
+ * Everything else must still be a real seat id: a passenger key the cabin does not have is exactly the defect
610
+ * this assert exists to catch (the engine itself warns that such a seat "can never replicate").
611
+ */
612
+ function resolveDeclaredSeats(declared, evidence) {
613
+ const ids = new Set(evidence.map((s) => s.id));
614
+ const driverCabinId = evidence.find((s) => s.role === 'driver')?.id ?? null;
615
+ const resolved = {};
616
+ const absent = [];
617
+ for (const key of declared.seats) {
618
+ if (ids.has(key))
619
+ resolved[key] = key;
620
+ else if (declared.driver !== null && key === declared.driver && driverCabinId !== null)
621
+ resolved[key] = driverCabinId;
622
+ else
623
+ absent.push(key);
624
+ }
625
+ return { absent, resolved, driverId: declared.driver !== null ? (resolved[declared.driver] ?? null) : null };
626
+ }
627
+ // ---------------------------------------------------------------------------------------------------------------
628
+ // seated occupants (engine 0.3.168+: an authored seat H-point sets where the occupant sits, and the cabin is moved into
629
+ // the frame the model is DRAWN in). A seat that is right on paper puts a skull through a roof lining or a pelvis through a
630
+ // cushion, so everything below is measured on the DRAWN occupant (skinned vertices) against the DRAWN car (triangles),
631
+ // never on a socket or a node origin.
632
+ /** The first engine whose cabin fit honours authored seat-socket heights. Anything older makes the occupant numbers meaningless. */
633
+ exports.OCCUPANT_MIN_ENGINE = '0.3.169';
634
+ exports.OCCUPANT_QA_THRESHOLDS = {
635
+ /** Crown (highest skinned vertex of the head) to the first car surface above it. Below this the head touches or is through the lining. */
636
+ headGapMinM: 0.01,
637
+ /** The occupant must not hover above the cushion: lowest buttock vertex above the cushion top by more than this. */
638
+ hipFloatMaxM: 0.12,
639
+ /** ...nor go through the seat's base: lowest buttock vertex below the first up-facing surface under the seat by more than this. */
640
+ hipThroughBaseMaxM: 0.02,
641
+ /** Warn-level: how deep the buttocks sit INTO the cushion volume. A bucket seat swallows some of a body; this much is a lot. */
642
+ hipSinkWarnM: 0.1,
643
+ /** Sole vs the first car surface below the foot (floor mat, sill, pedal pad). A sole this far under it is through the floor. */
644
+ footSinkMaxM: 0.05,
645
+ /** A sole this far above it hovers in mid air. */
646
+ footFloatMaxM: 0.3,
647
+ /** Driver: the nearest finger-or-hand bone to the steering wheel, per hand. */
648
+ handToRimMaxM: 0.07,
649
+ /** The pelvis must sit on the seat node the engine says it is on. */
650
+ seatResidualMaxM: 0.03,
651
+ };
652
+ /** `0.3.169` vs `0.3.170-beta` etc. Compares the numeric dotted prefix; an unreadable version is NOT at least anything. */
653
+ function engineAtLeast(version, min) {
654
+ const parse = (s) => {
655
+ const m = /^v?(\d+)\.(\d+)\.(\d+)/.exec(s.trim());
656
+ return m ? [Number(m[1]), Number(m[2]), Number(m[3])] : null;
657
+ };
658
+ const a = version ? parse(version) : null;
659
+ const b = parse(min);
660
+ if (!a || !b)
661
+ return false;
662
+ for (let i = 0; i < 3; i++) {
663
+ if (a[i] !== b[i])
664
+ return a[i] > b[i];
665
+ }
666
+ return true;
667
+ }
668
+ /**
669
+ * Nearest TWO-SIDED hit of a ray against a triangle soup (Möller–Trumbore, no back-face culling: a headliner or a seat
670
+ * cushion is usually modelled as a single-sided shell that faces away from the occupant).
671
+ */
672
+ function rayFirst(soup, origin, dir, opts = {}) {
673
+ const hits = rayHits(soup, origin, dir, opts);
674
+ return hits.length ? hits[0] : null;
675
+ }
676
+ /** Every hit of the ray, nearest first. See `rayFirst` for `cull`. */
677
+ function rayHits(soup, origin, dir, opts = {}) {
678
+ const minT = opts.minT ?? 1e-4, maxT = opts.maxT ?? 10;
679
+ const { tris, mesh, names } = soup;
680
+ const [ox, oy, oz] = origin, [dx, dy, dz] = dir;
681
+ const out = [];
682
+ for (let i = 0, n = tris.length / 9; i < n; i++) {
683
+ const k = i * 9;
684
+ const e1x = tris[k + 3] - tris[k], e1y = tris[k + 4] - tris[k + 1], e1z = tris[k + 5] - tris[k + 2];
685
+ const e2x = tris[k + 6] - tris[k], e2y = tris[k + 7] - tris[k + 1], e2z = tris[k + 8] - tris[k + 2];
686
+ const px = dy * e2z - dz * e2y, py = dz * e2x - dx * e2z, pz = dx * e2y - dy * e2x;
687
+ const det = e1x * px + e1y * py + e1z * pz;
688
+ if (opts.cull ? det < 1e-12 : Math.abs(det) < 1e-12)
689
+ continue; // cull: only surfaces FACING the ray (an up-facing floor/cushion seen from above)
690
+ const inv = 1 / det;
691
+ const tx = ox - tris[k], ty = oy - tris[k + 1], tz = oz - tris[k + 2];
692
+ const u = (tx * px + ty * py + tz * pz) * inv;
693
+ if (u < 0 || u > 1)
694
+ continue;
695
+ const qx = ty * e1z - tz * e1y, qy = tz * e1x - tx * e1z, qz = tx * e1y - ty * e1x;
696
+ const v = (dx * qx + dy * qy + dz * qz) * inv;
697
+ if (v < 0 || u + v > 1)
698
+ continue;
699
+ const t = (e2x * qx + e2y * qy + e2z * qz) * inv;
700
+ if (t > minT && t <= maxT) {
701
+ const p = [ox + dx * t, oy + dy * t, oz + dz * t];
702
+ out.push({ t, y: p[1], point: p, mesh: names[mesh[i]] ?? '?' });
703
+ }
704
+ }
705
+ return out.sort((x, y) => x.t - y.t);
706
+ }
707
+ const find = (bones, re) => {
708
+ for (const [name, p] of Object.entries(bones))
709
+ if (re.test(name))
710
+ return { name, p };
711
+ return null;
712
+ };
713
+ const median = (xs) => {
714
+ if (!xs.length)
715
+ return null;
716
+ const s = [...xs].sort((a, b) => a - b);
717
+ return s[Math.floor(s.length / 2)];
718
+ };
719
+ /** Everything the occupant asserts judge, from one pull. Pure. */
720
+ /** How far ABOVE the pelvis bone the buttock search reaches (see measureOccupant). */
721
+ exports.HIP_WINDOW_ABOVE_PELVIS_M = 0.15;
722
+ function measureOccupant(pull) {
723
+ const P = pull.points;
724
+ const n = P.length / 3;
725
+ const head = find(pull.bones, /^head$/i) ?? find(pull.bones, /head/i);
726
+ const pelvis = find(pull.bones, /^(pelvis|hips)$/i) ?? find(pull.bones, /pelvis|hips/i);
727
+ // ---- head: crown vs the first surface above the skull
728
+ let crownY = null, ceilingY = null, ceilingMesh = null, gapM = null, openRoof = false;
729
+ if (head) {
730
+ for (let i = 0; i < n; i++) {
731
+ const x = P[i * 3], y = P[i * 3 + 1], z = P[i * 3 + 2];
732
+ if (y < head.p[1] - 0.03 || Math.hypot(x - head.p[0], z - head.p[2]) > 0.28)
733
+ continue;
734
+ if (crownY === null || y > crownY)
735
+ crownY = y;
736
+ }
737
+ if (crownY !== null) {
738
+ // ── THE CEILING IS OVER THE CROWN, NOT OVER THE BONE ────────────────────────────────────────────────
739
+ // Casting up from the head BONE (as this did) starts inside the skull AND, on a one-piece race seat,
740
+ // inside the seat's own integrated headrest. Its TOP then becomes the first hit and is reported as the
741
+ // roof — MEASURED on the F40: the engine's `cabinFit` reports +112 mm crown clearance while this assert
742
+ // reported −156 mm to the headrest (the headrest top sits 15 mm over the bone, 156 mm under the crown).
743
+ // So cast from the CROWN. Only when the crown is ALREADY through the roof is there no surface above it,
744
+ // and then the surface over the bone IS the roof the head has passed through — negative, still a fail.
745
+ // A surface at or below the crown can never be the ceiling when the head clears the roof.
746
+ const lowestOver = (fromY) => {
747
+ let low = null;
748
+ for (const dx of [-0.08, 0, 0.08])
749
+ for (const dz of [-0.08, 0, 0.08]) {
750
+ const h = rayFirst(pull.cabin, [head.p[0] + dx, fromY, head.p[2] + dz], [0, 1, 0]);
751
+ if (h && (low === null || h.y < low.y))
752
+ low = h;
753
+ }
754
+ return low;
755
+ };
756
+ const over = lowestOver(crownY) ?? lowestOver(head.p[1]);
757
+ if (over) {
758
+ ceilingY = over.y;
759
+ ceilingMesh = over.mesh;
760
+ gapM = (0, exports.r4)(over.y - crownY);
761
+ }
762
+ else
763
+ openRoof = true;
764
+ }
765
+ }
766
+ // ---- hips: lowest buttock vertex vs the first surface below the pelvis
767
+ let buttockY = null, seatY = null, seatMesh = null, hipGap = null;
768
+ let baseY = null, baseGap = null;
769
+ if (pelvis) {
770
+ for (let i = 0; i < n; i++) {
771
+ const x = P[i * 3], y = P[i * 3 + 1], z = P[i * 3 + 2];
772
+ // The column under (and just above) the pelvis bone. The upper bound is NOT the pelvis bone itself: avatars rig
773
+ // the pelvis joint at different heights relative to their buttocks (Unitree G1's lowest buttock vertex sits 27 mm
774
+ // ABOVE its pelvis bone), and a window capped at pelvis+20 mm then held no buttock at all and failed a seated G1
775
+ // as "no seat surface". Taking the lowest vertex, a higher cap can only ever add the buttocks back.
776
+ if (Math.abs(x - pelvis.p[0]) > 0.17 || Math.abs(z - pelvis.p[2]) > 0.2 || y > pelvis.p[1] + exports.HIP_WINDOW_ABOVE_PELVIS_M || y < pelvis.p[1] - 0.3)
777
+ continue;
778
+ if (buttockY === null || y < buttockY)
779
+ buttockY = y;
780
+ }
781
+ const hits = [];
782
+ for (const dx of [-0.1, 0, 0.1])
783
+ for (const dz of [-0.1, 0, 0.1]) {
784
+ const h = rayFirst(pull.cabin, [pelvis.p[0] + dx, pelvis.p[1] + 0.3, pelvis.p[2] + dz], [0, -1, 0], { cull: true });
785
+ if (h)
786
+ hits.push(h);
787
+ }
788
+ const my = median(hits.map((h) => h.y));
789
+ if (my !== null) {
790
+ seatY = my;
791
+ seatMesh = hits.reduce((a, b) => (Math.abs(b.y - my) < Math.abs(a.y - my) ? b : a)).mesh;
792
+ }
793
+ if (buttockY !== null && seatY !== null)
794
+ hipGap = (0, exports.r4)(buttockY - seatY);
795
+ {
796
+ // the floor pan under the seat: the LOWEST up-facing surface below the pelvis (a seat is a volume sitting on it)
797
+ const lows = [];
798
+ for (const dx of [-0.1, 0, 0.1])
799
+ for (const dz of [-0.1, 0, 0.1]) {
800
+ const all = rayHits(pull.cabin, [pelvis.p[0] + dx, pelvis.p[1] + 0.3, pelvis.p[2] + dz], [0, -1, 0], { cull: true });
801
+ if (all.length)
802
+ lows.push(all[all.length - 1].y);
803
+ }
804
+ const by = median(lows);
805
+ if (by !== null && buttockY !== null) {
806
+ baseY = by;
807
+ baseGap = (0, exports.r4)(buttockY - by);
808
+ }
809
+ }
810
+ }
811
+ // ---- feet: lowest sole vertex vs the first surface below the foot
812
+ const feet = [];
813
+ for (const side of ['l', 'r']) {
814
+ const foot = find(pull.bones, new RegExp(`^foot[_.]?${side}$`, 'i')) ?? find(pull.bones, new RegExp(`foot.*${side}$|${side}.*foot`, 'i'));
815
+ if (!foot) {
816
+ feet.push({ side, soleY: null, floorY: null, floorMesh: null, gapM: null });
817
+ continue;
818
+ }
819
+ let soleY = null;
820
+ for (let i = 0; i < n; i++) {
821
+ const x = P[i * 3], y = P[i * 3 + 1], z = P[i * 3 + 2];
822
+ if (Math.hypot(x - foot.p[0], z - foot.p[2]) > 0.14 || y > foot.p[1] + 0.06)
823
+ continue;
824
+ if (soleY === null || y < soleY)
825
+ soleY = y;
826
+ }
827
+ const hits = [];
828
+ for (const dx of [-0.05, 0, 0.05])
829
+ for (const dz of [-0.05, 0, 0.05]) {
830
+ const h = rayFirst(pull.cabin, [foot.p[0] + dx, foot.p[1] + 0.1, foot.p[2] + dz], [0, -1, 0], { cull: true });
831
+ if (h)
832
+ hits.push(h);
833
+ }
834
+ const fy = median(hits.map((h) => h.y));
835
+ const mesh = fy === null ? null : hits.reduce((a, b) => (Math.abs(b.y - fy) < Math.abs(a.y - fy) ? b : a)).mesh;
836
+ feet.push({ side, soleY: soleY === null ? null : (0, exports.r4)(soleY), floorY: fy === null ? null : (0, exports.r4)(fy), floorMesh: mesh, gapM: soleY !== null && fy !== null ? (0, exports.r4)(soleY - fy) : null });
837
+ }
838
+ // ---- hands: nearest finger/hand bone to the steering wheel (driver only)
839
+ let hands = null;
840
+ if (pull.role === 'driver' && pull.rim && pull.rim.length >= 9) {
841
+ hands = ['l', 'r'].map((side) => {
842
+ let best = Infinity, bone = null;
843
+ for (const [name, p] of Object.entries(pull.bones)) {
844
+ // `hand_l`, `index_02_r`, `thumb_01_l` ... the arm's last bones on this side
845
+ if (!new RegExp(`^(hand|thumb|index|middle|ring|pinky|pink)(_\\d+)?[_.]${side}$`, 'i').test(name))
846
+ continue;
847
+ for (let i = 0; i < pull.rim.length; i += 3) {
848
+ const d = Math.hypot(p[0] - pull.rim[i], p[1] - pull.rim[i + 1], p[2] - pull.rim[i + 2]);
849
+ if (d < best) {
850
+ best = d;
851
+ bone = name;
852
+ }
853
+ }
854
+ }
855
+ return { side, nearestBone: bone, distM: Number.isFinite(best) ? (0, exports.r4)(best) : null };
856
+ });
857
+ }
858
+ return {
859
+ seatKey: pull.seatKey, seatId: pull.seatId, role: pull.role, occupantPoints: n, cabinTriangles: pull.cabin.tris.length / 9,
860
+ head: { boneY: head ? (0, exports.r4)(head.p[1]) : null, crownY: crownY === null ? null : (0, exports.r4)(crownY), ceilingY: ceilingY === null ? null : (0, exports.r4)(ceilingY), gapM, ceilingMesh, openRoof },
861
+ hips: { pelvisY: pelvis ? (0, exports.r4)(pelvis.p[1]) : null, buttockY: buttockY === null ? null : (0, exports.r4)(buttockY), seatSurfaceY: seatY === null ? null : (0, exports.r4)(seatY), seatMesh, gapM: hipGap, baseY: baseY === null ? null : (0, exports.r4)(baseY), baseGapM: baseGap },
862
+ feet, hands, seatResidualM: pull.seatResidualM,
863
+ };
864
+ }
865
+ const mm = (v) => (v === null ? '?' : `${v >= 0 ? '+' : ''}${(v * 1000).toFixed(0)} mm`);
866
+ /**
867
+ * The occupant asserts, one per question the critic also answers visually. `boarded` lists the declared seats the harness
868
+ * could NOT sit in (with why): a declared seat nobody can use is itself a defect.
869
+ */
870
+ function judgeOccupants(measures, failedSeats, declaredSeats, engineVersion, T = exports.OCCUPANT_QA_THRESHOLDS) {
871
+ const out = [];
872
+ const seated = new Set(measures.map((m) => m.seatKey));
873
+ const missing = declaredSeats.filter((s) => !seated.has(s));
874
+ out.push({
875
+ id: 'vehicle.occupants.engine_current',
876
+ pass: engineAtLeast(engineVersion, exports.OCCUPANT_MIN_ENGINE),
877
+ detail: engineAtLeast(engineVersion, exports.OCCUPANT_MIN_ENGINE)
878
+ ? `rendered on engine ${engineVersion} (>= ${exports.OCCUPANT_MIN_ENGINE}, which seats occupants on the authored H-point in the drawn frame)`
879
+ : `rendered on engine ${engineVersion ?? 'unknown'}; occupant fit is only meaningful on >= ${exports.OCCUPANT_MIN_ENGINE}`,
880
+ measured: { engineVersion, min: exports.OCCUPANT_MIN_ENGINE },
881
+ });
882
+ out.push({
883
+ id: 'vehicle.occupants.boarded',
884
+ pass: missing.length === 0 && measures.length > 0,
885
+ detail: missing.length === 0 && measures.length > 0
886
+ ? `an occupant was seated and measured in every declared seat (${measures.map((m) => m.seatKey).join(', ')})`
887
+ : `declared seats not seated/measured: ${(missing.length ? missing : declaredSeats).map((s) => `${s}${failedSeats.find((f) => f.seatKey === s) ? ` (${failedSeats.find((f) => f.seatKey === s).why})` : ''}`).join('; ')}`,
888
+ measured: { declared: declaredSeats, measured: [...seated], failed: failedSeats },
889
+ });
890
+ const rows = (f) => measures.map((m) => `${m.seatKey}: ${f(m)}`).join('; ');
891
+ // head
892
+ const headBad = measures.filter((m) => m.head.gapM === null ? m.head.crownY === null : m.head.gapM < T.headGapMinM);
893
+ out.push({
894
+ id: 'vehicle.occupants.head_clearance',
895
+ pass: measures.length > 0 && headBad.length === 0,
896
+ detail: !measures.length ? 'no occupant measured'
897
+ : headBad.length ? `crown not clear of the roof lining: ${headBad.map((m) => `${m.seatKey} ${m.head.gapM === null ? 'crown not measured' : `${mm(m.head.gapM)} to ${m.head.ceilingMesh}`}`).join('; ')} (need >= ${T.headGapMinM * 1000} mm)`
898
+ : `crown to roof lining: ${rows((m) => (m.head.openRoof ? 'open roof' : mm(m.head.gapM)))}`,
899
+ measured: { seats: measures.map((m) => ({ seat: m.seatKey, ...m.head })), minM: T.headGapMinM },
900
+ });
901
+ // hips
902
+ const hipBad = measures.filter((m) => m.hips.gapM === null || m.hips.gapM > T.hipFloatMaxM || (m.hips.baseGapM !== null && m.hips.baseGapM < -T.hipThroughBaseMaxM));
903
+ out.push({
904
+ id: 'vehicle.occupants.hips_on_seat',
905
+ pass: measures.length > 0 && hipBad.length === 0,
906
+ detail: !measures.length ? 'no occupant measured'
907
+ : hipBad.length ? `pelvis not seated: ${hipBad.map((m) => (m.hips.gapM === null ? `${m.seatKey} no seat surface under the pelvis`
908
+ : m.hips.gapM > T.hipFloatMaxM ? `${m.seatKey} hovers ${mm(m.hips.gapM)} above ${m.hips.seatMesh}`
909
+ : `${m.seatKey} buttocks ${mm(m.hips.baseGapM)} below the seat base (through the floor under ${m.hips.seatMesh})`)).join('; ')}`
910
+ : `buttocks vs cushion top ${rows((m) => mm(m.hips.gapM))}; above the seat base by ${rows((m) => mm(m.hips.baseGapM))}`,
911
+ measured: { seats: measures.map((m) => ({ seat: m.seatKey, ...m.hips })), floatMaxM: T.hipFloatMaxM, throughBaseMaxM: T.hipThroughBaseMaxM },
912
+ });
913
+ const deep = measures.filter((m) => m.hips.gapM !== null && -m.hips.gapM > T.hipSinkWarnM);
914
+ out.push({
915
+ id: 'vehicle.occupants.hips_sink_depth',
916
+ pass: deep.length === 0,
917
+ severity: 'warn',
918
+ detail: deep.length ? `buttocks sit deep in the cushion: ${deep.map((m) => `${m.seatKey} ${mm(-m.hips.gapM).replace('+', '')} below ${m.hips.seatMesh}'s top`).join('; ')} (warn above ${T.hipSinkWarnM * 1000} mm: the seat's H-point is at the cushion surface rather than at a hip height)`
919
+ : `buttocks sink into the cushion by ${rows((m) => (m.hips.gapM === null ? '?' : mm(-m.hips.gapM).replace('+', '')))}`,
920
+ measured: { seats: measures.map((m) => ({ seat: m.seatKey, sinkM: m.hips.gapM === null ? null : (0, exports.r4)(-m.hips.gapM) })), warnM: T.hipSinkWarnM },
921
+ });
922
+ // feet
923
+ const footBad = [];
924
+ for (const m of measures)
925
+ for (const f of m.feet) {
926
+ if (f.gapM === null)
927
+ footBad.push(`${m.seatKey} foot_${f.side} not measured`);
928
+ else if (f.gapM < -T.footSinkMaxM)
929
+ footBad.push(`${m.seatKey} foot_${f.side} ${mm(f.gapM)} (through ${f.floorMesh})`);
930
+ else if (f.gapM > T.footFloatMaxM)
931
+ footBad.push(`${m.seatKey} foot_${f.side} ${mm(f.gapM)} (hovering over ${f.floorMesh})`);
932
+ }
933
+ out.push({
934
+ id: 'vehicle.occupants.feet_on_floor',
935
+ pass: measures.length > 0 && footBad.length === 0,
936
+ detail: !measures.length ? 'no occupant measured'
937
+ : footBad.length ? `feet: ${footBad.join('; ')} (allowed ${-T.footSinkMaxM * 1000}..+${T.footFloatMaxM * 1000} mm)`
938
+ : `sole vs floor/pedal below: ${rows((m) => m.feet.map((f) => `${f.side.toUpperCase()} ${mm(f.gapM)}`).join(' '))}`,
939
+ measured: { seats: measures.map((m) => ({ seat: m.seatKey, feet: m.feet })), sinkMaxM: T.footSinkMaxM, floatMaxM: T.footFloatMaxM },
940
+ });
941
+ // hands (driver)
942
+ const drivers = measures.filter((m) => m.role === 'driver');
943
+ const handBad = [];
944
+ for (const m of drivers) {
945
+ if (!m.hands)
946
+ handBad.push(`${m.seatKey} no steering wheel / hands to measure`);
947
+ else
948
+ for (const h of m.hands) {
949
+ if (h.distM === null)
950
+ handBad.push(`${m.seatKey} ${h.side} hand not measured`);
951
+ else if (h.distM > T.handToRimMaxM)
952
+ handBad.push(`${m.seatKey} ${h.side} hand ${mm(h.distM).replace('+', '')} from the wheel (${h.nearestBone})`);
953
+ }
954
+ }
955
+ out.push({
956
+ id: 'vehicle.occupants.hands_on_wheel',
957
+ pass: drivers.length > 0 && handBad.length === 0,
958
+ detail: !drivers.length ? 'no driver measured'
959
+ : handBad.length ? `driver's hands: ${handBad.join('; ')} (need <= ${T.handToRimMaxM * 1000} mm)`
960
+ : `driver's nearest finger/hand bone to the wheel: ${drivers.map((m) => (m.hands ?? []).map((h) => `${h.side.toUpperCase()} ${mm(h.distM).replace('+', '')}`).join(' ')).join('; ')}`,
961
+ measured: { drivers: drivers.map((m) => ({ seat: m.seatKey, hands: m.hands })), maxM: T.handToRimMaxM },
962
+ });
963
+ // measured clipping into the cabin (block) and the contacts under its threshold (warn)
964
+ out.push(...(0, vehiclePenetration_1.judgePenetration)(measures.map((m) => m.penetration), measures.map((m) => m.seatKey)));
965
+ return out;
966
+ }
967
+ //# sourceMappingURL=vehicleMath.js.map