@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +631 -8
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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"use strict";
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// Vendored engine gun-config validator for `helix item-def` — the structural rules a weapon descriptor's
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// `configFor["gun-control"]` payload must satisfy to install.
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// SYNC OBLIGATION: mirrors helix-web-engine-new/systems/humanoid-character/src/items/installWeaponItem.ts
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// (and the descriptor slice in .../src/items/itemDescriptor.ts). Fix bugs there first, then mirror here;
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// do not diverge. Mirrored with the explosives line: the `fire.kind` branch (absent = hitscan; projectile
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// and thrown each require their bounded block) and the `sounds.explosion` slot. One deliberate widening:
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// the engine only ever sees PUBLISHED payloads, so its sound refs are `vault:<assetId>` or absolute http(s)
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// — this copy additionally accepts descriptor-relative paths (the pre-publish authoring form) and reports
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// them so validate/publish can existence-check and upload them. One deliberate NARROWING: a descriptor with
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// no `gun-control` payload is an ERROR here (the engine warns and installs it cosmetically) — see below.
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.HELD_ITEM_PRESET_NAMES = exports.DENIED_GUN_CONFIG_KEYS = exports.VAULT_REF_PREFIX = void 0;
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exports.checkGunConfigRules = checkGunConfigRules;
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exports.VAULT_REF_PREFIX = 'vault:';
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/** Config keys an item payload must never set: the replica-mode switch and the world-global accuracy dial. */
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exports.DENIED_GUN_CONFIG_KEYS = ['remoteDriven', 'spreadScale'];
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const FIRE_MODES = new Set(['auto', 'semi']);
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const FIRE_KINDS = new Set(['hitscan', 'projectile', 'thrown']);
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const SHELL_CLASSES = new Set(['pistol', 'rifle', 'lmg', 'shotgun', 'sniper']);
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// SYNC OBLIGATION: the keys of HELD_ITEM_PRESETS in .../src/core/attachments/presets.ts — the closed
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// preset vocabulary `held.preset` may name.
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exports.HELD_ITEM_PRESET_NAMES = ['pistol', 'rifle', 'sword', 'mug', 'flashlight', 'torch', 'phone'];
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function isRecord(value) {
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return typeof value === 'object' && value !== null && !Array.isArray(value);
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}
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function isFiniteNumber(value) {
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return typeof value === 'number' && Number.isFinite(value);
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}
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function isVec3(value) {
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return Array.isArray(value) && value.length === 3 && value.every(isFiniteNumber);
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}
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/** A [t, v] curve with at least `min` keys, every entry a finite pair. */
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function isCurve(value, min) {
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return Array.isArray(value) && value.length >= min &&
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value.every((p) => Array.isArray(p) && p.length === 2 && p.every(isFiniteNumber));
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}
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function isVaultRefObject(value) {
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return isRecord(value) && typeof value.assetId === 'string' && typeof value.version === 'number' &&
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typeof value.checksumSha256 === 'string';
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}
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const isHttpUrl = (ref) => /^https?:\/\//i.test(ref);
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const isWindowsAbsolute = (ref) => /^[A-Za-z]:[\\/]/.test(ref) || ref.startsWith('\\\\');
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/** Classify one sound ref. Relative paths are the pre-publish form; absolute paths never validate —
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* a descriptor must stay portable next to its files. */
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function checkSoundRef(where, ref, out) {
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if (typeof ref !== 'string' || ref.length === 0) {
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out.errors.push(`${where}: sound entry is not a string`);
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return;
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}
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if (ref.startsWith(exports.VAULT_REF_PREFIX)) {
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if (ref.length === exports.VAULT_REF_PREFIX.length)
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out.errors.push(`${where}: '${ref}' names no asset id`);
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return;
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}
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if (isHttpUrl(ref))
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return;
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if (isWindowsAbsolute(ref) || ref.startsWith('/')) {
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out.errors.push(`${where}: '${ref}' is an absolute path — use a path relative to the descriptor (publish rewrites it to a vault: ref)`);
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return;
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}
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if (!out.relativeSoundRefs.includes(ref))
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out.relativeSoundRefs.push(ref);
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}
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function checkSounds(raw, out) {
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if (!isRecord(raw)) {
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out.errors.push('payload.sounds is missing');
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return;
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}
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const shots = raw.shots;
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if (!Array.isArray(shots) || shots.length === 0) {
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out.errors.push('payload.sounds.shots must be a non-empty array');
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}
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else {
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shots.forEach((s, i) => checkSoundRef(`payload.sounds.shots[${i}]`, s, out));
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}
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if (raw.dry !== undefined)
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checkSoundRef('payload.sounds.dry', raw.dry, out);
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if (raw.reload !== undefined) {
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if (!isRecord(raw.reload)) {
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out.errors.push('payload.sounds.reload is not an object');
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}
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else {
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for (const stage of ['out', 'in', 'charge']) {
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const cues = raw.reload[stage];
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if (cues === undefined)
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continue;
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if (!Array.isArray(cues) || cues.length === 0) {
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out.errors.push(`payload.sounds.reload.${stage} must be a non-empty array`);
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continue;
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}
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cues.forEach((s, i) => checkSoundRef(`payload.sounds.reload.${stage}[${i}]`, s, out));
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}
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}
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}
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if (raw.explosion !== undefined) {
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if (!Array.isArray(raw.explosion) || raw.explosion.length === 0) {
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out.errors.push('payload.sounds.explosion must be a non-empty array');
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}
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else {
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raw.explosion.forEach((s, i) => checkSoundRef(`payload.sounds.explosion[${i}]`, s, out));
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}
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}
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}
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/** Ballistics for `fire.kind: 'projectile'` — mirrors the engine's requireProjectile, optional fields included. */
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function checkProjectile(raw, out) {
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if (!isRecord(raw)) {
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out.errors.push("payload.projectile is missing — fire.kind 'projectile' requires it");
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return;
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}
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for (const key of ['speedMps', 'blastRadiusM', 'maxRangeM']) {
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if (!isFiniteNumber(raw[key]) || raw[key] <= 0)
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out.errors.push(`payload.projectile.${key} must be a finite number > 0`);
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}
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if (raw.gravityMps2 !== undefined && (!isFiniteNumber(raw.gravityMps2) || raw.gravityMps2 < 0)) {
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out.errors.push('payload.projectile.gravityMps2 must be a finite number >= 0');
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}
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if (raw.radiusM !== undefined && (!isFiniteNumber(raw.radiusM) || raw.radiusM <= 0)) {
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out.errors.push('payload.projectile.radiusM must be a finite number > 0');
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}
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}
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/** Release for `fire.kind: 'thrown'` — mirrors the engine's requireThrown, `upBias` optional. */
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function checkThrown(raw, out) {
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if (!isRecord(raw)) {
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out.errors.push("payload.thrown is missing — fire.kind 'thrown' requires it");
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return;
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}
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if (!isFiniteNumber(raw.releaseS) || raw.releaseS < 0)
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out.errors.push('payload.thrown.releaseS must be a finite number >= 0');
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if (!isFiniteNumber(raw.speedMps) || raw.speedMps <= 0)
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out.errors.push('payload.thrown.speedMps must be a finite number > 0');
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if (raw.upBias !== undefined && !isFiniteNumber(raw.upBias))
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out.errors.push('payload.thrown.upBias must be a finite number');
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}
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/** The published payload is fully resolved, so spread must be complete — including >=2-key heat curves
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* (a single key silently pins heat to that key's x; the engine hard-fails on it). */
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function checkSpread(raw, out) {
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if (!isRecord(raw)) {
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out.errors.push('payload.spread is missing — published payloads are fully resolved and must carry it');
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return;
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}
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for (const key of ['exponent', 'recoveryDelayS', 'adsMul', 'moveAddDeg', 'airAddDeg', 'landAddDeg', 'crouchMul']) {
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if (!isFiniteNumber(raw[key]))
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out.errors.push(`payload.spread.${key} must be a finite number`);
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}
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if (!isCurve(raw.heatToSpreadDeg, 2))
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out.errors.push('payload.spread.heatToSpreadDeg must be a [t,v] curve with at least 2 keys');
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if (!isCurve(raw.heatPerShot, 1) || !isCurve(raw.coolPerSecond, 1))
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out.errors.push('payload.spread heat/cool curves must be [t,v] arrays');
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}
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function checkPayload(payload, out) {
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const fire = payload.fire;
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if (!isRecord(fire) || !isFiniteNumber(fire.rpm) || fire.rpm <= 0 || !FIRE_MODES.has(fire.mode)) {
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out.errors.push("payload.fire must be { rpm > 0, mode: 'auto' | 'semi' }");
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}
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// Absent = hitscan, the shape every generated weapon carries; the other two kinds each require their block.
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const kind = isRecord(fire) ? fire.kind ?? 'hitscan' : 'hitscan';
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if (!FIRE_KINDS.has(kind)) {
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out.errors.push(`payload.fire.kind '${String(kind)}' is not 'hitscan' | 'projectile' | 'thrown'`);
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}
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if (kind === 'projectile')
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checkProjectile(payload.projectile, out);
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if (kind === 'thrown')
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checkThrown(payload.thrown, out);
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const ammo = payload.ammo;
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if (!isRecord(ammo) || !Number.isInteger(ammo.clip) || !Number.isInteger(ammo.reserve)) {
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out.errors.push('payload.ammo must carry integer clip/reserve');
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}
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const damage = payload.damage;
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if (!isRecord(damage) || !isFiniteNumber(damage.base))
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out.errors.push('payload.damage.base must be a finite number');
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if (typeof payload.category !== 'string' || payload.category.length === 0)
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out.errors.push('payload.category is missing');
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if (payload.grip !== undefined && payload.grip !== 'one-handed' && payload.grip !== 'two-handed') {
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out.errors.push(`payload.grip '${String(payload.grip)}' is not a handedness`);
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}
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const fx = payload.fx;
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if (!isRecord(fx)) {
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out.errors.push('payload.fx is missing');
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}
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else {
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if (fx.shell !== undefined && !SHELL_CLASSES.has(fx.shell)) {
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out.errors.push(`payload.fx.shell '${String(fx.shell)}' is not a shell class (${[...SHELL_CLASSES].join(', ')})`);
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}
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for (const point of ['shellEjectM', 'muzzlePointM']) {
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if (fx[point] !== undefined && !isVec3(fx[point]))
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out.errors.push(`payload.fx.${point} must be a [x,y,z] triple`);
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}
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}
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const hold = payload.hold;
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if (hold !== undefined) {
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if (!isRecord(hold)) {
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out.errors.push('payload.hold is not an object');
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}
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else {
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for (const key of ['positionM', 'rotationDeg']) {
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if (hold[key] !== undefined && !isVec3(hold[key]))
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out.errors.push(`payload.hold.${key} must be a [x,y,z] triple`);
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}
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}
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}
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for (const section of ['ads', 'sway']) {
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if (payload[section] !== undefined && !isRecord(payload[section]))
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out.errors.push(`payload.${section} is not an object`);
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}
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const gunConfig = payload.gunConfig;
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if (gunConfig !== undefined) {
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if (!isRecord(gunConfig)) {
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out.errors.push('payload.gunConfig is not an object');
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}
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else {
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for (const denied of exports.DENIED_GUN_CONFIG_KEYS) {
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if (denied in gunConfig)
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out.errors.push(`payload.gunConfig.${denied} is not an item's to set`);
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}
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for (const [key, value] of Object.entries(gunConfig)) {
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const t = typeof value;
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if (t !== 'number' && t !== 'string' && t !== 'boolean')
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out.errors.push(`payload.gunConfig.${key} must be a primitive`);
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}
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}
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}
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checkSpread(payload.spread, out);
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checkSounds(payload.sounds, out);
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}
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/**
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* Run the engine installer's structural rules over a parsed descriptor. Collects every violation instead of
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* throwing on the first (the engine fails fast; a validator reports the full list). The manifest's own
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* schema validation is a separate pass — this covers only what the engine enforces on top of it.
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*/
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function checkGunConfigRules(input) {
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const out = { errors: [], warnings: [], relativeSoundRefs: [], meshRef: null };
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if (!isRecord(input)) {
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out.errors.push('descriptor is not an object');
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return out;
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}
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if (input.schemaVersion !== 1)
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out.errors.push(`unsupported schemaVersion ${String(input.schemaVersion)} — this system reads schemaVersion 1`);
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const identity = input.identity;
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if (!isRecord(identity) || typeof identity.id !== 'string' || identity.id.length === 0)
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out.errors.push('identity.id is missing');
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const compatibility = input.compatibility;
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if (!isRecord(compatibility) || !isRecord(compatibility.system)) {
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out.errors.push('compatibility.system is missing');
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}
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else {
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const system = compatibility.system;
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248
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if (typeof system.id !== 'string' || system.id.length === 0 || typeof system.range !== 'string' || system.range.length === 0) {
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out.errors.push('compatibility.system must carry { id, range }');
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}
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}
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const held = input.held;
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if (!isRecord(held)) {
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out.errors.push('a weapon item must declare the held capability block');
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}
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|
+
else if (held.preset !== undefined && !exports.HELD_ITEM_PRESET_NAMES.includes(held.preset)) {
|
|
257
|
+
out.errors.push(`held.preset '${String(held.preset)}' is not a known preset (${exports.HELD_ITEM_PRESET_NAMES.join(', ')})`);
|
|
258
|
+
}
|
|
259
|
+
const assets = isRecord(input.assets) ? input.assets : undefined;
|
|
260
|
+
const meshes = assets && Array.isArray(assets.meshes) ? assets.meshes : [];
|
|
261
|
+
const mesh = meshes[0];
|
|
262
|
+
if (mesh === undefined) {
|
|
263
|
+
out.errors.push('assets.meshes[0] is missing — a weapon ships exactly one prop mesh');
|
|
264
|
+
}
|
|
265
|
+
else if (typeof mesh === 'string' && mesh.length > 0) {
|
|
266
|
+
if (isWindowsAbsolute(mesh) || mesh.startsWith('/')) {
|
|
267
|
+
out.errors.push(`assets.meshes[0] '${mesh}' is an absolute path — use a path relative to the descriptor`);
|
|
268
|
+
}
|
|
269
|
+
else {
|
|
270
|
+
out.meshRef = mesh;
|
|
271
|
+
}
|
|
272
|
+
}
|
|
273
|
+
else if (isVaultRefObject(mesh)) {
|
|
274
|
+
out.meshRef = mesh;
|
|
275
|
+
}
|
|
276
|
+
else {
|
|
277
|
+
out.errors.push('assets.meshes[0] must be a descriptor-relative path (pre-publish) or a pinned {assetId, version, checksumSha256} ref');
|
|
278
|
+
}
|
|
279
|
+
const configFor = input.configFor;
|
|
280
|
+
const payload = isRecord(configFor) ? configFor['gun-control'] : undefined;
|
|
281
|
+
if (payload === undefined) {
|
|
282
|
+
// The engine warns and installs such a descriptor cosmetically; this lane refuses it. Only the
|
|
283
|
+
// gun-control payload's sound paths are collected, so a payload under any other key publishes an
|
|
284
|
+
// immutable version whose refs were never uploaded — dead audio, discovered in-world.
|
|
285
|
+
out.errors.push('no configFor["gun-control"] payload — `item-def` is the weapon lane: put the profile under "gun-control" ' +
|
|
286
|
+
'(a payload under any other key has its sound refs silently dropped at publish)');
|
|
287
|
+
return out;
|
|
288
|
+
}
|
|
289
|
+
if (!isRecord(payload)) {
|
|
290
|
+
out.errors.push('configFor["gun-control"] is not an object');
|
|
291
|
+
return out;
|
|
292
|
+
}
|
|
293
|
+
const id = isRecord(identity) && typeof identity.id === 'string' ? identity.id : '';
|
|
294
|
+
if (typeof payload.weapon === 'string' && id !== '' && payload.weapon.toLowerCase() !== id.toLowerCase()) {
|
|
295
|
+
out.warnings.push(`payload.weapon '${payload.weapon}' is ignored at install — the registry key is identity.id`);
|
|
296
|
+
}
|
|
297
|
+
checkPayload(payload, out);
|
|
298
|
+
return out;
|
|
299
|
+
}
|
|
300
|
+
//# sourceMappingURL=gunConfigRules.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
export declare const VAULT_ASSETS_PATH = "/api/v1/vault/assets";
|
|
2
|
+
/** The transport slice inspect needs; tests inject fakes for both. */
|
|
3
|
+
export type ItemDefInspectApi = {
|
|
4
|
+
request<T>(method: string, path: string): Promise<T>;
|
|
5
|
+
};
|
|
6
|
+
export type FetchText = (url: string) => Promise<string>;
|
|
7
|
+
export type ItemDefInspectResult = {
|
|
8
|
+
assetId: string;
|
|
9
|
+
version: number;
|
|
10
|
+
kind: string | undefined;
|
|
11
|
+
official?: boolean;
|
|
12
|
+
descriptor: Record<string, unknown>;
|
|
13
|
+
};
|
|
14
|
+
export declare function parseAssetRef(raw: string): {
|
|
15
|
+
assetId: string;
|
|
16
|
+
version: number | null;
|
|
17
|
+
};
|
|
18
|
+
export declare function inspectItemDef(api: ItemDefInspectApi, fetchText: FetchText, ref: string): Promise<ItemDefInspectResult>;
|
|
19
|
+
export declare function formatItemDefInspect(result: ItemDefInspectResult): string;
|
|
@@ -0,0 +1,144 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
// `helix item-def inspect` — the public resolve of a published interactive item definition (a weapon's
|
|
3
|
+
// numbers, an emote's clip + playback), printed as what an author tunes against. Read-only; works logged
|
|
4
|
+
// out (public assets resolve anonymously).
|
|
5
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
+
exports.VAULT_ASSETS_PATH = void 0;
|
|
7
|
+
exports.parseAssetRef = parseAssetRef;
|
|
8
|
+
exports.inspectItemDef = inspectItemDef;
|
|
9
|
+
exports.formatItemDefInspect = formatItemDefInspect;
|
|
10
|
+
exports.VAULT_ASSETS_PATH = '/api/v1/vault/assets';
|
|
11
|
+
function parseAssetRef(raw) {
|
|
12
|
+
const at = raw.lastIndexOf('@');
|
|
13
|
+
if (at <= 0)
|
|
14
|
+
return { assetId: raw, version: null };
|
|
15
|
+
const version = Number(raw.slice(at + 1));
|
|
16
|
+
if (!Number.isInteger(version) || version < 1) {
|
|
17
|
+
throw new Error(`'${raw.slice(at + 1)}' is not a version — use <assetId>@<integer >= 1>`);
|
|
18
|
+
}
|
|
19
|
+
return { assetId: raw.slice(0, at), version };
|
|
20
|
+
}
|
|
21
|
+
async function inspectItemDef(api, fetchText, ref) {
|
|
22
|
+
const { assetId, version } = parseAssetRef(ref);
|
|
23
|
+
const detail = await api.request('GET', `${exports.VAULT_ASSETS_PATH}/${encodeURIComponent(assetId)}`);
|
|
24
|
+
if (detail.kind !== undefined && detail.kind !== 'interactive_item') {
|
|
25
|
+
throw new Error(`asset ${assetId} is kind '${detail.kind}', not an interactive_item definition`);
|
|
26
|
+
}
|
|
27
|
+
let resolvedVersion = detail.artifact.version;
|
|
28
|
+
let url = detail.artifact.url;
|
|
29
|
+
if (version !== null && version !== detail.artifact.version) {
|
|
30
|
+
const versions = await api.request('GET', `${exports.VAULT_ASSETS_PATH}/${encodeURIComponent(assetId)}/versions`);
|
|
31
|
+
const match = versions.items.find((v) => v.version === version);
|
|
32
|
+
if (match === undefined)
|
|
33
|
+
throw new Error(`asset ${assetId} has no version ${version}`);
|
|
34
|
+
resolvedVersion = match.version;
|
|
35
|
+
url = match.url;
|
|
36
|
+
}
|
|
37
|
+
if (!url)
|
|
38
|
+
throw new Error(`asset ${assetId}@${resolvedVersion} has no downloadable artifact URL (is it public?)`);
|
|
39
|
+
let descriptor;
|
|
40
|
+
try {
|
|
41
|
+
descriptor = JSON.parse(await fetchText(url));
|
|
42
|
+
}
|
|
43
|
+
catch (err) {
|
|
44
|
+
throw new Error(`could not read the descriptor at ${url}: ${err instanceof Error ? err.message : String(err)}`);
|
|
45
|
+
}
|
|
46
|
+
return { assetId, version: resolvedVersion, kind: detail.kind, official: detail.official, descriptor };
|
|
47
|
+
}
|
|
48
|
+
const get = (obj, ...path) => {
|
|
49
|
+
let cur = obj;
|
|
50
|
+
for (const key of path) {
|
|
51
|
+
if (typeof cur !== 'object' || cur === null)
|
|
52
|
+
return undefined;
|
|
53
|
+
cur = cur[key];
|
|
54
|
+
}
|
|
55
|
+
return cur;
|
|
56
|
+
};
|
|
57
|
+
/** A pinned asset ref as one line, in either form a descriptor can carry it. */
|
|
58
|
+
const refSummary = (ref) => {
|
|
59
|
+
if (typeof ref === 'string')
|
|
60
|
+
return `${ref} (unpublished relative ref)`;
|
|
61
|
+
if (ref === undefined || ref === null)
|
|
62
|
+
return '(none)';
|
|
63
|
+
return `vault ${String(get(ref, 'assetId'))}@${String(get(ref, 'version'))}`;
|
|
64
|
+
};
|
|
65
|
+
const soundKindOf = (ref) => {
|
|
66
|
+
if (typeof ref !== 'string')
|
|
67
|
+
return '?';
|
|
68
|
+
if (ref.startsWith('vault:'))
|
|
69
|
+
return 'vault';
|
|
70
|
+
if (/^https?:\/\//i.test(ref))
|
|
71
|
+
return 'url';
|
|
72
|
+
return 'relative';
|
|
73
|
+
};
|
|
74
|
+
function formatItemDefInspect(result) {
|
|
75
|
+
const d = result.descriptor;
|
|
76
|
+
const lines = [];
|
|
77
|
+
const id = get(d, 'identity', 'id') ?? '?';
|
|
78
|
+
const semver = get(d, 'identity', 'version') ?? '?';
|
|
79
|
+
const title = get(d, 'identity', 'title') ?? '?';
|
|
80
|
+
lines.push(`${String(title)} — ${String(id)}@${String(semver)} (vault ${result.assetId}@${result.version})` +
|
|
81
|
+
(result.official === true ? ' · OFFICIAL' : ''));
|
|
82
|
+
const system = get(d, 'compatibility', 'system');
|
|
83
|
+
if (system !== undefined) {
|
|
84
|
+
lines.push(` system: ${String(get(system, 'id'))} ${String(get(system, 'range'))}` +
|
|
85
|
+
(get(d, 'compatibility', 'skeleton') !== undefined ? ` · skeleton ${String(get(d, 'compatibility', 'skeleton'))}` : ''));
|
|
86
|
+
}
|
|
87
|
+
const emote = get(d, 'emote');
|
|
88
|
+
const payload = get(d, 'configFor', 'gun-control');
|
|
89
|
+
if (payload === undefined) {
|
|
90
|
+
if (emote === undefined)
|
|
91
|
+
lines.push(' no gun-control payload — a cosmetic held item (attaches, never shoots)');
|
|
92
|
+
}
|
|
93
|
+
else {
|
|
94
|
+
const grip = payload.grip ?? '(category default)';
|
|
95
|
+
lines.push(` category: ${String(payload.category)} · preset ${String(get(d, 'held', 'preset') ?? '(none)')} · grip ${String(grip)}`);
|
|
96
|
+
lines.push(` fire: ${String(get(payload, 'fire', 'rpm'))} rpm ${String(get(payload, 'fire', 'mode'))} · ammo ${String(get(payload, 'ammo', 'clip'))}/${String(get(payload, 'ammo', 'reserve'))}`);
|
|
97
|
+
const base = get(payload, 'damage', 'base');
|
|
98
|
+
const pellets = get(payload, 'damage', 'pellets');
|
|
99
|
+
const falloff = get(payload, 'damage', 'falloffM');
|
|
100
|
+
const falloffSummary = Array.isArray(falloff) && falloff.length > 0
|
|
101
|
+
? `${falloff.length} falloff point(s), first at ${String(falloff[0][0])} m`
|
|
102
|
+
: 'no falloff (flat to max range)';
|
|
103
|
+
lines.push(` damage: ${String(base)} × ${String(pellets)} pellet(s) · ${falloffSummary} · max range ${String(get(payload, 'damage', 'maxRangeM'))} m`);
|
|
104
|
+
const spread = payload.spread;
|
|
105
|
+
if (spread !== undefined) {
|
|
106
|
+
const curve = spread.heatToSpreadDeg;
|
|
107
|
+
const curveSummary = Array.isArray(curve) && curve.length > 0
|
|
108
|
+
? `${String(curve[0][1])}°→${String(curve[curve.length - 1][1])}° over heat (${curve.length} keys)`
|
|
109
|
+
: 'no heat curve';
|
|
110
|
+
lines.push(` spread: ${curveSummary} · ads ×${String(spread.adsMul)} · move +${String(spread.moveAddDeg)}° · crouch ×${String(spread.crouchMul)}` +
|
|
111
|
+
(spread.firstShotAccuracy === true ? ` · exact first shot${spread.firstShotNeedsAds === true ? ' (ADS)' : ''}` : ''));
|
|
112
|
+
}
|
|
113
|
+
const shots = get(payload, 'sounds', 'shots');
|
|
114
|
+
const reload = get(payload, 'sounds', 'reload');
|
|
115
|
+
const shotCount = Array.isArray(shots) ? shots.length : 0;
|
|
116
|
+
const stageCount = (stage) => {
|
|
117
|
+
const cues = get(reload, stage);
|
|
118
|
+
return Array.isArray(cues) ? cues.length : 0;
|
|
119
|
+
};
|
|
120
|
+
const form = Array.isArray(shots) && shots.length > 0 ? soundKindOf(shots[0]) : '?';
|
|
121
|
+
lines.push(` sounds: ${shotCount} shot(s) · dry ${get(payload, 'sounds', 'dry') !== undefined ? 'yes' : 'no'} · reload ${stageCount('out')}/${stageCount('in')}/${stageCount('charge')} (out/in/charge) · refs ${form}`);
|
|
122
|
+
}
|
|
123
|
+
if (emote !== undefined) {
|
|
124
|
+
const audio = get(d, 'assets', 'audio');
|
|
125
|
+
const audioCount = Array.isArray(audio) ? audio.length : 0;
|
|
126
|
+
lines.push(` emote: playback ${String(emote.playback ?? 'oneshot')}${audioCount > 0 ? ` · ${audioCount} audio ref(s)` : ''}`);
|
|
127
|
+
lines.push(` clip: ${refSummary(emote.clip)}`);
|
|
128
|
+
const joiner = get(emote, 'roles', 'joiner');
|
|
129
|
+
if (joiner !== undefined) {
|
|
130
|
+
const offset = get(joiner, 'offset');
|
|
131
|
+
const offerAtS = get(emote, 'roles', 'offerAtS');
|
|
132
|
+
lines.push(` joiner: ${refSummary(get(joiner, 'clip'))} @ x ${String(get(offset, 'x'))} m, z ${String(get(offset, 'z'))} m, ` +
|
|
133
|
+
`yaw ${String(get(offset, 'yawDeg'))}° · offer held at ${typeof offerAtS === 'number' ? offerAtS.toFixed(2) : '0.00'}s (paired emote)`);
|
|
134
|
+
}
|
|
135
|
+
}
|
|
136
|
+
const mesh = get(d, 'assets', 'meshes');
|
|
137
|
+
const meshRef = Array.isArray(mesh) ? mesh[0] : undefined;
|
|
138
|
+
if (typeof meshRef === 'string')
|
|
139
|
+
lines.push(` mesh: ${meshRef} (unpublished relative ref)`);
|
|
140
|
+
else if (meshRef !== undefined)
|
|
141
|
+
lines.push(` mesh: vault ${String(get(meshRef, 'assetId'))}@${String(get(meshRef, 'version'))}`);
|
|
142
|
+
return lines.join('\n');
|
|
143
|
+
}
|
|
144
|
+
//# sourceMappingURL=inspect.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,41 @@
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1
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+
export type MeshPrecheck = {
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|
2
|
+
sizeBytes: number;
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|
3
|
+
materialCount: number | null;
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|
4
|
+
warnings: string[];
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|
5
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+
};
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|
6
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+
/**
|
|
7
|
+
* Cheap GLB sniff: header magic/version plus the JSON chunk's material count. WARN-only by design —
|
|
8
|
+
* the caps are the server's (env-overridable), so a wrong local verdict must never block.
|
|
9
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+
*/
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|
10
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+
export declare function meshPrecheck(bytes: Buffer, label: string): MeshPrecheck;
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|
11
|
+
/** Slug an id out of a title / mesh basename the way the descriptor's id pattern demands. */
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|
12
|
+
export declare function deriveItemId(raw: string): string;
|
|
13
|
+
/** The item types the lane scaffolds. The type decides which flags apply — a weapon has no clip, an emote no category. */
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|
14
|
+
export declare const ITEM_DEF_TYPES: readonly ["weapon", "emote"];
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|
15
|
+
export type ItemDefType = (typeof ITEM_DEF_TYPES)[number];
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|
16
|
+
export type ScaffoldInput = {
|
|
17
|
+
/** 'weapon' (the default) or 'emote'. */
|
|
18
|
+
type?: string;
|
|
19
|
+
/** WEAPON: the prop mesh + its archetype. */
|
|
20
|
+
mesh?: string;
|
|
21
|
+
category?: string;
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|
22
|
+
sounds?: string;
|
|
23
|
+
/** EMOTE: the animation clip + how it plays, and optionally one .ogg the performance carries. */
|
|
24
|
+
clip?: string;
|
|
25
|
+
playback?: string;
|
|
26
|
+
audio?: string;
|
|
27
|
+
/** EMOTE: the optional enter/exit transition clips the body clip is chained between. */
|
|
28
|
+
introClip?: string;
|
|
29
|
+
outroClip?: string;
|
|
30
|
+
title?: string;
|
|
31
|
+
out?: string;
|
|
32
|
+
};
|
|
33
|
+
export type ScaffoldResult = {
|
|
34
|
+
descriptorPath: string;
|
|
35
|
+
descriptor: Record<string, unknown>;
|
|
36
|
+
/** Files copied into `<out>/sounds/`, descriptor-relative. */
|
|
37
|
+
copiedSounds: string[];
|
|
38
|
+
warnings: string[];
|
|
39
|
+
nextSteps: string[];
|
|
40
|
+
};
|
|
41
|
+
export declare function scaffoldItemDef(input: ScaffoldInput): ScaffoldResult;
|