@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,340 @@
1
+ "use strict";
2
+ /**
3
+ * THE KEYBOARD LAUNCH — what a player on W/A/D actually gets, in the same runtime solver the instrument uses.
4
+ *
5
+ * WHY. `measureVehicle` launches with `throttle: 1, steer: 0` on a perfectly symmetric pad. That IS a digital launch,
6
+ * but nothing ever disturbs the car's heading, so a car that is directionally UNSTABLE under power — the rear spinning,
7
+ * its lateral grip gone — still runs dead straight and posts its best figure. A keyboard player cannot modulate the
8
+ * throttle (W is 0 or 1; the platform does not ramp it, `VehicleDriveAbility` passes it straight to `setInput`), so on
9
+ * such a car every heading correction meets a rear that has no grip to give, and the car snaps. A round-8 car posted
10
+ * 4.38 s 0-100 in the instrument and hit the arena wall 3 runs out of 3 on a live keyboard launch.
11
+ *
12
+ * Two measurements, both in the served runtime (Rapier, land solver v2, 60 Hz):
13
+ *
14
+ * 1. THE RUN. A full-throttle launch from rest exactly as the live drive ability sends it: auto-hold brake released,
15
+ * throttle 0 → 1 in one tick, automatic shifts. Steering is a keyboard PLAYER: every 100 ms it looks at what it saw
16
+ * 100 ms ago (reaction time), decides a correction from the heading error to the lane (with a 30 m look-ahead on
17
+ * the lateral offset) plus the yaw rate, and taps A or D for a fraction of the next 100 ms. While a steer key is
18
+ * down the platform's keyboard `move` vector is normalised (`InputService`: |(x, y)| ≤ 1), so W+A sends throttle
19
+ * 0.707 and steer −0.707 — modelled here exactly. The car starts 2° off its lane, so the player has to steer.
20
+ * Reported: keyboard 0-100 against the instrument's, wheelspin (driven slip ratio > 0.2) time and peak slip per
21
+ * gear, and for 1.5 s after each upshift re-engages the peak yaw rate, heading error and sideslip; the worst
22
+ * heading error, sideslip and lane offset of the whole run.
23
+ * 2. THE PROBE. The same launch HANDS OFF (steer 0), with a 0.2 rad/s yaw-rate nudge — less than one short keyboard
24
+ * tap — at 20, 40, 60 and 100 km/h and at the moment each of the first two upshifts re-engages, each in a fresh
25
+ * run, both directions. A drivable car damps it: the yaw rate decays and the sideslip stays small. A car that is
26
+ * unstable under power amplifies it into a spin; the player then has to catch every disturbance within a few
27
+ * tenths of a second, which a keyboard cannot do reliably.
28
+ *
29
+ * VERDICT.
30
+ * FAIL (not drivable on a keyboard): any probe spins (sideslip ≥ 20°, or the yaw rate grows to ≥ 3× the nudge), or the
31
+ * run spins (sideslip or heading error ≥ 20°) or leaves its 3.5 m lane (centre more than 1.75 m off).
32
+ * WARN: the run needs big corrections (heading error or sideslip > 0.1 rad ≈ 5.7°); a probe does not settle (yaw rate
33
+ * still > half the nudge after 1 s, or sideslip > 0.1 rad); or the keyboard 0-100 is > 15 % slower than the
34
+ * instrument's (or never reached).
35
+ */
36
+ Object.defineProperty(exports, "__esModule", { value: true });
37
+ exports.KEYBOARD_LAUNCH = void 0;
38
+ exports.keyboardInput = keyboardInput;
39
+ exports.playerTap = playerTap;
40
+ exports.measureKeyboardLaunch = measureKeyboardLaunch;
41
+ exports.formatKeyboardLaunch = formatKeyboardLaunch;
42
+ const HZ = 60;
43
+ const H = 1 / HZ;
44
+ exports.KEYBOARD_LAUNCH = {
45
+ /** Player: decisions every this many ticks (100 ms), each on what it saw this many ticks earlier (100 ms reaction). */
46
+ decisionTicks: 6,
47
+ reactionTicks: 6,
48
+ /** The car starts this far off its lane heading, so the player has to steer from the first moment. */
49
+ misalignDeg: 2,
50
+ /** Lateral offset → heading demand: aim at the lane centre this far ahead. */
51
+ lookAheadM: 30,
52
+ /** Correction u = kp·heading + kd·yawRate, as a fraction of a 100 ms tap; |u| below the deadband is "leave it". */
53
+ kp: 3,
54
+ kd: 0.6,
55
+ deadband: 0.08,
56
+ /** Half a 3.5 m lane. */
57
+ laneHalfM: 1.75,
58
+ /** Probe nudge, rad/s of yaw rate — about a third of what one short keyboard tap commands at 80 km/h. */
59
+ nudgeRadS: 0.2,
60
+ probeKph: [20, 40, 60, 100],
61
+ probeUpshifts: 2,
62
+ probeWatchS: 2.5,
63
+ spinSideslipRad: 0.35,
64
+ spinYawGain: 3,
65
+ marginalRad: 0.1,
66
+ unsettledFraction: 0.5,
67
+ wheelspinSlip: 0.2,
68
+ gapWarn: 0.15,
69
+ postShiftS: 1.5,
70
+ endKph: 160,
71
+ maxS: 20,
72
+ };
73
+ const wrap = (a) => Math.atan2(Math.sin(a), Math.cos(a));
74
+ const yawOf = (q) => Math.atan2(2 * (q.x * q.z + q.w * q.y), 1 - 2 * (q.x * q.x + q.y * q.y));
75
+ async function rig(hc, tuning) {
76
+ const world = await hc.SharedPhysicsWorld.create(-9.81, { stepMode: 'fixed', fixedHz: HZ });
77
+ world.addStaticCuboid({ x: 12000, y: 1, z: 12000 }, { x: 0, y: -1, z: 0 });
78
+ const id = 'keyboard-launch';
79
+ const car = new hc.EmitterVehicleController({ world, id, tuning, position: { x: 0, y: hc.suspensionRestReach(tuning.contacts), z: 0 }, onTuningIssues: () => undefined });
80
+ // The live drive ability's AUTO-HOLD: a driver at rest with no input has the brake on (the v2 automatic creeps on idle
81
+ // torque otherwise, and the run would start rolling).
82
+ car.setInput({ throttle: 0, brake: 1, steer: 0, forwardIntent: 0 });
83
+ for (let i = 0; i < 180; i += 1)
84
+ world.step(H);
85
+ return { world, car, dispose: () => world.dispose() };
86
+ }
87
+ /** One state read, relative to the lane (heading `laneYaw`, through `origin`). */
88
+ function sample(car, laneYaw, origin, t) {
89
+ const s = car.getState();
90
+ const yawAbs = yawOf(s.orientation);
91
+ const fx = Math.sin(yawAbs);
92
+ const fz = Math.cos(yawAbs);
93
+ const v = s.linearVelocity;
94
+ const vLat = v.x * fz - v.z * fx;
95
+ const dx = s.position.x - origin.x;
96
+ const dz = s.position.z - origin.z;
97
+ const tel = car.landDriveline?.telemetry;
98
+ let slip = typeof tel?.peakDriveSlip === 'number' ? tel.peakDriveSlip : 0;
99
+ if (!tel)
100
+ for (const w of s.wheels ?? [])
101
+ slip = Math.max(slip, Math.abs(w.relaxedSlipRatio ?? 0));
102
+ return {
103
+ t, kph: s.forwardSpeed * 3.6, gear: s.gear, yaw: wrap(yawAbs - laneYaw),
104
+ lat: dx * Math.cos(laneYaw) - dz * Math.sin(laneYaw),
105
+ beta: Math.atan2(vLat, Math.max(1, Math.abs(s.forwardSpeed))),
106
+ r: s.angularVelocity.y, slip, shifting: tel?.shifting === true,
107
+ ...(tel?.tractionControl ? { tc: tel.tractionControl.active === true } : {}),
108
+ };
109
+ }
110
+ /** The keyboard composite: W held, A/D as a tap; normalised like `InputService` normalises `move`. */
111
+ function keyboardInput(steerKey) {
112
+ const len = Math.hypot(steerKey, 1);
113
+ return { throttle: 1 / len, steer: steerKey / len };
114
+ }
115
+ /** The player's tap for the next decision window: [ticks held, direction]. */
116
+ function playerTap(headingRad, lateralM, yawRateRadS, p = exports.KEYBOARD_LAUNCH) {
117
+ const e = wrap(headingRad + lateralM / p.lookAheadM);
118
+ const u = Math.max(-1, Math.min(1, p.kp * e + p.kd * yawRateRadS));
119
+ if (Math.abs(u) < p.deadband)
120
+ return { ticks: 0, dir: 0 };
121
+ return { ticks: Math.round(Math.abs(u) * p.decisionTicks), dir: u > 0 ? 1 : -1 };
122
+ }
123
+ async function launchRun(hc, tuning, p = exports.KEYBOARD_LAUNCH) {
124
+ const r = await rig(hc, tuning);
125
+ try {
126
+ const s0 = r.car.getState();
127
+ const laneYaw = yawOf(s0.orientation) - (p.misalignDeg * Math.PI) / 180;
128
+ const origin = { x: s0.position.x, z: s0.position.z };
129
+ const hist = [];
130
+ let tap = { ticks: 0, dir: 0 };
131
+ let t100 = null;
132
+ const gears = new Map();
133
+ const upshifts = [];
134
+ let open = null;
135
+ let prev = sample(r.car, laneYaw, origin, 0);
136
+ let maxHeading = 0;
137
+ let maxBeta = 0;
138
+ let maxLat = 0;
139
+ let maxR = 0;
140
+ let spun = false;
141
+ let tcS = null;
142
+ let cur = prev;
143
+ for (let i = 0; i < p.maxS * HZ; i += 1) {
144
+ hist.push(prev);
145
+ if (i % p.decisionTicks === 0) {
146
+ const seen = hist[Math.max(0, hist.length - 1 - p.reactionTicks)];
147
+ tap = playerTap(seen.yaw, seen.lat, seen.r, p);
148
+ }
149
+ const key = (i % p.decisionTicks) < tap.ticks ? tap.dir : 0;
150
+ r.car.setInput({ ...keyboardInput(key), forwardIntent: 1, brake: 0 });
151
+ r.world.step(H);
152
+ cur = sample(r.car, laneYaw, origin, (i + 1) * H);
153
+ if (t100 === null && cur.kph >= 100)
154
+ t100 = cur.t;
155
+ if (cur.tc !== undefined)
156
+ tcS = (tcS ?? 0) + (cur.tc ? H : 0);
157
+ maxHeading = Math.max(maxHeading, Math.abs(cur.yaw));
158
+ maxBeta = Math.max(maxBeta, Math.abs(cur.beta));
159
+ maxLat = Math.max(maxLat, Math.abs(cur.lat));
160
+ maxR = Math.max(maxR, Math.abs(cur.r));
161
+ if (cur.gear > 0) {
162
+ const g = gears.get(cur.gear) ?? { gear: cur.gear, seconds: 0, wheelspinS: 0, peakSlip: 0 };
163
+ g.seconds += H;
164
+ if (cur.slip > p.wheelspinSlip)
165
+ g.wheelspinS += H;
166
+ g.peakSlip = Math.max(g.peakSlip, cur.slip);
167
+ gears.set(cur.gear, g);
168
+ }
169
+ // An upshift has re-engaged when the box stops shifting into a higher gear.
170
+ if (prev.shifting && !cur.shifting && cur.gear > 0 && upshifts.length < 8) {
171
+ const from = [...hist].reverse().find((h) => !h.shifting)?.gear ?? cur.gear - 1;
172
+ if (cur.gear > from) {
173
+ open = { from, to: cur.gear, kph: cur.kph, atS: cur.t, peakYawRateRadS: 0, peakHeadingRad: 0, peakSideslipRad: 0, peakSlip: 0 };
174
+ upshifts.push(open);
175
+ }
176
+ }
177
+ if (open) {
178
+ if (cur.t - open.atS <= p.postShiftS) {
179
+ open.peakYawRateRadS = Math.max(open.peakYawRateRadS, Math.abs(cur.r));
180
+ open.peakHeadingRad = Math.max(open.peakHeadingRad, Math.abs(cur.yaw));
181
+ open.peakSideslipRad = Math.max(open.peakSideslipRad, Math.abs(cur.beta));
182
+ open.peakSlip = Math.max(open.peakSlip, cur.slip);
183
+ }
184
+ else
185
+ open = null;
186
+ }
187
+ if (Math.abs(cur.beta) >= 1.2 || Math.abs(cur.yaw) >= 1.2) {
188
+ spun = true;
189
+ break;
190
+ }
191
+ const settledAfterShifts = upshifts.length >= 2 && cur.t - upshifts[1].atS > p.postShiftS;
192
+ if (t100 !== null && (settledAfterShifts || cur.kph >= p.endKph))
193
+ break;
194
+ prev = cur;
195
+ }
196
+ spun ||= maxBeta >= p.spinSideslipRad || maxHeading >= p.spinSideslipRad;
197
+ const round = (v, d = 3) => Math.round(v * 10 ** d) / 10 ** d;
198
+ return {
199
+ zeroToHundredKphS: t100 === null ? null : round(t100), instrumentZeroToHundredKphS: null, gapS: null, gapFraction: null,
200
+ maxHeadingRad: round(maxHeading, 4), maxSideslipRad: round(maxBeta, 4), maxLaneOffsetM: round(maxLat), maxYawRateRadS: round(maxR),
201
+ spun, endKph: round(cur.kph, 1), endS: round(cur.t), tractionControlS: tcS === null ? null : round(tcS, 2),
202
+ gears: [...gears.values()].sort((a, b) => a.gear - b.gear).map((g) => ({ gear: g.gear, seconds: round(g.seconds, 2), wheelspinS: round(g.wheelspinS, 2), peakSlip: round(g.peakSlip, 2) })),
203
+ upshifts: upshifts.map((u) => ({ ...u, kph: round(u.kph, 1), atS: round(u.atS), peakYawRateRadS: round(u.peakYawRateRadS), peakHeadingRad: round(u.peakHeadingRad, 4), peakSideslipRad: round(u.peakSideslipRad, 4), peakSlip: round(u.peakSlip, 2) })),
204
+ };
205
+ }
206
+ finally {
207
+ r.dispose();
208
+ }
209
+ }
210
+ /** One hands-off nudge. `at` is a speed (km/h) or the n-th upshift's re-engagement. */
211
+ async function probeOnce(hc, tuning, at, direction, p = exports.KEYBOARD_LAUNCH) {
212
+ const r = await rig(hc, tuning);
213
+ try {
214
+ const s0 = r.car.getState();
215
+ const laneYaw = yawOf(s0.orientation);
216
+ const origin = { x: s0.position.x, z: s0.position.z };
217
+ const handle = r.world.getBody?.('keyboard-launch')?.body;
218
+ if (!handle?.angvel || !handle?.setAngvel)
219
+ return null;
220
+ let prev = sample(r.car, laneYaw, origin, 0);
221
+ let ups = 0;
222
+ let from = prev.gear;
223
+ let nudged = null;
224
+ let peakR = 0;
225
+ let peakB = 0;
226
+ let r1 = null;
227
+ for (let i = 0; i < p.maxS * HZ; i += 1) {
228
+ r.car.setInput({ throttle: 1, steer: 0, forwardIntent: 1, brake: 0 });
229
+ r.world.step(H);
230
+ const cur = sample(r.car, laneYaw, origin, (i + 1) * H);
231
+ if (!nudged) {
232
+ if (!prev.shifting)
233
+ from = prev.gear;
234
+ let trigger = false;
235
+ if ('kph' in at)
236
+ trigger = cur.kph >= at.kph;
237
+ else if (prev.shifting && !cur.shifting && cur.gear > from) {
238
+ ups += 1;
239
+ trigger = ups === at.upshift;
240
+ }
241
+ if (trigger) {
242
+ const w = handle.angvel();
243
+ handle.setAngvel({ x: w.x, y: w.y + direction * p.nudgeRadS, z: w.z }, true);
244
+ nudged = { i, s: cur };
245
+ }
246
+ }
247
+ else {
248
+ peakR = Math.max(peakR, Math.abs(cur.r));
249
+ peakB = Math.max(peakB, Math.abs(cur.beta));
250
+ if (r1 === null && i - nudged.i >= HZ)
251
+ r1 = Math.abs(cur.r);
252
+ if (i - nudged.i >= p.probeWatchS * HZ || peakB >= 1.2)
253
+ break;
254
+ }
255
+ prev = cur;
256
+ }
257
+ if (!nudged)
258
+ return null;
259
+ const spins = peakB >= p.spinSideslipRad || peakR >= p.spinYawGain * p.nudgeRadS;
260
+ const unsettled = !spins && ((r1 ?? peakR) > p.unsettledFraction * p.nudgeRadS || peakB > p.marginalRad);
261
+ const round = (v, d = 3) => Math.round(v * 10 ** d) / 10 ** d;
262
+ return {
263
+ at: 'kph' in at ? `${at.kph} km/h` : `upshift ${at.upshift} re-engages`,
264
+ kph: round(nudged.s.kph, 1), gear: nudged.s.gear, slipAtNudge: round(nudged.s.slip, 2), direction,
265
+ peakYawRateRadS: round(peakR), peakSideslipRad: round(peakB), yawRateAfter1sRadS: round(r1 ?? peakR),
266
+ outcome: spins ? 'spins' : unsettled ? 'unsettled' : 'settles',
267
+ };
268
+ }
269
+ finally {
270
+ r.dispose();
271
+ }
272
+ }
273
+ const deg = (rad) => `${((rad * 180) / Math.PI).toFixed(1)}°`;
274
+ /** Run the keyboard launch and the hands-off probe and judge them. Needs the real runtime (Rapier). */
275
+ async function measureKeyboardLaunch(hc, tuning, instrumentZeroToHundredKphS, p = exports.KEYBOARD_LAUNCH) {
276
+ const run = await launchRun(hc, tuning, p);
277
+ if (run.zeroToHundredKphS !== null && instrumentZeroToHundredKphS !== null && instrumentZeroToHundredKphS > 0) {
278
+ run.instrumentZeroToHundredKphS = instrumentZeroToHundredKphS;
279
+ run.gapS = Math.round((run.zeroToHundredKphS - instrumentZeroToHundredKphS) * 1000) / 1000;
280
+ run.gapFraction = Math.round((run.gapS / instrumentZeroToHundredKphS) * 1000) / 1000;
281
+ }
282
+ else
283
+ run.instrumentZeroToHundredKphS = instrumentZeroToHundredKphS;
284
+ const probe = [];
285
+ const events = [
286
+ ...p.probeKph.filter((k) => k < 100).map((kph) => ({ kph })),
287
+ ...Array.from({ length: p.probeUpshifts }, (_, k) => ({ upshift: k + 1 })),
288
+ ...p.probeKph.filter((k) => k >= 100).map((kph) => ({ kph })),
289
+ ];
290
+ for (const at of events) {
291
+ // Both directions: a car is only as drivable as its worse side (an offset centre of mass, an asymmetric diff).
292
+ const pair = [await probeOnce(hc, tuning, at, 1, p), await probeOnce(hc, tuning, at, -1, p)].filter((x) => x !== null);
293
+ if (pair.length === 0)
294
+ continue;
295
+ const rank = { spins: 2, unsettled: 1, settles: 0 };
296
+ probe.push(pair.reduce((a, b) => (rank[b.outcome] > rank[a.outcome] || (rank[b.outcome] === rank[a.outcome] && b.peakSideslipRad > a.peakSideslipRad) ? b : a)));
297
+ }
298
+ const fail = [];
299
+ const warn = [];
300
+ const spins = probe.filter((x) => x.outcome === 'spins');
301
+ if (spins.length > 0) {
302
+ fail.push(`the rear lets go under full throttle: a ${p.nudgeRadS} rad/s yaw nudge with the wheel straight grows into a spin at ${spins.map((x) => `${x.at} (gear ${x.gear}, ${x.kph} km/h, driven slip ${x.slipAtNudge}: yaw rate ${x.peakYawRateRadS} rad/s, sideslip ${deg(x.peakSideslipRad)})`).join('; ')}`);
303
+ }
304
+ if (run.spun)
305
+ fail.push(`the keyboard player lost it: sideslip ${deg(run.maxSideslipRad)}, heading error ${deg(run.maxHeadingRad)}`);
306
+ else if (run.maxLaneOffsetM > p.laneHalfM)
307
+ fail.push(`the keyboard player could not keep it in a 3.5 m lane: ${run.maxLaneOffsetM} m off centre`);
308
+ if (!run.spun && (run.maxHeadingRad > p.marginalRad || run.maxSideslipRad > p.marginalRad)) {
309
+ warn.push(`the keyboard player had to fight it: heading error up to ${deg(run.maxHeadingRad)}, sideslip up to ${deg(run.maxSideslipRad)} (warn above ${deg(p.marginalRad)})`);
310
+ }
311
+ const unsettled = probe.filter((x) => x.outcome === 'unsettled');
312
+ if (unsettled.length > 0)
313
+ warn.push(`a ${p.nudgeRadS} rad/s yaw nudge does not settle within 1 s at ${unsettled.map((x) => `${x.at} (yaw rate ${x.yawRateAfter1sRadS} rad/s after 1 s, sideslip ${deg(x.peakSideslipRad)})`).join('; ')}`);
314
+ if (run.zeroToHundredKphS === null)
315
+ warn.push(`the keyboard launch never reached 100 km/h (ended at ${run.endKph} km/h after ${run.endS} s)`);
316
+ else if (run.gapFraction !== null && run.gapFraction > p.gapWarn)
317
+ warn.push(`keyboard 0-100 ${run.zeroToHundredKphS} s is ${(run.gapFraction * 100).toFixed(0)} % slower than the instrument's ${run.instrumentZeroToHundredKphS} s (warn above ${p.gapWarn * 100} %)`);
318
+ const verdict = fail.length > 0 ? 'FAIL' : warn.length > 0 ? 'WARN' : 'PASS';
319
+ return { verdict, reasons: [...fail.map((x) => `FAIL: ${x}`), ...warn.map((x) => `WARN: ${x}`)], run, probe, player: p };
320
+ }
321
+ /** Human-readable block for `formatSimulationReport`. */
322
+ function formatKeyboardLaunch(k) {
323
+ const lines = [];
324
+ const r = k.run;
325
+ const f = (v, d = 2) => (v === null ? '—' : v.toFixed(d));
326
+ lines.push(` keyboard launch (W from rest, A/D taps with 100 ms reactions, start ${k.player.misalignDeg}° off the lane): 0-100 ${f(r.zeroToHundredKphS)} s vs instrument ${f(r.instrumentZeroToHundredKphS)} s${r.gapS !== null ? ` (${r.gapS >= 0 ? '+' : ''}${r.gapS.toFixed(2)} s, ${r.gapFraction >= 0 ? '+' : ''}${(r.gapFraction * 100).toFixed(1)} %)` : ''}; worst heading ${deg(r.maxHeadingRad)}, sideslip ${deg(r.maxSideslipRad)}, lane offset ${r.maxLaneOffsetM.toFixed(2)} m${r.spun ? ' — SPUN' : ''}`);
327
+ lines.push(` wheelspin (driven slip > ${k.player.wheelspinSlip}): ${r.gears.map((g) => `gear ${g.gear} ${g.wheelspinS.toFixed(2)} of ${g.seconds.toFixed(2)} s, peak slip ${g.peakSlip}`).join(' · ') || '—'}${r.tractionControlS === null || r.tractionControlS === undefined ? '' : ` · traction control cutting ${r.tractionControlS.toFixed(2)} s`}`);
328
+ for (const u of r.upshifts) {
329
+ lines.push(` ${u.from}->${u.to} at ${u.kph} km/h, next ${k.player.postShiftS} s: yaw rate ${u.peakYawRateRadS} rad/s, heading ${deg(u.peakHeadingRad)}, sideslip ${deg(u.peakSideslipRad)}, driven slip ${u.peakSlip}`);
330
+ }
331
+ lines.push(` hands-off ${k.player.nudgeRadS} rad/s yaw nudge at full throttle: ${k.probe.map((x) => `${x.at} (g${x.gear}, slip ${x.slipAtNudge}) ${x.outcome === 'spins' ? 'SPINS' : x.outcome} [${x.peakYawRateRadS} rad/s, ${deg(x.peakSideslipRad)}]`).join(' · ') || '—'}`);
332
+ for (const reason of k.reasons)
333
+ lines.push(` ${reason.startsWith('FAIL') ? '✖' : '⚠'} keyboard launch ${reason}`);
334
+ if (k.verdict === 'FAIL')
335
+ lines.push(' ✖ keyboard launch: FAIL — not drivable on a keyboard (see skills/helix-vehicles/references/physics-from-specs.md, "Drivable on a keyboard" and "Traction control")');
336
+ else
337
+ lines.push(` ${k.verdict === 'PASS' ? '✔' : '⚠'} keyboard launch: ${k.verdict}`);
338
+ return lines;
339
+ }
340
+ //# sourceMappingURL=keyboardLaunch.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,49 @@
1
+ /**
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+ * Lamp COVERAGE for `helix vehicle validate` (docs/vehicles.md §4): does every lens the model carries actually light,
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+ * and does each light function cover the whole car?
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+ *
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+ * WHY THIS EXISTS. Round 8's Ferrari F40 shipped with every lamp node present, each with its own emissive material,
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+ * and was accepted by the node-level lamp checks (`LAMP_*` in validate.ts) — yet the car had a front indicator pair only.
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+ * The rear amber lenses were painted into the body, so on hazards nothing at the back of the car changed. Nothing in
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+ * the contract says WHICH nodes a function lights; what lights a lens is a `specialty.componentBuild.materials` row
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+ * whose `slot` matches a mesh name, a material name or a named ancestor (the engine's `componentPresentation.ts`
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+ * indexes exactly those aliases). So this judges the LIT GEOMETRY — the nodes the rows resolve to — never node names:
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+ *
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+ * 1. every indicator side must light something that reaches BOTH the front and the rear quarter of the car
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+ * (front-only is the F40); a car that really has no rear indicators must say so and why
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+ * (`lights.noRearIndicators`), because nothing else separates "the real car has none" from "the author did not
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+ * model them";
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+ * 2. every lens-like mesh node (an emissive material, or a lamp/lens/indicator/repeater name) must be reached by a
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+ * row — an unlit lens of a declared function is dead geometry, and the error names it;
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+ * 3. each lamp function the model has must have the rows its function needs (low+high beam, fog, tail+brake, reverse).
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+ *
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+ * Pure: the package JSON, the parsed glTF and the node facts walked by validate.ts. No I/O.
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+ */
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+ import type { Gltf, NodeFacts, VehicleIssue } from './validate';
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+ type Json = Record<string, unknown>;
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+ /** `lights.noRearIndicators` is a free-text reason; anything shorter than this is not a reason. */
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+ export declare const MIN_NO_REAR_INDICATORS_REASON_CHARS = 20;
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+ export interface LampRow {
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+ slot: string;
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+ signal: string | undefined;
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+ index: number;
30
+ }
31
+ /** Each emissive-driving row of `specialty.componentBuild.materials`, with the signal that drives it. */
32
+ export declare function lampRows(pkg: Json | undefined): LampRow[];
33
+ type Side = 'left' | 'right' | 'both' | undefined;
34
+ /** Which side an indicator row serves: by its signal name (`signal_L`, `indicatorRight`, `hazards`), else undefined. */
35
+ export declare function indicatorSide(signal: string | undefined): Side;
36
+ export interface LampCoverageInput {
37
+ pkg: Json | undefined;
38
+ gltf: Gltf;
39
+ facts: Map<number, NodeFacts>;
40
+ /** Node identity (`headlamps`, `indicator_l`, …) → node indices, as the lamp checks already resolve them. */
41
+ indicesFor: (name: string) => number[];
42
+ }
43
+ /** The reason a package gives for a car with no rear indicators, if it gives one. */
44
+ export declare function noRearIndicatorsReason(pkg: Json | undefined): {
45
+ declared: boolean;
46
+ reason: string;
47
+ };
48
+ export declare function checkLampCoverage(input: LampCoverageInput): VehicleIssue[];
49
+ export {};