@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,799 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || (function () {
19
+ var ownKeys = function(o) {
20
+ ownKeys = Object.getOwnPropertyNames || function (o) {
21
+ var ar = [];
22
+ for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
23
+ return ar;
24
+ };
25
+ return ownKeys(o);
26
+ };
27
+ return function (mod) {
28
+ if (mod && mod.__esModule) return mod;
29
+ var result = {};
30
+ if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
31
+ __setModuleDefault(result, mod);
32
+ return result;
33
+ };
34
+ })();
35
+ Object.defineProperty(exports, "__esModule", { value: true });
36
+ exports.CABIN_CHECK_THRESHOLDS = void 0;
37
+ exports.seatedFootPose = seatedFootPose;
38
+ exports.seatedLegSamples = seatedLegSamples;
39
+ exports.soupSize = soupSize;
40
+ exports.pointTriangleDistance = pointTriangleDistance;
41
+ exports.rayFirstHit = rayFirstHit;
42
+ exports.classifyTriangle = classifyTriangle;
43
+ exports.measureLimb = measureLimb;
44
+ exports.judgeAtLeast = judgeAtLeast;
45
+ exports.worstStatus = worstStatus;
46
+ exports.limbRow = limbRow;
47
+ exports.fitRows = fitRows;
48
+ exports.legRows = legRows;
49
+ exports.loadGlbScene = loadGlbScene;
50
+ exports.bodySoup = bodySoup;
51
+ exports.translateCabin = translateCabin;
52
+ exports.checkCabin = checkCabin;
53
+ exports.formatCabinReport = formatCabinReport;
54
+ exports.readCabinInput = readCabinInput;
55
+ exports.fetchPublishedCabinInput = fetchPublishedCabinInput;
56
+ /**
57
+ * `helix vehicle cabin-check <dir|--item id>` — judge every seat of a car's cabin offline, in seconds, with no browser.
58
+ *
59
+ * WHY THIS EXISTS. Rear seats are the long pole of a 2+2 or a four-seater: the only judge of a rear occupant used to be the
60
+ * hosted visual-QA run (about 15 minutes and one of three retries per version) because the local preview room had front
61
+ * seats only. A blind R34 build spent about 4.7 of its 8.5 hours on that loop and wrote its own Node harness around the
62
+ * runtime's `fitCabinToBody` to iterate. This is that harness, generic.
63
+ *
64
+ * HOW. The runtime the platform serves is loaded as `helix vehicle simulate` does (`simulateRuntime.ts`). The GLB is read
65
+ * into a three.js scene (no GPU, no textures), the cabin is resolved exactly as the live spawn does
66
+ * (`vehicleSourceFromGltf` -> `vehiclePackageToTuning` -> `resolveVehicleCabin`, shifted into the visual's frame as
67
+ * `VehicleEntity.attachInterior` does) and the runtime's own `fitCabinToBody` fits it to the drawn bodywork. The fit says where
68
+ * each seat ends up, how much roof is over each head, and whether the driver's legs clear the wheel. On top of that this
69
+ * module seats the runtime's canonical legs (the same two-bone fold and cloth radii `legroom.ts` uses) at the fitted pose and
70
+ * measures them against every triangle of the body — which the runtime's forward rays can miss (a one-sided shell, a
71
+ * shin that clips the side of the seat ahead rather than its back) — and reports, per seat:
72
+ *
73
+ * hpoint H-point height above the floor under the feet
74
+ * fit_move how far the runtime had to move the seat from the authored H-point (the preview's `cabin_fit` gate)
75
+ * head crown clearance to the roof's inner surface
76
+ * knee knee clearance to the seat back (or dash) ahead
77
+ * shin shin and ankle clearance to what is ahead / beside them
78
+ * foot foot clearance
79
+ * front_seat the legs against the front seats' bases and backs (rear rows)
80
+ * tunnel the legs against the transmission tunnel / centre console
81
+ * footwell the room under the seat ahead: height over the foot and depth ahead of the cushion (rear rows)
82
+ * driver_leg the driver's legs against the wheel, column and dash (the runtime's own figure)
83
+ *
84
+ * Each row is PASS / WARN / FAIL with numbers; exit 1 on any FAIL. The legs are the CANONICAL body in clothes: the real
85
+ * avatar differs by millimetres, which is why a clearance inside a few millimetres is a WARN and only a clear intrusion
86
+ * a FAIL.
87
+ */
88
+ const node_fs_1 = require("node:fs");
89
+ const node_path_1 = require("node:path");
90
+ const vehicleCabinFit_1 = require("../visualQa/vehicleCabinFit");
91
+ const isRecord = (v) => typeof v === 'object' && v !== null && !Array.isArray(v);
92
+ const finite = (v) => typeof v === 'number' && Number.isFinite(v);
93
+ /** Every threshold the check judges against, metres. Exported so the report and the docs quote the same numbers. */
94
+ exports.CABIN_CHECK_THRESHOLDS = {
95
+ /** H-point above the floor under the feet: below this the occupant sits on the floor (FAIL); the runtime asks for 0.34 m, a sports coupe lives near 0.2. */
96
+ hipAboveFloorFailM: 0.08,
97
+ hipAboveFloorWarnM: 0.15,
98
+ /** Crown to the roof lining: the same floor as the occupant gate (`headGapMinM`), warn inside 3 cm. */
99
+ headFailM: 0.01,
100
+ headWarnM: 0.03,
101
+ /** A seat the runtime moved (or refused): the preview's `cabin_fit` rule. */
102
+ fitMoveFailM: vehicleCabinFit_1.CABIN_FIT_THRESHOLDS.maxMoveM,
103
+ /** A canonical limb (cloth radius) deeper than this into the body is a visible clip. */
104
+ limbFailM: -0.015,
105
+ /** ...and under the daylight the runtime itself asks of every part of the leg (`LEG_CLEARANCE_M`, 15 mm) is tight enough to warn. */
106
+ limbWarnM: 0.015,
107
+ /** The driver's legs against the wheel / column / dash, the runtime's `driverLeg.clearanceM`. */
108
+ driverLegFailM: -0.03,
109
+ driverLegWarnM: 0,
110
+ /** The rim against the skin above it. */
111
+ rimFailM: 0,
112
+ rimWarnM: 0.02,
113
+ /** Free height over a planted foot under the seat ahead (the ball of the foot is 9 cm thick). */
114
+ footGapFailM: 0,
115
+ footGapWarnM: 0.02,
116
+ /** A mannequin leg's penetration is judged on the cloth, so the shoe sole's contact with the floor pan is not a clash. */
117
+ floorContactM: 0.03,
118
+ };
119
+ // ── the canonical seated leg (runtime `core/vehicle/legroom.ts`; the bundle does not export these) ──────────────────────
120
+ /** Seat-local, H-point origin, +Z forward, +Y up. Measured on the canonical skeleton in the seated pose. */
121
+ /** The canonical foot, ankle to ball, and the steepest toe-up pitch the runtime gives a seated foot (`SEATED_FOOT_PITCH_MAX_DEG`). */
122
+ const FOOT_LENGTH_M = 0.1675;
123
+ const FOOT_PITCH_MAX_DEG = 40;
124
+ const LEG = { hipX: 0.1, hipY: -0.023, hipZ: 0.005, thighM: 0.4334, shinM: 0.4222, ankleRiseM: 0.1675 * 0.5, ankleBackM: 0.1675 * 0.87, toeAheadM: 0.09 };
125
+ /** Cloth radii of the default avatar (outermost cloth vertex per bone axis). */
126
+ const RADII = { thigh: 0.095, knee: 0.085, shin: 0.08, ankle: 0.07, ball: 0.045, toe: 0.04 };
127
+ /** The runtime's foot-rest constants (`seats.ts`). */
128
+ const FOOT = { restDropM: 0.3, minDropM: 0.12, soleBelowRestM: 0.02, floorContactM: 0.005, cushionForwardM: 0.4, rowBehindReachM: 0.6, spreadM: 0.11 };
129
+ /** The seated leg for a foot rest `reachM` ahead of the H-point and `restY` under it (seat-local). Thigh samples are omitted: the thigh lies on the cushion. */
130
+ /**
131
+ * The runtime's seated foot (`seats.ts` `seatedFootPose`, humanoid-character >= 0.3.214): the ankle and the ball relative to the flat
132
+ * foot rest (up, forward), for a foot pitched `pitchDeg` toe-up onto a toe board about its heel. Zero pitch is the flat foot.
133
+ */
134
+ function seatedFootPose(pitchDeg, footLengthM = FOOT_LENGTH_M) {
135
+ const L = footLengthM;
136
+ const p = Math.min(FOOT_PITCH_MAX_DEG, Math.max(0, pitchDeg));
137
+ const ankleFwd = -L * 0.87;
138
+ if (p <= 1e-6)
139
+ return { ankleUp: L * 0.5, ankleFwd, ballUp: 0, ballFwd: 0 };
140
+ const rad = Math.PI / 180;
141
+ const lift = 0.51 * L * (Math.sin((125.5 - Math.min(p, 35.5)) * rad) - Math.sin(125.5 * rad));
142
+ const ankleUp = L * 0.5 + lift;
143
+ const a = (-30 + p) * rad;
144
+ return { ankleUp, ankleFwd, ballUp: ankleUp + L * Math.sin(a), ballFwd: ankleFwd + L * Math.cos(a) };
145
+ }
146
+ function seatedLegSamples(reachM, restY, pitchDeg = 0) {
147
+ const hy = LEG.hipY, hz = LEG.hipZ;
148
+ const foot = seatedFootPose(pitchDeg);
149
+ const ay = restY + foot.ankleUp;
150
+ const az = reachM + foot.ankleFwd;
151
+ const dy = ay - hy, dz = az - hz;
152
+ const d = Math.max(1e-6, Math.hypot(dy, dz));
153
+ const line = Math.atan2(dy, dz);
154
+ const reach = Math.min(d, LEG.thighM + LEG.shinM - 1e-6);
155
+ const cos = (LEG.thighM * LEG.thighM + reach * reach - LEG.shinM * LEG.shinM) / (2 * LEG.thighM * reach);
156
+ const thigh = line + Math.acos(Math.min(1, Math.max(-1, cos)));
157
+ const ky = hy + LEG.thighM * Math.sin(thigh);
158
+ const kz = hz + LEG.thighM * Math.cos(thigh);
159
+ const out = [{ part: 'knee', y: ky, z: kz, r: RADII.knee, t: 0 }];
160
+ for (const f of [0.25, 0.5, 0.75])
161
+ out.push({ part: 'shin', y: ky + (ay - ky) * f, z: kz + (az - kz) * f, r: RADII.shin, t: 0.5 });
162
+ out.push({ part: 'ankle', y: ay, z: az, r: RADII.ankle, t: 1 });
163
+ const by = restY + foot.ballUp, bz = reachM + foot.ballFwd;
164
+ const toeRad = (Math.max(0, pitchDeg) * Math.PI) / 180, toeOut = LEG.toeAheadM - RADII.toe;
165
+ out.push({ part: 'ball', y: by + RADII.ball - FOOT.soleBelowRestM, z: bz, r: RADII.ball, t: 1 });
166
+ out.push({ part: 'toe', y: by + RADII.toe - FOOT.soleBelowRestM + toeOut * Math.sin(toeRad), z: bz + toeOut * Math.cos(toeRad), r: RADII.toe, t: 1 });
167
+ return out;
168
+ }
169
+ function soupSize(s) { return s.mesh.length; }
170
+ function triNormal(t, i) {
171
+ const o = i * 9;
172
+ const ux = t[o + 3] - t[o], uy = t[o + 4] - t[o + 1], uz = t[o + 5] - t[o + 2];
173
+ const wx = t[o + 6] - t[o], wy = t[o + 7] - t[o + 1], wz = t[o + 8] - t[o + 2];
174
+ const nx = uy * wz - uz * wy, ny = uz * wx - ux * wz, nz = ux * wy - uy * wx;
175
+ const l = Math.hypot(nx, ny, nz) || 1;
176
+ return [nx / l, ny / l, nz / l];
177
+ }
178
+ function triCentroid(t, i) {
179
+ const o = i * 9;
180
+ return [(t[o] + t[o + 3] + t[o + 6]) / 3, (t[o + 1] + t[o + 4] + t[o + 7]) / 3, (t[o + 2] + t[o + 5] + t[o + 8]) / 3];
181
+ }
182
+ /** Distance from `p` to triangle (a, b, c) — Ericson, "Real-Time Collision Detection" 5.1.5. */
183
+ function pointTriangleDistance(p, a, b, c) {
184
+ const ab = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
185
+ const ac = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
186
+ const ap = [p[0] - a[0], p[1] - a[1], p[2] - a[2]];
187
+ const dot = (u, w) => u[0] * w[0] + u[1] * w[1] + u[2] * w[2];
188
+ const d1 = dot(ab, ap), d2 = dot(ac, ap);
189
+ let q;
190
+ if (d1 <= 0 && d2 <= 0)
191
+ q = a;
192
+ else {
193
+ const bp = [p[0] - b[0], p[1] - b[1], p[2] - b[2]];
194
+ const d3 = dot(ab, bp), d4 = dot(ac, bp);
195
+ if (d3 >= 0 && d4 <= d3)
196
+ q = b;
197
+ else {
198
+ const vc = d1 * d4 - d3 * d2;
199
+ if (vc <= 0 && d1 >= 0 && d3 <= 0) {
200
+ const t = d1 / (d1 - d3);
201
+ q = [a[0] + t * ab[0], a[1] + t * ab[1], a[2] + t * ab[2]];
202
+ }
203
+ else {
204
+ const cp = [p[0] - c[0], p[1] - c[1], p[2] - c[2]];
205
+ const d5 = dot(ab, cp), d6 = dot(ac, cp);
206
+ if (d6 >= 0 && d5 <= d6)
207
+ q = c;
208
+ else {
209
+ const vb = d5 * d2 - d1 * d6;
210
+ if (vb <= 0 && d2 >= 0 && d6 <= 0) {
211
+ const t = d2 / (d2 - d6);
212
+ q = [a[0] + t * ac[0], a[1] + t * ac[1], a[2] + t * ac[2]];
213
+ }
214
+ else {
215
+ const va = d3 * d6 - d5 * d4;
216
+ if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) {
217
+ const t = (d4 - d3) / (d4 - d3 + (d5 - d6));
218
+ q = [b[0] + t * (c[0] - b[0]), b[1] + t * (c[1] - b[1]), b[2] + t * (c[2] - b[2])];
219
+ }
220
+ else {
221
+ const den = 1 / (va + vb + vc);
222
+ const s = vb * den, t = vc * den;
223
+ q = [a[0] + ab[0] * s + ac[0] * t, a[1] + ab[1] * s + ac[1] * t, a[2] + ab[2] * s + ac[2] * t];
224
+ }
225
+ }
226
+ }
227
+ }
228
+ }
229
+ }
230
+ return Math.hypot(p[0] - q[0], p[1] - q[1], p[2] - q[2]);
231
+ }
232
+ /** First hit of a ray (two-sided Möller–Trumbore) among the triangles `accept` allows: the distance along `dir` (unit), or null. */
233
+ function rayFirstHit(s, origin, dir, accept, maxT = 10) {
234
+ let best = maxT;
235
+ let hit = false;
236
+ const t = s.tris;
237
+ for (let i = 0; i < s.mesh.length; i++) {
238
+ const o = i * 9;
239
+ const e1x = t[o + 3] - t[o], e1y = t[o + 4] - t[o + 1], e1z = t[o + 5] - t[o + 2];
240
+ const e2x = t[o + 6] - t[o], e2y = t[o + 7] - t[o + 1], e2z = t[o + 8] - t[o + 2];
241
+ const px = dir[1] * e2z - dir[2] * e2y, py = dir[2] * e2x - dir[0] * e2z, pz = dir[0] * e2y - dir[1] * e2x;
242
+ const det = e1x * px + e1y * py + e1z * pz;
243
+ if (Math.abs(det) < 1e-12)
244
+ continue;
245
+ const inv = 1 / det;
246
+ const tx = origin[0] - t[o], ty = origin[1] - t[o + 1], tz = origin[2] - t[o + 2];
247
+ const u = (tx * px + ty * py + tz * pz) * inv;
248
+ if (u < 0 || u > 1)
249
+ continue;
250
+ const qx = ty * e1z - tz * e1y, qy = tz * e1x - tx * e1z, qz = tx * e1y - ty * e1x;
251
+ const v = (dir[0] * qx + dir[1] * qy + dir[2] * qz) * inv;
252
+ if (v < 0 || u + v > 1)
253
+ continue;
254
+ const d = (e2x * qx + e2y * qy + e2z * qz) * inv;
255
+ if (d <= 1e-6 || d >= best)
256
+ continue;
257
+ if (accept && !accept(i))
258
+ continue;
259
+ best = d;
260
+ hit = true;
261
+ }
262
+ return hit ? best : null;
263
+ }
264
+ /** Class of a triangle relative to the occupant at `self`: inside the footprint of a seat in an earlier row (and not above its head), else a lateral wall near the centre line, else other. Pure. */
265
+ function classifyTriangle(centroid, normal, self, seats) {
266
+ for (const s of seats) {
267
+ if (s.row >= self.row)
268
+ continue;
269
+ if (Math.abs(centroid[0] - s.hip[0]) <= 0.3 && centroid[2] >= s.hip[2] - 0.6 && centroid[2] <= s.hip[2] + 0.5 && centroid[1] <= s.hip[1] + 0.8)
270
+ return { cls: 'front_seat', seat: s.id };
271
+ }
272
+ if (Math.abs(centroid[0]) <= 0.3 && Math.abs(normal[0]) > 0.5)
273
+ return { cls: 'tunnel' };
274
+ return { cls: 'other' };
275
+ }
276
+ /**
277
+ * Distance of one limb sphere to the body, per class. Surfaces the sphere stands on are not clashes: a roughly horizontal
278
+ * triangle at or under the sphere's middle is the floor, a sill or a cushion it rests on (the foot IK plants the sole on the
279
+ * floor; the canonical leg and the drawn floor differ by a centimetre or two). Triangles inside the occupant's own seat
280
+ * (cushion, back, base) are skipped for the same reason.
281
+ */
282
+ function measureLimb(s, p, r, self, seats, ownSeat) {
283
+ const best = { front_seat: Infinity, tunnel: Infinity, other: Infinity };
284
+ let bestAny = Infinity;
285
+ let mesh = null;
286
+ let against = null;
287
+ let againstSeat = null;
288
+ const t = s.tris;
289
+ for (let i = 0; i < s.mesh.length; i++) {
290
+ const o = i * 9;
291
+ // cheap reject: the triangle's box against the sphere's reach
292
+ const reach = Math.min(1, Math.max(best.front_seat, best.tunnel, best.other));
293
+ const lo = (a, b, c) => Math.min(a, b, c);
294
+ const hi = (a, b, c) => Math.max(a, b, c);
295
+ if (p[0] < lo(t[o], t[o + 3], t[o + 6]) - reach || p[0] > hi(t[o], t[o + 3], t[o + 6]) + reach)
296
+ continue;
297
+ if (p[1] < lo(t[o + 1], t[o + 4], t[o + 7]) - reach || p[1] > hi(t[o + 1], t[o + 4], t[o + 7]) + reach)
298
+ continue;
299
+ if (p[2] < lo(t[o + 2], t[o + 5], t[o + 8]) - reach || p[2] > hi(t[o + 2], t[o + 5], t[o + 8]) + reach)
300
+ continue;
301
+ const n = triNormal(t, i);
302
+ const c = triCentroid(t, i);
303
+ if (Math.abs(n[1]) > 0.7 && c[1] < p[1] + exports.CABIN_CHECK_THRESHOLDS.floorContactM)
304
+ continue;
305
+ if (ownSeat(c))
306
+ continue;
307
+ const d = pointTriangleDistance(p, [t[o], t[o + 1], t[o + 2]], [t[o + 3], t[o + 4], t[o + 5]], [t[o + 6], t[o + 7], t[o + 8]]);
308
+ const k = classifyTriangle(c, n, self, seats);
309
+ if (d < best[k.cls])
310
+ best[k.cls] = d;
311
+ if (d < bestAny) {
312
+ bestAny = d;
313
+ mesh = s.mesh[i];
314
+ against = k.cls;
315
+ againstSeat = k.seat ?? null;
316
+ }
317
+ }
318
+ const sub = (d) => (Number.isFinite(d) ? d - r : Infinity);
319
+ return {
320
+ clearanceM: sub(bestAny),
321
+ byClass: { front_seat: sub(best.front_seat), tunnel: sub(best.tunnel), other: sub(best.other) },
322
+ mesh: mesh === null ? null : s.names[mesh] ?? null,
323
+ against,
324
+ againstSeat,
325
+ };
326
+ }
327
+ const mm = (m) => `${Math.round(m * 1000)} mm`;
328
+ const fmt = (v) => `[${v.map((x) => (Math.abs(x) < 5e-4 ? 0 : x).toFixed(3)).join(', ')}]`;
329
+ /** Higher is better: FAIL below `fail`, WARN below `warn`. */
330
+ function judgeAtLeast(valueM, fail, warn) {
331
+ return valueM < fail ? 'FAIL' : valueM < warn ? 'WARN' : 'PASS';
332
+ }
333
+ function worstStatus(statuses) {
334
+ if (statuses.includes('FAIL'))
335
+ return 'FAIL';
336
+ if (statuses.includes('WARN'))
337
+ return 'WARN';
338
+ if (statuses.every((s) => s === 'NOT_MEASURED'))
339
+ return 'NOT_MEASURED';
340
+ return 'PASS';
341
+ }
342
+ /** Judge a set of limb readings as one row (`id`), named for what they are closest to. */
343
+ function limbRow(id, label, readings, pick, named) {
344
+ const T = exports.CABIN_CHECK_THRESHOLDS;
345
+ const th = `${label} clears the body by >= ${mm(T.limbWarnM)} (WARN under it, FAIL more than ${mm(-T.limbFailM)} inside)`;
346
+ const rows = readings.map((r) => ({ r, c: pick(r) })).filter((x) => Number.isFinite(x.c));
347
+ if (!rows.length)
348
+ return { id, status: 'PASS', valueM: null, detail: `nothing within reach of the ${label}`, threshold: th };
349
+ const worst = rows.reduce((a, b) => (b.c < a.c ? b : a));
350
+ const status = judgeAtLeast(worst.c, T.limbFailM, T.limbWarnM);
351
+ const what = named ? named(worst.r) : worst.r.againstSeat ? `the seat ahead (${worst.r.againstSeat})` : worst.r.against === 'tunnel' ? 'the tunnel / centre console' : `bodywork${worst.r.mesh ? ` (${worst.r.mesh})` : ''}`;
352
+ const detail = worst.c < 0
353
+ ? `${worst.r.side === 'l' ? 'left' : 'right'} ${worst.r.part} is ${mm(-worst.c)} INSIDE ${what} at ${fmt(worst.r.at)}`
354
+ : `${worst.r.side === 'l' ? 'left' : 'right'} ${worst.r.part} clears ${what} by ${mm(worst.c)} at ${fmt(worst.r.at)}`;
355
+ return { id, status, valueM: worst.c, detail, threshold: th };
356
+ }
357
+ /** The non-geometric rows of a seat, from the runtime's fit. Pure. */
358
+ function fitRows(f) {
359
+ const T = exports.CABIN_CHECK_THRESHOLDS;
360
+ const rows = [];
361
+ if (f.hipAboveFloorM === null) {
362
+ rows.push({ id: 'hpoint', status: 'NOT_MEASURED', valueM: null, detail: 'no floor was found under the seat', threshold: `H-point >= ${mm(T.hipAboveFloorWarnM)} above the floor` });
363
+ }
364
+ else {
365
+ rows.push({
366
+ id: 'hpoint', status: judgeAtLeast(f.hipAboveFloorM, T.hipAboveFloorFailM, T.hipAboveFloorWarnM), valueM: f.hipAboveFloorM,
367
+ detail: `H-point ${fmt(f.hip)}, ${mm(f.hipAboveFloorM)} above the floor under the feet${f.measured ? '' : ' (DERIVED from the hull, not authored: add a seat_* socket)'}`,
368
+ threshold: `H-point >= ${mm(T.hipAboveFloorWarnM)} above the floor (WARN under, FAIL under ${mm(T.hipAboveFloorFailM)}); the runtime's seating package asks for 340 mm, a sports coupe sits near 200 mm`,
369
+ });
370
+ }
371
+ const move = Math.hypot(f.movedAftM, f.loweredM);
372
+ const moveStatus = !f.accepted || move > T.fitMoveFailM ? 'FAIL' : 'PASS';
373
+ rows.push({
374
+ id: 'fit_move', status: moveStatus, valueM: move,
375
+ detail: !f.accepted ? `the runtime REFUSED this seat: ${f.reason ?? 'no reason given'}`
376
+ : `the runtime's fit moved this seat ${mm(move)} (${mm(f.movedAftM)} aft, ${mm(f.loweredM)} lowered)${move > T.fitMoveFailM && f.authoredHip ? `; declare ${fmt(f.hip)} if that is where it belongs, or open the cabin around ${fmt(f.authoredHip)}` : ''}`,
377
+ threshold: `the fit moves the seat <= ${mm(T.fitMoveFailM)} from its authored H-point and refuses none`,
378
+ });
379
+ if (f.crownClearanceM === null) {
380
+ rows.push({ id: 'head', status: 'PASS', valueM: null, detail: 'no roof over this seat (open car)', threshold: `crown >= ${mm(T.headWarnM)} under the roof lining` });
381
+ }
382
+ else {
383
+ rows.push({
384
+ id: 'head', status: judgeAtLeast(f.crownClearanceM, T.headFailM, T.headWarnM), valueM: f.crownClearanceM,
385
+ detail: `crown ${mm(f.crownClearanceM)} under the roof's inner surface (${f.headroomM === null ? '?' : mm(f.headroomM)} of roof over the H-point)${f.occupantMeasured ? '' : ', against the runtime\'s derived occupant'}`,
386
+ threshold: `crown >= ${mm(T.headWarnM)} under the roof lining (WARN under, FAIL under ${mm(T.headFailM)})`,
387
+ });
388
+ }
389
+ if (f.driverLeg) {
390
+ const c = f.driverLeg.clearanceM;
391
+ rows.push({
392
+ id: 'driver_leg', status: judgeAtLeast(c, T.driverLegFailM, T.driverLegWarnM), valueM: c,
393
+ detail: `${c < 0 ? `driver's ${f.driverLeg.part ?? 'leg'} is ${mm(-c)} INTO the ${f.driverLeg.against ?? 'cabin'}` : `driver's ${f.driverLeg.part ?? 'leg'} clears the ${f.driverLeg.against ?? 'cabin'} by ${mm(c)}`}${f.driverLeg.limitedBy ? ` (the seat track stops at: ${f.driverLeg.limitedBy})` : ''}`,
394
+ threshold: `driver's thighs, knees and shins clear the wheel, column and dash (WARN under 0, FAIL more than ${mm(-T.driverLegFailM)} inside)`,
395
+ });
396
+ }
397
+ return rows;
398
+ }
399
+ /** The leg rows of a passenger seat from its readings. Pure over the readings. */
400
+ function legRows(readings, hasSeatAhead) {
401
+ const rows = [];
402
+ const of = (parts) => readings.filter((r) => parts.includes(r.part));
403
+ rows.push(limbRow('knee', 'knee', of(['knee']), (r) => r.clearanceM));
404
+ rows.push(limbRow('shin', 'shin and ankle', of(['shin', 'ankle']), (r) => r.clearanceM));
405
+ rows.push(limbRow('foot', 'foot', of(['ball', 'toe']), (r) => r.clearanceM));
406
+ if (hasSeatAhead)
407
+ rows.push(limbRow('front_seat', 'legs against the seat ahead', readings, (r) => r.byClass.front_seat, () => 'the seat ahead (its base or back)'));
408
+ rows.push(limbRow('tunnel', 'legs against the tunnel / console', readings, (r) => r.byClass.tunnel, () => 'the tunnel / centre console'));
409
+ return rows;
410
+ }
411
+ // ── scene, cabin and runtime ─────────────────────────────────────────────────────────────────────────────────────────────
412
+ const WHEEL_NODE = /(^|[_\-.])(rim|wheel|whl|tyre|tire|brake[_-]?disc|caliper)([_\-.\d]|$)/i;
413
+ /** Read a GLB into a three.js scene (geometry and node transforms only): no GPU, no textures. */
414
+ async function loadGlbScene(glb, THREE) {
415
+ const { NodeIO } = await Promise.resolve().then(() => __importStar(require('@gltf-transform/core')));
416
+ const { ALL_EXTENSIONS } = await Promise.resolve().then(() => __importStar(require('@gltf-transform/extensions')));
417
+ const { importEsm } = await Promise.resolve().then(() => __importStar(require('../character/esm')));
418
+ const meshopt = await importEsm('meshoptimizer');
419
+ await meshopt.MeshoptDecoder.ready;
420
+ const io = new NodeIO().registerExtensions(ALL_EXTENSIONS).registerDependencies({ 'meshopt.decoder': meshopt.MeshoptDecoder });
421
+ const bytes = new Uint8Array(glb.buffer, glb.byteOffset, glb.byteLength);
422
+ const jsonDoc = await io.binaryToJSON(bytes);
423
+ const doc = await io.readJSON(jsonDoc);
424
+ const scene = new THREE.Group();
425
+ const exclude = [];
426
+ const build = (node) => {
427
+ const o = new THREE.Object3D();
428
+ o.name = node.getName();
429
+ const mesh = node.getMesh();
430
+ if (mesh) {
431
+ for (const prim of mesh.listPrimitives()) {
432
+ const pos = prim.getAttribute('POSITION');
433
+ if (!pos)
434
+ continue;
435
+ const n = pos.getCount();
436
+ const arr = new Float32Array(n * 3);
437
+ const el = [0, 0, 0];
438
+ for (let i = 0; i < n; i++) {
439
+ pos.getElement(i, el);
440
+ arr[i * 3] = el[0];
441
+ arr[i * 3 + 1] = el[1];
442
+ arr[i * 3 + 2] = el[2];
443
+ }
444
+ const g = new THREE.BufferGeometry();
445
+ g.setAttribute('position', new THREE.BufferAttribute(arr, 3));
446
+ const idx = prim.getIndices();
447
+ if (idx)
448
+ g.setIndex(new THREE.BufferAttribute(new Uint32Array(idx.getArray()), 1));
449
+ const m = new THREE.Mesh(g, new THREE.MeshBasicMaterial({ side: THREE.DoubleSide }));
450
+ m.name = node.getName();
451
+ o.add(m);
452
+ }
453
+ }
454
+ o.position.fromArray(node.getTranslation());
455
+ o.quaternion.fromArray(node.getRotation());
456
+ o.scale.fromArray(node.getScale());
457
+ for (const c of node.listChildren())
458
+ o.add(build(c));
459
+ if (WHEEL_NODE.test(o.name))
460
+ exclude.push(o);
461
+ return o;
462
+ };
463
+ for (const n of doc.getRoot().getDefaultScene()?.listChildren() ?? doc.getRoot().listScenes()[0]?.listChildren() ?? [])
464
+ scene.add(build(n));
465
+ const root = new THREE.Group();
466
+ root.add(scene);
467
+ return { root, scene, json: jsonDoc.json, exclude };
468
+ }
469
+ /** The body's triangles in the cabin frame, wheels left out (the runtime's fit excludes its wheel nodes the same way). */
470
+ function bodySoup(THREE, root, exclude) {
471
+ root.updateMatrixWorld(true);
472
+ const skip = new Set(exclude);
473
+ const meshes = []; // eslint-disable-line @typescript-eslint/no-explicit-any
474
+ root.traverse((o) => {
475
+ if (!o.isMesh)
476
+ return;
477
+ for (let p = o; p; p = p.parent)
478
+ if (skip.has(p))
479
+ return;
480
+ meshes.push(o);
481
+ });
482
+ let count = 0;
483
+ for (const m of meshes) {
484
+ const idx = m.geometry.getIndex();
485
+ count += Math.floor((idx ? idx.count : m.geometry.getAttribute('position').count) / 3);
486
+ }
487
+ const tris = new Float32Array(count * 9);
488
+ const mesh = new Uint16Array(count);
489
+ const names = [];
490
+ const v = new THREE.Vector3();
491
+ let t = 0;
492
+ meshes.forEach((m, mi) => {
493
+ names.push(m.name || `mesh${mi}`);
494
+ const pos = m.geometry.getAttribute('position');
495
+ const idx = m.geometry.getIndex();
496
+ const n = Math.floor((idx ? idx.count : pos.count) / 3);
497
+ for (let i = 0; i < n; i++) {
498
+ for (let k = 0; k < 3; k++) {
499
+ v.fromBufferAttribute(pos, idx ? idx.getX(i * 3 + k) : i * 3 + k).applyMatrix4(m.matrixWorld);
500
+ tris[t * 9 + k * 3] = v.x;
501
+ tris[t * 9 + k * 3 + 1] = v.y;
502
+ tris[t * 9 + k * 3 + 2] = v.z;
503
+ }
504
+ mesh[t++] = mi;
505
+ }
506
+ });
507
+ return { tris, mesh, names };
508
+ }
509
+ /** What `VehicleEntity.attachInterior` does when the drawn model is not where the descriptor's nominal frame puts it. */
510
+ function translateCabin(cabin, delta) {
511
+ const move = (p) => (Array.isArray(p) ? [p[0] + delta[0], p[1] + delta[1], p[2] + delta[2]] : p);
512
+ const pedal = (p) => (isRecord(p) ? { ...p, pad: move(p.pad), hinge: move(p.hinge) } : p);
513
+ const seats = Array.isArray(cabin.seats) ? cabin.seats.map((s) => {
514
+ const seat = s;
515
+ const ff = seat.footFloor;
516
+ return { ...seat, hipPoint: move(seat.hipPoint), exitPoint: move(seat.exitPoint), ...(isRecord(ff) ? { footFloor: { l: ff.l + delta[1], r: ff.r + delta[1] } } : {}) };
517
+ }) : cabin.seats;
518
+ const pedals = isRecord(cabin.pedals) ? Object.fromEntries(Object.entries(cabin.pedals).map(([k, v]) => [k, pedal(v)])) : cabin.pedals;
519
+ return {
520
+ ...cabin, seats, pedals,
521
+ ...(isRecord(cabin.steering) ? { steering: { ...cabin.steering, centre: move(cabin.steering.centre) } } : {}),
522
+ ...(cabin.gearshift !== undefined ? { gearshift: move(cabin.gearshift) } : {}),
523
+ ...(cabin.ignition !== undefined ? { ignition: move(cabin.ignition) } : {}),
524
+ ...(finite(cabin.floorY) ? { floorY: cabin.floorY + delta[1] } : {}),
525
+ };
526
+ }
527
+ const seatIdOk = /^seat_(dside|pside)_(f|r\d+)$/;
528
+ function declaredSeatIds(pkg, cabinSeatIds, engine) {
529
+ const spec = isRecord(pkg.specialty) ? pkg.specialty : null;
530
+ const mod = spec && isRecord(spec.module) ? spec.module : null;
531
+ const out = new Set();
532
+ const seatVars = mod && isRecord(mod.seatVars) ? mod.seatVars : null;
533
+ if (!seatVars) {
534
+ // A package with no specialty has the platform default control manifest: let the runtime say which seats it grants.
535
+ try {
536
+ const manifest = engine.vehicleControlManifest?.(pkg);
537
+ const sv = manifest?.manifest.module.seatVars ?? {};
538
+ const driver = manifest?.manifest.module.driverSeat ?? 'driver';
539
+ for (const k of Object.keys(sv)) {
540
+ if (seatIdOk.test(k))
541
+ out.add(k);
542
+ else if (k === driver)
543
+ out.add('seat_dside_f');
544
+ else if (k === 'passenger' && cabinSeatIds.includes('seat_pside_f'))
545
+ out.add('seat_pside_f');
546
+ }
547
+ }
548
+ catch { /* an engine without it: every cabin seat is judged */
549
+ cabinSeatIds.forEach((s) => out.add(s));
550
+ }
551
+ return out;
552
+ }
553
+ const driverKey = typeof mod?.driverSeat === 'string' ? mod.driverSeat : 'driver';
554
+ for (const k of Object.keys(seatVars)) {
555
+ if (seatIdOk.test(k))
556
+ out.add(k);
557
+ else if (k === driverKey)
558
+ out.add('seat_dside_f');
559
+ else if (k === 'passenger') {
560
+ const p = cabinSeatIds.find((s) => s !== 'seat_dside_f' && /_f$/.test(s));
561
+ if (p)
562
+ out.add(p);
563
+ }
564
+ }
565
+ return out;
566
+ }
567
+ /** Run the check. Throws only when the runtime cannot resolve the car at all (the package or model is unreadable). */
568
+ async function checkCabin(input, runtime) {
569
+ const t0 = Date.now();
570
+ const E = runtime.engine;
571
+ for (const name of ['vehicleSourceFromGltf', 'vehiclePackageToTuning', 'resolveVehicleCabin', 'fitCabinToBody', 'modelToBody']) {
572
+ if (typeof E[name] !== 'function')
573
+ throw new Error(`the engine runtime ${runtime.info.version} does not export ${name}; update @helix3/helix-cli`);
574
+ }
575
+ const { localEngineDeps, runtimeCacheDir } = await Promise.resolve().then(() => __importStar(require('./simulateRuntime')));
576
+ const { importEsm } = await Promise.resolve().then(() => __importStar(require('../character/esm')));
577
+ const THREE = await importEsm(localEngineDeps(runtimeCacheDir()).map.three); // eslint-disable-line @typescript-eslint/no-explicit-any
578
+ const loaded = await loadGlbScene(input.glb, THREE);
579
+ const pkg = input.pkg;
580
+ const source = E.vehicleSourceFromGltf({ scene: loaded.scene, parser: { json: loaded.json } });
581
+ const resolved = E.vehiclePackageToTuning(pkg, { source, landSolver: 'v2' });
582
+ const cabin0 = E.resolveVehicleCabin(resolved.descriptor);
583
+ // The live spawn parks the model at `visualOffset`; the descriptor's nominal frame differs when the package's ride height is not the class preset's.
584
+ loaded.scene.position.set(...resolved.visualOffset);
585
+ const nominal = E.modelToBody(resolved.descriptor)([0, 0, 0]);
586
+ const delta = [resolved.visualOffset[0] - nominal[0], resolved.visualOffset[1] - nominal[1], resolved.visualOffset[2] - nominal[2]];
587
+ const framed = Math.abs(delta[0]) > 1e-6 || Math.abs(delta[1]) > 1e-6 || Math.abs(delta[2]) > 1e-6 ? translateCabin(cabin0, delta) : cabin0;
588
+ // Newer runtimes name the car's own drawn steering wheel so the fit does not count it as dash (`drawnControlNodes`, humanoid-character >= 0.3.209);
589
+ // an older one does not export it and the wheel stays among the bodywork, exactly as that runtime's live spawn treats it.
590
+ const drawnWheel = typeof E.drawnControlNodes === 'function' ? E.drawnControlNodes('steering', { modelRoot: loaded.scene, descriptor: resolved.descriptor }) : [];
591
+ const fitExclude = [...loaded.exclude, ...drawnWheel];
592
+ const fit = E.fitCabinToBody(framed, loaded.root, { exclude: fitExclude });
593
+ if (!fit.report.measured)
594
+ throw new Error('the runtime found no bodywork geometry to fit the cabin to (is the GLB empty, or are all its meshes under wheel-named nodes?)');
595
+ const soup = bodySoup(THREE, loaded.root, fitExclude);
596
+ const cabinSeatIds = cabin0.seats.map((s) => s.id);
597
+ const declared = declaredSeatIds(pkg, cabinSeatIds, E);
598
+ const zones = fit.cabin.seats.map((s) => ({ id: s.id, row: s.row, hip: s.hipPoint }));
599
+ const seatsAuthored = new Map(cabin0.seats.map((s) => [s.id, s.hipPoint]));
600
+ const footFwd = E.SEATED_FOOT_FORWARD_M ?? 0.84;
601
+ const footMin = Math.max(E.SEATED_FOOT_MIN_FORWARD_M ?? 0.32, FOOT.cushionForwardM);
602
+ const seats = [];
603
+ for (const seat of fit.cabin.seats) {
604
+ const f = fit.report.seats.find((x) => x.id === seat.id);
605
+ const isDeclared = declared.has(seat.id);
606
+ const hp = seat.hipPoint;
607
+ if (!f) {
608
+ seats.push({ id: seat.id, role: seat.role, row: seat.row, declared: isDeclared, hPoint: hp, status: 'SKIPPED', rows: [], note: 'the runtime refused this seat (no fit entry)' });
609
+ continue;
610
+ }
611
+ if (!isDeclared) {
612
+ seats.push({ id: seat.id, role: seat.role, row: seat.row, declared: false, hPoint: hp, status: 'SKIPPED', rows: [], note: 'the cabin has this seat but the package does not declare it (specialty.module.seatVars): nobody can board it, so it is not judged' });
613
+ continue;
614
+ }
615
+ const floors = seat.footFloor ? [seat.footFloor.l, seat.footFloor.r] : [];
616
+ const floor = floors.length ? Math.min(...floors) : null;
617
+ const facts = {
618
+ id: seat.id, role: seat.role, row: seat.row, declared: true, measured: seat.measured !== false, hip: hp, authoredHip: (() => { const a = seatsAuthored.get(seat.id); return a ? [a[0] + delta[0], a[1] + delta[1], a[2] + delta[2]] : null; })(),
619
+ accepted: f.accepted, reason: f.reason, movedAftM: f.movedAft, loweredM: f.lowered,
620
+ hipAboveFloorM: floor === null ? null : hp[1] - floor, crownClearanceM: f.crownClearance, headroomM: f.headroom, occupantMeasured: f.occupantMeasured,
621
+ driverLeg: f.driverLeg ?? null, legroom: f.legroom ?? null,
622
+ };
623
+ const rows = fitRows(facts);
624
+ if (seat.role !== 'driver') {
625
+ const stated = fit.cabin.footwellForwardM;
626
+ const derived = stated === undefined ? (seat.row > 0 ? FOOT.rowBehindReachM : footFwd) : Math.min(footFwd, Math.max(footMin, stated));
627
+ const reach = seat.footReachM !== undefined ? Math.min(footFwd, Math.max(footMin, seat.footReachM)) : derived;
628
+ const scale = fit.cabin.scale ?? 1;
629
+ const readings = [];
630
+ for (const side of ['l', 'r']) {
631
+ const sign = side === 'l' ? 1 : -1;
632
+ const floorY = seat.footFloor?.[side];
633
+ const rest = Math.min(Math.max(-FOOT.restDropM, floorY === undefined ? -FOOT.restDropM : floorY + FOOT.soleBelowRestM + FOOT.floorContactM - hp[1]), -FOOT.minDropM) + (seat.footRiseM ?? 0);
634
+ const hipX = hp[0] + sign * LEG.hipX;
635
+ // the runtime's `footLateralShift`: the outboard foot moves the whole `footShiftM` toward the centreline, the inboard one half
636
+ const shift = seat.footShiftM ?? 0;
637
+ const footX = hp[0] + sign * FOOT.spreadM * scale + (shift === 0 ? 0 : sign * Math.sign(hp[0]) > 0 ? shift : shift / 2);
638
+ const own = (c) => Math.abs(c[0] - hp[0]) < 0.3 && c[2] <= hp[2] + FOOT.cushionForwardM && c[2] >= hp[2] - 0.6 && c[1] >= hp[1] - 0.3;
639
+ for (const s of seatedLegSamples(reach, rest, seat.footPitchDeg ?? 0)) {
640
+ const p = [hipX + (footX - hipX) * s.t, hp[1] + s.y, hp[2] + s.z];
641
+ const m = measureLimb(soup, p, s.r, { id: seat.id, row: seat.row, hip: hp }, zones, own);
642
+ readings.push({ part: s.part, side, at: p, ...m });
643
+ }
644
+ }
645
+ const ahead = zones.some((z) => z.row < seat.row);
646
+ rows.push(...legRows(readings, ahead));
647
+ if (seat.row > 0 && ahead)
648
+ rows.push(footwellRow(soup, hp, reach, readings));
649
+ }
650
+ seats.push({ id: seat.id, role: seat.role, row: seat.row, declared: true, hPoint: hp, status: worstStatus(rows.map((r) => r.status)), rows });
651
+ }
652
+ const steeringFit = fit.report.steering;
653
+ const steering = steeringFit && steeringFit.worstClearance !== null && Number.isFinite(steeringFit.worstClearance)
654
+ ? (() => {
655
+ const c = steeringFit.worstClearance;
656
+ return { worstClearanceM: c, status: judgeAtLeast(c, exports.CABIN_CHECK_THRESHOLDS.rimFailM, exports.CABIN_CHECK_THRESHOLDS.rimWarnM), detail: c < 0 ? `the wheel rim is ${mm(-c)} outside the skin above it` : `the wheel rim clears the skin above it by ${mm(c)}` };
657
+ })()
658
+ : null;
659
+ const statuses = [...seats.flatMap((s) => s.rows.map((r) => r.status)), ...(steering ? [steering.status] : [])];
660
+ const notes = [];
661
+ const undeclared = seats.filter((s) => s.status === 'SKIPPED');
662
+ if (undeclared.length)
663
+ notes.push(`${undeclared.map((s) => s.id).join(', ')} ${undeclared.length === 1 ? 'is' : 'are'} in the cabin but not declared in the package's seat table, so ${undeclared.length === 1 ? 'it is' : 'they are'} not judged`);
664
+ if (!seats.some((s) => s.status !== 'SKIPPED'))
665
+ notes.push('no declared seat could be judged');
666
+ const triangles = soupSize(soup);
667
+ return {
668
+ ok: !statuses.includes('FAIL'),
669
+ exitCode: statuses.includes('FAIL') ? 1 : 0,
670
+ engine: { version: runtime.info.version, source: runtime.info.source },
671
+ glb: { bytes: input.glb.length, triangles },
672
+ car: typeof pkg.displayName === 'string' ? pkg.displayName : input.name ?? null,
673
+ seats, steering,
674
+ runtimeWarnings: [...fit.report.warnings],
675
+ notes, millis: Date.now() - t0,
676
+ };
677
+ }
678
+ /** Free height over the floor under the seat ahead, scanned from the rear cushion's face to the toe: how far the foot goes under, and how much room is left over it. */
679
+ function footwellRow(soup, hp, reach, readings) {
680
+ const T = exports.CABIN_CHECK_THRESHOLDS;
681
+ const th = `a rear foot that goes under the seat ahead keeps >= ${mm(T.footGapWarnM)} of free height over the ball of the foot (WARN under, FAIL at contact)`;
682
+ const own = (c) => Math.abs(c[0] - hp[0]) < 0.3 && c[2] <= hp[2] + FOOT.cushionForwardM && c[2] >= hp[2] - 0.6 && c[1] >= hp[1] - 0.3;
683
+ const notOwnNotFloor = (i) => !own(triCentroid(soup.tris, i)) && triNormal(soup.tris, i)[1] < 0.5;
684
+ const footH = 2 * RADII.ball;
685
+ let gap = Infinity;
686
+ let gapAt = null;
687
+ let under = 0;
688
+ for (const r of readings.filter((x) => x.part === 'ball')) {
689
+ const sole = r.at[1] - RADII.ball;
690
+ const toeZ = hp[2] + reach + LEG.toeAheadM;
691
+ let startZ = null;
692
+ for (let z = hp[2] + FOOT.cushionForwardM; z <= toeZ + 1e-9; z += 0.02) {
693
+ const up = rayFirstHit(soup, [r.at[0], sole + 0.01, z], [0, 1, 0], notOwnNotFloor, 1.5);
694
+ const free = up === null ? Infinity : up + 0.01;
695
+ if (free < 0.45 && startZ === null)
696
+ startZ = z;
697
+ if (startZ !== null && free - footH < gap) {
698
+ gap = free - footH;
699
+ gapAt = [r.at[0], sole, z];
700
+ }
701
+ }
702
+ if (startZ !== null)
703
+ under = Math.max(under, toeZ - startZ);
704
+ }
705
+ const status = under === 0 || !Number.isFinite(gap) ? 'PASS' : judgeAtLeast(gap, T.footGapFailM, T.footGapWarnM);
706
+ const detail = under === 0
707
+ ? 'the feet stay clear of the seat ahead (nothing within 450 mm over the floor in front of the cushion)'
708
+ : `the foot goes ${mm(under)} under the seat ahead, leaving ${mm(gap)} over the ball of the foot at its tightest${gapAt ? ` (${fmt(gapAt)})` : ''}`;
709
+ return { id: 'footwell', status, valueM: under === 0 ? null : gap, detail, threshold: th };
710
+ }
711
+ // ── report ────────────────────────────────────────────────────────────────────────────────────────────────────────────────
712
+ function formatCabinReport(r) {
713
+ const L = [];
714
+ L.push(`${r.ok ? '✔' : '✖'} cabin check ${r.ok ? (r.seats.some((s) => s.status === 'WARN') ? 'PASS with warnings' : 'PASS') : 'FAIL'}${r.car ? ` — ${r.car}` : ''}`);
715
+ L.push(` engine runtime ${r.engine.version} (${r.engine.source}); ${r.glb.triangles} triangles read; ${r.millis} ms; z+ is forward, metres in the body frame`);
716
+ for (const s of r.seats) {
717
+ L.push('');
718
+ L.push(`${s.status === 'SKIPPED' ? '-' : s.status === 'PASS' ? '✔' : s.status === 'WARN' ? '⚠' : '✖'} ${s.id} (${s.role}, row ${s.row}) ${s.status} H-point ${fmt(s.hPoint)}`);
719
+ if (s.note)
720
+ L.push(` ${s.note}`);
721
+ for (const row of s.rows)
722
+ L.push(` ${row.status.padEnd(12)} ${row.id.padEnd(11)} ${row.detail}`);
723
+ }
724
+ if (r.steering)
725
+ L.push('', `${r.steering.status === 'PASS' ? '✔' : r.steering.status === 'WARN' ? '⚠' : '✖'} steering wheel ${r.steering.status}: ${r.steering.detail}`);
726
+ if (r.notes.length) {
727
+ L.push('');
728
+ for (const n of r.notes)
729
+ L.push(`note: ${n}`);
730
+ }
731
+ const bad = r.seats.flatMap((s) => s.rows.filter((x) => x.status === 'FAIL' || x.status === 'WARN').map((x) => ({ s, x })));
732
+ if (bad.length) {
733
+ L.push('', 'thresholds judged against:');
734
+ for (const t of [...new Set(bad.map((b) => ` ${b.x.id}: ${b.x.threshold}`))])
735
+ L.push(t);
736
+ L.push('fix: reshape the seat, floor, console or tunnel in the model (or move the seat_* socket) and re-run; then confirm with `helix vehicle preview <dir> --occupants`.');
737
+ }
738
+ if (r.runtimeWarnings.length) {
739
+ L.push('', 'the runtime\'s own cabin-fit warnings:');
740
+ for (const w of r.runtimeWarnings)
741
+ L.push(` ${w}`);
742
+ }
743
+ return L.join('\n');
744
+ }
745
+ /** Read a package directory (`vehicle-package.json` + `model.glb`, or the one `.glb`) or a package JSON beside its model. */
746
+ function readCabinInput(dirOrPackage, glbOverride) {
747
+ const path = (0, node_path_1.resolve)(dirOrPackage);
748
+ if (!(0, node_fs_1.existsSync)(path))
749
+ throw new Error(`${path} does not exist`);
750
+ const isDir = (0, node_fs_1.statSync)(path).isDirectory();
751
+ const dir = isDir ? path : (0, node_path_1.dirname)(path);
752
+ const packageFile = isDir ? ['vehicle-package.json', 'vehicle.package.json', 'package.vehicle.json'].map((f) => (0, node_path_1.join)(dir, f)).find(node_fs_1.existsSync) : path;
753
+ if (!packageFile)
754
+ throw new Error(`${dir} has no vehicle-package.json`);
755
+ let glbFile = glbOverride ? (0, node_path_1.resolve)(glbOverride) : undefined;
756
+ if (!glbFile) {
757
+ const glbs = (0, node_fs_1.readdirSync)(dir).filter((f) => f.toLowerCase().endsWith('.glb'));
758
+ if (glbs.includes('model.glb'))
759
+ glbFile = (0, node_path_1.join)(dir, 'model.glb');
760
+ else if (glbs.length === 1)
761
+ glbFile = (0, node_path_1.join)(dir, glbs[0]);
762
+ else
763
+ throw new Error(glbs.length === 0 ? `${dir} has no .glb model (pass --glb)` : `${dir} has ${glbs.length} .glb files; name the drawn one model.glb or pass --glb`);
764
+ }
765
+ return { pkg: JSON.parse((0, node_fs_1.readFileSync)(packageFile, 'utf8')), glb: (0, node_fs_1.readFileSync)(glbFile), dir, packageFile, glbFile };
766
+ }
767
+ /** A published vehicle's package and drawn model (public reads; the CDN refuses a bare client, so the request carries a browser user agent). */
768
+ async function fetchPublishedCabinInput(apiUrl, itemId, fetchImpl = fetch) {
769
+ const UA = 'Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/140.0 Safari/537.36 helix-cli';
770
+ const base = apiUrl.replace(/\/$/, '');
771
+ let res = await fetchImpl(`${base}/api/v1/universal-items/${encodeURIComponent(itemId)}`, { headers: { accept: 'application/json', 'user-agent': UA } });
772
+ for (let attempt = 1; res.status >= 500 && attempt < 4; attempt += 1) {
773
+ await new Promise((done) => setTimeout(done, 1000 * attempt));
774
+ res = await fetchImpl(`${base}/api/v1/universal-items/${encodeURIComponent(itemId)}`, { headers: { accept: 'application/json', 'user-agent': UA } });
775
+ }
776
+ if (!res.ok)
777
+ throw new Error(`GET /api/v1/universal-items/${itemId} answered HTTP ${res.status}`);
778
+ const body = await res.json();
779
+ const item = (isRecord(body.item) ? body.item : body);
780
+ const props = isRecord(item.properties) ? item.properties : {};
781
+ const pkg = props.vehiclePackage;
782
+ if (!isRecord(pkg))
783
+ throw new Error(`item ${itemId} carries no properties.vehiclePackage (is it a vehicle?)`);
784
+ const mesh = isRecord(pkg.mesh) ? pkg.mesh : {};
785
+ const visual = isRecord(mesh.visual) ? mesh.visual : {};
786
+ const renditions = Array.isArray(visual.renditions) ? visual.renditions.filter(isRecord) : [];
787
+ // The drawn model: the source rendition when it is materialised, else the derived web rendition the runtime loads.
788
+ const fromRenditions = [...renditions.filter((r) => r.kind === 'source'), ...renditions.filter((r) => r.kind !== 'source')].map((r) => r.artifactRef).find((u) => typeof u === 'string' && u.length > 0);
789
+ const assets = Array.isArray(item.assets) ? item.assets.filter(isRecord) : [];
790
+ const fromAssets = ['web', 'mesh'].map((k) => assets.find((a) => a.rendition === k && typeof a.cdnUrl === 'string')?.cdnUrl).find((u) => typeof u === 'string');
791
+ const modelUrl = fromRenditions ?? fromAssets;
792
+ if (!modelUrl)
793
+ throw new Error(`item ${itemId} names no model URL (package.mesh.visual.renditions[].artifactRef, or a web/mesh asset)`);
794
+ const glbRes = await fetchImpl(modelUrl, { headers: { 'user-agent': UA }, redirect: 'follow' });
795
+ if (!glbRes.ok)
796
+ throw new Error(`could not download the model ${modelUrl}: HTTP ${glbRes.status}`);
797
+ return { pkg, glb: Buffer.from(await glbRes.arrayBuffer()), name: typeof item.title === 'string' ? item.title : itemId, modelUrl };
798
+ }
799
+ //# sourceMappingURL=cabinCheck.js.map