@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,394 @@
1
+ """Extract a BeamNG mod's own engine recordings into HELIX vehicle-audio bank rows.
2
+
3
+ BeamNG names an engine sound by ``soundConfig.sampleName`` (and ``soundConfigExhaust.sampleName``).
4
+ That name resolves to ``art/sound/blends/<sampleName>.sfxBlend2D.json``. The blend is the whole
5
+ mapping from recordings to rpm::
6
+
7
+ { "eventName": "event:>Engine>default",
8
+ "samples": [ [ ["art/sound/engine/PSH/1768.wav", 1768], ["...", 2238], ... ], # load row 0
9
+ [ ["art/sound/engine/PSH/1768.wav", 1768], ... ] ] } # load row 1
10
+
11
+ Each row is an rpm-ordered ladder; the HELIX bank blend keeps the same ``[[file, rpm], ...]`` shape.
12
+
13
+ A ``sampleName`` with no blend file inside the mod is a stock game blend: its sfxBlend2D lives in the
14
+ game's ``content/art_sound.zip`` and its FLAC ladder in ``content/audio.zip``. ``sim_audio_beamng``
15
+ extracts it from there when the BeamNG install is given; without it nothing is extracted and nothing
16
+ is fabricated, and the slot reason names the stock blend that is needed.
17
+
18
+ Only real bytes are ever used. A 16-bit PCM WAV is copied verbatim (a malformed header is rebuilt
19
+ around the untouched sample data and recorded as a transform). OGG, FLAC and WAVs that are not
20
+ 16-bit PCM are transcoded with ``ffmpeg`` (``pcm_s16le``, channels preserved); the conversion is
21
+ refused with a clear message when ``ffmpeg`` is not installed.
22
+
23
+ The full-sound-set importer (``helix vehicle audio-import``) builds on this module: see
24
+ ``sim_audio_import.py``.
25
+ """
26
+ from __future__ import annotations
27
+
28
+ import hashlib
29
+ import json
30
+ import os
31
+ import re
32
+ import shutil
33
+ import struct
34
+ import subprocess
35
+ import tempfile
36
+ from collections import Counter
37
+ from pathlib import Path
38
+ from typing import Any
39
+
40
+ from beamng_jbeam import parse_jbeam_text
41
+ from sim_audio import read_wav_header, write_pcm16_wav
42
+
43
+ BLEND_SUFFIX = ".sfxBlend2D.json"
44
+ BLEND_DIRECTORY = ("art", "sound", "blends")
45
+ MAX_BLEND_BYTES = 1024 * 1024
46
+ MAX_SAMPLE_FILES = 400
47
+ MAX_SAMPLE_BYTES = 128 * 1024 * 1024
48
+ MAX_TOTAL_BYTES = 768 * 1024 * 1024
49
+ MAX_WALK_ENTRIES = 200_000
50
+ BANK_RATES = (44100, 48000)
51
+ DEFAULT_RATE = 44100
52
+ ASSET_ROLE = "vehicle.audio.bank.sample"
53
+ TRANSCODE_EXTENSIONS = {".ogg", ".flac", ".mp3", ".opus", ".aif", ".aiff"}
54
+ # BeamNG treats a sampleName it cannot resolve as "no sound for this layer"; modders use "0".
55
+ DISABLED_SAMPLE_NAMES = {"", "0", "none", "null", "false"}
56
+
57
+
58
+ class AudioExtractionError(ValueError):
59
+ """The mod ships audio the importer must not silently drop or guess at (refuse the import)."""
60
+
61
+
62
+ class AudioUnavailable(AudioExtractionError):
63
+ """The mod's own blend is unusable (missing files, malformed ladder, over a limit).
64
+
65
+ The importer keeps the platform fallback engine and records this text as the slot reason.
66
+ """
67
+
68
+
69
+ # ---------------------------------------------------------------------------------------------
70
+ # WAV inspection
71
+ # ---------------------------------------------------------------------------------------------
72
+
73
+ def inspect_wav(path: Path) -> dict[str, int] | None:
74
+ """Return ``{format, channels, rate, bits}`` for a RIFF/WAVE file, or ``None`` if it is not one.
75
+
76
+ ``format`` is the effective format tag: WAVE_FORMAT_EXTENSIBLE is resolved to its sub-format.
77
+ """
78
+ try:
79
+ with path.open("rb") as handle:
80
+ head = handle.read(12)
81
+ if len(head) < 12 or head[:4] != b"RIFF" or head[8:12] != b"WAVE":
82
+ return None
83
+ while True:
84
+ chunk = handle.read(8)
85
+ if len(chunk) < 8:
86
+ return None
87
+ tag, size = chunk[:4], struct.unpack("<I", chunk[4:])[0]
88
+ if tag == b"fmt ":
89
+ body = handle.read(min(size, 40))
90
+ if len(body) < 16:
91
+ return None
92
+ fmt, channels, rate, _byte_rate, _align, bits = struct.unpack("<HHIIHH", body[:16])
93
+ if fmt == 0xFFFE and len(body) >= 26:
94
+ fmt = struct.unpack("<H", body[24:26])[0]
95
+ return {"format": fmt, "channels": channels, "rate": rate, "bits": bits}
96
+ handle.seek(size + (size & 1), os.SEEK_CUR)
97
+ except OSError:
98
+ return None
99
+
100
+
101
+ def is_runtime_pcm(info: dict[str, int] | None) -> bool:
102
+ return bool(info) and info["format"] == 1 and info["bits"] == 16 and info["channels"] in (1, 2)
103
+
104
+
105
+ # ---------------------------------------------------------------------------------------------
106
+ # Source resolution
107
+ # ---------------------------------------------------------------------------------------------
108
+
109
+ def _is_safe_sample_name(name: str) -> bool:
110
+ return bool(re.fullmatch(r"[A-Za-z0-9][A-Za-z0-9_.\- ]{0,200}", name))
111
+
112
+
113
+ def _ci_child(directory: Path, name: str) -> Path | None:
114
+ """Case-insensitive child lookup (BeamNG runs on Windows, so mods routinely mismatch case)."""
115
+ exact = directory / name
116
+ if os.path.lexists(exact):
117
+ return exact
118
+ lowered = name.lower()
119
+ try:
120
+ for entry in os.scandir(directory):
121
+ if entry.name.lower() == lowered:
122
+ return Path(entry.path)
123
+ except OSError:
124
+ return None
125
+ return None
126
+
127
+
128
+ def confine(source_root: Path, portable: str) -> Path | None:
129
+ """Resolve a mod-relative path inside ``source_root`` without following symlinks."""
130
+ if not isinstance(portable, str):
131
+ return None
132
+ portable = portable.replace("\\", "/").lstrip("/") if not re.match(r"^[A-Za-z]:", portable) else ""
133
+ if not portable:
134
+ return None
135
+ current = source_root
136
+ for piece in portable.split("/"):
137
+ if piece in ("", ".", ".."):
138
+ return None
139
+ found = _ci_child(current, piece)
140
+ if found is None or found.is_symlink():
141
+ return None
142
+ current = found
143
+ try:
144
+ current.resolve().relative_to(source_root.resolve())
145
+ except ValueError:
146
+ return None
147
+ return current if current.is_file() else None
148
+
149
+
150
+ def find_blend(source_root: Path, sample_name: str) -> Path | None:
151
+ """The ``<sampleName>.sfxBlend2D.json`` the mod ships, or ``None`` when it is a stock event."""
152
+ if not _is_safe_sample_name(sample_name):
153
+ return None
154
+ wanted = (sample_name + BLEND_SUFFIX).lower()
155
+ standard = confine(source_root, "/".join((*BLEND_DIRECTORY, sample_name + BLEND_SUFFIX)))
156
+ if standard is not None:
157
+ return standard
158
+ seen = 0
159
+ for directory, subdirectories, files in os.walk(source_root, followlinks=False):
160
+ subdirectories[:] = [d for d in subdirectories if not os.path.islink(os.path.join(directory, d))]
161
+ for name in files:
162
+ seen += 1
163
+ if seen > MAX_WALK_ENTRIES:
164
+ return None
165
+ if name.lower() == wanted and not os.path.islink(os.path.join(directory, name)):
166
+ return Path(directory, name)
167
+ return None
168
+
169
+
170
+ def parse_blend(path: Path) -> dict[str, Any]:
171
+ """Parse a sfxBlend2D file into ``{eventName, ladders: [[[portable, rpm], ...], ...]}``.
172
+
173
+ Rpm values come straight from the file. Each ladder is sorted by rpm; a ladder with fewer than
174
+ two distinct rungs, a non-numeric rpm or a duplicate rpm is refused rather than repaired.
175
+ """
176
+ if path.stat().st_size > MAX_BLEND_BYTES:
177
+ raise AudioUnavailable(f"sound blend {path.name} exceeds {MAX_BLEND_BYTES} bytes")
178
+ try:
179
+ body, _ = parse_jbeam_text(path.read_text(errors="ignore"))
180
+ except (ValueError, json.JSONDecodeError) as error:
181
+ raise AudioUnavailable(f"sound blend {path.name} is not valid JSON: {error}") from error
182
+ rows = body.get("samples")
183
+ if not isinstance(rows, list) or not rows:
184
+ raise AudioUnavailable(f"sound blend {path.name} has no `samples` ladders")
185
+ ladders: list[list[list[Any]]] = []
186
+ for row_index, row in enumerate(rows):
187
+ if not isinstance(row, list) or not row:
188
+ raise AudioUnavailable(f"sound blend {path.name} ladder {row_index} is empty")
189
+ ladder: list[list[Any]] = []
190
+ for rung in row:
191
+ if (not isinstance(rung, list) or len(rung) < 2 or not isinstance(rung[0], str) or not rung[0]
192
+ or isinstance(rung[1], bool) or not isinstance(rung[1], (int, float)) or rung[1] <= 0):
193
+ raise AudioUnavailable(
194
+ f"sound blend {path.name} ladder {row_index} has a rung that is not [file, rpm]: {rung!r}")
195
+ rpm = rung[1]
196
+ ladder.append([rung[0], int(rpm) if float(rpm).is_integer() else float(rpm)])
197
+ ladder.sort(key=lambda rung: rung[1])
198
+ rpms = [rung[1] for rung in ladder]
199
+ if len(set(rpms)) != len(rpms):
200
+ raise AudioUnavailable(f"sound blend {path.name} ladder {row_index} repeats an rpm value")
201
+ ladders.append(ladder)
202
+ event = body.get("eventName")
203
+ return {"eventName": event if isinstance(event, str) and event else "event:>Engine>default", "ladders": ladders}
204
+
205
+
206
+ # ---------------------------------------------------------------------------------------------
207
+ # Transcoding
208
+ # ---------------------------------------------------------------------------------------------
209
+
210
+ def locate_ffmpeg() -> str | None:
211
+ explicit = os.environ.get("HELIX_FFMPEG")
212
+ if explicit:
213
+ return explicit if os.access(explicit, os.X_OK) else None
214
+ return shutil.which("ffmpeg")
215
+
216
+
217
+ def transcode_to_pcm16(ffmpeg: str, source: Path, target: Path, rate: int | None) -> None:
218
+ command = [ffmpeg, "-nostdin", "-v", "error", "-y", "-i", str(source), "-map", "0:a:0",
219
+ "-c:a", "pcm_s16le", "-fflags", "+bitexact", "-flags:a", "+bitexact"]
220
+ if rate:
221
+ command += ["-ar", str(rate)]
222
+ command.append(str(target))
223
+ try:
224
+ result = subprocess.run(command, capture_output=True, text=True, timeout=180)
225
+ except subprocess.TimeoutExpired as error:
226
+ raise AudioExtractionError(f"ffmpeg timed out transcoding {source.name}") from error
227
+ if result.returncode != 0 or not target.is_file() or target.stat().st_size == 0:
228
+ raise AudioExtractionError(f"ffmpeg could not transcode {source.name}: {result.stderr.strip()[:300]}")
229
+
230
+
231
+ def repair_wav_header(source: Path, target: Path) -> list[dict[str, Any]]:
232
+ """Copy a 16-bit PCM WAV, rebuilding a malformed header around the untouched sample bytes.
233
+
234
+ The mmbng 993 mod's PSH ladder declares 2 channels with the byteRate/blockAlign of mono; decoders that trust
235
+ blockAlign read twice the frames at the wrong pitch. Returns the transforms applied (empty for a clean copy).
236
+ """
237
+ data = source.read_bytes()
238
+ header = read_wav_header(data)
239
+ if header is None or not header["problems"]:
240
+ shutil.copyfile(source, target)
241
+ return []
242
+ start, end = header["data"]
243
+ write_pcm16_wav(target, data[start:end], header["rate"], header["channels"])
244
+ return [{"kind": "wav-header-repair", "detail": "; ".join(header["problems"]),
245
+ "note": "header rebuilt from channels/bits/rate; sample bytes untouched"}]
246
+
247
+
248
+ def sha256_bytes(path: Path) -> tuple[str, int]:
249
+ digest = hashlib.sha256()
250
+ size = 0
251
+ with path.open("rb") as handle:
252
+ for chunk in iter(lambda: handle.read(1024 * 1024), b""):
253
+ digest.update(chunk)
254
+ size += len(chunk)
255
+ return digest.hexdigest(), size
256
+
257
+
258
+ def asset_file_name(source_path: str, taken: dict[str, str], source_digest: str) -> str:
259
+ """A portable ``<stem>.wav`` name. Bare numbers (``1768.wav``) take their folder as a prefix and a
260
+ name already used by different bytes gets the content hash appended, so names stay unique."""
261
+ clean = lambda value: re.sub(r"[^A-Za-z0-9._-]+", "_", value).strip("._-") # noqa: E731
262
+ path = Path(source_path.replace("\\", "/"))
263
+ stem = clean(path.stem) or "sample"
264
+ if stem.isdigit() and clean(path.parent.name):
265
+ stem = f"{clean(path.parent.name)}_{stem}"
266
+ name = f"{stem}.wav"
267
+ if taken.get(name, source_digest) != source_digest:
268
+ name = f"{stem}-{source_digest[:8]}.wav"
269
+ return name
270
+
271
+
272
+ # ---------------------------------------------------------------------------------------------
273
+ # Public entry point
274
+ # ---------------------------------------------------------------------------------------------
275
+
276
+ def stock_reason(event: str) -> str:
277
+ return (f"source uses BeamNG stock FMOD event {event}; no recording ships in the mod "
278
+ "— platform fallback engine")
279
+
280
+
281
+ def resolve_layers(source_root: Path, engine_name: str | None, exhaust_name: str | None) -> dict[str, Any]:
282
+ """Classify the engine and exhaust layers as shipped-in-the-mod, stock-only, or absent."""
283
+ layers: dict[str, Any] = {}
284
+ for layer, name in (("engine", engine_name), ("exhaust", exhaust_name)):
285
+ clean = name.strip() if isinstance(name, str) else ""
286
+ if clean.lower() in DISABLED_SAMPLE_NAMES:
287
+ layers[layer] = {"state": "absent", "name": clean or None}
288
+ continue
289
+ blend = find_blend(source_root, clean)
290
+ layers[layer] = ({"state": "shipped", "name": clean, "blend": blend} if blend is not None
291
+ else {"state": "stock", "name": clean})
292
+ return layers
293
+
294
+
295
+ def extract_engine_bank(source_root: Path, layers: dict[str, Any], audio_dir: Path,
296
+ ffmpeg: str | None = None) -> dict[str, Any]:
297
+ """Write the WAVs for every shipped layer into ``audio_dir`` and return the bank description.
298
+
299
+ Returns ``{"blends": {NAME: {eventName, samples}}, "assets": [row, ...], "sources": [...],
300
+ "blendNames": {"engine": NAME | None, "exhaust": NAME | None}}``. Raises ``AudioExtractionError``
301
+ when the mod ships audio that cannot be turned into a faithful PCM WAV.
302
+ """
303
+ source_root = source_root.resolve()
304
+ shipped: dict[str, dict[str, Any]] = {}
305
+ for layer, info in layers.items():
306
+ if info["state"] != "shipped":
307
+ continue
308
+ parsed = parse_blend(info["blend"])
309
+ shipped[info["name"]] = {"parsed": parsed, "blend": info["blend"]}
310
+
311
+ # Gather every distinct recording the shipped blends name, in blend then ladder order.
312
+ resolved: dict[str, Path] = {}
313
+ for name, entry in shipped.items():
314
+ missing: list[str] = []
315
+ for ladder in entry["parsed"]["ladders"]:
316
+ for portable, _rpm in ladder:
317
+ if portable in resolved:
318
+ continue
319
+ path = confine(source_root, portable)
320
+ if path is None:
321
+ missing.append(portable)
322
+ else:
323
+ resolved[portable] = path
324
+ if missing:
325
+ raise AudioUnavailable(
326
+ f"sound blend {name} names {len(missing)} recording(s) the mod does not contain, "
327
+ f"for example {missing[0]}")
328
+ if len(resolved) > MAX_SAMPLE_FILES:
329
+ raise AudioUnavailable(f"the mod's engine blends name {len(resolved)} recordings (limit {MAX_SAMPLE_FILES})")
330
+ total = 0
331
+ inspected: dict[str, dict[str, int] | None] = {}
332
+ for portable, path in resolved.items():
333
+ size = path.stat().st_size
334
+ if size > MAX_SAMPLE_BYTES:
335
+ raise AudioUnavailable(f"recording {portable} is {size} bytes (limit {MAX_SAMPLE_BYTES})")
336
+ total += size
337
+ inspected[portable] = inspect_wav(path)
338
+ if total > MAX_TOTAL_BYTES:
339
+ raise AudioUnavailable(f"the mod's engine recordings total {total} bytes (limit {MAX_TOTAL_BYTES})")
340
+
341
+ # One bank sample rate: the most common rate among the recordings, else 44.1 kHz.
342
+ rates = Counter(info["rate"] for info in inspected.values() if info)
343
+ bank_rate = next((rate for rate, _ in sorted(rates.items(), key=lambda kv: (-kv[1], kv[0]))
344
+ if rate in BANK_RATES), DEFAULT_RATE)
345
+
346
+ def needs_transcode(portable: str) -> tuple[bool, int | None]:
347
+ info = inspected[portable]
348
+ if info is None or not is_runtime_pcm(info):
349
+ return True, bank_rate if (info is None or info["rate"] != bank_rate) else None
350
+ return (info["rate"] != bank_rate), (bank_rate if info["rate"] != bank_rate else None)
351
+
352
+ ffmpeg_needed = [p for p in resolved if needs_transcode(p)[0]]
353
+ if ffmpeg_needed and ffmpeg is None:
354
+ raise AudioExtractionError(
355
+ f"{len(ffmpeg_needed)} engine recording(s) (for example {ffmpeg_needed[0]}) are not 16-bit PCM WAV "
356
+ f"at {BANK_RATES[0]}/{BANK_RATES[1]} Hz and need ffmpeg to convert; install ffmpeg (or set "
357
+ "HELIX_FFMPEG) and run the import again. The importer never ships OGG/FLAC or fabricates samples.")
358
+
359
+ audio_dir.mkdir(parents=True, exist_ok=True)
360
+ names_by_source: dict[str, str] = {}
361
+ digest_by_name: dict[str, str] = {}
362
+ rows: dict[str, dict[str, Any]] = {}
363
+ sources: list[dict[str, Any]] = []
364
+ with tempfile.TemporaryDirectory(prefix="beamng-audio-") as scratch:
365
+ for portable, path in resolved.items():
366
+ source_digest, _ = sha256_bytes(path)
367
+ name = asset_file_name(portable, digest_by_name, source_digest)
368
+ digest_by_name[name] = source_digest
369
+ names_by_source[portable] = name
370
+ target = audio_dir / name
371
+ transcode, rate = needs_transcode(portable)
372
+ transforms: list[dict[str, Any]] = []
373
+ if transcode:
374
+ staged = Path(scratch) / name
375
+ transcode_to_pcm16(ffmpeg, path, staged, rate) # type: ignore[arg-type]
376
+ shutil.move(str(staged), target)
377
+ else:
378
+ transforms = repair_wav_header(path, target)
379
+ checksum, size = sha256_bytes(target)
380
+ rows[name] = {"name": name, "file": name, "path": f"audio/{name}", "role": ASSET_ROLE,
381
+ "mediaType": "audio/wav", "bytes": size, "checksumSha256": checksum,
382
+ "cid": f"cid:sha256:{checksum}"}
383
+ sources.append({"asset": name, "sourcePath": portable, "sourceSha256": source_digest,
384
+ "transcoded": transcode, "transforms": transforms})
385
+
386
+ blends: dict[str, dict[str, Any]] = {}
387
+ for name, entry in shipped.items():
388
+ blends[name] = {"eventName": entry["parsed"]["eventName"],
389
+ "samples": [[[names_by_source[portable], rpm] for portable, rpm in ladder]
390
+ for ladder in entry["parsed"]["ladders"]]}
391
+ return {"blends": blends, "assets": [rows[name] for name in sorted(rows)], "sources": sources,
392
+ "sampleRate": bank_rate,
393
+ "blendNames": {layer: (info["name"] if info["state"] == "shipped" else None)
394
+ for layer, info in layers.items()}}
@@ -0,0 +1,184 @@
1
+ """Derive an engine's cylinder count from what a BeamNG mod actually declares.
2
+
3
+ BeamNG has no first-class ``cylinders`` field, so the count is read from the places modders and
4
+ the base game put it, strongest first:
5
+
6
+ 1. ``operator`` an explicit ``beamngEngine`` Bridge input (``{"cylinders": 6}``) the importer's
7
+ operator supplied after reading the mod. Wins because it is a deliberate
8
+ correction, and is fingerprinted into the reviewed plan like any input.
9
+ 2. ``declared`` a numeric field on the selected engine: ``fundamentalFrequencyCylinderCount`` in
10
+ ``soundConfig`` / ``soundConfigExhaust`` (what the base game's own engines
11
+ carry), or ``cylinderCount`` / ``numberOfCylinders`` / ``firingOrder`` on
12
+ ``mainEngine`` or the sound config.
13
+ 3. ``layout-name`` an engine-layout designator in the selected engine part's ``information.name``
14
+ ("1.6L F4 Engine", "3.5L V8 Engine", "2.0L I4 Turbo", "Flat-6", "Inline 6").
15
+ 4. ``sound-name`` the same designator inside the engine's sound identifiers: ``starterSample`` /
16
+ ``shutOffSample*`` FMOD event names and ``sampleName`` (``box4_2006_eng``,
17
+ ``v8flat_1986_eng``, ``b4p_1995_...``, ``i6_...``).
18
+ 5. ``defaulted`` 4, only when none of the above exists. Callers must say so.
19
+
20
+ Several designators in one engine can disagree (a mod that copied a V8 template into a flat-six).
21
+ The strongest wins and every disagreeing lower-tier reading is returned in ``conflicts`` so the
22
+ caller can surface it instead of hiding it.
23
+ """
24
+ from __future__ import annotations
25
+
26
+ import re
27
+ from typing import Any, Iterable
28
+
29
+ DEFAULT_CYLINDERS = 4
30
+ MIN_CYLINDERS, MAX_CYLINDERS = 1, 16
31
+
32
+ _COUNT_FIELDS = ("fundamentalFrequencyCylinderCount", "cylinderCount", "numberOfCylinders", "numCylinders", "cylinders")
33
+
34
+ # "V8", "I4", "F4", "H6", "W12", "B4", "L6" -- one layout letter, then the count, as a whole token.
35
+ _LETTER_LAYOUT = re.compile(r"(?<![A-Za-z0-9])([VvIiLlHhFfWwBb])[\s_-]?(\d{1,2})(?![0-9])")
36
+ # "flat-6", "flat six", "boxer 4", "inline-6", "straight six", "vee 8".
37
+ _WORD_NUMBER = {"one": 1, "two": 2, "three": 3, "four": 4, "five": 5, "six": 6, "eight": 8, "ten": 10, "twelve": 12}
38
+ _WORD_LAYOUT = re.compile(
39
+ r"(?<![A-Za-z0-9])(?:flat|boxer|inline|straight|vee|rotary)[\s_-]?(\d{1,2}|" + "|".join(_WORD_NUMBER) + r")(?![A-Za-z0-9])",
40
+ re.I)
41
+ # Sound identifiers: ``box4``, ``v8flat``, ``b4p``, ``i6`` after a separator; never inside a hash.
42
+ _SOUND_LAYOUT = re.compile(
43
+ r"(?<![A-Za-z0-9])(?:box|flat|inline|inl|v|i|l|h|f|w|b)(\d{1,2})(?![0-9])", re.I)
44
+ _HEXISH = re.compile(r"^[0-9A-Fa-f]{16,}$")
45
+
46
+
47
+ # A layout letter + number is only trusted for counts real engines have; "V2" in a sample name is
48
+ # a version, "I7" is not an engine.
49
+ _LAYOUT_COUNTS = {1, 2, 3, 4, 5, 6, 8, 10, 12, 16}
50
+
51
+
52
+ def _valid(count: Any) -> bool:
53
+ return isinstance(count, int) and not isinstance(count, bool) and MIN_CYLINDERS <= count <= MAX_CYLINDERS
54
+
55
+
56
+ def _whole_number(value: Any) -> int | None:
57
+ if isinstance(value, bool):
58
+ return None
59
+ if isinstance(value, (int, float)) and float(value) == int(value) and _valid(int(value)):
60
+ return int(value)
61
+ return None
62
+
63
+
64
+ def layout_cylinders(text: str) -> int | None:
65
+ """Cylinder count named by an engine-layout designator in free text, or None."""
66
+ for match in _LETTER_LAYOUT.finditer(text):
67
+ # "L" alone also means litres ("3.5L"); a digit directly before it is a displacement.
68
+ if match.group(1) in "Ll" and match.start() > 0 and text[match.start() - 1].isdigit():
69
+ continue
70
+ count = int(match.group(2))
71
+ if count in _LAYOUT_COUNTS:
72
+ return count
73
+ word = _WORD_LAYOUT.search(text)
74
+ if word:
75
+ raw = word.group(1).lower()
76
+ count = _WORD_NUMBER.get(raw) if raw in _WORD_NUMBER else int(raw)
77
+ if _valid(count):
78
+ return count
79
+ return None
80
+
81
+
82
+ def sound_identifier_cylinders(identifier: str) -> int | None:
83
+ """Cylinder count named inside a sound sample / FMOD event identifier, or None."""
84
+ if _HEXISH.match(identifier.strip()):
85
+ return None # an opaque content hash, not a name
86
+ for segment in re.split(r"[>:/\\]", identifier):
87
+ for match in re.finditer(_SOUND_LAYOUT, segment):
88
+ count = int(match.group(1))
89
+ if count in _LAYOUT_COUNTS and count > 2: # "v2"/"b1" in a sample name is a version tag
90
+ return count
91
+ return None
92
+
93
+
94
+ def _engine_bodies(parts: Iterable[tuple[str, dict[str, Any]]]) -> list[tuple[str, dict[str, Any]]]:
95
+ """Selected parts that define the engine itself (a ``mainEngine`` with a torque table)."""
96
+ rows = []
97
+ for name, body in parts:
98
+ engine = body.get("mainEngine")
99
+ if isinstance(engine, dict) and engine.get("torque") is not None:
100
+ rows.append((name, body))
101
+ return rows
102
+
103
+
104
+ def derive_cylinders(parts: Iterable[tuple[str, dict[str, Any]]], sound: dict[str, Any],
105
+ exhaust: dict[str, Any], override: dict[str, Any] | None = None) -> dict[str, Any]:
106
+ """Return ``{"count", "state", "source", "detail", "conflicts"}`` for the selected engine.
107
+
108
+ ``parts`` is ``[(partName, body), ...]`` for the selected closure; ``sound`` / ``exhaust`` are the
109
+ merged ``soundConfig`` / ``soundConfigExhaust`` dicts the caller already built.
110
+ """
111
+ parts = list(parts)
112
+ engines = _engine_bodies(parts)
113
+ readings: list[tuple[str, int, str]] = [] # (state, count, where)
114
+
115
+ if override is not None:
116
+ count = _whole_number(override.get("cylinders"))
117
+ if count is None:
118
+ raise ValueError("beamngEngine input needs an integer 'cylinders' between "
119
+ f"{MIN_CYLINDERS} and {MAX_CYLINDERS}")
120
+ reason = override.get("reason")
121
+ return {"count": count, "state": "operator", "source": "beamngEngine input",
122
+ "detail": f"Operator-declared cylinder count {count} (beamngEngine input)"
123
+ + (f": {reason}" if isinstance(reason, str) and reason.strip() else "."),
124
+ "conflicts": []}
125
+
126
+ # 2. numeric fields
127
+ for where, config in (("soundConfig", sound), ("soundConfigExhaust", exhaust)):
128
+ for key in _COUNT_FIELDS:
129
+ count = _whole_number(config.get(key))
130
+ if count is not None:
131
+ readings.append(("declared", count, f"{where}.{key}"))
132
+ for name, body in engines:
133
+ main = body["mainEngine"]
134
+ for key in _COUNT_FIELDS:
135
+ count = _whole_number(main.get(key))
136
+ if count is not None:
137
+ readings.append(("declared", count, f"{name}.mainEngine.{key}"))
138
+ order = main.get("firingOrder")
139
+ if isinstance(order, list) and order and all(isinstance(v, int) and not isinstance(v, bool) for v in order) \
140
+ and sorted(order) == list(range(1, len(order) + 1)) and _valid(len(order)):
141
+ readings.append(("declared", len(order), f"{name}.mainEngine.firingOrder"))
142
+
143
+ # 3. engine part's own name
144
+ for name, body in engines:
145
+ information = body.get("information")
146
+ label = information.get("name") if isinstance(information, dict) else None
147
+ if isinstance(label, str):
148
+ count = layout_cylinders(label)
149
+ if count is not None:
150
+ readings.append(("layout-name", count, f"{name}.information.name \"{label}\""))
151
+
152
+ # 4. sound identifiers
153
+ identifiers: list[tuple[str, str]] = []
154
+ for config, where in ((sound, "soundConfig"), (exhaust, "soundConfigExhaust")):
155
+ if isinstance(config.get("sampleName"), str):
156
+ identifiers.append((f"{where}.sampleName", config["sampleName"]))
157
+ for name, body in engines:
158
+ main = body["mainEngine"]
159
+ for key in ("starterSample", "starterSampleExhaust", "shutOffSampleEngine", "shutOffSampleExhaust"):
160
+ if isinstance(main.get(key), str):
161
+ identifiers.append((f"{name}.mainEngine.{key}", main[key]))
162
+ for where, identifier in identifiers:
163
+ count = sound_identifier_cylinders(identifier)
164
+ if count is not None:
165
+ readings.append(("sound-name", count, f"{where} \"{identifier}\""))
166
+
167
+ order_of = {"declared": 0, "layout-name": 1, "sound-name": 2}
168
+ readings.sort(key=lambda row: order_of[row[0]])
169
+ if not readings:
170
+ checked = ("soundConfig.fundamentalFrequencyCylinderCount, mainEngine cylinder fields / firingOrder, "
171
+ "the engine part's information.name layout (V8, I6, F4, flat-6...), and the starter / shut-off / "
172
+ "sample sound names")
173
+ return {"count": DEFAULT_CYLINDERS, "state": "defaulted", "source": "HELIX default",
174
+ "detail": f"No cylinder count is declared by the selected engine (checked {checked}); "
175
+ f"defaulted to {DEFAULT_CYLINDERS}. Supply a beamngEngine input "
176
+ '({"cylinders": N}) with the real count.',
177
+ "conflicts": []}
178
+ state, count, where = readings[0]
179
+ conflicts = [f"{w} says {c}" for s, c, w in readings[1:] if c != count]
180
+ detail = f"{count} cylinders from {where} ({state})."
181
+ if conflicts:
182
+ detail += (" Lower-priority declarations disagree: " + "; ".join(conflicts)
183
+ + ". Supply a beamngEngine input if the winning reading is wrong.")
184
+ return {"count": count, "state": state, "source": where, "detail": detail, "conflicts": conflicts}