@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +631 -8
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
package/dist/item.js.map
ADDED
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@@ -0,0 +1 @@
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1
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KAAK,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC/D,GAAG,CAAC,KAAK,CAAC,oBAAoB,KAAK,SAAS;YAC1C,CAAC,CAAC,EAAE,oBAAoB,EAAE,KAAK,CAAC,oBAAoB,EAAE;YACtD,CAAC,CAAC,EAAE,CAAC;QACP,GAAG,CAAC,KAAK,CAAC,cAAc;YACtB,CAAC,CAAC,EAAE,cAAc,EAAE,wBAAwB,CAAC,KAAK,CAAC,cAAc,CAAC,EAAE;YACpE,CAAC,CAAC,EAAE,CAAC;KACR,CAAC;AACJ,CAAC"}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
export type ItemDefDistributeApi = {
|
|
2
|
+
request<T>(method: string, path: string, body: unknown): Promise<T>;
|
|
3
|
+
};
|
|
4
|
+
export type ItemDefDistributeInput = {
|
|
5
|
+
/** Package-backed Item UUID, not a Vault assetId or a product slug. */
|
|
6
|
+
itemId: string;
|
|
7
|
+
/** Listing price in LIX. Absent = the Ⱡ500 default; positive prices must clear the per-kind floor. */
|
|
8
|
+
price?: string;
|
|
9
|
+
/** List free to claim — shorthand for `--price 0`. */
|
|
10
|
+
claim?: boolean;
|
|
11
|
+
};
|
|
12
|
+
export type ItemDefDistributeReport = {
|
|
13
|
+
itemId: string;
|
|
14
|
+
priceLix: number;
|
|
15
|
+
distributionId: string | null;
|
|
16
|
+
};
|
|
17
|
+
export declare function distributeItemDef(api: ItemDefDistributeApi, input: ItemDefDistributeInput): Promise<ItemDefDistributeReport>;
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.distributeItemDef = distributeItemDef;
|
|
4
|
+
/**
|
|
5
|
+
* Marketplace route for an already-published Package-backed Item.
|
|
6
|
+
* One item can carry several distributions (marketplace + per-world), so re-running creates another row;
|
|
7
|
+
* the backend owns dedupe/policy.
|
|
8
|
+
*/
|
|
9
|
+
const DEFAULT_LISTING_PRICE_LIX = 500;
|
|
10
|
+
const ITEM_DISTRIBUTIONS_PATH = '/api/v1/item-distributions';
|
|
11
|
+
const UUID_RE = /^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/i;
|
|
12
|
+
async function distributeItemDef(api, input) {
|
|
13
|
+
if (input.price !== undefined && input.claim === true)
|
|
14
|
+
throw new Error('pass --price or --claim, not both');
|
|
15
|
+
if (!UUID_RE.test(input.itemId)) {
|
|
16
|
+
throw new Error(`'${input.itemId}' is not a Package-backed Item UUID; it is not a Vault assetId or a slug`);
|
|
17
|
+
}
|
|
18
|
+
const priceLix = input.claim === true ? 0 : input.price === undefined ? DEFAULT_LISTING_PRICE_LIX : Number(input.price);
|
|
19
|
+
if (!Number.isFinite(priceLix) || priceLix < 0)
|
|
20
|
+
throw new Error(`--price must be a number of LIX >= 0, got '${input.price}'`);
|
|
21
|
+
const res = await api.request('POST', ITEM_DISTRIBUTIONS_PATH, {
|
|
22
|
+
itemId: input.itemId,
|
|
23
|
+
channel: 'marketplace',
|
|
24
|
+
priceLix,
|
|
25
|
+
maxPerPlayer: 1,
|
|
26
|
+
});
|
|
27
|
+
return { itemId: input.itemId, priceLix, distributionId: typeof res?.id === 'string' ? res.id : null };
|
|
28
|
+
}
|
|
29
|
+
//# sourceMappingURL=distribute.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"distribute.js","sourceRoot":"","sources":["../../src/itemDef/distribute.ts"],"names":[],"mappings":";;AAsBA,8CAcC;AApCD;;;;GAIG;AACH,MAAM,yBAAyB,GAAG,GAAG,CAAC;AACtC,MAAM,uBAAuB,GAAG,4BAA4B,CAAC;AAG7D,MAAM,OAAO,GAAG,iEAAiE,CAAC;AAa3E,KAAK,UAAU,iBAAiB,CAAC,GAAyB,EAAE,KAA6B;IAC9F,IAAI,KAAK,CAAC,KAAK,KAAK,SAAS,IAAI,KAAK,CAAC,KAAK,KAAK,IAAI;QAAE,MAAM,IAAI,KAAK,CAAC,mCAAmC,CAAC,CAAC;IAC5G,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;QAChC,MAAM,IAAI,KAAK,CAAC,IAAI,KAAK,CAAC,MAAM,0EAA0E,CAAC,CAAC;IAC9G,CAAC;IACD,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IACxH,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,QAAQ,GAAG,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,8CAA8C,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC;IAC9H,MAAM,GAAG,GAAG,MAAM,GAAG,CAAC,OAAO,CAAkB,MAAM,EAAE,uBAAuB,EAAE;QAC9E,MAAM,EAAE,KAAK,CAAC,MAAM;QACpB,OAAO,EAAE,aAAa;QACtB,QAAQ;QACR,YAAY,EAAE,CAAC;KAChB,CAAC,CAAC;IACH,OAAO,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,QAAQ,EAAE,cAAc,EAAE,OAAO,GAAG,EAAE,EAAE,KAAK,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;AACzG,CAAC"}
|
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
import { type ItemDefVaultRef } from './gunConfigRules';
|
|
2
|
+
/** The `emote.playback` vocabulary — the manifest's enum. */
|
|
3
|
+
export declare const EMOTE_PLAYBACKS: readonly ["oneshot", "loop"];
|
|
4
|
+
export type EmotePlayback = (typeof EMOTE_PLAYBACKS)[number];
|
|
5
|
+
/** Clip duration ceilings, seconds. A performance that outruns the one-shot cap has to declare itself a loop. */
|
|
6
|
+
export declare const EMOTE_ONESHOT_MAX_S = 10;
|
|
7
|
+
export declare const EMOTE_LOOP_MAX_S = 60;
|
|
8
|
+
/** TRANSITIONS: ceilings on the optional enter/exit clips, seconds. On a `oneshot` the whole chain also owes
|
|
9
|
+
* EMOTE_ONESHOT_MAX_S — the player is locked for all of it, and movement cannot break a one-shot. */
|
|
10
|
+
export declare const EMOTE_INTRO_MAX_S = 5;
|
|
11
|
+
export declare const EMOTE_OUTRO_MAX_S = 5;
|
|
12
|
+
/** Playback an emote is read as when it declares none — the manifest leaves the field optional. */
|
|
13
|
+
export declare const DEFAULT_EMOTE_PLAYBACK: EmotePlayback;
|
|
14
|
+
export declare const EMOTE_JOINER_OFFSET_MAX_M = 3;
|
|
15
|
+
export declare const EMOTE_JOINER_YAW_MAX_DEG = 180;
|
|
16
|
+
/** The OFFER: seconds into the initiator's clip they wind up to and hold while waiting. The real ceiling is
|
|
17
|
+
* that clip's measured duration (a freeze past the end is nothing) — this is the manifest's coarse guard. */
|
|
18
|
+
export declare const EMOTE_OFFER_AT_MAX_S = 600;
|
|
19
|
+
/** The joiner's placement, as the descriptor carries it. */
|
|
20
|
+
export type EmoteJoinerOffset = {
|
|
21
|
+
x: number;
|
|
22
|
+
z: number;
|
|
23
|
+
yawDeg: number;
|
|
24
|
+
};
|
|
25
|
+
export declare const EMOTE_CATEGORIES: readonly ["regular", "sit", "lie"];
|
|
26
|
+
export type EmoteCategory = (typeof EMOTE_CATEGORIES)[number];
|
|
27
|
+
/** What the backend stores when the product body names none — so omitting the flag is the same as sending it. */
|
|
28
|
+
export declare const DEFAULT_EMOTE_CATEGORY: EmoteCategory;
|
|
29
|
+
export declare function isEmoteCategory(value: unknown): value is EmoteCategory;
|
|
30
|
+
export type EmoteCheckResult = {
|
|
31
|
+
errors: string[];
|
|
32
|
+
warnings: string[];
|
|
33
|
+
/** emote.clip as authored: a relative path pre-publish, a pinned vault ref post-publish, or null. */
|
|
34
|
+
clipRef: string | ItemDefVaultRef | null;
|
|
35
|
+
/** The declared playback, defaulted — what the duration cap is measured against. */
|
|
36
|
+
playback: EmotePlayback;
|
|
37
|
+
/** Descriptor-relative `assets.audio` refs (pre-publish form) — existence-checked by validate, uploaded by publish. */
|
|
38
|
+
relativeAudioRefs: string[];
|
|
39
|
+
/** PAIRED emotes: `emote.roles.joiner.clip` in the same two forms, or null when the emote is a solo one. */
|
|
40
|
+
joinerClipRef: string | ItemDefVaultRef | null;
|
|
41
|
+
/** TRANSITIONS: `emote.intro` / `emote.outro` in the same two forms, or null when the emote authors none. */
|
|
42
|
+
introClipRef: string | ItemDefVaultRef | null;
|
|
43
|
+
outroClipRef: string | ItemDefVaultRef | null;
|
|
44
|
+
/** PAIRED emotes: the authored `emote.roles.offerAtS`, or null when absent (the clip's first frame) or unusable. */
|
|
45
|
+
offerAtS: number | null;
|
|
46
|
+
};
|
|
47
|
+
/** The block set IS the item's type (the manifest's own rule), so an `emote` block is what makes this the emote lane. */
|
|
48
|
+
export declare function isEmoteDescriptor(input: unknown): boolean;
|
|
49
|
+
/** The joiner's placement: three finite numbers, bounded exactly as the manifest schema bounds them. */
|
|
50
|
+
export declare function checkJoinerOffset(offset: unknown, where: string): string[];
|
|
51
|
+
/** The offer pose is held INSIDE the initiator's clip, so an instant past its end freezes on nothing. */
|
|
52
|
+
export declare function checkEmoteOfferAt(offerAtS: number, durationS: number, label: string): string[];
|
|
53
|
+
/** `--offer-at <seconds>` → the held offer instant. Throws the flag's own shape error. */
|
|
54
|
+
export declare function parseOfferAtS(raw: string): number;
|
|
55
|
+
/** `--joiner-offset "x,z,yawDeg"` → the offset the descriptor carries. Throws the flag's own shape error. */
|
|
56
|
+
export declare function parseJoinerOffset(raw: string): EmoteJoinerOffset;
|
|
57
|
+
/**
|
|
58
|
+
* Run the emote lane's structural rules over a parsed descriptor. Collects every violation instead of
|
|
59
|
+
* throwing on the first, like the gun-config pass; the manifest's schema validation is a separate pass.
|
|
60
|
+
* The clip's DURATION is not checked here — it needs the file bytes, so validate measures and calls
|
|
61
|
+
* checkEmoteClipDuration.
|
|
62
|
+
*/
|
|
63
|
+
export declare function checkEmoteRules(input: unknown): EmoteCheckResult;
|
|
64
|
+
export type EmoteClipMeasurement = {
|
|
65
|
+
/** Seconds of the longest animation in the clip, or null when the GLB does not say. */
|
|
66
|
+
durationS: number | null;
|
|
67
|
+
animationCount: number;
|
|
68
|
+
errors: string[];
|
|
69
|
+
warnings: string[];
|
|
70
|
+
};
|
|
71
|
+
/**
|
|
72
|
+
* Measure an emote clip GLB: it must be a glTF 2.0 carrying at least one animation, and the longest
|
|
73
|
+
* animation's end time is the duration the caps are enforced against. An unmeasurable duration WARNS
|
|
74
|
+
* rather than blocks — the cap belongs to whoever can actually read the clip.
|
|
75
|
+
*/
|
|
76
|
+
export declare function measureEmoteClip(bytes: Buffer, label: string): EmoteClipMeasurement;
|
|
77
|
+
/** The duration caps, against a measured clip and the playback it declares. */
|
|
78
|
+
export declare function checkEmoteClipDuration(durationS: number, playback: EmotePlayback, label: string): string[];
|
|
79
|
+
/**
|
|
80
|
+
* The transition caps, against the measured chain. Each transition owes its own ceiling on either playback;
|
|
81
|
+
* a `oneshot` ALSO owes the one-shot cap on intro + clip + outro, because the emote lock spans the whole
|
|
82
|
+
* chain and movement cannot break a one-shot — an uncapped chain is an unbreakable lock. A null is an
|
|
83
|
+
* absent or unmeasurable clip, and only what could be measured is judged.
|
|
84
|
+
*/
|
|
85
|
+
export declare function checkEmoteChainDuration(introS: number | null, bodyS: number | null, outroS: number | null, playback: EmotePlayback): string[];
|
|
@@ -0,0 +1,368 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
// Emote rules for `helix item-def` — the structural rules an EMOTE descriptor must satisfy, plus the clip
|
|
3
|
+
// duration caps, measured off the referenced GLB.
|
|
4
|
+
// SYNC OBLIGATION: EMOTE_ONESHOT_MAX_S / EMOTE_LOOP_MAX_S / EMOTE_JOINER_OFFSET_MAX_M / EMOTE_OFFER_AT_MAX_S /
|
|
5
|
+
// EMOTE_INTRO_MAX_S / EMOTE_OUTRO_MAX_S mirror ITEM_CAPS.emoteOneshotMaxS / emoteLoopMaxS / emoteJoinerOffsetMaxM /
|
|
6
|
+
// emoteOfferAtMaxS / emoteIntroMaxS / emoteOutroMaxS in helix-manifest (src/index.ts). The pinned manifest predates
|
|
7
|
+
// them and the manifest never sees the clip BYTES anyway, so the numbers are vendored here exactly as
|
|
8
|
+
// gunConfigRules.ts vendors the engine's installer rules — fix them there first, then mirror; do not diverge.
|
|
9
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
10
|
+
exports.DEFAULT_EMOTE_CATEGORY = exports.EMOTE_CATEGORIES = exports.EMOTE_OFFER_AT_MAX_S = exports.EMOTE_JOINER_YAW_MAX_DEG = exports.EMOTE_JOINER_OFFSET_MAX_M = exports.DEFAULT_EMOTE_PLAYBACK = exports.EMOTE_OUTRO_MAX_S = exports.EMOTE_INTRO_MAX_S = exports.EMOTE_LOOP_MAX_S = exports.EMOTE_ONESHOT_MAX_S = exports.EMOTE_PLAYBACKS = void 0;
|
|
11
|
+
exports.isEmoteCategory = isEmoteCategory;
|
|
12
|
+
exports.isEmoteDescriptor = isEmoteDescriptor;
|
|
13
|
+
exports.checkJoinerOffset = checkJoinerOffset;
|
|
14
|
+
exports.checkEmoteOfferAt = checkEmoteOfferAt;
|
|
15
|
+
exports.parseOfferAtS = parseOfferAtS;
|
|
16
|
+
exports.parseJoinerOffset = parseJoinerOffset;
|
|
17
|
+
exports.checkEmoteRules = checkEmoteRules;
|
|
18
|
+
exports.measureEmoteClip = measureEmoteClip;
|
|
19
|
+
exports.checkEmoteClipDuration = checkEmoteClipDuration;
|
|
20
|
+
exports.checkEmoteChainDuration = checkEmoteChainDuration;
|
|
21
|
+
const gunConfigRules_1 = require("./gunConfigRules");
|
|
22
|
+
/** The `emote.playback` vocabulary — the manifest's enum. */
|
|
23
|
+
exports.EMOTE_PLAYBACKS = ['oneshot', 'loop'];
|
|
24
|
+
/** Clip duration ceilings, seconds. A performance that outruns the one-shot cap has to declare itself a loop. */
|
|
25
|
+
exports.EMOTE_ONESHOT_MAX_S = 10;
|
|
26
|
+
exports.EMOTE_LOOP_MAX_S = 60;
|
|
27
|
+
/** TRANSITIONS: ceilings on the optional enter/exit clips, seconds. On a `oneshot` the whole chain also owes
|
|
28
|
+
* EMOTE_ONESHOT_MAX_S — the player is locked for all of it, and movement cannot break a one-shot. */
|
|
29
|
+
exports.EMOTE_INTRO_MAX_S = 5;
|
|
30
|
+
exports.EMOTE_OUTRO_MAX_S = 5;
|
|
31
|
+
/** Playback an emote is read as when it declares none — the manifest leaves the field optional. */
|
|
32
|
+
exports.DEFAULT_EMOTE_PLAYBACK = 'oneshot';
|
|
33
|
+
// PAIRED emotes: where the joiner stands, in the INITIATOR's frame — x is their right, z their facing, both
|
|
34
|
+
// metres, and the yaw is bounded by geometry rather than by a cap.
|
|
35
|
+
exports.EMOTE_JOINER_OFFSET_MAX_M = 3;
|
|
36
|
+
exports.EMOTE_JOINER_YAW_MAX_DEG = 180;
|
|
37
|
+
/** The OFFER: seconds into the initiator's clip they wind up to and hold while waiting. The real ceiling is
|
|
38
|
+
* that clip's measured duration (a freeze past the end is nothing) — this is the manifest's coarse guard. */
|
|
39
|
+
exports.EMOTE_OFFER_AT_MAX_S = 600;
|
|
40
|
+
// The emote slot family, a PRODUCT property rather than a descriptor one: `sit`/`lie` are spot-only posture
|
|
41
|
+
// emotes a world's chair or bed plays, `regular` rides the eight-slot wheel. It has no descriptor field —
|
|
42
|
+
// the listing carries it — so it is a publish flag, never scaffolded.
|
|
43
|
+
// SYNC OBLIGATION: mirrors EMOTE_CATEGORIES / DEFAULT_EMOTE_CATEGORY in helix-backend-api
|
|
44
|
+
// src/universal-items/emote-slot.ts, which validates the value and rejects it on every non-emote kind.
|
|
45
|
+
exports.EMOTE_CATEGORIES = ['regular', 'sit', 'lie'];
|
|
46
|
+
/** What the backend stores when the product body names none — so omitting the flag is the same as sending it. */
|
|
47
|
+
exports.DEFAULT_EMOTE_CATEGORY = 'regular';
|
|
48
|
+
function isEmoteCategory(value) {
|
|
49
|
+
return typeof value === 'string' && exports.EMOTE_CATEGORIES.includes(value);
|
|
50
|
+
}
|
|
51
|
+
function isRecord(value) {
|
|
52
|
+
return typeof value === 'object' && value !== null && !Array.isArray(value);
|
|
53
|
+
}
|
|
54
|
+
function isVaultRefObject(value) {
|
|
55
|
+
return isRecord(value) && typeof value.assetId === 'string' && typeof value.version === 'number' &&
|
|
56
|
+
typeof value.checksumSha256 === 'string';
|
|
57
|
+
}
|
|
58
|
+
const isHttpUrl = (ref) => /^https?:\/\//i.test(ref);
|
|
59
|
+
const isWindowsAbsolute = (ref) => /^[A-Za-z]:[\\/]/.test(ref) || ref.startsWith('\\\\');
|
|
60
|
+
/** The block set IS the item's type (the manifest's own rule), so an `emote` block is what makes this the emote lane. */
|
|
61
|
+
function isEmoteDescriptor(input) {
|
|
62
|
+
return isRecord(input) && isRecord(input.emote);
|
|
63
|
+
}
|
|
64
|
+
// One clip reference in either form a descriptor carries it — a path relative to the descriptor before publish,
|
|
65
|
+
// a pinned triple after. Collects into `errors`; returns null for anything unusable.
|
|
66
|
+
function readClipRef(clip, where, errors) {
|
|
67
|
+
if (typeof clip === 'string' && clip.length > 0) {
|
|
68
|
+
if (clip.startsWith(gunConfigRules_1.VAULT_REF_PREFIX) || isHttpUrl(clip)) {
|
|
69
|
+
errors.push(`${where} '${clip}' is a URL-style ref — the clip is a pinned {assetId, version, checksumSha256} triple once published`);
|
|
70
|
+
}
|
|
71
|
+
else if (isWindowsAbsolute(clip) || clip.startsWith('/')) {
|
|
72
|
+
errors.push(`${where} '${clip}' is an absolute path — use a path relative to the descriptor`);
|
|
73
|
+
}
|
|
74
|
+
else {
|
|
75
|
+
return clip;
|
|
76
|
+
}
|
|
77
|
+
return null;
|
|
78
|
+
}
|
|
79
|
+
if (isVaultRefObject(clip))
|
|
80
|
+
return clip;
|
|
81
|
+
errors.push(`${where} must be a descriptor-relative path (pre-publish) or a pinned {assetId, version, checksumSha256} ref`);
|
|
82
|
+
return null;
|
|
83
|
+
}
|
|
84
|
+
/** The joiner's placement: three finite numbers, bounded exactly as the manifest schema bounds them. */
|
|
85
|
+
function checkJoinerOffset(offset, where) {
|
|
86
|
+
if (!isRecord(offset)) {
|
|
87
|
+
return [`${where} must be { x, z, yawDeg } — metres in the initiator's frame (+z is their facing) plus the joiner's own yaw`];
|
|
88
|
+
}
|
|
89
|
+
const bounds = [
|
|
90
|
+
['x', exports.EMOTE_JOINER_OFFSET_MAX_M, ' m'],
|
|
91
|
+
['z', exports.EMOTE_JOINER_OFFSET_MAX_M, ' m'],
|
|
92
|
+
['yawDeg', exports.EMOTE_JOINER_YAW_MAX_DEG, '°'],
|
|
93
|
+
];
|
|
94
|
+
const errors = [];
|
|
95
|
+
for (const [axis, max, unit] of bounds) {
|
|
96
|
+
const value = offset[axis];
|
|
97
|
+
if (typeof value !== 'number' || !Number.isFinite(value) || Math.abs(value) > max) {
|
|
98
|
+
errors.push(`${where}.${axis} must be a number between -${max}${unit} and ${max}${unit}${typeof value === 'number' ? ` (got ${value})` : ''}`);
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
return errors;
|
|
102
|
+
}
|
|
103
|
+
/** The offer pose is held INSIDE the initiator's clip, so an instant past its end freezes on nothing. */
|
|
104
|
+
function checkEmoteOfferAt(offerAtS, durationS, label) {
|
|
105
|
+
if (offerAtS <= durationS)
|
|
106
|
+
return [];
|
|
107
|
+
return [
|
|
108
|
+
`emote.roles.offerAtS is ${offerAtS.toFixed(2)}s but ${label} runs ${durationS.toFixed(2)}s — the offer is a pose ` +
|
|
109
|
+
"held inside the initiator's clip, so it must land within it",
|
|
110
|
+
];
|
|
111
|
+
}
|
|
112
|
+
/** `--offer-at <seconds>` → the held offer instant. Throws the flag's own shape error. */
|
|
113
|
+
function parseOfferAtS(raw) {
|
|
114
|
+
const value = Number(raw.trim());
|
|
115
|
+
if (raw.trim() === '' || !Number.isFinite(value) || value < 0 || value > exports.EMOTE_OFFER_AT_MAX_S) {
|
|
116
|
+
throw new Error(`--offer-at '${raw}' is not a number of seconds between 0 and ${exports.EMOTE_OFFER_AT_MAX_S} — the instant of the ` +
|
|
117
|
+
"initiator's clip the offer pose holds");
|
|
118
|
+
}
|
|
119
|
+
return value;
|
|
120
|
+
}
|
|
121
|
+
/** `--joiner-offset "x,z,yawDeg"` → the offset the descriptor carries. Throws the flag's own shape error. */
|
|
122
|
+
function parseJoinerOffset(raw) {
|
|
123
|
+
const parts = raw.split(',').map((part) => part.trim());
|
|
124
|
+
if (parts.length !== 3 || parts.some((part) => part === '' || !Number.isFinite(Number(part)))) {
|
|
125
|
+
throw new Error(`--joiner-offset '${raw}' is not "x,z,yawDeg" — three comma-separated numbers (metres, metres, degrees)`);
|
|
126
|
+
}
|
|
127
|
+
const [x, z, yawDeg] = parts.map(Number);
|
|
128
|
+
const errors = checkJoinerOffset({ x, z, yawDeg }, '--joiner-offset');
|
|
129
|
+
if (errors.length > 0)
|
|
130
|
+
throw new Error(errors.join('; '));
|
|
131
|
+
return { x, z, yawDeg };
|
|
132
|
+
}
|
|
133
|
+
/**
|
|
134
|
+
* Run the emote lane's structural rules over a parsed descriptor. Collects every violation instead of
|
|
135
|
+
* throwing on the first, like the gun-config pass; the manifest's schema validation is a separate pass.
|
|
136
|
+
* The clip's DURATION is not checked here — it needs the file bytes, so validate measures and calls
|
|
137
|
+
* checkEmoteClipDuration.
|
|
138
|
+
*/
|
|
139
|
+
function checkEmoteRules(input) {
|
|
140
|
+
const out = {
|
|
141
|
+
errors: [],
|
|
142
|
+
warnings: [],
|
|
143
|
+
clipRef: null,
|
|
144
|
+
playback: exports.DEFAULT_EMOTE_PLAYBACK,
|
|
145
|
+
relativeAudioRefs: [],
|
|
146
|
+
joinerClipRef: null,
|
|
147
|
+
introClipRef: null,
|
|
148
|
+
outroClipRef: null,
|
|
149
|
+
offerAtS: null,
|
|
150
|
+
};
|
|
151
|
+
if (!isRecord(input)) {
|
|
152
|
+
out.errors.push('descriptor is not an object');
|
|
153
|
+
return out;
|
|
154
|
+
}
|
|
155
|
+
const emote = input.emote;
|
|
156
|
+
if (!isRecord(emote)) {
|
|
157
|
+
out.errors.push('an emote item must declare the emote capability block { clip, playback }');
|
|
158
|
+
return out;
|
|
159
|
+
}
|
|
160
|
+
// The engine plays the WEAPON payload's config; an emote has no trigger, so a gun-control payload here is
|
|
161
|
+
// either a mis-scaffold or a weapon smuggled in as an emote. Refuse it rather than publish a mixed item.
|
|
162
|
+
const configFor = input.configFor;
|
|
163
|
+
if (isRecord(configFor) && configFor['gun-control'] !== undefined) {
|
|
164
|
+
out.errors.push('an emote descriptor must not carry configFor["gun-control"] — an emote is a performance, not a weapon');
|
|
165
|
+
}
|
|
166
|
+
// A MIXED item (emote + held/anchors) is legal to the manifest but not to this lane: publish would upload
|
|
167
|
+
// the clip and silently leave the mesh behind, and the product kind follows the block set, not the flag.
|
|
168
|
+
for (const block of ['held', 'anchors']) {
|
|
169
|
+
if (input[block] !== undefined) {
|
|
170
|
+
out.errors.push(`a descriptor declaring both emote and ${block} is a mixed item this lane does not publish — an emote ships the clip alone`);
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
|
+
if (emote.playback !== undefined) {
|
|
174
|
+
if (!exports.EMOTE_PLAYBACKS.includes(emote.playback)) {
|
|
175
|
+
out.errors.push(`emote.playback '${String(emote.playback)}' is not ${exports.EMOTE_PLAYBACKS.join(' | ')}`);
|
|
176
|
+
}
|
|
177
|
+
else {
|
|
178
|
+
out.playback = emote.playback;
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
if (emote.clip === undefined)
|
|
182
|
+
out.errors.push('emote.clip is missing — an emote ships exactly one animation clip');
|
|
183
|
+
else
|
|
184
|
+
out.clipRef = readClipRef(emote.clip, 'emote.clip', out.errors);
|
|
185
|
+
// The optional enter/exit transitions the body clip is chained between.
|
|
186
|
+
if (emote.intro !== undefined)
|
|
187
|
+
out.introClipRef = readClipRef(emote.intro, 'emote.intro', out.errors);
|
|
188
|
+
if (emote.outro !== undefined)
|
|
189
|
+
out.outroClipRef = readClipRef(emote.outro, 'emote.outro', out.errors);
|
|
190
|
+
if (emote.roles !== undefined && (emote.intro !== undefined || emote.outro !== undefined)) {
|
|
191
|
+
// Same message the shared validator gives, so the two surfaces read as one refusal.
|
|
192
|
+
out.errors.push('emote.roles: a paired emote takes no "intro"/"outro" — a joiner arrives on a held offer, and there is no shared instant to chain a transition into');
|
|
193
|
+
}
|
|
194
|
+
// A PAIRED emote declares a second performer: their own clip, and where they stand on the initiator's spot.
|
|
195
|
+
if (emote.roles !== undefined) {
|
|
196
|
+
const joiner = isRecord(emote.roles) ? emote.roles.joiner : undefined;
|
|
197
|
+
if (!isRecord(joiner)) {
|
|
198
|
+
out.errors.push('emote.roles must be { joiner: { clip, offset: { x, z, yawDeg } } } — joiner is the only role a paired emote declares');
|
|
199
|
+
}
|
|
200
|
+
else {
|
|
201
|
+
out.joinerClipRef = readClipRef(joiner.clip, 'emote.roles.joiner.clip', out.errors);
|
|
202
|
+
out.errors.push(...checkJoinerOffset(joiner.offset, 'emote.roles.joiner.offset'));
|
|
203
|
+
}
|
|
204
|
+
// offerAtS's SHAPE and coarse bounds are the manifest's rule (the shared validator reports them, so they
|
|
205
|
+
// are not duplicated here); this lane only needs a usable number to hold against the measured clip.
|
|
206
|
+
const offer = isRecord(emote.roles) ? emote.roles.offerAtS : undefined;
|
|
207
|
+
if (typeof offer === 'number' && Number.isFinite(offer) && offer >= 0 && offer <= exports.EMOTE_OFFER_AT_MAX_S)
|
|
208
|
+
out.offerAtS = offer;
|
|
209
|
+
}
|
|
210
|
+
// An emote's only other files are its sounds, declared straight in assets.audio (there is no config payload
|
|
211
|
+
// to hide refs in) — collect the pre-publish relative ones so publish uploads them instead of shipping dead refs.
|
|
212
|
+
const assets = isRecord(input.assets) ? input.assets : undefined;
|
|
213
|
+
const audio = assets && Array.isArray(assets.audio) ? assets.audio : [];
|
|
214
|
+
audio.forEach((entry, i) => {
|
|
215
|
+
if (typeof entry !== 'string')
|
|
216
|
+
return;
|
|
217
|
+
if (entry.length === 0) {
|
|
218
|
+
out.errors.push(`assets.audio[${i}] is empty`);
|
|
219
|
+
}
|
|
220
|
+
else if (isWindowsAbsolute(entry) || entry.startsWith('/')) {
|
|
221
|
+
out.errors.push(`assets.audio[${i}] '${entry}' is an absolute path — use a path relative to the descriptor`);
|
|
222
|
+
}
|
|
223
|
+
else if (!out.relativeAudioRefs.includes(entry)) {
|
|
224
|
+
out.relativeAudioRefs.push(entry);
|
|
225
|
+
}
|
|
226
|
+
});
|
|
227
|
+
return out;
|
|
228
|
+
}
|
|
229
|
+
const GLTF_FLOAT = 5126;
|
|
230
|
+
/**
|
|
231
|
+
* Duration of one animation-sampler input accessor, in seconds. The glTF spec REQUIRES min/max on an
|
|
232
|
+
* animation input accessor, so `max[0]` is the fast path; the BIN read is the fallback for exporters that
|
|
233
|
+
* skip it (input samplers are tightly packed SCALAR floats, so the last element is the end time).
|
|
234
|
+
*/
|
|
235
|
+
function accessorEndTime(gltf, index, bin) {
|
|
236
|
+
const accessor = gltf.accessors?.[index];
|
|
237
|
+
if (accessor === undefined)
|
|
238
|
+
return null;
|
|
239
|
+
const max = accessor.max?.[0];
|
|
240
|
+
if (typeof max === 'number' && Number.isFinite(max))
|
|
241
|
+
return max;
|
|
242
|
+
if (bin === null || accessor.componentType !== GLTF_FLOAT)
|
|
243
|
+
return null;
|
|
244
|
+
const count = accessor.count ?? 0;
|
|
245
|
+
const view = accessor.bufferView === undefined ? undefined : gltf.bufferViews?.[accessor.bufferView];
|
|
246
|
+
if (count < 1 || view === undefined)
|
|
247
|
+
return null;
|
|
248
|
+
const offset = (view.byteOffset ?? 0) + (accessor.byteOffset ?? 0) + (count - 1) * 4;
|
|
249
|
+
if (offset + 4 > bin.byteLength)
|
|
250
|
+
return null;
|
|
251
|
+
const value = bin.readFloatLE(offset);
|
|
252
|
+
return Number.isFinite(value) ? value : null;
|
|
253
|
+
}
|
|
254
|
+
/** Read the JSON (and BIN) chunks off a binary glTF, or null when the bytes are not one. */
|
|
255
|
+
function readGlbChunks(bytes) {
|
|
256
|
+
if (bytes.byteLength < 20 || bytes.toString('ascii', 0, 4) !== 'glTF')
|
|
257
|
+
return null;
|
|
258
|
+
let offset = 12;
|
|
259
|
+
let json = null;
|
|
260
|
+
let bin = null;
|
|
261
|
+
while (offset + 8 <= bytes.byteLength) {
|
|
262
|
+
const length = bytes.readUInt32LE(offset);
|
|
263
|
+
const type = bytes.toString('ascii', offset + 4, offset + 8);
|
|
264
|
+
const start = offset + 8;
|
|
265
|
+
if (start + length > bytes.byteLength)
|
|
266
|
+
break;
|
|
267
|
+
if (type === 'JSON' && json === null)
|
|
268
|
+
json = bytes.toString('utf8', start, start + length);
|
|
269
|
+
if (type === 'BIN\0' && bin === null)
|
|
270
|
+
bin = bytes.subarray(start, start + length);
|
|
271
|
+
offset = start + length + ((4 - (length % 4)) % 4);
|
|
272
|
+
}
|
|
273
|
+
return json === null ? null : { json, bin };
|
|
274
|
+
}
|
|
275
|
+
/**
|
|
276
|
+
* Measure an emote clip GLB: it must be a glTF 2.0 carrying at least one animation, and the longest
|
|
277
|
+
* animation's end time is the duration the caps are enforced against. An unmeasurable duration WARNS
|
|
278
|
+
* rather than blocks — the cap belongs to whoever can actually read the clip.
|
|
279
|
+
*/
|
|
280
|
+
function measureEmoteClip(bytes, label) {
|
|
281
|
+
const out = { durationS: null, animationCount: 0, errors: [], warnings: [] };
|
|
282
|
+
if (bytes.byteLength < 20 || bytes.toString('ascii', 0, 4) !== 'glTF') {
|
|
283
|
+
out.errors.push(`${label} does not start with the binary-glTF magic — an emote clip is a .glb`);
|
|
284
|
+
return out;
|
|
285
|
+
}
|
|
286
|
+
if (bytes.readUInt32LE(4) !== 2) {
|
|
287
|
+
out.errors.push(`${label} is glTF version ${bytes.readUInt32LE(4)}; HELIX accepts glTF 2.0`);
|
|
288
|
+
return out;
|
|
289
|
+
}
|
|
290
|
+
const chunks = readGlbChunks(bytes);
|
|
291
|
+
if (chunks === null) {
|
|
292
|
+
out.warnings.push(`${label} has no readable JSON chunk — the file may be corrupt`);
|
|
293
|
+
return out;
|
|
294
|
+
}
|
|
295
|
+
let gltf;
|
|
296
|
+
try {
|
|
297
|
+
gltf = JSON.parse(chunks.json);
|
|
298
|
+
}
|
|
299
|
+
catch {
|
|
300
|
+
out.warnings.push(`${label} has an unreadable JSON chunk — the file may be corrupt`);
|
|
301
|
+
return out;
|
|
302
|
+
}
|
|
303
|
+
const animations = gltf.animations ?? [];
|
|
304
|
+
out.animationCount = animations.length;
|
|
305
|
+
if (animations.length === 0) {
|
|
306
|
+
out.errors.push(`${label} carries no animation — an emote clip is the performance, so the GLB must contain one`);
|
|
307
|
+
return out;
|
|
308
|
+
}
|
|
309
|
+
if (animations.length > 1) {
|
|
310
|
+
out.warnings.push(`${label} carries ${animations.length} animations — an emote plays the longest one; export a single clip to be sure which`);
|
|
311
|
+
}
|
|
312
|
+
let duration = null;
|
|
313
|
+
for (const animation of animations) {
|
|
314
|
+
for (const sampler of animation.samplers ?? []) {
|
|
315
|
+
if (sampler.input === undefined)
|
|
316
|
+
continue;
|
|
317
|
+
const end = accessorEndTime(gltf, sampler.input, chunks.bin);
|
|
318
|
+
if (end !== null && (duration === null || end > duration))
|
|
319
|
+
duration = end;
|
|
320
|
+
}
|
|
321
|
+
}
|
|
322
|
+
if (duration === null) {
|
|
323
|
+
out.warnings.push(`${label} declares no sampler timings — its duration could not be measured, so the emote caps went unchecked`);
|
|
324
|
+
return out;
|
|
325
|
+
}
|
|
326
|
+
out.durationS = duration;
|
|
327
|
+
return out;
|
|
328
|
+
}
|
|
329
|
+
/** The duration caps, against a measured clip and the playback it declares. */
|
|
330
|
+
function checkEmoteClipDuration(durationS, playback, label) {
|
|
331
|
+
const shown = `${durationS.toFixed(2)}s`;
|
|
332
|
+
if (playback === 'oneshot' && durationS > exports.EMOTE_ONESHOT_MAX_S) {
|
|
333
|
+
return [
|
|
334
|
+
`${label} runs ${shown} — a 'oneshot' emote caps at ${exports.EMOTE_ONESHOT_MAX_S}s. Declare playback 'loop' ` +
|
|
335
|
+
`(cap ${exports.EMOTE_LOOP_MAX_S}s) or shorten the clip.`,
|
|
336
|
+
];
|
|
337
|
+
}
|
|
338
|
+
if (playback === 'loop' && durationS > exports.EMOTE_LOOP_MAX_S) {
|
|
339
|
+
return [`${label} runs ${shown} — a 'loop' emote caps at ${exports.EMOTE_LOOP_MAX_S}s.`];
|
|
340
|
+
}
|
|
341
|
+
return [];
|
|
342
|
+
}
|
|
343
|
+
/**
|
|
344
|
+
* The transition caps, against the measured chain. Each transition owes its own ceiling on either playback;
|
|
345
|
+
* a `oneshot` ALSO owes the one-shot cap on intro + clip + outro, because the emote lock spans the whole
|
|
346
|
+
* chain and movement cannot break a one-shot — an uncapped chain is an unbreakable lock. A null is an
|
|
347
|
+
* absent or unmeasurable clip, and only what could be measured is judged.
|
|
348
|
+
*/
|
|
349
|
+
function checkEmoteChainDuration(introS, bodyS, outroS, playback) {
|
|
350
|
+
const errors = [];
|
|
351
|
+
const perClip = [
|
|
352
|
+
['emote.intro', introS, exports.EMOTE_INTRO_MAX_S],
|
|
353
|
+
['emote.outro', outroS, exports.EMOTE_OUTRO_MAX_S],
|
|
354
|
+
];
|
|
355
|
+
for (const [label, value, max] of perClip) {
|
|
356
|
+
if (value !== null && value > max)
|
|
357
|
+
errors.push(`${label} runs ${value.toFixed(2)}s — a transition caps at ${max}s.`);
|
|
358
|
+
}
|
|
359
|
+
if (playback !== 'oneshot' || bodyS === null || (introS === null && outroS === null))
|
|
360
|
+
return errors;
|
|
361
|
+
const total = (introS ?? 0) + bodyS + (outroS ?? 0);
|
|
362
|
+
if (total > exports.EMOTE_ONESHOT_MAX_S) {
|
|
363
|
+
errors.push(`intro + clip + outro runs ${total.toFixed(2)}s — a 'oneshot' emote's whole chain caps at ${exports.EMOTE_ONESHOT_MAX_S}s, ` +
|
|
364
|
+
"and the player is locked for all of it. Shorten a clip or declare playback 'loop'.");
|
|
365
|
+
}
|
|
366
|
+
return errors;
|
|
367
|
+
}
|
|
368
|
+
//# sourceMappingURL=emoteRules.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,24 @@
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1
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+
export declare const VAULT_REF_PREFIX = "vault:";
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2
|
+
/** Config keys an item payload must never set: the replica-mode switch and the world-global accuracy dial. */
|
|
3
|
+
export declare const DENIED_GUN_CONFIG_KEYS: readonly ["remoteDriven", "spreadScale"];
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|
4
|
+
export declare const HELD_ITEM_PRESET_NAMES: readonly ["pistol", "rifle", "sword", "mug", "flashlight", "torch", "phone"];
|
|
5
|
+
export type ItemDefVaultRef = {
|
|
6
|
+
assetId: string;
|
|
7
|
+
version: number;
|
|
8
|
+
checksumSha256: string;
|
|
9
|
+
};
|
|
10
|
+
export type GunConfigCheckResult = {
|
|
11
|
+
errors: string[];
|
|
12
|
+
warnings: string[];
|
|
13
|
+
/** Descriptor-relative sound refs found in the payload (pre-publish form) — existence-checked by validate,
|
|
14
|
+
* uploaded + rewritten by publish. Play order, de-duplicated. */
|
|
15
|
+
relativeSoundRefs: string[];
|
|
16
|
+
/** assets.meshes[0] as authored: a relative path pre-publish, a pinned vault ref post-publish, or null. */
|
|
17
|
+
meshRef: string | ItemDefVaultRef | null;
|
|
18
|
+
};
|
|
19
|
+
/**
|
|
20
|
+
* Run the engine installer's structural rules over a parsed descriptor. Collects every violation instead of
|
|
21
|
+
* throwing on the first (the engine fails fast; a validator reports the full list). The manifest's own
|
|
22
|
+
* schema validation is a separate pass — this covers only what the engine enforces on top of it.
|
|
23
|
+
*/
|
|
24
|
+
export declare function checkGunConfigRules(input: unknown): GunConfigCheckResult;
|