@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +631 -8
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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/**
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* How far a pack clip's stride may sit either side of the platform clip it replaces. The engine's
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* `PACK_STRIDE_BAND` CLAMPS an out-of-band stride so a bought pack keeps playing; the publish gate REFUSES it,
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* so a pack that only looks right because the runtime corrected it never ships. This lane takes the gate's posture.
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*/
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export declare const PACK_STRIDE_BAND: {
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readonly minRatio: 0.5;
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readonly maxRatio: 1.5;
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};
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/** `null` is the CLASSIFICATION, not a missing number: the clip does not travel, so a stride on it is a mistake. */
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export declare const LOCOMOTION_CLIP_STRIDE: Readonly<Record<string, number | null>>;
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/** The three gaits the ladder walks. Ring members are measured against their own base gait instead. */
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export declare const GAIT_LADDER: readonly ["walk", "run", "sprint"];
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/** The slot's `patch` grant — the GAIT vocabulary only, which is what keeps death/getup/hit/sit/lie out of a pack. */
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export declare const LOCOMOTION_CLIP_POINTERS: readonly string[];
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/** The namespace every pack clip's meta `name` carries; the pointer takes the bare name after it. */
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export declare const LOCOMOTION_NAME_PREFIX = "locomotion.";
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/** The clip-set slot a locomotion pack occupies, and the rig its clips must target. */
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export declare const LOCOMOTION_SLOT_TYPE = "character.locomotion@1";
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export declare const LOCOMOTION_SKELETON = "helix-humanoid@1";
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/** The three gaits that may carry a directional ring, and the fixed suffix → degrees grid the gate accepts. */
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export declare const RING_GAITS: readonly ["walk", "run", "crouchWalk"];
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export declare const RING_DIRECTION_DEG: Readonly<Record<string, number>>;
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export type StrideReference = {
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/** The platform clip this name is measured against — itself, or its ring's base gait. */
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referenceName: string;
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strideSpeed: number | null;
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};
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/**
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* What a pack clip of this name is measured against: its own platform clip when one exists, else the base gait
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* of the directional ring it belongs to. `null` for a name outside the platform vocabulary entirely — nothing
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* travels by default, so such a clip may not claim a stride.
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*/
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export declare function strideReferenceFor(name: string): StrideReference | null;
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/** Is this bare clip name inside the slot's gait-only grant? */
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export declare function isGrantedClipName(bareName: string): boolean;
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/** The ring suffix a name ends in (`walkFL` → `FL`), or null when it is a forward clip or not a ring member. */
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export declare function ringSuffixOf(bareName: string): string | null;
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/** Renders a speed without dragging float noise (0.7000000000000001) into a message — the gate's own helper. */
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export declare function speed(value: number): string;
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"use strict";
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// THE PLATFORM LOCOMOTION SET — every clip name `character.locomotion@1` grants, with the stride the platform
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// clip travels at (m/s), the band a pack clip may sit in, and the gait-only pointer vocabulary of the slot.
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//
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// SYNC OBLIGATION — two upstreams, both authoritative for a different half:
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// 1. helix-web-engine-new/asset-packs/humanoid-character/anims/clip-meta.json is the SOURCE OF TRUTH for the
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// numbers. Re-measure a platform clip there and this table must be re-copied.
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// 2. helix-backend-api src/add-ons/locomotion-clip-reference.ts (+ the `anim.locomotion` row in
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// src/add-ons/character-slot-pack.ts) is the ENFORCING GATE. This file is the local fast path so a pack
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// fails in a second instead of after 38 uploads; the server is always the last word.
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// This is knowingly the fourth copy of the table (engine runtime, engine pack data, backend, here). Fix the
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// engine first, then mirror outwards — a divergence here refuses a pack for matching the shipped engine.
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.RING_DIRECTION_DEG = exports.RING_GAITS = exports.LOCOMOTION_SKELETON = exports.LOCOMOTION_SLOT_TYPE = exports.LOCOMOTION_NAME_PREFIX = exports.LOCOMOTION_CLIP_POINTERS = exports.GAIT_LADDER = exports.LOCOMOTION_CLIP_STRIDE = exports.PACK_STRIDE_BAND = void 0;
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exports.strideReferenceFor = strideReferenceFor;
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exports.isGrantedClipName = isGrantedClipName;
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exports.ringSuffixOf = ringSuffixOf;
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exports.speed = speed;
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/**
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* How far a pack clip's stride may sit either side of the platform clip it replaces. The engine's
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* `PACK_STRIDE_BAND` CLAMPS an out-of-band stride so a bought pack keeps playing; the publish gate REFUSES it,
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* so a pack that only looks right because the runtime corrected it never ships. This lane takes the gate's posture.
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*/
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exports.PACK_STRIDE_BAND = { minRatio: 0.5, maxRatio: 1.5 };
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/** `null` is the CLASSIFICATION, not a missing number: the clip does not travel, so a stride on it is a mistake. */
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exports.LOCOMOTION_CLIP_STRIDE = {
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idle: null,
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walk: 2.049,
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walkB: 1.537,
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walkBL: 1.537,
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walkBR: 1.537,
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walkFL: 2.049,
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walkFR: 2.049,
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walkL: 1.844,
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walkR: 1.844,
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run: 5.096,
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runB: 3.059,
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runBL: 3.059,
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runBR: 3.059,
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runFL: 5.096,
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runFR: 5.096,
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runL: 3.565,
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runR: 3.566,
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sprint: 7.111,
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crouchIdle: null,
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crouchWalk: 2.303,
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crouchWalkB: 1.843,
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crouchWalkBL: 1.859,
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crouchWalkBR: 1.844,
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crouchWalkFL: 2.304,
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crouchWalkFR: 2.304,
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crouchWalkL: 2.049,
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crouchWalkR: 2.048,
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jumpStart: null,
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fall: null,
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land: null,
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turnL90: null,
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turnL180: null,
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turnR90: null,
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turnR180: null,
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crouchTurnL90: null,
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crouchTurnL180: null,
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crouchTurnR90: null,
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crouchTurnR180: null,
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};
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/** The three gaits the ladder walks. Ring members are measured against their own base gait instead. */
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exports.GAIT_LADDER = ['walk', 'run', 'sprint'];
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/** Longest-first, so `crouchWalkFL` resolves to `crouchWalk` rather than to `walk`. */
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const RING_BASES = ['crouchWalk', 'crouchTurn', 'sprint', 'walk', 'run', 'turn'];
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/** The slot's `patch` grant — the GAIT vocabulary only, which is what keeps death/getup/hit/sit/lie out of a pack. */
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exports.LOCOMOTION_CLIP_POINTERS = [
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'/clips/idle',
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'/clips/walk*',
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'/clips/run*',
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'/clips/sprint*',
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'/clips/crouchIdle',
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'/clips/crouchWalk*',
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'/clips/jumpStart',
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'/clips/fall',
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'/clips/land',
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'/clips/turn*',
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'/clips/crouchTurn*',
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];
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/** The namespace every pack clip's meta `name` carries; the pointer takes the bare name after it. */
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exports.LOCOMOTION_NAME_PREFIX = 'locomotion.';
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/** The clip-set slot a locomotion pack occupies, and the rig its clips must target. */
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exports.LOCOMOTION_SLOT_TYPE = 'character.locomotion@1';
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exports.LOCOMOTION_SKELETON = 'helix-humanoid@1';
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/** The three gaits that may carry a directional ring, and the fixed suffix → degrees grid the gate accepts. */
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exports.RING_GAITS = ['walk', 'run', 'crouchWalk'];
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exports.RING_DIRECTION_DEG = {
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FL: 45,
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FR: -45,
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L: 90,
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R: -90,
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BL: 135,
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BR: -135,
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B: 180,
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};
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/**
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* What a pack clip of this name is measured against: its own platform clip when one exists, else the base gait
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* of the directional ring it belongs to. `null` for a name outside the platform vocabulary entirely — nothing
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* travels by default, so such a clip may not claim a stride.
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*/
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function strideReferenceFor(name) {
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if (Object.prototype.hasOwnProperty.call(exports.LOCOMOTION_CLIP_STRIDE, name)) {
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return { referenceName: name, strideSpeed: exports.LOCOMOTION_CLIP_STRIDE[name] };
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}
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const base = RING_BASES.find((candidate) => name.startsWith(candidate));
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return base ? { referenceName: base, strideSpeed: exports.LOCOMOTION_CLIP_STRIDE[base] } : null;
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}
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/** `*` is the only wildcard, matching the glob grammar the gate reads a slot's grant with. */
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function globCovers(glob, value) {
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return new RegExp(`^${glob.replace(/[.+?^${}()|[\]\\]/g, '\\$&').replace(/\*/g, '.*')}$`).test(value);
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}
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/** Is this bare clip name inside the slot's gait-only grant? */
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function isGrantedClipName(bareName) {
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return exports.LOCOMOTION_CLIP_POINTERS.some((glob) => globCovers(glob, `/clips/${bareName}`));
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}
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/** The ring suffix a name ends in (`walkFL` → `FL`), or null when it is a forward clip or not a ring member. */
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function ringSuffixOf(bareName) {
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const gait = exports.RING_GAITS.find((candidate) => bareName.startsWith(candidate) && bareName.length > candidate.length);
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if (gait === undefined)
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return null;
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const suffix = bareName.slice(gait.length);
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return exports.RING_DIRECTION_DEG[suffix] === undefined ? null : suffix;
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}
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/** Renders a speed without dragging float noise (0.7000000000000001) into a message — the gate's own helper. */
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function speed(value) {
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return `${Math.round(value * 1000) / 1000} m/s`;
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}
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//# sourceMappingURL=locomotionReference.js.map
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{"version":3,"file":"locomotionReference.js","sourceRoot":"","sources":["../../src/pack/locomotionReference.ts"],"names":[],"mappings":";AAAA,8GAA8G;AAC9G,4GAA4G;AAC5G,EAAE;AACF,4EAA4E;AAC5E,+GAA+G;AAC/G,mFAAmF;AACnF,kGAAkG;AAClG,6GAA6G;AAC7G,0FAA0F;AAC1F,4GAA4G;AAC5G,yGAAyG;;;AAsGzG,gDAMC;AAQD,8CAEC;AAGD,oCAKC;AAGD,sBAEC;AAjID;;;;GAIG;AACU,QAAA,gBAAgB,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAW,CAAC;AAE1E,oHAAoH;AACvG,QAAA,sBAAsB,GAA4C;IAC7E,IAAI,EAAE,IAAI;IACV,IAAI,EAAE,KAAK;IACX,KAAK,EAAE,KAAK;IACZ,MAAM,EAAE,KAAK;IACb,MAAM,EAAE,KAAK;IACb,MAAM,EAAE,KAAK;IACb,MAAM,EAAE,KAAK;IACb,KAAK,EAAE,KAAK;IACZ,KAAK,EAAE,KAAK;IACZ,GAAG,EAAE,KAAK;IACV,IAAI,EAAE,KAAK;IACX,KAAK,EAAE,KAAK;IACZ,KAAK,EAAE,KAAK;IACZ,KAAK,EAAE,KAAK;IACZ,KAAK,EAAE,KAAK;IACZ,IAAI,EAAE,KAAK;IACX,IAAI,EAAE,KAAK;IACX,MAAM,EAAE,KAAK;IACb,UAAU,EAAE,IAAI;IAChB,UAAU,EAAE,KAAK;IACjB,WAAW,EAAE,KAAK;IAClB,YAAY,EAAE,KAAK;IACnB,YAAY,EAAE,KAAK;IACnB,YAAY,EAAE,KAAK;IACnB,YAAY,EAAE,KAAK;IACnB,WAAW,EAAE,KAAK;IAClB,WAAW,EAAE,KAAK;IAClB,SAAS,EAAE,IAAI;IACf,IAAI,EAAE,IAAI;IACV,IAAI,EAAE,IAAI;IACV,OAAO,EAAE,IAAI;IACb,QAAQ,EAAE,IAAI;IACd,OAAO,EAAE,IAAI;IACb,QAAQ,EAAE,IAAI;IACd,aAAa,EAAE,IAAI;IACnB,cAAc,EAAE,IAAI;IACpB,aAAa,EAAE,IAAI;IACnB,cAAc,EAAE,IAAI;CACrB,CAAC;AAEF,uGAAuG;AAC1F,QAAA,WAAW,GAAG,CAAC,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAU,CAAC;AAE9D,uFAAuF;AACvF,MAAM,UAAU,GAAG,CAAC,YAAY,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,CAAU,CAAC;AAE1F,sHAAsH;AACzG,QAAA,wBAAwB,GAAsB;IACzD,aAAa;IACb,cAAc;IACd,aAAa;IACb,gBAAgB;IAChB,mBAAmB;IACnB,oBAAoB;IACpB,kBAAkB;IAClB,aAAa;IACb,aAAa;IACb,cAAc;IACd,oBAAoB;CACrB,CAAC;AAEF,qGAAqG;AACxF,QAAA,sBAAsB,GAAG,aAAa,CAAC;AAEpD,uFAAuF;AAC1E,QAAA,oBAAoB,GAAG,wBAAwB,CAAC;AAChD,QAAA,mBAAmB,GAAG,kBAAkB,CAAC;AAEtD,+GAA+G;AAClG,QAAA,UAAU,GAAG,CAAC,MAAM,EAAE,KAAK,EAAE,YAAY,CAAU,CAAC;AACpD,QAAA,kBAAkB,GAAqC;IAClE,EAAE,EAAE,EAAE;IACN,EAAE,EAAE,CAAC,EAAE;IACP,CAAC,EAAE,EAAE;IACL,CAAC,EAAE,CAAC,EAAE;IACN,EAAE,EAAE,GAAG;IACP,EAAE,EAAE,CAAC,GAAG;IACR,CAAC,EAAE,GAAG;CACP,CAAC;AAQF;;;;GAIG;AACH,SAAgB,kBAAkB,CAAC,IAAY;IAC7C,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,8BAAsB,EAAE,IAAI,CAAC,EAAE,CAAC;QACvE,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,WAAW,EAAE,8BAAsB,CAAC,IAAI,CAAE,EAAE,CAAC;IAC7E,CAAC;IACD,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC;IACxE,OAAO,IAAI,CAAC,CAAC,CAAC,EAAE,aAAa,EAAE,IAAI,EAAE,WAAW,EAAE,8BAAsB,CAAC,IAAI,CAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AAC3F,CAAC;AAED,8FAA8F;AAC9F,SAAS,UAAU,CAAC,IAAY,EAAE,KAAa;IAC7C,OAAO,IAAI,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,MAAM,CAAC,CAAC,OAAO,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;AACxG,CAAC;AAED,gEAAgE;AAChE,SAAgB,iBAAiB,CAAC,QAAgB;IAChD,OAAO,gCAAwB,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,UAAU,CAAC,IAAI,EAAE,UAAU,QAAQ,EAAE,CAAC,CAAC,CAAC;AACzF,CAAC;AAED,gHAAgH;AAChH,SAAgB,YAAY,CAAC,QAAgB;IAC3C,MAAM,IAAI,GAAG,kBAAU,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,QAAQ,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;IAClH,IAAI,IAAI,KAAK,SAAS;QAAE,OAAO,IAAI,CAAC;IACpC,MAAM,MAAM,GAAG,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC3C,OAAO,0BAAkB,CAAC,MAAM,CAAC,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC;AAClE,CAAC;AAED,gHAAgH;AAChH,SAAgB,KAAK,CAAC,KAAa;IACjC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,IAAI,MAAM,CAAC;AAClD,CAAC"}
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export type PackScaffoldInput = {
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dir: string;
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/** Replace files that already exist. Without it an existing clip-meta.json is left alone. */
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};
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export type PackScaffoldResult = {
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dir: string;
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metaPath: string;
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readmePath: string;
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/** Pack-relative paths actually written — an existing file is skipped without --overwrite. */
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created: string[];
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skipped: string[];
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nextSteps: string[];
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};
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export declare function scaffoldLocomotionPack(input: PackScaffoldInput): PackScaffoldResult;
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"use strict";
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// `helix pack scaffold` — emit a starter locomotion pack in the engine's asset-pack shape: `anims/clip-meta.json`
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// with one example entry, plus a README carrying the authoring rules the publish gate enforces. No network.
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.scaffoldLocomotionPack = scaffoldLocomotionPack;
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const node_fs_1 = require("node:fs");
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const node_path_1 = require("node:path");
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const locomotionReference_1 = require("./locomotionReference");
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/** The single example entry: a styled forward walk, the smallest pack that is a product. */
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const EXAMPLE_CLIP = {
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name: `${locomotionReference_1.LOCOMOTION_NAME_PREFIX}walk`,
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loop: true,
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duration: 4.0,
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strideSpeed: locomotionReference_1.LOCOMOTION_CLIP_STRIDE.walk,
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direction: 0,
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};
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const band = (name) => {
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const reference = locomotionReference_1.LOCOMOTION_CLIP_STRIDE[name];
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if (typeof reference !== 'number')
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return '—';
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return `${(reference * locomotionReference_1.PACK_STRIDE_BAND.minRatio).toFixed(2)} – ${(reference * locomotionReference_1.PACK_STRIDE_BAND.maxRatio).toFixed(2)}`;
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};
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function readmeText() {
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const travelling = Object.entries(locomotionReference_1.LOCOMOTION_CLIP_STRIDE).filter(([, stride]) => typeof stride === 'number');
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const strideRows = travelling
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.map(([name, stride]) => `| \`${locomotionReference_1.LOCOMOTION_NAME_PREFIX}${name}\` | ${stride.toFixed(3)} | ${band(name)} |`)
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.join('\n');
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const ringRows = Object.entries(locomotionReference_1.RING_DIRECTION_DEG)
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.map(([suffix, deg]) => `| \`${suffix}\` | ${deg > 0 ? `+${deg}` : deg} |`)
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.join('\n');
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return `# Locomotion pack
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A set of replacement animation clips for the humanoid character's movement, published as a character add-on in
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the \`${locomotionReference_1.LOCOMOTION_SLOT_TYPE}\` slot. It is DATA, not code: one GLB animation per clip plus one metadata entry.
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The governing rule of the slot: a pack may change how a walk *looks*; it may never change how far that walk
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*gets you*. Movement speed belongs to the world's config — \`strideSpeed\` is a MEASUREMENT of the authored
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motion, used for blending and anti-foot-slide.
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**Partial packs are valid products, down to a single clip.** Every name you do not supply falls back to the
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platform clip. There is no completeness roster.
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## Layout
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\`\`\`
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<pack>/
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anims/
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clip-meta.json # this array
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${locomotionReference_1.LOCOMOTION_NAME_PREFIX}walk.glb # one GLB per entry; file name = the entry's name + ".glb"
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${locomotionReference_1.LOCOMOTION_NAME_PREFIX}run.glb
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\`\`\`
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The GLB file name must equal the entry's \`name\` EXACTLY, including the \`${locomotionReference_1.LOCOMOTION_NAME_PREFIX}\` prefix.
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## \`clip-meta.json\` entries
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| Field | Type | Required | Meaning |
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|---|---|---|---|
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| \`name\` | string | yes | \`${locomotionReference_1.LOCOMOTION_NAME_PREFIX}<clip>\`, from the gait vocabulary below. |
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| \`loop\` | boolean | yes | \`true\` cycles (gaits, idles, fall); \`false\` plays once (jumpStart, land, turn steps). |
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| \`duration\` | number | yes | Clip length in seconds. **Must equal the GLB animation's actual length** — it is pinned into the published version's metadata, which is immutable, and the gate refuses a pin with no duration. |
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| \`strideSpeed\` | number \\| null | yes | Measured XZ ground speed of the SOURCE motion, m/s. \`null\` for a clip that does not travel. |
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| \`direction\` | number | ring clips only | Signed degrees off the gait's own forward clip; positive is the character's left. |
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| \`hadRootMotion\` | boolean | no | Pipeline provenance. Ignored by the runtime. |
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## GLB requirements
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- **One animation per file.** The loader takes the first; the animation's internal name is irrelevant.
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- **Clip-only content** — node hierarchy and animation. Meshes, skins, materials and textures are dead weight.
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- Tracks target the canonical \`${locomotionReference_1.LOCOMOTION_SKELETON}\` bone names. One rotation track per animated bone; only
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\`pelvis\` (and \`root\`) may carry translation. A track on a bone the skeleton does not have is dropped at
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binding time, so the clip plays partially or not at all.
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- **Clips must arrive in-place.** The runtime does no root-motion processing: subtract the ground travel and
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record what you subtracted as \`strideSpeed\`. A clip that still travels slides away from the capsule.
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- Metres and seconds, glTF Y-up.
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## The clip vocabulary (gait-only)
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Core: \`idle\`, \`walk\`, \`run\`, \`sprint\`, \`crouchIdle\`, \`crouchWalk\`, \`jumpStart\`, \`fall\`, \`land\`.
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Turn-in-place: \`turnL90\`, \`turnR90\`, \`turnL180\`, \`turnR180\` and the \`crouchTurn*\` set (all one-shots).
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Rings: ${locomotionReference_1.RING_GAITS.map((gait) => `\`${gait}\``).join(', ')} each take the suffixes below (e.g. \`${locomotionReference_1.LOCOMOTION_NAME_PREFIX}walkFL\`).
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\`death*\`, \`getup*\`, \`sit*\`, \`lie\` and \`hit*\` exist in the platform set but are NOT part of the pack
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vocabulary — the publish gate refuses them.
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| Ring suffix | direction (deg) |
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|---|---|
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| *(none)* | 0 (forward, by definition) |
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${ringRows}
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A sibling joins the ring only with BOTH a numeric \`strideSpeed\` and a \`direction\`. A partial ring is legal —
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the blend space interpolates between the nearest authored directions.
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## \`strideSpeed\` bands
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A travelling clip's stride must sit within ${locomotionReference_1.PACK_STRIDE_BAND.minRatio}× – ${locomotionReference_1.PACK_STRIDE_BAND.maxRatio}× of the platform clip it replaces. The runtime
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CLAMPS an out-of-band value; the publish gate REFUSES it. Over the gaits your pack contains,
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${locomotionReference_1.GAIT_LADDER.join(' < ')} must hold.
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| Clip | Platform (m/s) | Allowed (m/s) |
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|---|---|---|
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${strideRows}
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Every other name (\`idle\`, \`crouchIdle\`, \`jumpStart\`, \`fall\`, \`land\`, every turn clip) must carry
|
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\`strideSpeed: null\` — a number on one is refused, and a \`null\` on a travelling clip is refused too.
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Match the style's natural tempo to the slot: the playback-rate correction stretches a clip by at most ×0.75–1.25,
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so a style slower than the band plays visibly sped-up rather than the world slowing down for it.
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## Publication
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Run \`helix pack validate .\` before publication. The previous Item-first \`pack publish\` route is
|
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retired. Seal the clips and add-on definition as a Continuum Package, then use
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\`helix continuum make-item\` with its exact Package pin when the add-on adapter is available.
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`;
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}
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function scaffoldLocomotionPack(input) {
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const dir = (0, node_path_1.resolve)(input.dir);
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(0, node_fs_1.mkdirSync)((0, node_path_1.join)(dir, 'anims'), { recursive: true });
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const metaPath = (0, node_path_1.join)(dir, 'anims', 'clip-meta.json');
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const readmePath = (0, node_path_1.join)(dir, 'README.md');
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const created = [];
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const skipped = [];
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const write = (path, rel, body) => {
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if ((0, node_fs_1.existsSync)(path) && input.overwrite !== true) {
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skipped.push(rel);
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return;
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}
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(0, node_fs_1.writeFileSync)(path, body);
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created.push(rel);
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};
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write(metaPath, 'anims/clip-meta.json', `${JSON.stringify([EXAMPLE_CLIP], null, 2)}\n`);
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write(readmePath, 'README.md', readmeText());
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const nextSteps = [
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`Export ${locomotionReference_1.LOCOMOTION_NAME_PREFIX}walk.glb into anims/ — one animation, in-place, on the ${locomotionReference_1.LOCOMOTION_SKELETON} skeleton.`,
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'Replace the example entry: "duration" must equal the GLB animation\'s real length, and "strideSpeed" the measured ' +
|
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'pre-in-place travel of your own motion (see README.md for the band).',
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'Add an entry + GLB per further clip you are replacing; every name you omit falls back to the platform clip.',
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'helix pack validate <dir>',
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'Seal an add-on Package, then use helix continuum make-item with its exact Package pin.',
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];
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return { dir, metaPath, readmePath, created, skipped, nextSteps };
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}
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//# sourceMappingURL=scaffold.js.map
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@@ -0,0 +1 @@
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+
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@@ -0,0 +1,67 @@
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1
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+
/**
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2
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+
* Where the pack's meta and its recorded pins live, pack-relative. The pins ride BESIDE the meta rather than
|
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3
|
+
* inside it: clip-meta.json is authored (and re-emitted by the pipeline), the pin ledger is publish output.
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4
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+
*/
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5
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+
export declare const CLIP_META_FILE = "anims/clip-meta.json";
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6
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+
export declare const PINS_FILE = "anims/pins.json";
|
|
7
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+
/** How far the measured GLB length may sit from the declared `duration`, seconds. */
|
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8
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+
export declare const DURATION_TOLERANCE_S = 0.05;
|
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9
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+
/**
|
|
10
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+
* One published clip, as `pack publish` recorded it. `checksumSha256` is the Vault's own answer, kept VERBATIM;
|
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11
|
+
* `sourceSha256` is this CLI's digest of the local bytes, and the only thing a re-run compares against.
|
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12
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+
*/
|
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13
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+
export type PackPin = {
|
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14
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+
assetId: string;
|
|
15
|
+
version: number;
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|
16
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+
checksumSha256: string;
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17
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+
sourceSha256: string;
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18
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+
durationSeconds: number;
|
|
19
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+
uploadedAt: string;
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|
20
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+
};
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|
21
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+
export type PackPinFile = {
|
|
22
|
+
version: 1;
|
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23
|
+
clips: Record<string, PackPin>;
|
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24
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+
};
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25
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+
/** One clip-meta entry that survived the schema pass, with what the files said about it. */
|
|
26
|
+
export type PackClip = {
|
|
27
|
+
/** The full namespaced name, `locomotion.walk` — also the GLB's file name. */
|
|
28
|
+
name: string;
|
|
29
|
+
/** The name the `/clips/<bareName>` pointer installs. */
|
|
30
|
+
bareName: string;
|
|
31
|
+
/** Pack-relative GLB ref, and its absolute path. */
|
|
32
|
+
ref: string;
|
|
33
|
+
file: string;
|
|
34
|
+
loop: boolean;
|
|
35
|
+
duration: number;
|
|
36
|
+
strideSpeed: number | null;
|
|
37
|
+
direction?: number;
|
|
38
|
+
/** Measured seconds off the GLB, null when the file is missing or declares no timings. */
|
|
39
|
+
measuredS: number | null;
|
|
40
|
+
/** The recorded pin, when `pack publish` has already uploaded these exact bytes. */
|
|
41
|
+
pin: PackPin | null;
|
|
42
|
+
};
|
|
43
|
+
export type PackValidation = {
|
|
44
|
+
dir: string;
|
|
45
|
+
errors: string[];
|
|
46
|
+
warnings: string[];
|
|
47
|
+
clips: PackClip[];
|
|
48
|
+
/** Every clip carries a pin matching its current bytes, so fits/ops can be built for the backend. */
|
|
49
|
+
pinned: boolean;
|
|
50
|
+
};
|
|
51
|
+
/** The digest a re-run compares against to decide whether a clip still needs uploading. */
|
|
52
|
+
export declare function sourceDigest(bytes: Buffer): string;
|
|
53
|
+
export declare const packPinsPath: (dir: string) => string;
|
|
54
|
+
/** Read `anims/pins.json`, or an empty ledger when the pack has never been published. */
|
|
55
|
+
export declare function readPackPins(dir: string): PackPinFile;
|
|
56
|
+
/** The compatibility contract a locomotion pack declares. The CLI's assertFits demands all four arrays. */
|
|
57
|
+
export declare function buildPackFits(clips: readonly PackClip[]): Record<string, unknown>;
|
|
58
|
+
/**
|
|
59
|
+
* One `patch`/`set` op per clip — the pack's whole content, since there is no mesh behind it. Throws on a clip
|
|
60
|
+
* with no usable pin: an op naming nothing is a listing with a price on it.
|
|
61
|
+
*/
|
|
62
|
+
export declare function buildPackOps(clips: readonly PackClip[]): Record<string, unknown>[];
|
|
63
|
+
/**
|
|
64
|
+
* Validate a pack directory offline. Everything the backend's clip-set gate refuses is refused here too, plus
|
|
65
|
+
* the two things it never sees: the local GLBs, and whether the declared duration matches their bytes.
|
|
66
|
+
*/
|
|
67
|
+
export declare function validateLocomotionPack(dir: string): PackValidation;
|