@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,261 @@
1
+ export type Vec2 = [number, number];
2
+ export type Vec3 = [number, number, number];
3
+ export type Quaternion = [number, number, number, number];
4
+ export type SceneDevicePackagePin = {
5
+ packageId: string;
6
+ version: string;
7
+ manifestCid: string;
8
+ };
9
+ /**
10
+ * Authoring-only Device definition.
11
+ *
12
+ * `source` points at a local `device.json` (or its containing project) so the
13
+ * compiler can validate port direction, kind, data type, interface and link
14
+ * capacity. It is deliberately stripped from the sealed Scene; runtimes
15
+ * resolve only the exact immutable Package pin.
16
+ */
17
+ export type SceneDeviceDefinitionAuthoring = {
18
+ id: string;
19
+ package: SceneDevicePackagePin;
20
+ source: string;
21
+ };
22
+ export type SceneDeviceInstanceAuthoring = {
23
+ id: string;
24
+ definition: string;
25
+ parentNode: string;
26
+ transform?: {
27
+ position?: Vec3;
28
+ rotation?: Quaternion;
29
+ scale?: Vec3;
30
+ };
31
+ state?: {
32
+ schema: string;
33
+ values: Record<string, unknown>;
34
+ };
35
+ };
36
+ export type SceneDeviceLinkEndpointAuthoring = {
37
+ instance: string;
38
+ port: string;
39
+ };
40
+ export type SceneDeviceLinkAuthoring = {
41
+ id: string;
42
+ from: SceneDeviceLinkEndpointAuthoring;
43
+ to: SceneDeviceLinkEndpointAuthoring;
44
+ /** Scene-authored links are always explicit; accepted only as an explicit assertion. */
45
+ binding?: 'explicit';
46
+ };
47
+ export type SceneDevicesAuthoring = {
48
+ definitions: SceneDeviceDefinitionAuthoring[];
49
+ instances: SceneDeviceInstanceAuthoring[];
50
+ links?: SceneDeviceLinkAuthoring[];
51
+ };
52
+ export type InlineElementMaterial = {
53
+ color?: string;
54
+ roughness?: number;
55
+ metalness?: number;
56
+ };
57
+ export type ElementMaterial = InlineElementMaterial | {
58
+ ref: string;
59
+ };
60
+ /**
61
+ * A named, reusable inline material a document declares once under
62
+ * `materials` and references from any element via `{ ref: name }`.
63
+ *
64
+ * **Removed (ADR-0004 P6, home-scene-unification):** this used to be an
65
+ * immutable Vault material pin (`{assetId, revision, integritySha256, ...}`),
66
+ * compiled into a `vault`-sourced Scene resource so a runtime could swap it
67
+ * for real PBR texture maps. The manifest's `vault` resource source no
68
+ * longer exists — every compiled surface is now its exact inline color,
69
+ * never a Vault-backed material. A named `ref` is purely a compile-time
70
+ * alias for one inline color, saving repetition across elements; it does
71
+ * not add a Scene-level material resource.
72
+ */
73
+ export type ElementMaterialPalette = Record<string, InlineElementMaterial>;
74
+ export type SceneElementRole = 'exterior' | 'interior' | 'structure' | 'detail';
75
+ export type ElementStreamPolicy = {
76
+ mode?: 'eager' | 'distance' | 'portal';
77
+ priority?: number;
78
+ };
79
+ /** Properties which resolve from the nearest ancestor before Scene compilation. */
80
+ export type CascadingElementProperties = {
81
+ material?: ElementMaterial;
82
+ collision?: boolean;
83
+ role?: SceneElementRole;
84
+ stream?: ElementStreamPolicy;
85
+ };
86
+ type ArchitecturalElementBase = CascadingElementProperties & {
87
+ id: string;
88
+ };
89
+ export type WallElement = ArchitecturalElementBase & {
90
+ type: 'wall';
91
+ start: Vec2;
92
+ end: Vec2;
93
+ baseY?: number;
94
+ height: number;
95
+ thickness: number;
96
+ };
97
+ export type SlabElement = ArchitecturalElementBase & {
98
+ type: 'floor' | 'ceiling';
99
+ center: Vec2;
100
+ elevation: number;
101
+ size: Vec2;
102
+ thickness: number;
103
+ };
104
+ export type BoxElement = ArchitecturalElementBase & {
105
+ type: 'primitive';
106
+ shape: 'box';
107
+ position: Vec3;
108
+ size: Vec3;
109
+ /** Full source rotation for deterministic import/conversion workflows. */
110
+ rotation?: Quaternion;
111
+ rotationYDeg?: number;
112
+ slot?: string;
113
+ };
114
+ export type ArchitecturalElement = WallElement | SlabElement | BoxElement;
115
+ type LightElementBase = {
116
+ id: string;
117
+ type: 'light';
118
+ position: Vec3;
119
+ color: string;
120
+ luminousIntensityCandela: number;
121
+ rangeM: number;
122
+ /** Local orientation for spot lights; points down -Z when omitted. */
123
+ rotation?: Quaternion;
124
+ rotationYDeg?: number;
125
+ /** Local practical lights default to unshadowed for portable performance. */
126
+ castShadow?: boolean;
127
+ shadowMapSize?: 256 | 512 | 1024 | 2048;
128
+ };
129
+ export type PointLightElement = LightElementBase & {
130
+ kind: 'point';
131
+ };
132
+ export type SpotLightElement = LightElementBase & {
133
+ kind: 'spot';
134
+ innerConeDeg: number;
135
+ outerConeDeg: number;
136
+ };
137
+ export type LightElement = PointLightElement | SpotLightElement;
138
+ /** A non-solid, reusable swimming volume with a runtime-rendered waterline. */
139
+ export type WaterElement = {
140
+ id: string;
141
+ type: 'water';
142
+ /** Volume centre in the parent element's local +Y-up coordinates. */
143
+ position: Vec3;
144
+ /** Full volume size in metres. */
145
+ size: Vec3;
146
+ /** Local +Y offset from `position` to the visible waterline. Defaults to size[1] / 2. */
147
+ surfaceHeight?: number;
148
+ rotationYDeg?: number;
149
+ appearance?: {
150
+ color?: string;
151
+ opacity?: number;
152
+ roughness?: number;
153
+ rippleScaleM?: number;
154
+ rippleSpeedMps?: number;
155
+ };
156
+ swimming?: {
157
+ entryDepthM?: number;
158
+ exitDepthM?: number;
159
+ floatDepthM?: number;
160
+ };
161
+ };
162
+ type ContainerElementBase = CascadingElementProperties & {
163
+ id: string;
164
+ position?: Vec3;
165
+ children: SceneElement[];
166
+ };
167
+ export type GroupElement = ContainerElementBase & {
168
+ type: 'group';
169
+ };
170
+ export type LevelElement = ContainerElementBase & {
171
+ type: 'level';
172
+ /** Local Y translation added to `position`, convenient for storeys. */
173
+ elevation?: number;
174
+ };
175
+ export type SpaceElement = ContainerElementBase & {
176
+ type: 'space';
177
+ };
178
+ /**
179
+ * A terrain SOURCE FOLDER placed in the scene: `helix terrain generate|import` writes the folder,
180
+ * the compiler ships its tiles as bundle resources and names the nodes the runtime streams.
181
+ */
182
+ export type TerrainElement = {
183
+ type: 'terrain';
184
+ id: string;
185
+ /** Folder holding terrain.json, relative to the elements document. */
186
+ source: string;
187
+ colliderRadiusM?: number;
188
+ lod?: {
189
+ strideDistancesM?: [number, number, number];
190
+ };
191
+ };
192
+ /**
193
+ * A folder of pre-baked per-cell GLBs placed in the scene: `mesh-cells.json` describes them, the compiler ships each
194
+ * cell as a streamed model node and, unless refused, its own distance-streamed triangle-mesh collider.
195
+ */
196
+ export type MeshCellsElement = {
197
+ type: 'meshCells';
198
+ id: string;
199
+ /** Folder holding mesh-cells.json, relative to the elements document. */
200
+ source: string;
201
+ /** Variant family to chosen name, e.g. `{ markings: 'a' }`: the choice's cells render beside the base cells. */
202
+ variants?: Record<string, string>;
203
+ collision?: boolean;
204
+ /** Overrides the index's `lighting.giContribute` for every cell of this element. */
205
+ giContribute?: boolean;
206
+ priority?: number;
207
+ };
208
+ export type ContainerElement = GroupElement | LevelElement | SpaceElement;
209
+ export type SceneElement = ArchitecturalElement | LightElement | WaterElement | ContainerElement;
210
+ type BuildingElementBase = CascadingElementProperties & {
211
+ id: string;
212
+ type: 'building';
213
+ position?: Vec3;
214
+ };
215
+ export type BuildingElement = BuildingElementBase & {
216
+ /** Version 2 semantic tree. */
217
+ children: SceneElement[];
218
+ elements?: never;
219
+ };
220
+ export type LegacyBuildingElement = BuildingElementBase & {
221
+ /** Version 1 flat input, retained for immutable authoring compatibility. */
222
+ elements: ArchitecturalElement[];
223
+ children?: never;
224
+ };
225
+ /**
226
+ * Creator-facing semantic document. Version 2 adds semantic containment and a
227
+ * bounded compile-time cascade. It remains typed data rather than a runtime
228
+ * DOM: there are no selectors, specificity rules, layout, or script.
229
+ */
230
+ type SceneElementsDocumentBase = {
231
+ format: 'helix.scene-elements';
232
+ id: string;
233
+ title: string;
234
+ materials?: ElementMaterialPalette;
235
+ spawn: {
236
+ position: Vec3;
237
+ rotationYDeg?: number;
238
+ };
239
+ /** At most one, and always the world's ground: the buildings sit on it. */
240
+ terrain?: TerrainElement;
241
+ /** Streamed pre-baked cell grids sitting beside the terrain, one entry per baked folder. */
242
+ meshCells?: MeshCellsElement[];
243
+ /** Folder produced by helix placements bake, relative to this document. */
244
+ placements?: {
245
+ source: string;
246
+ };
247
+ /** Authored total scene residency budget and native content radius; omitted values preserve existing defaults. */
248
+ runtimePolicy?: {
249
+ memoryBudgetMiB?: number;
250
+ streamRadiusM?: number;
251
+ };
252
+ };
253
+ export type SceneElementsDocument = SceneElementsDocumentBase & ({
254
+ version: 1;
255
+ buildings: LegacyBuildingElement[];
256
+ } | {
257
+ version: 2;
258
+ buildings: BuildingElement[];
259
+ devices?: SceneDevicesAuthoring;
260
+ });
261
+ export {};
@@ -0,0 +1,3 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/sceneElements/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,23 @@
1
+ import type { HlodBakeOptions, HlodGeometry, HlodSurface } from './types';
2
+ type Vec3 = [number, number, number];
3
+ export interface HlodApproximationMetrics {
4
+ voxelSizeM: number;
5
+ dimensions: Vec3;
6
+ voxelCount: number;
7
+ surfaceTriangles: number;
8
+ voxelizeMs: number;
9
+ exteriorMs: number;
10
+ extractMs: number;
11
+ totalMs: number;
12
+ /** Grid, flood queue and vertex lookup; excludes input and output geometry. */
13
+ gridScratchBytes: number;
14
+ }
15
+ /** Reconstruct a bounded exterior surface before simplification. Enclosed interiors are deliberately omitted. */
16
+ export declare function approximateHlodGeometry(source: Pick<HlodSurface, 'positions' | 'indices'>, options: Pick<HlodBakeOptions, 'maxErrorM' | 'triangleRatio' | 'signal'> & {
17
+ voxelSizeM: number;
18
+ }): Promise<{
19
+ geometry: HlodGeometry;
20
+ errorM: number;
21
+ approximation: HlodApproximationMetrics;
22
+ }>;
23
+ export {};
@@ -0,0 +1,171 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.approximateHlodGeometry = approximateHlodGeometry;
4
+ const node_perf_hooks_1 = require("node:perf_hooks");
5
+ const geometry_1 = require("./geometry");
6
+ const MAX_VOXELS = 16 * 1024 * 1024;
7
+ const MAX_SURFACE_TRIANGLES = 1_000_000;
8
+ /** Reconstruct a bounded exterior surface before simplification. Enclosed interiors are deliberately omitted. */
9
+ async function approximateHlodGeometry(source, options) {
10
+ const started = node_perf_hooks_1.performance.now(), step = options.voxelSizeM, signal = options.signal;
11
+ signal?.throwIfAborted();
12
+ if (!Number.isFinite(step) || step < .001 || step > 16 || !Number.isFinite(options.maxErrorM) || options.maxErrorM < 0
13
+ || !Number.isFinite(options.triangleRatio) || options.triangleRatio <= 0 || options.triangleRatio > 1) {
14
+ throw new Error('Invalid HLOD approximation limits');
15
+ }
16
+ const { positions, indices } = source;
17
+ if (!positions.length || positions.length % 3 || positions.length > 4_500_000 || !indices.length || indices.length % 3
18
+ || indices.length > 1_500_000 || positions.some(v => !Number.isFinite(v)) || indices.some(i => i >= positions.length / 3)) {
19
+ throw new Error('HLOD approximation requires a finite surface of at most 500,000 triangles');
20
+ }
21
+ const min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity];
22
+ for (let i = 0; i < positions.length; i++) {
23
+ const axis = i % 3;
24
+ min[axis] = Math.min(min[axis], positions[i]);
25
+ max[axis] = Math.max(max[axis], positions[i]);
26
+ }
27
+ // Padding ensures all six boundary faces connect to the same exterior flood, including sources with open bottoms.
28
+ const origin = min.map(value => Math.floor(value / step) * step - 2 * step);
29
+ const dimensions = max.map((value, axis) => Math.ceil((value - origin[axis]) / step) + 3);
30
+ const [nx, ny, nz] = dimensions, sy = nx, sz = nx * ny, count = nx * ny * nz;
31
+ if (!Number.isSafeInteger(count) || count > MAX_VOXELS || Math.max(...dimensions) > 2048) {
32
+ throw new Error('HLOD approximation exceeds the 16M voxel grid budget; increase voxelSizeM or split the input');
33
+ }
34
+ const grid = new Uint8Array(count);
35
+ const address = (x, y, z) => x + y * sy + z * sz;
36
+ for (let triangle = 0; triangle < indices.length; triangle += 3) {
37
+ if (triangle % 3072 === 0)
38
+ signal?.throwIfAborted();
39
+ const vertices = [0, 1, 2].map(corner => [0, 1, 2].map(axis => (positions[indices[triangle + corner] * 3 + axis] - origin[axis]) / step));
40
+ const edges = [0, 1, 2].map(corner => vertices[(corner + 1) % 3].map((value, axis) => value - vertices[corner][axis]));
41
+ const normal = [edges[0][1] * edges[1][2] - edges[0][2] * edges[1][1],
42
+ edges[0][2] * edges[1][0] - edges[0][0] * edges[1][2], edges[0][0] * edges[1][1] - edges[0][1] * edges[1][0]];
43
+ if (Math.hypot(...normal) < 1e-12)
44
+ continue;
45
+ // The AABB loop tests coordinate axes. These are the remaining triangle/box separating axes.
46
+ const axes = edges.flatMap(edge => [[0, edge[2], -edge[1]], [-edge[2], 0, edge[0]], [edge[1], -edge[0], 0]]);
47
+ axes.push(normal);
48
+ const projections = axes.filter(axis => axis.some(value => Math.abs(value) > 1e-10)).map(axis => {
49
+ const values = vertices.map(vertex => vertex[0] * axis[0] + vertex[1] * axis[1] + vertex[2] * axis[2]);
50
+ const radius = (Math.abs(axis[0]) + Math.abs(axis[1]) + Math.abs(axis[2])) * .500001;
51
+ return [axis[0], axis[1], axis[2], Math.min(...values) - radius, Math.max(...values) + radius];
52
+ });
53
+ const lo = [0, 1, 2].map(axis => Math.max(0, Math.floor(Math.min(...vertices.map(vertex => vertex[axis])) - .000001)));
54
+ const hi = [0, 1, 2].map(axis => Math.min(dimensions[axis] - 1, Math.floor(Math.max(...vertices.map(vertex => vertex[axis])) + .000001)));
55
+ for (let z = lo[2]; z <= hi[2]; z++) {
56
+ signal?.throwIfAborted();
57
+ for (let y = lo[1]; y <= hi[1]; y++)
58
+ for (let x = lo[0]; x <= hi[0]; x++) {
59
+ const id = address(x, y, z);
60
+ if (grid[id])
61
+ continue;
62
+ let intersects = true;
63
+ for (const [a, b, c, lower, upper] of projections) {
64
+ const projected = a * (x + .5) + b * (y + .5) + c * (z + .5);
65
+ if (projected < lower || projected > upper) {
66
+ intersects = false;
67
+ break;
68
+ }
69
+ }
70
+ if (intersects)
71
+ grid[id] = 1;
72
+ }
73
+ }
74
+ }
75
+ const voxelized = node_perf_hooks_1.performance.now();
76
+ const queue = new Uint32Array(count);
77
+ let read = 0, write = 1;
78
+ grid[0] = 2;
79
+ const enqueue = (id) => { if (!grid[id]) {
80
+ grid[id] = 2;
81
+ queue[write++] = id;
82
+ } };
83
+ while (read < write) {
84
+ if (read % 16384 === 0)
85
+ signal?.throwIfAborted();
86
+ const id = queue[read++], x = id % nx, y = Math.floor(id / nx) % ny, z = Math.floor(id / sz);
87
+ if (x)
88
+ enqueue(id - 1);
89
+ if (x < nx - 1)
90
+ enqueue(id + 1);
91
+ if (y)
92
+ enqueue(id - sy);
93
+ if (y < ny - 1)
94
+ enqueue(id + sy);
95
+ if (z)
96
+ enqueue(id - sz);
97
+ if (z < nz - 1)
98
+ enqueue(id + sz);
99
+ }
100
+ const exterior = node_perf_hooks_1.performance.now();
101
+ const offsets = [0, 1, sy, sy + 1, sz, sz + 1, sz + sy, sz + sy + 1];
102
+ const corners = offsets.map((_, index) => [index & 1, (index >> 1) & 1, (index >> 2) & 1]);
103
+ const edges = [];
104
+ for (let corner = 0; corner < 8; corner++)
105
+ for (let axis = 0; axis < 3; axis++) {
106
+ if (!(corner & (1 << axis)))
107
+ edges.push([corner, corner | (1 << axis)]);
108
+ }
109
+ // A vertex belongs to each mixed voxel cube. Averaging crossing-edge midpoints removes stair-step voxel faces.
110
+ const lookup = new Int32Array(count);
111
+ lookup.fill(-1);
112
+ const outputPositions = [], outputIndices = [];
113
+ for (let z = 0; z < nz - 1; z++) {
114
+ signal?.throwIfAborted();
115
+ for (let y = 0; y < ny - 1; y++)
116
+ for (let x = 0; x < nx - 1; x++) {
117
+ const id = address(x, y, z), inside = offsets.map(offset => grid[id + offset] !== 2);
118
+ if (inside.every(Boolean) || inside.every(value => !value))
119
+ continue;
120
+ const sum = [0, 0, 0];
121
+ let crossings = 0;
122
+ for (const [a, b] of edges)
123
+ if (inside[a] !== inside[b]) {
124
+ crossings++;
125
+ for (let axis = 0; axis < 3; axis++)
126
+ sum[axis] += (corners[a][axis] + corners[b][axis]) * .5;
127
+ }
128
+ if (outputPositions.length / 3 >= MAX_SURFACE_TRIANGLES) {
129
+ throw new Error('HLOD approximation surface exceeds its vertex budget; increase voxelSizeM');
130
+ }
131
+ lookup[id] = outputPositions.length / 3;
132
+ for (let axis = 0; axis < 3; axis++)
133
+ outputPositions.push(origin[axis] + ([x, y, z][axis] + .5 + sum[axis] / crossings) * step);
134
+ }
135
+ }
136
+ const strides = [1, sy, sz];
137
+ for (let z = 0; z < nz - 1; z++) {
138
+ signal?.throwIfAborted();
139
+ for (let y = 0; y < ny - 1; y++)
140
+ for (let x = 0; x < nx - 1; x++) {
141
+ const id = address(x, y, z), inside = grid[id] !== 2;
142
+ for (let axis = 0; axis < 3; axis++) {
143
+ if (inside === (grid[id + strides[axis]] !== 2))
144
+ continue;
145
+ const coordinates = [x, y, z];
146
+ if (!coordinates[(axis + 1) % 3] || !coordinates[(axis + 2) % 3])
147
+ continue;
148
+ const u = strides[(axis + 1) % 3], v = strides[(axis + 2) % 3];
149
+ const quad = [lookup[id], lookup[id - u], lookup[id - u - v], lookup[id - v]];
150
+ if (quad.some(vertex => vertex < 0))
151
+ throw new Error('HLOD approximation surface escaped its padded boundary');
152
+ if (outputIndices.length / 3 + 2 > MAX_SURFACE_TRIANGLES) {
153
+ throw new Error('HLOD approximation exceeds the 1M surface triangle budget; increase voxelSizeM');
154
+ }
155
+ if (inside)
156
+ outputIndices.push(quad[0], quad[1], quad[2], quad[0], quad[2], quad[3]);
157
+ else
158
+ outputIndices.push(quad[0], quad[2], quad[1], quad[0], quad[3], quad[2]);
159
+ }
160
+ }
161
+ }
162
+ if (!outputIndices.length)
163
+ throw new Error('HLOD approximation produced no surface');
164
+ const extracted = node_perf_hooks_1.performance.now();
165
+ const reconstructed = { positions: new Float32Array(outputPositions), indices: new Uint32Array(outputIndices) };
166
+ const simplified = await (0, geometry_1.simplifyHlodSurface)(reconstructed, { ...options, atlasSize: 128 });
167
+ return { ...simplified, approximation: { voxelSizeM: step, dimensions, voxelCount: count, surfaceTriangles: outputIndices.length / 3,
168
+ voxelizeMs: voxelized - started, exteriorMs: exterior - voxelized, extractMs: extracted - exterior,
169
+ totalMs: node_perf_hooks_1.performance.now() - started, gridScratchBytes: count * 9 } };
170
+ }
171
+ //# sourceMappingURL=approximate.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,3 @@
1
+ import type { HlodBakeResult } from './types';
2
+ /** Portable glTF output; HLOD rendering needs no custom binary decoder. */
3
+ export declare function writeHlodGlb(bake: HlodBakeResult, size: number, compression?: 'png' | 'ktx2'): Promise<Uint8Array>;
@@ -0,0 +1,29 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.writeHlodGlb = writeHlodGlb;
4
+ const core_1 = require("@gltf-transform/core");
5
+ const extensions_1 = require("@gltf-transform/extensions");
6
+ const textureCodec_1 = require("./textureCodec");
7
+ /** Portable glTF output; HLOD rendering needs no custom binary decoder. */
8
+ async function writeHlodGlb(bake, size, compression = 'png') {
9
+ const doc = new core_1.Document(), buffer = doc.createBuffer();
10
+ if (compression === 'ktx2')
11
+ doc.createExtension(extensions_1.KHRTextureBasisu).setRequired(true);
12
+ const geometry = bake.geometry;
13
+ const attribute = (name, array, type) => doc.createAccessor(name).setBuffer(buffer).setArray(array).setType(type);
14
+ const image = async (name, data, color) => doc.createTexture(name).setMimeType(`image/${compression}`)
15
+ .setImage(await (0, textureCodec_1.encodeHlodImage)(data, size, color, compression));
16
+ // Encoder WASM scratch memory is bounded by processing one atlas at a time.
17
+ const color = await image('HLOD base color', bake.baseColor, true), normal = await image('HLOD normal', bake.normal, false);
18
+ const orm = await image('HLOD ORM', bake.orm, false);
19
+ const material = doc.createMaterial('HLOD opaque').setBaseColorTexture(color).setNormalTexture(normal)
20
+ .setMetallicFactor(1).setRoughnessFactor(1).setMetallicRoughnessTexture(orm).setOcclusionTexture(orm);
21
+ if (bake.emissive)
22
+ material.setEmissiveTexture(await image('HLOD emissive', bake.emissive, true)).setEmissiveFactor([1, 1, 1]);
23
+ const primitive = doc.createPrimitive().setAttribute('POSITION', attribute('position', geometry.positions, 'VEC3'))
24
+ .setAttribute('NORMAL', attribute('normal', geometry.normals, 'VEC3')).setAttribute('TEXCOORD_0', attribute('uv', geometry.uvs, 'VEC2'))
25
+ .setIndices(attribute('indices', geometry.indices, 'SCALAR')).setMaterial(material);
26
+ doc.createScene().addChild(doc.createNode('HLOD proxy').setMesh(doc.createMesh().addPrimitive(primitive)));
27
+ return new core_1.NodeIO().registerExtensions([extensions_1.KHRTextureBasisu]).writeBinary(doc);
28
+ }
29
+ //# sourceMappingURL=artifact.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"artifact.js","sourceRoot":"","sources":["../../src/sceneHlod/artifact.ts"],"names":[],"mappings":";;AAMA,oCAmBC;AAzBD,+CAAwD;AACxD,2DAA8D;AAC9D,iDAAiD;AAGjD,2EAA2E;AACpE,KAAK,UAAU,YAAY,CAAC,IAAoB,EAAE,IAAY,EAAE,cAA8B,KAAK;IACxG,MAAM,GAAG,GAAG,IAAI,eAAQ,EAAE,EAAE,MAAM,GAAG,GAAG,CAAC,YAAY,EAAE,CAAC;IACxD,IAAI,WAAW,KAAK,MAAM;QAAE,GAAG,CAAC,eAAe,CAAC,6BAAgB,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IACpF,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;IAC/B,MAAM,SAAS,GAAG,CAAC,IAAY,EAAE,KAAiC,EAAE,IAAgC,EAAE,EAAE,CACtG,GAAG,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC3E,MAAM,KAAK,GAAG,KAAK,EAAE,IAAY,EAAE,IAAgB,EAAE,KAAc,EAAE,EAAE,CAAC,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,WAAW,CAAC,SAAS,WAAW,EAAE,CAAC;SAChI,QAAQ,CAAC,MAAM,IAAA,8BAAe,EAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,WAAW,CAAC,CAAC,CAAC;IACnE,4EAA4E;IAC5E,MAAM,KAAK,GAAG,MAAM,KAAK,CAAC,iBAAiB,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,MAAM,KAAK,CAAC,aAAa,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC5H,MAAM,GAAG,GAAG,MAAM,KAAK,CAAC,UAAU,EAAE,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IACrD,MAAM,QAAQ,GAAG,GAAG,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,gBAAgB,CAAC,MAAM,CAAC;SACnG,iBAAiB,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,2BAA2B,CAAC,GAAG,CAAC,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC;IACxG,IAAI,IAAI,CAAC,QAAQ;QAAE,QAAQ,CAAC,kBAAkB,CAAC,MAAM,KAAK,CAAC,eAAe,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC/H,MAAM,SAAS,GAAG,GAAG,CAAC,eAAe,EAAE,CAAC,YAAY,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,EAAE,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;SAChH,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,CAAC,IAAI,EAAE,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;SACvI,UAAU,CAAC,SAAS,CAAC,SAAS,EAAE,QAAQ,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IACtF,GAAG,CAAC,WAAW,EAAE,CAAC,QAAQ,CAAC,GAAG,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,EAAE,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;IAC3G,OAAO,IAAI,aAAM,EAAE,CAAC,kBAAkB,CAAC,CAAC,6BAAgB,CAAC,CAAC,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;AAC9E,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { HlodBakeOptions, HlodBakeResult, HlodMaterial, HlodSurface } from './types';
2
+ export declare function bakeHlodSurface(source: HlodSurface, materials: HlodMaterial[], options: HlodBakeOptions): Promise<HlodBakeResult>;
@@ -0,0 +1,59 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.bakeHlodSurface = bakeHlodSurface;
4
+ const node_perf_hooks_1 = require("node:perf_hooks");
5
+ const geometry_1 = require("./geometry");
6
+ const transfer_1 = require("./transfer");
7
+ async function bakeHlodSurface(source, materials, options) {
8
+ const started = node_perf_hooks_1.performance.now();
9
+ if (![128, 256, 512, 1024].includes(options.atlasSize) || !Number.isFinite(options.triangleRatio)
10
+ || options.triangleRatio <= 0 || options.triangleRatio > 1 || !Number.isFinite(options.maxErrorM) || options.maxErrorM < 0) {
11
+ throw new Error('Invalid HLOD surface bake limits');
12
+ }
13
+ if (!source.indices.length || source.indices.length % 3 || source.indices.length > 1_500_000
14
+ || source.positions.length > 4_500_000 || source.positions.length % 3 || source.normals.length !== source.positions.length
15
+ || source.uvs.length !== source.positions.length / 3 * 2 || source.materials.length !== source.indices.length / 3) {
16
+ throw new Error('HLOD source must be a bounded triangle surface (at most 500,000 triangles per cluster)');
17
+ }
18
+ const vertices = source.positions.length / 3;
19
+ if (source.tangents && (source.tangents.length !== vertices * 4 || source.tangents.some(v => !Number.isFinite(v)))) {
20
+ throw new Error('HLOD source contains invalid tangents');
21
+ }
22
+ let imageBytes = 0;
23
+ const images = new Set();
24
+ for (const material of materials) {
25
+ if (![...material.baseColor, material.roughness, material.metalness, ...(material.emissive ?? [])].every(Number.isFinite)) {
26
+ throw new Error('HLOD source contains invalid material factors');
27
+ }
28
+ for (const image of [material.baseColorMap, material.normalMap, material.metallicRoughnessMap, material.occlusionMap, material.emissiveMap]) {
29
+ if (!image)
30
+ continue;
31
+ if (!Number.isInteger(image.width) || !Number.isInteger(image.height) || image.width < 1 || image.height < 1
32
+ || image.width * image.height > 4096 ** 2 || image.data.byteLength !== image.width * image.height * 4
33
+ || image.transform && (image.transform.length !== 9 || !image.transform.every(Number.isFinite)))
34
+ throw new Error('Invalid HLOD source texture');
35
+ if (!images.has(image.data)) {
36
+ imageBytes += image.data.byteLength;
37
+ images.add(image.data);
38
+ }
39
+ }
40
+ }
41
+ if (imageBytes > 128 * 1048576)
42
+ throw new Error('HLOD source textures exceed the 128 MiB cluster budget');
43
+ if (source.indices.some(i => i >= vertices) || source.materials.some(i => i >= materials.length)
44
+ || source.positions.some(v => !Number.isFinite(v)) || source.normals.some(v => !Number.isFinite(v)) || source.uvs.some(v => !Number.isFinite(v))) {
45
+ throw new Error('HLOD source contains invalid indices or nonfinite attributes');
46
+ }
47
+ const simplified = await (0, geometry_1.simplifyHlodSurface)(source, options), afterSimplify = node_perf_hooks_1.performance.now();
48
+ const geometry = await (0, geometry_1.unwrapHlodGeometry)(simplified.geometry, options.atlasSize, options.signal), afterUnwrap = node_perf_hooks_1.performance.now();
49
+ const transfer = (0, transfer_1.transferHlodSurface)(source, materials, geometry, options.atlasSize, Math.max(1e-4, options.maxErrorM * 2), options.signal);
50
+ const completed = node_perf_hooks_1.performance.now();
51
+ return { geometry, baseColor: transfer.baseColor, normal: transfer.normal, orm: transfer.orm, emissive: transfer.emissive,
52
+ metrics: { sourceTriangles: source.indices.length / 3, outputTriangles: geometry.indices.length / 3,
53
+ sourceMaterials: new Set(source.materials).size, outputMaterials: 1, simplifyErrorM: simplified.errorM,
54
+ maxProjectionDistanceM: transfer.maxDistanceM, sampledTexels: transfer.sampled, projectionMisses: transfer.misses,
55
+ simplifyMs: afterSimplify - started, unwrapMs: afterUnwrap - afterSimplify, transferMs: completed - afterUnwrap, totalMs: completed - started,
56
+ estimatedScratchBytes: source.positions.byteLength * 8 + source.indices.byteLength * 16 + geometry.positions.byteLength * 4
57
+ + options.atlasSize ** 2 * 32 + imageBytes * 3 } };
58
+ }
59
+ //# sourceMappingURL=bakeSurface.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bakeSurface.js","sourceRoot":"","sources":["../../src/sceneHlod/bakeSurface.ts"],"names":[],"mappings":";;AAKA,0CA6CC;AAlDD,qDAA8C;AAC9C,yCAAqE;AACrE,yCAAiD;AAG1C,KAAK,UAAU,eAAe,CAAC,MAAmB,EAAE,SAAyB,EAAE,OAAwB;IAC5G,MAAM,OAAO,GAAG,6BAAW,CAAC,GAAG,EAAE,CAAC;IAClC,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,aAAa,CAAC;WAC5F,OAAO,CAAC,aAAa,IAAI,CAAC,IAAI,OAAO,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,OAAO,CAAC,SAAS,GAAG,CAAC,EAAE,CAAC;QAC7H,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;IACtD,CAAC;IACD,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,GAAG,SAAS;WACvF,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,SAAS,IAAI,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,KAAK,MAAM,CAAC,SAAS,CAAC,MAAM;WACvH,MAAM,CAAC,GAAG,CAAC,MAAM,KAAK,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,IAAI,MAAM,CAAC,SAAS,CAAC,MAAM,KAAK,MAAM,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;QACpH,MAAM,IAAI,KAAK,CAAC,wFAAwF,CAAC,CAAC;IAC5G,CAAC;IACD,MAAM,QAAQ,GAAG,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;IAC7C,IAAI,MAAM,CAAC,QAAQ,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,KAAK,QAAQ,GAAG,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACnH,MAAM,IAAI,KAAK,CAAC,uCAAuC,CAAC,CAAC;IAC3D,CAAC;IACD,IAAI,UAAU,GAAG,CAAC,CAAC;IACnB,MAAM,MAAM,GAAG,IAAI,GAAG,EAAc,CAAC;IACrC,KAAK,MAAM,QAAQ,IAAI,SAAS,EAAE,CAAC;QACjC,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,EAAE,GAAG,CAAC,QAAQ,CAAC,QAAQ,IAAI,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;YAC1H,MAAM,IAAI,KAAK,CAAC,+CAA+C,CAAC,CAAC;QACnE,CAAC;QACD,KAAK,MAAM,KAAK,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,SAAS,EAAE,QAAQ,CAAC,oBAAoB,EAAE,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,EAAE,CAAC;YAC5I,IAAI,CAAC,KAAK;gBAAE,SAAS;YACrB,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,KAAK,GAAG,CAAC,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC;mBACvG,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,KAAK,CAAC,IAAI,CAAC,UAAU,KAAK,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC;mBAClG,KAAK,CAAC,SAAS,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;gBAAE,MAAM,IAAI,KAAK,CAAC,6BAA6B,CAAC,CAAC;YAClJ,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;gBAAC,UAAU,IAAI,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC;gBAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAAC,CAAC;QAC/F,CAAC;IACH,CAAC;IACD,IAAI,UAAU,GAAG,GAAG,GAAG,OAAO;QAAE,MAAM,IAAI,KAAK,CAAC,wDAAwD,CAAC,CAAC;IAC1G,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,QAAQ,CAAC,IAAI,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,SAAS,CAAC,MAAM,CAAC;WAC3F,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACnJ,MAAM,IAAI,KAAK,CAAC,8DAA8D,CAAC,CAAC;IAClF,CAAC;IACD,MAAM,UAAU,GAAG,MAAM,IAAA,8BAAmB,EAAC,MAAM,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,6BAAW,CAAC,GAAG,EAAE,CAAC;IACjG,MAAM,QAAQ,GAAG,MAAM,IAAA,6BAAkB,EAAC,UAAU,CAAC,QAAQ,EAAE,OAAO,CAAC,SAAS,EAAE,OAAO,CAAC,MAAM,CAAC,EAAE,WAAW,GAAG,6BAAW,CAAC,GAAG,EAAE,CAAC;IACnI,MAAM,QAAQ,GAAG,IAAA,8BAAmB,EAAC,MAAM,EAAE,SAAS,EAAE,QAAQ,EAAE,OAAO,CAAC,SAAS,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,OAAO,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;IAC5I,MAAM,SAAS,GAAG,6BAAW,CAAC,GAAG,EAAE,CAAC;IACpC,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,CAAC,SAAS,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,EAAE,GAAG,EAAE,QAAQ,CAAC,GAAG,EAAE,QAAQ,EAAE,QAAQ,CAAC,QAAQ;QACvH,OAAO,EAAE,EAAE,eAAe,EAAE,MAAM,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,eAAe,EAAE,QAAQ,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC;YACjG,eAAe,EAAE,IAAI,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,eAAe,EAAE,CAAC,EAAE,cAAc,EAAE,UAAU,CAAC,MAAM;YACtG,sBAAsB,EAAE,QAAQ,CAAC,YAAY,EAAE,aAAa,EAAE,QAAQ,CAAC,OAAO,EAAE,gBAAgB,EAAE,QAAQ,CAAC,MAAM;YACjH,UAAU,EAAE,aAAa,GAAG,OAAO,EAAE,QAAQ,EAAE,WAAW,GAAG,aAAa,EAAE,UAAU,EAAE,SAAS,GAAG,WAAW,EAAE,OAAO,EAAE,SAAS,GAAG,OAAO;YAC7I,qBAAqB,EAAE,MAAM,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,UAAU,GAAG,EAAE,GAAG,QAAQ,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC;kBACvH,OAAO,CAAC,SAAS,IAAI,CAAC,GAAG,EAAE,GAAG,UAAU,GAAG,CAAC,EAAE,EAAE,CAAC;AAC3D,CAAC"}
@@ -0,0 +1,3 @@
1
+ /** UASTC is 16 bytes per 4x4 block; include every mip, block padding, container data and compression overhead. */
2
+ export declare function hlodBasisOutputCapacity(width: number, height: number): number;
3
+ export declare function encodeHlodBasis(data: Uint8Array, width: number, height: number, color: boolean): Promise<Uint8Array>;