@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +631 -8
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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export type Vec2 = [number, number];
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export type Vec3 = [number, number, number];
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export type Quaternion = [number, number, number, number];
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export type SceneDevicePackagePin = {
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packageId: string;
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version: string;
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manifestCid: string;
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};
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/**
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* Authoring-only Device definition.
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*
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* `source` points at a local `device.json` (or its containing project) so the
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* compiler can validate port direction, kind, data type, interface and link
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* capacity. It is deliberately stripped from the sealed Scene; runtimes
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* resolve only the exact immutable Package pin.
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*/
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export type SceneDeviceDefinitionAuthoring = {
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id: string;
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package: SceneDevicePackagePin;
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source: string;
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};
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export type SceneDeviceInstanceAuthoring = {
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id: string;
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definition: string;
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parentNode: string;
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transform?: {
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position?: Vec3;
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rotation?: Quaternion;
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scale?: Vec3;
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};
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state?: {
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schema: string;
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values: Record<string, unknown>;
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};
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};
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export type SceneDeviceLinkEndpointAuthoring = {
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instance: string;
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port: string;
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};
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export type SceneDeviceLinkAuthoring = {
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id: string;
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from: SceneDeviceLinkEndpointAuthoring;
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to: SceneDeviceLinkEndpointAuthoring;
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/** Scene-authored links are always explicit; accepted only as an explicit assertion. */
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binding?: 'explicit';
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};
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export type SceneDevicesAuthoring = {
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definitions: SceneDeviceDefinitionAuthoring[];
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instances: SceneDeviceInstanceAuthoring[];
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links?: SceneDeviceLinkAuthoring[];
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};
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export type InlineElementMaterial = {
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color?: string;
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roughness?: number;
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metalness?: number;
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};
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export type ElementMaterial = InlineElementMaterial | {
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ref: string;
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};
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/**
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* A named, reusable inline material a document declares once under
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* `materials` and references from any element via `{ ref: name }`.
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*
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* **Removed (ADR-0004 P6, home-scene-unification):** this used to be an
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* immutable Vault material pin (`{assetId, revision, integritySha256, ...}`),
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* compiled into a `vault`-sourced Scene resource so a runtime could swap it
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* for real PBR texture maps. The manifest's `vault` resource source no
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* longer exists — every compiled surface is now its exact inline color,
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* never a Vault-backed material. A named `ref` is purely a compile-time
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* alias for one inline color, saving repetition across elements; it does
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* not add a Scene-level material resource.
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*/
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export type ElementMaterialPalette = Record<string, InlineElementMaterial>;
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export type SceneElementRole = 'exterior' | 'interior' | 'structure' | 'detail';
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export type ElementStreamPolicy = {
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mode?: 'eager' | 'distance' | 'portal';
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priority?: number;
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};
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/** Properties which resolve from the nearest ancestor before Scene compilation. */
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export type CascadingElementProperties = {
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material?: ElementMaterial;
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collision?: boolean;
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role?: SceneElementRole;
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stream?: ElementStreamPolicy;
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};
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type ArchitecturalElementBase = CascadingElementProperties & {
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id: string;
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};
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export type WallElement = ArchitecturalElementBase & {
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type: 'wall';
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start: Vec2;
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end: Vec2;
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baseY?: number;
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height: number;
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thickness: number;
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};
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export type SlabElement = ArchitecturalElementBase & {
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type: 'floor' | 'ceiling';
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center: Vec2;
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elevation: number;
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size: Vec2;
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thickness: number;
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};
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export type BoxElement = ArchitecturalElementBase & {
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type: 'primitive';
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shape: 'box';
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position: Vec3;
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size: Vec3;
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/** Full source rotation for deterministic import/conversion workflows. */
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rotation?: Quaternion;
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rotationYDeg?: number;
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slot?: string;
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};
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export type ArchitecturalElement = WallElement | SlabElement | BoxElement;
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type LightElementBase = {
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id: string;
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type: 'light';
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position: Vec3;
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color: string;
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luminousIntensityCandela: number;
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rangeM: number;
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/** Local orientation for spot lights; points down -Z when omitted. */
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rotation?: Quaternion;
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rotationYDeg?: number;
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/** Local practical lights default to unshadowed for portable performance. */
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castShadow?: boolean;
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shadowMapSize?: 256 | 512 | 1024 | 2048;
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};
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export type PointLightElement = LightElementBase & {
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kind: 'point';
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};
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export type SpotLightElement = LightElementBase & {
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kind: 'spot';
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innerConeDeg: number;
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outerConeDeg: number;
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};
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export type LightElement = PointLightElement | SpotLightElement;
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/** A non-solid, reusable swimming volume with a runtime-rendered waterline. */
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export type WaterElement = {
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id: string;
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type: 'water';
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/** Volume centre in the parent element's local +Y-up coordinates. */
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position: Vec3;
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/** Full volume size in metres. */
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size: Vec3;
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/** Local +Y offset from `position` to the visible waterline. Defaults to size[1] / 2. */
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surfaceHeight?: number;
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rotationYDeg?: number;
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appearance?: {
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color?: string;
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opacity?: number;
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roughness?: number;
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rippleScaleM?: number;
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rippleSpeedMps?: number;
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};
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swimming?: {
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entryDepthM?: number;
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exitDepthM?: number;
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floatDepthM?: number;
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};
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};
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type ContainerElementBase = CascadingElementProperties & {
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id: string;
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position?: Vec3;
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children: SceneElement[];
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};
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export type GroupElement = ContainerElementBase & {
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type: 'group';
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};
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export type LevelElement = ContainerElementBase & {
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type: 'level';
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/** Local Y translation added to `position`, convenient for storeys. */
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elevation?: number;
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};
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export type SpaceElement = ContainerElementBase & {
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type: 'space';
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};
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/**
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* A terrain SOURCE FOLDER placed in the scene: `helix terrain generate|import` writes the folder,
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* the compiler ships its tiles as bundle resources and names the nodes the runtime streams.
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*/
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export type TerrainElement = {
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type: 'terrain';
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id: string;
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/** Folder holding terrain.json, relative to the elements document. */
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source: string;
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colliderRadiusM?: number;
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lod?: {
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strideDistancesM?: [number, number, number];
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};
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};
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/**
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* A folder of pre-baked per-cell GLBs placed in the scene: `mesh-cells.json` describes them, the compiler ships each
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* cell as a streamed model node and, unless refused, its own distance-streamed triangle-mesh collider.
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*/
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export type MeshCellsElement = {
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type: 'meshCells';
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id: string;
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/** Folder holding mesh-cells.json, relative to the elements document. */
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source: string;
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/** Variant family to chosen name, e.g. `{ markings: 'a' }`: the choice's cells render beside the base cells. */
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variants?: Record<string, string>;
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collision?: boolean;
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/** Overrides the index's `lighting.giContribute` for every cell of this element. */
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giContribute?: boolean;
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priority?: number;
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};
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export type ContainerElement = GroupElement | LevelElement | SpaceElement;
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export type SceneElement = ArchitecturalElement | LightElement | WaterElement | ContainerElement;
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type BuildingElementBase = CascadingElementProperties & {
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id: string;
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type: 'building';
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position?: Vec3;
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};
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export type BuildingElement = BuildingElementBase & {
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216
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/** Version 2 semantic tree. */
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217
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children: SceneElement[];
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elements?: never;
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};
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export type LegacyBuildingElement = BuildingElementBase & {
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221
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/** Version 1 flat input, retained for immutable authoring compatibility. */
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elements: ArchitecturalElement[];
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children?: never;
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};
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225
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/**
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226
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* Creator-facing semantic document. Version 2 adds semantic containment and a
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227
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* bounded compile-time cascade. It remains typed data rather than a runtime
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228
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* DOM: there are no selectors, specificity rules, layout, or script.
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229
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*/
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230
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type SceneElementsDocumentBase = {
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format: 'helix.scene-elements';
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id: string;
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title: string;
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234
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materials?: ElementMaterialPalette;
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235
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spawn: {
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236
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position: Vec3;
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237
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rotationYDeg?: number;
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238
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};
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239
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/** At most one, and always the world's ground: the buildings sit on it. */
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240
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terrain?: TerrainElement;
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241
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/** Streamed pre-baked cell grids sitting beside the terrain, one entry per baked folder. */
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242
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meshCells?: MeshCellsElement[];
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/** Folder produced by helix placements bake, relative to this document. */
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244
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placements?: {
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245
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source: string;
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246
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};
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247
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/** Authored total scene residency budget and native content radius; omitted values preserve existing defaults. */
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248
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runtimePolicy?: {
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249
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memoryBudgetMiB?: number;
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250
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streamRadiusM?: number;
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251
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};
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252
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};
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253
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export type SceneElementsDocument = SceneElementsDocumentBase & ({
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254
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version: 1;
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255
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buildings: LegacyBuildingElement[];
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256
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} | {
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257
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version: 2;
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258
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buildings: BuildingElement[];
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259
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devices?: SceneDevicesAuthoring;
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260
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});
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261
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export {};
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/sceneElements/types.ts"],"names":[],"mappings":""}
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@@ -0,0 +1,23 @@
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1
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import type { HlodBakeOptions, HlodGeometry, HlodSurface } from './types';
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2
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type Vec3 = [number, number, number];
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3
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export interface HlodApproximationMetrics {
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4
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voxelSizeM: number;
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dimensions: Vec3;
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6
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voxelCount: number;
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7
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surfaceTriangles: number;
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8
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voxelizeMs: number;
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9
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exteriorMs: number;
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extractMs: number;
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11
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totalMs: number;
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12
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/** Grid, flood queue and vertex lookup; excludes input and output geometry. */
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13
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gridScratchBytes: number;
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}
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15
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/** Reconstruct a bounded exterior surface before simplification. Enclosed interiors are deliberately omitted. */
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export declare function approximateHlodGeometry(source: Pick<HlodSurface, 'positions' | 'indices'>, options: Pick<HlodBakeOptions, 'maxErrorM' | 'triangleRatio' | 'signal'> & {
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17
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voxelSizeM: number;
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}): Promise<{
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geometry: HlodGeometry;
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20
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errorM: number;
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21
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approximation: HlodApproximationMetrics;
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}>;
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23
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export {};
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@@ -0,0 +1,171 @@
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1
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"use strict";
|
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2
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Object.defineProperty(exports, "__esModule", { value: true });
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3
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exports.approximateHlodGeometry = approximateHlodGeometry;
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4
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const node_perf_hooks_1 = require("node:perf_hooks");
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5
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const geometry_1 = require("./geometry");
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6
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const MAX_VOXELS = 16 * 1024 * 1024;
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7
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const MAX_SURFACE_TRIANGLES = 1_000_000;
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8
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/** Reconstruct a bounded exterior surface before simplification. Enclosed interiors are deliberately omitted. */
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9
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async function approximateHlodGeometry(source, options) {
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10
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const started = node_perf_hooks_1.performance.now(), step = options.voxelSizeM, signal = options.signal;
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11
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signal?.throwIfAborted();
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12
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if (!Number.isFinite(step) || step < .001 || step > 16 || !Number.isFinite(options.maxErrorM) || options.maxErrorM < 0
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13
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|| !Number.isFinite(options.triangleRatio) || options.triangleRatio <= 0 || options.triangleRatio > 1) {
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14
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throw new Error('Invalid HLOD approximation limits');
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15
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}
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16
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const { positions, indices } = source;
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17
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if (!positions.length || positions.length % 3 || positions.length > 4_500_000 || !indices.length || indices.length % 3
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18
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|| indices.length > 1_500_000 || positions.some(v => !Number.isFinite(v)) || indices.some(i => i >= positions.length / 3)) {
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19
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throw new Error('HLOD approximation requires a finite surface of at most 500,000 triangles');
|
|
20
|
+
}
|
|
21
|
+
const min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity];
|
|
22
|
+
for (let i = 0; i < positions.length; i++) {
|
|
23
|
+
const axis = i % 3;
|
|
24
|
+
min[axis] = Math.min(min[axis], positions[i]);
|
|
25
|
+
max[axis] = Math.max(max[axis], positions[i]);
|
|
26
|
+
}
|
|
27
|
+
// Padding ensures all six boundary faces connect to the same exterior flood, including sources with open bottoms.
|
|
28
|
+
const origin = min.map(value => Math.floor(value / step) * step - 2 * step);
|
|
29
|
+
const dimensions = max.map((value, axis) => Math.ceil((value - origin[axis]) / step) + 3);
|
|
30
|
+
const [nx, ny, nz] = dimensions, sy = nx, sz = nx * ny, count = nx * ny * nz;
|
|
31
|
+
if (!Number.isSafeInteger(count) || count > MAX_VOXELS || Math.max(...dimensions) > 2048) {
|
|
32
|
+
throw new Error('HLOD approximation exceeds the 16M voxel grid budget; increase voxelSizeM or split the input');
|
|
33
|
+
}
|
|
34
|
+
const grid = new Uint8Array(count);
|
|
35
|
+
const address = (x, y, z) => x + y * sy + z * sz;
|
|
36
|
+
for (let triangle = 0; triangle < indices.length; triangle += 3) {
|
|
37
|
+
if (triangle % 3072 === 0)
|
|
38
|
+
signal?.throwIfAborted();
|
|
39
|
+
const vertices = [0, 1, 2].map(corner => [0, 1, 2].map(axis => (positions[indices[triangle + corner] * 3 + axis] - origin[axis]) / step));
|
|
40
|
+
const edges = [0, 1, 2].map(corner => vertices[(corner + 1) % 3].map((value, axis) => value - vertices[corner][axis]));
|
|
41
|
+
const normal = [edges[0][1] * edges[1][2] - edges[0][2] * edges[1][1],
|
|
42
|
+
edges[0][2] * edges[1][0] - edges[0][0] * edges[1][2], edges[0][0] * edges[1][1] - edges[0][1] * edges[1][0]];
|
|
43
|
+
if (Math.hypot(...normal) < 1e-12)
|
|
44
|
+
continue;
|
|
45
|
+
// The AABB loop tests coordinate axes. These are the remaining triangle/box separating axes.
|
|
46
|
+
const axes = edges.flatMap(edge => [[0, edge[2], -edge[1]], [-edge[2], 0, edge[0]], [edge[1], -edge[0], 0]]);
|
|
47
|
+
axes.push(normal);
|
|
48
|
+
const projections = axes.filter(axis => axis.some(value => Math.abs(value) > 1e-10)).map(axis => {
|
|
49
|
+
const values = vertices.map(vertex => vertex[0] * axis[0] + vertex[1] * axis[1] + vertex[2] * axis[2]);
|
|
50
|
+
const radius = (Math.abs(axis[0]) + Math.abs(axis[1]) + Math.abs(axis[2])) * .500001;
|
|
51
|
+
return [axis[0], axis[1], axis[2], Math.min(...values) - radius, Math.max(...values) + radius];
|
|
52
|
+
});
|
|
53
|
+
const lo = [0, 1, 2].map(axis => Math.max(0, Math.floor(Math.min(...vertices.map(vertex => vertex[axis])) - .000001)));
|
|
54
|
+
const hi = [0, 1, 2].map(axis => Math.min(dimensions[axis] - 1, Math.floor(Math.max(...vertices.map(vertex => vertex[axis])) + .000001)));
|
|
55
|
+
for (let z = lo[2]; z <= hi[2]; z++) {
|
|
56
|
+
signal?.throwIfAborted();
|
|
57
|
+
for (let y = lo[1]; y <= hi[1]; y++)
|
|
58
|
+
for (let x = lo[0]; x <= hi[0]; x++) {
|
|
59
|
+
const id = address(x, y, z);
|
|
60
|
+
if (grid[id])
|
|
61
|
+
continue;
|
|
62
|
+
let intersects = true;
|
|
63
|
+
for (const [a, b, c, lower, upper] of projections) {
|
|
64
|
+
const projected = a * (x + .5) + b * (y + .5) + c * (z + .5);
|
|
65
|
+
if (projected < lower || projected > upper) {
|
|
66
|
+
intersects = false;
|
|
67
|
+
break;
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
if (intersects)
|
|
71
|
+
grid[id] = 1;
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
const voxelized = node_perf_hooks_1.performance.now();
|
|
76
|
+
const queue = new Uint32Array(count);
|
|
77
|
+
let read = 0, write = 1;
|
|
78
|
+
grid[0] = 2;
|
|
79
|
+
const enqueue = (id) => { if (!grid[id]) {
|
|
80
|
+
grid[id] = 2;
|
|
81
|
+
queue[write++] = id;
|
|
82
|
+
} };
|
|
83
|
+
while (read < write) {
|
|
84
|
+
if (read % 16384 === 0)
|
|
85
|
+
signal?.throwIfAborted();
|
|
86
|
+
const id = queue[read++], x = id % nx, y = Math.floor(id / nx) % ny, z = Math.floor(id / sz);
|
|
87
|
+
if (x)
|
|
88
|
+
enqueue(id - 1);
|
|
89
|
+
if (x < nx - 1)
|
|
90
|
+
enqueue(id + 1);
|
|
91
|
+
if (y)
|
|
92
|
+
enqueue(id - sy);
|
|
93
|
+
if (y < ny - 1)
|
|
94
|
+
enqueue(id + sy);
|
|
95
|
+
if (z)
|
|
96
|
+
enqueue(id - sz);
|
|
97
|
+
if (z < nz - 1)
|
|
98
|
+
enqueue(id + sz);
|
|
99
|
+
}
|
|
100
|
+
const exterior = node_perf_hooks_1.performance.now();
|
|
101
|
+
const offsets = [0, 1, sy, sy + 1, sz, sz + 1, sz + sy, sz + sy + 1];
|
|
102
|
+
const corners = offsets.map((_, index) => [index & 1, (index >> 1) & 1, (index >> 2) & 1]);
|
|
103
|
+
const edges = [];
|
|
104
|
+
for (let corner = 0; corner < 8; corner++)
|
|
105
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
106
|
+
if (!(corner & (1 << axis)))
|
|
107
|
+
edges.push([corner, corner | (1 << axis)]);
|
|
108
|
+
}
|
|
109
|
+
// A vertex belongs to each mixed voxel cube. Averaging crossing-edge midpoints removes stair-step voxel faces.
|
|
110
|
+
const lookup = new Int32Array(count);
|
|
111
|
+
lookup.fill(-1);
|
|
112
|
+
const outputPositions = [], outputIndices = [];
|
|
113
|
+
for (let z = 0; z < nz - 1; z++) {
|
|
114
|
+
signal?.throwIfAborted();
|
|
115
|
+
for (let y = 0; y < ny - 1; y++)
|
|
116
|
+
for (let x = 0; x < nx - 1; x++) {
|
|
117
|
+
const id = address(x, y, z), inside = offsets.map(offset => grid[id + offset] !== 2);
|
|
118
|
+
if (inside.every(Boolean) || inside.every(value => !value))
|
|
119
|
+
continue;
|
|
120
|
+
const sum = [0, 0, 0];
|
|
121
|
+
let crossings = 0;
|
|
122
|
+
for (const [a, b] of edges)
|
|
123
|
+
if (inside[a] !== inside[b]) {
|
|
124
|
+
crossings++;
|
|
125
|
+
for (let axis = 0; axis < 3; axis++)
|
|
126
|
+
sum[axis] += (corners[a][axis] + corners[b][axis]) * .5;
|
|
127
|
+
}
|
|
128
|
+
if (outputPositions.length / 3 >= MAX_SURFACE_TRIANGLES) {
|
|
129
|
+
throw new Error('HLOD approximation surface exceeds its vertex budget; increase voxelSizeM');
|
|
130
|
+
}
|
|
131
|
+
lookup[id] = outputPositions.length / 3;
|
|
132
|
+
for (let axis = 0; axis < 3; axis++)
|
|
133
|
+
outputPositions.push(origin[axis] + ([x, y, z][axis] + .5 + sum[axis] / crossings) * step);
|
|
134
|
+
}
|
|
135
|
+
}
|
|
136
|
+
const strides = [1, sy, sz];
|
|
137
|
+
for (let z = 0; z < nz - 1; z++) {
|
|
138
|
+
signal?.throwIfAborted();
|
|
139
|
+
for (let y = 0; y < ny - 1; y++)
|
|
140
|
+
for (let x = 0; x < nx - 1; x++) {
|
|
141
|
+
const id = address(x, y, z), inside = grid[id] !== 2;
|
|
142
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
143
|
+
if (inside === (grid[id + strides[axis]] !== 2))
|
|
144
|
+
continue;
|
|
145
|
+
const coordinates = [x, y, z];
|
|
146
|
+
if (!coordinates[(axis + 1) % 3] || !coordinates[(axis + 2) % 3])
|
|
147
|
+
continue;
|
|
148
|
+
const u = strides[(axis + 1) % 3], v = strides[(axis + 2) % 3];
|
|
149
|
+
const quad = [lookup[id], lookup[id - u], lookup[id - u - v], lookup[id - v]];
|
|
150
|
+
if (quad.some(vertex => vertex < 0))
|
|
151
|
+
throw new Error('HLOD approximation surface escaped its padded boundary');
|
|
152
|
+
if (outputIndices.length / 3 + 2 > MAX_SURFACE_TRIANGLES) {
|
|
153
|
+
throw new Error('HLOD approximation exceeds the 1M surface triangle budget; increase voxelSizeM');
|
|
154
|
+
}
|
|
155
|
+
if (inside)
|
|
156
|
+
outputIndices.push(quad[0], quad[1], quad[2], quad[0], quad[2], quad[3]);
|
|
157
|
+
else
|
|
158
|
+
outputIndices.push(quad[0], quad[2], quad[1], quad[0], quad[3], quad[2]);
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
if (!outputIndices.length)
|
|
163
|
+
throw new Error('HLOD approximation produced no surface');
|
|
164
|
+
const extracted = node_perf_hooks_1.performance.now();
|
|
165
|
+
const reconstructed = { positions: new Float32Array(outputPositions), indices: new Uint32Array(outputIndices) };
|
|
166
|
+
const simplified = await (0, geometry_1.simplifyHlodSurface)(reconstructed, { ...options, atlasSize: 128 });
|
|
167
|
+
return { ...simplified, approximation: { voxelSizeM: step, dimensions, voxelCount: count, surfaceTriangles: outputIndices.length / 3,
|
|
168
|
+
voxelizeMs: voxelized - started, exteriorMs: exterior - voxelized, extractMs: extracted - exterior,
|
|
169
|
+
totalMs: node_perf_hooks_1.performance.now() - started, gridScratchBytes: count * 9 } };
|
|
170
|
+
}
|
|
171
|
+
//# sourceMappingURL=approximate.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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E,CAAC,EAAE,EAAE,CAAC;QAChC,MAAM,EAAE,cAAc,EAAE,CAAC;QACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE;YAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;gBACjE,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;gBACrD,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC;oBACpC,IAAI,MAAM,KAAK,CAAC,IAAI,CAAC,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC;wBAAE,SAAS;oBAC1D,MAAM,WAAW,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBAC9B,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;wBAAE,SAAS;oBAC3E,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC/D,MAAM,IAAI,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;oBAC9E,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC;wBAAE,MAAM,IAAI,KAAK,CAAC,wDAAwD,CAAC,CAAC;oBAC/G,IAAI,aAAa,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,GAAG,qBAAqB,EAAE,CAAC;wBACzD,MAAM,IAAI,KAAK,CAAC,gFAAgF,CAAC,CAAC;oBACpG,CAAC;oBACD,IAAI,MAAM;wBAAE,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;;wBAChF,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;gBAChF,CAAC;YACH,CAAC;IACH,CAAC;IACD,IAAI,CAAC,aAAa,CAAC,MAAM;QAAE,MAAM,IAAI,KAAK,CAAC,wCAAwC,CAAC,CAAC;IACrF,MAAM,SAAS,GAAG,6BAAW,CAAC,GAAG,EAAE,CAAC;IACpC,MAAM,aAAa,GAAG,EAAE,SAAS,EAAE,IAAI,YAAY,CAAC,eAAe,CAAC,EAAE,OAAO,EAAE,IAAI,WAAW,CAAC,aAAa,CAAC,EAAE,CAAC;IAChH,MAAM,UAAU,GAAG,MAAM,IAAA,8BAAmB,EAAC,aAAa,EAAE,EAAE,GAAG,OAAO,EAAE,SAAS,EAAE,GAAG,EAAE,CAAC,CAAC;IAC5F,OAAO,EAAE,GAAG,UAAU,EAAE,aAAa,EAAE,EAAE,UAAU,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,EAAE,KAAK,EAAE,gBAAgB,EAAE,aAAa,CAAC,MAAM,GAAG,CAAC;YAClI,UAAU,EAAE,SAAS,GAAG,OAAO,EAAE,UAAU,EAAE,QAAQ,GAAG,SAAS,EAAE,SAAS,EAAE,SAAS,GAAG,QAAQ;YAClG,OAAO,EAAE,6BAAW,CAAC,GAAG,EAAE,GAAG,OAAO,EAAE,gBAAgB,EAAE,KAAK,GAAG,CAAC,EAAE,EAAE,CAAC;AAC1E,CAAC"}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.writeHlodGlb = writeHlodGlb;
|
|
4
|
+
const core_1 = require("@gltf-transform/core");
|
|
5
|
+
const extensions_1 = require("@gltf-transform/extensions");
|
|
6
|
+
const textureCodec_1 = require("./textureCodec");
|
|
7
|
+
/** Portable glTF output; HLOD rendering needs no custom binary decoder. */
|
|
8
|
+
async function writeHlodGlb(bake, size, compression = 'png') {
|
|
9
|
+
const doc = new core_1.Document(), buffer = doc.createBuffer();
|
|
10
|
+
if (compression === 'ktx2')
|
|
11
|
+
doc.createExtension(extensions_1.KHRTextureBasisu).setRequired(true);
|
|
12
|
+
const geometry = bake.geometry;
|
|
13
|
+
const attribute = (name, array, type) => doc.createAccessor(name).setBuffer(buffer).setArray(array).setType(type);
|
|
14
|
+
const image = async (name, data, color) => doc.createTexture(name).setMimeType(`image/${compression}`)
|
|
15
|
+
.setImage(await (0, textureCodec_1.encodeHlodImage)(data, size, color, compression));
|
|
16
|
+
// Encoder WASM scratch memory is bounded by processing one atlas at a time.
|
|
17
|
+
const color = await image('HLOD base color', bake.baseColor, true), normal = await image('HLOD normal', bake.normal, false);
|
|
18
|
+
const orm = await image('HLOD ORM', bake.orm, false);
|
|
19
|
+
const material = doc.createMaterial('HLOD opaque').setBaseColorTexture(color).setNormalTexture(normal)
|
|
20
|
+
.setMetallicFactor(1).setRoughnessFactor(1).setMetallicRoughnessTexture(orm).setOcclusionTexture(orm);
|
|
21
|
+
if (bake.emissive)
|
|
22
|
+
material.setEmissiveTexture(await image('HLOD emissive', bake.emissive, true)).setEmissiveFactor([1, 1, 1]);
|
|
23
|
+
const primitive = doc.createPrimitive().setAttribute('POSITION', attribute('position', geometry.positions, 'VEC3'))
|
|
24
|
+
.setAttribute('NORMAL', attribute('normal', geometry.normals, 'VEC3')).setAttribute('TEXCOORD_0', attribute('uv', geometry.uvs, 'VEC2'))
|
|
25
|
+
.setIndices(attribute('indices', geometry.indices, 'SCALAR')).setMaterial(material);
|
|
26
|
+
doc.createScene().addChild(doc.createNode('HLOD proxy').setMesh(doc.createMesh().addPrimitive(primitive)));
|
|
27
|
+
return new core_1.NodeIO().registerExtensions([extensions_1.KHRTextureBasisu]).writeBinary(doc);
|
|
28
|
+
}
|
|
29
|
+
//# sourceMappingURL=artifact.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"artifact.js","sourceRoot":"","sources":["../../src/sceneHlod/artifact.ts"],"names":[],"mappings":";;AAMA,oCAmBC;AAzBD,+CAAwD;AACxD,2DAA8D;AAC9D,iDAAiD;AAGjD,2EAA2E;AACpE,KAAK,UAAU,YAAY,CAAC,IAAoB,EAAE,IAAY,EAAE,cAA8B,KAAK;IACxG,MAAM,GAAG,GAAG,IAAI,eAAQ,EAAE,EAAE,MAAM,GAAG,GAAG,CAAC,YAAY,EAAE,CAAC;IACxD,IAAI,WAAW,KAAK,MAAM;QAAE,GAAG,CAAC,eAAe,CAAC,6BAAgB,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IACpF,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;IAC/B,MAAM,SAAS,GAAG,CAAC,IAAY,EAAE,KAAiC,EAAE,IAAgC,EAAE,EAAE,CACtG,GAAG,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC3E,MAAM,KAAK,GAAG,KAAK,EAAE,IAAY,EAAE,IAAgB,EAAE,KAAc,EAAE,EAAE,CAAC,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,WAAW,CAAC,SAAS,WAAW,EAAE,CAAC;SAChI,QAAQ,CAAC,MAAM,IAAA,8BAAe,EAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,WAAW,CAAC,CAAC,CAAC;IACnE,4EAA4E;IAC5E,MAAM,KAAK,GAAG,MAAM,KAAK,CAAC,iBAAiB,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,MAAM,KAAK,CAAC,aAAa,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC5H,MAAM,GAAG,GAAG,MAAM,KAAK,CAAC,UAAU,EAAE,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IACrD,MAAM,QAAQ,GAAG,GAAG,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,gBAAgB,CAAC,MAAM,CAAC;SACnG,iBAAiB,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,2BAA2B,CAAC,GAAG,CAAC,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC;IACxG,IAAI,IAAI,CAAC,QAAQ;QAAE,QAAQ,CAAC,kBAAkB,CAAC,MAAM,KAAK,CAAC,eAAe,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC/H,MAAM,SAAS,GAAG,GAAG,CAAC,eAAe,EAAE,CAAC,YAAY,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,EAAE,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;SAChH,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,CAAC,IAAI,EAAE,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;SACvI,UAAU,CAAC,SAAS,CAAC,SAAS,EAAE,QAAQ,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IACtF,GAAG,CAAC,WAAW,EAAE,CAAC,QAAQ,CAAC,GAAG,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,EAAE,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;IAC3G,OAAO,IAAI,aAAM,EAAE,CAAC,kBAAkB,CAAC,CAAC,6BAAgB,CAAC,CAAC,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;AAC9E,CAAC"}
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.bakeHlodSurface = bakeHlodSurface;
|
|
4
|
+
const node_perf_hooks_1 = require("node:perf_hooks");
|
|
5
|
+
const geometry_1 = require("./geometry");
|
|
6
|
+
const transfer_1 = require("./transfer");
|
|
7
|
+
async function bakeHlodSurface(source, materials, options) {
|
|
8
|
+
const started = node_perf_hooks_1.performance.now();
|
|
9
|
+
if (![128, 256, 512, 1024].includes(options.atlasSize) || !Number.isFinite(options.triangleRatio)
|
|
10
|
+
|| options.triangleRatio <= 0 || options.triangleRatio > 1 || !Number.isFinite(options.maxErrorM) || options.maxErrorM < 0) {
|
|
11
|
+
throw new Error('Invalid HLOD surface bake limits');
|
|
12
|
+
}
|
|
13
|
+
if (!source.indices.length || source.indices.length % 3 || source.indices.length > 1_500_000
|
|
14
|
+
|| source.positions.length > 4_500_000 || source.positions.length % 3 || source.normals.length !== source.positions.length
|
|
15
|
+
|| source.uvs.length !== source.positions.length / 3 * 2 || source.materials.length !== source.indices.length / 3) {
|
|
16
|
+
throw new Error('HLOD source must be a bounded triangle surface (at most 500,000 triangles per cluster)');
|
|
17
|
+
}
|
|
18
|
+
const vertices = source.positions.length / 3;
|
|
19
|
+
if (source.tangents && (source.tangents.length !== vertices * 4 || source.tangents.some(v => !Number.isFinite(v)))) {
|
|
20
|
+
throw new Error('HLOD source contains invalid tangents');
|
|
21
|
+
}
|
|
22
|
+
let imageBytes = 0;
|
|
23
|
+
const images = new Set();
|
|
24
|
+
for (const material of materials) {
|
|
25
|
+
if (![...material.baseColor, material.roughness, material.metalness, ...(material.emissive ?? [])].every(Number.isFinite)) {
|
|
26
|
+
throw new Error('HLOD source contains invalid material factors');
|
|
27
|
+
}
|
|
28
|
+
for (const image of [material.baseColorMap, material.normalMap, material.metallicRoughnessMap, material.occlusionMap, material.emissiveMap]) {
|
|
29
|
+
if (!image)
|
|
30
|
+
continue;
|
|
31
|
+
if (!Number.isInteger(image.width) || !Number.isInteger(image.height) || image.width < 1 || image.height < 1
|
|
32
|
+
|| image.width * image.height > 4096 ** 2 || image.data.byteLength !== image.width * image.height * 4
|
|
33
|
+
|| image.transform && (image.transform.length !== 9 || !image.transform.every(Number.isFinite)))
|
|
34
|
+
throw new Error('Invalid HLOD source texture');
|
|
35
|
+
if (!images.has(image.data)) {
|
|
36
|
+
imageBytes += image.data.byteLength;
|
|
37
|
+
images.add(image.data);
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
if (imageBytes > 128 * 1048576)
|
|
42
|
+
throw new Error('HLOD source textures exceed the 128 MiB cluster budget');
|
|
43
|
+
if (source.indices.some(i => i >= vertices) || source.materials.some(i => i >= materials.length)
|
|
44
|
+
|| source.positions.some(v => !Number.isFinite(v)) || source.normals.some(v => !Number.isFinite(v)) || source.uvs.some(v => !Number.isFinite(v))) {
|
|
45
|
+
throw new Error('HLOD source contains invalid indices or nonfinite attributes');
|
|
46
|
+
}
|
|
47
|
+
const simplified = await (0, geometry_1.simplifyHlodSurface)(source, options), afterSimplify = node_perf_hooks_1.performance.now();
|
|
48
|
+
const geometry = await (0, geometry_1.unwrapHlodGeometry)(simplified.geometry, options.atlasSize, options.signal), afterUnwrap = node_perf_hooks_1.performance.now();
|
|
49
|
+
const transfer = (0, transfer_1.transferHlodSurface)(source, materials, geometry, options.atlasSize, Math.max(1e-4, options.maxErrorM * 2), options.signal);
|
|
50
|
+
const completed = node_perf_hooks_1.performance.now();
|
|
51
|
+
return { geometry, baseColor: transfer.baseColor, normal: transfer.normal, orm: transfer.orm, emissive: transfer.emissive,
|
|
52
|
+
metrics: { sourceTriangles: source.indices.length / 3, outputTriangles: geometry.indices.length / 3,
|
|
53
|
+
sourceMaterials: new Set(source.materials).size, outputMaterials: 1, simplifyErrorM: simplified.errorM,
|
|
54
|
+
maxProjectionDistanceM: transfer.maxDistanceM, sampledTexels: transfer.sampled, projectionMisses: transfer.misses,
|
|
55
|
+
simplifyMs: afterSimplify - started, unwrapMs: afterUnwrap - afterSimplify, transferMs: completed - afterUnwrap, totalMs: completed - started,
|
|
56
|
+
estimatedScratchBytes: source.positions.byteLength * 8 + source.indices.byteLength * 16 + geometry.positions.byteLength * 4
|
|
57
|
+
+ options.atlasSize ** 2 * 32 + imageBytes * 3 } };
|
|
58
|
+
}
|
|
59
|
+
//# sourceMappingURL=bakeSurface.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"bakeSurface.js","sourceRoot":"","sources":["../../src/sceneHlod/bakeSurface.ts"],"names":[],"mappings":";;AAKA,0CA6CC;AAlDD,qDAA8C;AAC9C,yCAAqE;AACrE,yCAAiD;AAG1C,KAAK,UAAU,eAAe,CAAC,MAAmB,EAAE,SAAyB,EAAE,OAAwB;IAC5G,MAAM,OAAO,GAAG,6BAAW,CAAC,GAAG,EAAE,CAAC;IAClC,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,aAAa,CAAC;WAC5F,OAAO,CAAC,aAAa,IAAI,CAAC,IAAI,OAAO,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,OAAO,CAAC,SAAS,GAAG,CAAC,EAAE,CAAC;QAC7H,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;IACtD,CAAC;IACD,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,GAAG,SAAS;WACvF,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,SAAS,IAAI,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,KAAK,MAAM,CAAC,SAAS,CAAC,MAAM;WACvH,MAAM,CAAC,GAAG,CAAC,MAAM,KAAK,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,IAAI,MAAM,CAAC,SAAS,CAAC,MAAM,KAAK,MAAM,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;QACpH,MAAM,IAAI,KAAK,CAAC,wFAAwF,CAAC,CAAC;IAC5G,CAAC;IACD,MAAM,QAAQ,GAAG,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;IAC7C,IAAI,MAAM,CAAC,QAAQ,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,KAAK,QAAQ,GAAG,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACnH,MAAM,IAAI,KAAK,CAAC,uCAAuC,CAAC,CAAC;IAC3D,CAAC;IACD,IAAI,UAAU,GAAG,CAAC,CAAC;IACnB,MAAM,MAAM,GAAG,IAAI,GAAG,EAAc,CAAC;IACrC,KAAK,MAAM,QAAQ,IAAI,SAAS,EAAE,CAAC;QACjC,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,EAAE,GAAG,CAAC,QAAQ,CAAC,QAAQ,IAAI,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;YAC1H,MAAM,IAAI,KAAK,CAAC,+CAA+C,CAAC,CAAC;QACnE,CAAC;QACD,KAAK,MAAM,KAAK,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,SAAS,EAAE,QAAQ,CAAC,oBAAoB,EAAE,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,EAAE,CAAC;YAC5I,IAAI,CAAC,KAAK;gBAAE,SAAS;YACrB,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,KAAK,GAAG,CAAC,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC;mBACvG,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,KAAK,CAAC,IAAI,CAAC,UAAU,KAAK,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC;mBAClG,KAAK,CAAC,SAAS,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;gBAAE,MAAM,IAAI,KAAK,CAAC,6BAA6B,CAAC,CAAC;YAClJ,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;gBAAC,UAAU,IAAI,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC;gBAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAAC,CAAC;QAC/F,CAAC;IACH,CAAC;IACD,IAAI,UAAU,GAAG,GAAG,GAAG,OAAO;QAAE,MAAM,IAAI,KAAK,CAAC,wDAAwD,CAAC,CAAC;IAC1G,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,QAAQ,CAAC,IAAI,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,SAAS,CAAC,MAAM,CAAC;WAC3F,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACnJ,MAAM,IAAI,KAAK,CAAC,8DAA8D,CAAC,CAAC;IAClF,CAAC;IACD,MAAM,UAAU,GAAG,MAAM,IAAA,8BAAmB,EAAC,MAAM,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,6BAAW,CAAC,GAAG,EAAE,CAAC;IACjG,MAAM,QAAQ,GAAG,MAAM,IAAA,6BAAkB,EAAC,UAAU,CAAC,QAAQ,EAAE,OAAO,CAAC,SAAS,EAAE,OAAO,CAAC,MAAM,CAAC,EAAE,WAAW,GAAG,6BAAW,CAAC,GAAG,EAAE,CAAC;IACnI,MAAM,QAAQ,GAAG,IAAA,8BAAmB,EAAC,MAAM,EAAE,SAAS,EAAE,QAAQ,EAAE,OAAO,CAAC,SAAS,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,OAAO,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;IAC5I,MAAM,SAAS,GAAG,6BAAW,CAAC,GAAG,EAAE,CAAC;IACpC,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,CAAC,SAAS,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,EAAE,GAAG,EAAE,QAAQ,CAAC,GAAG,EAAE,QAAQ,EAAE,QAAQ,CAAC,QAAQ;QACvH,OAAO,EAAE,EAAE,eAAe,EAAE,MAAM,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,eAAe,EAAE,QAAQ,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC;YACjG,eAAe,EAAE,IAAI,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,eAAe,EAAE,CAAC,EAAE,cAAc,EAAE,UAAU,CAAC,MAAM;YACtG,sBAAsB,EAAE,QAAQ,CAAC,YAAY,EAAE,aAAa,EAAE,QAAQ,CAAC,OAAO,EAAE,gBAAgB,EAAE,QAAQ,CAAC,MAAM;YACjH,UAAU,EAAE,aAAa,GAAG,OAAO,EAAE,QAAQ,EAAE,WAAW,GAAG,aAAa,EAAE,UAAU,EAAE,SAAS,GAAG,WAAW,EAAE,OAAO,EAAE,SAAS,GAAG,OAAO;YAC7I,qBAAqB,EAAE,MAAM,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,UAAU,GAAG,EAAE,GAAG,QAAQ,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC;kBACvH,OAAO,CAAC,SAAS,IAAI,CAAC,GAAG,EAAE,GAAG,UAAU,GAAG,CAAC,EAAE,EAAE,CAAC;AAC3D,CAAC"}
|
|
@@ -0,0 +1,3 @@
|
|
|
1
|
+
/** UASTC is 16 bytes per 4x4 block; include every mip, block padding, container data and compression overhead. */
|
|
2
|
+
export declare function hlodBasisOutputCapacity(width: number, height: number): number;
|
|
3
|
+
export declare function encodeHlodBasis(data: Uint8Array, width: number, height: number, color: boolean): Promise<Uint8Array>;
|