@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,535 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || (function () {
19
+ var ownKeys = function(o) {
20
+ ownKeys = Object.getOwnPropertyNames || function (o) {
21
+ var ar = [];
22
+ for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
23
+ return ar;
24
+ };
25
+ return ownKeys(o);
26
+ };
27
+ return function (mod) {
28
+ if (mod && mod.__esModule) return mod;
29
+ var result = {};
30
+ if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
31
+ __setModuleDefault(result, mod);
32
+ return result;
33
+ };
34
+ })();
35
+ Object.defineProperty(exports, "__esModule", { value: true });
36
+ exports.SUPPORTED_MESH_EXTENSIONS = void 0;
37
+ exports.compileMultiAssetScene = compileMultiAssetScene;
38
+ exports.packOriginalSha256 = packOriginalSha256;
39
+ exports.receiptForPack = receiptForPack;
40
+ exports.listMeshFiles = listMeshFiles;
41
+ exports.geometryContentHash = geometryContentHash;
42
+ const node_crypto_1 = require("node:crypto");
43
+ const promises_1 = require("node:fs/promises");
44
+ const node_path_1 = require("node:path");
45
+ const functions_1 = require("@gltf-transform/functions");
46
+ const report_1 = require("../character/stages/report");
47
+ const defaultMaterials_1 = require("./defaultMaterials");
48
+ const glbSplit_1 = require("./glbSplit");
49
+ const multiAssetSpawn_1 = require("./multiAssetSpawn");
50
+ const obj_1 = require("./obj");
51
+ const package_1 = require("./package");
52
+ const streamLayout_1 = require("./streamLayout");
53
+ const types_1 = require("./types");
54
+ const gltfIo_1 = require("./gltfIo");
55
+ /**
56
+ * Pack-agnostic multi-asset Scene compiler front door.
57
+ *
58
+ * Enumerates every mesh file in a source directory (FBX/OBJ/GLB), compiles EACH
59
+ * placed mesh into its own detail+proxy GLB pair reusing the proven Helsinki/
60
+ * Bistro machinery, deduplicates identical meshes by content hash so repeated
61
+ * props share resources, optionally swaps imported materials/textures for the
62
+ * shared HELIX default set, clusters instances spatially into distance-mode
63
+ * stream cells, probes a standing spawn across ALL placed collider proxies, and
64
+ * emits one schema-valid Scene v2 package of N individually streamed nodes.
65
+ */
66
+ exports.SUPPORTED_MESH_EXTENSIONS = ['.fbx', '.obj', '.glb'];
67
+ /** Mesh-ish extensions this importer recognizes but cannot compile — loud refusal, never silence. */
68
+ const KNOWN_UNSUPPORTED_EXTENSIONS = [
69
+ '.gltf', '.dae', '.blend', '.3ds', '.ply', '.stl', '.usd', '.usda', '.usdc', '.usdz',
70
+ ];
71
+ async function compileMultiAssetScene(input) {
72
+ await (0, package_1.assertEmptySceneOutput)(input.outputDir);
73
+ const meshFiles = await listMeshFiles(input.sourceDir);
74
+ if (!meshFiles.length)
75
+ throw new Error(`${input.sourceDir} contains no supported mesh files`);
76
+ const raw = [];
77
+ for (const path of meshFiles) {
78
+ const extension = (0, node_path_1.extname)(path).toLowerCase();
79
+ const sourceName = path.slice(input.sourceDir.length + 1);
80
+ if (extension === '.obj') {
81
+ const artifact = await (0, obj_1.compileObjGlb)({
82
+ sourceName,
83
+ obj: await (0, promises_1.readFile)(path),
84
+ localOrigin: input.localOrigin ?? [0, 0, 0],
85
+ receipt: input.receipt,
86
+ ...(input.axisMapping ? { axisMapping: input.axisMapping } : {}),
87
+ });
88
+ raw.push({
89
+ name: stableName(sourceName),
90
+ transform: { position: [0, 0, 0], rotation: [0, 0, 0, 1], scale: [1, 1, 1] },
91
+ detail: artifact,
92
+ });
93
+ }
94
+ else if (extension === '.glb') {
95
+ raw.push(...(await (0, glbSplit_1.splitGlbIntoPlacements)({ path, sourceName })));
96
+ }
97
+ else if (extension === '.fbx') {
98
+ // Lazy boundary: FBX intake drags in three.js's ESM-only loaders, which
99
+ // OBJ/GLB-only packs (and Jest) must never pay for.
100
+ const { compileFbxPlacedAssets } = await Promise.resolve().then(() => __importStar(require('./fbx')));
101
+ const converted = await compileFbxPlacedAssets({
102
+ path,
103
+ sourceName,
104
+ receipt: input.receipt,
105
+ resolveTextures: (basenames) => resolveSiblingTextures(input.sourceDir, basenames),
106
+ ...(input.maxTextureDimension !== undefined
107
+ ? { maxTextureDimension: input.maxTextureDimension }
108
+ : {}),
109
+ ...(input.proxyTargetTriangles !== undefined
110
+ ? { proxyTargetTriangles: input.proxyTargetTriangles }
111
+ : {}),
112
+ ...(input.detailTargetTriangles !== undefined
113
+ ? { detailTargetTriangles: input.detailTargetTriangles }
114
+ : {}),
115
+ });
116
+ for (const placement of converted.placements) {
117
+ raw.push({
118
+ name: stableName(`${sourceName.replace(/\.[^.]+$/, '')}.${placement.name}`),
119
+ transform: placement.transform,
120
+ detail: placement.detail,
121
+ });
122
+ }
123
+ }
124
+ }
125
+ if (!raw.length)
126
+ throw new Error('source pack yielded no placeable assets');
127
+ if (raw.length > streamLayout_1.SCENE_V2_MAX_NODES - streamLayout_1.SCENE_V2_MAX_STREAM_GROUPS - 1) {
128
+ throw new Error(`${raw.length} placed assets exceed the ${streamLayout_1.SCENE_V2_MAX_NODES}-node Scene cap once collision anchors and lighting are added`);
129
+ }
130
+ const placed = [];
131
+ const geometryHashByByteHash = new Map();
132
+ for (const placement of raw) {
133
+ let geometryHash = geometryHashByByteHash.get(placement.detail.contentSha256);
134
+ if (!geometryHash) {
135
+ geometryHash = await geometryContentHash(placement.detail);
136
+ geometryHashByByteHash.set(placement.detail.contentSha256, geometryHash);
137
+ }
138
+ placed.push({ ...placement, geometryHash });
139
+ }
140
+ const byGeometry = new Map();
141
+ for (const placement of placed) {
142
+ const members = byGeometry.get(placement.geometryHash);
143
+ if (members)
144
+ members.push(placement);
145
+ else
146
+ byGeometry.set(placement.geometryHash, [placement]);
147
+ }
148
+ // One representative per geometry group, chosen deterministically so the
149
+ // emitted package never depends on directory enumeration order.
150
+ const representatives = new Map();
151
+ const nameByGeometryHash = new Map();
152
+ for (const [geometryHash, members] of [...byGeometry].sort((a, b) => a[0].localeCompare(b[0]))) {
153
+ const chosen = [...members].sort((a, b) => a.name.localeCompare(b.name) || a.detail.contentSha256.localeCompare(b.detail.contentSha256))[0];
154
+ representatives.set(geometryHash, chosen.detail);
155
+ nameByGeometryHash.set(geometryHash, chosen.name);
156
+ }
157
+ let defaultMaterialSummary;
158
+ const finalizedDetails = new Map();
159
+ const io = (0, gltfIo_1.sceneGltfIo)();
160
+ const { simplifiedProxyArtifact, proxyReductionWarnings, summarizeProxyReductions } = await Promise.resolve().then(() => __importStar(require('./proxy')));
161
+ for (const [geometryHash, artifact] of representatives) {
162
+ let finalDetail = artifact;
163
+ if (input.defaultMaterials) {
164
+ const document = await io.readBinary(new Uint8Array(artifact.bytes));
165
+ const mapping = typeof input.defaultMaterials === 'object' ? input.defaultMaterials.mapping : undefined;
166
+ const summary = await (0, defaultMaterials_1.applyHelixDefaultMaterials)(document, { mapping });
167
+ defaultMaterialSummary ??= emptyMaterialSummary();
168
+ defaultMaterialSummary.replacedMaterials += summary.replacedMaterials;
169
+ defaultMaterialSummary.removedTextures += summary.removedTextures;
170
+ defaultMaterialSummary.strippedVertexColorPrimitives += summary.strippedVertexColorPrimitives;
171
+ for (const [bucket, count] of Object.entries(summary.countsByMaterial)) {
172
+ defaultMaterialSummary.countsByMaterial[bucket] += count;
173
+ }
174
+ finalDetail = await artifactFromDocument(document, artifact.filename);
175
+ }
176
+ finalizedDetails.set(geometryHash, finalDetail);
177
+ }
178
+ // Final resource keys are hashes of the FINAL representative bytes, so the
179
+ // package's dedup survives the material pass: two identical sources stay
180
+ // identical even after both were rewritten onto the shared default materials.
181
+ const resources = new Map();
182
+ const proxyReductions = [];
183
+ const keyByGeometryHash = new Map();
184
+ for (const [geometryHash, detail] of finalizedDetails) {
185
+ const key = detail.contentSha256;
186
+ keyByGeometryHash.set(geometryHash, key);
187
+ if (!resources.has(key)) {
188
+ // The proxy's own NAME is the source mesh name where we have one, so a
189
+ // missed reduction is reported against something a human can go and look
190
+ // at rather than a content hash.
191
+ const name = nameByGeometryHash.get(geometryHash) ?? `mesh-${key.slice(0, 12)}`;
192
+ const outcome = await simplifiedProxyArtifact(io, detail, name, input.proxyTargetTriangles);
193
+ proxyReductions.push(outcome.reduction);
194
+ resources.set(key, outcome.proxy ? { detail, proxy: outcome.proxy } : { detail });
195
+ }
196
+ }
197
+ for (const warning of proxyReductionWarnings(proxyReductions))
198
+ console.warn(warning);
199
+ console.warn(summarizeProxyReductions(proxyReductions));
200
+ const placements = placed.map((placement) => ({
201
+ name: placement.name,
202
+ transform: placement.transform,
203
+ worldBounds: worldBoundsOf(placement.detail.bounds, placement.transform),
204
+ detailResourceKey: keyByGeometryHash.get(placement.geometryHash),
205
+ proxyResourceKey: keyByGeometryHash.get(placement.geometryHash),
206
+ }));
207
+ const boundsUnion = placements.reduce((union, placement) => ({
208
+ min: union.min.map((value, axis) => Math.min(value, placement.worldBounds.min[axis])),
209
+ max: union.max.map((value, axis) => Math.max(value, placement.worldBounds.max[axis])),
210
+ }), {
211
+ min: [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY],
212
+ max: [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY],
213
+ });
214
+ // The proxies are what back collision, so the spawn probes THEM at every
215
+ // placed instance in world space — reusing the canopy/rooftop rejection rules
216
+ // from the single-sheet importer.
217
+ const spawn = await (0, multiAssetSpawn_1.probeMultiAssetSpawn)({
218
+ colliders: placements.map((placement) => ({
219
+ // A mesh with no proxy collides against its own detail GLB — the same
220
+ // geometry the runtime declares as that node's collider resource.
221
+ bytes: resources.get(placement.proxyResourceKey).proxy?.bytes ??
222
+ resources.get(placement.proxyResourceKey).detail.bytes,
223
+ transform: placement.transform,
224
+ })),
225
+ bounds: boundsUnion,
226
+ clearanceHeightM: 1.9,
227
+ });
228
+ const packaged = await (0, package_1.createSceneV2MultiAssetPackage)({
229
+ outputDir: input.outputDir,
230
+ title: input.title,
231
+ sourceId: input.sourceId,
232
+ receipt: input.receipt,
233
+ placements,
234
+ resources,
235
+ proxyReductions,
236
+ ...(input.cellSizeM !== undefined ? { cellSizeM: input.cellSizeM } : {}),
237
+ // NOT a tautology: probeSpawn reports -1 when both passes failed and the
238
+ // position is the bounds-centre fallback rather than probed ground. An
239
+ // unprobed spawn is left off the package so the packager applies its own
240
+ // fallback instead of recording a guess as a measurement.
241
+ ...(spawn.rejectedCandidates >= 0
242
+ ? { spawn: { position: spawn.position, groundY: spawn.groundY, rejectedCandidates: spawn.rejectedCandidates } }
243
+ : {}),
244
+ });
245
+ return {
246
+ scenePath: packaged.scenePath,
247
+ receiptPath: packaged.receiptPath,
248
+ resourcePaths: packaged.resourcePaths,
249
+ totalBytes: packaged.totalBytes,
250
+ placements: placements.length,
251
+ uniqueMeshes: resources.size,
252
+ proxiesKept: proxyReductions.filter((reduction) => reduction.kept).length,
253
+ proxiesDropped: proxyReductions.filter((reduction) => !reduction.kept).length,
254
+ streamGroups: packaged.scene.streamGroups.length,
255
+ cells: packaged.scene.streamGroups.reduce((sum, group) => sum + group.cells.length, 0),
256
+ spawn: spawn.position,
257
+ ...(defaultMaterialSummary ? { defaultMaterials: defaultMaterialSummary } : {}),
258
+ };
259
+ }
260
+ /**
261
+ * Deterministic digest over a whole source pack: sorted relative paths plus
262
+ * every file's bytes. This is the `originalSha256` a pack receipt pins, the
263
+ * same role the immutable archive hash plays for single-archive imports.
264
+ */
265
+ async function packOriginalSha256(sourceDir) {
266
+ const files = await listMeshFiles(sourceDir);
267
+ if (!files.length)
268
+ throw new Error(`${sourceDir} contains no supported mesh files`);
269
+ const hash = (0, node_crypto_1.createHash)('sha256');
270
+ for (const path of files) {
271
+ hash.update(path.slice(sourceDir.length + 1));
272
+ hash.update(await (0, promises_1.readFile)(path));
273
+ }
274
+ return hash.digest('hex');
275
+ }
276
+ /** Builds an explicit rights-clean receipt for one mesh pack, license-agnostically. */
277
+ function receiptForPack(input) {
278
+ return {
279
+ schemaVersion: 'helix.scene-source-conversion/1',
280
+ sourceId: input.sourceId,
281
+ originalSha256: input.originalSha256,
282
+ attribution: {
283
+ license: input.license,
284
+ licenseUrl: input.licenseUrl,
285
+ creator: input.creator,
286
+ title: input.title,
287
+ url: input.sourceUrl,
288
+ changes: 'HELIX compiled each placed mesh into its own detail/proxy GLB pair and packaged them as individually streamed Scene v2 nodes.',
289
+ },
290
+ rights: (0, types_1.sourceRightsForLicense)(input.license),
291
+ sourceCrs: null,
292
+ sourceOrigin: [0, 0, 0],
293
+ conversion: {
294
+ geometry: 'per-placed-mesh detail GLB plus meshopt-simplified collision proxy',
295
+ materials: 'source materials preserved per asset unless the default-material pass is enabled',
296
+ normalMaps: 'preserved where the source format carries them',
297
+ orm: 'not derived from source packs',
298
+ },
299
+ unsupported: [],
300
+ };
301
+ }
302
+ /** Recursively lists supported mesh files; refuses loudly on known-but-unsupported mesh formats. */
303
+ async function listMeshFiles(root) {
304
+ const files = [];
305
+ let entries;
306
+ try {
307
+ entries = await (0, promises_1.readdir)(root, { withFileTypes: true });
308
+ }
309
+ catch (error) {
310
+ throw new Error(`source pack directory is not readable: ${root} (${String(error)})`);
311
+ }
312
+ const unsupported = [];
313
+ for (const entry of entries.sort((a, b) => a.name.localeCompare(b.name))) {
314
+ const path = (0, node_path_1.join)(root, entry.name);
315
+ if (entry.isDirectory()) {
316
+ files.push(...(await listMeshFiles(path)));
317
+ continue;
318
+ }
319
+ const extension = (0, node_path_1.extname)(entry.name).toLowerCase();
320
+ if (exports.SUPPORTED_MESH_EXTENSIONS.includes(extension)) {
321
+ const info = await (0, promises_1.stat)(path);
322
+ if (!info.isFile())
323
+ throw new Error(`source mesh is not a regular file: ${path}`);
324
+ files.push(path);
325
+ }
326
+ else if (KNOWN_UNSUPPORTED_EXTENSIONS.includes(extension)) {
327
+ unsupported.push(path);
328
+ }
329
+ }
330
+ if (unsupported.length) {
331
+ throw new Error(`source pack contains ${unsupported.length} mesh file(s) this importer cannot compile; convert them to FBX/OBJ/GLB first or remove them: ${unsupported.join(', ')}`);
332
+ }
333
+ return files.sort();
334
+ }
335
+ /** Resolves texture references against sibling files anywhere in the source pack. */
336
+ async function resolveSiblingTextures(sourceDir, basenames) {
337
+ const byLowerName = new Map();
338
+ const walk = async (dir) => {
339
+ for (const entry of await (0, promises_1.readdir)(dir, { withFileTypes: true })) {
340
+ const path = (0, node_path_1.join)(dir, entry.name);
341
+ if (entry.isDirectory()) {
342
+ await walk(path);
343
+ }
344
+ else {
345
+ byLowerName.set(entry.name.toLowerCase(), path);
346
+ }
347
+ }
348
+ };
349
+ await walk(sourceDir);
350
+ const resolved = new Map();
351
+ for (const requested of basenames) {
352
+ const match = byLowerName.get(requested.toLowerCase());
353
+ if (match)
354
+ resolved.set(requested, await (0, promises_1.readFile)(match));
355
+ }
356
+ return resolved;
357
+ }
358
+ /** Local bounds pushed through a TRS placement — corner-transformed, re-tightened. */
359
+ function worldBoundsOf(bounds, transform) {
360
+ const [qx, qy, qz, qw] = normalizeQuaternion(transform.rotation);
361
+ const corners = [];
362
+ for (const x of [bounds.min[0], bounds.max[0]]) {
363
+ for (const y of [bounds.min[1], bounds.max[1]]) {
364
+ for (const z of [bounds.min[2], bounds.max[2]]) {
365
+ corners.push(rotateAndPlace([x, y, z], transform.position, transform.scale, qx, qy, qz, qw));
366
+ }
367
+ }
368
+ }
369
+ return {
370
+ min: [
371
+ Math.min(...corners.map((corner) => corner[0])),
372
+ Math.min(...corners.map((corner) => corner[1])),
373
+ Math.min(...corners.map((corner) => corner[2])),
374
+ ],
375
+ max: [
376
+ Math.max(...corners.map((corner) => corner[0])),
377
+ Math.max(...corners.map((corner) => corner[1])),
378
+ Math.max(...corners.map((corner) => corner[2])),
379
+ ],
380
+ };
381
+ }
382
+ function normalizeQuaternion([x, y, z, w]) {
383
+ const length = Math.hypot(x, y, z, w);
384
+ if (!Number.isFinite(length) || length < 1e-9) {
385
+ throw new Error('placement rotation quaternion must be non-zero and finite');
386
+ }
387
+ return [x / length, y / length, z / length, w / length];
388
+ }
389
+ function rotateAndPlace([vx, vy, vz], [px, py, pz], [sx, sy, sz], qx, qy, qz, qw) {
390
+ const x = vx * sx;
391
+ const y = vy * sy;
392
+ const z = vz * sz;
393
+ const tx = 2 * (qy * z - qz * y);
394
+ const ty = 2 * (qz * x - qx * z);
395
+ const tz = 2 * (qx * y - qy * x);
396
+ return [
397
+ x + qw * tx + qy * tz - qz * ty + px,
398
+ y + qw * ty + qz * tx - qx * tz + py,
399
+ z + qw * tz + qx * ty - qy * tx + pz,
400
+ ];
401
+ }
402
+ async function artifactFromDocument(document, filename) {
403
+ const bytes = Buffer.from(await (0, gltfIo_1.sceneGltfIo)().writeBinary(document));
404
+ const scene = document.getRoot().listScenes()[0];
405
+ if (!scene)
406
+ throw new Error('compiled asset declares no scene');
407
+ const raw = (0, functions_1.getBounds)(scene);
408
+ const bounds = {
409
+ min: [raw.min[0], raw.min[1], raw.min[2]],
410
+ max: [raw.max[0], raw.max[1], raw.max[2]],
411
+ };
412
+ return {
413
+ filename,
414
+ bytes,
415
+ contentSha256: (0, node_crypto_1.createHash)('sha256').update(bytes).digest('hex'),
416
+ bounds,
417
+ summary: {
418
+ triangles: (0, report_1.countTriangles)(document),
419
+ materials: document.getRoot().listMaterials().length,
420
+ textures: document.getRoot().listTextures().length,
421
+ nodes: document.getRoot().listNodes().length,
422
+ },
423
+ };
424
+ }
425
+ /**
426
+ * Content hash over what a compiled asset IS geometrically — its node
427
+ * hierarchy and each node's TRS, which mesh hangs on which node, primitive
428
+ * modes, accessor buffers, indices, material parameters and texture payloads —
429
+ * with node/mesh/material names, filenames and receipt metadata excluded. Two
430
+ * compilations of the same source asset therefore hash equal even when their
431
+ * GLBs differ byte-for-byte.
432
+ *
433
+ * The hierarchy is part of the identity, not decoration. Digesting only the
434
+ * mesh list makes two multi-part props that differ solely by a child node's
435
+ * rotation hash identical, so dedup collapses them and one placement renders
436
+ * the other's part orientation — the exact failure mode of any kitbash or FBX
437
+ * prop assembled from separately-transformed pieces.
438
+ */
439
+ async function geometryContentHash(artifact) {
440
+ const document = await (0, gltfIo_1.sceneGltfIo)().readBinary(new Uint8Array(artifact.bytes));
441
+ const hash = (0, node_crypto_1.createHash)('sha256');
442
+ const meshes = document.getRoot().listMeshes();
443
+ const meshIndex = new Map(meshes.map((mesh, index) => [mesh, index]));
444
+ document.getRoot().listScenes().forEach((scene, sceneIndex) => {
445
+ hash.update(`scene:${sceneIndex};`);
446
+ scene
447
+ .listChildren()
448
+ .forEach((node, childIndex) => digestNode(hash, node, String(childIndex), meshIndex));
449
+ });
450
+ for (const [index, mesh] of meshes.entries()) {
451
+ hash.update(`mesh:${index};`);
452
+ for (const primitive of mesh.listPrimitives()) {
453
+ hash.update(`mode:${primitive.getMode()};`);
454
+ for (const semantic of primitive.listSemantics().sort()) {
455
+ const accessor = primitive.getAttribute(semantic);
456
+ if (!accessor)
457
+ throw new Error(`primitive declares ${semantic} without an accessor`);
458
+ digestAccessor(hash, semantic, accessor);
459
+ }
460
+ const indices = primitive.getIndices();
461
+ if (indices)
462
+ digestAccessor(hash, 'indices', indices);
463
+ digestMaterial(hash, primitive.getMaterial());
464
+ }
465
+ }
466
+ return hash.digest('hex');
467
+ }
468
+ /**
469
+ * Digests one node and its subtree by POSITION in the hierarchy (never by
470
+ * name): its local TRS, and the index of the mesh attached to it.
471
+ */
472
+ function digestNode(hash, node, path, meshIndex) {
473
+ const mesh = node.getMesh();
474
+ hash.update(`node:${path}:${JSON.stringify([
475
+ node.getTranslation(),
476
+ node.getRotation(),
477
+ node.getScale(),
478
+ ])}:mesh:${mesh ? (meshIndex.get(mesh) ?? -1) : -1};`);
479
+ node
480
+ .listChildren()
481
+ .forEach((child, index) => digestNode(hash, child, `${path}.${index}`, meshIndex));
482
+ }
483
+ function digestAccessor(hash, label, accessor) {
484
+ const array = accessor.getArray();
485
+ if (!array)
486
+ throw new Error(`${label} accessor carries no array`);
487
+ const bytes = ArrayBuffer.isView(array)
488
+ ? Buffer.from(array.buffer, array.byteOffset, array.byteLength)
489
+ : Buffer.from(String(array));
490
+ // Normalized changes what the same bytes MEAN: a UNORM colour and a raw
491
+ // integer colour share a buffer and are different geometry.
492
+ hash.update(`${label}:${array.constructor.name}:${accessor.getNormalized() ? 'norm' : 'raw'}:${bytes.length}:`);
493
+ hash.update(bytes);
494
+ }
495
+ function digestMaterial(hash, material) {
496
+ if (!material) {
497
+ hash.update('material:none;');
498
+ return;
499
+ }
500
+ hash.update(`material:${JSON.stringify([
501
+ material.getBaseColorFactor(),
502
+ material.getMetallicFactor(),
503
+ material.getRoughnessFactor(),
504
+ material.getEmissiveFactor(),
505
+ material.getAlphaMode(),
506
+ material.getAlphaCutoff(),
507
+ material.getDoubleSided(),
508
+ ])};`);
509
+ for (const texture of [
510
+ material.getBaseColorTexture(),
511
+ material.getNormalTexture(),
512
+ material.getMetallicRoughnessTexture(),
513
+ material.getOcclusionTexture(),
514
+ material.getEmissiveTexture(),
515
+ ]) {
516
+ if (!texture)
517
+ continue;
518
+ hash.update(`texture:${texture.getMimeType()}:`);
519
+ const image = texture.getImage();
520
+ if (image)
521
+ hash.update(Buffer.from(image));
522
+ }
523
+ }
524
+ function stableName(value) {
525
+ return value.replace(/[^A-Za-z0-9._-]+/g, '-').replace(/^-+|-+$/g, '') || 'asset';
526
+ }
527
+ function emptyMaterialSummary() {
528
+ return {
529
+ replacedMaterials: 0,
530
+ removedTextures: 0,
531
+ strippedVertexColorPrimitives: 0,
532
+ countsByMaterial: { wood: 0, metal: 0, glass: 0, foliage: 0, concrete: 0, fallback: 0 },
533
+ };
534
+ }
535
+ //# sourceMappingURL=multiAsset.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,40 @@
1
+ import { type ProbeTriangle, type SpawnProbeResult } from './spawnProbe';
2
+ import type { Bounds, Vec3 } from './types';
3
+ /**
4
+ * Cross-asset ground spawn probing.
5
+ *
6
+ * The single-sheet importer probed the one mesh that backed collision. A
7
+ * multi-asset package's collision is spread across N placed proxy meshes, so
8
+ * the probe must consider candidate surfaces across ALL of them — in world
9
+ * space, after each instance's placement transform — and reuse the same
10
+ * canopy/rooftop rejection rules: a column with more than one separated surface
11
+ * is a roof or a canopy over ground, never a spawn point.
12
+ */
13
+ export declare function readGlbTriangles(bytes: Buffer): Promise<ProbeTriangle[]>;
14
+ /** Applies a TRS placement transform to every triangle vertex. */
15
+ export declare function placeTriangles(triangles: readonly ProbeTriangle[], transform: {
16
+ position: Vec3;
17
+ rotation: [number, number, number, number];
18
+ scale: Vec3;
19
+ }): ProbeTriangle[];
20
+ /**
21
+ * Probes a standing position against the union of all placed collider proxies.
22
+ * Triangle reads are deduplicated by resource and capped: a pack of thousands
23
+ * of high-poly proxies must not build an unbounded triangle list just to find
24
+ * open ground, so beyond the cap vertices are stride-sampled evenly across the
25
+ * whole set instead of taken from whichever asset happened to be read first.
26
+ */
27
+ export declare function probeMultiAssetSpawn(input: {
28
+ /** One entry per PLACED instance; `bytes` should be shared (deduped) upstream. */
29
+ colliders: ReadonlyArray<{
30
+ bytes: Buffer;
31
+ transform: {
32
+ position: Vec3;
33
+ rotation: [number, number, number, number];
34
+ scale: Vec3;
35
+ };
36
+ }>;
37
+ bounds: Bounds;
38
+ clearanceHeightM: number;
39
+ maxTriangles?: number;
40
+ }): Promise<SpawnProbeResult>;