@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,750 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.renderViewer = void 0;
7
+ exports.capturePoseMatches = capturePoseMatches;
8
+ exports.hostIsGone = hostIsGone;
9
+ // THE CUSTOMISER / ITEM-VIEWER ROUTE — renders an add-on, wearable or prop where a BUYER sees it, and measures it.
10
+ //
11
+ // Why this exists: a Porsche 993's wheel add-ons were listed while every static composition path (customiser, item
12
+ // preview, thumbnail, AR) drew all four replicas stacked as ONE wheel at the car's centre — the 993's `rim_*` nodes
13
+ // sit at the origin with geometry baked at the hubs, so the socket anchor resolved to (0,0,0). In the live world the
14
+ // rims are adopted into wheel holders and look fine, so the in-world proof passed. Nothing judged the customiser.
15
+ //
16
+ // vehicle-addon /customize/item/<hostId> (signed in) — fit ONLY this part through the page's own card,
17
+ // per declared host; frames fit.3q.front / fit.3q.rear / fit.side / fit.close / fit.xray / fit.part (+ wheel.<corner>)
18
+ // character-addon/wearable /customize/item/<baseId> (signed in) — same surface on a character base, per declared
19
+ // base; frames base.<id>.front / .back / .side / .close
20
+ // prop /items/<id> (public) — frames front / 3q / side / top
21
+ //
22
+ // The item is fitted by the page's own code (a catalogue click stages it locally; nothing is saved or bought), the
23
+ // part is identified by diffing the scene's mesh set before/after the click, and its identity is proven by the
24
+ // pinned model CID appearing in the page's own requests.
25
+ const node_fs_1 = __importDefault(require("node:fs"));
26
+ const node_path_1 = __importDefault(require("node:path"));
27
+ const sharp_1 = __importDefault(require("sharp"));
28
+ const browser_1 = require("./browser");
29
+ const commonAsserts_1 = require("./commonAsserts");
30
+ const resolve_1 = require("./resolve");
31
+ const viewerPage_1 = require("./viewerPage");
32
+ const worldWalk_1 = require("./worldWalk");
33
+ const worldWalkMath_1 = require("./worldWalkMath");
34
+ const viewerGeometry_1 = require("./viewerGeometry");
35
+ const FIT_TIMEOUT_MS = 25_000;
36
+ const LOAD_TIMEOUT_MS = 45_000;
37
+ const ASSET_URL = /\.(glb|gltf|ktx2|bin|usdz)(\?|$)|\/content\/sha256\/|\/continuum\/(public\/)?objects\/|\/cas\//i;
38
+ const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
39
+ /** The backend rate-limits bursts (429) — a customiser load alone makes ~40 API calls. Back off and retry. */
40
+ async function withRetry(fn, tries = 5) {
41
+ for (let i = 0;; i++) {
42
+ try {
43
+ return await fn();
44
+ }
45
+ catch (e) {
46
+ if (i >= tries - 1 || !/\b429\b/.test(String(e?.message ?? e)))
47
+ throw e;
48
+ await sleep(3000 * 2 ** i);
49
+ }
50
+ }
51
+ }
52
+ const renderViewer = async (ctx) => {
53
+ const started = Date.now();
54
+ const category = ctx.resolved.identity.category;
55
+ const route = category === 'prop' ? 'item-viewer' : 'customizer';
56
+ const result = {
57
+ route, url: '', frames: [], asserts: [], facts: { category, timings: {} }, subjects: [], errors: [],
58
+ renderer: null, engineVersion: null, fetchedAssets: [],
59
+ };
60
+ const timings = result.facts.timings;
61
+ if (category === 'vehicle' || category === 'avatar') {
62
+ result.errors.push(`the customiser/item-viewer route does not render a whole ${category}; command.ts routes it to its own test-grounds route`);
63
+ return result;
64
+ }
65
+ if (ctx.resolved.meshless) {
66
+ // A tune-only part (a blow-off valve is a sound) has nothing to draw: say so as a fact, not a failure.
67
+ result.facts.renderable = false;
68
+ result.facts.notRenderableReason = `${ctx.resolved.identity.title} is a meshless ${String(ctx.resolved.item.slotType ?? 'add-on')} (no model variant in its pinned package): nothing to render or place`;
69
+ result.subjects = ctx.resolved.hostIds.map((id) => ({ id, title: id, role: category === 'vehicle-addon' ? 'host' : 'base' }));
70
+ return result;
71
+ }
72
+ const modelHex = (0, resolve_1.hexOf)(ctx.resolved.modelCid);
73
+ if (!modelHex)
74
+ result.errors.push('the pinned package names no model CID, so the rendered bytes cannot be proven to be the pinned model');
75
+ if (route === 'customizer' && !ctx.storageState) {
76
+ result.errors.push('the customiser needs a signed-in storageState (ctx.storageState); none was given');
77
+ return result;
78
+ }
79
+ const b = await (0, browser_1.launchVqaBrowser)({ storageState: route === 'customizer' ? ctx.storageState : undefined, executablePath: ctx.executablePath });
80
+ await b.ctx.addInitScript({ content: viewerPage_1.CONTROLS_HOOK });
81
+ const requests = [];
82
+ b.ctx.on('request', (req) => { const u = req.url(); if (ASSET_URL.test(u) && !requests.includes(u))
83
+ requests.push(u); });
84
+ let walkHosts = [];
85
+ try {
86
+ if (route === 'item-viewer')
87
+ await runProp(ctx, b, result);
88
+ else {
89
+ const declared = (ctx.hostIds?.length ? ctx.hostIds : ctx.resolved.hostIds).filter(Boolean);
90
+ // A base/host the catalogue no longer has (archived or deleted after the add-on declared it) cannot be rendered by
91
+ // anyone: skip it as a recorded fact instead of failing the whole run on the page's "Universal item not found". Only
92
+ // when the hosts were not named explicitly, and only on a definite 404 (any other status still surfaces as an error).
93
+ const hosts = [];
94
+ const gone = [];
95
+ for (const id of declared) {
96
+ if (!ctx.hostIds?.length && await hostIsGone(ctx.apiBase, id))
97
+ gone.push(id);
98
+ else
99
+ hosts.push(id);
100
+ }
101
+ if (gone.length)
102
+ result.facts.skippedHosts = gone.map((id) => ({ id, reason: `GET /universal-items/${id} answers 404: the ${category === 'vehicle-addon' ? 'host' : 'base'} no longer exists` }));
103
+ if (!hosts.length && gone.length)
104
+ result.errors.push(`every declared ${category === 'vehicle-addon' ? 'host' : 'base'} no longer exists (${gone.join(', ')}) — nothing to fit it to`);
105
+ else if (!hosts.length)
106
+ result.errors.push(`${category} declares no ${category === 'vehicle-addon' ? 'host' : 'base'} item ids (addOn.baseItemIds is empty) — nothing to fit it to`);
107
+ for (const hostId of hosts) {
108
+ const t = Date.now();
109
+ try {
110
+ if (category === 'vehicle-addon')
111
+ await runVehicleHost(ctx, b, result, hostId);
112
+ else
113
+ await runCharacterBase(ctx, b, result, hostId);
114
+ }
115
+ catch (e) {
116
+ result.errors.push(`${hostId}: ${String(e?.message ?? e).split('\n')[0]}`);
117
+ }
118
+ timings[`subject.${hostId}`] = Date.now() - t;
119
+ ctx.log(`viewer.${hostId}`, { ms: timings[`subject.${hostId}`], asserts: result.asserts.filter((a) => a.subject === hostId).map((a) => `${a.id}:${a.pass ? 'pass' : 'FAIL'}`) });
120
+ }
121
+ walkHosts = category === 'vehicle-addon' ? [] : hosts;
122
+ }
123
+ result.renderer = await (0, browser_1.rendererInfo)(b.page);
124
+ }
125
+ finally {
126
+ result.fetchedAssets = [...new Set([...b.fetchedAssets, ...requests])];
127
+ if (b.pageErrors.length)
128
+ result.facts.pageErrors = b.pageErrors.slice(0, 20);
129
+ await b.close();
130
+ }
131
+ // World walk (wearables, character add-ons): the item worn on each base in the test grounds and walked, after the
132
+ // customiser browser is closed so a run never holds two browsers.
133
+ const walk = (0, worldWalkMath_1.worldWalkEnabled)(category, ctx.worldWalk);
134
+ if (walkHosts.length && !walk.enabled)
135
+ result.facts.worldWalk = { skipped: walk.reason };
136
+ else if (walkHosts.length) {
137
+ const walkFacts = {};
138
+ result.facts.worldWalk = walkFacts;
139
+ for (const hostId of walkHosts) {
140
+ // a part drawn by no surface on this base by design (a tuning-only opening) has nothing to wear
141
+ if ((result.facts.bases?.[hostId])?.renderable === false) {
142
+ walkFacts[hostId] = { skipped: 'not renderable on this base' };
143
+ continue;
144
+ }
145
+ const t = Date.now();
146
+ const title = result.subjects.find((s) => s.id === hostId)?.title ?? hostId;
147
+ const w = await (0, worldWalk_1.runWearWalk)(ctx, hostId, title);
148
+ result.frames.push(...w.frames);
149
+ result.asserts.push(...w.asserts);
150
+ result.errors.push(...w.errors);
151
+ result.fetchedAssets.push(...w.fetchedAssets.filter((u) => !result.fetchedAssets.includes(u)));
152
+ walkFacts[hostId] = w.facts;
153
+ timings[`walk.${hostId}`] = Date.now() - t;
154
+ }
155
+ }
156
+ const subjectsFacts = Object.values({ ...(result.facts.hosts ?? {}), ...(result.facts.bases ?? {}) });
157
+ if (subjectsFacts.length && subjectsFacts.every((f) => f.renderable === false) && !result.frames.length) {
158
+ // Nothing is drawn on any host BY DESIGN (tuning-only openings): no bytes to prove, nothing to judge.
159
+ result.facts.renderable = false;
160
+ result.facts.notRenderableReason = subjectsFacts.map((f) => f.notRenderableReason).join(' ');
161
+ }
162
+ else if (modelHex) {
163
+ const proof = requests.filter((u) => u.includes(modelHex));
164
+ result.facts.modelIdentity = { modelCid: ctx.resolved.modelCid, fetched: proof };
165
+ if (!proof.length)
166
+ result.errors.push(`rendered bytes are not the pinned model: no request the page made carried ${modelHex}`);
167
+ }
168
+ timings.total = Date.now() - started;
169
+ return result;
170
+ };
171
+ exports.renderViewer = renderViewer;
172
+ // ── Shared page plumbing ─────────────────────────────────────────────────────────────────────────────────────────
173
+ async function sceneFrame(page) {
174
+ const f = await (0, browser_1.findFrame)(page, () => { const s = window.__vqa?.scene; if (!s)
175
+ return false; let n = 0; s.traverse((o) => { if (o.isMesh)
176
+ n++; }); return n > 0; }, LOAD_TIMEOUT_MS);
177
+ await f.evaluate(commonAsserts_1.INSTALL_SCENE_STATS);
178
+ await f.evaluate(viewerPage_1.INSTALL_VIEWER_PAGE);
179
+ return f;
180
+ }
181
+ /** Wait until `probe` returns the same number `stable` polls in a row (and it satisfies `ok`). */
182
+ async function settle(frame, probe, ok, timeoutMs, stable = 3, everyMs = 300) {
183
+ const t0 = Date.now();
184
+ let last = -1;
185
+ let same = 0;
186
+ while (Date.now() - t0 < timeoutMs) {
187
+ const n = (await frame.evaluate(probe).catch(() => -1));
188
+ if (n === last && ok(n)) {
189
+ if (++same >= stable)
190
+ return n;
191
+ }
192
+ else {
193
+ same = 0;
194
+ last = n;
195
+ }
196
+ await sleep(everyMs);
197
+ }
198
+ return last;
199
+ }
200
+ async function viewportAttrs(page) {
201
+ return page.evaluate(() => {
202
+ const out = {};
203
+ for (const sel of ['[data-equip-state]', '[data-equip-viewport]']) {
204
+ const el = document.querySelector(sel);
205
+ if (el)
206
+ for (const a of el.attributes)
207
+ if (a.name.startsWith('data-'))
208
+ out[a.name] = a.value;
209
+ }
210
+ return out;
211
+ });
212
+ }
213
+ const parseVec = (s, fallback) => {
214
+ const v = (s ?? '').split(',').map(Number);
215
+ return v.length === 3 && v.every(Number.isFinite) ? v : fallback;
216
+ };
217
+ /** A screenshot is admissible only when a completed draw to its own canvas used the requested pose. */
218
+ function capturePoseMatches(aim, actual) {
219
+ const draw = actual?.draw;
220
+ const vec = (v) => Array.isArray(v) && v.length === 3 && v.every(Number.isFinite);
221
+ if (!aim?.ok || !draw || !vec(aim.camera) || !vec(aim.centre) || !vec(actual.pos) || !vec(actual.matrixWorld)
222
+ || !vec(draw.pos) || !vec(draw.matrixWorld) || !vec(draw.direction))
223
+ return false;
224
+ if (![aim.cameraId, aim.rendererId, aim.canvasId].every((n) => Number.isInteger(n) && n > 0))
225
+ return false;
226
+ if (['cameraId', 'rendererId', 'canvasId'].some((k) => actual[k] !== aim[k] || draw[k] !== aim[k]))
227
+ return false;
228
+ if (!Number.isFinite(draw.frame) || draw.frame <= aim.beforeDrawFrame || actual.view
229
+ || actual.fov !== aim.fov || actual.aspect !== aim.aspect)
230
+ return false;
231
+ const near = (a, b) => a.every((n, i) => Math.abs(n - b[i]) <= 0.001);
232
+ const matrix = (v) => Array.isArray(v) && v.length === 16 && v.every(Number.isFinite);
233
+ const matricesNear = (a, b, tolerance) => a.every((n, i) => Math.abs(n - b[i]) <= tolerance);
234
+ if (![aim.worldMatrix, aim.projection, actual.worldMatrix, actual.projection, draw.worldMatrix, draw.projection].every(matrix)
235
+ || !Number.isFinite(aim.zoom) || actual.zoom !== aim.zoom || draw.zoom !== aim.zoom || draw.view
236
+ || ![actual.worldMatrix, draw.worldMatrix].every((v) => matricesNear(v, aim.worldMatrix, 0.001))
237
+ || ![actual.projection, draw.projection].every((v) => matricesNear(v, aim.projection, 1e-8)))
238
+ return false;
239
+ if (![actual.pos, actual.matrixWorld, draw.pos, draw.matrixWorld].every((v) => near(v, aim.camera)))
240
+ return false;
241
+ const expected = aim.centre.map((n, i) => n - aim.camera[i]);
242
+ const el = Math.hypot(...expected), dl = Math.hypot(...draw.direction);
243
+ return el > 0 && dl > 0 && expected.reduce((n, v, i) => n + v * draw.direction[i], 0) / (el * dl) >= 0.9999;
244
+ }
245
+ /** Aim the page's own camera at each shot's box and screenshot the canvas. Returns frames + image stats. */
246
+ async function shoot(frame, outDir, subject, shots, result) {
247
+ if (!await frame.evaluate(() => __vqv.isolateCanvas())) {
248
+ result.errors.push('no unique captured subject canvas');
249
+ return [];
250
+ }
251
+ await frame.evaluate(() => document.querySelector('[data-vqv-canvas]')?.scrollIntoView({ block: 'center' }));
252
+ const images = [];
253
+ const rig = await frame.evaluate(() => __vqv.rig());
254
+ if (!rig.controls)
255
+ result.facts.cameraControlsHooked = false;
256
+ try {
257
+ for (const s of shots) {
258
+ const aim = await frame.evaluate(([min, max, dir, margin, fit]) => __vqv.aim(min, max, dir, margin, fit), [s.box.min, s.box.max, s.dir, s.margin ?? 1.1, s.fit ?? 'box']);
259
+ if (!aim.ok) {
260
+ result.errors.push(`${s.id}: camera could not be aimed (${aim.why})`);
261
+ continue;
262
+ }
263
+ const rendered = await frame.evaluate(() => __vqv.frames(4));
264
+ await sleep(120);
265
+ const beforeCapture = await frame.evaluate(() => globalThis.__vqv.renderCam());
266
+ if (!capturePoseMatches(aim, beforeCapture)) {
267
+ result.errors.push(`${s.id}: completed canvas draw does not match requested camera pose`);
268
+ continue;
269
+ }
270
+ const file = node_path_1.default.join('frames', `${s.id.replace(/[^A-Za-z0-9._-]/g, '_')}.jpg`);
271
+ const abs = node_path_1.default.join(outDir, file);
272
+ node_fs_1.default.mkdirSync(node_path_1.default.dirname(abs), { recursive: true });
273
+ const loc = frame.locator('[data-vqv-canvas]').first();
274
+ const buf = await loc.screenshot({ type: 'jpeg', quality: 84 });
275
+ const afterCapture = await frame.evaluate(() => globalThis.__vqv.renderCam());
276
+ if (!capturePoseMatches(aim, afterCapture) || afterCapture.draw.frame < beforeCapture.draw.frame) {
277
+ result.errors.push(`${s.id}: captured canvas camera changed during screenshot`);
278
+ continue;
279
+ }
280
+ node_fs_1.default.writeFileSync(abs, buf);
281
+ const box = await loc.boundingBox();
282
+ const f = { id: s.id, label: s.label, group: s.group, file, width: Math.round(box?.width ?? 0), height: Math.round(box?.height ?? 0), ...(subject ? { subject } : {}) };
283
+ result.frames.push(f);
284
+ const st = await (0, commonAsserts_1.imageStats)(abs);
285
+ images.push({ ...st, file });
286
+ (result.facts.cameras ??= {})[s.id] = { ...aim, renders: rendered,
287
+ beforeCapture, after: afterCapture };
288
+ }
289
+ }
290
+ finally {
291
+ // Hand the surface its own camera back once the fitted frames are grabbed.
292
+ await frame.evaluate(() => __vqv.releaseCam()).catch(() => undefined);
293
+ }
294
+ return images;
295
+ }
296
+ /** SceneStats where bounds are the LARGEST single instance (an instance is the item; four wheels are not one 2 m item). */
297
+ function perInstanceStats(stats, instances) {
298
+ const biggest = instances.filter((i) => i.bounds).sort((a, b) => Math.max(...(b.bounds.size ?? [0])) - Math.max(...(a.bounds.size ?? [0])))[0];
299
+ return biggest?.bounds ? { ...stats, bounds: { min: biggest.bounds.min, max: biggest.bounds.max, size: biggest.bounds.size ?? [0, 0, 0] } } : stats;
300
+ }
301
+ /** Fit the item through the customiser's own catalogue card. Returns which tile was used. */
302
+ async function fitThroughCatalogue(page, itemId, title) {
303
+ // Browse everything compatible, not only owned copies.
304
+ const allTab = page.locator('button', { hasText: /^\s*All compatible\s*$/i }).first();
305
+ if (await allTab.isVisible().catch(() => false))
306
+ await allTab.click().catch(() => undefined);
307
+ const search = page.locator('[data-addon-catalogue-panel] input, input[placeholder*="Search"]').first();
308
+ const tryFind = async (needle) => {
309
+ await search.fill(needle);
310
+ await sleep(350);
311
+ const tiles = await page.evaluate(() => [...document.querySelectorAll('[data-addon-tile]')].map((e) => ({
312
+ key: e.getAttribute('data-addon-tile'), state: e.getAttribute('data-tile-state'), text: String(e.textContent ?? ''),
313
+ })));
314
+ const exact = tiles.find((t) => t.key === itemId || t.key === `try:${itemId}`);
315
+ if (exact)
316
+ return exact;
317
+ const lc = title.toLowerCase();
318
+ const byTitle = tiles.filter((t) => t.text.toLowerCase().includes(lc) && t.state !== 'blocked');
319
+ return byTitle.find((t) => t.state === 'owned') ?? byTitle.find((t) => t.state === 'equipped-elsewhere') ?? byTitle.find((t) => t.state === 'equipped') ?? null;
320
+ };
321
+ let tile = await tryFind(title);
322
+ if (!tile)
323
+ tile = await tryFind(title.split(/\s+/).slice(0, 3).join(' '));
324
+ if (!tile)
325
+ throw new Error(`the customiser lists no card for "${title}" (${itemId}) — not compatible, not listed and not owned by the QA account`);
326
+ if (tile.state === 'equipped')
327
+ return { key: tile.key, state: tile.state, via: 'already-equipped' };
328
+ await page.click(`[data-addon-tile="${tile.key}"]`);
329
+ await sleep(300);
330
+ const move = page.locator('[data-addon-move-confirm-accept]');
331
+ if (await move.isVisible().catch(() => false))
332
+ await move.click();
333
+ return { key: tile.key, state: tile.state, via: tile.key === itemId ? 'catalogue' : 'owned-copy' };
334
+ }
335
+ async function openCustomiser(ctx, b, hostId, result) {
336
+ const t0 = Date.now();
337
+ const url = `${ctx.webBase.replace(/\/$/, '')}/customize/item/${hostId}`;
338
+ if (!result.url)
339
+ result.url = url;
340
+ // One retry: a burst of 429s from the API leaves the surface on "Opening the customizer…" or an error notice.
341
+ for (let attempt = 0;; attempt++) {
342
+ await b.page.goto(url, { waitUntil: 'domcontentloaded' });
343
+ const ready = await b.page.waitForSelector('[data-equip-state="ready"]', { timeout: LOAD_TIMEOUT_MS / 2 }).then(() => true).catch(() => false);
344
+ const loaded = ready && await b.page.waitForSelector('[data-subject-loaded="true"]', { timeout: LOAD_TIMEOUT_MS / 2 }).then(() => true).catch(() => false);
345
+ if (loaded)
346
+ break;
347
+ const a = await viewportAttrs(b.page);
348
+ const notice = await b.page.evaluate(() => String(document.querySelector('[data-equip-state]')?.textContent ?? document.body?.innerText ?? '').replace(/\s+/g, ' ').slice(0, 160)).catch(() => '');
349
+ const why = `the customiser did not load the subject (data-equip-state=${a['data-equip-state'] ?? 'absent'}, data-subject-loaded=${a['data-subject-loaded'] ?? 'absent'}; page says: "${notice}")`;
350
+ if (attempt >= 1)
351
+ throw new Error(why);
352
+ (result.facts.retries ??= []).push(`${hostId}: ${why}`);
353
+ await sleep(8000);
354
+ }
355
+ const frame = await sceneFrame(b.page);
356
+ await settle(frame, () => { let n = 0; window.__vqa.scene.traverse((o) => { if (o.isMesh)
357
+ n++; }); return n; }, (n) => n > 0, 10_000);
358
+ return { frame, attrs: await viewportAttrs(b.page), loadMs: Date.now() - t0 };
359
+ }
360
+ async function waitForFit(page, frame) {
361
+ const t0 = Date.now();
362
+ await page.waitForFunction(() => Number(document.querySelector('[data-equip-state]')?.getAttribute('data-equip-addons') ?? '0') >= 1, null, { timeout: FIT_TIMEOUT_MS }).catch(() => undefined);
363
+ // Settle on the new-mesh count; stop early when the viewport reports the part as failed (refused or unloadable).
364
+ let last = -1;
365
+ let same = 0;
366
+ let failed = 0;
367
+ while (Date.now() - t0 < FIT_TIMEOUT_MS) {
368
+ const probe = (await frame.evaluate(() => ({ n: __vqv.newMeshCount(), failed: Number(document.querySelector('[data-equip-viewport]')?.getAttribute('data-parts-failed') ?? '0') })).catch(() => ({ n: -1, failed: 0 })));
369
+ failed = probe.failed;
370
+ if (failed > 0 && probe.n <= 0)
371
+ break;
372
+ if (probe.n === last && probe.n > 0) {
373
+ if (++same >= 4)
374
+ break;
375
+ }
376
+ else {
377
+ same = 0;
378
+ last = probe.n;
379
+ }
380
+ await sleep(250);
381
+ }
382
+ return { meshes: Math.max(0, last), ms: Date.now() - t0, failed };
383
+ }
384
+ // ── vehicle-addon ────────────────────────────────────────────────────────────────────────────────────────────────
385
+ async function runVehicleHost(ctx, b, result, hostId) {
386
+ const item = ctx.resolved;
387
+ const host = await withRetry(() => (0, resolve_1.resolveItem)(ctx.apiBase, hostId));
388
+ result.subjects.push({ id: hostId, title: host.identity.title, role: 'host' });
389
+ const facts = { title: host.identity.title, hostModelCid: host.modelCid };
390
+ (result.facts.hosts ??= {});
391
+ result.facts.hosts[hostId] = facts;
392
+ const slotTypeOfItem = String(item.item.slotType ?? item.root?.mount?.slotType ?? '');
393
+ const opening = await hostOpening(ctx.apiBase, hostId, slotTypeOfItem);
394
+ facts.opening = opening;
395
+ if (opening?.tuningOnly) {
396
+ // The board gives this slot no attachment point: the world strips the model and the customiser mirrors it
397
+ // (helixgame.com lib/addons/tuning-only-slots.ts). Nothing is drawn BY DESIGN — a fact, not a failure.
398
+ facts.renderable = false;
399
+ facts.notRenderableReason = `${host.identity.title}'s ${opening.instanceId} opening is tuning-only (socket.prefer and socket.accepts are empty), so neither the world nor the customiser draws a model for ${item.identity.title}; only its tune ops apply`;
400
+ return;
401
+ }
402
+ const { frame, attrs, loadMs } = await openCustomiser(ctx, b, hostId, result);
403
+ facts.loadMs = loadMs;
404
+ facts.prefittedAddOns = Number(attrs['data-equip-addons'] ?? 0);
405
+ const forward = parseVec(attrs['data-subject-forward'], [0, 0, 1]);
406
+ facts.forward = { vector: forward, from: attrs['data-subject-forward-from'] ?? null };
407
+ const snap = await frame.evaluate(() => __vqv.snapshot());
408
+ const hostStats = (await frame.evaluate(() => __vqv.hostStats()));
409
+ const hostFrame = await frame.evaluate(() => __vqv.hostFrame());
410
+ const drawnWheels = await frame.evaluate(() => __vqv.hostWheels());
411
+ facts.snapshot = snap;
412
+ facts.hostBounds = hostStats?.bounds ?? null;
413
+ facts.hostFrame = hostFrame;
414
+ facts.hostDrawnWheels = drawnWheels;
415
+ const hostOrigin = hostFrame?.origin ?? [0, 0, 0];
416
+ const tile = await fitThroughCatalogue(b.page, item.identity.itemId, item.identity.title);
417
+ facts.tile = tile;
418
+ const fit = await waitForFit(b.page, frame);
419
+ facts.fitMs = fit.ms;
420
+ facts.viewport = Object.fromEntries(Object.entries(await viewportAttrs(b.page)).filter(([k]) => k.startsWith('data-parts') || k === 'data-equip-addons'));
421
+ if (fit.meshes === 0) {
422
+ result.errors.push(fit.failed
423
+ ? `${hostId}: the customiser refused or failed to load "${item.identity.title}" (data-parts-failed=${fit.failed}); nothing was drawn`
424
+ : `${hostId}: fitting "${item.identity.title}" drew no new mesh within ${FIT_TIMEOUT_MS / 1000}s`);
425
+ return;
426
+ }
427
+ const instances = (await frame.evaluate(() => __vqv.instances()));
428
+ const partStats = (await frame.evaluate(() => __vqv.partStats()));
429
+ facts.instances = instances.map((i) => ({ ...i, centre: i.bounds ? (0, viewerGeometry_1.centreOf)(i.bounds) : null }));
430
+ facts.partBounds = partStats.bounds;
431
+ const rootDoc = item.root ?? {};
432
+ const mount = (rootDoc.mount ?? {});
433
+ const slotType = String(item.item.slotType ?? mount.slotType ?? '');
434
+ const isWheel = /^vehicle\.wheels?@/.test(slotType) || (mount.sockets ?? []).some((s) => /^wheel_/.test(s));
435
+ let socketAssert;
436
+ let hubs = [];
437
+ if (isWheel) {
438
+ const physics = (0, viewerGeometry_1.chassisPhysics)(host.root);
439
+ const derived = (0, viewerGeometry_1.deriveHubs)(drawnWheels, physics, { bounds: hostStats?.bounds ?? null, forward, groundY: hostStats?.bounds?.min[1] ?? null });
440
+ hubs = derived.hubs;
441
+ facts.hubs = { source: derived.source, hubs: derived.hubs, physics, crossCheck: derived.crossCheck, crossCheckOk: derived.crossCheckOk };
442
+ socketAssert = (0, viewerGeometry_1.wheelAtSocketAssert)(hostId, instances, derived.hubs, { count: Number(mount.count ?? 4), sockets: mount.sockets ?? [] }, hostOrigin);
443
+ if (derived.crossCheckOk === false) {
444
+ socketAssert.detail += `; note: the host's drawn wheels disagree with its physics (${derived.crossCheck.disagreements.join(', ')})`;
445
+ }
446
+ }
447
+ else {
448
+ const socketNames = [...new Set(instances.map((i) => i.socket).filter((s) => !!s))];
449
+ const nodes = socketNames.length ? await frame.evaluate((names) => __vqv.nodePositions(names), socketNames) : {};
450
+ const sock = socketNames[0] ? nodes[socketNames[0]] : null;
451
+ socketAssert = (0, viewerGeometry_1.vehiclePartAtSocketAssert)(hostId, partStats.bounds, hostStats?.bounds, {
452
+ slotType, forward, hostOrigin,
453
+ socket: sock ? { name: socketNames[0], at: sock.drawn ? (0, viewerGeometry_1.centreOf)(sock.drawn) : sock.origin } : null,
454
+ });
455
+ facts.sockets = nodes;
456
+ }
457
+ result.asserts.push(socketAssert);
458
+ // ── Frames ──
459
+ const part = partStats.bounds;
460
+ const whole = (0, viewerGeometry_1.unionBox)([hostStats?.bounds, part]) ?? part;
461
+ const dirs = (0, viewerGeometry_1.viewDirs)(forward);
462
+ const shots = [
463
+ { id: `addon.${hostId}.fit.3q.front`, label: `${item.identity.title} fitted to ${host.identity.title} — front three-quarter`, group: 'fit', box: whole, dir: dirs.q3front, margin: 1.06, fit: 'scene' },
464
+ { id: `addon.${hostId}.fit.3q.rear`, label: `${item.identity.title} fitted to ${host.identity.title} — rear three-quarter`, group: 'fit', box: whole, dir: dirs.q3rear, margin: 1.06, fit: 'scene' },
465
+ { id: `addon.${hostId}.fit.side`, label: `${item.identity.title} fitted to ${host.identity.title} — side`, group: 'fit', box: whole, dir: dirs.side, margin: 1.06, fit: 'scene' },
466
+ ];
467
+ // The close-up must SHOW the part. An engine framed on its own bounds from outside shows a quarter panel, so measure
468
+ // how much of the part the host hides from each candidate angle and take the least occluded; when the part is
469
+ // enclosed from every side, the close-up becomes the x-ray.
470
+ const defaultClose = isWheel ? dirs.side : /exhaust/.test(slotType) ? dirs.back : /spoiler|wing/.test(slotType) ? dirs.q3rear : dirs.q3front;
471
+ let xrayClose = false;
472
+ if (part) {
473
+ const closeBox = padBox(part, 0.05);
474
+ const occl = await chooseCloseUp(frame, closeBox, defaultClose, [dirs.q3front, dirs.q3rear, dirs.side, mirror(dirs.side), dirs.top, flipSide(dirs.q3front, forward), flipSide(dirs.q3rear, forward)]);
475
+ facts.closeUp = occl;
476
+ if (occl.best.occluded < OCCLUDED_MAX) {
477
+ const moved = occl.best.index !== 0;
478
+ shots.push({ id: `addon.${hostId}.fit.close`, label: moved
479
+ ? `${item.identity.title} close-up from its least-occluded side (${pct(occl.best.occluded)} hidden by the host here; ${pct(occl.tried[0].occluded)} from the default angle)`
480
+ : `${item.identity.title} close-up (framed on the part's drawn bounds)`, group: 'detail', box: closeBox, dir: occl.best.dir, margin: 1.3, fit: 'part' });
481
+ }
482
+ else {
483
+ xrayClose = true;
484
+ }
485
+ }
486
+ if (isWheel && hostStats?.bounds) {
487
+ const hc = (0, viewerGeometry_1.centreOf)(hostStats.bounds);
488
+ const radius = (0, viewerGeometry_1.chassisPhysics)(host.root).wheelRadius ?? 0.33;
489
+ for (const h of hubs) {
490
+ // Framed on the HUB — where the wheel must be — from outboard, so an empty arch is visible as empty.
491
+ const lateral = [h.centre[0] - hc[0], 0, h.centre[2] - hc[2]];
492
+ const f = forward;
493
+ const along = lateral[0] * f[0] + lateral[2] * f[2];
494
+ const out = [lateral[0] - along * f[0], 0, lateral[2] - along * f[2]];
495
+ const n = Math.hypot(out[0], out[2]) || 1;
496
+ const dir = [out[0] / n + f[0] * 0.35 * Math.sign(along || 1), 0.25, out[2] / n + f[2] * 0.35 * Math.sign(along || 1)];
497
+ const r = radius * 1.2;
498
+ shots.push({ id: `addon.${hostId}.wheel.${h.socket.replace(/^wheel_/, '')}`, label: `${h.socket} hub of ${host.identity.title} with ${item.identity.title} fitted`, group: 'wheels',
499
+ box: { min: [h.centre[0] - r, h.centre[1] - r, h.centre[2] - r], max: [h.centre[0] + r, h.centre[1] + r, h.centre[2] + r] }, dir, margin: 1.0 });
500
+ }
501
+ }
502
+ const images = await shoot(frame, ctx.outDir, hostId, shots, result);
503
+ if (part) {
504
+ // X-RAY: the host drawn translucent, the part opaque, framed on the part with enough of the car around it to judge
505
+ // placement, from above on the part's own end of the car.
506
+ const pc = (0, viewerGeometry_1.centreOf)(part);
507
+ const hc = hostStats?.bounds ? (0, viewerGeometry_1.centreOf)(hostStats.bounds) : pc;
508
+ const rearward = (pc[0] - hc[0]) * forward[0] + (pc[2] - hc[2]) * forward[2] < 0;
509
+ const above = norm(rearward ? [dirs.q3rear[0], 1.1, dirs.q3rear[2]] : [dirs.q3front[0], 1.1, dirs.q3front[2]]);
510
+ const largest = Math.max(...(part.size ?? [0.3, 0.3, 0.3]));
511
+ const xrayLabel = `X-RAY of ${host.identity.title}: the host body is drawn translucent (about 18% opacity) so ${item.identity.title} — drawn opaque — can be judged where it sits inside the car; not how a buyer sees it`;
512
+ await frame.evaluate(() => __vqv.xray(true, 0.18));
513
+ try {
514
+ const xs = [{ id: `addon.${hostId}.fit.xray`, label: xrayLabel, group: 'detail', box: padBox(part, Math.max(0.2, largest * 0.3)), dir: above, margin: 1.0 }];
515
+ if (xrayClose) {
516
+ xs.unshift({ id: `addon.${hostId}.fit.close`, label: `${item.identity.title} close-up as an X-RAY — the part is at least ${pct(OCCLUDED_MAX)} enclosed by ${host.identity.title} from every angle, so the host is drawn translucent here`, group: 'detail', box: padBox(part, 0.05), dir: facts.closeUp ? facts.closeUp.best.dir : defaultClose, margin: 1.3, fit: 'part' });
517
+ }
518
+ images.push(...await shoot(frame, ctx.outDir, hostId, xs, result));
519
+ }
520
+ finally {
521
+ await frame.evaluate(() => __vqv.xray(false));
522
+ }
523
+ // The same part with the host hidden: an engine or turbo sits behind body panels in every buyer-facing shot. Framed
524
+ // from the part's own outboard side — the least-occluded direction the close-up search already found — so a rear- or
525
+ // side-mounted part (an exhaust at the tail) reads head-on instead of showing its blank inboard face.
526
+ const partDir = facts.closeUp?.best.dir ?? defaultClose;
527
+ await frame.evaluate(() => __vqv.hideHost(true));
528
+ images.push(...await shoot(frame, ctx.outDir, hostId, [{ id: `addon.${hostId}.fit.part`, label: `${item.identity.title} as fitted, host body hidden (detail; inboard/back faces a player never sees may be culled here and are not a defect)`, group: 'detail', box: padBox(part, 0.05), dir: partDir, margin: 1.15, fit: 'part' }], result));
529
+ await frame.evaluate(() => __vqv.hideHost(false));
530
+ }
531
+ result.asserts.push(...(0, commonAsserts_1.commonAsserts)('vehicle-addon', perInstanceStats(partStats, instances), images, { subject: hostId }));
532
+ }
533
+ // ── Close-up occlusion ───────────────────────────────────────────────────────────────────────────────────────────
534
+ /** A close-up that shows less than (1 - this) of the part moves to another angle or becomes the x-ray. */
535
+ const OCCLUDED_MAX = 0.7;
536
+ const pct = (v) => `${Math.round(v * 100)}%`;
537
+ const mirror = (d) => [-d[0], d[1], -d[2]];
538
+ /** Reflect a view direction to the subject's other side (across the forward/up plane). */
539
+ const flipSide = (d, f) => { const l = [f[2], 0, -f[0]]; const k = 2 * (d[0] * l[0] + d[2] * l[2]); return [d[0] - k * l[0], d[1], d[2] - k * l[2]]; };
540
+ const norm = (v) => { const n = Math.hypot(...v) || 1; return [v[0] / n, v[1] / n, v[2] / n]; };
541
+ /** Greyscale raw grab of the canvas, downscaled (occlusion maths only; never saved). */
542
+ async function grab(frame) {
543
+ await frame.evaluate(() => __vqv.frames(3));
544
+ const png = await frame.locator('[data-vqv-canvas]').first().screenshot({ type: 'png' });
545
+ return (0, sharp_1.default)(png).greyscale().resize(320, 200, { fit: 'fill' }).raw().toBuffer();
546
+ }
547
+ /**
548
+ * Share of the part's pixels the host covers from `dir`: part-only render vs background gives the part's mask; the
549
+ * full render differing from the part-only render inside that mask is occlusion.
550
+ */
551
+ async function occlusionFrom(frame, box, dir) {
552
+ await frame.evaluate(() => __vqv.isolateCanvas());
553
+ await frame.evaluate(([min, max, d]) => __vqv.aim(min, max, d, 1.3, 'part'), [box.min, box.max, dir]);
554
+ const full = await grab(frame);
555
+ await frame.evaluate(() => __vqv.hideHost(true));
556
+ let partOnly;
557
+ let bg;
558
+ try {
559
+ partOnly = await grab(frame);
560
+ await frame.evaluate(() => __vqv.hidePart(true));
561
+ try {
562
+ bg = await grab(frame);
563
+ }
564
+ finally {
565
+ await frame.evaluate(() => __vqv.hidePart(false));
566
+ }
567
+ }
568
+ finally {
569
+ await frame.evaluate(() => __vqv.hideHost(false));
570
+ }
571
+ let mask = 0;
572
+ let hidden = 0;
573
+ for (let i = 0; i < partOnly.length; i++) {
574
+ if (Math.abs(partOnly[i] - bg[i]) <= 10)
575
+ continue;
576
+ mask++;
577
+ if (Math.abs(full[i] - partOnly[i]) > 28)
578
+ hidden++;
579
+ }
580
+ return { occluded: mask ? hidden / mask : 1, partPixels: mask };
581
+ }
582
+ async function chooseCloseUp(frame, box, first, others) {
583
+ const tried = [];
584
+ const firstO = await occlusionFrom(frame, box, first);
585
+ tried.push({ dir: first, ...firstO });
586
+ if (firstO.occluded >= OCCLUDED_MAX) {
587
+ for (const d of others) {
588
+ if (Math.hypot(d[0] - first[0], d[1] - first[1], d[2] - first[2]) < 1e-3)
589
+ continue;
590
+ const o = await occlusionFrom(frame, box, d);
591
+ tried.push({ dir: d, ...o });
592
+ if (o.occluded < 0.3)
593
+ break; // good enough; stop searching
594
+ }
595
+ }
596
+ let bi = 0;
597
+ tried.forEach((t, i) => { if (t.occluded < tried[bi].occluded - 0.05)
598
+ bi = i; });
599
+ const r = (v) => Math.round(v * 1000) / 1000;
600
+ return { tried: tried.map((t) => ({ ...t, occluded: r(t.occluded) })), best: { index: bi, dir: tried[bi].dir, occluded: r(tried[bi].occluded) } };
601
+ }
602
+ /** True only when the public catalogue answers 404 for this item: it was archived or deleted. Anything else (network, 5xx) is "not known to be gone". */
603
+ async function hostIsGone(apiBase, hostId, fetchImpl = fetch) {
604
+ try {
605
+ const res = await withRetry(async () => {
606
+ const r = await fetchImpl(`${apiBase.replace(/\/$/, '')}/api/v1/universal-items/${hostId}`, { headers: { accept: 'application/json' } });
607
+ if (r.status === 429 || r.status >= 500)
608
+ throw new Error(`item → ${r.status}`);
609
+ return r;
610
+ });
611
+ return res.status === 404;
612
+ }
613
+ catch {
614
+ return false;
615
+ }
616
+ }
617
+ /** The host board's opening for a slot type (public `GET /universal-items/:id/slots`), and whether it is tuning-only. */
618
+ async function hostOpening(apiBase, hostId, slotType) {
619
+ try {
620
+ const res = await withRetry(async () => {
621
+ const r = await fetch(`${apiBase.replace(/\/$/, '')}/api/v1/universal-items/${hostId}/slots`, { headers: { accept: 'application/json' } });
622
+ if (r.status === 429)
623
+ throw new Error('slots → 429');
624
+ return r;
625
+ });
626
+ if (!res.ok)
627
+ return null;
628
+ const body = (await res.json());
629
+ const slot = (body.slots ?? []).find((s) => s.slotType === slotType);
630
+ if (!slot)
631
+ return null;
632
+ const sock = slot.socket;
633
+ const tuningOnly = !!sock && Array.isArray(sock.prefer) && Array.isArray(sock.accepts) && sock.prefer.length === 0 && sock.accepts.length === 0;
634
+ return { instanceId: String(slot.instanceId ?? slotType), socket: sock ?? null, tuningOnly };
635
+ }
636
+ catch {
637
+ return null;
638
+ }
639
+ }
640
+ /** Bounds in the frame of a uniformly scaled node at `origin` (undo a viewer's presentation scale). */
641
+ function unscale(b, scale, origin) {
642
+ if (!scale || Math.abs(scale - 1) < 1e-4)
643
+ return { ...b, size: b.size ?? [b.max[0] - b.min[0], b.max[1] - b.min[1], b.max[2] - b.min[2]] };
644
+ const f = (v) => [0, 1, 2].map((i) => Math.round(((v[i] - origin[i]) / scale) * 10000) / 10000);
645
+ const min = f(b.min);
646
+ const max = f(b.max);
647
+ return { min, max, size: [0, 1, 2].map((i) => Math.round((max[i] - min[i]) * 10000) / 10000) };
648
+ }
649
+ const padBox = (b, p) => ({ min: [b.min[0] - p, b.min[1] - p, b.min[2] - p], max: [b.max[0] + p, b.max[1] + p, b.max[2] + p] });
650
+ // ── character-addon / wearable ───────────────────────────────────────────────────────────────────────────────────
651
+ async function runCharacterBase(ctx, b, result, baseId) {
652
+ const item = ctx.resolved;
653
+ const category = item.identity.category;
654
+ const base = await withRetry(() => (0, resolve_1.resolveItem)(ctx.apiBase, baseId)).catch(() => null);
655
+ const baseTitle = base?.identity.title ?? baseId;
656
+ result.subjects.push({ id: baseId, title: baseTitle, role: 'base' });
657
+ const facts = { title: baseTitle };
658
+ (result.facts.bases ??= {});
659
+ result.facts.bases[baseId] = facts;
660
+ const { frame, attrs, loadMs } = await openCustomiser(ctx, b, baseId, result);
661
+ facts.loadMs = loadMs;
662
+ facts.prefittedAddOns = Number(attrs['data-equip-addons'] ?? 0);
663
+ facts.pose = attrs['data-character-preview-pose'] ?? null;
664
+ const forward = parseVec(attrs['data-subject-forward'], [0, 0, 1]);
665
+ facts.snapshot = await frame.evaluate(() => __vqv.snapshot());
666
+ const bodyStats = (await frame.evaluate(() => __vqv.hostStats()));
667
+ const bones = (await frame.evaluate(() => __vqv.bones()));
668
+ const baseFrame = await frame.evaluate(() => __vqv.hostFrame());
669
+ const bodyPoints = (await frame.evaluate(() => __vqv.sampleBody(12000)));
670
+ facts.bodyBounds = bodyStats?.bounds ?? null;
671
+ facts.bones = Object.keys(bones).length;
672
+ facts.keyBones = Object.fromEntries(['head', 'neck', 'pelvis', 'spine', 'foot_l', 'foot_r', 'calf_l', 'calf_r', 'hand_l', 'hand_r'].map((k) => [k, (0, viewerGeometry_1.findBone)(bones, k)]));
673
+ facts.baseOrigin = baseFrame?.origin ?? null;
674
+ const tile = await fitThroughCatalogue(b.page, item.identity.itemId, item.identity.title);
675
+ facts.tile = tile;
676
+ const fit = await waitForFit(b.page, frame);
677
+ facts.fitMs = fit.ms;
678
+ facts.viewport = Object.fromEntries(Object.entries(await viewportAttrs(b.page)).filter(([k]) => k.startsWith('data-parts') || k.startsWith('data-character') || k === 'data-equip-addons'));
679
+ if (fit.meshes === 0) {
680
+ result.errors.push(fit.failed
681
+ ? `${baseId}: the customiser refused or failed to load "${item.identity.title}" (data-parts-failed=${fit.failed}); nothing was drawn`
682
+ : `${baseId}: fitting "${item.identity.title}" drew no new mesh within ${FIT_TIMEOUT_MS / 1000}s`);
683
+ return;
684
+ }
685
+ const instances = (await frame.evaluate(() => __vqv.instances()));
686
+ const partStats = (await frame.evaluate(() => __vqv.partStats()));
687
+ const itemPoints = (await frame.evaluate(() => __vqv.samplePart(5000)));
688
+ facts.instances = instances.map((i) => ({ key: i.key, attachedTo: i.attachedTo, meshes: i.meshes, bounds: i.bounds, centre: i.bounds ? (0, viewerGeometry_1.centreOf)(i.bounds) : null }));
689
+ facts.partBounds = partStats.bounds;
690
+ const slot = String(item.item.slotType ?? '');
691
+ const body = (bodyStats?.bounds ?? null);
692
+ const baseOrigin = baseFrame?.origin ?? [0, 0, 0];
693
+ if (category === 'character-addon') {
694
+ result.asserts.push((0, viewerGeometry_1.characterAtSocketAssert)(baseId, slot, partStats.bounds, bones, body, baseOrigin, instances.length));
695
+ }
696
+ const onBody = (0, viewerGeometry_1.onBodyAssert)(baseId, slot, itemPoints, bones, body);
697
+ const floating = (0, viewerGeometry_1.notFloatingAssert)(baseId, itemPoints, bodyPoints);
698
+ result.asserts.push(onBody, floating);
699
+ facts.regionOverlap = onBody.measured;
700
+ facts.bodyDistance = floating.measured;
701
+ const dirs = (0, viewerGeometry_1.viewDirs)(forward);
702
+ const part = partStats.bounds;
703
+ const whole = (0, viewerGeometry_1.unionBox)([body, part]) ?? part;
704
+ const shots = [
705
+ { id: `base.${baseId}.front`, label: `${item.identity.title} on ${baseTitle} — front`, group: 'fit', box: whole, dir: dirs.front, margin: 1.06, fit: 'scene' },
706
+ { id: `base.${baseId}.back`, label: `${item.identity.title} on ${baseTitle} — back`, group: 'fit', box: whole, dir: dirs.back, margin: 1.06, fit: 'scene' },
707
+ { id: `base.${baseId}.side`, label: `${item.identity.title} on ${baseTitle} — side`, group: 'fit', box: whole, dir: dirs.side, margin: 1.06, fit: 'scene' },
708
+ ];
709
+ if (part)
710
+ shots.push({ id: `base.${baseId}.close`, label: `${item.identity.title} on ${baseTitle} — close-up on the item`, group: 'detail', box: padBox(part, 0.04), dir: dirs.q3front, margin: 1.35, fit: 'part' });
711
+ const images = await shoot(frame, ctx.outDir, baseId, shots, result);
712
+ result.asserts.push(...(0, commonAsserts_1.commonAsserts)(category, partStats, images, { subject: baseId, slot: category === 'wearable' ? slot : null, bodyHeight: body ? body.max[1] - body.min[1] : null }));
713
+ }
714
+ // ── prop ─────────────────────────────────────────────────────────────────────────────────────────────────────────
715
+ async function runProp(ctx, b, result) {
716
+ const item = ctx.resolved;
717
+ const t0 = Date.now();
718
+ const url = `${ctx.webBase.replace(/\/$/, '')}/items/${item.identity.itemId}`;
719
+ result.url = url;
720
+ await b.page.goto(url, { waitUntil: 'domcontentloaded' });
721
+ const frame = await sceneFrame(b.page);
722
+ await frame.evaluate(() => document.querySelector('canvas')?.scrollIntoView({ block: 'center' }));
723
+ // Settle on the drawn triangle count, not on time: KTX2 and LODs arrive after the first mesh.
724
+ await settle(frame, () => { const s = __vqv.subjectStats(); return s ? s.triangles : 0; }, (n) => n > 0, LOAD_TIMEOUT_MS, 4, 400);
725
+ result.facts.timings.load = Date.now() - t0;
726
+ const stats = (await frame.evaluate(() => __vqv.subjectStats()));
727
+ if (!stats || !stats.bounds) {
728
+ result.errors.push('the public item viewer drew no item geometry');
729
+ return;
730
+ }
731
+ // The public viewer fits every model to a ~2.15 m stage (helixgame.com item-viewer.tsx fitModelToStage). Judge
732
+ // the item's AUTHORED size: divide the drawn bounds by that presentation scale.
733
+ const pres = (await frame.evaluate(() => __vqv.presentationScale()));
734
+ const box = stats.bounds;
735
+ const authored = unscale(box, pres.scale, pres.origin);
736
+ result.facts.presentation = pres;
737
+ result.facts.drawnBounds = box;
738
+ result.facts.bounds = authored;
739
+ result.facts.triangles = stats.triangles;
740
+ const dirs = (0, viewerGeometry_1.viewDirs)([0, 0, 1]);
741
+ const shots = [
742
+ { id: 'prop.front', label: `${item.identity.title} — front`, group: 'exterior', box, dir: dirs.front, margin: 1.08, fit: 'scene' },
743
+ { id: 'prop.3q', label: `${item.identity.title} — three-quarter`, group: 'exterior', box, dir: dirs.q3front, margin: 1.08, fit: 'scene' },
744
+ { id: 'prop.side', label: `${item.identity.title} — side`, group: 'exterior', box, dir: dirs.side, margin: 1.08, fit: 'scene' },
745
+ { id: 'prop.top', label: `${item.identity.title} — top`, group: 'exterior', box, dir: dirs.top, margin: 1.08, fit: 'scene' },
746
+ ];
747
+ const images = await shoot(frame, ctx.outDir, undefined, shots, result);
748
+ result.asserts.push(...(0, commonAsserts_1.commonAsserts)('prop', { ...stats, bounds: authored }, images));
749
+ }
750
+ //# sourceMappingURL=viewer.js.map