@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,54 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.formatNpcInspection = void 0;
4
+ exports.inspectNpc = inspectNpc;
5
+ const metrics_1 = require("./metrics");
6
+ const session_1 = require("./session");
7
+ var format_1 = require("./format");
8
+ Object.defineProperty(exports, "formatNpcInspection", { enumerable: true, get: function () { return format_1.formatNpcInspection; } });
9
+ const DEFAULT_SECONDS = 8;
10
+ const DEFAULT_SAMPLE_HZ = 10;
11
+ /** Above this the sample loop costs more page time than it observes; the driver runs at frame rate anyway. */
12
+ const MAX_SAMPLE_HZ = 60;
13
+ async function inspectNpc(opts) {
14
+ const onProgress = opts.onProgress ?? (() => undefined);
15
+ const seconds = Math.max(0.1, opts.seconds ?? DEFAULT_SECONDS);
16
+ const sampleHz = Math.min(MAX_SAMPLE_HZ, Math.max(1, opts.sampleHz ?? DEFAULT_SAMPLE_HZ));
17
+ const settleMs = opts.settleMs ?? session_1.DEFAULT_SETTLE_MS;
18
+ const session = await (0, session_1.openNpcSession)({
19
+ directory: opts.directory,
20
+ timeoutMs: opts.timeoutMs ?? session_1.DEFAULT_TIMEOUT_MS,
21
+ browser: opts.browser,
22
+ fallbackMounts: opts.fallbackMounts,
23
+ onProgress,
24
+ });
25
+ try {
26
+ if (settleMs > 0)
27
+ await session.page.waitForTimeout(settleMs);
28
+ onProgress(`helper ready — sampling ${seconds}s at ${sampleHz}Hz after ${settleMs}ms settle`);
29
+ // A fixed sample COUNT on an absolute schedule: `await` latency would otherwise compound into a run
30
+ // that watches noticeably longer than it was asked to, and the page clock (not this one) times the rows.
31
+ const intervalMs = 1000 / sampleHz;
32
+ const total = Math.max(2, Math.round(seconds * sampleHz));
33
+ const startedAt = Date.now();
34
+ const frames = [];
35
+ for (let i = 0; i < total; i++) {
36
+ const wait = startedAt + i * intervalMs - Date.now();
37
+ if (wait > 0)
38
+ await session.page.waitForTimeout(wait);
39
+ frames.push((await (0, session_1.readSample)(session.page)));
40
+ }
41
+ onProgress(`sampled ${frames.length} frames`);
42
+ return (0, metrics_1.summarizeSamples)(frames, {
43
+ seconds,
44
+ sampleHz,
45
+ settleMs,
46
+ npc: opts.npc ?? null,
47
+ target: opts.target ?? null,
48
+ });
49
+ }
50
+ finally {
51
+ await session.close();
52
+ }
53
+ }
54
+ //# sourceMappingURL=inspect.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"inspect.js","sourceRoot":"","sources":["../../src/npc/inspect.ts"],"names":[],"mappings":";;;AAsCA,gCAyCC;AAxED,uCAA6C;AAC7C,uCAA8F;AAG9F,mCAA+C;AAAtC,6GAAA,mBAAmB,OAAA;AAG5B,MAAM,eAAe,GAAG,CAAC,CAAC;AAC1B,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAC7B,8GAA8G;AAC9G,MAAM,aAAa,GAAG,EAAE,CAAC;AAqBlB,KAAK,UAAU,UAAU,CAAC,IAAuB;IACtD,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,IAAI,CAAC,GAAS,EAAE,CAAC,SAAS,CAAC,CAAC;IAC9D,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,IAAI,eAAe,CAAC,CAAC;IAC/D,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,IAAI,iBAAiB,CAAC,CAAC,CAAC;IAC1F,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,2BAAiB,CAAC;IAEpD,MAAM,OAAO,GAAG,MAAM,IAAA,wBAAc,EAAC;QACnC,SAAS,EAAE,IAAI,CAAC,SAAS;QACzB,SAAS,EAAE,IAAI,CAAC,SAAS,IAAI,4BAAkB;QAC/C,OAAO,EAAE,IAAI,CAAC,OAAO;QACrB,cAAc,EAAE,IAAI,CAAC,cAAc;QACnC,UAAU;KACX,CAAC,CAAC;IAEH,IAAI,CAAC;QACH,IAAI,QAAQ,GAAG,CAAC;YAAE,MAAM,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QAC9D,UAAU,CAAC,2BAA2B,OAAO,QAAQ,QAAQ,YAAY,QAAQ,WAAW,CAAC,CAAC;QAE9F,oGAAoG;QACpG,yGAAyG;QACzG,MAAM,UAAU,GAAG,IAAI,GAAG,QAAQ,CAAC;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC;QAC1D,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QAC7B,MAAM,MAAM,GAAkB,EAAE,CAAC;QACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/B,MAAM,IAAI,GAAG,SAAS,GAAG,CAAC,GAAG,UAAU,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;YACrD,IAAI,IAAI,GAAG,CAAC;gBAAE,MAAM,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;YACtD,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,IAAA,oBAAU,EAAC,OAAO,CAAC,IAAI,CAAC,CAAgB,CAAC,CAAC;QAC/D,CAAC;QACD,UAAU,CAAC,WAAW,MAAM,CAAC,MAAM,SAAS,CAAC,CAAC;QAE9C,OAAO,IAAA,0BAAgB,EAAC,MAAM,EAAE;YAC9B,OAAO;YACP,QAAQ;YACR,QAAQ;YACR,GAAG,EAAE,IAAI,CAAC,GAAG,IAAI,IAAI;YACrB,MAAM,EAAE,IAAI,CAAC,MAAM,IAAI,IAAI;SAC5B,CAAC,CAAC;IACL,CAAC;YAAS,CAAC;QACT,MAAM,OAAO,CAAC,KAAK,EAAE,CAAC;IACxB,CAAC;AACH,CAAC"}
@@ -0,0 +1,132 @@
1
+ export interface Vec3 {
2
+ x: number;
3
+ y: number;
4
+ z: number;
5
+ }
6
+ /** MIRRORS @helix/engine-core's NpcSample — structural, so this repo takes no engine dependency. */
7
+ export interface NpcSample {
8
+ id: string;
9
+ /** Monotonic page clock, MILLISECONDS — what rows are ordered and differenced by. */
10
+ t: number;
11
+ position: Vec3 | null;
12
+ arrived?: boolean;
13
+ hasPath: boolean;
14
+ pathLength?: number;
15
+ speed?: number;
16
+ locomotionState?: string;
17
+ dead?: boolean;
18
+ ragdolled?: boolean;
19
+ state?: Record<string, unknown>;
20
+ }
21
+ /** A sample re-clocked onto seconds-since-the-run-started, which is what every reported time is in. */
22
+ export type TimedSample = NpcSample & {
23
+ tS: number;
24
+ };
25
+ export declare const STUCK_WINDOW_S = 1.5;
26
+ export declare const STUCK_MIN_PROGRESS_M = 0.35;
27
+ /** Below this over the whole run the NPC is reported as never having moved (sensor noise, not travel). */
28
+ export declare const MOVED_EPSILON_M = 0.05;
29
+ export interface StuckWindow {
30
+ fromS: number;
31
+ toS: number;
32
+ durationS: number;
33
+ /** The MOST any 1.5 s sub-window inside this run made — an upper bound on the progress it achieved. */
34
+ progressM: number;
35
+ }
36
+ export interface Transition {
37
+ atS: number;
38
+ /** null on the first observed value — the timeline opens with what the NPC started on. */
39
+ from: string | null;
40
+ to: string;
41
+ }
42
+ export interface ArrivedEdge {
43
+ atS: number;
44
+ arrived: boolean;
45
+ }
46
+ export interface TargetProgress {
47
+ target: Vec3;
48
+ startM: number;
49
+ finalM: number;
50
+ closestM: number;
51
+ closestAtS: number;
52
+ /** startM − finalM: positive means the NPC closed distance, negative means it lost ground. */
53
+ closedM: number;
54
+ }
55
+ export type NpcFlag = 'never-moved' | 'dead-throughout' | 'no-position-reads' | 'moving-without-a-path';
56
+ export interface NpcMetrics {
57
+ id: string;
58
+ samples: number;
59
+ /** Seconds between this NPC's first and last row (it may appear late — ids are re-scanned per sample). */
60
+ spanS: number;
61
+ firstSeenAtS: number;
62
+ position: {
63
+ first: Vec3 | null;
64
+ last: Vec3 | null;
65
+ };
66
+ pathTracedM: number;
67
+ netDisplacementM: number;
68
+ /** net / traced. 1.00 = a straight run, near 0 = it went nowhere. null when nothing was traced. */
69
+ progressRatio: number | null;
70
+ averageSpeedMps: number;
71
+ /** Max of the blackboard `speed` reads, when the world's NPCs publish one. */
72
+ topReportedSpeedMps: number | null;
73
+ target: TargetProgress | null;
74
+ stuckWindows: StuckWindow[];
75
+ stuckSeconds: number;
76
+ arrivedEdges: ArrivedEdge[];
77
+ /** What `arrived` read on the first row that carried it — the baseline the edges move away from. */
78
+ arrivedInitial: boolean | null;
79
+ /** Fraction of rows whose driver was following a planned path (nav) rather than steering direct. */
80
+ hasPathRatio: number;
81
+ maxPathLength: number | null;
82
+ locomotionTimeline: Transition[];
83
+ stateTimeline: Transition[];
84
+ deadThroughout: boolean;
85
+ ragdolledAnySample: boolean;
86
+ flags: NpcFlag[];
87
+ }
88
+ export interface NpcInspection {
89
+ seconds: number;
90
+ sampleHz: number;
91
+ settleMs: number;
92
+ /** How many times npcSample() was actually called (a slow page yields fewer than seconds × sampleHz). */
93
+ sampleCount: number;
94
+ /** The id the run was filtered to, or null for every NPC the world reported. */
95
+ npcFilter: string | null;
96
+ target: Vec3 | null;
97
+ /** Every id seen across the run, in first-seen order — including ones the filter excluded. */
98
+ roster: string[];
99
+ npcs: NpcMetrics[];
100
+ notes: string[];
101
+ }
102
+ /** Re-clocks raw rows onto seconds since `t0Ms` — the shared origin every NPC's timeline is read against. */
103
+ export declare function timeline(rows: readonly NpcSample[], t0Ms: number): TimedSample[];
104
+ /** Sum of successive position deltas — how far the NPC actually walked, not how far it got. */
105
+ export declare function pathTraced(rows: readonly TimedSample[]): number;
106
+ /** First position to last — how far it GOT. Traced minus this is what pacing and circling cost. */
107
+ export declare function netDisplacement(rows: readonly TimedSample[]): number;
108
+ /**
109
+ * Windows where the NPC made less than STUCK_MIN_PROGRESS_M across at least STUCK_WINDOW_S — AIDriver's
110
+ * own rule, evaluated on a SLIDING window (the driver resets its anchor, so its non-overlapping windows
111
+ * depend on when the seek began; sliding finds the same stalls regardless of phase). Overlapping hits
112
+ * merge into one reported window so a 6 s grind reads as one problem, not thirty.
113
+ */
114
+ export declare function stuckWindows(rows: readonly TimedSample[]): StuckWindow[];
115
+ /** Value changes over time, opening with the first value observed (from: null). */
116
+ export declare function transitionsOf(rows: readonly TimedSample[], read: (row: TimedSample) => string | undefined): Transition[];
117
+ /** Edges of the driver's `arrived` flag — the seek's completion, which no position number states. */
118
+ export declare function arrivedEdges(rows: readonly TimedSample[]): ArrivedEdge[];
119
+ /** Rows whose driver was on a planned path. 0 while the NPC moves = the NavGrid degraded to direct steering. */
120
+ export declare function hasPathRatio(rows: readonly TimedSample[]): number;
121
+ export declare function targetProgress(rows: readonly TimedSample[], target: Vec3): TargetProgress | null;
122
+ /** Everything above for one NPC's rows. `rows` must be that id's samples, in sample order. */
123
+ export declare function summarizeNpc(id: string, rows: readonly TimedSample[], target: Vec3 | null): NpcMetrics;
124
+ export interface SummarizeOptions {
125
+ seconds: number;
126
+ sampleHz: number;
127
+ settleMs: number;
128
+ npc?: string | null;
129
+ target?: Vec3 | null;
130
+ }
131
+ /** Frames (one npcSample() call each) → the whole inspection. Ids are grouped in first-seen order. */
132
+ export declare function summarizeSamples(frames: readonly (readonly NpcSample[])[], opts: SummarizeOptions): NpcInspection;
@@ -0,0 +1,214 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.MOVED_EPSILON_M = exports.STUCK_MIN_PROGRESS_M = exports.STUCK_WINDOW_S = void 0;
4
+ exports.timeline = timeline;
5
+ exports.pathTraced = pathTraced;
6
+ exports.netDisplacement = netDisplacement;
7
+ exports.stuckWindows = stuckWindows;
8
+ exports.transitionsOf = transitionsOf;
9
+ exports.arrivedEdges = arrivedEdges;
10
+ exports.hasPathRatio = hasPathRatio;
11
+ exports.targetProgress = targetProgress;
12
+ exports.summarizeNpc = summarizeNpc;
13
+ exports.summarizeSamples = summarizeSamples;
14
+ // SYNC: humanoid-character AIDriver.ts:30-32 (DEFAULT_WINDOW_S / DEFAULT_MIN_PROGRESS_M). Reusing the
15
+ // driver's own thresholds is the point — a window reported here is a window the driver itself would
16
+ // have committed sideways out of, so the report and the runtime never disagree about "stuck".
17
+ exports.STUCK_WINDOW_S = 1.5;
18
+ exports.STUCK_MIN_PROGRESS_M = 0.35;
19
+ /** Below this over the whole run the NPC is reported as never having moved (sensor noise, not travel). */
20
+ exports.MOVED_EPSILON_M = 0.05;
21
+ const round = (n, digits = 3) => {
22
+ const f = 10 ** digits;
23
+ return Number.isFinite(n) ? Math.round(n * f) / f : n;
24
+ };
25
+ const dist3 = (a, b) => Math.hypot(a.x - b.x, a.y - b.y, a.z - b.z);
26
+ /** The driver measures progress on the ground plane, so anything compared against its thresholds does too. */
27
+ const distPlanar = (a, b) => Math.hypot(a.x - b.x, a.z - b.z);
28
+ const positionedOf = (rows) => rows.filter((r) => r.position !== null);
29
+ /** Re-clocks raw rows onto seconds since `t0Ms` — the shared origin every NPC's timeline is read against. */
30
+ function timeline(rows, t0Ms) {
31
+ return rows.map((r) => ({ ...r, tS: round((r.t - t0Ms) / 1000) }));
32
+ }
33
+ /** Sum of successive position deltas — how far the NPC actually walked, not how far it got. */
34
+ function pathTraced(rows) {
35
+ const p = positionedOf(rows);
36
+ let total = 0;
37
+ for (let i = 1; i < p.length; i++)
38
+ total += dist3(p[i - 1].position, p[i].position);
39
+ return total;
40
+ }
41
+ /** First position to last — how far it GOT. Traced minus this is what pacing and circling cost. */
42
+ function netDisplacement(rows) {
43
+ const p = positionedOf(rows);
44
+ return p.length < 2 ? 0 : dist3(p[0].position, p[p.length - 1].position);
45
+ }
46
+ /**
47
+ * Windows where the NPC made less than STUCK_MIN_PROGRESS_M across at least STUCK_WINDOW_S — AIDriver's
48
+ * own rule, evaluated on a SLIDING window (the driver resets its anchor, so its non-overlapping windows
49
+ * depend on when the seek began; sliding finds the same stalls regardless of phase). Overlapping hits
50
+ * merge into one reported window so a 6 s grind reads as one problem, not thirty.
51
+ */
52
+ function stuckWindows(rows) {
53
+ const p = positionedOf(rows);
54
+ const merged = [];
55
+ let j = 0;
56
+ for (let i = 1; i < p.length; i++) {
57
+ while (j + 1 <= i && p[i].tS - p[j + 1].tS >= exports.STUCK_WINDOW_S)
58
+ j++;
59
+ if (p[i].tS - p[j].tS < exports.STUCK_WINDOW_S)
60
+ continue;
61
+ const progress = distPlanar(p[j].position, p[i].position);
62
+ if (progress >= exports.STUCK_MIN_PROGRESS_M)
63
+ continue;
64
+ const last = merged[merged.length - 1];
65
+ if (last !== undefined && p[j].tS <= last.toS) {
66
+ last.toS = Math.max(last.toS, p[i].tS);
67
+ last.durationS = round(last.toS - last.fromS);
68
+ last.progressM = Math.max(last.progressM, round(progress));
69
+ }
70
+ else {
71
+ merged.push({ fromS: p[j].tS, toS: p[i].tS, durationS: round(p[i].tS - p[j].tS), progressM: round(progress) });
72
+ }
73
+ }
74
+ return merged;
75
+ }
76
+ /** Value changes over time, opening with the first value observed (from: null). */
77
+ function transitionsOf(rows, read) {
78
+ const out = [];
79
+ let current = null;
80
+ let seen = false;
81
+ for (const row of rows) {
82
+ const value = read(row);
83
+ if (value === undefined)
84
+ continue;
85
+ if (seen && value === current)
86
+ continue;
87
+ out.push({ atS: row.tS, from: seen ? current : null, to: value });
88
+ current = value;
89
+ seen = true;
90
+ }
91
+ return out;
92
+ }
93
+ /** Edges of the driver's `arrived` flag — the seek's completion, which no position number states. */
94
+ function arrivedEdges(rows) {
95
+ return transitionsOf(rows, (r) => (r.arrived === undefined ? undefined : String(r.arrived)))
96
+ .filter((t) => t.from !== null)
97
+ .map((t) => ({ atS: t.atS, arrived: t.to === 'true' }));
98
+ }
99
+ /** Rows whose driver was on a planned path. 0 while the NPC moves = the NavGrid degraded to direct steering. */
100
+ function hasPathRatio(rows) {
101
+ if (rows.length === 0)
102
+ return 0;
103
+ return round(rows.filter((r) => r.hasPath === true).length / rows.length);
104
+ }
105
+ function targetProgress(rows, target) {
106
+ const p = positionedOf(rows);
107
+ if (p.length === 0)
108
+ return null;
109
+ let closestM = Infinity;
110
+ let closestAtS = p[0].tS;
111
+ for (const row of p) {
112
+ const d = dist3(row.position, target);
113
+ if (d < closestM) {
114
+ closestM = d;
115
+ closestAtS = row.tS;
116
+ }
117
+ }
118
+ const startM = dist3(p[0].position, target);
119
+ const finalM = dist3(p[p.length - 1].position, target);
120
+ return {
121
+ target,
122
+ startM: round(startM),
123
+ finalM: round(finalM),
124
+ closestM: round(closestM),
125
+ closestAtS,
126
+ closedM: round(startM - finalM),
127
+ };
128
+ }
129
+ /** Everything above for one NPC's rows. `rows` must be that id's samples, in sample order. */
130
+ function summarizeNpc(id, rows, target) {
131
+ const p = positionedOf(rows);
132
+ const traced = pathTraced(rows);
133
+ const net = netDisplacement(rows);
134
+ const spanS = rows.length < 2 ? 0 : round(rows[rows.length - 1].tS - rows[0].tS);
135
+ const speeds = rows.map((r) => r.speed).filter((s) => typeof s === 'number');
136
+ const pathLengths = rows.map((r) => r.pathLength).filter((n) => typeof n === 'number');
137
+ const deadRows = rows.filter((r) => r.dead !== undefined);
138
+ const arrivedRow = rows.find((r) => r.arrived !== undefined);
139
+ const stuck = stuckWindows(rows);
140
+ const pathRatio = hasPathRatio(rows);
141
+ const flags = [];
142
+ if (p.length === 0)
143
+ flags.push('no-position-reads');
144
+ else if (traced < exports.MOVED_EPSILON_M)
145
+ flags.push('never-moved');
146
+ if (deadRows.length > 0 && deadRows.every((r) => r.dead === true))
147
+ flags.push('dead-throughout');
148
+ if (traced >= exports.MOVED_EPSILON_M && pathRatio === 0)
149
+ flags.push('moving-without-a-path');
150
+ return {
151
+ id,
152
+ samples: rows.length,
153
+ spanS,
154
+ firstSeenAtS: rows.length === 0 ? 0 : rows[0].tS,
155
+ position: { first: p[0]?.position ?? null, last: p[p.length - 1]?.position ?? null },
156
+ pathTracedM: round(traced),
157
+ netDisplacementM: round(net),
158
+ progressRatio: traced > exports.MOVED_EPSILON_M ? round(net / traced, 2) : null,
159
+ averageSpeedMps: spanS > 0 ? round(traced / spanS, 2) : 0,
160
+ topReportedSpeedMps: speeds.length > 0 ? round(Math.max(...speeds), 2) : null,
161
+ target: target !== null ? targetProgress(rows, target) : null,
162
+ stuckWindows: stuck,
163
+ stuckSeconds: round(stuck.reduce((sum, w) => sum + w.durationS, 0)),
164
+ arrivedEdges: arrivedEdges(rows),
165
+ arrivedInitial: arrivedRow?.arrived ?? null,
166
+ hasPathRatio: pathRatio,
167
+ maxPathLength: pathLengths.length > 0 ? Math.max(...pathLengths) : null,
168
+ locomotionTimeline: transitionsOf(rows, (r) => r.locomotionState),
169
+ stateTimeline: transitionsOf(rows, (r) => (r.state === undefined ? undefined : JSON.stringify(r.state))),
170
+ deadThroughout: flags.includes('dead-throughout'),
171
+ ragdolledAnySample: rows.some((r) => r.ragdolled === true),
172
+ flags,
173
+ };
174
+ }
175
+ /** Frames (one npcSample() call each) → the whole inspection. Ids are grouped in first-seen order. */
176
+ function summarizeSamples(frames, opts) {
177
+ const flat = frames.flat();
178
+ const t0Ms = flat.length > 0 ? Math.min(...flat.map((r) => r.t)) : 0;
179
+ const rows = timeline(flat, t0Ms);
180
+ const byId = new Map();
181
+ for (const row of rows) {
182
+ const bucket = byId.get(row.id);
183
+ if (bucket === undefined)
184
+ byId.set(row.id, [row]);
185
+ else
186
+ bucket.push(row);
187
+ }
188
+ const roster = [...byId.keys()];
189
+ const filter = opts.npc ?? null;
190
+ const target = opts.target ?? null;
191
+ const notes = [];
192
+ if (frames.length === 0)
193
+ notes.push('the run collected no samples at all — the page never answered npcSample().');
194
+ else if (roster.length === 0) {
195
+ notes.push('the world handed over an NPC pool but it was EMPTY for the whole run — nothing had been added yet, or every NPC was removed before the first sample.');
196
+ }
197
+ if (filter !== null && !byId.has(filter)) {
198
+ notes.push(`no NPC with id '${filter}' appeared in any sample` +
199
+ (roster.length > 0 ? ` — the world reported: ${roster.join(', ')}.` : '.'));
200
+ }
201
+ const selected = filter !== null ? roster.filter((id) => id === filter) : roster;
202
+ return {
203
+ seconds: opts.seconds,
204
+ sampleHz: opts.sampleHz,
205
+ settleMs: opts.settleMs,
206
+ sampleCount: frames.length,
207
+ npcFilter: filter,
208
+ target,
209
+ roster,
210
+ npcs: selected.map((id) => summarizeNpc(id, byId.get(id) ?? [], target)),
211
+ notes,
212
+ };
213
+ }
214
+ //# sourceMappingURL=metrics.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,35 @@
1
+ import type { Page } from 'playwright';
2
+ import { type BrowserKey } from '../browser/launch';
3
+ export declare const DEFAULT_SETTLE_MS = 750;
4
+ export declare const DEFAULT_TIMEOUT_MS = 60000;
5
+ /** What the BUILD says about NPC inspection, read off the installed module rather than guessed. */
6
+ export type NpcInspectSupport = 'supported' | 'predates' | 'unknown';
7
+ /**
8
+ * Does the engine-core inspect module in this build know about NPCs at all? Only INSTALLED worlds carry
9
+ * helix_modules/, so a bare bundle answers 'unknown' — which is why the guidance below keeps both causes
10
+ * in play there instead of confidently naming the wrong one.
11
+ */
12
+ export declare function detectNpcInspectSupport(directory: string): NpcInspectSupport;
13
+ /** Pure so both causes are unit-testable, and so the two tools word the same failure identically. */
14
+ export declare function composeNpcWiringGuidance(support: NpcInspectSupport): string;
15
+ export interface NpcSessionOptions {
16
+ directory: string;
17
+ timeoutMs?: number | undefined;
18
+ /** Diagnostic override: launch only this candidate, no fallback (default: try the whole chain). */
19
+ browser?: BrowserKey | undefined;
20
+ /** URL-prefix → dir fallbacks (e.g. a shared character-asset tree at /assets, /basis). */
21
+ fallbackMounts?: Record<string, string> | undefined;
22
+ viewport?: {
23
+ width: number;
24
+ height: number;
25
+ } | undefined;
26
+ onProgress?: ((message: string) => void) | undefined;
27
+ }
28
+ export interface NpcSession {
29
+ page: Page;
30
+ close: () => Promise<void>;
31
+ }
32
+ /** Boots the world with the NPC protocol proven live; the caller owns the sampling and MUST close(). */
33
+ export declare function openNpcSession(opts: NpcSessionOptions): Promise<NpcSession>;
34
+ /** One npcSample() call — every read off a world-supplied handle is already guarded page-side. */
35
+ export declare function readSample(page: Page): Promise<unknown[]>;
@@ -0,0 +1,172 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || (function () {
19
+ var ownKeys = function(o) {
20
+ ownKeys = Object.getOwnPropertyNames || function (o) {
21
+ var ar = [];
22
+ for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
23
+ return ar;
24
+ };
25
+ return ownKeys(o);
26
+ };
27
+ return function (mod) {
28
+ if (mod && mod.__esModule) return mod;
29
+ var result = {};
30
+ if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
31
+ __setModuleDefault(result, mod);
32
+ return result;
33
+ };
34
+ })();
35
+ Object.defineProperty(exports, "__esModule", { value: true });
36
+ exports.DEFAULT_TIMEOUT_MS = exports.DEFAULT_SETTLE_MS = void 0;
37
+ exports.detectNpcInspectSupport = detectNpcInspectSupport;
38
+ exports.composeNpcWiringGuidance = composeNpcWiringGuidance;
39
+ exports.openNpcSession = openNpcSession;
40
+ exports.readSample = readSample;
41
+ // The transport half of the NPC tools: serve an already-built world, drive it through the in-page
42
+ // inspect helper's NPC protocol (window.__helixInspect.npcSample), and hand back a live page. Modelled
43
+ // on world/snapshotWorld — same launch chain, same page-error ring buffer, same timeout diagnosis —
44
+ // with ONE extra gate: the helper can be ready and still expose no NPC surface, which is a different
45
+ // failure with a different fix, so it gets its own message instead of a TypeError from the page.
46
+ const node_fs_1 = require("node:fs");
47
+ const node_path_1 = require("node:path");
48
+ const hostSlots_1 = require("../browser/hostSlots");
49
+ const nonSystemChrome_1 = require("../browser/nonSystemChrome");
50
+ const launch_1 = require("../browser/launch");
51
+ const staticServe_1 = require("../screenshot/staticServe");
52
+ const snapshotWorld_1 = require("../world/snapshotWorld");
53
+ const MAX_DIAGNOSTIC_LINES = 6;
54
+ const DIAGNOSTIC_LINE_MAX_CHARS = 300;
55
+ exports.DEFAULT_SETTLE_MS = 750;
56
+ exports.DEFAULT_TIMEOUT_MS = 60000;
57
+ /**
58
+ * Does the engine-core inspect module in this build know about NPCs at all? Only INSTALLED worlds carry
59
+ * helix_modules/, so a bare bundle answers 'unknown' — which is why the guidance below keeps both causes
60
+ * in play there instead of confidently naming the wrong one.
61
+ */
62
+ function detectNpcInspectSupport(directory) {
63
+ const module = (0, node_path_1.join)(directory, 'helix_modules', 'engine-core', 'inspect', 'index.js');
64
+ if (!(0, node_fs_1.existsSync)(module))
65
+ return 'unknown';
66
+ try {
67
+ return (0, node_fs_1.readFileSync)(module, 'utf8').includes('npcSample') ? 'supported' : 'predates';
68
+ }
69
+ catch {
70
+ return 'unknown';
71
+ }
72
+ }
73
+ const WIRE_LINE = 'world.ready({ scene, body, spawn, npcs, npcState }) — `npcs` is the NpcScene itself, `npcState` an optional ' +
74
+ '(id) => your own per-NPC behaviour state';
75
+ /** Pure so both causes are unit-testable, and so the two tools word the same failure identically. */
76
+ function composeNpcWiringGuidance(support) {
77
+ const head = 'This world is ready to inspect but exposes no NPC surface (window.__helixInspect.npcSample is absent).';
78
+ if (support === 'supported') {
79
+ return (`${head} The engine-core inspect module IS current in this build, so the world simply never handed over its ` +
80
+ `NPC pool: pass it — ${WIRE_LINE} — and rebuild. No pin or install change is needed.`);
81
+ }
82
+ if (support === 'predates') {
83
+ return (`${head} The engine-core inspect module in this build predates the NPC leg of the inspect protocol (it has ` +
84
+ 'snapshot() but no npcSample()). Any existing ^0.1 pin already allows the newer one — no helix.json edit ' +
85
+ 'needed, just rerun the install (MCP: install_world_packages · CLI: helix install), pass the pool — ' +
86
+ `${WIRE_LINE} — and rebuild.`);
87
+ }
88
+ return (`${head} Two causes, both fixed before the next build: the world never passed \`npcs\` to world.ready — ` +
89
+ `${WIRE_LINE} — or the engine-core it was built against predates NPC inspection, in which case rerun the ` +
90
+ 'install (MCP: install_world_packages · CLI: helix install) first. A world with no NPCs at all is the third ' +
91
+ 'possibility, and needs no fix.');
92
+ }
93
+ /** Boots the world with the NPC protocol proven live; the caller owns the sampling and MUST close(). */
94
+ async function openNpcSession(opts) {
95
+ const onProgress = opts.onProgress ?? (() => undefined);
96
+ const timeoutMs = opts.timeoutMs ?? exports.DEFAULT_TIMEOUT_MS;
97
+ if (!(0, node_fs_1.existsSync)((0, node_path_1.join)(opts.directory, 'index.html'))) {
98
+ throw new Error(`${opts.directory} is not a built world dir (no index.html) — point at the bundle build output (usually <world>/dist).`);
99
+ }
100
+ const playwright = await Promise.resolve().then(() => __importStar(require('playwright')));
101
+ const server = await (0, staticServe_1.startStaticServer)(opts.directory, opts.fallbackMounts ?? {});
102
+ let browser;
103
+ try {
104
+ const attempts = [];
105
+ for (const candidate of (0, launch_1.selectBrowserCandidates)(opts.browser)) {
106
+ try {
107
+ (0, nonSystemChrome_1.assertNotSystemChrome)(candidate.launchOptions.executablePath, candidate.launchOptions.channel);
108
+ browser = await (0, hostSlots_1.launchWithBrowserSlot)(() => playwright.chromium.launch(candidate.launchOptions), 'disconnected', { identity: `npc-session:${opts.directory}` });
109
+ }
110
+ catch (err) {
111
+ attempts.push({ key: candidate.key, label: candidate.label, message: err instanceof Error ? err.message : String(err) });
112
+ continue;
113
+ }
114
+ onProgress(`using ${candidate.label}`);
115
+ break;
116
+ }
117
+ if (!browser)
118
+ throw new Error((0, launch_1.composeLaunchFailure)(attempts));
119
+ const page = await browser.newPage({ viewport: opts.viewport ?? { width: 1280, height: 720 }, deviceScaleFactor: 1 });
120
+ const pageErrors = [];
121
+ const recordPageError = (line) => {
122
+ const truncated = line.length > DIAGNOSTIC_LINE_MAX_CHARS ? `${line.slice(0, DIAGNOSTIC_LINE_MAX_CHARS)}…` : line;
123
+ pageErrors.push(truncated);
124
+ if (pageErrors.length > MAX_DIAGNOSTIC_LINES)
125
+ pageErrors.shift();
126
+ };
127
+ page.on('pageerror', (err) => recordPageError(err.message));
128
+ page.on('console', (msg) => {
129
+ if (msg.type() === 'error')
130
+ recordPageError(msg.text());
131
+ });
132
+ await page.goto(`http://127.0.0.1:${server.port}/?helixInspect=1`);
133
+ try {
134
+ await page.waitForFunction('window.__helixInspect?.ready === true', undefined, { timeout: timeoutMs });
135
+ }
136
+ catch {
137
+ const helperState = await page.evaluate(() => typeof window.__helixInspect === 'undefined' ? 'absent' : 'present');
138
+ const engineCoreInstalled = (0, node_fs_1.existsSync)((0, node_path_1.join)(opts.directory, 'helix_modules'))
139
+ ? (0, node_fs_1.existsSync)((0, node_path_1.join)(opts.directory, 'helix_modules', 'engine-core', 'inspect', 'index.js'))
140
+ : undefined;
141
+ throw new Error(`Timed out after ${timeoutMs}ms waiting for the inspect helper (window.__helixInspect) to become ready. ` +
142
+ (0, snapshotWorld_1.composeInspectTimeoutDiagnosis)(helperState, pageErrors, engineCoreInstalled));
143
+ }
144
+ const hasNpcs = await page.evaluate(() => typeof window.__helixInspect?.npcSample === 'function');
145
+ if (!hasNpcs)
146
+ throw new Error(composeNpcWiringGuidance(detectNpcInspectSupport(opts.directory)));
147
+ const close = async () => {
148
+ try {
149
+ await browser?.close();
150
+ }
151
+ finally {
152
+ await server.close();
153
+ }
154
+ };
155
+ return { page, close };
156
+ }
157
+ catch (err) {
158
+ try {
159
+ await browser?.close();
160
+ }
161
+ finally {
162
+ await server.close();
163
+ }
164
+ throw err;
165
+ }
166
+ }
167
+ /** One npcSample() call — every read off a world-supplied handle is already guarded page-side. */
168
+ async function readSample(page) {
169
+ const rows = await page.evaluate(() => window.__helixInspect.npcSample());
170
+ return Array.isArray(rows) ? rows : [];
171
+ }
172
+ //# sourceMappingURL=session.js.map
@@ -0,0 +1 @@
1
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