@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +631 -8
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"meshyToHelixMap.js","sourceRoot":"","sources":["../../src/character/meshyToHelixMap.ts"],"names":[],"mappings":";AAAA,
|
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1
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+
{"version":3,"file":"meshyToHelixMap.js","sourceRoot":"","sources":["../../src/character/meshyToHelixMap.ts"],"names":[],"mappings":";AAAA,sGAAsG;;;AAIzF,QAAA,kBAAkB,GAAY;IACzC,IAAI,EAAE,iCAAiC;IACvC,OAAO,EAAE,OAAO;IAChB,OAAO,EACL,yJAAyJ;QACzJ,0JAA0J;QAC1J,4JAA4J;QAC5J,2EAA2E;IAC7E,GAAG,EAAE;QACH,IAAI,EAAE,QAAQ;QAEd,OAAO,EAAE,UAAU;QACnB,OAAO,EAAE,UAAU;QACnB,KAAK,EAAE,UAAU;QAEjB,IAAI,EAAE,SAAS;QACf,IAAI,EAAE,MAAM;QAEZ,YAAY,EAAE,YAAY;QAC1B,OAAO,EAAE,YAAY;QACrB,WAAW,EAAE,YAAY;QACzB,QAAQ,EAAE,QAAQ;QAElB,aAAa,EAAE,YAAY;QAC3B,QAAQ,EAAE,YAAY;QACtB,YAAY,EAAE,YAAY;QAC1B,SAAS,EAAE,QAAQ;QAEnB,SAAS,EAAE,SAAS;QACpB,OAAO,EAAE,QAAQ;QACjB,QAAQ,EAAE,QAAQ;QAClB,WAAW,EAAE,QAAQ;QAErB,UAAU,EAAE,SAAS;QACrB,QAAQ,EAAE,QAAQ;QAClB,SAAS,EAAE,QAAQ;QACnB,YAAY,EAAE,QAAQ;KACvB;IACD,IAAI,EAAE,CAAC,UAAU,EAAE,WAAW,CAAC;CAChC,CAAC;AAEF;;;;mFAImF;AACtE,QAAA,mBAAmB,GAAY;IAC1C,IAAI,EAAE,gCAAgC;IACtC,OAAO,EAAE,OAAO;IAChB,GAAG,EAAE;QACH,IAAI,EAAE,MAAM;QACZ,gBAAgB,EAAE,QAAQ;QAC1B,iBAAiB,EAAE,UAAU;QAC7B,kBAAkB,EAAE,UAAU;QAC9B,kBAAkB,EAAE,UAAU;QAC9B,gBAAgB,EAAE,SAAS;QAC3B,gBAAgB,EAAE,MAAM;QACxB,wBAAwB,EAAE,YAAY;QACtC,mBAAmB,EAAE,YAAY;QACjC,uBAAuB,EAAE,YAAY;QACrC,oBAAoB,EAAE,QAAQ;QAC9B,yBAAyB,EAAE,YAAY;QACvC,oBAAoB,EAAE,YAAY;QAClC,wBAAwB,EAAE,YAAY;QACtC,qBAAqB,EAAE,QAAQ;QAC/B,qBAAqB,EAAE,SAAS;QAChC,mBAAmB,EAAE,QAAQ;QAC7B,oBAAoB,EAAE,QAAQ;QAC9B,uBAAuB,EAAE,QAAQ;QACjC,sBAAsB,EAAE,SAAS;QACjC,oBAAoB,EAAE,QAAQ;QAC9B,qBAAqB,EAAE,QAAQ;QAC/B,wBAAwB,EAAE,QAAQ;QAClC,0BAA0B,EAAE,YAAY;QACxC,0BAA0B,EAAE,YAAY;QACxC,0BAA0B,EAAE,YAAY;QACxC,0BAA0B,EAAE,YAAY;QACxC,0BAA0B,EAAE,YAAY;QACxC,0BAA0B,EAAE,YAAY;QACxC,2BAA2B,EAAE,aAAa;QAC1C,2BAA2B,EAAE,aAAa;QAC1C,2BAA2B,EAAE,aAAa;QAC1C,yBAAyB,EAAE,WAAW;QACtC,yBAAyB,EAAE,WAAW;QACtC,yBAAyB,EAAE,WAAW;QACtC,0BAA0B,EAAE,YAAY;QACxC,0BAA0B,EAAE,YAAY;QACxC,0BAA0B,EAAE,YAAY;QACxC,2BAA2B,EAAE,YAAY;QACzC,2BAA2B,EAAE,YAAY;QACzC,2BAA2B,EAAE,YAAY;QACzC,2BAA2B,EAAE,YAAY;QACzC,2BAA2B,EAAE,YAAY;QACzC,2BAA2B,EAAE,YAAY;QACzC,4BAA4B,EAAE,aAAa;QAC3C,4BAA4B,EAAE,aAAa;QAC3C,4BAA4B,EAAE,aAAa;QAC3C,0BAA0B,EAAE,WAAW;QACvC,0BAA0B,EAAE,WAAW;QACvC,0BAA0B,EAAE,WAAW;QACvC,2BAA2B,EAAE,YAAY;QACzC,2BAA2B,EAAE,YAAY;QACzC,2BAA2B,EAAE,YAAY;KAC1C;IACD,IAAI,EAAE;QACJ,uBAAuB;QACvB,uBAAuB;QACvB,wBAAwB;QACxB,0BAA0B;QAC1B,0BAA0B;QAC1B,2BAA2B;QAC3B,yBAAyB;QACzB,0BAA0B;QAC1B,2BAA2B;QAC3B,2BAA2B;QAC3B,4BAA4B;QAC5B,0BAA0B;QAC1B,2BAA2B;KAC5B;CACF,CAAC;AAEF;;iFAEiF;AACpE,QAAA,uBAAuB,GAAY;IAC9C,GAAG,2BAAmB;IACtB,IAAI,EAAE,oCAAoC;IAC1C,GAAG,EAAE,MAAM,CAAC,WAAW,CACrB,MAAM,CAAC,OAAO,CAAC,2BAAmB,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;QAChE,MAAM,CAAC,OAAO,CAAC,aAAa,EAAE,WAAW,CAAC;QAC1C,MAAM;KACP,CAAC,CACH;IACD,IAAI,EAAE,2BAAmB,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAC7C,MAAM,CAAC,OAAO,CAAC,aAAa,EAAE,WAAW,CAAC,CAC3C;CACF,CAAC;AAEF;;qGAEqG;AACxF,QAAA,kBAAkB,GAAY;IACzC,IAAI,EAAE,mDAAmD;IACzD,OAAO,EAAE,OAAO;IAChB,eAAe,EAAE,EAAE,iBAAiB,EAAE,IAAI,EAAE;IAC5C,mBAAmB,EAAE,IAAI;IACzB,GAAG,EAAE;QACH,MAAM,EAAE,QAAQ;QAChB,MAAM,EAAE,UAAU;QAClB,MAAM,EAAE,UAAU;QAClB,MAAM,EAAE,UAAU;QAClB,IAAI,EAAE,SAAS;QACf,IAAI,EAAE,MAAM;QACZ,QAAQ,EAAE,YAAY;QACtB,UAAU,EAAE,YAAY;QACxB,OAAO,EAAE,YAAY;QACrB,OAAO,EAAE,QAAQ;QACjB,QAAQ,EAAE,YAAY;QACtB,UAAU,EAAE,YAAY;QACxB,OAAO,EAAE,YAAY;QACrB,OAAO,EAAE,QAAQ;QACjB,KAAK,EAAE,SAAS;QAChB,MAAM,EAAE,QAAQ;QAChB,OAAO,EAAE,QAAQ;QACjB,MAAM,EAAE,QAAQ;QAChB,KAAK,EAAE,SAAS;QAChB,MAAM,EAAE,QAAQ;QAChB,OAAO,EAAE,QAAQ;QACjB,MAAM,EAAE,QAAQ;QAChB,QAAQ,EAAE,YAAY;QACtB,QAAQ,EAAE,YAAY;QACtB,QAAQ,EAAE,YAAY;QACtB,QAAQ,EAAE,YAAY;QACtB,QAAQ,EAAE,YAAY;QACtB,QAAQ,EAAE,YAAY;QACtB,SAAS,EAAE,aAAa;QACxB,SAAS,EAAE,aAAa;QACxB,SAAS,EAAE,aAAa;QACxB,OAAO,EAAE,WAAW;QACpB,OAAO,EAAE,WAAW;QACpB,OAAO,EAAE,WAAW;QACpB,QAAQ,EAAE,YAAY;QACtB,QAAQ,EAAE,YAAY;QACtB,QAAQ,EAAE,YAAY;QACtB,QAAQ,EAAE,YAAY;QACtB,QAAQ,EAAE,YAAY;QACtB,QAAQ,EAAE,YAAY;QACtB,QAAQ,EAAE,YAAY;QACtB,QAAQ,EAAE,YAAY;QACtB,QAAQ,EAAE,YAAY;QACtB,SAAS,EAAE,aAAa;QACxB,SAAS,EAAE,aAAa;QACxB,SAAS,EAAE,aAAa;QACxB,OAAO,EAAE,WAAW;QACpB,OAAO,EAAE,WAAW;QACpB,OAAO,EAAE,WAAW;QACpB,QAAQ,EAAE,YAAY;QACtB,QAAQ,EAAE,YAAY;QACtB,QAAQ,EAAE,YAAY;KACvB;CACF,CAAC"}
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@@ -0,0 +1,34 @@
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1
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"use strict";
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2
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// Embedded copy of the engine character pipeline's metahuman-to-helix.json.
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3
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// MetaHuman-authored modular meshes already use the HELIX humanoid bone names,
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// so conversion preserves those names while rebuilding the canonical rest rig.
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.METAHUMAN_TO_HELIX_MAP = void 0;
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const METAHUMAN_BONES = [
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'root', 'pelvis',
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9
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'spine_01', 'spine_02', 'spine_03', 'spine_04', 'spine_05',
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10
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'neck_01', 'neck_02', 'head',
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'clavicle_l', 'upperarm_l', 'upperarm_twist_01_l', 'upperarm_twist_02_l',
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'lowerarm_l', 'lowerarm_twist_01_l', 'lowerarm_twist_02_l', 'hand_l',
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'clavicle_r', 'upperarm_r', 'upperarm_twist_01_r', 'upperarm_twist_02_r',
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'lowerarm_r', 'lowerarm_twist_01_r', 'lowerarm_twist_02_r', 'hand_r',
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15
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'thumb_01_l', 'thumb_02_l', 'thumb_03_l',
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16
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'index_01_l', 'index_02_l', 'index_03_l',
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'middle_01_l', 'middle_02_l', 'middle_03_l',
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18
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'ring_01_l', 'ring_02_l', 'ring_03_l',
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'pinky_01_l', 'pinky_02_l', 'pinky_03_l',
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20
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'thumb_01_r', 'thumb_02_r', 'thumb_03_r',
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21
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'index_01_r', 'index_02_r', 'index_03_r',
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22
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'middle_01_r', 'middle_02_r', 'middle_03_r',
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23
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'ring_01_r', 'ring_02_r', 'ring_03_r',
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24
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'pinky_01_r', 'pinky_02_r', 'pinky_03_r',
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25
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'thigh_l', 'thigh_twist_01_l', 'calf_l', 'calf_twist_01_l', 'foot_l', 'ball_l',
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26
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'thigh_r', 'thigh_twist_01_r', 'calf_r', 'calf_twist_01_r', 'foot_r', 'ball_r',
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];
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exports.METAHUMAN_TO_HELIX_MAP = {
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name: 'metahuman-to-helix',
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30
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version: '1.0.0',
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31
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comment: 'Identity map for HELIX MetaHuman-authored modular meshes. FACIAL_C_FacialRoot is intentionally unmapped so conform folds its weights through its mapped head ancestor onto the 68-joint helix-humanoid@1 rig.',
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32
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map: Object.fromEntries(METAHUMAN_BONES.map((bone) => [bone, bone])),
|
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33
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};
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34
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//# sourceMappingURL=metahumanToHelixMap.js.map
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1
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{"version":3,"file":"metahumanToHelixMap.js","sourceRoot":"","sources":["../../src/character/metahumanToHelixMap.ts"],"names":[],"mappings":";AAAA,4EAA4E;AAC5E,+EAA+E;AAC/E,+EAA+E;;;AAI/E,MAAM,eAAe,GAAG;IACtB,MAAM,EAAE,QAAQ;IAChB,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,UAAU;IAC1D,SAAS,EAAE,SAAS,EAAE,MAAM;IAC5B,YAAY,EAAE,YAAY,EAAE,qBAAqB,EAAE,qBAAqB;IACxE,YAAY,EAAE,qBAAqB,EAAE,qBAAqB,EAAE,QAAQ;IACpE,YAAY,EAAE,YAAY,EAAE,qBAAqB,EAAE,qBAAqB;IACxE,YAAY,EAAE,qBAAqB,EAAE,qBAAqB,EAAE,QAAQ;IACpE,YAAY,EAAE,YAAY,EAAE,YAAY;IACxC,YAAY,EAAE,YAAY,EAAE,YAAY;IACxC,aAAa,EAAE,aAAa,EAAE,aAAa;IAC3C,WAAW,EAAE,WAAW,EAAE,WAAW;IACrC,YAAY,EAAE,YAAY,EAAE,YAAY;IACxC,YAAY,EAAE,YAAY,EAAE,YAAY;IACxC,YAAY,EAAE,YAAY,EAAE,YAAY;IACxC,aAAa,EAAE,aAAa,EAAE,aAAa;IAC3C,WAAW,EAAE,WAAW,EAAE,WAAW;IACrC,YAAY,EAAE,YAAY,EAAE,YAAY;IACxC,SAAS,EAAE,kBAAkB,EAAE,QAAQ,EAAE,iBAAiB,EAAE,QAAQ,EAAE,QAAQ;IAC9E,SAAS,EAAE,kBAAkB,EAAE,QAAQ,EAAE,iBAAiB,EAAE,QAAQ,EAAE,QAAQ;CACtE,CAAC;AAEE,QAAA,sBAAsB,GAAY;IAC7C,IAAI,EAAE,oBAAoB;IAC1B,OAAO,EAAE,OAAO;IAChB,OAAO,EACL,+MAA+M;IACjN,GAAG,EAAE,MAAM,CAAC,WAAW,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;CACrE,CAAC"}
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@@ -0,0 +1,59 @@
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1
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/**
|
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2
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+
* Refuse a character GLB whose `normalTexture` is not a tangent-space normal map.
|
|
3
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+
*
|
|
4
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+
* ── THE DEFECT (live, found by the 2026-10-02 whole-catalogue visual-QA sweep) ───────────────────────
|
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5
|
+
* Two different importers shipped normal maps that are not normal maps, and nothing read a pixel of them:
|
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6
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+
*
|
|
7
|
+
* MISSING-Z Cyberpunk 2077 `*_n01` maps are two-channel (BC5, red/green only). The extraction wrote them out as
|
|
8
|
+
* RGB with blue = 0 and nobody rebuilt Z, so every texel decodes to a vector with no "up" component:
|
|
9
|
+
* mean RGB (127,128,0). Lit, the surface goes black along every panel edge and glassy elsewhere —
|
|
10
|
+
* "jagged torn black streaks" on the Cyberpunk Jumpsuit, "blotchy z-fighting" on the Baseball Cap,
|
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11
|
+
* "crumpled faceted" Sneakers. Nine live Cyberpunk items carry it.
|
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12
|
+
* NOT-NORMAL Sims 4 imports bound a different DST/RLE texture as the normal map (mean RGB like 0,154,0 or
|
|
13
|
+
* 5,2,0) or baked garbage from it (`helix_baked_normal`, mean 92,109,88). Lit, that is faceted noise:
|
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14
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+
* "torn jagged panels" on shoes, dresses and caps that are geometrically fine.
|
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15
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+
*
|
|
16
|
+
* ── WHY EVERY EXISTING GATE PASSED IT ──────────────────────────────────────────────────────────────
|
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17
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+
* Same story as `baseColorGuard.ts`: the structural and budget checks never read a pixel of a normal map.
|
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18
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+
*
|
|
19
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+
* ── THE TESTS ────────────────────────────────────────────────────────────────────────────────────────
|
|
20
|
+
* A real tangent-space normal map clusters around (128,128,255): most of a surface faces its own normal, so the
|
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21
|
+
* mean blue is high (>= ~170 even for heavily detailed maps). Both defects have a mean blue far below that.
|
|
22
|
+
* MISSING-Z mean B < 24 and mean R,G within 24 of 128 -> repairable: Z = sqrt(1 - x^2 - y^2)
|
|
23
|
+
* (`repairMissingNormalZ`), so the detail the artist authored is kept.
|
|
24
|
+
* NOT-NORMAL mean B < 100 otherwise -> not recoverable; drop the normalTexture.
|
|
25
|
+
* A texture that cannot be decoded is reported UNCHECKED and does not refuse.
|
|
26
|
+
*
|
|
27
|
+
* Escape hatch: `HELIX_ALLOW_BROKEN_NORMAL_MAP=1`.
|
|
28
|
+
*/
|
|
29
|
+
import type { Document } from '@gltf-transform/core';
|
|
30
|
+
export declare const NORMAL_MAP_MISSING_Z_MAX_BLUE_MEAN = 24;
|
|
31
|
+
export declare const NORMAL_MAP_MISSING_Z_RG_TOLERANCE = 24;
|
|
32
|
+
export declare const NORMAL_MAP_MIN_BLUE_MEAN_FOR_NORMAL = 100;
|
|
33
|
+
export interface NormalMapFinding {
|
|
34
|
+
material: string;
|
|
35
|
+
texture: string;
|
|
36
|
+
reason: 'missing-z' | 'not-normal';
|
|
37
|
+
detail: string;
|
|
38
|
+
mean: [number, number, number];
|
|
39
|
+
}
|
|
40
|
+
export interface NormalMapReport {
|
|
41
|
+
findings: NormalMapFinding[];
|
|
42
|
+
/** Materials whose normal image could not be decoded, so no verdict was possible. */
|
|
43
|
+
unchecked: string[];
|
|
44
|
+
}
|
|
45
|
+
export declare function inspectNormalMaps(document: Document): Promise<NormalMapReport>;
|
|
46
|
+
/**
|
|
47
|
+
* Rebuild Z in every two-channel (missing-Z) normal map, in place, as PNG (the caller's KTX2 stage re-encodes).
|
|
48
|
+
* Returns the number of textures rebuilt. Maps that are not missing-Z are untouched.
|
|
49
|
+
*/
|
|
50
|
+
export declare function repairMissingNormalZ(document: Document): Promise<number>;
|
|
51
|
+
export declare function describeNormalMapFindings(findings: readonly NormalMapFinding[]): string;
|
|
52
|
+
/** Throws with an itemized report when any material's normalTexture is not a tangent-space normal map. */
|
|
53
|
+
export declare function assertNormalMapsAreNormals(document: Document, name?: string): Promise<NormalMapReport>;
|
|
54
|
+
export declare function assertGlbNormalMapsAreNormals(glb: Uint8Array, name?: string): Promise<NormalMapReport>;
|
|
55
|
+
/** Shared by publish, publish --dry-run and publish-version, so the gate before the fee is the gate at it. */
|
|
56
|
+
export declare function assertPublishNormalMaps(opts: {
|
|
57
|
+
kind: string;
|
|
58
|
+
mesh?: string;
|
|
59
|
+
}, meshBytes: Uint8Array | null | undefined): Promise<void>;
|
|
@@ -0,0 +1,139 @@
|
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1
|
+
"use strict";
|
|
2
|
+
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
+
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
+
};
|
|
5
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
+
exports.NORMAL_MAP_MIN_BLUE_MEAN_FOR_NORMAL = exports.NORMAL_MAP_MISSING_Z_RG_TOLERANCE = exports.NORMAL_MAP_MISSING_Z_MAX_BLUE_MEAN = void 0;
|
|
7
|
+
exports.inspectNormalMaps = inspectNormalMaps;
|
|
8
|
+
exports.repairMissingNormalZ = repairMissingNormalZ;
|
|
9
|
+
exports.describeNormalMapFindings = describeNormalMapFindings;
|
|
10
|
+
exports.assertNormalMapsAreNormals = assertNormalMapsAreNormals;
|
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11
|
+
exports.assertGlbNormalMapsAreNormals = assertGlbNormalMapsAreNormals;
|
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12
|
+
exports.assertPublishNormalMaps = assertPublishNormalMaps;
|
|
13
|
+
const core_1 = require("@gltf-transform/core");
|
|
14
|
+
const extensions_1 = require("@gltf-transform/extensions");
|
|
15
|
+
const sharp_1 = __importDefault(require("sharp"));
|
|
16
|
+
const ktx2Decode_1 = require("./ktx2Decode");
|
|
17
|
+
exports.NORMAL_MAP_MISSING_Z_MAX_BLUE_MEAN = 24;
|
|
18
|
+
exports.NORMAL_MAP_MISSING_Z_RG_TOLERANCE = 24;
|
|
19
|
+
exports.NORMAL_MAP_MIN_BLUE_MEAN_FOR_NORMAL = 100;
|
|
20
|
+
const isKtx2 = (b) => b.length > 12 && b[0] === 0xab && b[1] === 0x4b && b[2] === 0x54 && b[3] === 0x58;
|
|
21
|
+
async function decode(bytes) {
|
|
22
|
+
const buffer = Buffer.from(bytes);
|
|
23
|
+
if (isKtx2(buffer)) {
|
|
24
|
+
const { data, width, height } = await (0, ktx2Decode_1.decodeKtx2ToRgba)(buffer);
|
|
25
|
+
return { data: Buffer.from(data), width, height };
|
|
26
|
+
}
|
|
27
|
+
const out = await (0, sharp_1.default)(buffer).ensureAlpha().raw().toBuffer({ resolveWithObject: true });
|
|
28
|
+
return { data: out.data, width: out.info.width, height: out.info.height };
|
|
29
|
+
}
|
|
30
|
+
function meanRgb(img) {
|
|
31
|
+
const mean = [0, 0, 0];
|
|
32
|
+
let used = 0;
|
|
33
|
+
// Sampling every 7th texel is plenty for a mean and keeps a 2k map under a few ms.
|
|
34
|
+
for (let i = 0; i < img.width * img.height; i += 7) {
|
|
35
|
+
used += 1;
|
|
36
|
+
for (let c = 0; c < 3; c += 1)
|
|
37
|
+
mean[c] += img.data[i * 4 + c];
|
|
38
|
+
}
|
|
39
|
+
for (let c = 0; c < 3; c += 1)
|
|
40
|
+
mean[c] /= Math.max(1, used);
|
|
41
|
+
return mean;
|
|
42
|
+
}
|
|
43
|
+
const label = (m, i) => m.getName() || `material[${i}]`;
|
|
44
|
+
async function inspectNormalMaps(document) {
|
|
45
|
+
const findings = [];
|
|
46
|
+
const unchecked = [];
|
|
47
|
+
const seen = new Set();
|
|
48
|
+
const materials = document.getRoot().listMaterials();
|
|
49
|
+
for (let index = 0; index < materials.length; index += 1) {
|
|
50
|
+
const material = materials[index];
|
|
51
|
+
const texture = material.getNormalTexture();
|
|
52
|
+
if (!texture || seen.has(texture))
|
|
53
|
+
continue;
|
|
54
|
+
seen.add(texture);
|
|
55
|
+
const bytes = texture.getImage();
|
|
56
|
+
if (!bytes)
|
|
57
|
+
continue;
|
|
58
|
+
let img;
|
|
59
|
+
try {
|
|
60
|
+
img = await decode(bytes);
|
|
61
|
+
}
|
|
62
|
+
catch {
|
|
63
|
+
unchecked.push(label(material, index));
|
|
64
|
+
continue;
|
|
65
|
+
}
|
|
66
|
+
const mean = meanRgb(img);
|
|
67
|
+
const [r, g, b] = mean;
|
|
68
|
+
const base = { material: label(material, index), texture: texture.getName() || '(unnamed)', mean };
|
|
69
|
+
if (b < exports.NORMAL_MAP_MISSING_Z_MAX_BLUE_MEAN && Math.abs(r - 128) < exports.NORMAL_MAP_MISSING_Z_RG_TOLERANCE && Math.abs(g - 128) < exports.NORMAL_MAP_MISSING_Z_RG_TOLERANCE) {
|
|
70
|
+
findings.push({ ...base, reason: 'missing-z', detail: `two-channel normal map with no Z (mean RGB ${mean.map((v) => v.toFixed(0)).join(',')}; a normal map is ~128,128,255)` });
|
|
71
|
+
}
|
|
72
|
+
else if (b < exports.NORMAL_MAP_MIN_BLUE_MEAN_FOR_NORMAL) {
|
|
73
|
+
findings.push({ ...base, reason: 'not-normal', detail: `not a tangent-space normal map (mean RGB ${mean.map((v) => v.toFixed(0)).join(',')}; a normal map is ~128,128,255)` });
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
return { findings, unchecked };
|
|
77
|
+
}
|
|
78
|
+
/**
|
|
79
|
+
* Rebuild Z in every two-channel (missing-Z) normal map, in place, as PNG (the caller's KTX2 stage re-encodes).
|
|
80
|
+
* Returns the number of textures rebuilt. Maps that are not missing-Z are untouched.
|
|
81
|
+
*/
|
|
82
|
+
async function repairMissingNormalZ(document) {
|
|
83
|
+
let rebuilt = 0;
|
|
84
|
+
const done = new Set();
|
|
85
|
+
for (const material of document.getRoot().listMaterials()) {
|
|
86
|
+
const texture = material.getNormalTexture();
|
|
87
|
+
const bytes = texture?.getImage();
|
|
88
|
+
if (!texture || !bytes || done.has(texture))
|
|
89
|
+
continue;
|
|
90
|
+
done.add(texture);
|
|
91
|
+
const img = await decode(bytes);
|
|
92
|
+
const [r, g, b] = meanRgb(img);
|
|
93
|
+
if (!(b < exports.NORMAL_MAP_MISSING_Z_MAX_BLUE_MEAN && Math.abs(r - 128) < exports.NORMAL_MAP_MISSING_Z_RG_TOLERANCE && Math.abs(g - 128) < exports.NORMAL_MAP_MISSING_Z_RG_TOLERANCE))
|
|
94
|
+
continue;
|
|
95
|
+
const px = Buffer.from(img.data);
|
|
96
|
+
for (let i = 0; i < px.length; i += 4) {
|
|
97
|
+
const x = px[i] / 127.5 - 1;
|
|
98
|
+
const y = px[i + 1] / 127.5 - 1;
|
|
99
|
+
px[i + 2] = Math.round((Math.sqrt(Math.max(0, 1 - x * x - y * y)) * 0.5 + 0.5) * 255);
|
|
100
|
+
px[i + 3] = 255;
|
|
101
|
+
}
|
|
102
|
+
const png = await (0, sharp_1.default)(px, { raw: { width: img.width, height: img.height, channels: 4 } }).png().toBuffer();
|
|
103
|
+
texture.setImage(new Uint8Array(png)).setMimeType('image/png');
|
|
104
|
+
rebuilt += 1;
|
|
105
|
+
}
|
|
106
|
+
return rebuilt;
|
|
107
|
+
}
|
|
108
|
+
function describeNormalMapFindings(findings) {
|
|
109
|
+
return findings.map((f) => ` - material "${f.material}", texture "${f.texture}": ${f.reason.toUpperCase()} — ${f.detail}`).join('\n');
|
|
110
|
+
}
|
|
111
|
+
/** Throws with an itemized report when any material's normalTexture is not a tangent-space normal map. */
|
|
112
|
+
async function assertNormalMapsAreNormals(document, name = 'this GLB') {
|
|
113
|
+
const report = await inspectNormalMaps(document);
|
|
114
|
+
if (report.findings.length === 0 || process.env.HELIX_ALLOW_BROKEN_NORMAL_MAP === '1')
|
|
115
|
+
return report;
|
|
116
|
+
throw new Error(`Refusing ${name}: ${report.findings.length} normal map(s) are not tangent-space normal maps, so the surface will ` +
|
|
117
|
+
`shade as torn, faceted or black patches however clean the mesh is.\n${describeNormalMapFindings(report.findings)}\n` +
|
|
118
|
+
`MISSING-Z maps (two-channel, blue ~0) are repairable: rebuild Z = sqrt(1 - x^2 - y^2) (repairMissingNormalZ). ` +
|
|
119
|
+
`NOT-NORMAL maps are the wrong texture: drop the normalTexture or bind the real normal map. ` +
|
|
120
|
+
`To ship anyway set HELIX_ALLOW_BROKEN_NORMAL_MAP=1.`);
|
|
121
|
+
}
|
|
122
|
+
async function assertGlbNormalMapsAreNormals(glb, name) {
|
|
123
|
+
let document;
|
|
124
|
+
try {
|
|
125
|
+
document = await new core_1.NodeIO().registerExtensions(extensions_1.ALL_EXTENSIONS).readBinary(glb);
|
|
126
|
+
}
|
|
127
|
+
catch {
|
|
128
|
+
return { findings: [], unchecked: ['(glTF could not be parsed locally)'] };
|
|
129
|
+
}
|
|
130
|
+
return assertNormalMapsAreNormals(document, name);
|
|
131
|
+
}
|
|
132
|
+
const NORMAL_MAP_GUARDED_KINDS = new Set(['add_on', 'wearable', 'avatar']);
|
|
133
|
+
/** Shared by publish, publish --dry-run and publish-version, so the gate before the fee is the gate at it. */
|
|
134
|
+
async function assertPublishNormalMaps(opts, meshBytes) {
|
|
135
|
+
if (!meshBytes || !NORMAL_MAP_GUARDED_KINDS.has(opts.kind))
|
|
136
|
+
return;
|
|
137
|
+
await assertGlbNormalMapsAreNormals(meshBytes, opts.mesh ?? 'the mesh');
|
|
138
|
+
}
|
|
139
|
+
//# sourceMappingURL=normalMapGuard.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
package/dist/character/quat.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
"use strict";
|
|
2
|
-
//
|
|
3
|
-
//
|
|
2
|
+
// Minimal quaternion math for world-space clip retargeting. Hamilton convention, [x,y,z,w], matching
|
|
3
|
+
// three.js: mul(a,b) composes "apply b, then a" so worldQuat = mul(parentWorldQuat, localQuat).
|
|
4
4
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
5
5
|
exports.conj = void 0;
|
|
6
6
|
exports.mul = mul;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"quat.js","sourceRoot":"","sources":["../../src/character/quat.ts"],"names":[],"mappings":";AAAA,
|
|
1
|
+
{"version":3,"file":"quat.js","sourceRoot":"","sources":["../../src/character/quat.ts"],"names":[],"mappings":";AAAA,qGAAqG;AACrG,gGAAgG;;;AAIhG,kBAQC;AAKD,8BAGC;AAGD,0BAiBC;AAGD,8BAOC;AAGD,sBAOC;AAGD,gCAWC;AAGD,gCAYC;AArFD,SAAgB,GAAG,CAAC,CAAO,EAAE,CAAO;IAClC,MAAM,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;IACjD,OAAO;QACL,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE;QACrC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE;QACrC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE;QACrC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE;KACtC,CAAC;AACJ,CAAC;AAED,gDAAgD;AACzC,MAAM,IAAI,GAAG,CAAC,CAAO,EAAoC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAAlF,QAAA,IAAI,QAA8E;AAE/F,SAAgB,SAAS,CAAC,CAAO;IAC/B,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IAClD,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;AAClD,CAAC;AAED,4GAA4G;AAC5G,SAAgB,OAAO,CAAC,CAAoB;IAC1C,MAAM,CAAC,GAAG,CAAC,GAAW,EAAE,GAAW,EAAU,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAE,CAAC;IAClE,MAAM,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAClD,MAAM,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAClD,MAAM,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAClD,MAAM,KAAK,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;IAC9B,IAAI,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,CAAC;IAC/C,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;QACd,MAAM,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAAC,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;IACpH,CAAC;SAAM,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,EAAE,CAAC;QAClC,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;QAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAAC,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;IAC5H,CAAC;SAAM,IAAI,GAAG,GAAG,GAAG,EAAE,CAAC;QACrB,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;QAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAAC,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;IAC5H,CAAC;SAAM,CAAC;QACN,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;QAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAAC,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;IAC5H,CAAC;IACD,OAAO,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AACjC,CAAC;AAED,4DAA4D;AAC5D,SAAgB,SAAS,CAAC,CAAO,EAAE,CAAoC;IACrE,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;IACvB,0DAA0D;IAC1D,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACrC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACrC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACrC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;AACnH,CAAC;AAED,gFAAgF;AAChF,SAAgB,KAAK,CAAC,CAAO,EAAE,CAAO,EAAE,CAAS;IAC/C,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9D,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/C,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;QAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAAC,EAAE,GAAG,CAAC,EAAE,CAAC;QAAC,EAAE,GAAG,CAAC,EAAE,CAAC;QAAC,EAAE,GAAG,CAAC,EAAE,CAAC;QAAC,EAAE,GAAG,CAAC,EAAE,CAAC;IAAC,CAAC;IAC9D,IAAI,CAAC,GAAG,MAAM;QAAE,OAAO,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CA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@@ -0,0 +1,19 @@
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1
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import { type ReframeSkeletonResult } from './stages/reframeSkeletonToHost';
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2
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+
/**
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3
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+
* File-level entry point for `helix character reframe-skeleton`: re-frames a packaged add-on's skeleton onto its
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4
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+
* host's (see `stages/reframeSkeletonToHost.ts`). Output contract:
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5
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* - outcome 'reframed': `output` holds the repaired GLB; every accessor except the inverse-bind matrices is
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6
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+
* proven byte-identical to the input's (multiset of content hashes, re-read from the written file).
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7
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+
* - outcome 'nothing-to-do': the host hoists no wrapper, or every skin is already framed; `output` is a
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8
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+
* byte-identical copy.
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9
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+
* - anything it cannot prove is a pure frame shift throws and writes nothing.
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10
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+
*/
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11
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+
export type ReframeOutcome = 'reframed' | 'nothing-to-do';
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12
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+
export interface ReframeSkeletonFileResult extends ReframeSkeletonResult {
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13
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+
outcome: ReframeOutcome;
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14
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+
input: string;
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15
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+
output: string;
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16
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+
/** Non-IBM accessors compared by content hash between input and written output (all must match). */
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17
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+
accessorsVerified: number;
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18
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+
}
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19
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+
export declare function reframeSkeletonFile(inputPath: string, hostPath: string, outputPath: string): Promise<ReframeSkeletonFileResult>;
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@@ -0,0 +1,45 @@
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1
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+
"use strict";
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2
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+
Object.defineProperty(exports, "__esModule", { value: true });
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3
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+
exports.reframeSkeletonFile = reframeSkeletonFile;
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4
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+
const core_1 = require("@gltf-transform/core");
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5
|
+
const extensions_1 = require("@gltf-transform/extensions");
|
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6
|
+
const node_crypto_1 = require("node:crypto");
|
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7
|
+
const node_fs_1 = require("node:fs");
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8
|
+
const node_path_1 = require("node:path");
|
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9
|
+
const meshoptimizer_1 = require("meshoptimizer");
|
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10
|
+
const reframeSkeletonToHost_1 = require("./stages/reframeSkeletonToHost");
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11
|
+
function fingerprints(document, skipIbm) {
|
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12
|
+
const ibm = new Set(document.getRoot().listSkins().map((skin) => skin.getInverseBindMatrices()));
|
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13
|
+
return document.getRoot().listAccessors().filter((a) => !(skipIbm && ibm.has(a))).map((accessor) => {
|
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14
|
+
const array = accessor.getArray();
|
|
15
|
+
const bytes = array ? Buffer.from(array.buffer, array.byteOffset, array.byteLength) : Buffer.alloc(0);
|
|
16
|
+
return `${accessor.getType()}:${accessor.getComponentType()}:${accessor.getCount()}:${accessor.getNormalized()}:${(0, node_crypto_1.createHash)('sha256').update(bytes).digest('hex')}`;
|
|
17
|
+
}).sort();
|
|
18
|
+
}
|
|
19
|
+
async function reframeSkeletonFile(inputPath, hostPath, outputPath) {
|
|
20
|
+
await Promise.all([meshoptimizer_1.MeshoptDecoder.ready, meshoptimizer_1.MeshoptEncoder.ready]);
|
|
21
|
+
const io = new core_1.NodeIO()
|
|
22
|
+
.registerExtensions(extensions_1.ALL_EXTENSIONS)
|
|
23
|
+
.registerDependencies({ 'meshopt.decoder': meshoptimizer_1.MeshoptDecoder, 'meshopt.encoder': meshoptimizer_1.MeshoptEncoder });
|
|
24
|
+
const input = (0, node_path_1.resolve)(inputPath), output = (0, node_path_1.resolve)(outputPath);
|
|
25
|
+
const inputBytes = (0, node_fs_1.readFileSync)(input);
|
|
26
|
+
const part = await io.readBinary(inputBytes);
|
|
27
|
+
const host = await io.readBinary((0, node_fs_1.readFileSync)((0, node_path_1.resolve)(hostPath)));
|
|
28
|
+
const before = fingerprints(part, true);
|
|
29
|
+
const result = (0, reframeSkeletonToHost_1.reframeSkeletonToHost)(part, host);
|
|
30
|
+
(0, node_fs_1.mkdirSync)((0, node_path_1.dirname)(output), { recursive: true });
|
|
31
|
+
if (!result.reframed) {
|
|
32
|
+
if (input !== output)
|
|
33
|
+
(0, node_fs_1.copyFileSync)(input, output);
|
|
34
|
+
return { ...result, outcome: 'nothing-to-do', input, output, accessorsVerified: before.length };
|
|
35
|
+
}
|
|
36
|
+
const bytes = await io.writeBinary(part);
|
|
37
|
+
const reread = await io.readBinary(bytes);
|
|
38
|
+
const after = fingerprints(reread, true);
|
|
39
|
+
if (after.length !== before.length || after.some((value, index) => value !== before[index])) {
|
|
40
|
+
throw new Error('reframe: the written GLB differs from the input in more than its inverse-bind matrices — nothing written');
|
|
41
|
+
}
|
|
42
|
+
(0, node_fs_1.writeFileSync)(output, bytes);
|
|
43
|
+
return { ...result, outcome: 'reframed', input, output, accessorsVerified: before.length };
|
|
44
|
+
}
|
|
45
|
+
//# sourceMappingURL=reframeSkeletonFile.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"reframeSkeletonFile.js","sourceRoot":"","sources":["../../src/character/reframeSkeletonFile.ts"],"names":[],"mappings":";;AAmCA,kDAwBC;AA3DD,+CAA6D;AAC7D,2DAA4D;AAC5D,6CAAyC;AACzC,qCAA+E;AAC/E,yCAA6C;AAC7C,iDAA+D;AAC/D,0EAAmG;AAoBnG,SAAS,YAAY,CAAC,QAAkB,EAAE,OAAgB;IACxD,MAAM,GAAG,GAAG,IAAI,GAAG,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,SAAS,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,sBAAsB,EAAE,CAAC,CAAC,CAAC;IACjG,OAAO,QAAQ,CAAC,OAAO,EAAE,CAAC,aAAa,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,OAAO,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE;QACjG,MAAM,KAAK,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;QAClC,MAAM,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACtG,OAAO,GAAG,QAAQ,CAAC,OAAO,EAAE,IAAI,QAAQ,CAAC,gBAAgB,EAAE,IAAI,QAAQ,CAAC,QAAQ,EAAE,IAAI,QAAQ,CAAC,aAAa,EAAE,IAAI,IAAA,wBAAU,EAAC,QAAQ,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;IACvK,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;AACZ,CAAC;AAEM,KAAK,UAAU,mBAAmB,CAAC,SAAiB,EAAE,QAAgB,EAAE,UAAkB;IAC/F,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,8BAAc,CAAC,KAAK,EAAE,8BAAc,CAAC,KAAK,CAAC,CAAC,CAAC;IAChE,MAAM,EAAE,GAAG,IAAI,aAAM,EAAE;SACpB,kBAAkB,CAAC,2BAAc,CAAC;SAClC,oBAAoB,CAAC,EAAE,iBAAiB,EAAE,8BAAc,EAAE,iBAAiB,EAAE,8BAAc,EAAE,CAAC,CAAC;IAClG,MAAM,KAAK,GAAG,IAAA,mBAAO,EAAC,SAAS,CAAC,EAAE,MAAM,GAAG,IAAA,mBAAO,EAAC,UAAU,CAAC,CAAC;IAC/D,MAAM,UAAU,GAAG,IAAA,sBAAY,EAAC,KAAK,CAAC,CAAC;IACvC,MAAM,IAAI,GAAG,MAAM,EAAE,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;IAC7C,MAAM,IAAI,GAAG,MAAM,EAAE,CAAC,UAAU,CAAC,IAAA,sBAAY,EAAC,IAAA,mBAAO,EAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAClE,MAAM,MAAM,GAAG,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IACxC,MAAM,MAAM,GAAG,IAAA,6CAAqB,EAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IACjD,IAAA,mBAAS,EAAC,IAAA,mBAAO,EAAC,MAAM,CAAC,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC;IAChD,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;QACrB,IAAI,KAAK,KAAK,MAAM;YAAE,IAAA,sBAAY,EAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QAClD,OAAO,EAAE,GAAG,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,KAAK,EAAE,MAAM,EAAE,iBAAiB,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;IAClG,CAAC;IACD,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IACzC,MAAM,MAAM,GAAG,MAAM,EAAE,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IAC1C,MAAM,KAAK,GAAG,YAAY,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IACzC,IAAI,KAAK,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK,KAAK,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;QAC5F,MAAM,IAAI,KAAK,CAAC,0GAA0G,CAAC,CAAC;IAC9H,CAAC;IACD,IAAA,uBAAa,EAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC7B,OAAO,EAAE,GAAG,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,EAAE,iBAAiB,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;AAC7F,CAAC"}
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@@ -0,0 +1,25 @@
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1
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+
import { type SplitSharedLodSkeletonsResult } from './stages/splitSharedLodSkeletons';
|
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2
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+
/**
|
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3
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+
* File-level entry point for `helix character repair-lod-skeletons`: repairs a packaged multi-LOD add-on
|
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4
|
+
* whose LOD scenes share one skeleton (helix-creator-cli #219's output) — see `stages/splitSharedLodSkeletons.ts`.
|
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5
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+
*
|
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6
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+
* Output contract, so a batch driver never has to guess:
|
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7
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+
* - outcome 'repaired': `output` holds the repaired GLB. Its accessors are proven byte-identical to the
|
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8
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+
* input's (compared as a multiset of content hashes after re-reading the written file) — only the node and
|
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9
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* skin graph changed.
|
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10
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+
* - outcome 'nothing-to-repair': every scene already had its own skeleton; `output` is a BYTE-IDENTICAL copy.
|
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11
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+
* - anything the repair cannot do safely throws (see the stage's refusals) and writes nothing.
|
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12
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+
*/
|
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13
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+
export type RepairOutcome = 'repaired' | 'nothing-to-repair';
|
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14
|
+
export interface RepairLodSkeletonsFileResult extends SplitSharedLodSkeletonsResult {
|
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15
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+
outcome: RepairOutcome;
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16
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+
input: string;
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17
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+
output: string;
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18
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+
skinsBefore: number;
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19
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+
skinsAfter: number;
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+
nodesBefore: number;
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21
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+
nodesAfter: number;
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22
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/** Accessors compared by content hash between input and written output (all must match). */
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23
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accessorsVerified: number;
|
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24
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}
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25
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+
export declare function repairLodSkeletonsFile(inputPath: string, outputPath: string): Promise<RepairLodSkeletonsFileResult>;
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@@ -0,0 +1,49 @@
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1
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+
"use strict";
|
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2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
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3
|
+
exports.repairLodSkeletonsFile = repairLodSkeletonsFile;
|
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4
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+
const core_1 = require("@gltf-transform/core");
|
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5
|
+
const extensions_1 = require("@gltf-transform/extensions");
|
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6
|
+
const node_crypto_1 = require("node:crypto");
|
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7
|
+
const node_fs_1 = require("node:fs");
|
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8
|
+
const node_path_1 = require("node:path");
|
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9
|
+
const meshoptimizer_1 = require("meshoptimizer");
|
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10
|
+
const splitSharedLodSkeletons_1 = require("./stages/splitSharedLodSkeletons");
|
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11
|
+
function accessorFingerprints(document) {
|
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12
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+
return document.getRoot().listAccessors().map((accessor) => {
|
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13
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+
const array = accessor.getArray();
|
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14
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+
const bytes = array ? Buffer.from(array.buffer, array.byteOffset, array.byteLength) : Buffer.alloc(0);
|
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15
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+
return `${accessor.getType()}:${accessor.getComponentType()}:${accessor.getCount()}:${accessor.getNormalized()}:${(0, node_crypto_1.createHash)('sha256').update(bytes).digest('hex')}`;
|
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16
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+
}).sort();
|
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17
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+
}
|
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18
|
+
async function repairLodSkeletonsFile(inputPath, outputPath) {
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19
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+
await Promise.all([meshoptimizer_1.MeshoptDecoder.ready, meshoptimizer_1.MeshoptEncoder.ready]);
|
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20
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+
const io = new core_1.NodeIO()
|
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21
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+
.registerExtensions(extensions_1.ALL_EXTENSIONS)
|
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22
|
+
.registerDependencies({ 'meshopt.decoder': meshoptimizer_1.MeshoptDecoder, 'meshopt.encoder': meshoptimizer_1.MeshoptEncoder });
|
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23
|
+
const input = (0, node_path_1.resolve)(inputPath), output = (0, node_path_1.resolve)(outputPath);
|
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24
|
+
const inputBytes = (0, node_fs_1.readFileSync)(input);
|
|
25
|
+
const document = await io.readBinary(inputBytes);
|
|
26
|
+
const before = accessorFingerprints(document);
|
|
27
|
+
const skinsBefore = document.getRoot().listSkins().length, nodesBefore = document.getRoot().listNodes().length;
|
|
28
|
+
const split = (0, splitSharedLodSkeletons_1.splitSharedLodSkeletons)(document);
|
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29
|
+
(0, node_fs_1.mkdirSync)((0, node_path_1.dirname)(output), { recursive: true });
|
|
30
|
+
const base = { input, output, skinsBefore, nodesBefore, ...split };
|
|
31
|
+
if (split.scenesRepaired === 0) {
|
|
32
|
+
if (input !== output)
|
|
33
|
+
(0, node_fs_1.copyFileSync)(input, output);
|
|
34
|
+
return { ...base, outcome: 'nothing-to-repair', skinsAfter: skinsBefore, nodesAfter: nodesBefore, accessorsVerified: before.length };
|
|
35
|
+
}
|
|
36
|
+
const bytes = await io.writeBinary(document);
|
|
37
|
+
const written = await io.readBinary(bytes);
|
|
38
|
+
const after = accessorFingerprints(written);
|
|
39
|
+
if (after.length !== before.length || after.some((fingerprint, i) => fingerprint !== before[i])) {
|
|
40
|
+
throw new Error(`repair: accessor data changed during the repair (${before.length} → ${after.length} accessors) — refusing to write ${output}`);
|
|
41
|
+
}
|
|
42
|
+
(0, node_fs_1.writeFileSync)(output, bytes);
|
|
43
|
+
return {
|
|
44
|
+
...base, outcome: 'repaired',
|
|
45
|
+
skinsAfter: written.getRoot().listSkins().length, nodesAfter: written.getRoot().listNodes().length,
|
|
46
|
+
accessorsVerified: after.length,
|
|
47
|
+
};
|
|
48
|
+
}
|
|
49
|
+
//# sourceMappingURL=repairLodSkeletonsFile.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"repairLodSkeletonsFile.js","sourceRoot":"","sources":["../../src/character/repairLodSkeletonsFile.ts"],"names":[],"mappings":";;AA0CA,wDA6BC;AAvED,+CAA6D;AAC7D,2DAA4D;AAC5D,6CAAyC;AACzC,qCAA+E;AAC/E,yCAA6C;AAC7C,iDAA+D;AAC/D,8EAA+G;AA4B/G,SAAS,oBAAoB,CAAC,QAAkB;IAC9C,OAAO,QAAQ,CAAC,OAAO,EAAE,CAAC,aAAa,EAAE,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE;QACzD,MAAM,KAAK,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;QAClC,MAAM,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACtG,OAAO,GAAG,QAAQ,CAAC,OAAO,EAAE,IAAI,QAAQ,CAAC,gBAAgB,EAAE,IAAI,QAAQ,CAAC,QAAQ,EAAE,IAAI,QAAQ,CAAC,aAAa,EAAE,IAAI,IAAA,wBAAU,EAAC,QAAQ,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;IACvK,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;AACZ,CAAC;AAEM,KAAK,UAAU,sBAAsB,CAAC,SAAiB,EAAE,UAAkB;IAChF,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,8BAAc,CAAC,KAAK,EAAE,8BAAc,CAAC,KAAK,CAAC,CAAC,CAAC;IAChE,MAAM,EAAE,GAAG,IAAI,aAAM,EAAE;SACpB,kBAAkB,CAAC,2BAAc,CAAC;SAClC,oBAAoB,CAAC,EAAE,iBAAiB,EAAE,8BAAc,EAAE,iBAAiB,EAAE,8BAAc,EAAE,CAAC,CAAC;IAClG,MAAM,KAAK,GAAG,IAAA,mBAAO,EAAC,SAAS,CAAC,EAAE,MAAM,GAAG,IAAA,mBAAO,EAAC,UAAU,CAAC,CAAC;IAC/D,MAAM,UAAU,GAAG,IAAA,sBAAY,EAAC,KAAK,CAAC,CAAC;IACvC,MAAM,QAAQ,GAAG,MAAM,EAAE,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;IACjD,MAAM,MAAM,GAAG,oBAAoB,CAAC,QAAQ,CAAC,CAAC;IAC9C,MAAM,WAAW,GAAG,QAAQ,CAAC,OAAO,EAAE,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,WAAW,GAAG,QAAQ,CAAC,OAAO,EAAE,CAAC,SAAS,EAAE,CAAC,MAAM,CAAC;IAC/G,MAAM,KAAK,GAAG,IAAA,iDAAuB,EAAC,QAAQ,CAAC,CAAC;IAChD,IAAA,mBAAS,EAAC,IAAA,mBAAO,EAAC,MAAM,CAAC,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC;IAChD,MAAM,IAAI,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,EAAE,GAAG,KAAK,EAAE,CAAC;IACnE,IAAI,KAAK,CAAC,cAAc,KAAK,CAAC,EAAE,CAAC;QAC/B,IAAI,KAAK,KAAK,MAAM;YAAE,IAAA,sBAAY,EAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QAClD,OAAO,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,mBAAmB,EAAE,UAAU,EAAE,WAAW,EAAE,UAAU,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;IACvI,CAAC;IACD,MAAM,KAAK,GAAG,MAAM,EAAE,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAC7C,MAAM,OAAO,GAAG,MAAM,EAAE,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IAC3C,MAAM,KAAK,GAAG,oBAAoB,CAAC,OAAO,CAAC,CAAC;IAC5C,IAAI,KAAK,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC,WAAW,KAAK,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QAChG,MAAM,IAAI,KAAK,CAAC,oDAAoD,MAAM,CAAC,MAAM,MAAM,KAAK,CAAC,MAAM,mCAAmC,MAAM,EAAE,CAAC,CAAC;IAClJ,CAAC;IACD,IAAA,uBAAa,EAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC7B,OAAO;QACL,GAAG,IAAI,EAAE,OAAO,EAAE,UAAU;QAC5B,UAAU,EAAE,OAAO,CAAC,OAAO,EAAE,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,UAAU,EAAE,OAAO,CAAC,OAAO,EAAE,CAAC,SAAS,EAAE,CAAC,MAAM;QAClG,iBAAiB,EAAE,KAAK,CAAC,MAAM;KAChC,CAAC;AACJ,CAAC"}
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Refuse a `helix-humanoid@1` character GLB whose bones are not in the canonical rest FRAMES.
|
|
3
|
+
*
|
|
4
|
+
* ── THE DEFECT (live, found 2026-10-02 by the whole-catalogue visual-QA sweep) ───────────────────────
|
|
5
|
+
* Cyberpunk Female Base 1.0.4–1.0.7 shipped with every bone frame turned 180 degrees about the vertical axis.
|
|
6
|
+
* The source faced -Z, the importer (`fitSkeletonToWarrior`) embedded the canonical skeleton at the source's joint
|
|
7
|
+
* positions (so left-side bones sat on the -X side of the root frame) and the author turned the whole thing round
|
|
8
|
+
* with a `cyberpunk_forward_frame` wrapper node (q 0,1,0,0) above skeleton AND mesh. A wrapper like that keeps
|
|
9
|
+
* every WORLD POSITION right, so it renders correctly at rest, in every thumbnail and in every T-pose proof — and
|
|
10
|
+
* leaves every bone FRAME 180 degrees off canonical. The clips are absolute canonical local rotations
|
|
11
|
+
* (`retargetLocomotion.ts`: "Canonical rotations are absolute local poses"), so idle folded both hands behind the
|
|
12
|
+
* back and the walk/run swung the arms and legs the wrong way round. Every skinned add-on bound to that base inherits
|
|
13
|
+
* the rig, so none of them could be fitted or posed correctly either.
|
|
14
|
+
*
|
|
15
|
+
* ── WHY EVERY EXISTING GATE PASSED IT ──────────────────────────────────────────────────────────────
|
|
16
|
+
* Same story as `normalMapGuard.ts`: skeleton checks compare joint NAMES, ORDER and rest POSITIONS. None compared
|
|
17
|
+
* a rest ORIENTATION to anything.
|
|
18
|
+
*
|
|
19
|
+
* ── THE TEST ───────────────────────────────────────────────────────────────────────────────────────
|
|
20
|
+
* Every conformed `helix-humanoid@1` body measured on 2026-10-02 (17 live characters, Base Male/Female, Sims 4,
|
|
21
|
+
* Kemonomimi, Unitree G1, Brass Keeper...) has its trunk, neck, head, leg and foot frames within 35 degrees of the
|
|
22
|
+
* canonical rest world frame, and its arm chain (aimed at the source's own arm pose) within 65. The flipped
|
|
23
|
+
* Cyberpunk base is at 171-180 on every one of them. Anything past `REST_FRAME_MAX_DEVIATION_DEG` is a turned or
|
|
24
|
+
* rolled skeleton, never a pose difference. Only a rig that actually carries the canonical joint names is judged;
|
|
25
|
+
* a rig with none of them is somebody else's skeleton and is left alone.
|
|
26
|
+
*
|
|
27
|
+
* Escape hatch: `HELIX_ALLOW_NONCANONICAL_REST_FRAMES=1`.
|
|
28
|
+
*/
|
|
29
|
+
import type { Document } from '@gltf-transform/core';
|
|
30
|
+
export declare const REST_FRAME_MAX_DEVIATION_DEG = 100;
|
|
31
|
+
/** The bones every humanoid body must have in the canonical orientation: trunk, head, legs, feet and the arm chain. */
|
|
32
|
+
export declare const REST_FRAME_CHECKED_JOINTS: readonly string[];
|
|
33
|
+
export interface RestFrameFinding {
|
|
34
|
+
joint: string;
|
|
35
|
+
degrees: number;
|
|
36
|
+
}
|
|
37
|
+
export interface RestFrameReport {
|
|
38
|
+
/** Joints actually compared (those present in both the GLB and the canonical skeleton). */
|
|
39
|
+
checked: number;
|
|
40
|
+
findings: RestFrameFinding[];
|
|
41
|
+
}
|
|
42
|
+
/** Compare the first skin's joint WORLD frames (wrapper nodes included: they are part of what the engine draws) to canonical. */
|
|
43
|
+
export declare function inspectRestFrames(document: Document): RestFrameReport;
|
|
44
|
+
export declare function describeRestFrameFindings(findings: readonly RestFrameFinding[]): string;
|
|
45
|
+
/** Throws with an itemized report when the rig is a canonical humanoid that is turned or rolled away from the canonical frames. */
|
|
46
|
+
export declare function assertRestFramesAreCanonical(document: Document, name?: string): RestFrameReport;
|
|
47
|
+
export declare function assertGlbRestFramesAreCanonical(glb: Uint8Array, name?: string): Promise<RestFrameReport>;
|
|
48
|
+
/** Shared by publish and publish --dry-run, so the gate before the fee is the gate at it. Character BASES only: an add-on carries a part skeleton judged by its host. */
|
|
49
|
+
export declare function assertPublishRestFrames(opts: {
|
|
50
|
+
kind: string;
|
|
51
|
+
mesh?: string;
|
|
52
|
+
}, meshBytes: Uint8Array | null | undefined): Promise<void>;
|