@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,879 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.UNREAL_MATERIAL_SIDECAR_SCHEMA = void 0;
7
+ exports.unrealMaterialSidecarPath = unrealMaterialSidecarPath;
8
+ exports.discoverUnrealMaterialSidecarDependencies = discoverUnrealMaterialSidecarDependencies;
9
+ exports.applyUnrealMaterialSidecar = applyUnrealMaterialSidecar;
10
+ const node_fs_1 = require("node:fs");
11
+ const promises_1 = require("node:fs/promises");
12
+ const node_path_1 = require("node:path");
13
+ const sharp_1 = __importDefault(require("sharp"));
14
+ const hash_1 = require("../bridge/hash");
15
+ const imageLimits_1 = require("./imageLimits");
16
+ exports.UNREAL_MATERIAL_SIDECAR_SCHEMA = 'helix.bridge.unreal-material-sidecar/1';
17
+ const SHA256 = /^[a-f0-9]{64}$/;
18
+ const SLUG = /^[a-z0-9](?:[a-z0-9._-]{0,127})$/;
19
+ const UNREAL_OBJECT_PATH = /^\/[A-Za-z0-9_+]+\/(?:[A-Za-z0-9_+]+\/)*[A-Za-z0-9_+]+(?:\.[A-Za-z0-9_+]+)?$/;
20
+ const PNG_SIGNATURE = Buffer.from([0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a]);
21
+ const MAX_SIDECAR_BYTES = 8 * 1024 * 1024;
22
+ const MAX_TEXTURE_BYTES = 512 * 1024 * 1024;
23
+ const MAX_TOTAL_TEXTURE_BYTES = 512 * 1024 * 1024;
24
+ const MAX_MATERIALS = 256;
25
+ const MAX_PARAMETERS_PER_KIND = 512;
26
+ function fail(label, message) {
27
+ throw new Error(`Unreal material sidecar ${label}: ${message}`);
28
+ }
29
+ function preflightPngDimensions(image, label) {
30
+ if (image.byteLength < 33 || Buffer.from(image.subarray(12, 16)).toString('ascii') !== 'IHDR') {
31
+ fail(label, 'has no valid PNG IHDR header.');
32
+ }
33
+ const view = Buffer.from(image.buffer, image.byteOffset, image.byteLength);
34
+ const width = view.readUInt32BE(16);
35
+ const height = view.readUInt32BE(20);
36
+ const pixels = width * height;
37
+ if (width === 0
38
+ || height === 0
39
+ || width > imageLimits_1.MAX_CHARACTER_TEXTURE_DIMENSION
40
+ || height > imageLimits_1.MAX_CHARACTER_TEXTURE_DIMENSION
41
+ || !Number.isSafeInteger(pixels)
42
+ || pixels > imageLimits_1.MAX_CHARACTER_TEXTURE_PIXELS) {
43
+ fail(label, `has decoded dimensions ${width}x${height}; character texture budget is `
44
+ + `${imageLimits_1.MAX_CHARACTER_TEXTURE_DIMENSION}x${imageLimits_1.MAX_CHARACTER_TEXTURE_DIMENSION} and `
45
+ + `${imageLimits_1.MAX_CHARACTER_TEXTURE_PIXELS} pixels.`);
46
+ }
47
+ }
48
+ function record(value, label) {
49
+ if (value === null || typeof value !== 'object' || Array.isArray(value)) {
50
+ return fail(label, 'must be an object.');
51
+ }
52
+ return value;
53
+ }
54
+ function exactKeys(value, required, optional, label) {
55
+ const allowed = new Set([...required, ...optional]);
56
+ for (const key of Object.keys(value)) {
57
+ if (!allowed.has(key))
58
+ fail(label, `contains unsupported field ${JSON.stringify(key)}.`);
59
+ }
60
+ for (const key of required) {
61
+ if (!Object.hasOwn(value, key))
62
+ fail(label, `is missing required field ${JSON.stringify(key)}.`);
63
+ }
64
+ }
65
+ function stringValue(value, label, allowEmpty = false) {
66
+ if (typeof value !== 'string'
67
+ || value.length > 1024
68
+ || /[\u0000-\u001f\u007f]/.test(value)
69
+ || (!allowEmpty && value.trim().length === 0)) {
70
+ return fail(label, `must be ${allowEmpty ? 'a bounded' : 'a non-empty bounded'} string.`);
71
+ }
72
+ return value;
73
+ }
74
+ function unrealPath(value, label) {
75
+ const path = stringValue(value, label);
76
+ if (!UNREAL_OBJECT_PATH.test(path) || path.includes('..') || path.includes('\\')) {
77
+ return fail(label, 'must be a portable Unreal object path.');
78
+ }
79
+ return path;
80
+ }
81
+ function finiteNumber(value, label) {
82
+ if (typeof value !== 'number' || !Number.isFinite(value))
83
+ return fail(label, 'must be a finite number.');
84
+ return value;
85
+ }
86
+ function compareCodePoint(left, right) {
87
+ return left < right ? -1 : left > right ? 1 : 0;
88
+ }
89
+ function parameterEntries(value, label) {
90
+ const values = record(value, label);
91
+ const entries = Object.entries(values);
92
+ if (entries.length > MAX_PARAMETERS_PER_KIND)
93
+ fail(label, `exceeds ${MAX_PARAMETERS_PER_KIND} entries.`);
94
+ for (const [name] of entries) {
95
+ if (name.trim().length === 0 || name.length > 256 || ['__proto__', 'constructor', 'prototype'].includes(name)) {
96
+ fail(label, `contains unsafe parameter name ${JSON.stringify(name)}.`);
97
+ }
98
+ }
99
+ return entries;
100
+ }
101
+ function parseTextureRecord(value, label) {
102
+ const input = record(value, label);
103
+ exactKeys(input, ['sourceAssetPath', 'path', 'sha256', 'sizeBytes', 'colorSpace'], [], label);
104
+ const sha256 = stringValue(input.sha256, `${label}.sha256`);
105
+ if (!SHA256.test(sha256))
106
+ fail(`${label}.sha256`, 'must be a lowercase SHA-256 digest.');
107
+ const path = stringValue(input.path, `${label}.path`);
108
+ if (path !== `textures/${sha256}.png`) {
109
+ fail(`${label}.path`, 'must be the content-addressed textures/<sha256>.png path.');
110
+ }
111
+ const sizeBytes = input.sizeBytes;
112
+ if (!Number.isSafeInteger(sizeBytes) || Number(sizeBytes) <= 0 || Number(sizeBytes) > MAX_TEXTURE_BYTES) {
113
+ fail(`${label}.sizeBytes`, `must be a positive safe integer no greater than ${MAX_TEXTURE_BYTES}.`);
114
+ }
115
+ const colorInput = record(input.colorSpace, `${label}.colorSpace`);
116
+ exactKeys(colorInput, [], ['srgb', 'compressionSettings', 'flipGreenChannel'], `${label}.colorSpace`);
117
+ const colorSpace = {};
118
+ if (Object.hasOwn(colorInput, 'srgb')) {
119
+ if (typeof colorInput.srgb !== 'boolean')
120
+ fail(`${label}.colorSpace.srgb`, 'must be a boolean.');
121
+ colorSpace.srgb = colorInput.srgb;
122
+ }
123
+ if (Object.hasOwn(colorInput, 'flipGreenChannel')) {
124
+ if (typeof colorInput.flipGreenChannel !== 'boolean') {
125
+ fail(`${label}.colorSpace.flipGreenChannel`, 'must be a boolean.');
126
+ }
127
+ colorSpace.flipGreenChannel = colorInput.flipGreenChannel;
128
+ }
129
+ if (Object.hasOwn(colorInput, 'compressionSettings')) {
130
+ colorSpace.compressionSettings = stringValue(colorInput.compressionSettings, `${label}.colorSpace.compressionSettings`);
131
+ }
132
+ return {
133
+ sourceAssetPath: unrealPath(input.sourceAssetPath, `${label}.sourceAssetPath`),
134
+ path,
135
+ sha256,
136
+ sizeBytes: Number(sizeBytes),
137
+ colorSpace,
138
+ };
139
+ }
140
+ function parseSlot(value, expectedIndex) {
141
+ const label = `materials[${expectedIndex}]`;
142
+ const input = record(value, label);
143
+ exactKeys(input, [
144
+ 'slotIndex',
145
+ 'slotName',
146
+ 'importedSlotName',
147
+ 'sourceMaterialAssetPath',
148
+ 'sourceRootMaterialAssetPath',
149
+ 'parameters',
150
+ ], [], label);
151
+ if (input.slotIndex !== expectedIndex)
152
+ fail(`${label}.slotIndex`, `must equal ordered slot index ${expectedIndex}.`);
153
+ const parameters = record(input.parameters, `${label}.parameters`);
154
+ exactKeys(parameters, ['scalars', 'vectors', 'textures'], [], `${label}.parameters`);
155
+ const scalars = Object.fromEntries(parameterEntries(parameters.scalars, `${label}.parameters.scalars`)
156
+ .map(([name, entry]) => [name, finiteNumber(entry, `${label}.parameters.scalars.${name}`)]));
157
+ const vectors = Object.fromEntries(parameterEntries(parameters.vectors, `${label}.parameters.vectors`)
158
+ .map(([name, entry]) => {
159
+ const vector = record(entry, `${label}.parameters.vectors.${name}`);
160
+ exactKeys(vector, ['r', 'g', 'b', 'a'], [], `${label}.parameters.vectors.${name}`);
161
+ return [name, {
162
+ r: finiteNumber(vector.r, `${label}.parameters.vectors.${name}.r`),
163
+ g: finiteNumber(vector.g, `${label}.parameters.vectors.${name}.g`),
164
+ b: finiteNumber(vector.b, `${label}.parameters.vectors.${name}.b`),
165
+ a: finiteNumber(vector.a, `${label}.parameters.vectors.${name}.a`),
166
+ }];
167
+ }));
168
+ const textures = Object.fromEntries(parameterEntries(parameters.textures, `${label}.parameters.textures`)
169
+ .map(([name, entry]) => [name, parseTextureRecord(entry, `${label}.parameters.textures.${name}`)]));
170
+ return {
171
+ slotIndex: expectedIndex,
172
+ slotName: stringValue(input.slotName, `${label}.slotName`, true),
173
+ importedSlotName: stringValue(input.importedSlotName, `${label}.importedSlotName`, true),
174
+ sourceMaterialAssetPath: unrealPath(input.sourceMaterialAssetPath, `${label}.sourceMaterialAssetPath`),
175
+ sourceRootMaterialAssetPath: unrealPath(input.sourceRootMaterialAssetPath, `${label}.sourceRootMaterialAssetPath`),
176
+ parameters: { scalars, vectors, textures },
177
+ };
178
+ }
179
+ function parseSidecar(value, expectedSlug) {
180
+ const input = record(value, 'root');
181
+ exactKeys(input, ['schemaVersion', 'asset', 'materials'], [], 'root');
182
+ if (input.schemaVersion !== exports.UNREAL_MATERIAL_SIDECAR_SCHEMA) {
183
+ fail('root.schemaVersion', `must equal ${exports.UNREAL_MATERIAL_SIDECAR_SCHEMA}.`);
184
+ }
185
+ const asset = record(input.asset, 'asset');
186
+ exactKeys(asset, ['slug', 'sourceMeshAssetPath'], [], 'asset');
187
+ const slug = stringValue(asset.slug, 'asset.slug');
188
+ if (!SLUG.test(slug) || slug !== expectedSlug) {
189
+ fail('asset.slug', `must equal adjacent FBX basename ${JSON.stringify(expectedSlug)}.`);
190
+ }
191
+ if (!Array.isArray(input.materials) || input.materials.length === 0 || input.materials.length > MAX_MATERIALS) {
192
+ fail('materials', `must contain between 1 and ${MAX_MATERIALS} ordered slots.`);
193
+ }
194
+ return {
195
+ schemaVersion: exports.UNREAL_MATERIAL_SIDECAR_SCHEMA,
196
+ asset: {
197
+ slug,
198
+ sourceMeshAssetPath: unrealPath(asset.sourceMeshAssetPath, 'asset.sourceMeshAssetPath'),
199
+ },
200
+ materials: input.materials.map(parseSlot),
201
+ };
202
+ }
203
+ async function readRegularFile(path, maxBytes, label) {
204
+ let before;
205
+ try {
206
+ before = await (0, promises_1.lstat)(path);
207
+ }
208
+ catch (error) {
209
+ return fail(label, `cannot be read: ${error instanceof Error ? error.message : String(error)}.`);
210
+ }
211
+ if (before.isSymbolicLink())
212
+ fail(label, 'must not be a symbolic link.');
213
+ if (!before.isFile())
214
+ fail(label, 'must be a regular file.');
215
+ if (before.size <= 0 || before.size > maxBytes)
216
+ fail(label, `must contain between 1 and ${maxBytes} bytes.`);
217
+ const noFollow = process.platform === 'win32' ? 0 : node_fs_1.constants.O_NOFOLLOW;
218
+ let handle;
219
+ try {
220
+ handle = await (0, promises_1.open)(path, node_fs_1.constants.O_RDONLY | noFollow);
221
+ }
222
+ catch (error) {
223
+ return fail(label, `cannot be opened without following links: ${error instanceof Error ? error.message : String(error)}.`);
224
+ }
225
+ try {
226
+ const after = await handle.stat();
227
+ if (!after.isFile() || after.dev !== before.dev || after.ino !== before.ino || after.size !== before.size) {
228
+ fail(label, 'changed while it was being verified.');
229
+ }
230
+ const bytes = Buffer.allocUnsafe(after.size);
231
+ let offset = 0;
232
+ while (offset < bytes.byteLength) {
233
+ const { bytesRead } = await handle.read(bytes, offset, bytes.byteLength - offset, offset);
234
+ if (bytesRead === 0)
235
+ fail(label, 'was truncated while it was being verified.');
236
+ offset += bytesRead;
237
+ }
238
+ const final = await handle.stat();
239
+ if (final.dev !== after.dev || final.ino !== after.ino || final.size !== after.size) {
240
+ fail(label, 'changed while it was being read.');
241
+ }
242
+ return bytes;
243
+ }
244
+ finally {
245
+ await handle.close();
246
+ }
247
+ }
248
+ /** Returns the only accepted adjacent sidecar path for an FBX source. */
249
+ function unrealMaterialSidecarPath(fbxPath) {
250
+ const absolute = (0, node_path_1.resolve)(fbxPath);
251
+ if ((0, node_path_1.extname)(absolute).toLowerCase() !== '.fbx')
252
+ fail('FBX path', 'must end in .fbx.');
253
+ return (0, node_path_1.join)((0, node_path_1.dirname)(absolute), `${(0, node_path_1.basename)(absolute, (0, node_path_1.extname)(absolute))}.materials.json`);
254
+ }
255
+ /** Reads and fully verifies one adjacent Unreal material sidecar and every referenced PNG. */
256
+ async function loadUnrealMaterialSidecar(fbxPath) {
257
+ const sidecarPath = unrealMaterialSidecarPath(fbxPath);
258
+ const expectedSlug = (0, node_path_1.basename)(sidecarPath, '.materials.json');
259
+ const bytes = await readRegularFile(sidecarPath, MAX_SIDECAR_BYTES, 'file');
260
+ let json;
261
+ try {
262
+ json = JSON.parse(new TextDecoder('utf-8', { fatal: true }).decode(bytes));
263
+ }
264
+ catch (error) {
265
+ return fail('file', `is not valid JSON: ${error instanceof Error ? error.message : String(error)}.`);
266
+ }
267
+ const value = parseSidecar(json, expectedSlug);
268
+ const textureBytes = new Map();
269
+ const records = new Map();
270
+ for (const slot of value.materials) {
271
+ for (const texture of Object.values(slot.parameters.textures)) {
272
+ const previous = records.get(texture.sha256);
273
+ if (previous !== undefined) {
274
+ if (previous.path !== texture.path || previous.sizeBytes !== texture.sizeBytes) {
275
+ fail(`texture ${texture.sha256}`, 'has conflicting content-address metadata.');
276
+ }
277
+ continue;
278
+ }
279
+ records.set(texture.sha256, texture);
280
+ }
281
+ }
282
+ const totalBytes = [...records.values()].reduce((sum, texture) => sum + texture.sizeBytes, 0);
283
+ if (!Number.isSafeInteger(totalBytes) || totalBytes > MAX_TOTAL_TEXTURE_BYTES) {
284
+ fail('textures', `exceed the ${MAX_TOTAL_TEXTURE_BYTES}-byte verified input budget.`);
285
+ }
286
+ if (records.size > 0) {
287
+ const texturesDirectory = (0, node_path_1.join)((0, node_path_1.dirname)(sidecarPath), 'textures');
288
+ let textureDirectoryStat;
289
+ try {
290
+ textureDirectoryStat = await (0, promises_1.lstat)(texturesDirectory);
291
+ }
292
+ catch (error) {
293
+ return fail('textures directory', `cannot be read: ${error instanceof Error ? error.message : String(error)}.`);
294
+ }
295
+ if (textureDirectoryStat.isSymbolicLink() || !textureDirectoryStat.isDirectory()) {
296
+ fail('textures directory', 'must be a real directory, not a symbolic link.');
297
+ }
298
+ for (const texture of [...records.values()].sort((left, right) => compareCodePoint(left.sha256, right.sha256))) {
299
+ const path = (0, node_path_1.join)((0, node_path_1.dirname)(sidecarPath), texture.path);
300
+ const image = await readRegularFile(path, MAX_TEXTURE_BYTES, `texture ${texture.sha256}`);
301
+ if (image.byteLength !== texture.sizeBytes)
302
+ fail(`texture ${texture.sha256}`, 'does not match its declared size.');
303
+ if (!Buffer.from(image.subarray(0, PNG_SIGNATURE.byteLength)).equals(PNG_SIGNATURE)) {
304
+ fail(`texture ${texture.sha256}`, 'is not a PNG.');
305
+ }
306
+ preflightPngDimensions(image, `texture ${texture.sha256}`);
307
+ const digest = (0, hash_1.sha256Bytes)(image);
308
+ if (digest !== texture.sha256)
309
+ fail(`texture ${texture.sha256}`, `has content digest ${digest}.`);
310
+ textureBytes.set(texture.sha256, image);
311
+ }
312
+ }
313
+ return { sidecarPath, value, textureBytes };
314
+ }
315
+ /**
316
+ * Lists every adjacent file whose bytes can affect Unreal material translation.
317
+ * Bridge binds these relative paths into its reviewed plan before snapshotting or execution.
318
+ */
319
+ async function discoverUnrealMaterialSidecarDependencies(fbxPath) {
320
+ const sidecarPath = unrealMaterialSidecarPath(fbxPath);
321
+ try {
322
+ await (0, promises_1.lstat)(sidecarPath);
323
+ }
324
+ catch (error) {
325
+ const code = typeof error === 'object' && error !== null && 'code' in error ? error.code : null;
326
+ if (code === 'ENOENT' || code === 'ENOTDIR')
327
+ return [];
328
+ throw error;
329
+ }
330
+ const expectedSlug = (0, node_path_1.basename)(sidecarPath, '.materials.json');
331
+ const bytes = await readRegularFile(sidecarPath, MAX_SIDECAR_BYTES, 'file');
332
+ let json;
333
+ try {
334
+ json = JSON.parse(new TextDecoder('utf-8', { fatal: true }).decode(bytes));
335
+ }
336
+ catch (error) {
337
+ return fail('file', `is not valid JSON: ${error instanceof Error ? error.message : String(error)}.`);
338
+ }
339
+ const value = parseSidecar(json, expectedSlug);
340
+ const textures = value.materials.flatMap((slot) => Object.values(slot.parameters.textures).map((texture) => texture.path));
341
+ return [(0, node_path_1.basename)(sidecarPath), ...new Set(textures)].sort();
342
+ }
343
+ function normalizedName(value) {
344
+ return value.trim().toLowerCase().replace(/[^a-z0-9]+/g, '');
345
+ }
346
+ function objectName(path) {
347
+ const leaf = path.slice(path.lastIndexOf('/') + 1);
348
+ return leaf.includes('.') ? leaf.slice(leaf.lastIndexOf('.') + 1) : leaf;
349
+ }
350
+ /**
351
+ * `isFirstOccurrence` says whether this is the FIRST slot (in ascending `slotIndex` order) in the
352
+ * whole sidecar to reference this slot's `sourceMaterialAssetPath`. Multiple Unreal material SLOTS
353
+ * routinely point at the same underlying material ASSET (e.g. every one of hair_a1..a21's 5 slots
354
+ * is a distinct instance of the shared `MI_HairMaster` parent, or several slots on a single outfit
355
+ * reusing one stitching-detail instance) — Unreal's own per-instance slot name (`importedSlotName`,
356
+ * e.g. `MI_HairsD`) is normally enough to disambiguate them, but the FBX EXPORT step does not
357
+ * preserve that instance name: it dedups repeated document material names with an Assimp-style `_N`
358
+ * numeric suffix instead, and empirically (verified against both the hair and firefighter-outfit
359
+ * sidecars via a live FBXLoader probe) `N` is the DUPLICATE slot's own `slotIndex` — not a running
360
+ * count local to the duplicate group — so `M_Stitches_Inst3` used by slots 6/7/8 exports as
361
+ * `M_Stitches_Inst3`, `M_Stitches_Inst3_7`, `M_Stitches_Inst3_8`, never `_1`/`_2`. Only the FIRST
362
+ * occurrence keeps the bare name; `objectName(sourceMaterialAssetPath)` alone can never produce the
363
+ * suffixed forms, so this adds the slotIndex-suffixed alias for every later occurrence.
364
+ */
365
+ function slotAliases(slot, isFirstOccurrence) {
366
+ const objectBase = objectName(slot.sourceMaterialAssetPath);
367
+ return new Set([
368
+ slot.slotName,
369
+ slot.importedSlotName,
370
+ objectBase,
371
+ isFirstOccurrence ? null : `${objectBase}_${slot.slotIndex}`,
372
+ ].map((value) => (value === null ? '' : normalizedName(value))).filter(Boolean));
373
+ }
374
+ /** Stable comparison of two slots' resolved Unreal parameters: the same material asset resolved twice. */
375
+ function sameParameters(a, b) {
376
+ return JSON.stringify(a.parameters) === JSON.stringify(b.parameters);
377
+ }
378
+ /**
379
+ * Pairs each sidecar slot with the document material it describes.
380
+ *
381
+ * THREE passes, in order, because a document material may legitimately serve more than one slot:
382
+ *
383
+ * 1. By SLOT INDEX — the document material at the slot's own index, when its name is one of the slot's
384
+ * aliases.
385
+ * 2. By NAME — exactly one unclaimed document material whose name matches an alias.
386
+ * 3. By MATERIAL IDENTITY — an earlier slot with the SAME `sourceMaterialAssetPath` already matched a
387
+ * document material, so this slot is a second reference to that one material. This is not a fallback
388
+ * for sloppiness: an Unreal mesh routinely carries a leftover material slot that no triangle uses
389
+ * (a template mesh's slot, e.g. Hell_X's backpack/gloves/turtleneck all keep an unused "Jacket" slot
390
+ * whose interface is the SAME asset as the used one, verified 2026-09-28). The FBX exporter writes both
391
+ * materials, the FBX->GLB conversion keeps only the referenced one, and the one-material document then
392
+ * has nothing left to pair with the second slot. Merging is only allowed when the two slots' resolved
393
+ * parameters are IDENTICAL — the same material resolved twice — because a document with one material and
394
+ * two DIFFERENT parameter sets cannot be satisfied by either choice, and that must fail loudly rather
395
+ * than silently drop a look.
396
+ *
397
+ * Failures name the reason: no unclaimed material matches, several do, or the identity merge was refused.
398
+ */
399
+ function matchMaterials(document, sidecar) {
400
+ const materials = document.getRoot().listMaterials();
401
+ const claimed = new Set();
402
+ const firstSlotIndexByAssetPath = new Map();
403
+ for (const slot of sidecar.materials) {
404
+ const existing = firstSlotIndexByAssetPath.get(slot.sourceMaterialAssetPath);
405
+ if (existing === undefined || slot.slotIndex < existing) {
406
+ firstSlotIndexByAssetPath.set(slot.sourceMaterialAssetPath, slot.slotIndex);
407
+ }
408
+ }
409
+ const matchedByAssetPath = new Map();
410
+ return sidecar.materials.map((slot) => {
411
+ const isFirstOccurrence = firstSlotIndexByAssetPath.get(slot.sourceMaterialAssetPath) === slot.slotIndex;
412
+ const aliases = slotAliases(slot, isFirstOccurrence);
413
+ const positional = materials[slot.slotIndex];
414
+ if (positional !== undefined && !claimed.has(positional) && aliases.has(normalizedName(positional.getName()))) {
415
+ claimed.add(positional);
416
+ const match = { slot, material: positional };
417
+ if (!matchedByAssetPath.has(slot.sourceMaterialAssetPath))
418
+ matchedByAssetPath.set(slot.sourceMaterialAssetPath, match);
419
+ return match;
420
+ }
421
+ const candidates = materials.filter((material) => !claimed.has(material) && aliases.has(normalizedName(material.getName())));
422
+ if (candidates.length > 1) {
423
+ fail(`materials[${slot.slotIndex}]`, `has ambiguous document material names (${candidates.map((entry) => entry.getName()).join(', ')}).`);
424
+ }
425
+ if (candidates.length === 1) {
426
+ claimed.add(candidates[0]);
427
+ const match = { slot, material: candidates[0] };
428
+ if (!matchedByAssetPath.has(slot.sourceMaterialAssetPath))
429
+ matchedByAssetPath.set(slot.sourceMaterialAssetPath, match);
430
+ return match;
431
+ }
432
+ // Material identity: the same Unreal material asset, already applied to a document material.
433
+ const previous = matchedByAssetPath.get(slot.sourceMaterialAssetPath);
434
+ if (previous !== undefined) {
435
+ if (!sameParameters(previous.slot, slot)) {
436
+ fail(`materials[${slot.slotIndex}]`, `shares material asset ${objectName(slot.sourceMaterialAssetPath)} with materials[${previous.slot.slotIndex}], `
437
+ + `but that slot already took the document's only material for it ('${previous.material.getName()}') and the two slots `
438
+ + 'resolve to DIFFERENT parameters — the document has no separate material for this slot, so neither choice would be right.');
439
+ }
440
+ return { slot, material: previous.material, sharedWithSlotIndex: previous.slot.slotIndex };
441
+ }
442
+ fail(`materials[${slot.slotIndex}]`, `cannot match a document material by slot index, name (${[...aliases].join(', ')}) or shared material asset `
443
+ + `(${objectName(slot.sourceMaterialAssetPath)}) — the document has ${materials.length} material(s).`);
444
+ });
445
+ }
446
+ function selectParameter(values, aliases, label, identity) {
447
+ const aliasOrder = new Map(aliases.map((alias, index) => [normalizedName(alias), index]));
448
+ const candidates = Object.entries(values)
449
+ .filter(([name]) => aliasOrder.has(normalizedName(name)))
450
+ .sort(([left], [right]) => aliasOrder.get(normalizedName(left)) - aliasOrder.get(normalizedName(right)) || compareCodePoint(left, right));
451
+ const bestRank = candidates[0] === undefined ? undefined : aliasOrder.get(normalizedName(candidates[0][0]));
452
+ const preferred = bestRank === undefined
453
+ ? []
454
+ : candidates.filter(([name]) => aliasOrder.get(normalizedName(name)) === bestRank);
455
+ const names = new Set(preferred.map(([name]) => name));
456
+ const identities = new Set(preferred.map(([, value]) => identity(value)));
457
+ if (identities.size > 1)
458
+ fail(label, `has ambiguous preferred bindings: ${preferred.map(([name]) => name).join(', ')}.`);
459
+ return { value: preferred[0]?.[1], names };
460
+ }
461
+ function numericIdentity(value) {
462
+ return Object.is(value, -0) ? '-0' : String(value);
463
+ }
464
+ function vectorIdentity(value) {
465
+ return [value.r, value.g, value.b, value.a].map(numericIdentity).join(',');
466
+ }
467
+ function boundedFactor(value, label) {
468
+ if (value !== undefined && (value < 0 || value > 1))
469
+ fail(label, 'must be between 0 and 1 for portable PBR.');
470
+ return value;
471
+ }
472
+ function rgbaFactor(value, label) {
473
+ if (value === undefined)
474
+ return undefined;
475
+ const result = [value.r, value.g, value.b, value.a];
476
+ if (result.some((channel) => channel < 0 || channel > 1))
477
+ fail(label, 'must use channels between 0 and 1.');
478
+ return result;
479
+ }
480
+ function planSlots(document, sidecar) {
481
+ return matchMaterials(document, sidecar).map(({ slot, material, sharedWithSlotIndex }) => {
482
+ const identity = normalizedName([
483
+ slot.slotName,
484
+ slot.importedSlotName,
485
+ slot.sourceMaterialAssetPath,
486
+ slot.sourceRootMaterialAssetPath,
487
+ ].join(' '));
488
+ const isEyelash = identity.includes('eyelash');
489
+ const isEyeWater = identity.includes('eyewater') || identity.includes('lacrimal');
490
+ const isEyeOcclusion = identity.includes('eyeao') || identity.includes('eyeocclusion');
491
+ const isEye = identity.includes('eye') && !isEyelash && !isEyeWater && !isEyeOcclusion;
492
+ const isFaceSkin = identity.includes('skinface') || identity.includes('skinhead');
493
+ const isBodySkin = identity.includes('skinbody');
494
+ const isApparel = identity.includes('basematerialapparel');
495
+ const isMasked = identity.includes('masked');
496
+ const isHair = (identity.includes('hair') || identity.includes('beard'))
497
+ && !identity.includes('eyelash')
498
+ && !identity.includes('eyebrow');
499
+ // Unreal's eye shader composes iris and sclera maps procedurally; treating either source map as a
500
+ // complete glTF base color produces a broken eye. Leave it unbound so the character composer can
501
+ // install HELIX's proven portable eye bake. For CCMH face skin, Color_Main is the head albedo while
502
+ // Body Color Map is deliberately a different body texture used only by the source shader.
503
+ const baseAliases = isEye ? [] : [
504
+ ...(isFaceSkin ? ['Color_Main', 'Base Color', 'BaseColor', 'Body Color Map'] : [
505
+ 'BaseColor',
506
+ 'Base Color',
507
+ 'Base Color Map',
508
+ 'Body Color Map',
509
+ 'Color_Main',
510
+ ]),
511
+ 'Albedo',
512
+ 'Albedo Map',
513
+ 'Diffuse',
514
+ 'Diffuse Map',
515
+ ...((isHair || isEyelash) ? ['Texture'] : []),
516
+ ];
517
+ const baseColor = selectParameter(slot.parameters.textures, baseAliases, `materials[${slot.slotIndex}] base color`, (value) => value.sha256);
518
+ const normal = selectParameter(slot.parameters.textures, ['Normal', 'Normal Map', 'Base Normal'], `materials[${slot.slotIndex}] normal`, (value) => value.sha256);
519
+ const orm = selectParameter(slot.parameters.textures, ['ORM', 'Packed ORM', 'Occlusion Roughness Metallic', 'Ambient Occlusion Roughness Metallic'], `materials[${slot.slotIndex}] ORM`, (value) => value.sha256);
520
+ // Unreal trim materials (MM_Stitches) feed an OCCLUSION map into their "Diffuse" input and colour it
521
+ // with a Tint, cutting the strip out with a separate Alpha texture. Bound as a glTF base colour
522
+ // unchanged, that packed map renders its false colours (magenta stitching) across the whole strip.
523
+ const baseIsOcclusion = baseColor.value !== undefined
524
+ && /(?:^|[_./])(?:OCC|AO|Occlusion)(?:[_.]|$)/i.test(baseColor.value.sourceAssetPath);
525
+ const cutout = selectParameter(slot.parameters.textures, ['Alpha'], `materials[${slot.slotIndex}] cutout`, (value) => value.sha256);
526
+ if (baseColor.value?.colorSpace.srgb === false) {
527
+ fail(`materials[${slot.slotIndex}] base color`, 'references a texture explicitly marked as linear.');
528
+ }
529
+ if (normal.value?.colorSpace.srgb === true) {
530
+ fail(`materials[${slot.slotIndex}] normal`, 'references a texture explicitly marked as sRGB.');
531
+ }
532
+ const tintAliases = isEye
533
+ ? ['Eye Color', 'Tint', 'Base Color Tint', 'BaseColorTint']
534
+ : isHair
535
+ ? ['Hair Tint', 'Tint', 'Base Color Tint', 'BaseColorTint']
536
+ : ['Tint', 'Base Color Tint', 'BaseColorTint', 'Base Color', 'BaseColor', 'Color'];
537
+ let tint = rgbaFactor(selectParameter(slot.parameters.vectors, tintAliases, `materials[${slot.slotIndex}] tint`, vectorIdentity).value, `materials[${slot.slotIndex}] tint`);
538
+ if (isEyeWater || isHair || isEyelash || isMasked) {
539
+ const opacity = boundedFactor(selectParameter(slot.parameters.scalars, ['Opacity'], `materials[${slot.slotIndex}] opacity`, numericIdentity).value, `materials[${slot.slotIndex}] opacity`);
540
+ if (opacity !== undefined) {
541
+ const current = tint ?? material.getBaseColorFactor();
542
+ tint = [current[0], current[1], current[2], opacity];
543
+ }
544
+ }
545
+ const roughnessAliases = isEye
546
+ ? ['Roughness', 'Roughness Offset', 'IrisRoughness', 'ScleraRougness']
547
+ : ['Roughness', 'Roughness Scale', 'Roughness Offset'];
548
+ const roughnessSelection = selectParameter(slot.parameters.scalars, roughnessAliases, `materials[${slot.slotIndex}] roughness`, numericIdentity);
549
+ let roughness = boundedFactor(roughnessSelection.value, `materials[${slot.slotIndex}] roughness`);
550
+ // Apparel's "Roughness Offset" modifies a packed source map; zero means
551
+ // neutral, not mirror-smooth. When the packed channel layout is unknown and
552
+ // intentionally left unmapped, use a conservative cloth/leather fallback.
553
+ if (isApparel
554
+ && roughness === 0
555
+ && [...roughnessSelection.names].some((name) => normalizedName(name) === 'roughnessoffset')) {
556
+ roughness = 0.7;
557
+ }
558
+ if ((isFaceSkin || isBodySkin) && roughness === undefined)
559
+ roughness = 0.5;
560
+ let metallic = boundedFactor(selectParameter(slot.parameters.scalars, ['Metallic', 'Metallic Offset'], `materials[${slot.slotIndex}] metallic`, numericIdentity).value, `materials[${slot.slotIndex}] metallic`);
561
+ // Unreal's lacrimal shader uses metallic as a lighting trick. Portable PBR
562
+ // eye water is dielectric.
563
+ if (isEyeWater)
564
+ metallic = 0;
565
+ const alphaMode = isEyeWater
566
+ ? 'BLEND'
567
+ : (isHair || isEyelash || isMasked || cutout.value !== undefined) ? 'MASK' : undefined;
568
+ const consumed = new Set([...baseColor.names, ...normal.names, ...orm.names, ...cutout.names]);
569
+ const unmappedTextureParameters = Object.keys(slot.parameters.textures)
570
+ .filter((name) => !consumed.has(name))
571
+ .sort();
572
+ return {
573
+ slot,
574
+ material,
575
+ baseColor,
576
+ normal,
577
+ orm,
578
+ cutout,
579
+ baseIsOcclusion,
580
+ tint,
581
+ roughness,
582
+ metallic,
583
+ alphaMode,
584
+ unmappedTextureParameters,
585
+ ...(sharedWithSlotIndex === undefined ? {} : { sharedWithSlotIndex }),
586
+ };
587
+ });
588
+ }
589
+ /**
590
+ * Derives the portable base-colour image for a slot whose Unreal inputs are not a plain albedo:
591
+ * an occlusion map becomes grey (its red channel), and a dedicated cutout texture becomes alpha (its
592
+ * red channel, resampled to the base image's size). The Unreal Tint stays a glTF baseColorFactor.
593
+ */
594
+ async function deriveBaseColorPng(base, occlusion, cutout) {
595
+ const limits = { limitInputPixels: imageLimits_1.MAX_CHARACTER_TEXTURE_PIXELS };
596
+ let width, height, data;
597
+ if (base !== undefined) {
598
+ const decoded = await (0, sharp_1.default)(Buffer.from(base), limits).ensureAlpha().raw().toBuffer({ resolveWithObject: true });
599
+ ({ width, height } = decoded.info);
600
+ data = decoded.data;
601
+ }
602
+ else {
603
+ const meta = await (0, sharp_1.default)(Buffer.from(cutout), limits).metadata();
604
+ width = meta.width;
605
+ height = meta.height;
606
+ data = Buffer.alloc(width * height * 4, 255);
607
+ }
608
+ if (occlusion) {
609
+ for (let offset = 0; offset < data.length; offset += 4) {
610
+ data[offset + 1] = data[offset];
611
+ data[offset + 2] = data[offset];
612
+ }
613
+ }
614
+ if (cutout !== undefined) {
615
+ const mask = await (0, sharp_1.default)(Buffer.from(cutout), limits)
616
+ .resize(width, height, { fit: 'fill' })
617
+ .ensureAlpha()
618
+ .raw()
619
+ .toBuffer();
620
+ for (let pixel = 0; pixel < width * height; pixel += 1)
621
+ data[pixel * 4 + 3] = mask[pixel * 4];
622
+ }
623
+ return (0, sharp_1.default)(data, { raw: { width, height, channels: 4 } }).png().toBuffer();
624
+ }
625
+ function textureName(sha256) {
626
+ return `HELIX_UE_${sha256}`;
627
+ }
628
+ function srgbByteToLinear(value) {
629
+ const channel = value / 255;
630
+ const linear = channel <= 0.04045
631
+ ? channel / 12.92
632
+ : ((channel + 0.055) / 1.055) ** 2.4;
633
+ return Math.round(linear * 255);
634
+ }
635
+ async function linearizeSrgbPng(image) {
636
+ const decoded = await (0, sharp_1.default)(Buffer.from(image))
637
+ .ensureAlpha()
638
+ .raw()
639
+ .toBuffer({ resolveWithObject: true });
640
+ for (let offset = 0; offset < decoded.data.length; offset += 4) {
641
+ decoded.data[offset] = srgbByteToLinear(decoded.data[offset]);
642
+ decoded.data[offset + 1] = srgbByteToLinear(decoded.data[offset + 1]);
643
+ decoded.data[offset + 2] = srgbByteToLinear(decoded.data[offset + 2]);
644
+ }
645
+ return (0, sharp_1.default)(decoded.data, {
646
+ raw: {
647
+ width: decoded.info.width,
648
+ height: decoded.info.height,
649
+ channels: 4,
650
+ },
651
+ }).png().toBuffer();
652
+ }
653
+ /**
654
+ * Unreal authors tangent-space normal maps in the DirectX convention (+Y = down the image); glTF
655
+ * requires +Y = up. With UVs in glTF's top-left convention both share the image orientation, so the
656
+ * conversion is exactly an inverted green channel.
657
+ */
658
+ async function directXNormalPngToGltf(image) {
659
+ const decoded = await (0, sharp_1.default)(Buffer.from(image), { limitInputPixels: imageLimits_1.MAX_CHARACTER_TEXTURE_PIXELS })
660
+ .ensureAlpha()
661
+ .raw()
662
+ .toBuffer({ resolveWithObject: true });
663
+ for (let offset = 1; offset < decoded.data.length; offset += 4) {
664
+ decoded.data[offset] = 255 - decoded.data[offset];
665
+ }
666
+ return (0, sharp_1.default)(decoded.data, {
667
+ raw: { width: decoded.info.width, height: decoded.info.height, channels: 4 },
668
+ }).png().toBuffer();
669
+ }
670
+ function preflightDocumentTextures(document, textureBytes, needed) {
671
+ const textures = new Map();
672
+ const documentTexturesByName = new Map();
673
+ for (const texture of document.getRoot().listTextures()) {
674
+ const named = documentTexturesByName.get(texture.getName()) ?? [];
675
+ named.push(texture);
676
+ documentTexturesByName.set(texture.getName(), named);
677
+ }
678
+ for (const sha256 of [...needed].sort()) {
679
+ const named = documentTexturesByName.get(textureName(sha256)) ?? [];
680
+ if (named.length > 1)
681
+ fail(`document texture ${sha256}`, 'has ambiguous duplicate deterministic names.');
682
+ const existing = named[0];
683
+ if (existing !== undefined) {
684
+ const image = existing.getImage();
685
+ const digest = image === null ? null : (0, hash_1.sha256Bytes)(image);
686
+ if (existing.getMimeType() !== 'image/png' || digest !== sha256) {
687
+ fail(`document texture ${sha256}`, 'conflicts with a pre-existing deterministic texture name.');
688
+ }
689
+ textures.set(sha256, existing);
690
+ continue;
691
+ }
692
+ if (!textureBytes.has(sha256))
693
+ fail(`texture ${sha256}`, 'was not verified before application.');
694
+ }
695
+ return textures;
696
+ }
697
+ /**
698
+ * Unreal's FBX exporter can emit an unauthored, all-zero COLOR_0 stream. glTF
699
+ * multiplies it into base color, blacking out otherwise valid sidecar textures.
700
+ * This cleanup runs only after the Unreal sidecar and all of its dependencies
701
+ * have been verified; generic FBX vertex colors are never inferred or changed.
702
+ */
703
+ function stripEmptyUnrealVertexColors(document) {
704
+ let stripped = 0;
705
+ for (const mesh of document.getRoot().listMeshes()) {
706
+ for (const primitive of mesh.listPrimitives()) {
707
+ const color = primitive.getAttribute('COLOR_0');
708
+ const values = color?.getArray();
709
+ if (color === null || values === null || values.length === 0)
710
+ continue;
711
+ let allZero = true;
712
+ for (let index = 0; index < values.length; index += 1) {
713
+ if (values[index] !== 0) {
714
+ allZero = false;
715
+ break;
716
+ }
717
+ }
718
+ if (!allZero)
719
+ continue;
720
+ primitive.setAttribute('COLOR_0', null);
721
+ stripped += 1;
722
+ }
723
+ }
724
+ if (stripped > 0) {
725
+ console.warn(`Unreal material sidecar: removed ${stripped} empty COLOR_0 attribute(s).`);
726
+ }
727
+ return stripped;
728
+ }
729
+ /**
730
+ * Applies a verified adjacent Unreal sidecar to a glTF-Transform Document.
731
+ * Validation and binding planning complete before the Document is mutated.
732
+ */
733
+ async function applyUnrealMaterialSidecar(document, fbxPath) {
734
+ const loaded = await loadUnrealMaterialSidecar(fbxPath);
735
+ const plans = planSlots(document, loaded.value);
736
+ const verifiedTextureCount = loaded.textureBytes.size;
737
+ const availableTextureBytes = new Map(loaded.textureBytes);
738
+ const linearOrmDigests = new Map();
739
+ for (const plan of plans) {
740
+ const orm = plan.orm.value;
741
+ if (orm === undefined || orm.colorSpace.srgb !== true || linearOrmDigests.has(orm.sha256))
742
+ continue;
743
+ const linearImage = await linearizeSrgbPng(loaded.textureBytes.get(orm.sha256));
744
+ const linearDigest = (0, hash_1.sha256Bytes)(linearImage);
745
+ const previous = availableTextureBytes.get(linearDigest);
746
+ if (previous !== undefined && !Buffer.from(previous).equals(Buffer.from(linearImage))) {
747
+ fail(`texture ${orm.sha256}`, `linear conversion conflicts with content digest ${linearDigest}.`);
748
+ }
749
+ availableTextureBytes.set(linearDigest, linearImage);
750
+ linearOrmDigests.set(orm.sha256, linearDigest);
751
+ }
752
+ const derivedBaseDigests = new Map();
753
+ for (const plan of plans) {
754
+ const cutout = plan.cutout.value;
755
+ if (!plan.baseIsOcclusion && cutout === undefined)
756
+ continue;
757
+ const derived = await deriveBaseColorPng(plan.baseColor.value === undefined ? undefined : loaded.textureBytes.get(plan.baseColor.value.sha256), plan.baseIsOcclusion, cutout === undefined ? undefined : loaded.textureBytes.get(cutout.sha256));
758
+ const digest = (0, hash_1.sha256Bytes)(derived);
759
+ const previous = availableTextureBytes.get(digest);
760
+ if (previous !== undefined && !Buffer.from(previous).equals(Buffer.from(derived))) {
761
+ fail(`materials[${plan.slot.slotIndex}] base colour`, `derived image conflicts with content digest ${digest}.`);
762
+ }
763
+ availableTextureBytes.set(digest, derived);
764
+ derivedBaseDigests.set(plan, digest);
765
+ }
766
+ const gltfNormalDigests = new Map();
767
+ for (const plan of plans) {
768
+ const normal = plan.normal.value;
769
+ if (normal === undefined || normal.colorSpace.flipGreenChannel === true || gltfNormalDigests.has(normal.sha256))
770
+ continue;
771
+ const converted = await directXNormalPngToGltf(loaded.textureBytes.get(normal.sha256));
772
+ const convertedDigest = (0, hash_1.sha256Bytes)(converted);
773
+ const previous = availableTextureBytes.get(convertedDigest);
774
+ if (previous !== undefined && !Buffer.from(previous).equals(Buffer.from(converted))) {
775
+ fail(`texture ${normal.sha256}`, `normal convention conversion conflicts with content digest ${convertedDigest}.`);
776
+ }
777
+ availableTextureBytes.set(convertedDigest, converted);
778
+ gltfNormalDigests.set(normal.sha256, convertedDigest);
779
+ }
780
+ const normalDigest = (binding) => gltfNormalDigests.get(binding.sha256) ?? binding.sha256;
781
+ const needed = new Set();
782
+ for (const plan of plans) {
783
+ const derivedBase = derivedBaseDigests.get(plan);
784
+ if (derivedBase !== undefined)
785
+ needed.add(derivedBase);
786
+ else if (plan.baseColor.value !== undefined)
787
+ needed.add(plan.baseColor.value.sha256);
788
+ if (plan.normal.value !== undefined)
789
+ needed.add(normalDigest(plan.normal.value));
790
+ if (plan.orm.value !== undefined) {
791
+ needed.add(linearOrmDigests.get(plan.orm.value.sha256) ?? plan.orm.value.sha256);
792
+ }
793
+ }
794
+ const textures = preflightDocumentTextures(document, availableTextureBytes, needed);
795
+ stripEmptyUnrealVertexColors(document);
796
+ let createdTextureCount = 0;
797
+ for (const sha256 of [...needed].sort()) {
798
+ if (textures.has(sha256))
799
+ continue;
800
+ const image = availableTextureBytes.get(sha256);
801
+ const texture = document.createTexture(textureName(sha256))
802
+ .setImage(image)
803
+ .setMimeType('image/png');
804
+ textures.set(sha256, texture);
805
+ createdTextureCount += 1;
806
+ }
807
+ loaded.textureBytes.clear();
808
+ availableTextureBytes.clear();
809
+ const appliedSlots = plans.map((plan) => {
810
+ const baseColorTexture = plan.baseColor.value;
811
+ const normalTexture = plan.normal.value;
812
+ const ormTexture = plan.orm.value;
813
+ const derivedBase = derivedBaseDigests.get(plan);
814
+ if (derivedBase !== undefined) {
815
+ plan.material.setBaseColorTexture(textures.get(derivedBase));
816
+ plan.material.setBaseColorFactor(plan.tint ?? [1, 1, 1, 1]);
817
+ }
818
+ else if (baseColorTexture !== undefined) {
819
+ plan.material.setBaseColorTexture(textures.get(baseColorTexture.sha256));
820
+ plan.material.setBaseColorFactor(plan.tint ?? [1, 1, 1, 1]);
821
+ }
822
+ else if (plan.tint !== undefined) {
823
+ plan.material.setBaseColorFactor(plan.tint);
824
+ }
825
+ if (normalTexture !== undefined)
826
+ plan.material.setNormalTexture(textures.get(normalDigest(normalTexture)));
827
+ if (ormTexture !== undefined) {
828
+ const texture = textures.get(linearOrmDigests.get(ormTexture.sha256) ?? ormTexture.sha256);
829
+ plan.material.setMetallicRoughnessTexture(texture).setOcclusionTexture(texture);
830
+ if (plan.roughness === undefined)
831
+ plan.material.setRoughnessFactor(1);
832
+ if (plan.metallic === undefined)
833
+ plan.material.setMetallicFactor(1);
834
+ }
835
+ if (plan.roughness !== undefined)
836
+ plan.material.setRoughnessFactor(plan.roughness);
837
+ if (plan.metallic !== undefined)
838
+ plan.material.setMetallicFactor(plan.metallic);
839
+ if (plan.alphaMode !== undefined) {
840
+ plan.material.setAlphaMode(plan.alphaMode);
841
+ if (plan.alphaMode === 'MASK')
842
+ plan.material.setAlphaCutoff(0.5).setDoubleSided(true);
843
+ }
844
+ return {
845
+ slotIndex: plan.slot.slotIndex,
846
+ materialName: plan.material.getName(),
847
+ ...(plan.sharedWithSlotIndex === undefined ? {} : { sharedWithSlotIndex: plan.sharedWithSlotIndex }),
848
+ ...(baseColorTexture === undefined ? {} : { baseColorTextureSha256: baseColorTexture.sha256 }),
849
+ ...(normalTexture === undefined ? {} : { normalTextureSha256: normalTexture.sha256 }),
850
+ ...(ormTexture === undefined ? {} : { ormTextureSha256: ormTexture.sha256 }),
851
+ ...(ormTexture?.colorSpace.srgb === true ? { ormColorSpaceConversion: 'srgb-to-linear' } : {}),
852
+ ...(plan.baseIsOcclusion ? { baseColorConversion: 'occlusion-red-to-grey' } : {}),
853
+ ...(plan.cutout.value === undefined ? {} : { cutoutTextureSha256: plan.cutout.value.sha256 }),
854
+ ...(normalTexture !== undefined && gltfNormalDigests.has(normalTexture.sha256)
855
+ ? { normalConventionConversion: 'directx-to-gltf' }
856
+ : {}),
857
+ ...(plan.tint === undefined && baseColorTexture === undefined
858
+ ? {}
859
+ : { baseColorFactor: plan.tint ?? [1, 1, 1, 1] }),
860
+ ...(plan.roughness === undefined ? {} : { roughnessFactor: plan.roughness }),
861
+ ...(plan.metallic === undefined ? {} : { metallicFactor: plan.metallic }),
862
+ ...(plan.alphaMode === undefined ? {} : { alphaMode: plan.alphaMode }),
863
+ unmappedTextureParameters: plan.unmappedTextureParameters,
864
+ };
865
+ });
866
+ return {
867
+ schemaVersion: exports.UNREAL_MATERIAL_SIDECAR_SCHEMA,
868
+ sidecarPath: loaded.sidecarPath,
869
+ sourceMeshAssetPath: loaded.value.asset.sourceMeshAssetPath,
870
+ appliedSlots,
871
+ // Distinct document materials the sidecar did not touch — `appliedSlots` has one entry per UNREAL slot,
872
+ // and several slots can share one document material (see `matchMaterials`), so counting entries would
873
+ // report a negative "preserved" number for an item like Hell_X's backpack.
874
+ preservedMaterialCount: document.getRoot().listMaterials().length - new Set(plans.map((plan) => plan.material)).size,
875
+ verifiedTextureCount,
876
+ createdTextureCount,
877
+ };
878
+ }
879
+ //# sourceMappingURL=unrealMaterialSidecar.js.map